Sunteți pe pagina 1din 109

The free magazine for wargamers everywhere Issue 1 - November 2005

Bussaco - 1810

Robogear

Para Action

1
Buildings by Grand Manner and Figures Painted by Paul Grifn & Duncan Pattern
We saw this model at Games Workshops annual event in
Birmingham - Games Day - a couple of years ago. At the time
we were bowled over by the stunning level of detail. The basing
is superb and the added touch of a Raven really does make this a
sight for sore eyes. Pure eye-candy at its best!

2
A Tale of Two Bridges Bussaco - 1810 Robogear Unleashed

Ham and Jam. Pegasus Bridge was Facing the French were 60,000 In each Issue of Wargames Journal
a vital operation on D-Day and this British and Portuguese troops. we will be including a multi-page
scenario looks at ghting not just No-one knew how the Portuguese section devoted to the new science
one bridge, but both of the bridges would perform, but on September ction wargame from Airx -
in the area. Presented for Rapid 27th 1810, they received their Robogear. Well present scenarios,
Fire the scenario is designed to be baptism of re. This article details battle reports and painting guides
played in 20mm scale. the gruelling Bussaco campaign. for the plastic miniatures.

REGULAR ARTICLES Glorious Andalusia


To celebrate the release of the El Cid
Letters Warhammer Ancients supplement, written by
James Morris, WJ provides some background
Gallery information on one aspect of this fascinating era
Editors Column - without any mention of Charlton Heston!

News Arroyo dos Molinos


Dave Marks, author of the In the Name of Glory
Guest Column Napoleonic rules, offers us an interesting Pen-
ninsular scenario that catalogues the fate of
Reviews General Sir Rowland Hill as his troops pursue
the French in the vicinity of Badajoz.
The WJ Interview
Fooling around by the Sea
Do you remember the days when the BBC ran
the ultra-funny Dads Army TV series? This
scenario looks to replicate the humour of the
programme on the tabletop using 28mm scale
gures. Pay attention, you stupid boy!!

A Tale of a Saxon Bridge


Everyone knows about Hastings and the some-
Henley what sharp ending that day. But what about
Stamford Bridge? What a battle that was and in
fairness it had a better outcome for the British.
We present a simple DBx scenario.

3
The Town of Alder Bog Beorn Again Monster The Battle of Carrhae

We love a good Wild West gunght As Lord of the Rings heroes go So we went a little bit crazy with
at Wargames Journal (no obvious Beorn is perhaps one of the oddest! this game and painted up rather a
jokes please) and Alder Bog is the In this article Alain Padeld looks lot of 10mm Roman and Parthian
setting for our games. This article at the background of this werebear gures. Robert Avery has created a
introduces the Cowboy Town to you and offers us a campaign map and superb scenario for us and we hope
and details the various unsavoury fun scenario to kickstart his latest you enjoy reading it as much as we
characters who populate it! series of LOTR articles. did playing it.

Operation Nordwind
Everyone knows about the Battle of the Bulge
but how many of us talk about Nordwind and
the titanic struggle in the Alsace area of France?
Darren Makepeace has formulated a scenario
for us using the excellent Rapid Fire rule set.

The Varangian Guard


The Varangian Guard were legendary for their
loyalty to the Emperors of Byzantine. As a result
the Guard stayed in Imperial service for over
two centuries, through the greatness and decline
of the Byzantine Empire.

The Obsidian Order


This article introduces you to our new Chapter
of Space Marines, the Obsidian Order. These
troops will form the basis of our Warhammer
40K gaming and youll see them in Battle
Reports, Painting Guides and much more.

Off to the Crusades - Pirate Game - Eld Cid Game


Guy DeLallio - Hells Staircase - Convent Action

4
EDITORIAL
A b r a v e n e w w o r l d

Hello and welcome to the all new and much improved read and better looking, just like in a paper magazine. Youll
Wargames Journal. Im delighted with the new-look of our even be able to print out the whole thing (or single articles)
downloadable magazine and I hope you will be too. Its been and read it just like a traditional magazine if you like.
the culmination of a lot of effort and perseverance on the part
of the WJ team and I think youll agree its nothing short of The size of the PDFs will vary, but we aim to
great. Maybe Im biased, but I dont care! keep them as small as possible, hopefully below
8-10 Mbytes, but our aim is to make WJ as fat
As youll have noticed, Wargames Journal has had an up and as possible with the best articles available, so
down time on the web this year. Unfortunately the real world this could rise in the future.
has had a habit of raising its ugly head and as such Wargames
Journals updates have been slow in recent months. We But as these days most people have broadband, downloading
simply had to t things around work and families. a 10 Mbyte PDF once a month is a breeze and even if youre
still on dialup, it will take only about half an hour. A small
But we are deeply committed to WJ, especially now that it price to pay we think.
has turned 3! So we have been wracking our brains to come
up with a way that we can still deliver quality articles and Our rst issue of the new-look WJ is a test magazine, a beta
features on a regular basis, but in a way that is still free to version if you will. As such, some of the articles featured
you. This, we hope, is the answer with the PDF you are now are from the original website, but revamped for the new
reading. magazine. Each month we will be doing the same, updating
classic articles in the new format, but our focus will be on new
The new-look Wargames Journal will continue to be a free material and the vast majority of the next months magazine
monthly wargames magazine crammed to bursting point will be full of exactly that.
with scenarios, features, interviews and photographs from
the length and breadth of this fantastic hobby. We have some great stuff planned for our upcoming issues,
the next of which will hit the web site one month from now.
Advertising is something we have made easier with this Wargames Journal was started by wargames enthusiasts for
new format. Being an A4 document Wargames suppliers can wargames enthusiasts and hopefully we have again raised
now use their existing adverts inside the magazine, but at a the bar for what an online publication can be.
far more cost effective price. Our large number of readers
around the world will give them fantastic value for money Im very proud of the new WJ and would like to take this
and because we are a digital magazine the number of adverts opportunity to express my thanks to everyone who has
will never impact our editorial. worked hard over the years to get it to this stage.

Were not constrained as a print magazine is; well never As ever Id be delighted to hear your comments on WJ so
sacrice articles for adverts because we just dont have to. please feel free to get in touch.
We can just make the magazine bigger instead. The more
adverts we get the more articles will be featured each month. Happy reading.
That way everyone wins.
Tom Hinshelwood
So what does this mean for you, the reader? Well, youll Editor
get regular high quality PDFs just like this, available free to
download from the website. Articles will still appear online, tom@rebelpublishing.net
but in this new format we can make them bigger, easier to

5
Patten Brush Up for Hire
By Tom Hinshelwood www.pattenpaintedminiatures.com
With over 30 years experience and Showcase (SC) with TD
under his belt of painting priced at 8.00 per 28mm
miniatures, Colin Patten has gure (this excluded the gure
branched out and launched a and basing) and SC coming in
painting service. at 15 per gure, and this again
excludes the gure and basing.
Colin is one of the brothers
behind the Vendel Miniatures Basing costs 50p for TD and
gure company and was one 75p for SC.
of the original designers of
the Gripping Beast ranges of We have showcased Colins
miniatures. work extensively inside
Wargames Journal, being
To showcase his work Colin particular fans of his 28mm
has had a very nice web site range of Fantasy gures.
created and here you will nd
samples of his work. Only a very limited number
of commissions will be
He offers two styles of work: undertaken, focusing on the
Top Drawer Wargames (TD) realms of Fantasy and Dark .

www.warhammer-historical.co m
Punic Wars Supplement
arrives priced at 18
By Neil Fawcett

The latest sourcebook for of Carthage (264 BC to 148


Warhammer Ancient Battles BC) with a description of
- Hannibal and the Punic the forces involved.
Wars - has been released
by Warhammer Historical. Featured with in this book
are detailed army lists for
The book centres around all the key protagonists:
the exploits of Hannibal
Barca, the most famous Punic Army (Wars 1-3)
general of his age. Against Republican Roman Army
all odds Hannibal took on Spanish
the Roman Republic; the Numidians
mightiest empire of the Early Gauls
ancient world. Ligurians

This source book contains Also included are maps and


a historical overview of the diagrams of key battles such
period taking in the three as Cannae, Lake Trasimene
wars that Rome fought with and Zama, the last battle of
the North African City state the Second Punic Wars.
(c) Warhammer Historical

6
GBs full house of new products
By Tom Hinshelwood www.grippingbeast.com
As ever the Gripping Beast web According to GB the
site is as full of entertaining Jomsvikings were a semi-
prose as it is stunning gures. mythical band of mercenaries
operating out of Wollin in what is
A quick peruse of the site now Poland. Variously described
highlights some fantastic new as grim faced, warrior monks or
shield transfers that have been battle-shy fops, they feature in
created by Steve of Little Big many a Saga.
Man (LBM), a talented chap
who has created some stunning Moving away from shield
shield transfers. transfers the GB boys are
also stocking the new Games
The shield transfers that caught Workshop Historical Hannibal
our eye, crafted by Steve and the Punic Wars book.
exclusively for Gripping Beast,
are a sheet of 24 shield transfers If you bought the rule book from
plus 2 banners and some runes GB before the 24/11/2005 they
for use with The Jomsvikings. threw in a superb vignette of
Scipio on his horse accompanied

S a l v a g e G a n g d e a l f ro m by his personal standard bearer.


The vignette is supplied
A l p h a F o r g e M i n i a t u re s unpainted, but the one used in
this article was painted by John
By Neil Fawcett www.alphaforgegames.com Morris. This deal may still be
available, but youll have to
check with the guys at GB!
With wargames companies Male spacer in trench
always looking for that coat You can expect to see GB start
different angle with their Gang member with to roll out Punic Wars Army
miniatures Alpha Forge chainsaw deals in the coming weeks, and
Games has created the Gang member with cutting as ever the rms deals are a
Salvage Gang, a range of equipment very cost effective way to get
unusual sci- gures. started in Ancient or Dark Age
The web site has some nice wargaming.
With the latest two additions images on it and there is
to the range the rm has put a section called work in
together a deal to get all six progress that details new
of the current gang members gures and vehicles.
at a 10% discount. So for
$17.50 you can now buy: We particularly like the
Salvage Dog Cargo Truck
Female Space, light resin model.
armour
Male spacer, light
armour
Female
spacer,
twin
blasters
7
COPPLESTONE SPECIAL OFFERS
By Stephen Rhodes www.copplestonecastings.co.uk
Copplestone Castings, well known As ever with the company P&P is Ngoni Warriors may well be just your cup
maker of the excellent Darkest a pretty fair 10% of the order and of tea. This deal gets you a whole tribe of
Africa and Future Wars white metal this is a worldwide offering, with gures, with everything from Witchdoctors
miniatures, has announced another a minimum order of 1.50 needing to Female Archers.
set of Special offers. to be placed.
How could you not
This time you can collect one of the The Gangster range of gures are, as want to buy anything
following sets of gures: with most mouldings by Copplestone, entitled To Bolshevik
bursting with character and just primed for Victory? These are superbly
Mob Wars - 27, save 7 some mob handed action. This collection detailed gures that sit well
Man Versus Machine 40 gures for 50 includes four sets of four gures. within the remit of the Back of
Ngoni Invaders - 35, save 10 Beyond range of gures.
To Bolshevik Victory - 85, save 27 If hot jungle action is your thing then the

8
NEWS IN BRIEF Is 40mm the new 28mm?
The fully revised 18th
Scale is always an amusing 40mm scale gures are taking
Century Principles of
War rule book is now discussion amongst wargamers; it off. True scale creep has led to
available and can be certainly makes for lively debate miniatures getting bigger and
bought directly from at Wargames Journal. So when bigger almost without us noticing
the Principles of War we see another company launch a it. When was the last time you saw
web site www. range of 40mm gures we gured a true 28mm scale miniature? But
principlesofwar.com wed best take a closer look. do we really need 40mm scale?
The rules have 73
army lists for these Eureka Miniatures is fast building From my perspective, skirmish
ve periods: a reputation as a designer of high gaming is all about detail, both
quality white metal gures and from the miniature and the rule set.
Louis XIV, 16601740 now we see the rm roll out its The new 40mm Musketeers from
Frederick the Great, 17401790 Four Musketeers range. I have to Eureka are packed full of this and I
British Isles, 1660-1796
say they look fantastic. Designed personally cant wait to get to grips
Americas, 1760-1813
India and the East, 1660-1805 by the almost unstoppable Mike with a game.
Broadbent these gures are packed
Unlike the previous 18th Century lists, these with air and style. My other favourite 40mm gures
are standalone and include rules for the are from the Perry Twins with their
period. The price is 12.00 GBP. Based on the 1973 movie The Three fantastic Napoleonic Peninsular
Musketeers the gallant Athos, War Range 1807-1814 miniatures.
Portos, Aramis and DArtagnan These are wonderful and also
The Warfare Wargames show in Reading
saw Ainsty release Trader Town, what the are available along with a bunch stacked with character.
company calls a range with an emphasis of bad guys such as the Rochfort,
on exibility. Shack bodies and roofs are the Cardinals Blade. I hope the trend towards 40mm
interchangeable and the lean-to sheds will gures being used for skirmish
work with anything which has a straight If you head off to www.eurekamin. games continues. I also cant wait
upright side, explains Mike from Ainsty. com.au/ you can pick up a load to see what new gures Eureka
Head off to www.ainsty.co.uk/tradertown.
htm for more info.
of info about these exciting new brings out to expand its new
miniatures. range.
Neil Fawcett
So what is it about 40mm?
Parkeld Miniatures have released the rst of I guess Im curious about why
its cavalry for use with its 1898 Sudan range
of 25mm gures. The new gures available
include three British lancers and four Dervish
cavalry (including one on a camel) and the
gures are priced at 1.75 GBP each. Check
out www.parkeldminiatures.freeservers.
com/ for more details.

Renegade Miniatures has announced that


as of December 1st it will introduce a price
change. All Blister packs will now be 8.00
except WW1 Artillery which will remain at
10.00. All Regimental Box Sets will be 27
- but will all contain 4 Blister packs, so saving
5 per box. The rm has also announced
that its P&P rates will change to a at rate
of 10% Worldwide on all orders. See www. Eureka Miniatures are also available in
the UK and EU through Fighting 15s, or
go to www.ghting15s.co.uk
9
BACK TO THE TRENCHES
FOR NORTH STAR
By Stephen Rhodes www.northstargures.com
A new range of 28mm scale WWI gures, Each pack has 6 individual gures, and
called Great War Miniatures, has been costs 6.00 GBP. Which at 1 per gure is
launched. The range is the brain child of about on par with current trends.
Aly Morrison and Dave Andrews.
You can nd the full list of gures by
The gures looke to be highly detailed heading to the North Star site www.
and meticulously researched miniatures northstargures.com and clicking Shop
depicting British and German forces of and then Great War Miniatures.
the Western Front during the latter part of
WWI. So far the following packs of gures are
listed on the North Star web site:
These gures will be fuly launched in B8 3 Stokes Mortar (with 3 crew) Dec 05
December 2005, available exclusively B1 Ofcers and NCOs Dec 05 B9 Command Group Dec 05
from North Star. Four pre-release packs are B2 Infantry Advancing Buy Now B10 Infantry in Cold Weather Clothing Dec
available now and these are: B3 Infantry Advancing 2 Buy Now 05
B4 Infantry in gasmasks Dec 05 B11 Highlanders Dec 05
B2 British Infantry Advancing 1 B5 Lewis Gunners (3 Teams) Dec 05 B12 Highland Command Dec 05
B3 British Infantry Advancing 2 B6 Trench Raiders 6.00 Dec 05 B13 Specialists (bombers, sniper, rie
G10 Germans Armed with Bergman SMGsG B7 Vickers Machine Gun (with 3 x Crew) grenade) Dec 05
13 German Stormtroopers
Dec 05 B14 Casualties Dec 05

10
G R AV I T A S
T h e Wa r g a m e s J o u r n a l G u e s t C o l u m n

When I created Wargames Journal (WJ) three years ago the for us then please drop us a line at admin@wargamesjournal.
idea was to always try to turn it into a format that made it easy com and lets have a chat.
for wargamers to use, a format that allowed the pure eye-
candy nature of this wonderful hobby of ours to be We have writers who have been sending us articles for a long
shown off. time now, but you cant beat some new blood, and
were sure there are some fantatsic articles out
The Internet is a fantastic tool for getting there just waiting to be turnd into lovely looking
information into the hands of others, but not pages in our new PDF magazine.
always in a way that best relays the true nature of
the subject matter. So for a while now we have been Our graphics lads can make maps look pretty
toying with creating a publication, a proper (now for you and create other graphics to help
theres a strange term) magazine, correctly laid out in make your article look great so dont
DTP software and designed to be easily printed. worry about that. Just bring your ideas
to us and we can take it from there.
Broadband communication technology, or rather the
ease of access to it now, has allowed us to consider Also, if you can paint to a good standard then
that a 10 Mbyte le download size is acceptable, were also commissioning people to write
not something we would have done three years articles and then paint gures, terrain and
ago. And so here we have the new Wargames vehicles to help illustrate the piece.
Journal, a 100 page plus full colour magazine
that is saved as an Adobe PDF le and available for free This sample rst issue is a mix of the old
to anyone who wants to download it. and new and designed to give you a avour of what we are
planning. It shows the format and style and also illustrates
But as with all things there is a catch. It takes time and money just how much content we have on the web.
and people to write and design WJ. So we need you to register
with us to download the magazine from December. This is a Over the coming months well be taking all of our old web-
one off process and after that all you will need to do is log in based articles and redoing it all into well
to get each Issue using your e-mail address. We just need to designed PDFs.
know who is reading WJ.
So thats it from me. I hope you enjoy the new
So when you want to show WJ to your colleagues or WJ (and the new web site look and feel) and
wargaming associates please get them to sign-up with us, its keep checking the web site because it will
free and fast. We need to show that you are supporting us by migrate to become an online resource that we
voting with your virtual feet. will use to support the downloadable magazine.

We will be making advertisng space available inside the Cheers for now
magazine, which is hopefully very good for the gaming
suppliers out there who make those wonderful models and Neil Fawcett
gures available to us and also good for you because it will Managing Editor
show you whats new!
neil@rebelpublishing.net
So whats going to happen from here on in? Well we need
writers and articles and if you fancy a crack at creating some

11
The editor has recently been enthused to One of my ongoing projects is to paint that Beorn is either descended from the
kick-start his Battle of the Five Armies the editors 25mm BotFA gures by great ancient bears, or that he is descended
project, no doubt prompted by the release Vendel. This involves writing articles to from the rst men that lived before Smaug
of the Games Workshop boxed set that go with what I paint, or rather when I paint came to the mountain or the goblins came
followed on the heels of their Lord of the something I write an article for it. to the hills. At any rate he can assume both
Rings game. the form of a huge and strong man with a
Fortunately I do not have to compromise black beard and hair, or a huge black bear.
Unfortunately his 10mm hordes are unlikely because of scale, as the early articles will
to be completed anytime soon. This is a be skirmishes. It will be quite a while Gandalf told Beorn about how his party was
shame as 10mm is a perfect scale for such before all of the dwarf, elf, goblin and wolf rescued from goblins and wolves by the
a battle. Such battles give a much better warbands are painted. For my own painting eagles, among other tales of their journey to
perspective in smaller scales, especially entertainment I picked out an 8cm resin The Lonely Mountain. During the night as
when you move units through a town or Beorn the Bear, some goblins wolf riders they slept, Beorn went to the woods where
wood. You get impact from a 25mm game, and some timber wolves. the eagles rescued them. He captured a
but it is a bit abstracted when a town like goblin and warg, who conrmed Gandalfs
Dale is represented by one, or at best two or HIGH TEA WITH A WEREBEAR tale that the Great Goblin of Moria had
three buildings. I had forgotten that The Hobbit is a kids been killed. Beorn knew that Gandalf
book, in parts it reminds me of Enid Blyton. slew him with his sword Glamdring, The
I have looked forward to wargaming the Bilbo Baggins, Gandalf and the dwarves Foehammer.
battle since I saw a demonstration game by seem to constantly stop their journey for
Ilford Wargames Club using 15mm gures. grub, beer and singing. Beorn evidently is a suspicious skin-
It is a major battle in Middle Earth that I changer, to travel all that way to conrm
just do not have the toys for. In Chapter 7, Queer Lodgings, they arrive what Gandalf said. He beheaded the goblin
at the homestead of Beorn. Gandalf warns and skinned the warg, and got home in time
I have managed to wargame The Pelennor the travellers that he can be appalling when for breakfast. His concern was then for
Fields with the help of friends, and Helms he is angry, and that he is a skin-changer. Gandalf and his friends, who were now in
Deep, plus sideline battles from the War great danger. Servants of the Great Goblin
of the Ring like Esgaroth and Dale, all in Bilbo thinks this means Beorn might attack them, even so far from Moria,
25mm. is a furrier, as J.R.R. Tolkien or allies of the goblins in Mirkwood might
was in some ambush them.
There was usually some sort of compromise w a y s
in how I set up these battles, because of the quite AN URSINE STRATEGY
scale. The games were enjoyed though, witty. Beorn gave the party supplies, ponies, a
especially Pelennor Fields which was horse, and advice for their journey. He sent
played over four sessions with 6 different Gandalf them north to the Forest Gate entrance to
players. informs him Mirkwood, where a little used pathway

12
12
13
on each occasion. Beorn meanwhile is not
heard of until he goes on a rampage at the The focus of this scenario then, is the
Battle of the Five Armies. relationship between Beorn and the local
My question is what happened to Beorn in Woodmen, and the danger of goblin raids
the meantime? after the dwarves go north.

GRUMPY OLD LYCANTHROPE PARLEY ON THE OLD FOREST


Beorn has many allies, including intelligent ROAD
horses and dogs that are part of his household, Beorn has travelled south to meet
bears and neighbouring communities of men. representatives of the Woodmen, to warn
The map for The Hobbit has Woodmen them of the death of the Great Goblin and the
marked in two locations south of the Old likelihood of goblin raiders seeking out the
Ford. There is likely to be a small amount dwarves. He has left trusted followers and
of trading between these communities and allies to guard the crossing at the Carrock,
Beorn. and his homestead. Fortunately, the goblins
are aware that Beorns has journeyed close
Unfortunately they are hunters and trappers, to Moria recently and are even less inclined
and Beorn is against the hunting or trapping to enter into his territory.
of anything other than evil animals, like
leads almost to The Lonely Mountain. He wargs. Cascarran, a respected hunter and trader
did not think the goblins would go that way, and two clan chieftains lead the Woodmen.
especially since he guarded the Carrock, a This causes me some concern as fty years Cascarran seeks some form of allegiance
crossing over the Anduin River. later during the War of the Ring, Beorns with Beorn and is willing to marry his
son Grimbeorn, is a lord of many men called daughter Asfridda to him, to increase his
There are only two crossings over the Beornings, who are somehow kinfolk of standing and gain a strong grandson. The
Anduin in that region, the Carrock and the the Rohirrim. I can only assume that Beorn other Woodmen fear Beorn, but wish to
Old Ford. The goblins know Beorn guards took a local woodmen wife, or married a learn his knowledge in animal husbandry
the Carrock, and fear him not just for his Mirkwood bear in order to sire Grimbeorn. and gain free passage through his lands.
strength but for his many bear allies. They Beorn presumably had family, some of
are only likely to cross at the Old Ford, which would have been skin-changers, Hukku is a goblin captain and cousin of
some distance south of the Carrock and and others human. the Great Goblin, he was the rst leader to
Beorns farmstead. They would then most assemble a raiding party and seek out the
likely travel on the Old Forest Road, which I am sure though that his family would dwarves. He does not have enough power
runs through the centre of Mirkwood. have intermarried at least a little with the to take command in Moria, as the Great
Woodmen, despite Beorns anger for people Goblin has many relatives and had many
Gandalf left the dwarves at the Forest who wear fur or eat meat. Grimbeorn may powerful enemies. Hukku has decided that
Gate, who suffered several embarrassing have been more progressive or pragmatic, if he can kill the dwarves, he can take the
adventures with spiders, elves and men, and used his fathers local fame to assemble sword Glamdring back to Moria as proof of
and were saved by the ingenuity of Bilbo a retinue and establish a larger homestead. his victory, and become the Great Goblin.

