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Rogue (4) / Fighter (4) / Ranger (4)

Urchin
CLASS & LEVEL BACKGROUND PLAYER NAME
Crosslord Human/Calishite Neutral Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 +2 30
18 +4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+4 PERSONALITY TRAITS

Hit Point Maximum 95


+4 Strength
DEXTERITY
+6 Dexterity

14
+2 Constitution
+4 Intelligence
CURRENT HIT POINTS IDEALS

+2 +2 Wisdom
0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

14
+6 Acrobatics (Dex) Total 4d8 / 4d10 / 4d10 SUCCESSES
+2 +2 Animal Handling (Wis) FAILURES

0 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE
+4 Athletics (Str)

11 0 Deception (Cha)
0 History (Int)
NAME

Rapier
ATK BONUS DAMAGE/TYPE

+8 1d8 + 4 piercing ----------Bonus Actions----------


0 +2 Insight (Wis) Crossbow Expert. When you
0 Intimidation (Cha) Rapier (finesse) +6 1d8 + 2 piercing Attack with 1 hand weapon,
WISDOM
+4 Investigation (Int) you can attack with a hand
Crossbow, heavy +8 1d10 + 2 piercing
+2 Medicine (Wis)
crossbow (see PHB 165).
14 0 Nature (Int)
Cunning Action. Dash,

+10 Perception (Wis)
+2 Disengage or Hide (use
0 Performance (Cha)
once/turn, see PHB 96).
0 Persuasion (Cha)
CHARISMA

+4 Religion (Int) Second Wind. Regain 1d10 +
10


+6 Sleight of Hand (Dex)
+10 Stealth (Dex)
4 HPs (use once/rest, see
PHB 72).
0 +2 Survival (Wis)
---------------Actions--------------
SKILLS ATTACKS & SPELLCASTING
Action Surge. Take an extra
action (use once/rest, see
20 PASSIVE WISDOM (PERCEPTION)
CP Pouch (1); Clothes, PHB 72).
common (1); Leather
(1); Knife, Small (1); Primeval Awareness. Spend
SP
Tool Proficiencies: Disguise Kit; Waterskin (1); Bedroll an X-level spell slot, for X
Poisoners-kit; Thieves' Tools (1); Thieves' Tools (1); minutes, you sense the types
EP Rations (1 day) (10); of creatures within 1 mile(6 if
Weapon Proficiencies: Martial; Rope, hempen (1); Pet forest (see PHB 92).
Simple mouse (1); Tinderbox
GP
10 (1); Mess kit (1); Map (additional features & traits on
Armor Proficiencies: Light; of city you grew up in
Medium; Shields PP
(1); Backpack (1); page 2)
Torch (10); Token to
Language Proficiencies: remember your parents
Common; Draconic; Elvish (1)
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Crosslord
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Archery Fighting Style. You gain a +2 bonus to attack rolls you make with ranged weapons. (see PHB 72).

Assassinate. Advantage on attack against creatures that haven't taken a turn yet. Hits against surprised creatures are critical (see
PHB 97).

City Streets. You can travel twice your normal speed between city locations (see PHB 141).

Colossus Slayer. Deal an extra d8 damage when you hit a creature that is below its HP max with a weapon attack (use once/turn,
see PHB 93).

Crossbow Expert Feat. Ignore loading property of crossbows you are proficient with; don't have disadvantage from being within 5 ft
of hostile creature; when you Attack with 1 hand weapon, you can attack with a hand crossbow as bonus action (see PHB 165).

Defense Fighting Style. While you are wearing armor, you gain a +1 bonus to AC. (see PHB 72).

Favored Enemy. You have advantage on survival checks to track dragon creatures and on INT checks to recall info about them
(see PHB 91).

Natural Explorer. Your favored terrain type is forest. Related to the terrain type: 2X proficiency bonus for INT and WIS checks for
which you are proficient, difficult terrain doesn't slow your group, always alert for danger, can move stealthily alone at normal pace,
2x food when foraging, while tracking learn exact number, size, and when they passed through (see PHB 91).

Sharpshooter Feat. No disadvantage for long range; ignore half and 3/4 cover; take -5 to ranged attack to gain +10 on damage
(see PHB 170).

Sneak Attack. 2d6 extra damage on attack where you have advantage or another enemy of creature is within 5 ft. (use once/turn,
see PHB 96).

Thieves' Cant. Convey secret messages hidden in normal conversation (see PHB 96).

ADDITIONAL FEATURES & TRAITS

Dagger (2)

CHARACTER BACKSTORY TREASURE

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Ranger Wisdom 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3 7
EPAR
SPELL NAME
ED
PR

Absorb Elements

Cure Wounds
4
Hunter's Mark
SPELLS KNOWN

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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