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This spell can be cast at three different As the mage intones this ancient
levels. Choose before you attempt to cast incantation he beings to fade from ATTRACTION
the spell the casting number varies view, becoming as insubstantial as a The air around the victims shimmers
accordingly. ghost! with magical energy as it warps and
This only affects the caster, and only if twists.
Level Casting Number Dice Rolls Discarded
he is on foot. The caster becomes This may be cast on an enemy unit
1 5+ 6s
2 7+ 5s & 6s ethereal. He can only be hit by magical within 24" of the caster. Any missile fire
3 9+ 4s, 5s & 6s weapons and can move through directed at the unit in the following
obstacles and through impassable or Shooting phase may re-roll any failed
Whichever you choose, the spell may be difficult terrain as if it was open rolls to hit. If the unit is targeted by a
cast on a single enemy Wizard within 24" ground. The caster is affected by spells template or breath weapon then you
of the caster and may be cast into close may re-roll to hit any models which are
as normal, and may cast spells himself
combat. If successful, the victims spells partially covered. The Curse has no
and fight as normal. Lasts until the start
will be weaker. effect on close combat.
of the casters next Magic phase.
See the High Elves armies book for more
details.
Cast on 4+ Cast on 6+
Cast on 5+/7+/9+
FURY OF KHAINE
Calling on the dread might of Khaine,
the mage launches a searing bolt of
brilliant white energy at his enemies.
The Fury of Khaine is a magic missile
with a range of up to 24". If successfully
cast, it strikes its target causing 2D6
Strength 4 hits.
Cast on 8+
Magic Missile
HIGH MAGIC HIGH MAGIC HIGH MAGIC
HIGH MAGIC