14
14
DEPLOYMENT When you let player 3 deploy the goblins, their territory in strength and well armed
Beorn and Cascarran start the game on the player 2 has no more time to achieve his as far north as the Old Ford, it is the only
Old Forest Road at the edge of Mirkwood. objective. way to deter the goblins. You have nothing
Murrig and Lorcar can start the game to offer them and no patience for their
anywhere, but deploy before the goblins. PLAYER 1 (BEORN) excuses.
The Woodmen Warriors start the game off You are Beorn the skin-changer, a
board behind the ridge of boulders. powerful man who can turn into a huge The goblins must be kept on the west side
black bear. You have a homestead between of the Anduin River, and preferably kept in
The Goblins start the game anywhere on the the Anduin River and Mirkwood, but goblin their tunnels in Moria for as many years as
western Anduin board edge. raiders from Moria threaten it. possible. If you kill 10 goblins and or wargs
you win, if you are killed or captured you
Beorn can change into a bear during any lose.
turn, so long as he does not move or ght 1 x Beorn (Human)
in melee. If there are only two players, 1 x Beorn (Bear) PLAYER 2 (CASCARRAN)
Beorn is controlled by no one and he has You are Cascarran, a hunter and trader who
limited actions. He stays at the entrance to lives among the Woodmen of Mirkwood.
Mirkwood and ghts any goblins that come You have settled here with your daughter
his way. The road must be wide enough for They fear you, but it is only a matter of time Asfridda in the hope of marrying her off to

goblins to get past Beorn on either side. before they grow bold, especially if they are a powerful local. Unfortunately she is very
allowed to roam free on the east side of the
The Woodmen can only move on board Anduin.
1 x Cascarran Bow
if they hear ghting or are called for. If
Cascarran, Murrig or Lorcar call for them, You have met with representatives of the
1 x Murrig Sword
roll 1d6, on 2 or more they can move on Woodmen, led by Cascarran, a decent 1 x Lorcar Sword
board. If Cascarran, Murrig or Lorcar are enough man for a hunter. You hope to 10 x Woodsmen Spear
on the ridge of boulders or adjacent to it, the convince them of the danger the goblins
Woodmen can move on board. pose to them, and get them to patrol the
land from their homesteads as far as the tall and a little clumsy, the Woodmen clan
The players controlling Beorn and Old Ford. chiefs do not see her as a suitable match for
Cascarran must verbally convince each their sons.
other to strengthen the Woodmen patrols You met Gandalf the wizard a few days ago,
or marry Asfridda respectively. Set up all he told you how he slew the Great Goblin in You have met with Beorn the skin-
of the gures except for the goblins, and Moria, and you realise that the goblins will changer, and have come with two clan
remind players 1 and 2 of their objectives. ride out to seek revenge for this killing. chiefs, Murrig and Lorcar, who left their
Give them ve to ten minutes to argue, or Woodmen out of sight so as not to spook
until they come to an agreement. You must convince the Woodmen to patrol Beorn. He has a large homestead north of
15
Statistics for Lord of the Rings and Age of Blood 2

Beorn Axe
Human Agi 3 Bra 6 Def 1 For 5 Pro 6 Str 5 Val 5
F 7/5+ S 4 D 6 A 3 W 3 C 6 M 3 / W 3 / F 3
Axeman, Healer, Hunter

Beorn Claws and Teeth


Bear Agi 6 Bra 6 Def 1 For 9 Pro 6 Str 9 Val 3
F 7/5+ S 6 D 8 A 3 W 3 C 6 M 1 / W 1 / F 3
Frenzy, Berserk, Protected
Causes Terror in the servants of evil

Cascarran Sword, Chain Hauberk, Helmet, Short Bow, Elven Cloak


Human Agi 3 Bra 5 Def 5 For 5 Pro 5 Str 3 Val 3
F 5/3+ S 3 D 6 A 2 W 2 C 5 M 3 / W 1 / F 2
Armour Prociency, Hunter, Lucky

Murrig Sword, Leather Jerkin, Helmet, Shield


Lorcar Agi 2 Bra 3 Def 2 For 4 Pro 4 Str 3 Val 1
Human F 4/4+ S 3 D 4 A 1 W 2 C 4 M 1 / W 1 / F 1

Woodmen Spear, Shield


Human Agi 3 Bra 6 Def 2 For 3 Pro 3 Str 3 Val 0
F 3/4+ S 3 D 4 A 1 W 1 C 3 M 0 / W 0 / F 0

Hukku Sword, Armour, Bow, Elven Cloak


Goblin Agi 2 Bra 5 Def 2 For 4 Pro 5 Str 4 Val 3
F 3/5+ S 4 D 5 A 2 W 2 C 3 M 2 / W 2 / F 2

Wolf Riders Spear, Shield


Goblin Agi 2 Bra 2 Def 2 For 2 Pro 2 Str 2 Val 0
F 2/5+ S 3 D 4 A1 W1 C2 M0/W0/F0
Wolf Teeth
Agi 6 Bra 0 Def 0 For 3 Pro 2 Str 2 Val 0
F 2/- S 3 D 3 A1 W1 C2 M0/W0/F0

Wargs Teeth
Agi 5 Bra 2 Def 0 For 4 Pro 4 Str 4 Val 0
F 3/- S 4 D 4 A 0 W 1 C 3 M 0 / W 0 / F 0

Warriors Spear, Shield


Goblin Agi 2 Bra 2 Def 2 For 2 Pro 2 Str 2 Val 0
F 2/5+ S 3 D 4 A 1 W 1 C 2 M 0 / W 0 / F 0

16
the Old Road, is lord over a large territory as proof of your victory over the murderers A bit dull, so I added a light brown muzzle
and is much respected in these parts. of the Great Goblin, and take command in and chest, light brown haunches and ankles,
Moria. with streaks of grey across the back and
You are sure that Asfridda is just the around the eyes. The nose, outer lips and
girl to marry Beorn and are not overly You must get into Mirkwood, unfortunately much of the inner mouth should be black,
worried about having a skin-changer for
a grandson.

You must convince Beorn to marry your


daughter Asfridda, it is the only way All you have to bargain with is
your loyalty, four pigs, twelve cows,
to establish your reputation among the
Woodmen and gain a strong grandson to
continue the family line.

All you have to bargain with is your loyalty,


and one hundred silver pennies...
four pigs, twelve cows and one hundred
silver pennies.

If you convince Beorn to marry your the only safe path in (even for goblins) is though I did it pink.
daughter you win, if you are killed or the Old Forest Road. More importantly it
captured you lose. is the path the dwarves will have taken. For Beorn, we used a Foundry Viking gure.
There are humans in your way, but they are Unfortunately we did not have time to paint
PLAYER 3 (HUKKU) outnumbered, your victory is assured. one up specially, as we had to concentrate
You are Hukku, a goblin captain and cousin on the goblins.
of the Great Goblin of Moria, who was Also the wargs could do with a feed, as
recently murdered by dwarves wielding the you left Moria in a hurry. If you leave the Neither were that accurate in that one had
infamous sword called Foe Hammer. board on the Mirkwood edge with half grey hair, which should be black for Beorn,
your goblins you win, if you are killed or and one is eating meat when Beorn is a
captured you lose. selective vegetarian. Both have fur cloaks,
1 x Hukku Sword and Beorn was denitely against wearing
10 x Wolf Riders Spear FIGURES & PAINTING fur, unless it is a wargs maybe. A bit of a
The goblins, wolf riders are from Vendel problem, but we lived with it!
10 x Wargs Teeth
Miniatures, so are the wargs, which are
10 x Goblin Warriors Spear sold as Timber Wolves. The Woodmen are a Gripping Beast has a range of heroes from
mixture of Gripping Beast Irish and Welsh, the Dark Ages, while most companies
Being a cousin you have a legitimate claim while Cascarran, Murrig and Lorcar are supply an occasional heroic gure. Reaper
to become the Great Goblin, but you do not from the Vendel Adventurers pack. Miniatures and certain gures from Foundry
have many allies, followers or wealth. have dynamic poses, while Artizan,
I painted the goblins in a variety of skin Crusader and Black Tree have ranges
You have decided to risk all by leaving colours, as Middle Earth orcs and goblins with many ordinary gures that could be
Moria while your enemies ght for control vary through black, grey, green and brown. heroes. So its a case of playing hunt the
and seek out the dwarves. They were own I painted the wolves and wargs with fairly right gure but like us, youll nd it!
east by eagles and no doubt are travelling authentic colours and patterns of wolf fur.
to their home in the Iron Mountains, or to The American Gray Wolf for example has a * As you can see this article is liberally
safety in the town of the Lakemen. black back, grey anks and creamy legs. peppered with images of the superb
28mm scale fantasy gures from Vendel
If you can kill the dwarves and retrieve the Beorn was a bit of a head ache for me, Miniatures. Great gures from a company
sword Foe Hammer, you can take it to Moria Tolkien describes him as being a black bear. that is always a pleasure to deal with.

Vendels 28mm scale Adventurers -


perfect for those LOTR style games.

17
18
19
There is much known and written about the Battle of the Bulge, but not a lot is known or indeed written it
seems about Operation Nordwind, despite the fact that this encounter left some 40,000 US and German
troops wounded or dead. For this battle scenario we must look at the cold January of 1945.

INTRODUCTION manpower for such a new, and audacious divisions (103rd 44th 100th 45th 79th
Everyone assumes that Hitlers last operation the front was combed out and 36th) with the newly arrived 14th
offensive in the West was the Ardennes ad hoc units were placed in the line as Armoured Division in reserve.
Offensive that took place in December their replacements, particularly around
1944, yet in spite of suffering 40,000 the old forts in the area of the Maginot In addition the newly arrived 42nd
German and American casualties, line. 63rd and 70th Infantry divisions were
Operation Nordwind holds that dubious formed into three task forces (as their
honour and remains a little known The Germans managed to pull support units, amour and artillery had
operation. together ve Volksgrenadier Divisions not yet arrived) which were to lead the
(36th 559th 257th 361st 256th), the spearhead of the attack.
There is plenty of reference to this 17th SS Panzergrenadier Gotz von
campaign but emphasis is rarely placed Berlichingen, 6th SS Mountain These units were entitled task forces
on its signicance. division, with a reserve of the 21st Panzer Linden , Harris and Herren and would
Division and the 25th Panzergrenadier have to plug gaps as they occurred in
The German objective was to destroy Division with relevant artillery support the lines.
the US 7th Army forcing a diversion of and an armoured amethrower company
forces away from the Ardennes towards and the 653rd Super heavy Anti-tank The battle started at around midnight on
the Alsace region. Company, armed with Jagdtigers. the 31st December as snow began to fall
but the SS troops leading the assault and
The German forces were to seize The Americans were equally struggling supported by the 36th Volksgrenadier
the Saverne Gap by forcing two for manpower as far as frontline troops Division came up against stiff resistance
Volksgrenadier divisions down the Saar were concerned and were by this point by well dug in troops who counter
Valley whilst three more would push having to retrain some rear echelon attacked continuously, eroding any
down the spine of the Vosges Mountains troops for combat duty in order to try gains made by the Germans.
to seize the major Wimmaneau- and ll the gaps.
Ingweiller road and push across the After four days the assault was called
Rhine with armoured support. The 7th Army was covering a front of off and a new direction chosen for the
In order to gather the necessary some 126 miles with only six infantry assault and this was to be over the Low
Vosges Mountains .
In Hitlers speech to his 10 Divisional Commanders of December 28, 1944,
three days prior to their launch of Operation Nordwind, he declared: The Americans concentrated their
defence in trying to stop the Germans
This attack has a very clear objective, namely the destruction of the breaking out of mountain passes and
enemy forces. There is not a matter of prestige involved here. It is a matter keep them bottlenecked. The ghting for
of destroying and exterminating the enemy forces wherever we nd them. the Low Vosges Mountains then turned
The question of liberating all of Alsace at this time is not involved either. into a brutal infantry battle in snow
That would be very nice, the impression on the German people would be and ice covered terrain and became a
immeasurable, the impression on the world decisive, terric psychologically, struggle for key roads and passes.
the impression on the French people would be depressing. But that is not
important. It is more important, as I said before, to destroy his manpower. By the 21st January the assault had
petered out and both sides dug in to

20
regroup and lick their wounds. 17th SS Panzergrenadier Division US player managing to use defensive
1 x Battalion Armoured Pz Grenadiers cover to hold his ground. it is fair to say
THE GAME (Regular) that this game can turn into a bit of a
The game is semi-ctional but based 1 x Battalion Lorried Panzer Grenadiers grind.
upon typical events form that time and (Regular)
involves the spearhead unit of the 17th 1 x Battalion Volksturm (Poor) Task Force Harris
SS Panzergrenadier Division supported 653rd Super Heavy Tank Company 1 x Battalion Armoured Infantry
by tanks of the 653rd Super Heavy Tank 3 x JagdTiger (Regular)
Company, assaulting dug in elements of 1 x Battalion Infantry (Regular)
the Task Force Harris. 1055th Nebelwerfer Battalion Observer Team (Jeep)
Observer Team (Schimmwagon) Battery 75mm Howitzers (off table)
As you can see from the map this is a 2 Batteries Nebelwerfers (2 launchers 2 x Company Shermans (76mm)
fairly complex gaming board. The road in each battery) (off table) 1 x Company Hellcat Tank Destroyers
basically bisects the table from end to
end and many trees and hills provide THE US GAME OVER
cover for the vehicles and troops. The US troops are basically there The game is a tough one, especially for
to hang on and do their best. This is the German player. He may have the
As for buildings it is a mix of intact and going to be a painful experience for the best tanks on the table (or at least the
semi-destroyed structures and other American player, but then again that is scariest) but the US player has numbers
than that there is little else to model on what happened in real life. and time on his side.
your gaming table. As the game has no
true historical context, by that I mean it The US player MUST use tactics - as a Well be taking several more looks at
is simply as made up series of events, head on assault will end in failure. The this fascinating campaign, giving us
you can simply play it using whatever Jagdtiger is a formidable beast and can something to do with the 14 Jagtiger
terrain you have lying around. be stopped by US armour, but not by tanks we went off and collected!
charging in all guns blazing. Tactics
THE GERMANS and guile really are needed in order to Our plan is to use these tanks for a
It is your objective to seize the bridge defeat the German player here. Photo Shoot Article in the January
over the river...in order that your forces Issue of the magazine. We have a game
may break out into the plains beyond. During play testing of this game the planned where all of our JagTigers will
You have 20 moves to accomplish this. Germans won 2 out of 5 games, with the come out to play!

21
INTRODUCTION Jagdtiger easily had a maximum range and its immense weight and high fuel
The development of the Jagdtiger (or of 2410 metres. This superb ghting consumption (5 litres per 1km of road)
Hunting Tiger as it was also known) machine was crewed by six and there made it extremely slow.
started in February of 1943 and was was room to store 38 to 40 heavy two-
rst shown to Adolf Hitler, albeit as a piece rounds of armour piercing and The arrrival of the Jagtiger in the
wooden mock-up on October 20th of high explosive ammunition. later stages of WWII meant that the
the same year. breakdown problems of this AFV were
LOOK AND FEEL never solved and many were abandoned
The proposed role of the Jagdtigers was My personal view of the Jagdtiger or blown up by their crews to prevent
simple: to support infantry and combat leaves me thinking that it really does still them from being captured intact by the
armoured vehicles at very long ranges. resemble the King Tiger but having the Allies.
major difference of the superstructure
Interestingly, the original designation which houses the massive gun and not One thing that I nd
of this vehicle was Jagdpanzer VI, a turret. intriguing about the
but later it was renamed Jagdtiger and tank design of the
received the standard German number I guess it would look similar giving Germans in the
of Sd.Kfz.186. that it is based on its chassis design, but latter stages of
from a purely design view you can the war
Now getting this beast into production easily see the shared lineage. is the
was a high priority but not more so
than that of the PzKpfw V Panther so This is a beast of a vehicle and stands
although production was planned to very tall. If you look at the one homed
start in December of 1943 it actually in Bovington Tank museum
started in the July of 1944. youll be blown away by the
immensity of this ghting
By January of 1945 the priority level machine. It is truly
of the Jagdtiger did change, but not awesome.
enough time was left in the war to make
a difference. Much of this
comes from not
As always seems the case with the having a turret and
design of German armour there were instead having the
two prototypes: one with a Porsche superstructure to
suspension (using eight road wheels) house the gun,
and one with Henschel suspension (9 giving a profile never
road wheels) and both of these were t h a t made it a large ending
ready for full testing in February of target for the enemy. l o o k i n g
1944. forward for bigger
As stated the Jagdtiger was mounted a n d better. Even though
The Tiger II chassis was the basis upon on either Henschels running gear (74 this beast was still being trialled during
which the Jagdtiger was designed and models were produced) or Porsches November of 1944, Krupp was planning
built and the massive 128mm Pak 44 gear (11 models of which were produced to arm the tank with the longer 128mm
L/55 gun (taken from the Maus super from February to September of 1944). Pak L/66 gun. In order to do this the
tank) and two MG34/42 machine Porsches gear was simpler and half giant superstructure would need to be
guns for ground/air defence. The xed the cost and time of the more time made even larger, but this plan was
position nature of the gun meant it had consuming Henschel running gear. never realised.
a limited traverse of only 10 degrees to
the left and to the right. Now one problem that always beset the There was also a plan to drop the gun
super tanks of the German Wermacht size down and arm the tank with the
This was the most devastating anti- was reliability. Just like the Koenigstiger 88mm KwK 43 L/71 gun instead of
tank gun to see action in WWII and the the Jagdtiger was not that reliable 128mm Pak 44 L/55 gun. This project

22
did actually get some mileage as in have thought if this monster loomed on just about enough to equip two units:
April of 1945 four Jagdtigers were the horizon. namely schwere Panzerjager Abteilung
armed with this gun and were given 653 and schwere Panzerjager Abteilung
the designation Panzerjger Tiger mit So having missed the bus to the ball the 512.
88mm Pak 43/3 (Sf) Sd.Kfz.185. tanks of 653 were then diverted to Army
Group G to help stop the advance of the Now sPzJagAbt 512 was formed in
DEPLOYMENT US and French into Alsace, and later the summer of 1944 and composed
Now this may sound like a mad thing in the war they saw action alongside of two companies, the 1st company
to say but the best tactical use of this schwere Panzerabteilung 512 in the was commanded by Albert Ernst and
tank seemed to be that of mobile defence of Germany in 1945. became Kampfgruppe Ernst, the 2nd
camouaged pillbox. Sure this seems company by Otto Carius.
madness but the natural defensive WJ Editorial Comment: Were working
capability of this tank made it more or on a couple of scenarios that will allow Elements of sPzJagAbt 512 took part in
less unbeatable by most Allied tanks you to play with any Jagtogers you may the Operation Fruhlingerswachen in
and it was also slow and heavy and had own, or indeed any that you may be Hungary and then in the defence of the
poor fuel consumption. inspired to buy after reading this article. German Fatherland on both the Western
Especially at the price that Dragon is and Eastern Fronts. The 512th also
So why not drive it to where you need it, charging for them! took part in the defence of Germany at
hide it and camouage it and await the Remagen Bridge on March 10th, 1945.
enemys arrival. Slaughter a few dozen Simulating the Jagdtiger
Allied tanks and when it gets too hot When I bought the rst of these Dragon sPzJagAbt 653 was formed in the Spring
move off. Seems reasonable I guess. Jagdtigers I went away and read up on of 1945 and was probably, given the
its use and deployment. Id mistakenly best research I could manage, nothing
T h e r e seems to have been a bit more than an under-strength company.
of a mad plan
by Hitler It probably took part in Ardennes
who wanted to turn offensive (although there are notes
the beast into a amethrower to indicate that these tanks were
tank as well presumably too late to make an
for the defence of impact) and
Berlin. It never was then
happened. deployed
on the
When you think We s t e r n
of this tank you F r o n t
of course become (Rhein and
overwhelmed by its tasty Karlsruhe area).
gun but you should remember
that by having a massive 250mm of been unaware of It also looks like 4 to 6 Jagdtigers
front armour on its superstructure and its operational use, instead thinking that were used by the schwere SS Panzer
150mm on its hull, and 80mm of armour like the Mause it never saw proper Abteilung (101) 501 in April/May of
on its sides and rear, this protection battle. 1945.
makes it very hard to kill.
But you can use the Jagdtiger to scare Side Note
Now the German Army initially your opponent witless. The US Army is supposed to have tested
ordered 150 Jagdtigers, but only 77 a captured Jagdtiger in the summer
were ever built. They saw action with of 1945 and used it to re against the
Panzerjgerabteilung 653 and schwere In fact if you fancied a laugh you could frontal plate armour of an M26 General
Panzerabteilung 512 during the latter do what I did and buy 14 of them to form Pershing at 2,100 metres and it was
stages of the war. a reduced company that I can deploy able to penetrate it!.
1:1 as Panzerjgerabteilung 653.
Panzerjagerabteilung 653 were ordered Bovngton Tank Museum has a Jagdtiger
to take part in the Ardennes offensive in This unit actually saw action in the on display. This is the UKs most
December 1944, but actually failed to Alsace, France where they joined Army comprehensive museum containing
arrive in time and as we know the Bulge Group G in a bid to stop the advance of armour from different eras and
was were the US troops saw the King the US and French in the area. nationalities.
Tiger in action. Imagine what theyd The number of Jagdtigers produced was
23
24
Robert Avery turns his attention to the Battle of Carrhae in 53BC and sets a fascinating scene for gam-
ing fast assault Parthian horse warriors - superb archers and heavy duty cataphracts - against ill
equipped Romans unprepared for the harshness of combat against such a mobile and deadly enemy.

INTRODUCTION eld of battle. If he could defeat those that proper supplies were available
In the middle of the rst century BC, that had conquered the Seleucids, then to the army during the rst part of the
Rome was ruled by a triumvirate: Julius perhaps the world would recognise a advance and would also mean that their
Caesar, Gnaeus Pompey and Marcus new Alexander! route would be through mountainous
Crassus. terrain that would protect them from the
In 53BC, therefore, Crassus, from his celebrated Parthian cavalry.
These three, arguably the most powerful position as Proconsul in Syria, gathered
men in the world at that time, split together an army for the invasion of Crassus was having none of it.
Romes empire into three. Caesar would Parthia. The backbone of his force was Dismissing Artabzes and his men as
conquer Gaul; Pompey would plunder seven legions, each consisting of about unworthy of joining the campaign,
Spain; and Crassus would strike east at 3,500-4,000 heavy infantry. he decided to march directly through
Parthia. Mesopotamia: aiming his thrust at the
In support he had about 4,000 light important Parthian cities of Seleucia
Crassus, as the richest, was after more infantry auxiliaries; 3,000 Asian and Ctesiphon.
than just gold. His part in the overthrow horses; and 1,000 veteran Gallic
of Spartacus rebellion had convinced cavalry borrowed from Caesar. Also In the Spring of 54BC, he marched down
him that he was a military genius of accompanying him was Artabazes, the Euphrates hoover-ing up the various
the highest order, but others made no king of Armenia, a client state of Rome, Roman garrisons he encountered on the
secret of the fact that they considered along with 6,000 of his cavalry. way and nally crossing into enemy
his contribution incidental and over territory at Zeugma.
blown. THE INVASION BEGINS
Artabazes wanted Crassus ACROSS THE RIVER
Adding a new province to Rome to approach Parthia Once across the river, Crassus
would add to his wealth the prestige indirectly through advisors, including Cassius
and respect that he felt he deserved, Armenia. This (the same Cassius who would
and prove once and for all that he was would go on to plot the murder of
Caesar and Pompeys equal on the ensure Caesar), counselled him to

Rich Jones in action as he tests out


our Carrhae game. Hes a big fan of
Warmaster and 10mm wargaming.

25
rest the army before going further, and column of march formation, Crassus and ordered the charge abandoned.
then to follow an easy route along the panicked. At rst he followed Cassius Seeing this, the Romans sent out their
Euphrates into Babylonia. advice and ordered the army to deploy light troops to pursue the retiring enemy,
into a standard line formation. but these were quickly forced back into
However, before any rm decision could the cover of the square by overwhelming
be made, the Romans were approached Half way through the required evolutions numbers of horse archers.
by a force of Arab cavalry about he changed his mind: now ordering the
6,000 strong. Their leader, Ariamnes, formation of a huge square, 12 cohorts The Parthian horse archers (Surena
professing friendship, informed Crassus to each side. is said to have had around 10,000
that the Parthians were in retreat in the available) now owed round the sides
face of such a strong Roman force, and He then ordered an immediate advance of the Roman square and began pouring
convinced him to leave the relative towards the enemy, ignoring advice re into it, nimbly evading any attempts
security of the Euphrates and strike to make camp so that the men could to bring them to melee.
directly into the desert. Ariamnes and be properly rested before action and
his men would lead the way. the position of the Parthians properly The Romans stoically waited for the
scouted. Parthians to run out of arrows, only
Unfortunately for Crassus, Ariamnes starting to lose heart when casualties
was in the pay of the Parthians. Their BATTLE IS JOINED began to mount and Surenas immense
King, Orodes II, had actually split his Surenas intial idea was to smash camel train, loaded with spares, was
army into two parts. One, headed by the the Roman lines with the 1,000 or spotted re-supplying the rst waves of
king, would strike at the Armenians as so cataphracts (heavily armoured mounted bowmen.
a reprisal for their involvement in the horsemen) that he had at his disposal.
campaign. PUBLIUS LAST STAND
Seeking maximum effect from the rst The Parthian horse archers soon began
The other, under the great Parthian charge, he had ordered his men to hide to threaten the rear of the Roman
general Surena (or Suren - from his their magnicent armour under cloaks square.
full name of Eran Spahbodh Rustaham and skins. As the Romans approached,
Suren-Pahlav), had been tasked with the cataphracts suddenly revealed Crassus, in a desperate attempt to keep
harassing the Romans until the king themselves in all their glory and a line of retreat open, ordered his son
returned to lead the combined army charged forwards to the hideous noise Publius to take command of the Gallic
against the invaders. and terrible clamour of their drums. cavalry, supported by 500 light troops
and 8 cohorts of legionaries, and drive
Now convinced that he had to force Surena quickly spotted, however, that off the enemy horse.
a retreating enemy into battle before the depth of the Roman formation was
they could disperse into the Parthian too great for his cataphracts to smash, At rst Crassus plan seemed to be
hinterland, Crassus ignored the protests
of his advisors and hurried the army
straight into the desert.

ITS HOTDAMN HOT!


Once away from the river, the Romans
quickly found themselves marching
through arid terrain devoid of any
feature save the distant horizon. Despite
the heat and the dust, Crassus forced a
fast march: determined to catch the
supposedly retreating enemy.

At this point, Ariamnes, telling Crassus


that he was riding on to harass the
Parthian rear, led his men off into the
desert. His job was done.

As the now-tired army approached the


town of Carrhae (modern day Haran),
scouts ahead of the column raced back
with the news of a large Parthian army
deployed ready to meet them. These 10mm gures are from Magister Militum and we had 11 Warmaster
units painted up for each Legion represented. The overall look and feel was
Caught with his men spread out in a superb and wed like to thank Magister Militum for supplying the gures.
26
succeeding: the Parthians melted away
in front of Publius. All this was illusion,
however. As soon as Publius men
were too far from the square to be
supported, the horse archers turned
round and, joined by the cataphracts,
attacked!

With his foot-soldiers confused


and pin-cushioned by enemy bow-
re, Publius led his Gauls into
the cataphracts, and a desperate
ght ensued. Unable to penetrate the
cataphract armour, the Gauls resorted Rome,
to such tactics as grabbing lances or There offered
dismounting to thrust at exposed horse they were Crassus a chance to
bellies. It was all to no avail. met by the city parley for surrender.
governor, Coponius, a n d
Soon the remaining Romans were the garrison: who had been warned that Crassus was against this, but his
forced to retreat to a small hillock. they were on the way by a party of remaining men, not too enthused with
There, the already wounded Publius, eeing Roman cavalry. the idea of another night-time scramble
lifting his cuirass aside, ordered his for safety, nor the opportunity to die
armour-bearer to run him through. At dawn, the Parthians moved into the with their honour, threatened to kill him
abandoned Roman position: slaughtering if he did not go to the Parthian camp
The rest of the Romans were nearly all the 4,000 wounded soldiers they found and begin negotiations.
killed: only 500 taken prisoner. there. More stragglers were hunted
down by the fast-moving horsemen: in During the following talks, however, a
MEANWHILE, BACK AT THE particular a detachment of some 2,000 scufe broke out and Crassus, Octavius
SQUARE men under Varguntius, caught on a hill and all the other Romans were killed.
Crassus had taken advantage of the having lost their way in the confused The rest of the Roman army was then
diversion afforded by his sons sortie, night-time retreat. either killed or taken prisoner.
and formed his men back into a proper
line of battle. These were attacked again and again AFTERMATH
until only 20 remained: left to live by The death of Crassus removed the
As he then vacillated between resuming the Parthians who were impressed by only thing holding Caesar and Pompey
the advance or going to his sons aid, up their bravery and ghting ability. apart: leading indirectly to the civil
rode a Parthian with Publius head on a war between them, and the end of the
lance, mockingly asking how so brave a THE END OF THE ROAD Roman republic.
son could have so cowardly a father. Carrhae was not ready for a siege, so
after a days rest, Crassus led his men Surena was executed by his jealous
This was the nal straw for the Romans. out at night, aiming for the relative king shortly after the battle: but his
Although Crassus ordered the attack and safety of the Armenian hills. He had family would eventually contribute to
the army moved forward, the heat and split his forces into two parts: one under the overthrow of the ruling dynasty and
long march, combined with the horrors his own and Octavius command, one thus to the rise of the Sassanids, also
already encountered, proved too much under Cassius. legendary enemies of Rome.
for the weary legionaries. The Romans
were beaten back by the Parthians, only Cassius and his men managed to escape The legionary standards lost at Carrhae
nightfall providing release from the to Syria. Crassus, unfortunately, again were held in the temples of Parthia until
constant arrows and cataphract attacks. put his trust in a native guide who turned 20BC, when Augustus negotiated their
out to be an Armenian sympathiser. At return. Neither Caesar nor Pompey were
RETREAT TO CARRHAE dawn, the Romans found themselves interested in an immediate revenge
Crassus now fell apart: the loss of out on the open plain. strike: they had the bigger sh to fry!
his son and the full magnitude of the
disaster that faced him proving too Again the Parthians attacked, but WARGAMING CARRHAE
much to cope with. Command fell to this time, rested by their short stay in There are many ways in which Carrhae
his lieutenants Octavius and Cassius, Carrhae, the Romans managed to beat can be wargamed.
who ordered the army to abandon their them off.
wounded and retreat, as quietly as The Campaign and/or Whole Battle
possible, to the town of Carrhae. At this point Surena, presumably with Firstly, the relatively small size of
his eye on long term relations with the forces involved allows a group of
27
28
players to re-ght the entire campaign: their forced march and the heat and dust bases directly in their path.
either from the moment Crassus of the desert.
crosses the border or, perhaps the As for forces, using Vis Bellica, Publius
more immediately playable option, the PLAYING PUBLIUS should have at his disposal two bases
moment that the Parthians come into Although technically playable for all, the of Gallic cavalry; two bases of light
sight. above obviously represents a signicant Auxilia; and eight bases of Legionaries.
effort in terms of time, space and gures, The Parthians should be given two
The Parthians should have at their and is perhaps really suitable only for bases of cataphracts and twenty bases
disposal 1,000 cataphracts and 10,000 those players using small scale gures, of horse archers.
horse archers. In Vis Bellica terms, this or for a huge demonstration game.
could be represented by three bases of This option would work well as a solo
heavy horse and 30 bases of skirmish Those wanting a game for a typical game, with the player taking either
order light horse. This is the equivalent club evening could, instead, re-ght side.
of two or three normal-sized-game Publius attempt to chase away the
horse archer armies, but bases could be Parthian horse archers from the rear of SKIRMISH POSSIBILITIES
re-cycled without much difculty. the Roman square. Those gamers who prefer skirmish
gaming might like to consider playing
The Romans should have 35 bases Rather than a straight encounter, this out the fate of Varguntius force: 2,000
of legionaries, organised into seven game is best played as the Romans trying assorted Roman types separated from
legions of ve bases each. These should to get back to the safety of the square. the main body in the night-time retreat
be supported by eight bases of Auxilia, Assuming a standard rectangular table, to Carrhae.
two bases of Gallic cavalry, and eight the Romans start at one of the short
bases of Asiatic light horse. Providing ends, and must get as many of their men This would also work well as a linear
the legionary bases will be the problem off the other as possible. game: with the Romans seeking to
here: but every ancient wargamer has traverse the battleeld without being
a few Romans secreted somewhere in The Parthians must prevent the Romans picked off by roving bands of Parthians.
their collection! moving across the long part of the table An umpire could run the Parthians, with
and off the other side. several players each controlling a small
Generous players might also allow number of Romans.
the Romans twelve bases of assorted Under Vis Bellica the Romans could
Armenian horse. be given the special order Move to The Parthians would enter the table
the other side of the eld. Bases with at various points (roll a d6: 1 = 1d6
If playing the latter option, i.e. from this order move at least of their cataphracts; 2-6 = 2d6 horse archers),
the moment the main Parthian force is move directly across the table, and head towards the nearest
spotted, the Romans should begin the declaring charges on Romans in sight.
game strung out in a march column and any enemy
all downgraded by one morale class
(Elites become Veterans; Veterans
become Average etc) to
represent the
effects of

29
BREAKOUT: A QUICK AND EASY to a shambling mess of exhausted and PLAY NOTES
CARRHAE SCENARIO weary men, seemingly unable to counter The Romans enter at one of the short
In a desperate attempt to prevent the swarms of barbarian horse archers sides of the table, and must exit at
the encirclement of their square, the that incessantly pour arrows into your the other. The Parthians may set up
Romans have sent a sizeable force anks. anywhere on the table outside of an
under Crassus son, Publius, to drive off exclusion zone extending 30 from the
the hardes of Parthian horse-archers. Earlier you were told that the square edge of the table where the Romans
was about to be surrounded: cut off enter.
The Parthians have given ground before from any hope of relief. You led a
Publius advance: luring him further sizeable party of men out towards the The Romans score one victory point
and further away from the safety of the enemy: determined to drive the horse for each base (including ofcers)
square. Now that he is too far for help archers away from your rear. that successfully exits the table. The
to reach him, they have turned, and Parthians score one victory point for
overwhelming numbers of troops block At rst all went well: the enemy melting each enemy base (including ofcers)
both his advance and retreat. away before your advance. Now, destroyed. The side with the most points
however, just when you are too far from at the end of the battle wins the game.
His only hope of survival is to ght his the square to expect help, the Parthians
way back to the Roman square! have turned: blocking your way back to SOURCES
safety. Plutarch: Life of Crassus
PLAYER BRIEFING: ROMANS Dio: Roman History
You are Publius, son of one of the three There is nothing for it: you must ght Warry, J.: Warfare in the Classical
most powerful men in the world. You your way through or die trying! World
have accompanied your father, Crassus,
into the desolate wastes of Parthia and PLAYER BRIEFING: PARTHIANS EXTRA PDF DOWNLOADS
you are as desperate as he is to win Your tactics have worked perfectly. The Breakout Stats - Romans
fame and glory. Roman sortie has been lured further and Breakout Stats - Parthians
further from the square until it is now
Over the last few days, you have seen too far for any help to reach it. Your job Campaign Stats - Romans
the might of the Roman army reduced is simple: nish them off! Campaign Stats - Parthians

The hand of Rich! Not quite God, although


his dice rolls often leave us cursing a god
or three. As to this combat outcome ...not
surprising it hurt the Romans ...

30
The Models of
Guy DeLillio
We rst encountered Guy DeLillio sometime ago
when one of the WJ team was leang through his
excellent Operation Market Garden book (enti-
tled Arnhem: defeat and Glory and published by
Schiffer Military Book Club). Unlike most authors
Guy chose to actually model the campaign and turn
it into a book full of stunning 1/72nd scale dioram-
as.

Well hopefully be featuring more of Guys work in


the future, but for now we thought we would share
these lovely images with you. We particularly like
the scene to the LEFT showing the Horsa Gliders
not only on the ground and indeed split open as
their cargo is bundled out, but with one coming in
for a landing. Given the height and angle this pilots
lost his way a bit!

Now we all know that wargaming is about the activ-


ity of playing the game, thats why the word game
is sat inside the other letters, but you cant help but
be inspired by the end result of a great diorama.

Great stuff! D-Day pics from his collection next.

ABOVE: Aerial capers as the tethered gliders are


dragged to their target.

RIGHT: This image makes you realise what an opera-


tional nightmare something of the magnitude of Mar-
ket Garden must have been. Guys work captures the
hastiness of a glider assault, as troops disembark jeeps,
guns, ammo, supplies and themselves!

31
Pegasus Bridge, immortalised in the wonderful movie The Longest Day, is a true tale of bravery and
audacity. But in many ways the true nature of the operation is often overlooked by wargamers as the 2nd
bridge, at Ranville, is hardly ever wargamed. So this scenario is an effort to rectify this common oversight.

The concept of crash-landing three taken and held by the paratroopers. Horsa gliders, which carried troops
gliders as close to a bridge as you can, from the 6th Airborne Divisions 6th
dashing out, taking out enemy bunkers What we are aiming to do with this Airlanding Brigade, or D Company of
and securing a bridge in under 10 scenario is deliver a two-board scenario the 2nd Battalion, The Oxfordshire and
minutes is an interesting one. Not to [possibly three-board if you play its Buckinghamshire Light Infantry.
mention incredibly difcult! third element] that will see the British
players (one per game is ideal) having The lead glider was occupied by 1st
But it was done and with clinical to move troops around as they reinforce Platoon, commanded by Lietuenant Den
precision by Paratroopers under the the bridges to hold against intense Brotheridge, and also in this glider was
command of the now famous Major German counterattacks. the overall commander of the mission,
John Howard. Major John Howard. Major Howards
But before we dive into the scenario Company was further reinforced by
The bridge in question was the lets take a look at the history of the two further platoons of men from B
Benouville Bridge, or as it was to be assault. Company and a detachment of 30
later renamed Pegasus Bridge, and it sappers from No. 2 Platoon of the 249th
spanned the Caen Canal. But not far from Mission Background Field Company Royal Engineers under
Benouville Bridge was a much smaller It all started on the night of June 5th 1944 the command of Captain Jock Neilson.
one that spanned the River Orne, when, at 22:56 hours, six large Halifax
and this also had bomber aircraft took off from The bombers and their cargo ascended
to be Tarrant Rushton in to 4-5,000 feet for their 75-minute ight
Dorset. Towed to France. Over the coast near Cabourg
behind them were the gliders were released and so began
s i x their glide to two
small bridges that had
been designated of
vital importance
to the

32
Normandy landings. things it had to be taken, as did its sister off against, but the counterattacks
bridge at Ranville, and then held. to follow were to be fuelled by
No doubt at the front of Major Howards crack Panzergrenadiers. The British
thoughts was the fact that these bridges Major Howard and 160 men landed by Paratroopers knew exactly
had been prepared for demolition by glider, before any other paratroopers or what they had to faceand it
the German forces and that he had to sea landing troops saw action, wasnt going to be pleasant.
capture them intact. And beyond that he and ordered to seize both
had to hold until relievedthis was the bridges, and hold The Historical Landing
not going to be easy! them until relieved by Horsa gliders are ugly
the paratroopers and/or and not the easiest
Bridge Background the sea landing forces. of beasts to y. Yet
The Orne River and its parallel canal despite this the three
are situated on the eastern most extent As already stated pilots in charge that
of the Normandy landings, which took Major Howards force day [Staff Sergeants
place on June 6th 1944. These bridges incorporated volunteers Wallwork, Boland and
had been deemed an essential target, so from D Company and Barkway] of the gliders that
as to effectively secure the left ank of two platoons of B Company of the 2nd would land at Pegasus Bridge performed
the Sword Beach landing zone. Ox & Bucks Light Infantry, as well as a magnicent feat of getting their craft
the sappers. down. These cumbersome beasts came
Now to the east of the river and canal in at around 90mph and when they hit
was the Breville highland, which The Ranville and Benouville bridges the ground anything was possible.
overlooked the British forces approach were defended by approximately 50
to the strategically important city of taken from the German 736th Grenadier On June 6th the glider carrying Major
Caen. The British decided that the Regiment of the 716th Infantry Division, Howard landed amazingly close to the
heights must be captured; therefore the who were equipped with one 50mm bridge, but the landing was so hard
bridges had to be captured intact so that ATG, several LMGs and one AAMG. that it propelled Wallwork and his co-
the paratroopers could be supplied and Now most of these defenders were pilot [Ainsworth] through the perspex
reinforced once they had captured this poor quality and sheltering in trenches, cockpit window and onto the ground,
high area. however there was a concrete bunker knocking them unconscious. Amusingly
near the Benouville Bridge. and without knowing it these two pilots
Like a sliding puzzle all the pieces became the rst allied troops to hit the
interconnected. On the surface the The German troops were a mixture of French soil that day.
Benouville Bridge was not that Poles, Russians and under-age Germans
signicant in itself, but when you slid led by German NCOs. Now the German troops as amazing
it into place in the grand scheme of Not the highest quality troops to face as this may sound failed to raise the
alarm to the crunching noises of three
gliders touching down. Apparently they
thought the noise was debris from an
aircraft on a bombing raid. This lax
attitude was to spell the doom of many
Germans, staggering when you think
that the rst glider was only 50 yards
away from the bridge!

Howard himself was knocked


unconscious by the landing, his head
banged against the roof of the glider,
and when he regained consciousness he
was to see Lieutenant Den Brotheridge
forcing his way out of the glider with
No.1 Platoon in tow.

They raced off towards the bridge as the


second glider, piloted by Boland and
Hobbs, touched down. From this glider
Lieutenant David Woods, No.2 Platoon
Commander, and his troops emerged.
33
The third glider, piloted by Barkway Pegasus Bridge but as stated the Orne This indicated that both bridges had
and Boyle, hit the ground and the medic Bridge was important. The three gliders been captured intact.
onboard, Captain John Vaughan of the that headed to this bridge did not fare
Royal Arm Medical Corp, was thrown that well. The Coup de Main force, the rst allied
from the glider into a pile of mud. troops in Normandy, had done the rst
From this glider emerged Lieutenant The crew of the fourth and leading glider, part of their jobnow the fun was to
Sandy Smith, the commander Lawrence and Shorter, were cast off start.
of No.3 Platoon, who headed at the wrong point and as a result they
off to the bridge at roughly landed ve miles to the east of their The Scenario
00:20 hours. Smiths problem target near two bridges over The hardest bit of this game is the
was that his landing had been so the River Dives. Onboard capture of Pegasus Bridge intact. The
rough that many of his was Howards second in Orne Bridge is a simple target. But what
men [roughly 12] were command, Captain Brian you need to think about is what Howard
still trapped in the Priday, and Lieutenant and his other Platoon Commanders
wreckage. Tony Hoopers No.4 had to think about when it came to
Platoon. counterattacks by the Germans.
The activity was intense
and Brotheridge was rst on These troops captured So the next biggest issue to think about
to the bridge with his men, climbing the bridges but upon realising the error when planning this scenario was how to
the embankment and shooting as they promptly headed off to the correct target. make it work with Rapid Fire. At this
crossed. Major Howard was also at Meanwhile the pilots of the sixth glider, point Id like to praise Colin Rumford
the top and he and his radio operator Howard and Baacke, had performed a for his work on writing a Pegasus
came under re from a German sentry superb landing and dropped their Horsa Bridge scenario for his rules Rapid Fire
who was soon silenced. No.1 Platoon in the middle of their landing zone, that I played many years ago. In fact, it
stormed across the bridge, ring from which was a eld surrounded by trees was the game that actually got me back
the hip and shooting at all the enemy North-West of the river bridge. into gaming 20mm scale WWII.
they saw.
Authors Note: instead of mixing If you think about it this is a Platoon
It was then that Lieutenant Brotheridge landing zones we have simply made one level game and Rapid Fire is a Battalion
was shot in the neck, falling as he large Landing Zone Y which actually [although technically a Brigade] level set
crossed the bridge he was to become sits North-East of the river bridge. of rules. So it is sort of the wrong level
the rst casualty of D-Day. No.1 Some artistic license has been taken to play this game. But the following set
Platoon systematically took out all of with this and if you want to move this of Orders of Battle will hopefully give a
their objectives. As this happened No.2 to the North West of the bridge that is large enough feeling to this game and
Platoon dealt with their objectives, ne. It will not impact the playability of allow it to be spread over what is a 12
including the capture of a 20mm auto- this scenario. foot by 6 foot playing area, albeit split
cannon emplacement at the eastern end into two sections.
of the bridge. The main opposition at this bridge is a
machine gun emplacement. In real life Pegasus Bridge Gaming Area 1
As Lieutenant Wood was on his way this was neutralised by a superbly placed When evaluating the number of axis
back to Major Howard to report in, he mortar shell from Sergeant Thornton. troops that would be defending the
was hit in the leg and as his sergeant Now No.6 Platoon was able to secure bridges it is worth remembering that
had been hit as well Corporal Godbold the bridge. The fth glider, manned in real life there were only 50 or so
took command of No.2 Platoon. by Pearson and Guthrie, had landed German troops initially in the area. The
several hundred metres majority of which were located near
Very soon No.3 Platoon arrived and short and by the Pegasus Bridge.
Howard ordered Smith to take his time they actually
men across the bridge, reinforce No.1 reached the river Any of you who played the
Platoon and take up defensive positions bridge it had been captured Colin Rumford version
on the westerly side of the bridge. and the enemy silenced. of the game
Shortly after this Smith himself was will have
wounded by a grenade which badly What was staggering was that both
damaged his wrist. bridges had been captured in 15 minutes. used the
A staggering feat and one that allowed following
The Other Bridge Major Howard to make the now famous troops based on and
Now the main action occurred on radio transmission Ham and Jam. around Pegasus Bridge

34
35
his scenario did not include the Orne these will be classed as in bed and Score of 11 glider lands 6 to right of
River Bridge: unprepared. POA
Score of 12 glider lands 6 past POA
German Garrison Now in the real mission the German
Wermacht - Regular forces demonstrated an amazing Now gliders that miss their POA,
ineptitude and were unprepared. To landing on any anti-glider obstacle,
One ofcer + 35 other ranks armed model this I recommend rolling a D6: in water or even striking a building
with: are deemed to be lost with all heavy
1 x 50mm PAK 39 AT on fortress 1-3 Germans are not ready and the PAK equipment lost (mortars etc) and each
mounting 39 is unmanned gure must be diced for. Only a 6 on a
2 x Tripod MG 42 5-6 Prepared gun can be manned by 3 D6 will save the gure.
gures from the bridge
If a glider hits any other obstacle (such
The two MG 42 machineguns can as trees, hedgerows etc. or if two gliders
be located anywhere the German collide) then the following rules apply.
commander wants them to go. I Throw one D6:
recommend one at each end of the
bridge with one perhaps located in the Score of 1 glider badly damagedlose
pillbox to the South East of the bridge. 1 Turn unloading
Score of 2 glider damaged occupants
2 x Panzerfaust Now we move to the Allied troops, the move at half speed for two turns
British Coup de main force which Score 3-5 No effect
In this version of the game I will arrives in the three gliders. These Ox Score 6 and glider is damaged, unable
downgrade these troops to Atlantic Wall and Bucks troops are all Elite: to unload any equipment and heavy
defenders in a bid to replicate the fact Weapons. Troops unaffected
that they are a mix of poor troops and Glider 91
also drop the number to 1 ofcer and 30 One ofcer (Major John Howard) + 12 Once down the task is a relatively
other ranks. Amongst these there will other ranks equipped with 1 x PIAT obvious one capture and hold Pegasus
be 1 x 50mm PAK 39 AT on fortress Bridge.
mounting, 2 x Tripod MG 42 and 2 x Glider 92
Panzerfaust. One ofcer (Lt Wood) + 12 other ranks The Orne River Bridge Gaming
equipped with 1 x PIAT and 1 x 3 Area 2
These troops will be deployed in a mortar This is a lightly guarded bridge and the
variety of locations, mainly in the troops here are alert and at their posts.
buildings to the North of the bridge. Glider 93 There is no place to sleep. The Axis
However, a number of these troops will One ofcer (Lt Smith) + 12 other ranks forces are as follows:
be active and deployed on the bridge equipped with 1 x PIAT, 1 x Vickers
and a number will be stationed in the and 1 x 2 mortar 10 gures, including a tripod MG 42
house to the South East of the bridge. and Panzerfaust
As you have read the Horsa glider was
Roll and consult the following: not exactly the best aircraft for landing. The Allied forces are as follows:
Therefore a number of rules need to
1-3 6+D6 Germans on duty be applied once the Allied player has Glider 94
4-6 3+D6 Germans on duty selected where they want each glider to One ofcer (Lt Hooper and Captain
land. Do them in turn with Frost coming Priday) + 12 other ranks
Roll another D6: in rst and then followed by Wood and equipped with 1 x PIAT
Smith.
(1-3) 8 Germans in the Southerly Glider 95
house Pick a point of arrival in Landing Zone O n e ofcer (Lt
(4-5) 6 Germans in the Southerly X and place a glider. Then roll two D6:
house
(6) 10 Germans in the Southerly house Score of 2-3 glider lands 6 short of Sweeney)
Once these rolls have been made the target of POA + 12 other
German commander is allowed to locate Score of 4-9 glider lands on target ranks equipped
the remainder of his troops anywhere Score of 10 glider lands 6 to left of with 1 x PIAT and 1
in the Northerly side of the bridge and POA x 3 mortar

36
Glider 96 This is a bit of a fudge but it will allow Roughly one hour after the British
One ofcer (Lt Fox) + 12 other ranks you to play darkness moves troops had secured the bridge over the
equipped with 1 x PIAT, 1 x Vickers and then move to normal canal, the two German commanders
and 1 x 2 mortar visibility. in Benouville and Le Port
decided to counterattack,
The task of taking this bridge should be I would also recommend that the even though they knew very
an easy one. The Axis troops will ght defending troops use little about the situation.
but they are few in number and care markers and dummy
should be taken not to lose too many markers to add an The German attackers
troops when dispatching them. element of suspense came from the 1st Panzer
to the proceedings. Engineering Company
Special Rules - Darkness After all, the Paratroopers and the 2nd Engineering
It is a little after midnight when the never knew what was where! Also, Company of the 716th
Paratroopers land in this game. Therefore any reinforcements should move as Infantry Division.
the beginning of the combat will take a marker until spotted. This will also
place with limited visibility and leaving add an element of surprise for the Now in terms of quality they were far
the Germans at a disadvantage not Allied ground troops and make it a real superior to the troops that the British
knowing where the enemy is coming headache when it comes to covering the had defeated around the bridge. The
from. counterattacks. British knew the counterattack was
about to begin when they heard the
The rst four Turns of the game are German Reinforcements and sound of tank tracks approaching the
in darkness and therefore visibility is Counterattacks bridge. The problem was that at this
restricted to 18 inches. It is always tricky Once the bridges are captured the task is time of the battle the British troops did
to calculate time during games and the to hold them against all counterattacks. not have that many PIATs in working
rst four Turns (or eight moves as it will These will come in the form of crack order.
be) are designed to take us from 00:16 troops from a number of locations: Le
up until 06:00 when daylight comes. port, Benouville and Ranville. At this time Sergeant Thornton

37
possessed the defenders only weapon Panzerfaust D6 dice per
capable of penetrating the German 3 Grille (SP 150mm Howitzer) gaming table,
tanks armour. The good news was that 4 Hanomag halftrack (SP short 75) and on a 6 the
an error by the Germans not with six Panzergrenadiers rst turn roll a
protecting the armoured assault 5 2 x Hanomags with 16 D10 to work out what
with infantry allowed Thornton Panzergrenadiers including 2 arrives, then two D6 to ascertain
to destroy the Panzer IV that Panzerfaust the location. On Turn 4 this becomes a
was attacking. 6 as 0 (but only one in the 5, 6 and then a 4, 5, 6 and so on.
game)
Its explosion was said to have 7 Truck with 1 x Tripod You will notice that some things appear
lit up the whole battleeld. MG42, 1 x 81mm mortar twice in the table. In this case simply
Disoriented and lost personnel, miles and a crew of 8 roll a D6 and randomise between the
away, saw the are up which acted as a 8 Truck with 1 x Tripod MG42, 1 x two options. All the above can arrive
beacon to the regrouping paratroopers. 81mm mortar and a crew of 8 and it is simply a case of when - an
The German Lieutenant in charge of 9 Truck towed PAK 40 (Long AT gun) attempt to simulate the confusion of the
the second tank withdrew and the rst with a crew of 4 German forces during the night.
counterattack came to an end.
The previous table gives an excellent
Amusingly this ofcer reported to the set of options for counterattacking the The Extended Game
remaining German commander that British Paratroopers. The assault can There is an extended game that you can
the British had a 6-pounder AT gun. come from three directions, although play to keep this game going, that is if
Thankfully the Germans decided to the main German force comes from two tables is not enough for you. Colin
wait until dawn to assess the situation Benouville and Le Port. Rumford has created a new supplement
before any further action is taken. to Rapid Fire called D-Day 6th
Again if I reference back to I would therefore recommend that the June 1944 and it is full of excellent
Colin Rumfords original following table be used in conjunction scenarios.
article he offered us the with the above table from Colin Rumford
following options for to determine the point of entry: The game calls for the Germans to
reinforcements using counterattack the Orne River Bridge in
a D10: As to how and when the troops arrive a bid to capture it back from the airborne
you must dice each troops. This is the Kampgruppe
0 Panzer IV (Long 75) turn from Turn Von Luck counterattack
1 Marder III (Long 75) 3, one and it was
2 2 x Hanomags with 16
Panzergrenadiers
including 2

38
39
against elements of the 5th Parachute will see off any remaining enemy and the fact that it is a little more
Brigade that had been dropped in during troops. strategic than just defending one bridge
the night. and hoping Lord Lovat turns
You can play his troops and tanks up in time to save the day!
These troops had taken up if you want to make a larger game
defensive positions in and of it. The following vehicles and Were currently building the bridge in
around Ranville along gures will be needed: 28mm and will be rolling that article
with anti-tank guns of out sometime in early 2006. It has been
the 4th Air Landing Sherman Squadron 2 x a monumental task and were very
Anti-Tank Battery 75mm and 1 x 17pdr Firey excited about nishing it, not to mention
Royal Artillery. Men 1 x Centaur close support eager to get our lives back on track and
from No.6 Royal tank (90mm howitzer) away from such a monster exercise.
Commando, 1st Lord Lovat + 48 Royal Marine
Special Service Commandos equipped with 1 x As Ive said earlier in this document
Brigade, also PIAT, 1 x 3 mortar, 1 x Vickers Rapid Fire may well not be the best set
reinforce the HMG and 1 x 2 mortar of rules to play this game with but I like
paratroopers. The the rules because they are fast and easy
British troops can also call in The Germans are to hold onto/recapture for players to pick up on.
off-table Naval Bombardment. the bridge. If the German Engineers hold
the bridge at any one time (holding both If theyre not your cup of tea then you
This game can be played on an 8 x ends) and are present on it for more than can ddle the Orbats to work with just
5 table and Rumfords supplement two moves and stationary they have the about any set of rules.
supplies plenty of information as to option of demolishing the bridge with
the forces and the events. Id heartily the following rules: This is something of a monster
recommend it. See the review in this scenario and will take us some time to
issue of Wargames Journal. Throw one D6 complete.
1 or 2 - No effect but may try again once
Objectives after one full further move Now as the man says....hold until
So how do you measure the success of 3 or 4 - Light damage only. Personnel relieved!
this game? Thats a bit of a tricky one. only may cross at cross-country speed
The Allied troops are simply ordered 5 or 6 - Bridge destroyed. Impassable NOTE: The pictures used in this article
to overwhelm the bridge garrison then to all are of 20mm scale models from Colin
hold the bridge against any German Rumfords wonderful collection. Well
counterattacks for a total of 12 moves, Conclusion done Colin for some great work!
by which time it is assumed that Lord So there you have it - a tale of two
Lovat has appeared on the scene and bridges. I hope you enjoy this scenario

2-4 5-8 9-11 12 No.


Panzer IV Le Port Benouville Le Port Ranville 1
Marder III Le Port Benouville Le Port Benouville 1
Grille SP Le Port Benouville Le Port Benouville 1
1 x Hanomag
Ranville Le Port Le Port Benouville 1
SP Short
2 x Hanomag Le Port Benouville Le Port Benouville 1
Truck with
Heavy Ranville Le Port Le Port Benouville 1
Weapons
Truck with
Ranville Le Port Le Port Benouville 1
PAK 40
2 x Hanomag Le Port Ranville Le Port Benouville 1
Truck with
Heavy Ranville Ranville Le Port Le Port 1
Weapons
40
Picture supplied by Ian Murphy

We had a fantastic time watching Colins game of Sword Beach with Pegasus Bridge attached to it.
As ever he paid superb attention to detail and when this is mixed in with very well painted miniatures,
lovely buildings and a game that uses a fast owing set of rules like Rapid Fire; well you just cant fail
to succeed. An excellent example of what WWII gaming should be all about.

41
42
Facing the French were 60,000 British and Portuguese troops. No-one knew
how the Portuguese would perform, but on September 27th 1810, they received
their baptism of re. This article details the gruelling Bussaco campaign.

INTRODUCTION Figure scale - 1/300th, specically From all the information available a
As a gure painter I have been asked Adler good starting point is always the battle
to research and prepare the forces for Rule set - Volley and Bayonet or itself. So onward to Bussaco..
a multitude of battles from Ancients to equivalent
the Modern era, so being asked to eld Figure bases - as per the rules, e.g. PRELUDE
Busaco, 27th September 1810 should Infantry Brigades on 3 x 3 squares, It was an interesting time in Europe.
have been no real surprise. etc. The French, under the command of
Table size - 12 x 6. With a ground Napoleon, had more or less defeated
However, on this occasion the choice scale that allows for the main features all of their enemies and the only nation
seemed decidedly conservative as of the battle to be included. still at war was Britain. An attempted
the commission was on behalf of the trade war, dubbed the Continental
veritable megalomaniac who is the Next to the research, this can take time, System, led to all trade with Britain
producer of this very tableau. But who especially when a battle is unfamiliar. being stopped. Only one ally remained
am I to argue with this man? As long as Personally I have a number of good rm, Portugal, Britains oldest ally, and
he picks up my medical bills when my references for the Napoleonic period, so the Peninsular War started.
eyesite fails from painting thousands of those used are listed later. The library
10mm gures Ill be OK! has always been a great source and Following the capture by Marshal
more recently the Internet, which Massena of both Ciudad Rodrigo and
Firstly to the fundamentals that any can provide access to battle, the Portuguese fortress of Almeida,
wargame preparation should begin geographical and uniform Lord Arthur Wellesley decided to move
with: data. h i s troops to the fortied line
of the Torres Vedras. In

43
order to slow the advancing French
Army of Portugal, Wellesley decided
to draw up his troops on the easily
defendable ridgeline at Bussaco.

At the time of the Battle of Bussaco


the British Army was falling back into
Portugal, admittedly with a feather in
its cap after the victory at Talavera, but
several rear-guard actions were forced
as the army moved to Lisbon, one such
action being Bussaco.

The ridgeline near this location


stretched for over 9 miles from the
River Mondego in the south to the
impressive Convent of Bussaco in the
North. Two roads crossed the line of
hills, one passing the Convent itself
whilst the other lay further to the
South. The crest rose some 350 yards attack for the following morning. south to the north.
in places, presenting a considerable
obstacle to any attacking force. Wellesley arrayed his divisions with Marshal Ney would advance up the
Hill furthest south, Leith, Picton, ridge along the road to the north,
Aiding Wellesley even further, all along Spencer, Craufords Light division and directly towards the convent and thus
the top of the ridge was a rough track Coles division to the north. In total the British would be defeated in detail.
that allowed easy movement of troops some 50,000 British and Portuguese Almost 50,000 infantry, 8,500 cavalry
from one part of the line to any point that troops and 60 guns. and 114 guns.
may require reinforcement throughout
the ensuing battle. The stage was set for By employing a large number of 5:30am French Tirailleurs engaged the
an interesting encounter. skirmishers Wellesley effectively British skirmishers along the ridge.
prevented the French from surveying
THE BATTLE the actual allied dispositions. 6:00am General Reynier ordered
Marshal Ney arrived on the evening of Heudelets division forward. The British
the 26th and after a brief inspection of the With his intelligence handicapped, 74th foot, 2 Battalions of Portuguese
area, due to Wellesleys usual masterly Massena believed that Pictons division infantry and 12 guns of Pictons 3rd
disposition of his units, concluded that occupied the British right ank and that division engaged this rst assault in a
the ridge was only being held by the a concerted attack by Reyniers corps, reght that continued throughout the
British rearguard. Marshal Massena, along the southern most road, at this battle. Merles division advanced to
arriving later, agreed and ordered an point would bring his troops around the north of Heudelet and were met by
behind them rolling the line up from the Lightburnes Brigade who laid down

44
such a withering series of volleys into
the French ranks that they were forced Allied Army Orders of Battle - The Lord Arthur Wellesley
to veer to the left only to be confronted
by elements of the 45th and the 88th 1st Division Spencer
(Connaught rangers), a unit whom Picton Stopfords Brigade 1/2nd Gds, 1/3rd Gds, 1 Company 5/60th
himself renamed The Devils own. Blantyres Brigade 2/24th, 42nd, 1/61st, 1 Company 5/60th
Von Lowes Brigade 1st, 2nd, 5th and 7th line and Det. Lt. Battalion.
Following their own volley, Lt. Col. KGL
Alexander Wallace led these troops in a Packenhams Brigade 1/7th, 1/79th
bayonet charge at the shocked French,
driving them back down the slope. 2nd Division Hill
Stewarts Brigade 1/3rd, 2/31st, 2/48th, 2/66th, 1 Company 5/60th
6:45am Foys Brigade of Heudelets Ingliss Brigade 29th, 1/48th, 1/57th, 1 Company 5/60th
division joined the assault and succeeded C. Craufords Brigade 2/28th, 2/34th, 2/39th, 1 Company 5/60th
in pushing back the 45th foot and a
number of Portuguese battalions. Disaster 3rd Division Picton
was only prevented when Wellesley threw Mackinnons Brigade 1/45th, 1/74th, 1/88th
Leiths 5th division in, to support Picton. Lightburnes Brigade 2/5th, 2/83rd, 3 Companies 5/60th
With the British battalions forming line Champlemonds Portuguese Brigade 9th, 23rd Line (2 x Battalions)
and ring volley after volley down the
hill, the French troops retired in disorder. 4th Division Cole
Foy was himself wounded. Campbells Brigade 2/7th, 1/11th, 2/53rd, 1 Company 5/60th
Kemmiss Brigade 3/27th, 1/40th, 97th, 1 Company 5/60th
Reyniers attack had left around 2,000 Collinss Portuguese Brigade 11th, 23rd Line (2 x Battalions)
casualties and it was still only mid-
morning! 5th Division Leith
Barness Brigade 3/1st, 1/9th, 2/38th
8:30am Under the impression that Reynier Sprys Portuguese Brigade Tomar militia btn, 3rd, 5th Line (2 x
had succeeded in taking the ridge to the Battalions)
south, Marshal Ney began moving his Endens Brigade Loyal Lusitanian Legion (3 Battalions), 8th Portuguese
corps along the road to the convent. Line (2 x Battalions)

Crauford had sent the 95th ries and Light Division Crauford
Portuguese 3rd cacadores into the village Beckwiths Brigade 1/43rd, 4 Companys. 1/95th, 3rd Portuguese
of Sula, which lay in the path of this new Cacadores
French onslaught. After a erce exchange Barclays Brigade 1/52nd, 4 Companys. 1/95th, 1st Portuguese Cacadores
of re with the Voltiguers of Loisons
division, the allied light troops were Independent Portuguese Brigades:
forced to withdraw up the ridge and the Packs Brigade 1st, 16th Line (2 x Battalions) & 4th Cacadores
assault continued. Campbells Brigade 6th, 18th Line (2 x Battalions) & 6th Cacadores
Colemans Brigade 7th, 19th Line (2 x Battalions) & 2nd Cacadores
Despite heavy losses the French reached
the crest of the ridge and believed victory Cavalry
was theirs. This must have seemed 4th Dragoons
indisputable when all that was visible 14th & 16th Light Dragoons
was a lone, mounted British ofcer ahead
of them. With just a few yards remaining Artillery
before the French soldiers would over run Bulls & Rosss troops RHA
him, the gure lifted his hat into the air Thompsons & Lawsons batteries RA
and shouted Now 52nd. Von Rettbergs & Cleves batteries KGL
De Rozierres, da Cunha Preto, da Silva & Freira Portuguese batteries
On the order of their commanding ofcer
Robert Crauford the battalions of the 52nd Allied casualties at the battle of Busaco 1,250 killed and wounded
and 43rd Light infantry sprang from the,
forming a semi circle ahead of the French Bases for the wargame:
columns and red volley after volley into British infantry 14
the already confused ranks. Cavalry 2
Artillery 4 x RA & 2 x RHA
Loisons troops ed the ridge, loosing yet Portuguese infantry 7, artillery 4 FT and 6 command stands
more casualties to the pursuing British.
45
Marshal Ney had also despatched
Marchands division just to the south of French Army of Portugal Marshal Massena
Loisons, but these too were dealt with
very prociently by Packs Portuguese II Corps Reynier
Brigade. 1st Division (Merle) 2nd & 4th Legere, 36th Ligne (Total 12
Battalions)
By midday the French assaults were over, 2nd Division (Heudelet) 17th & 31st Legere, 47th & 70th Ligne
apart from some sporadic skirmishing. (Total
15 Battalions)
Having all his efforts checked to remove Cavalry (P. Soult) 1st Hussars, 8th Dragoons, 22nd Chasseurs &
the British from the ridge, Massena now Hanoverian Chasseurs
began a reconnaissance to the north where Artillery 2 x Batteries Medium Foot, 1 x Battery Light foot
a road was discovered that would outank
Wellesley and the Busaco ridge. VI Corps Ney
1st Division (Marchand) 6th Legere, 39th, 69th & 79th Ligne (Total
As the French forces moved to the north 11
the British moved unhindered to the Battalions)
south and the fortications of the Torres 2nd Division (Mermet) 25th Legere, 27th, 50th & 59th Ligne (Total
Vedras. 11
Battalions)
Apart form causing a reverse for the 3rd Division (Loison) 32nd Legere, 26th. 66th, 82nd Ligne &
advancing French and given himself time Hanoverian Legion (Total 12 Battalions)
to withdraw to the Torres Vedras, Wellesley Cavalry (Lamotte) 3rd Hussars & 15th Chasseurs
had also seen that his Portuguese allies Artillery 1 x Battery Heavy foot, 2 x Batteries Medium Foot
were procient and reliable.
VIII Corps Junot
CONCLUSIONS 1st Division (Clausel) 15th Legere, 19th, 22nd, 25th, 28th, 34th,
Not a battle on the grand scale, but plenty 46th and
to occupy a wet & windy Saturday! The 75th Ligne (Total 11 Battalions)
cavalry did not appear to play a large 2nd Division (Solignac) 15th, 65th & 86th Ligne, Regt Prusse &
part in the proceedings, for either side Regt
and would mainly be for aesthetic affect Irlandaise (Total 12 Battalions)
only (unless the generals on the day Cavalry (St. Croix) 1st, 2nd, 4th, 9th, 14th & 26th Dragoons (2 x
could employ them better than those in Squadrons)
history!). Artillery 2 x Batteries Medium Foot, 1 x Battery Light foot
Also the accounts researched made little Reserve Cavalry (Montbrun) 3rd, 6th, 11th, 15th & 25th Dragoons
mention of the French artillery, with fog Artillery 1 x Battery Light Horse
at the start of the day and the slope being
too steep, effective deployment would French casualties at the battle of Busaco over 4,400 killed and
have been practically impossible. wounded
As this was not intended to be for any Bases for the wargame:
show or display setting, then optional Infantry 25
choices could be added and therefore this Cavalry 5
would turn out to be a replay rather than a Artillery 10
re-enactment of the battle. 12 command stands
Using the account of the battle above,

46
certain individuals and units become Using a set of rules like Volley and similarity, just a couple of casualties,
evident that had some effect on Bayonet means that the gure ratio skirmishers or alternately posed gures
proceedings. Namely: is not of any great importance as the can make all the difference.
strength of the Brigade or unit is based
Major General Thomas Picton taking on the number of troops and represented Having calculated all the gures
the brunt of the early French attacks by as a number (e.g. 1 point = 500 men). required for each and every base to be
Reynier represented, the order was placed.
Brigadier General Robert Crauford An infantry base represents approx. 3 or
confronting Neys corps personally 4 Battalions, although some regiments Whilst waiting for the gs, its back
Marshal Ney always a charismatic have been given an individual base, to the references for the uniforms and
gure! where the strength of the unit has been ags! Blandford and Osprey are always
Brigadier Foy, Heudelets Division found. a good option with lots of colour plates
leading the assault against Leiths and unit descriptions.
Division This means that the gures on the bases,
88th, Connaught Rangers (The whilst hopefully feeling right does not For this battle however, I required
Devils Own) along with units of the have to reect any actual number of some further assistance, which is listed
45th averting defeat on the southern men. This again leads to a little aesthetic later. When looking for ags of almost
slopes licence. any nation and wargaming period I
52nd & 43rd Light Infantry sealing recommend the warag website.
the French reverse at the northern end Each of the bases to be constructed was
of the ridge to have a slightly different layout and The usual process that I use for any
Countless Portuguese deserving set of gurines. painting commission always follows
praise for the stoic defence these main steps:
Even when dealing with the massed
This list allows for some of the usually ranks of the French where the
mundane bases of both armies to be overall look should be one of
spiced up. In such a small scale and
with a fairly limited array of gure
options, where sculpting is rarely an
option, some effort is required to change
a base into a vignette or scenario, but
still maintain a
level of simple
playability. For
me this is
key.

The beauty of 6mm Adler gures. The author, Walter Anstiss, has been recreating Bussaco for Wargames Journal
using 3 inch square bases and 1/300th scale Adler fgiures. The base of gures above is meant to represent
Mackinnons Brigade. Hes created the orbats for the Volley & Bayonet rule system and were very much looking
forward to when he nishes the game. With each base craeted as a mini-vignette the overall effect should be
spectacular. After this weve asked Walter to give Waterloo his treatment!
47
47
On arrival the gures are sorted into colour to all the gures before the next softer to bend. Once folded around
units (bases). colour is started: the agstaff and adjusted into position,
crease the paper or bend into a wavy
3 or 4 bases worth of gures are o Beginning with the colour closest to pattern. This has taken me a great deal
completed at a time. Usually including the body i.e. Flesh of trial and error but when successful
similar troop types to make the painting o Hair brown some variation can be the ag can look almost real.
more straight forward. used blonde, brown, black, anything
more will be lost at this scale o Touch up any edges of the ags that
The gures are placed on 1 wide, o Trousers are bare white, with the best colour
thick card or balsa strips. o Tunic match available.
o Webbing / Straps
A black undercoat is sprayed on evenly o Shako furniture cords, plates, o Finally the all important varnish
(Not too thickly as this smothers the plumes. With an undercoat of black hats this maintains the gure through
ne detail. Not sprayed too far from the can generally be touched up afterwards many battles (lifting, moving and the
gures as the paint dries as it settles to cover any running of the other inevitable dropping!).
and can leave a weird mottled colours
effect!) and then left to dry. o Rie stocks and other pole weapons But what type Gloss, Satin or Matt,
o Backpacks and accoutrements this decision I leave to the person
When painting add each o Metal colours on guns, swords, etc. requesting the painting (personally I go
o Shoes where necessary for satin every time, just looks great in
o Base colour I prefer earth brown. the smaller scales).

o Now highlights can be o Horses and equipment can follow the


added to trousers and same process.
tunics where appropriate
but not overdone, as the o Having completed the gures they
gure will look too busy. need to be carefully removed from
the painting strip and any excess glue
o Add the ags. PVA wood glue, cleaned off.
watered down a little makes the paper

48
The pre-cut bases are just cleaned and gure bases to achieve a smooth terrain Fletcher, Wellesleys Regiments The
prepared for the gures to be added. effect. men and their battles 1808-1815, BCA
Windrow, Military Dress of the
Always set out the gures on the base Finally, after applying watered down Peninsular War 1808-1814, Windrow
initially, to ensure the right effect can PVA wood glue on varying areas of & Embleton
be obtained. Then x them into place. I the base, a static grass or ock can be Lachoque, Napoleons War in Spain,
prefer super glue for this. It is good and liberally added. Once dry, remove any Arms & Armour
strong but does mean that once dry the excess grass/ock and Hey-walah! www.warag.com - good site for
gure cannot be adjusted easily. job done. Napoleonic ags.
www.britishbattles.com/peninsula-
Whilst the gures are being placed, With the British, Portuguese and busaco.htm - Orbats, dispositions &
consider any additional items to be French troops complete, the terrain description
added for aesthetic effect i.e. Tree prepared and a date set, the wargame of www.ifbt.co.uk/busaco.htm - Full battle
stumps (see the Picton command base Bussaco is bound to provide a great day. description
photo), rocks, tents, etc. Hopefully, well see plenty of pictures
and an account of the battle in a later
Paint the base in the required colour issue of Wargames Journal.
(same as the gure bases). In the case of
the Busaco forces texture was required, BIBLIOGRAPHY
so they were covered with Base Tex, Haythornthwaite, Uniforms of the
lling the gaps between and around Peninsular War 1807-1814, Blandford
the gures. The aim was to cover the Press

The images of this superb 28mm scale


Bussaco battle come from the Derby
Wargames Show where the Stonewall
group of gamers (well known for
their superb games) used a staggering
number of gures to bring this battle
to life. The fantastic Convent you see
was built by Dave Bodley of Grand
Manner. A wonderful spectacle! Well
done fellas ...
49
The mysterious Obsidian Order hails worshipping the Emperor in
from the planet Obsidia, a world of their own unique way. Only
rocky wasteland far isolated from other the veterans of the Order are
systems. It is a planet rich in mineral allowed into these secret temples
and thick veins of precious metals and and those that do, never speak of what
elements criss-crossing its surface the they see or what happens to them far
greatest of which can be seen from away from any who might spy upon
orbit. them.

But as abundant as it is in minerals it is It is said that the marines of


almost completely devoid of native life. the Obsidian Order are altered
In many areas and for thousands of miles in special chambers close the
in all directions no living thing can be planets centre, where the heat
found. Most of the planets population of the core fuels the huge reactors
resides in the several huge hives that needed for the chapters alchemists
rise high into the thin atmosphere. to conduct their experiments.
No one knew how they had achieved
And this population of billions knows During the Horus Heresy it was feared such fury or why they had died when
little of the secretive warriors that share that the marines of the Obsidian Order it could no longer be expelled. In time
their world. Located within the planets had turned to chaos, as for a long time peoples memories faded and those that
giant mountains, the monastery of the they remained in their monastery and remembered made sure not to ask.
Obsidian Order is hidden away. did not ght for the Emperor.
Now the Obsidian Order remains
Only accessible from the air, the huge But neither did they ght for chaos and one of the most isolated of the space
structure consists of spires like lightning when they nally came out from their marine chapters. With their black and
that split the sky and seem to grow from caverns they were empowered in ways bone armour they spread dread in their
the mountains. that no space marine had been before enemies and awe in their allies.
or since. With an unimaginable fury
At the Orders creation, many millennia they fought the chaos legions and drove Their psykers are unlike any other and
ago, the monastery was built over a them back wherever the two clashed. are known as alchemists, combining the
great rift in the mountains and as over roles of both chaplain and psyker and
time it extended outwards it was also But when Horus was defeated and the something else entirely, for on them the
built inwards, ever deeper into the crust Heresy over, those Obsidian Order marines rely utterly in battle.
of Obsidia. marines that had fought so bravely
and so mightily all fell down and died, In battle they are as ferocious as
Hundreds of miles of caverns and decaying to dust in their power armour daemons but as silent as death and even
chambers lie beneath the monastery just hours after the wars end. the sons of chaos fear their coming. And
and there, far below t h e they are right to do so.
surface, the leaders of t h e
Order perform their rites, By Tom Hinshelwood

50
The author of the excellent In the Name of Glory rules has written an interesting
scenario for one of the Peninsular Wars less well-known actions. It is tailored for
ITNOG but could easily be adapted for any other Napoleonic rule systems.

INTRODUCTION excellent Napoleonic related material click where he taxed the residents a total of 5,000
At the 2002 Warfare show in Reading on MILITARY and then click on MAP dollars.
our small group of gamers played a game ARCHIVES to discover a treasure trove of
inspired by the battle of Arroyo dos Molinos, information. General Hills Anglo-Portuguese force
which was fought on the 28 October 1811. was later supplemented with local Spanish
HISTORICAL BACKGROUND troops and together they began their pursuit
Its not a very well known engagement In October 1811, word reached General of Girard on the 22nd of October.
sandwiched as it is between the battles of Sir Rowland Hill, the commander of the
Fuentes de Onoro in May 1811 and the British forces in the vicinity of Badajoz, On the rst day the Allies made a forced
assault on Badajoz at the start of 1812. that French forces under the command of march of around thirty miles that brought
Probably because of this however we General Jean-Baptiste Girard had crossed them within striking distance of the
decided to try and research the action and the River Guadiana near Merida and were French.
present the game at the show to coincide on the move in western Estremadura.
with the release of the latest edition of the They continued to move rapidly but were
In the Name of Glory Napoleonic rules. Estremadura is situated in the southern hampered by heavy rains and Hill was
part of the centre of Spain. The French forced to leave his heavy nine-pound
An invaluable source regarding the terrain expedition had several purposes. These battery behind and proceeded with only a
over which the battle was fought was the included raising taxes, nding food to Portuguese light six-pound battery, while
information available on the Internet. The support their army and to teach the Spanish the soldiers carried a minimum of equipment
basis for the terrain boards that were made a lesson for continued anti-French activity and three days of food.
for the game was a map of the engagement between the cities of Merida and Truxillo.
we found at www.napoleon-series.org George Bell, an ensign in the 34th Regiment,
Once you get to this site, which is full of Girard advanced to the city of Caceres stated in his diary:

51
We marched all the day and lay down on cheerless, until about two oclock in the Any French sentries that were found were
the wet sod by night... the rain kept along morning of the 28th, when the word was quickly overcome although some of them
with us. I was never thoroughly dry... We gently passed through all regiments: Stand did manage to escape and the alarm was
never undressed of course, but just pushed to your arms! The whole division was raised.
on... now in silent motion and moved on to the
plain some few miles, pretty close to the It seemed that the bad weather had screed
This pace was too much for some however, enemy... the movements of Hills troops and at
and several Portuguese troops died from the same time forced many of the French
exhaustion and fatigue. The village of Arroyo dos Molinos is situated pickets to seek cover from the storm.
just west of Trujillo in southern Spain and
The Allies continued to pursue the French, is tucked away beneath the rugged Sierra de Fortunately for the French, two regiments,
but Girard, although unaware that he was Montanches. the 64th and 88th escorted by a cavalry
being chased, kept eluding them more by regiment had left the village an hour before
luck than design. The town only had ve roads leading from the assault began and so avoided capture.
it, one of which was already occupied by the The remaining French troops hastily
However on the 27th October, Girard allies. Hill decided that if these roads could prepared to make good their escape, the
marched to the village of Arroyo dos be blocked they would effectively prevent infantry hurriedly packing their baggage
Molinos, where he stopped for the night. On any troops in the village from escaping. The while the cavalry prepared to mount up.
the same day the Allies marched a further French would need to climb the mountains
twenty-eight miles, which brought them to to escape. Girard himself was still having his breakfast
within ve miles of the French in the town. when the battle began and according to one
The rst of these roads, leading east to soldier in the 71st Highlanders, Girard
It was to be at Arroyo dos Molinos that Hill Trujillo would be blocked by Wilsons was nearly captured as he came out of the
nally hunted down his quarry and made brigade supported by three Portuguese mayors house ... frantic with rage. Never
contact with the French. battalions whilst the other two roads leading will I forget the grotesque gure he made
south to Medellin and Merida would be as he threw his cocked hat upon the ground
THE BATTLE OF ARROYO DOS blocked by British and Spanish cavalry. and stamped upon it, gnashing his teeth.
MOLINOS The remaining allied troops commanded by
George Bell stated also wrote in his diary: Hill would advance upon the village and in The village was in total confusion when
doing so cut off the northern road that led to Hills leading troops, the 71st and 92nd
On the evening of the 27th of October we Montanchez. attacked with a crash of musketry, their
got close to their heels; it rained all the pipes skirling above the din. The charging,
day and in the dusk we halted on ploughed Early on the morning of October 28th the cheering Scots swept aside the French
ground. Pile arms; keep perfectly quiet; Allies marched the last few miles to Arroyo battalion trying to hold the village and
light no res; no drum to beat; no bugle dos Molinos under cover of fog and luckily managed to capture many prisoners and
to sound were the orders passed through did not encountered a single French piquet Girards baggage.
the ranks... All was still, and cold, and until they were just half a mile away.

52
The Battle of Arroyo dos Molinos

53
After clearing the village of French troops Surprisingly, Girard, despite having a vastly of Aremberg, commander of the 27th
the 71st came upon the rear of a French superior number of troops at his disposal, Chasseurs and Colonel Andr, the chief-of-
brigade still trying to form up for the ordered his men to disregard the three staff of the 5th Corps.
march. The French were quickly thrown British companies and instead try to escape
into disarray after being red upon by the by heading for the mountains to their left. Girard also lost all of his baggage, guns,
71st and three allied guns that had also been This decision precipitated a remarkable 6 caissons of ammunition and the 5,000-
brought forward. scene with ofcers hastily abandoning their dollar tax levied on the town of Caceres.
horses and infantry scrambling up the steep The Anglo-Portuguese force suffered just
Those French troops that were eeing the slopes to escape. seven men killed and seven ofcers and 57
village via the road leading to Merida soon men wounded, the Spanish suffering thirty
found its way barred by the Allied cavalry, Girard was one of the lucky ones for he, casualties.
forcing Girard to launch his own chasseurs along with about 500 of his men, managed
and dragoons against them in order to buy to reach the top of the mountain and evaded General Girard was subsequently relieved
time for the escaping infantry. The French the clutches of Hills men. by Marshal Soult and returned to France in
cavalry fought gallantly against the Allied disgrace, where he was to suffer the wrath
cavalry, but they were outnumbered and Even here, however, the French were not of his emperor. However, he was later
forced to retire leaving many prisoners. entirely safe for the enthusiastic Spaniards forgiven, just in time for the invasion of
of Morillos brigade came after them and Russia in 1812, lucky chap!
Girards infantry, meanwhile, set off along bayoneted all those they caught.
the Trujillo road at the foot of the mountains At the battle of Arroyo dos Molinos the 34th
with the Allied infantry of Howards THE AFTERMATH OF THE BATTLE Cumberland Regiment, (raised in 1702)
brigade hot on their heels. As they peered The British victory was not total. Many of found themselves ghting their French
through the early morning mist they saw to the French had managed to escape Hills opposite number, the 34eme Regiment de
their horror Wilsons brigade rushing to cut trap by starting their march from the village Ligne.
them off. earlier than expected. Despite this, the
French losses in the battle were staggering, During this engagement the French Drums
The three leading companies, the light about 1,000 men were killed or wounded. and Drum Majors Mace were captured. The
companies of the 28th, 34th and 39th, 34th regiment has the unique distinction
attacked the column without hesitating, In addition to these casualties, another of being the only Regiment in the British
hoping to check the French and allow 1300 men and 30 ofcers were made army with the battle honour of Arroyo
Howards brigade to come up. prisoner, amongst them were General Bron, Dos Molinos and to this day the captured
the commander of the Cavalry, the Prince Drums are paraded on the anniversary of

54
the battle. marched the 64th and 88th Regiments away regarded as very steep. No cavalry or guns
yet due to their warning that the Allies are may be moved across any of the hills and
THE SCENARIO advancing. infantry will move at half speed and be
Historically Hill enjoyed almost complete disordered.
surprise on the astonished French due to the The French order of Battle therefore
weather conditions and the speed of their includes these units as well as their escorting The stream is fordable to infantry and
advance. cavalry. cavalry but not artillery. If you look closely
at the battle map above of the game we
At the show in Reading we decided to The battle was fought length way along the played at Reading you will see differences
start the battle after the town of Arroyo 8 by 4 table in order to limit and constrict to the map I have provided within this
dos Molinos had been taken. I decided to any anking movement opportunities. scenario.
do this so that we could look at the ght
from the perspective of the pursuit of the This was done to simulate the limitations As said at the start our game was based on
eeing French and the subsequent French imposed on the historic battleeld caused Arroyo, but this map is more historically
rear guard action. by the mountainous terrain of the region. accurate to the real battle.

For this scenario we have assumed that the The orders of battle are presented for use THE ALLIED OBJECTIVE AND
French have been alerted to the presence with the In the Name of Glory Napoleonic DEPLOYMENT
of Hills column as it deploys and so the rules. The Allied force must rout the French
French will be ready for the Allied attack. and attempt to prevent any from escaping
TERRAIN towards Truxilla
It is assumed that the French have not All of the Hills on the table should be

55
Howards Brigade is deployed anywhere
on the road in Terrain square C1. Morillos ALLIED ORDER-OF-BATTLE
Spanish are deployed anywhere on the road C-in-C: Sir Rowland Hill class A. (Morale point rating 8)
in Terrain square B1 and the Horse artillery
are deployed on the road anywhere in
2nd Division:
Terrain square A1.
Commander: Howard class D. (Morale point rating 2)
The Allied Cavalry, including the Spanish Unit 1 class B. (Morale point rating 8)
Light Cavalry Brigade, are deployed in Unit 2 class B. (Morale point rating 8)
Terrain Square B4.
Commander: Wilson class C. (Morale point rating 4)
Wilsons Brigade should be deployed Unit 1 class B. (Morale point rating 8)
anywhere in Terrain square D4 and Unit 2 class C. (Morale point rating 7)
Ashworths Portuguese Brigade should be
deployed anywhere in Terrain Square C3. Portuguese Brigade:
Commander: Ashworth class C. (Morale point rating 4)
THE FRENCH OBJECTIVE AND
DEPLOYMENT
Unit 1 class B. (Morale point rating 7)
The French must successfully hold out until Unit 2 class C. (Morale point rating 6)
their baggage has retired from the table.
This will happen on turn six at which point Cavalry Division
the French units can also start to retire and Commander: Long class C. (Morale point rating 4)
attempt to exit the table towards Truxillo. Unit 1, Light Dragoons class B. (Morale point rating 6)
Unit 2, Light Dragoons class C. (Morale point rating 5)
The French forces can be deployed Unit 3, Hussars class C. (Morale point rating 5)
anywhere in Terrain squares E1, E2, F1 or Unit 4, Hussars class C. (Morale point rating 5)
F2 at the start of the game.

And that is all there is to it. We hope you


Artillery
enjoy this game, we certainly did playing it Unit 1, Horse Battery class C. (Morale point rating 5)
and watch out for more articles from Dave Unit 2, Horse Battery class C. (Morale point rating 5)
Marks.
Spanish Forces
Commander: Mirillo class C. (Morale point rating 2)
Unit 1 class D. (Morale point rating 2)
Unit 2, Light Cavalry class C. (Morale point rating 3)

FRENCH ORDER-OF-BATTLE
C-in-C: General Jean Baptiste Girard class C. (Morale point rating 6)

Infantry Division
Commander: Dombrouski class C. (Morale point rating 6)
Unit 1 class B. (Morale point rating 7)
Unit 2 class B. (Morale point rating 7)

Commander: Remond class C. (Morale point rating 6)


Unit 1 class B. (Morale point rating 7)
Unit 2 class C. (Morale point rating 6)

Commander: class C. (Morale point rating 6)


Unit 1 class B. (Morale point rating 7)
Unit 2 class C. (Morale point rating 6)

Cavalry Division
Commander: General Bron class C. (Morale point rating 6)
Unit 1, Light Dragoons class C. (Morale point rating 6)
Unit 2, Chasseurs class C. (Morale point rating 6)
Unit 3, Hussars class B. (Morale point rating 7)
Unit 4, Chasseurs class C. (Morale point rating 6)

Artillery
Unit 1, Foot Battery class C. (Morale point rating 7)

56
57
The soldiers who from old were his appointed bodyguard came to the Emperors tent rst, some wearing
swords, others carrying spears or their heavy iron axes on their shoulders, and ranged themselves in the
form of a crescent at a certain distance from his throne ... Anna Comnena

Introduction Russian Viking warriors sent by Varangian performed garrison duty in the Empires
Im probably somewhat slow off the mark Tsar Vladimir of Russia. Their name cities.
with this article, especially given that the actually comes from Old Norse and is a
gures from Gripping Beast have been out word relating to sharers of an oath. The Varangian Guard were legendary for
for sometime now, but I was inspired to their loyalty to the Emperors of Byzantine,
write this piece for two reasons: These troops were sent to help overthrow a which in itself is an oddity in Byzantine
rebellion by Bardas Phocas. society. As a result the Guard stayed in
Ive been reading Wargames Journal for a Imperial service for over two centuries,
long time now and I felt it was a good time Vikings actually served in the Byzantine through the greatness and decline of the
for me to try and do my bit with a bit of Army and Navy for many years, but the Byzantine Empire.
writing. So I hope you all enjoy it. decision by Basil to form the Varangians
into a distinct regiment to act as his Imperial These troops were amongst, if not the best
The gures from Gripping Beast are superb, bodyguard was an interesting move. They paid, soldiers in the Empires Army. Indeed,
and paint up superbly. So I thought Id try were to become known as the axe-bearing so high was their pay that Norsemen would
my hand at writing some words for them. Guard, a title taken from the enormous two- travel from far and wide (from all over
handed axes they carried. Scandinavia and Russia) to spend time in
For those of you who might not know, Anna the service of Varangian Guard, to then
Comnena was the daughter of Emperor These troops were to serve at the leading return home rich.
Alexius I, and in 1148AD she happened to edge of many of the Empires greatest
write about her father and the Byzantine battles, ghting Turks, Bulgars, Crusaders, Harald Sigurdson (also known as the
court. Her writing makes for interesting Normans and many other enemies. Ruthless, or inn hardradi) is
reading offering up many insights into the one of the more famous of the
true role of Varangian Guard. On a duller note Varangian Guard and he was
they also to become the future king of
The Varangian Guard were Norway. Harald was to die at
founded by Emperor Basil II the battle of Stamford Bridge in
(also known as Bulgaroktonos, England, 1066.
or slayer of the Bulgarians)
in 988 and came with 6,000

58
His ill fated attempt at seizing the English of 6,000 Varangians being involved are As Varangian Guard
throne was merely an aperitif, as the main made, but this could simply be exaggeration 1034-1040, 1043-1081
course, William of Normandy, was on his egged on by a need to make the story Max Cost 21
way to take control. The Norman Conquest sound good. Many Georgians were killed,
is thought to have prompted many a Viking including 30 men of rank, amongst them M WS BS S T W I A LD PTS
to pack his bags and head off to join the the Iberian Grand Prince. 4 4 3 3 4 1 4 1 8 14
Varangian Guard.
1009 A nobleman named Meles of the Equipment
The Guard were renowned for their Italian city of Bari rebelled in an attempt Hand Weapon, Light Armour, Shield
loyalty to the Emperors, an unusual thing to create an independent republic. The army
in a society as riddled with intrigue as sent to quell the rising included Dani, Special Rules
Byzantium. They stayed in Imperial service Rossi and Gualani (Danes, Russians, and Different weapons, Fury of the Norseman
for over two centuries, seeing the greatness the Welsh? (see GWs rule book for explanation)
and decline of the Byzantine Empire.
Then in 1011 Bari was recaptured, but Meles Options:
The following is a simple timeline for the rebelled again with Norman aid. There Javelins (+1 point), Throwing Spear (+2
Varangian Guard and is supplied to spur were three inconclusive battles in 1017, points), Double Handed Axe (+2 points),
ideas as to what you can do with them. Mine and then in 1018 Basil Bioiannes crushed Double Handed Rhomphaiai (+2 points)
adorn the top of my monitor on a vignette the Normans at the battle of Ofante.
I painted and my plan is to now paint up a +1 Leadership (+2 points)
new set to do battle with. Leo of Ostia wrote When the Emperor +1 Strength (+5 points)
heard that brave knights had invaded his Stubborn (+3 points)
A Brief roll call of the Varangian Battle land he sent his nest soldiers against
Honours them: in the rst three battles they fought -1 Weapon Skill (-2 points)
the Normans won, but when they were -1 Toughness (-3 points)
988 AD The Varangians surprised a rebel matched against the Russians they were -1 Leadership (-1 point)
force near Chrysopolis (this is locatd across totally defeated, and their army was totally
the Bosphorus straits from Constantinople) and utterly destroyed . . . * It may seem odd to offer ways of making a
in what appears to be some sort of large- character inferior, but by doing this you can
scale drunken brawl! 1022 - On September 11th 1022 at Aghpha vary game scenarios. Not all men are made
near Erzerum against King Keorki. This was equal! Not even Varangians.
They apparently destroyed not a few of a surprise attack on the Byzantine troops,
them, scattered the rest in all directions. Keorki having rst asked for peace and this Seing as you are already here please enjoy
If you have a set of skirmish Dark Age led to Basil dealing a crushing blow to the the stunning gures painted by Gripping
rules, such as the Age of Blood rules in the Georgians. Beasts very own, and extremely talented
download section of Wargames Journal, Darren Harding. If you are reading this
you could perhaps play this encounter. It is said that the Varangians distinguished Darren - great job as ever, that right-hand
themselves, choosing to attack the enemy banner is fantastic.
April 989 AD The Varangians Guard before the rest of the army had engaged.
helps Basil in his victory over Bardas Basil paid one gold piece for each head and
Phocas lieutenant Delphinas, near Scutari stacked the heads along the road.
on the Asian side of the Bosphorus.
A Numbers Game
13th April 989 AD The Varangians took We asked Alain Padeld (basically becasue
part in the battle of Abydos, in which Bardas out of all of us he looks the most Dark Age!!)
Phocas was nally defeated - apparently to add some statistics to this article for use
Phocas died of a heart attack mid-battle, with the Warhammer Ancient Battles rules.
which is unfortunate!
This is what he came up with:
1000 AD This is another one of those
skirmish moments, but then if you read As Over Rated Effete Scum
much of the writing of the times what start as 911 to 1081AD
a small ght usually erupt into an inferno of Max Cost 15
activity. So Basil went to Georgia at hearing
of the death of King David, to claim lands As Elite Scandinavian
David had promised the Byzantine Empire. Mercenaries
911 to 988
His Varangians went with him and Max Cost 17
apparently a ght broke out between an
Iberian and a Varangian over a bale of hay. As Emperors Bodyguard
989 to 1033
So it escalated into a major ght, with claims Max Cost 19

59
This scenario for the Old West introduces the town of Alder Bog and its colourful inhabitants to the readers
of Wargames Journal. Over the coming months we will be re-visiting the town and providing readers with a
number of linked scenarios involving events in and around the area. The scenario is presented for the Cow-
boy Wars rules from West Wind productions but it is easily adapted for your favourite shoot em up rules.

INTRODUCTION outside the bank and are busy making cards, pick one and place it in an envelope
The Brethren are a bunch of low-life a show that they are in town to pick up marked tellers without looking at it.
renegades that settled in the hills outside supplies.
the Arizona town of Alder Bog. Recently a At the end of the game, whether the raid
mysterious Preacher rode into their Robbing a bank in the Old West was always has been successful or not, the appropriate
camp and began spouting a hellre a matter of chance. Firstly the clerks envelopes are opened to determine just
and damnation sermon. might attempt to escape, shout for help, what the gang got away with or possibly
ght back or simply deny that they more appropriately - died for!
The outlaw leader, Honest Jim knew where the key to the safe was
McGinty challenged the stranger but was kept (In Northeld the clerk told Jesse ROBBERY AT THE NEWBURG FIRST
shot dead with a bullet straight through the James that the safe was tted with a NATIONAL BANK
heart. time delay lock that meant it could only be The Scenario begins with the gang milling
opened once a day at 3pm (it was 11 am at around outside the bank waiting for the last
Preacher McLaren has since taken full the time). The clerk was bbing, but Jesse customer to leave. The rst decision is how
control and has been showing them all the didnt know that. many of the gang will go into the bank and
error of their ways. The gang have since how many will take up position outside.
taken it upon themselves to re-distribute the As a result he got away with just $27 dollars.
wealth of the few to the needy many and The clerk was justly celebrated across the There are two employees, the manager
give away most of their loot, only keeping West for his courage and quick thinking, Dimehead Simpson and the clerk Scott
aside a little for expenses and whisky! but sadly Jesses hotheaded brother, Harden. The bank has a counter, desk and
Frank shot him dead in frustration, safe as well as a front and back door. The
Under the guidance of their new leader the so it didnt do him much good. action in the bank does not need to be
gang have decided to raise some funds by played out in full on the tabletop but
robbing the Newburg First National bank Even if the safe could be opened feel free to do so if you wish. Instead
in Alder Bog. They arrive in town on a there was no telling what it might it can be resolved quickly by using
Saturday afternoon on horseback and with contain. To recreate these thrills this the following procedures, which will
an ox-wagon scenario will randomly determine the only resolve ghting if appropriate.
outcome of key events.
THE BRETHREN As the robbery is taking place Alder Bog
For a bunch of allegedly reformed outlaws How you organise the robbery (will you is going about its daily business. Folk are
the brethren as Preacher McLarens gang send all of the gang into the bank? just two shopping, working, passing through; some
have come to be known can still raise hell or three etc,) will affect the reactions of the may even wish to visit the bank. The gang
and rob with the best of them. bank employees. want to leave town with us much cash as
possible. If they cant get at the cash in the
McLarens second in command is Buck To determine how much cash is in the safe safe they will load it onto the ox-wagon and
Hastings and its these two who hatch all mark six cards with sums: $1, $10, $20, blow it later in their hideaway.
of the gangs various plans. Today the gang $100, $500, $1,000. Shufe the cards, pick
have ridden into Alder Bog and left their one and place it in an envelope marked The ox-wagon only moves at D6 per turn,
horses at the Livery stable on the edge of safe without looking at it. but it will provide a useful mobile shield.
town. The oxen are deemed as being so tough
To determine how much money is in the and thick skinned that bullets cannot harm
Strutting down Main Street they have tellers drawers mark eight cards: $1, $1, them.
stopped and tied up their ox-wagon directly $10, $10, $20, $20, $100, $200. Shufe the

60
After robbing the bank the gang will try to the ght. If the employee wins he can shout saying, The town Marshall will be along
head out of town via the livery stable where for help from within the bank before being any minute. This will panic the gang into
they will pick up their horses and ride for overwhelmed by the gang. deciding that they cannot get the safe open
the hills with the loot. The bank employees inside the bank.
may attempt to subvert the raid. 3. Dimehead Simpson will make a run for
the desk drawer and attempt to get the pistol If the alarm is raised during the raid or
Once the nominated number of gang hidden inside. The gang can immediately the employees resist the gang by pleading
members enters the bank throw 1D6 to shoot him dead or if they roll less than or ignorance or trying to fool them then the
check on the reaction of the bank employees. equal to the number of robbers gang will leave the Bank immediately with
If the roll is greater than the number of in the bank on a D6 they stop the tellers cash and the intact safe.
bank robbers who entered the bank then the attempt.
one or both of the employees has decided to In these circumstances place the Robbers
oppose the robbery there are several options If the attempt succeeds resolve outside the front door of the Bank at the
open to them. Roll a D6 to determine what the ensuing gunght between start of the next turn clutching the money
happens: the gang inside the bank and the from the tellers drawers and carrying the
armed employee. intact safe. Two people can carry the intact
1. Dimehead Simpson makes a dash for safe from the front door of the Bank to the
a door. The gang can immediately shoot 4. Scott Harden yells for help before being ox-cart in one turn.
him dead or if they roll less than or equal to overpowered by the gang.
the number of robbers in the bank on a D6 If the alarm is not raised before the robbers
they stop the escape attempt. If the escape 5. Dimehead Simpson can pretend that he leave the Bank they will leave with the
succeeds Dimehead starts shouting as doesnt know what the raiders are talking tellers cash and the cash from the safe
soon as he moves outside the bank. about, Safe key? What safe key? This and are placed outside the front door of the
will delay the gang sufciently so that they Bank at the start of turn seven.
2. Scott Harden attacks a randomly cannot get the safe open inside the bank.
determined robber in the bank. The gang
can immediately shoot him dead or resolve 6. Scott Harden tries to con the gang by

61
THE TOWNS REACTION TO THE a bank raid! If she does spot something she yells blue
ROBBERY murder about the robbery unless silenced
The robbery will last for six game turns Turn 4 The stagecoach departs from by the gang members left
during which the following random events the stage ofce and proceeds down Main outside the Bank who do this if
occur. Street. As it passes the bank throw for the they can roll less than or equal
driver. On a roll of a 1 or a 2 on a D6 he to the number of robbers outside
Turn 1 - Pup Robinson leaves Austins notices something is wrong. If he does he the Bank on a D6.
Liquor Store and heads down the alley immediately starts yelling, Its a robbery!
that comes out at the bank. Place him on and the driver gets the stagecoach out of Turn 7 The robbery is automatically
the sidewalk. On a 1 or a 2 on a D6 he town as fast as possible. discovered with the alarm being raised by
has spotted something in the Bank. If he those left behind hollerin and one of the
does the youthful hothead draws and starts He is driving so fast that nobody on board gang being recognised as he leaves with the
blasting. can re or take any other action. Move the loot.
coach at maximum speed each turn until out
Turn 2 The town drunk, Pierre Desmars, of town. The townsfolk can be alerted to
leaves the Beaumont hotel and staggers the robbery if any of the following
down the sidewalk to Robertas dancehall. Turn 5 - Penny Fairplay leaves Robertas events occur:
He collapses outside the bank and if he Dance Hall and saunters along to see her
rolls a 1 on a D6 he has noticed friend at The Cushion Door. On a roll of a There is a gunshot inside the
something suspicious before 1 or a 2 on a D6 she notices whats going on bank (Less than ve on a D6)
passing out. as she walks past the bank.
There is a gunshot outside the
If he does he calls out If she does she will immediately start bank (Automatically heard)
unless silenced by the gang yelling, Its a robbery! unless silenced by
members left outside the bank the gang members left outside the bank who Someone in the bank cries for
who do this if they can roll less than or do this if they can roll less than or equal to help (Less than 4 on a D6)
equal to the number of robbers outside the the number of robbers outside the bank on
bank on a D6. a D6. Someone outside the bank cries
for help (Automatically heard)
Turn 3 - Just Deal Em Jones pro- Turn 6 - Mrs Jopling Robb leaves the shop
gambler at the Blue Star steps outside for and crosses the street to the Bank to inspect During the six turns of the
some fresh air and walks towards the bank her savings. Place her within 4 of the front robbery any of the
before turning back inside. If he rolls a 1 on door. If she rolls less than 4 on a D6 she has random townsfolk
a D6 he spots that something is wrong. If spotted whats happening. events
he does he res a shot at any gure he can result
see. Then ducks back inside i n
yelling, Its

62
This may not be Alder Bog (in fact we dont even know the name of this cowboy town) but it is a
pefect illustration of how much fun a Wild West game can be. The picture was snapped at, of all
places, the GW Game Day event in Birmingham a couple of years ago. A great looking game!

the alarm being raised. converted for other rule sets if


Most of the time we use desert tiles from required.
Once the robbery is discovered top law TSS as our oor for want of a better
ofcer, Marshall McCluhan and various expression, but desert tiles are very easy to The good folk listed are those
local citizens will leap into action to defend make yoursef. who would even consider taking
their town. The various citizens it upon themselves to do something
of Alder Bog are located and DOWNLOADS about the robbery in their midst.
armed as indicated when the The following links are to more PDF les Various other unarmed men women and
alarm is raised. that are located at the Wargames Journal children will also be required to represent
site and contain the key elements of this the general townsfolk going about their
THE TOWN OF ALDER scenario. daily business.
BOG
The layout of the Alder Bog Main Street is Simply click on the le you want to view NOTE: that Lawmen and bounty hunters
as per the map. The game board should be or download and youll be taken to the will continue ghting whatever happens.
at least 5 by 4. If required, fewer buildings Wargames Journal web site where the extra Other citizens immediately call it a day if
can be used than the number indicated on les are stored: they receive any type of wound.
the map.
Townsfolk Rules We would like to thank Airx for kindly
The main buildings required for the scenario allowing us to use the fantastic colour
are the Bank and the livery stable on the Character Stats artwork that accompanies this article. For
edge of town. We opted to have the whole those of you with a long memory this image
town built and used many resin houses The lists are laid out for use with the graced the box of Airxs 1/72nd scale
from different manufacturers to esh out Cowboy Wars rules published by plastic cowboys.
the scenery. WestWind Productions but should be easily

63
64
A Dads Army scenario for the We could be Heroes rules from Task Force Productions. Although written
with WCBH in mind it could very easily be converted to any set of skirmish rules if you transfer the skills
over to an appropriate format for your own rules. As you can imagine this is not the most serious of
scenarios youll ever be offered and the main aim is to have fun!

INTRODUCTION TABLETOP of any table edge bar the coastline edge.


It is action time for the Walmington-On- The game is designed to be The regular army appear on turn 2 from the
Sea Local Defence Volunteer Force or played in 28mm on a 4 x 4 Walmington-On-Sea end. The 3 LDV on
Dads Army as they are fondly known. table. The farm house is placed bikes appear from a random table edge on
A crashed Luftwaffe plane caused in a central location and there a random turn number, as per the German
concern at regional HQ and when a LDV should be a fair amount of troops.
patrol investigated they were greeted by terrain on the table. As you can
the fact that the plane was a recce plane, see weve thrown in some hills The game lasts at least 10 turns and then
and inside it they found a briefcase (these dont need to be continues on a D6 roll of a 5/6 every turn
containing plans of Hitlers very big) and mixed after, roll at end of turn.
imminent invasion across in hedges and stone
the Channel, plus vital maps walls. Special Rules and Skills
showing written information
about Englands defences. As for the building THE AGENT AND CIVILIANS
just use what you can - clearly a The general public are a nosey lot and the
However the dastardly Jerry managed to farmhouse is best! activity on the moor has brought all manner
overpower the valiant LDV patrol and of civvies out to have a gander! One of these
the remaining crew escaped. Worse still One side of the gaming table should be will be the Nazi agent, known only to the
it appears that they used the patrols own designated as heading to the coast line, German player - they will have to nominate
radio to send a message home! where the U-Boat will be waiting. The which gure before the game starts and
opposite table edge leads towards the note this down.
As soon as the message was received in Church Hall in Walmington-On-Sea and a
occupied France a group of Fallschirmjager fresh pot of tea. In any turn civilians can be activated (once
were dispatched to recover the plans and each) by either side following normal rules.
the information, and if possible (although DEPLOYMENT This means that either player can activate
not a priority), the crew. The German aircrew are to be placed in or one of the civilians (or a number if they are
within 6 of the building. The core LDV in base to base contact). They can be used
Meanwhile the local LDV was mobilised force arrives from any side bar the coastline in quite subtle ways.
and a section of the regular army detached and start up to 8 from the baseline. The later
to go and capture the errant crew who, it reinforcements and civilians will Firstly the German player may want to move
appears, had occupied an old farm building appear on a random table edge. the agent towards his forces, consequently
near the coast. if the English player thinks he knows which
The German paratroops gure it is they will no doubt want to keep
A Nazi agent who it is believed is working will arrive from a random them at a distance!
in the area is to contact the Fallschirmjager table edge on the start of
or the crew to tell them the location of the a random turn number. The LDV are however very wary of the
pickup U-Boat, which is of course their On the rst turn they menace of the Nazi Agents that they know
means to escape. The identity of this agent is are available on a 6 (no roam the streets of Walmington-On-Sea, yet
not known to either side although the LDV CP may be used for any they can never seem to unearth them.
are suspicious of a variety of civilians. arrivals roll), on the
second turn a 5, 6 on the To challenge a civilian an LDV
Can the German forces rescue the plans, third a 4, 5, 6 etc. gure must make contact and then
contact the agent and get away? Or will spend 1CP and on a roll of 4+ the
the mighty Dads Army save the day? As already stated LDV German player must let on if it is
mmm! can be set up within 8
65
the spy or not. Of course if it is they still AIR WARDEN HODGES PRIVATE GODFREY
have to be captured! While he is within 4 of Captain Mainwaring Now he may have been a good medic in
it is deemed that Mainwaring WWI but age and memory loss has not been
The Agent plays as a sidekick and once and Hodges are arguing. This kind. He is now likely to do more harm than
they are uncovered they are under the sole means NO GROUP CP can be good!
control of the German player! used by the British except for Any wounded gure Godfrey comes
wound degrading! This does into contact with rolls a D6.
German Controlled English not affect the individual CP
which can still be used. 1-2 The wound gets worse add
Figures another wound and the character is used.
Also Mainwaring can only
Well they may be English but they are more leave the argument by using 3-5 No affect what so ever but the
troublesome to the LDV than any Germans an enhanced move action character is used.
could be, so it only seems fair to let the (or in one of our games 6 Blimey he got it right, one
German player be able to activate and Hodges was rugby wound off and the character is
control them. tackled by an LDV not used.
member to carry him Either side may add or subtract
away from Mainwaring). CP into the roll - BEFORE the

66
roll of the dice! PRIVATE PIKE aircrew captain to pass the info on. If they
Having pulled some strings with his Uncle are rumbled by the LDV they then become
The English player may spend 2 CPs Arthur, Pike has the Platoons SMG!!!! a Sidekick in all respects.
at anytime to make Godfrey ask for Now his mum said to be careful of his eyes
Permission to be excused Sir? and move when shooting a gun and not CIVILIANS
up to 8 into or toward any cover to spend to let it hit him in the face and An inquisitive lot, they will mill about in
a penny. the powder might bring on his groups or individually to see what is going
breathing difculty. So when on. Any civilian can be activated as
Dads Army Characters he does re it, it is only after an inferior once per turn by either
relaying, My Mum said side, rst come rst serve!
The following characters have the special and duly closing his eyes.
skills noted. Unless noted otherwise all The Real Forces
troops are inferior. This results in a 1 to shooting
and if he throws a 1 he has GERMAN:
CAPTAIN MAINWARING a mishap and has to re- Aircrew: Captain (sidekick)
Classed as a sidekick, however not exactly roll the shots - this time plus 3 others armed with
the ttest in the world, Mainwaring can not however against the various hand weapons no
make two move actions one after another nearest friendly gure, grenades available. On a roll of a
in the same activation. If within command as the force of the recoil 4,5 or 6 one of the crew has managed to get
radius of Pikey a CP can be used to negate spins him round. an MG out the wreckage. On a roll of a 1 on
the misre rule so long as the player calls the re die it is out of ammo for ever.
out What are you doing you stupid PRIVATE WALKER
boy. Always handy when you want that odd bit FALLSCHIRMJAGER:
of equipment; lives up to the fact he says Gunther - Hero, SMG 1 x Grenade
SERGEANT WILSON he can get you anything spend 2 CP Horscheman Sidekick, SMG 1 x Grenade
Classed as a Hero, he is the and Walker will produce the goods, from a 1 x MG 34 crew (2 gs)
dark horse of the platoon hand-grenade to a nice piece of steak! 7 x Ries
and is actually a highly 1 x SMG
decorated former ofcer. German Characters
He has 2 individual All Fallschirmjager are classed as superior
CP to use on So having outlined the loons to you here all airmen are classed as inferior.
himself per turn. we have the cream of the German Army. The
airborne hard boys, men in blue overalls! BRITISH:
LANCE- CORPORAL LDV have all the characters noted above
JONES Anyway, these are supposed to be the and the following inferior troops:
Classed as a elites and like us you are probably going to 3 x Riemen
Hero, he has have them being as silly as Private Pike or 1 x LMG
2 individual Frasier. 3 x Riemen on bikes
CP to use No one has grenades although dont forget
but only in GUNTHER Walker!
assaults as we Hero status Has never failed a mission
all know They dont like yet, has 2 individual CPs to use on himself. REGULAR ARMY:
it up em Sir, they dont like it up em. Colonel Pritchard Sidekick with pistol
Any German within 6 of Jonesy when Horscheman 1 x Vickers squad
he activates must make a saving roll of 4+ He has been Gunthers right hand man 1 x SMG
(hero and sk 3+) or they become confused since they dropped into Crete together, bit 6 x Ries
and therefore used as Jonesy shouts out of hero worship going on 1 personal CP
Handy Hock, handy Hock. to be used VICTORY CONDITIONS
The British Player wins by capturing the
PRIVATE GODFREY AIRCREW CAPTAIN plans. The Germans win by getting the
Doddery old fart is the phrase that springs Sidekick will do anything to safe guard the plans to the U-Boat - i.e. off the sea end of
to mind, can not make more than one plans if all else fails he will try and destroy the table after nding out the meeting time
move action during any activation. them by eating them. Spend an activation from the agent.
Moved by the German player as eating, throw a d6 and that is how many
detailed in that section. pages he gets through; the document Any other result ends the Episode with a
is 25 pages long. So obsessive is to be continued and is therefore a draw!
PRIVATE FRASER he with secrecy that he will not let
Any group or individual within 4 anyone else munch them! The miniatures used in this article are,
inches of Fraser needs to spend a as you have no doubt guessed, from the
CP to be able to make an assault NAZI AGENT excellent range supplied by Foundry.
move, this is needed to At the beginning of the game
overcome the effects of the German player will
were doomed, doomed I decide which gure of the
tell thee ...doomed. civilians is the agent. They
must contact Gunther or the

67
68
Future Wars
An introduction to the Robogear Universe
By Neil Fawcett
INTRODUCTION THE LEGEND
News that Airx, the modelling By the end of the 24th century
company that every 30 something male sprawling multi-levelled cities covered
in the UK knows fondly, was entering most of the globe and reached high minor
the wargaming industry created a into the clouds. Few areas untouched inaccuracy in co-
high level of chatter within Wargames by man remained and the Earths ordinates meant a
Journal. So when we contacted the natural resources were all but depleted. ship could
company to see what was afoot we Mankinds ever expanding population appear
were pleasantly surprised by the open had nally reached its limit. The Earth many
way it shared its plans with us. could not take any more. light
years
During our rst conversation Airx The huge colonies on Mars and from its
asked us give the game the once over Venus, already at their capacities, desired destination.
before it hit the shops and we are could do no more to help the Earths
delighted to have provided a helping overpopulation. The United Earth To solve the problem unmanned
hand with the game. Airx has allowed Government (UEG) had taken steps to drones were sent out to the far corners
us to reproduce the Legend/History confront the problem, and for decades of the universe to establish a network
of Robogear which sets the scene for had been planning to establish colonies of hyperspace beacons that could
what the game is all about enjoy! on suitable planets further into space. guide jumping ships safely to their
destinations. With the network in
It was thought that there was no means place and long distance space travel
by which mankind could reach the far now safe, the mass expansion was all
off galaxies, but unknown to the rest of set to begin in the early 25th century.
the world the UEG had found a way. But before the colonies could be
Using secret technology rumoured to established suitable planets had to be
be of alien origin, the UEG developed found and this dangerous job fell to a
the rst anti-gravitational engine, or heroic group of explorers
hyperdrive.
THE RECONNAISSANCE CORPS
THE FIRST STEPS To discover planets suitable for human
Spacecraft powered by the new colonisation the UEG established
hyperdrives were capable of jumping the Reconnaissance Corps an elite
light years through space in only a exploration group who spearheaded
matter of minutes. But the technology mankinds expansion through the stars.
was unreliable the rst ships often The spacecraft eets of the
mis-jumped and never returned. A Reconnaissance Corps jumped to far

Robogear is a futuristic
wargame set in the 41st
Century and licensed by
Airx for sale in the UK.
69
away galaxies to study solar systems because of the vast distance that THE LEGEND OF OLD EARTH
and planets to determine which could separated them. In a desperate bid to regain control
be made habitable. When such worlds over the distant colonies, the UEG
had been found, transport vessels from Many worlds wanted to sever their ties ordered the construction of a massive
Earth then took tens of thousands of with the Earth completely and govern hyperdrive, one capable of jumping
people at a time to begin building the themselves without the interference of the entire planet Earth. The plan was
colonies. a planet so very far away. Hyperspace to jump Earth from system to system
beacons began to be deliberately and take the colonies back by military
THE DOMINION OF HUMANITY damaged, preventing ships from the force.
Over the next ve hundred years the Earth jumping to these colonies.
Earths population fell dramatically as It took more than a century to build
the new colonies grew and expanded, By the 29th century the Earths hold the drive and when activated the
easing the burden on the Earth and over the Dominion was ready to Earth did disappear as planned, but
also sending back desperately needed collapse and seeing this demise, the whatever system was intended to be
resources. The human race was now Reconnaissance Corps split away its destination it did not arrive and was
spread throughout the universe with into an independent faction and never seen again.
some colonies in almost complete chose a small star cluster at the edge
isolation to the home world. of space to be its home. Without the No one knows exactly what happened
Reconnaissance Corps aid it was to the Earth, and many stories and
As centuries passed the colonies had impossible for the UEG to re-establish rumours oat around the universe
less and less contact with the Earth, contact with the lost colonies. regarding its fate. Some believed it
some by choice and others simply had not jumped but had simply been

70
destroyed while others believed that one third of Dominion space and and military assistance and dealt only
it had jumped not to another part of those within the Leagues inuence with those outside of the Protectorate.
space, but into another dimension, one ourished. Membership to the Protectorate could
from which it could never return. not be forced and so nothing could
Not all planets welcomed the Leagues legally be done to stop a world that
As the centuries came and went the ever growing power and distrust and chose to close its space ports.
Earth gradually passed out of history unease was not uncommon. With
and then became a legend of a distant the huge trade between the systems However, Protectorate leaders were
past. not willing to let these planets leave so
easily. Secretly, they hired
THE DARK TIMES mercenaries to raid and
By the 30th century, harass these planets until
without a single the planetary leaders had
governing body, wars no choice but to come back to
raged across the Dominion. the Protectorate for help.
Colonies fought each other for
the same resources as they expanded For a century the Protectorate carried
from their original planets. During out this practice until hundreds of
this time nations and empires rose planets were ready to rebel against the
and fell and whole planets were Protectorate. Then, at the very moment
laid waste by greed. when the Dominion was about to go
to war with itself again, another more
The hyper-beacons continued to decay pirates multiplied, ambushing space dangerous enemy emerged.
and the paths between the stars began caravans between far off worlds. In
to once again become unusable. In response to the growing pirate threat THE APPEARANCE OF THE
isolation whole worlds degenerated the League formed a military arm and EMPIRE
and regressed as technologies became renamed itself the Trade Protectorate. In 4451 a eet of heavy spaceships
forgotten or obsolete. suddenly attacked planets under the
The eets and armies of the Protectorates control. These were the
THE TRADE LEAGUE Protectorate became a powerful descendents of the old Reconnaissance
At the turn of the 40th century 24 ghting force which delivered swift Corps the Empire Polaris as it
of the most developed worlds in the and brutal order to the Dominion. now called itself was revealed to the
Dominion united to form the Trade But with this new military might universe.
League, with the goal of repairing resentment of the Protectorates
the network of hyper-beacons and power was greater than ever and its The Empires lightning fast assault
once again bring the Dominion back exploitation of many planets for the on Protectorate space took the whole
together. Isolated planets paid the benet of its core worlds grew even of the Dominion by surprise. During
League to be re-connected to the rest more blatant. the rst ten years of the invasion, the
of humanity. Empire enslaved the peoples of three
THE TRADE WARS hundred of the Protectorates eight
Within a century the hyper-beacon Angered by centuries of exploitation hundred planets.
network had been restored to over many worlds refused Protectorate trade

71
Huge battles raged across the Protectorate commandos were able to cluster of microscopic machines that
Dominion as Protectorate cyber- penetrate deep into Empire territory could absorb energy and release it in
troopers clashed with Empire forces where they inicted massive damage one massive burst. With enough stored
in a bid to halt the invasion. The to poorly defended worlds, destroying energy this burst could destroy an
Protectorate had never prepared key strategic targets and crippling the entire planet.
for a conict of this kind and could Empires military might.
do little to slow the Empires elite The Cloud released its burst of energy
forces. Within a century the Empire STALEMATE in the orbit of the Empires capital,
had taken control of over half of the Jamiry Sun, one of the oldest and Polaris Prime. The energy burst utterly
Protectorates worlds. Its control most inuential planets in the destroyed the nearest moon, the debris
grew like a cancer spreading from Protectorate, experienced from which slammed into Polaris
planet to planet. The Empire seemed Prime and caused massive destruction
unstoppable. the likes of which the Empire
had never suffered before.
THE REBELLION
In the early 46th century the After the unveiling of these
Protectorate was, for the rst super-weapons it was clear
time, able to launch a counter- to both sides that each had
attack. For decades special the power to destroy the other
Advisors had operated secretly entirely if war continued. The
on the captured worlds, organising Empire and the Protectorate agreed
resistance to Empire control. In an unofcial ceasere and
4522 the rebellion against the neither side used their super-
Empire started. weapons. Fear gripped these
mighty enemies, the capability of so
On hundreds of worlds the populations utterly destroying each other hanging
rose up and fought the Empire with the over them like the axe blade of an
aid of Protectorate forces and armies the full might of executioner.
of mercenary ghters. The Empire was the Empires revenge.
forced to ght on many military fronts UNCERTAIN PEACE
at the same time and their invasion Using its secret weapon, the Star Despite the ceasere the ghting did
forces were brought back to counter Sword, the Empire blew up the not end entirely. Sporadic battles
these new threats. entire world in a single devastating still took place between Empire and
attack. With the destruction came Protectorate forces entrenched on
With the Empires forces pinned down an ultimatum to the Protectorate, to planets throughout the Dominion. For
the Protectorate launched a cunning either immediately acknowledge the a while at least it seemed as if the wars
raid into Empire space. Thousands of Empires supreme power, or suffer the that had ravaged so many worlds had
drones were sent deep into the systems annihilation of all core worlds. at last ended. But the peace was not to
of the Empire where they deployed a last.
network of hyper-space beacons. Seized by fear the Protectorate
unleashed its own secret super weapon, Though neither side employed their
Then, using these beacons, the Cloud. The Cloud was a huge super-weapons again, specialised

72
assault groups on both sides engaged bemused us why a
in commando raids, attacking key company did not
strategic military objectives. Such pin their proverbial
raids were relatively rare but did colours to the mast
manage to inict huge damage to vital and develop a
military and manufacturing targets. product aimed at the
younger end of the
The outcome of these battles has yet to gaming spectrum.
be decided. Now is the time that new Well having targeted
commanders have come forward to an 8-12 year old age
take control of the might of the Empire group Airx has, in
and the Protectorate. our view, highlighted
a receptive audience
New and advanced ghting vehicles with Robogear.
have emerged from the armouries of
both sides ready to do battle. Machines So what is
like Spider, Hurricane, Werewolf, Robogear? The
Thunder and squads of battle armoured simple and relatively
assault troopers await command. short answer is that
this is a wargaming
The war between the two powerful product in a box at
rivals has yet to end. But only one side a staggering price
can be the victor. Who will it be? of 29.99 that can
be played within
MEANWHILE BACK ON PLANET minutes of the box
EARTHOR AT LEAST WJ! lid coming off.
The development of any new gaming Inside you get eight But the best bit for us is the total
product is always exciting, but when very well engineered plastic vehicles, lack of glue! These are snap-together
a company like Airx is behind the two each of four variants: Hurricane, models all of them and that is great
project the excitement factor rises Werewolf, Thunder and Spider. news for the target audience, or any
exponentially. other lazy gamer.
In addition to this you get 20 troopers
When we were asked to look at who split down into ve squads of BUILD QUALITY
Robogear in early 2005, a game four gures, each gure in a squad Many products live and die on the
developed in Russia by a rm called armed with a different weapon. You quality of the plastics they are made
Tehnolog and now licensed by Airx, also get a plastic scenery model, rules, from. We recently purchased a board
it seemed a great opportunity to nd cards with combat statistics for each game based on a cult computer game
out what plans a company the size of vehicle/soldier, dice, range ruler and that comes complete with plastic good
Airifx had for wargaming. a comprehensive history of the game. guys and bad guys, or monsters and
You also get seven pots of Humbrol victims!
As an online wargaming resource for paint and two brushes.
hobbyists around the globe it has long

73
do move without fear of breakage it
says it all really.

Battling on the kitchen table


The goal of the Robogear rules is
speed. This is a Ladz and Dadz set of
rules. Basically the idea is that a parent
can be coaxed into playing the game
without fear of losing an entire evening
memorising rules that make you want
to fall to sleep.

Robogear is a fast, brutal game that


sees vehicles and troopers cast aside
as a science ction army moves across
the battleeld.

The game uses a six sided dice for


working out combat, a pretty standard
dice mechanic in modern wargaming.
Where the rules win over many other
rule sets is in the simple, yet effective
way that damage is recorded, and in
the way that this damage affects a
The game uses vehicle cards to record damage and makes trooper or vehicle as it ghts.
access to statistics very simple. Plastic sliders allow damage
to be easily recorded and to also keep tack of missile re! This coupled with a smooth set of
rules make Robogear a simple to
The game board is fantastic quality, with anything else out there in the master game that is perfect for that 30
but the gures are dreadful. We know marketplace. minute after-work game that a parent
it is a board game, and therefore or guardian can play with a child. The
supposedly more important than As a side note, check out the T-Rex rules will never set the more mature
the gures, but in todays world the model (available as an add-on to the gaming world alight, but they dont
delivery of poor plastics is not really main game and priced at 6.99) which seem to have ever been designed this
an option. is, in our humble opinion, one of the way.
coolest plastic wargaming models
What appealed to us initially with available. We asked Gary Bent, Humbrol
Robogear is the excellent design group Brand Manager, to explain the
and production of the plastics. This But we could wax lyrical all day about rational behind the rules and the game:
is a high quality set of gaming the production quality of Robogear. Weve done a lot of work to ensure
miniatures that compete head to head No glue, articulated joints that really the Robogear rules can be easily

74
understood by children between the Whilst the supplied rules may be a assault on the GW end of the market.
ages of 8-13, the primary audience for little simplistic for the mature gamer, What Airx is doing is stamping
Robogear. theres plenty scope to make advanced an authority on the market in
play rules available to make for a terms of price and quality of build.
That meant simplifying a few things game more appropriate to the seasoned With a sticker price of 29.99 and
from the original premise, but has campaigner, and weve already begun manufacturing that rivals anything
still resulted in a game that allows looking at some ideas. Watch this out there, GW included, the statement

both strategic elements for the deeper space for future developments. from Airx seems to be that it is taking
thinkers and slam-bang action for No glue and snap together assembly wargaming seriously.
those who want that more instant make them a breeze to assemble.
gratication from their gaming. You can get more details from
SUMMARY www.robogear.co.uk where battle
He added, Just as importantly, weve As an initial entry into the world of reports, scenarios and much more are
kept them concise; our research shows true wargaming Robogear seems to be promised. For our part we welcome the
that children dont want to wade a great rst step for Airx/Humbrol. rms arrival and well watch out for
through a huge tome before they can The design of the models, by this we future developments.
play, as well lose them before theyve mean the aesthetics rather than the
even started. plastics, is hardly going to strike fear We will also include some scenarios of
into Games Workshop or any other our own for Robogear, including our
We think the 22 pages weve ended up diehard science ction supplier out rst one which will look at converting
with, which includes some illustrative there. some of the vehicles to work well
examples of play, is about right and the inside existing 40K Ork and Imperial
fact that it can be picked up quickly There is a certain naivety to the Armies.
wont put the parent off from learning miniatures that could easily be
the game either. engineered out for a more serious

75
Exclusion Zone
A fast assault scenario that introduces Raptor, Salamander and Locust
Esenim ilisis
ad te esto
dolestisl dolut
utpat ver sequis

In recent months the Trade Having unearthed the technology housing the beacon (it is located on
Protectorate has lost many of its Protectorate commander was just top of the Hexagon terrain that is
convoys to surprise attacks by about to begin disassembling the placed in the gaming table) before 8
Mercenary ships. Its leaders have unit for transit back to headquarters game Turns are completed.
elected to despatch a scout unit, when an Empire Strike Team
under the command of a veteran landed on the planet and made a If the Empire Commander
commander, to the planet Seti lightning fast night time assault. manages to get two Troopers onto
Largus. the top of the Hexagon scenery
With limited resources the Trade then it is game over. If the Trade
Having established a secure base force must hold off the assault Commander lasts to the end of Turn
on the Seti Largus the Trade with just a T-Rex and Salamander 8 then they win.
Protectorate commander has found vehicle while his squad of fearless
what his orders demanded he Troopers remove the beacon for Empire Polaris Force
unearth a long range beacon that transit. 1 x Locust (70 points)
has been used by the Empire Polaris 1 x Raptor (30 points)
to track spacecraft movement along It is a matter of time and the Trade 2 x Squads of Troopers (8 gures in
the edge of Disputed Space. Commander must stop any Empire total) (120 points)
troopers from entering the facility
Trade Protectorate Force
1 x T-Rex (140 points)
1 x Salamander (20 points)
1 x Squad of Troopers (4 gures in
total) (60 points)

NOTE: Squads are made up of


four gures (Bomber, Sniper,
Machinegunner and Rieman) and
ght together as a single unit. This
makes them far more effective in
combat than if they ght on their
own.

dolessenim vel digna amcon vercipit


iustrud dolor at acin volorperat, core

76
76
A TIME FOR HEROES
This short story, the rst part of 6 installments, follows the exploits of Omega squad as it battles
againgst a unit of T-Rex War Walkers. In charge of the squad is Garzant, veteran of the Ionian
Campaign and holder of the prized Star of Zand medal.

The sound of battle resonated all Well this is the time for heroes son. more than young clones. Hell, I
around the Omega squad as it A time when you will kill that metallic wonder if there is any of me oating
moved into the ruined building. son of a bitch, or by all that is sacred in around inside them. He closed his
Incoming..!, came the guttural the Babylonian halls of whores, youll mind to such thoughts, nothing worse
howl from the squad Sergeant. die trying, spat the Sergeant with than that twitching feeling as you think
measured aggression. about your gene pool growing in an
Otto Garzant was a huge man, a articial womb and then the contents
monster his men would often be heard Garzant was an enigma to his men. RGed into action.
to say, always under their breaths, for Most think he simply eats recruits raw,
fear of what Garzant would do to them. others believe he likes to tenderise Rapid Growth Embryonic
them rst. Then there is the rumour Development (RGeD) fuelled the
Spitting something out of his mouth, that none dare to utter within 100 Empire Army these days. His unit
the remnants of what the Sergeant clicks of the Sergeant, that he was a wasnt an elite unit, so Tiberiuss pride
had been chewing since the assault teacher before signing up! and joy didnt ow through the veins
began, the brute spoke, slowly and of his men, but some of the youths
calculatingly. Head to the roof, Zane you track shared the genetics of true heroes.
and lock. Parvasey and Altos will run And today was their chance to prove
I hate those damned T-Rex walkers. a diversion action. Draw the beast themselves in combat.
and use 3 Thermite grenades to blind
His eyes scanned the ruins, looking for its sequencing systems. Zarlansky It had been 2 hours since the Rex
a soldier he could rely upon. .youll have 10 to 12 seconds to hit Assault unit had been spotted and only
the cockpit. Do not disappoint me or 30 minutes since the Protectorates
Zarlansky my boy. When we gave theyll be collecting parts of this squad mighty beasts had entered into combat
you that rocket launcher did you for weeks to come. with three Spiders and a Locust.
ever think you would give you the Garzant had marvelled as one by
chance to kill a space-age prehistoric Now GO cook me some dino hide! one the gun and missiles of the T-
monster? Rex annihilated his forces armoured
No more words were needed. Parvasey support.
Garzants face split into a smile, not and Altos headed out of the rear of
quite ear to ear, but then again he had the ruined building as incoming re He wanted to blow up the Locusts
lost his left ear very early on in his shredded the sides of the concrete command ofcer himself when he
career. structure. Garzant looked around him, saw it close into combat with a Rex.
properly surveying his men for the rst Its armour is no match for the close
No Sergeant, snapped back time since they had entered combat. range superiority of the Rex and within
Zarlansky, shooting a nervous look to seconds the Locust was gone, a huge
his loader Zane. Kids he thought to himself, nothing explosion engulng the machine as the

77
left fuel nacelle ignited and well that Thermite detonates. campaign after campaign merged into
was that really. one giant kill-fest.
That would be nice, muttered
Sergeant? came the almost whisper Parvasey. Remember Valdez? We Zarlansky wasnt sure what scared
over the head-com unit mounted into never did nd much of him, and what him the most - the Protcetorates war
his helmet. I can see two Rexs at we did we shipped home in a very, machine T-Rex or his Sergeant?
less than a click. Im locked, cocked very small body bag.
and ready to rock. Were loaded with Zarlansky wasnt sure what scared
ramjam and A OK for launch. Altos shot his partner a quick look him the most - the Protcetorates war
that said it all, summing up fear, machine T-Rex or his Sergeant. Either
Hold re soldier, give our mobile annoyance, trepidation, soldier loyalty, way he didnt have a lot of choice
targets some time to get into action. duty and adrenaline. as messing this battleeld action up
You get one crack at this and you would end up in his death and he knew
really DO NOT want to miss. Thermite grenades go way back to that being torn apart by a round of
earths 20th Century battleelds and shells from a T-Rex would be quicker.
Slam dunk Sarg. basically burn so hot that they fuse all
metals together, and anything else that Im in position Sarge, came his slow
Short and sweet and just how he liked gets in the way. speech. He almost wanted to listen to
it. These boys will make damn ne himself again, surprised that his speech
troopers ...if they survive long enough By the 41st Century battleeld was slow and calm.
he mused. troopers had at their disposal lethal
weaponry that can shatter a war The Sarge was less calm, his voice
Parvasey and Altos moved quickly walkers legs, fusing the metal to the echoing fear. But it wasnt fear for
but cautiously, knowing how deadly underlying ground below the vehicle. himself .it was something else.
visibility was on the battleeld of the Wait for the shock wave from the
future. Once seen you are, as the Sarge But the use of such weaponry did not Thermite to dissipate before you let all
is fond of saying, toast. Speed and come without cost and many a brave hell loose. One chance and one chance
accuracy is of the essence. trooper failed to make it back after only to toast this mechanical pile of
being sent off to engage an enemy
Sure, if you can add an element of vehicle.
guile to the recipe you end up baking His voice was cut off by the sound
some pretty good battleeld scenarios, The Sarges head-com spiked into life of weapons re. Position over-run
but once the guns of a T-Rex or a ... in position and awaiting orders. Zarlanasky, take the Rex down and
Locust open up you better be well and regroup. Do not head back to this
truly hidden behind 12 inches of cold Nicely done, now reel them in and get location, repeat, DO NOT come back.
Trillium steel. ready to blow. When they get stuck we
have one chance to toast these mothers And then the silence. The deafening
This is ne, gasped Altos, his and do not miss Zarlansky. silence in the tactical head-com as
physical exertions only visible from a Zarlansky watched his prey move into
small bead of sweat on his forehead. Now there was condence he thought position ....
If we get this right then we can be to himself. Or was it over condence?
well and truly out of here when the He couldnt tell these days as

78
To celebrate the release of the El Cid Warhammer Ancients supplement, written by James
Morris, Wargames Journal provides some background information on one aspect of this
fascinating era - without any mention of Charlton Heston! We also provide a simple set of
campaign rules for use with either Warhammer or DBx systems.

INTRODUCTION Andalusian Politics was also a clever politician playing


During the 10th Century Andalusia was Al-Mansur continually raided and off the ambitions of various factions
one of the most powerful states in all of defeated in battle the various disparate in Morocco in an effort to negate the
Muslim Spain stretching as it did over a Christian states that surrounded him, inuence of the Ummayad caliphate in
large are of modern Spain managing to successfully engage in North Africa.
almost continuous campaigns against
One of the great Andalusian statesmen his various neighbours. On his death al-Mansurs sons
during this period was a man named al- succeeded him in turn as chamberlain.
Mansur, a chamberlain in the main seat The wealth that was accumulated during Abd al-Malik continued his fathers
of power in Andalusia, Cordoba this period of raiding and warfare was aggressive policies, raiding Catalonia in
used to fuel the war machine in an effort 1003, Castile in 1004, Leon in 1005 and
Initially alongside two other men he to continue the string of victories. Aragon in 1006, but he died in 1008.
held power during the regency of king
Hisham II. However, by the year 981 Money was also invested in numerous When his second son died, somewhat
al-Mansur had eliminated his fellow architectural projects and al- mysteriously, also in 1008 various
regents and had become known as the Mansur provincial cities revolted and the
mayor of the palace. Ummayad caliphate was abolished in
Andalusia. With this central authority
His inuence collapsed in the region.
over Hisham
II was such Both Al-Mansur and his sons
that in reality had transported thousands
al-Mansur of Berbers to Andalusia
ruled in all from North Africa to ght
but name in in their armies.
Cordoba.

79
Their loyalty was to the al-Mansur Sulayman however was not yet nished The Zirids were one of several Berber
dynasty and when this was gone old and he captured Cordoba in 1013. families that established their own power
rivalries between Arab and Berber soon Sacking the city its many riches were bases during the fall of the Ummayad
surfaced. In Andalusian society Arabs sent away or despoiled by the Berbers caliphate. Other Berber families took
were the landed nobility. Arab education and Hisham II was murdered. control of Carmona, Malaga, Mertola,
and their low opinion of the Berbers Although victorious Sulayman was Algeciras and Ronda.
understanding of Islam often resulted unable to control the Berber armies that
in the Berbers being discriminated raged across southeastern Spain, killing The Arabs maintained control of many
against. and looting as they pleased. They even areas, partly in provinces like Alpuente,
extorted land from Sulayman before he Calatrava and Toledo which had always
Following the collapse of central was nally assassinated in 1016. had a level of autonomy from Cordoba
authority a great grandson of Abd al- and others like Badajoz, Santarem
Rahman III, a popular caliph from the Following Sulaymans death a series of and Lisbon where civil administrators
previous century, deposed Hisham puppet rulers were installed before the who were successful under al-Mansur
II and proclaimed himself Caliph last, Hisham III, was nally expelled continued to govern efciently.
Muhammad II. from Cordoba in 1031.
These taifa kings squabbled with each

The Berber generals however chose yet THE BREAK-UP OF ANDALUSIA other over territorial disputes and the
another descendent of Abd al-Rahman The destruction of Cordoba as a instability that this caused eventually
III, Sulayman, as a rival caliph who kingdom ended an era, and there was resulted in the smaller principalities
enlisted the help of Christian Castile no one to succeed to authority in al- being absorbed by the larger ones.
in his ght and defeated Muhammad Andalus.
II in 1009. Muhammad II in turn ed By the middle of the eleventh century
to Toledo and enlisted the help of the At least thirty towns now had their own there were six larger states in Andalusia,
counts of Barcelona and Urgel. independent rulers, known as taifa they were Seville, Granada, Badajoz,
kings, the richest was Seville, ruled by Toledo, Valencia and Zaragoza.
Although he managed to defeat Arabs, but Granada was also powerful
Sulayman in 1010 Muhammad was and was ruled by the Zirids, who were If the Christian states had not nally
assassinated and replaced by Hisham Berbers. got their act together and begun the re-
II. conquest of Spain, Seville might have
80
81
emerged as a single kingdom holding of temporary alliances between This mini campaign is designed for
the rest as vassals - but thats another the Christian Spanish and Muslim generating battles and to provide a
story! Andalusian kingdoms, which resulted simple campaign mechanism to allow
in the exile or murder of many a king or players to play a linked series of
STRATEGIC WARFARE IN pretender to the throne. games.
ANDALUSIAN SPAIN
The aims of the Kings or Caliphs of Andalusia was so fractured, that most It should provide a context for any
Corboba in the late 10th and 11th of the taifa kingdoms were weak and tabletop games by determining where
century was not invasion, they had further divided by antagonisms within the battle is fought and with how many
no need of new territory because they their own factions. troops.
controlled Andalusia, and had inuence
over Muslims in North Africa and the However as the taifa kingdoms became The campaign is set in the principality
Mediterranean. more established and their kings more of Coimbra, near the west coast of
condent, they began to conquer their Andalusia in what is now modern
Al-Mansur plundered and laid waste neighbours and establish the large Portugal.
to his Christian neighbours in over Andalusian power blocks present
fty military actions, while Abd al- around a century after the demise of the The territories of Portugal, Toledo,
Malik continued his fathers tactics, but Ummayad caliphate. Badajoz and Lisbon border Coimbra.
neither man was a conqueror of territory It was Portugal that nally captured
per se. THE CAMPAIGN OF COIMBRA it in 1064. For the purposes of this

This does not mean that the kingdoms


that survived Cordoba were not
aggressive. Rather the various Christian
kingdoms continued to squabble
amongst themselves, and many taifa
kings would rather pay tribute and avoid
conict than engage in warfare.

Their objectives were limited by


reason. To keep an army was expensive,
and ghting a battle was a very risky
manoeuvre, because if you lost you
might lose everything including your
life.

Military strategy in this period was low


risk, involving raids, looting, pillaging
and extorting tribute. If this strategy
succeeded, the benets were wealth,
prestige and leverage over neighbouring
kingdoms.

The economy in Andalusia revolved


around cattle, so that owning a town
or fort, or proving that you could raid a
neighbouring region successfully, gave
you control over the local land and
more importantly the cattle owners that
used it.

There was generally a preference for


diplomacy, and considerable use of
espionage. The internal frictions between
the houses of the Christian nobility and
the Muslim families ensured that there
was plenty of intrigue in Spanish and
Andalusian courts.

This is best illustrated by the multitude


82
campaign the present rulers of Coimbra any of the bordering kingdoms, or the All initial deployments are done
are assumed to be Arabs. The campaign Vikings. If you wish the campaign can secretly. Following this all movement
map provided with this article illustrates be played with several players in which on the campaign map is open and
the various territories and should be case Coimbra will face an onslaught performed as per initiative for the
used to determine the movement of the from several possible directions. current campaign turn.
various armies.
The Coimbrian player must deploy the The objective of the Coimbrian player
Several possible time lines are available various villages and towns in Coimbria. is to protect his villages, towns and city.
depending on which forces you have at Before the game begins cut out the The objective of any raiding player is
your disposal and how many players appropriate counters from the previous to attack those locations, loot them and
you have interested in taking part. The page and deploy ve villages and three escape to their own border.
scenario can be set during the time towns on the campaign map. Note that
of Cordobas rule over Andalusia, or the city itself is already marked on the The campaign assumes that the
during the taifa period, which ended campaign map. Warhammer Ancient Battles system is
when the Afro-Berber Almoravids being used but other sets could easily
conquered Andalusia in 1086-1091. Each counter must be placed within the be substituted with a few appropriate
borders of Coimbra and must be placed amendments for rules such as campaign
If you go for the Viking option then a in an area of clear terrain. There must losses where relevant.
much earlier period is preferable for the be no more than two villages, towns or
sake of some semblance of historical cities in adjacent squares for each town CAMPAIGN RULES
accuracy. The only large scale Viking or village placed on the map. Initiative: Roll for initiative at the start
raid occurred during the ninth century. of each campaign turn by rolling 1D6.
The Combrian player must deploy his The Highest roll moves rst, followed
The player that represents Coimbra is at General and 25% of his force in his city. by the next highest and so on.
an initial disadvantage in the scenario, The remainder can be placed in any
but with time many more forces are square that contains a village or town Contact: When a force moves into a
available to him and each can be called provided each discrete force contains square containing an enemy force a
on during the course of the campaign. an ofcer. battle will be fought provided both
sides agree to ght.
The possible forces available are an The raiding players can deploy their
Arab army for Coimbra, Lisbon or troops in any square within their home Resolve the engagement as a wargame
Badajoz, a Berber army for Toledo and territories border, but is limited to one using the appropriate forces from the
a Christian army for Portugal. force of troops per general or ofcer Order of Battle.
present.
If you want to play the campaign during Troops in the same square as an enemy
the period when Cordoba still ruled over The Viking player has two options: force can only leave the square if they
Andalusia and a Cordoban army is to be you can force this player to initially have fought a battle in the previous
used this would be Arab and Cordoba deploy all of their troops in one square campaign turn.
would replace Toledo on the campaign on the coast (select this before any
map. other counters are deployed, possibly After two turns in a square without
indicating a natural landing point) a combat a battle must
If you want to play with a Viking raiding or you can simply allow be fought on the third
army then the campaign is assumed to them to adhere to the campaign turn you
be taking place during an earlier period. standard deployment can run but not forever!
Replace Toledo with Cordoba on the rules and land anywhere During this time of
Campaign map and play the other along the Campaign map course reinforcement
armies as indicated above. coastline. may have arrived for
either side.
CAMPAIGN SET-UP Use the appropriate
The campaign attempts to recreate the markers provided in a Combat Attacker/
punitive raiding style of downloadable PDF to Defender: If both sides
w a r f a r e indicate each sides forces. moved into a square
These markers can then be simultaneously then
used as each force is moved any combat is treated
prevalent in around the campaign map. If as a meeting
the region a force is amalgamated or engagement.
split of from an existing
One player represents group change the
Coimbra, the other markers currently in use.
player can choose
83
Otherwise the side that moved into the itll be in the centre of the board. Any force burdened with loot is
square and initiated any combat is the Roll 1D6 and on a 1 or 2 its on the left restricted to moving one square per
attacker in any subsequent battle. hand side, on a 4 or 5 its in the middle turn, regardless of the type of units
and on a 5 or 6 its on the right hand within the force.
Combat Winner/Loser: If a side loses side of the board. A force can move in any direction on the
any combat it must immediately retreat campaign map. Forwards, backwards,
to any adjacent square containing no If combat is to occur in a Town Square sideways or diagonally.
enemy forces. deployment is simultaneous unless one
side is defending in which case the There is no maximum for the number
If this is not possible the force must defending force may deploy second. of forces that can move into any given
retreat until they are in a suitable square. The Terrain should include three or four campaign map square.
Each unit in the losing force will suffer buildings.
the normal number of campaign losses Coimbrian Movement: The player
for each square they are forced to retreat If one side is defending itll be in their representing Coimbra can only move a
through. deployment zone otherwise itll be in force if it has spotted enemy troops or is
the centre of the board. Roll 1D6 on a based in the city and has received word
The side that wins a combat remains 4+ its on the left hand side of the board of an attack somewhere in Coimbra.
in possession of the disputed square otherwise its on the on the right hand
and can remove or destroy any loot as side. A force controlled by the Coimbra
appropriate. player discovers enemy troops in their
If combat is to occur in a City Square own square automatically. They can
Terrain: Use the appropriate terrain deployment is simultaneous if a meeting attempt to discover enemy troops in
generation rules with the following engagement is to occur. However if an adjacent square at the end of each
amendments. one side is defending they may choose campaign turn by rolling 1D6.
Contact in an open terrain square which side the attacker must arrive on
will result in standard terrain and and may deploy second. If there are 1 or 2 enemy units in the
simultaneous deployment for both adjacent square they are discovered
sides. General Movement Rules: An Infantry on a 6, if there are 3 to 5 units they are
or mixed force of infantry and cavalry discovered on a 4+, if there are 6 or
If combat is to occur in a Village Square can move two squares per turn. more units they are discovered on a 2+.
deployment is simultaneous. The
Terrain should include a small hamlet. Generals, ofcers or a cavalry only Troops controlled by the Coimbra player
If one side is defending the village will force can move three squares per turn. can also attempt to discover enemy
be in their deployment zone otherwise forces if a location within 3 squares has

84
been attacked this turn. nine loot. Once a village, town or city are permanently lost from the forces
has been looted it cannot provide any order of battle.
Again roll 1D6 at the end of the more loot.
campaign turn. If there are 3 to 5 units in The side that lost the combat will
the attacking force they are discovered Each unit in a force can transport one permanently lose 33% of all gures
on a 5+, if there are 6 or more units they loot, if it does it is burdened and its removed as casualties during the battle.
are discovered on a 3+. movement is effected as noted above. If Calculate the new orders of battle on a
a victorious force cannot carry all of its unit-by-unit basis and round down any
The player representing Coimbra should loot any excess is destroyed fractions.
roll 1D6 at the end of each campaign
turn for his General and troops deployed If a force with loot is defeated the victors For example if a unit of twenty infantry
in the city. Troops deployed within the can carry the loot from their location to lost six gures during the battle and
city can only move if the die roll is equal another location. their side lost the combat. Following
to or less than the number of locations the battle the unit now has a strength of
that have been attacked since the start Raiding forces must move back into eighteen gures.
of the campaign. their home territories to deposit any
loot. Note that only loot deposited in If a unit of twenty gures is completely
If an ofcer or leader moves to Coimbra their home territory counts towards any eliminated during a battle but their side
to warn the General that there has been victory total. won the combat they will return with a
an attack, roll 1D6, on a 2+ troops strength of fteen gures.
deployed in the city can be moved, Any loot picked up by the Coimbrian
otherwise the General ignores the player can be moved to another Village, Any unit of less then ve gures is
messenger. Town or City, even a previously looted permanently eliminated from their
one. This may increase the amount of forces order of battle; any excess gures
Loot: A raiding force that enters an loot available at a location beyond the can be re-distributed amongst other
undefended Village, town or city or normal limit. similar units before the start of the next
which defeats a defending force will battle.
gain loot. Campaign Losses: After each battle the
side that won the combat will receive Campaign Victory: The campaign
A village provides one loot, a town 75% of all gures removed as casualties game will end when the Coimbrian city
provides three loot, and a city provides during the battle. The remaining 25% has been sacked or after 12 campaign

85
These images were taken at a demo game arranged by James Morris and Rob Broom, kindly
hosted by the chaps at Foundry. Several of us headed up to Nottingham and were delighted by
what we saw. James had put a huge amount of effort into the game - it looked splendid!

86
turns have been played, whichever is An alternative is to allow each raiding 3 x Armoured Spear,
the sooner. force a specic number of points from 4 x Un-armoured Spear,
which to choose their force. The number 4 x Skirmish Bow,
The raiding player with the largest total of points available to the Coimbrian 5 x Skirmish Javelin
of loot deposited in their home territory player should be approximately double
will win unless the Coimbrian player the total available to each raiding Arab
has prevented their city from being player. 1 x General, 2 x Ofcers
looted, in which case they are declared
the winners. Each Order of Battle lists the basic 1 x Armoured Cavalry,
troop types available, feel free to use 1 x Un-armoured Cavalry,
ORDERS OF BATTLE this as a basis for each army, far more 2 x Cavalry Skirmishers,
The orders of battle given for each of detail is available in the appropriate
the possible participants are deliberately army lists contained within the new El 1 x Armoured Spear,
vague. Feel free to use the ratios of Cid supplement for example. 2 x Un-armoured Spear,
troop types as a basis for creating an 2 x Skirmish Bow,
appropriate army otherwise set an A general in the order of battle represents 3 x Skirmish Javelin
appropriate points limit that ts your a DBx or Warhammer general; an
gure collection and create your armies ofcer represents a DBx general with Berber
using the appropriate army list. 1D3 available for movement pips, or a 1 x General, 2 x Ofcers
noble in Warhammer. For purposes of
If using the number of units outlined the campaign these nobles may end up 1 x Armoured Cavalry,
below as the basis for each force the leading a force in battle. 1 x Un-armoured Cavalry,
number of gures assumed is scaled 3 x Light Cavalry Skirmishers,
for Warhammer units of around eight Coimbria
cavalry or ten to twenty infantry. This 1 x General, 5 x Ofcers 1 x Armoured Spear,
is only a rough guide and setting some 2 x Un-armoured Spear,
sort of points framework would be 2 x Armoured Cavalry, 2 x Skirmish Bow,
appropriate to even out the various 2 x Un-armoured Cavalry, 2 x Skirmish Javelin
sides. 4 x Light Cavalry Skirmishers,

87
Portuguese El Cid and the Reconquista, David
1 x General, 2 x Ofcers Nicolle, Osprey Publishing

2 x Armoured Cavalry, Granada: 1492, David Nicolle, Osprey


2 x Un-armoured Cavalry Publishing
1 x Light Cavalry Skirmishers
1 x Armoured Spear,
1 x Un-armoured Spear, The Moors in Spain, Stanley Lane-
2 x Skirmish Bow, Poole, Darf Limited
3 x Skirmish Javelin
The Medieval Spains, Bernard F. Reilly,
Viking Cambridge Press
1 x General, 2 x Ofcers
Moorish Spain, Richard Fletcher,
1 x Armoured Sword, Weidenfeld and Nicolson
2 x Armoured Sword
8 x Un-armoured Spear, Shades of the Alhambra, Raleigh
1 x Un-armoured Bow Trevelyan, Secker and Warburg

BIBLIOGRAPHY
Medieval Warfare Source Book:
Volume 1, David Nicolle, Arms and
Armour Press

Renaissance Armies: 1480-1650,


George Gush, Patrick Stephens
Limited

Warfare: The Middle Ages 768-


1487, Hooper and Bennett,
Cambridge Press

88
FIRST LOOKS
T h e Wa r g a m e s J o u r n a l R e v i e w s S e c t i o n

Operation Overlord - Normandy 1944


Rules for 3D battles set in the Second World War
Written by Massimo Torriani
Produced by AlzoZero & Italeri

I have been keeping an eye on these did. So the rules I felt must be aimed at Panzer Grenadiers as being temporarily
rules from Italy for a while now. One an older audience. If they were going aggregated to their 251s.
reason was well obviously (as those to pull it off then the rules had to have
who now know me will realise) it was something special. Anyway onto the rules themselves.
a new set of WWII rules and Im a They are platoon level 1:1 skirmish.
WWII rules junky! One thing I must get out the way is Presentation wise they are very good,
that they are translated from Italian. card cover with 50 grey scale internal
The other reason was, that here was a Obviously it is a professional translation pages, with a good play sheet added in.
MAJOR model company putting its job. The problem is that the professional They are well laid out with plenty of
name to a set of rules for use with its translator didnt wargame, or at least Photoshop treated photos.

models. Now in the world of WWII he/she didnt wargame in English.


this kind of event has happened rarely. One strange thing that did strike me
GHQ and a couple of others have done So be prepared to have a giggle at some is that there are no pictures of games
it, but possibly the best known has of the translation! or models, which considering they
been Battlefront with its Flames of War have Italeri behind them seemed
rules. Sort of reminded me of how a machine like an opportunity missed. Maybe I
translation of say a sci- book would am too used to GW and Battlefront
For Italeri to do so made me wonder. turn out. Again this is no problem so productions.
On the one hand they could be aimed long as you can get your head around
at youngsters, I was wondering what an the one or two odd phrases. Mechanics wise the rules are, to use my
Airx set would have been like when trusted and well used phrase solid.
I was busy making Matilda tanks at 7 There is a supplement in the pipeline Designed for playability and to be,
years of age and I shuddered. and I believe they have had an English clear and entertaining. The mechanics
wargamer helping out with the job this for movement, spotting and ring etc
But being a teacher I knew that model time, sort of a shame as I had come are all pretty standard.
making was probably way down the list to lovingly know my US lorries as
of things the average 7-10 year old now thin skinned (soft skinned) and my Spotting is dependent on what the unit

89
T h e Wa r g a m e s J o u r n a l R e v i e w s S e c t i o n
did the previous phase and is automatic Baptism of Fire, nor the feel and vehicle by either side the sequence gets played
at given ranges and under. rules of Disposable Heroes, or even the out. Now that is a bit long winded to
dependability of play of say Platoon explain but is very quick to play through.
Movement is at a xed rate and then Commander. But we are in for a treat as Long chains are very rare but it does
modied for terrain. Firing is a number his isnt all there is to them. encompass all sorts of opportunity re
of d10 dependent on weapon, roll over and tactical manoeuvre.
the minimum needed to hit, which The author has hit upon a mechanic,
is modied for distance, when the which everyone who has played it seems An example of how it reects tactics is
target was apparent (yes a negative to love, even if it is so they can use it say a section assaults an enemy section
modier for not being able to see target with their favourite rule set. The whole in a ruined house. They play an assault
at the start of your go, doesnt appear in turn structure mechanic is based around 2 card which enables them to re and
many rules) etc. each player having a set of cards. then move into combat. But the player
defending the house may be able to
Any hits are then rolled for effect on the However it is not just a case of ipping throw down a priority 1 card which
wound table, modied again and then a card to see who activates, or even lets them re before the assault group,
cross matched against a table which holding a set of action cards to play on which may have adverse effects. They
cross references the cover the target is units (which has been done in lots of may throw in a Move 1 card which
in. The results are dead, pinned or no sets as we know, and very often a which would see them slipping out the back
effect and are applied individually. people get jaded with as the realisation as the assault comes in. Vehicles work
that you cant string together an attack very well with the system as well.
Morale is tested after every x number of dawns).
a units gures is removed and a failure I cant really do the card system justice
means the unit is in panic. Suppression Each player gets a number of cards to to be honest, as the author says, the
happens naturally as pinned gures hold in their hand, 5-7 cards plus one rules are simple, and the cards do the
can only recover their next go. Pin for each unit which isnt in panic, these rest. You get enough to make sure that
enough gures and then make sure you get replenished each go, with the used most of the time you can start to do what
activate again before there next go and cards continually being reshufed into you plan to do. But the priority system
you can keep them pinned and therefore the pack. The cards can be played on means your plans can be severely
suppressed. Very similar to the Arc of a unit and are of various types, move, screwed by your opponent.
Fire rules in many respects. assault (shoot and move) suppressive
re, ambush and re. It adds a fog of war and means ambush
One nice touch is the ability to suppress and priority re occurs naturally with a
re at targets that are in line of site but But and here is the twist, they each built in random factor. They work far,
which because of the cover you cant have a priority number on them. The far better than I thought they would
ofcially acquire. So you can re at the lower the number the better priority. when I read the brief. Club members
infantry in the hedge row across from The players decide who activated the are already using them for other sets, the
you, but with a 5 on the effects table rst unit (by playing off against each most interesting one being with Flames
you are very unlikely to kill any. This is other with a card). The winner then gets of War at company level, activating
a neat mechanism. to activate a unit by playing a card on it platoons.
and declaring what they are doing (say
The vehicle rules follow the same a move card on an infantry section to The rules can be bought without the box
pattern and again are solid; they are move across the road). set of 20mm plastics and cost around
quite generic with regard to armour 12 with the two sets of cards, which is
type and gun type. This speeds things The priority number can be from 1-6, very reasonable. May not be everyones
up but may irk some people. I do believe lets say it is a 4. Now the opposing cup of tea but we are nding them very
however an armour supplement is due player could just let them do it, in which refreshing to play, a simple no frills rule
out which gives the different vehicles case the section moves across the road mechanism with a BIG initiative twist
more character and stats. and the other player now gets to activate one to try out at least!
a unit that hasnt been that turn.
So if this was all there was to the rules Rich Jones
Id say they were a solid but pretty However, the opposing player could
bland set of rules. To be honest if this play say an ambush 3 card and open up Supplier Info:
was the case I would have to say that with a LMG as the section crosses the Take a look in most good model shops
this is what I expected from the rules, road. The original player may be able to for the boxed set. Chances are you will
which usually come in a box set with play a re card with a priority of 1 or 2 nd it easily available and some shops
enough troops to start playing with. to try and pin the LMG down before it are even discounting the price now.
decimates his section in the open on the
They have neither the depth of say road. When a priority 1 card is played

90
T h e Wa r g a m e s J o u r n a l R e v i e w s S e c t i o n
Battle of the Five Armies
Rules and miniatures for recreating battles in Middle Earth
Games Workshop
I have been looking forward to this eventually going to end up allowing If your idea of plastic soldiers still lies
Battle in a Box game from GW since cheesy play were ironed out in the with an old fashioned box of soft plastic
the rumours about it started the rounds various issues of the Warmaster gures you are about to be shocked.
on the Warmaster list. For those people magazine. These have now been GW has probably led the way with their
not familiar with the subject the action collated, tightened up and explained in 28mm hard plastic gures and they have
revolves around the climatic battle near detail in the BoFA rule book. maintained this standard far better than
the end of JRR Tolkiens The Hobbit. I thought they would. Being plastic of
You even get a template to help avoid course they are cheaper and this means
The good thing design wise is that the those ank charge issues which are to you get more for your money.
book is somewhat scarce on actual be honest, not an issue any more. There
detail of the battle itself. This leaves the is also less magic items to worry about The box contains all the units and
players with not having to follow any and again this avoids a few niggly bits command stands you need to play the
real preconceived sequence of events. no Orb of Majesty super moves. So Battle using the scenario in the book.
they are building on a well tried and This equates to two approx 1,000 point
The mechanics of the game are played system which is a good start. forces if we were talking Warmaster
Warmaster, one of the few GW games core forces. This did make me slightly
to gain widespread acceptance from the The box costs 50 British pounds so concerned as 1,000 point battles are not
historical gaming fraternity. is it worth it? The gures (and there the most exciting games in the world,
are over 700 of them already in strips most people played at least 2,000 point
Warmaster is used throughout many a to push into the modied Warmaster battles. But the situation is saved by the
club for ancients and medieval games plastic 20mm x 40mm stands) are hard quality of the scenario.
with many players already familiar plastic and are the most detailed 10mm
with the mechanics. The aspects of the plastics I have ever seen. The Battle scenario is obviously geared
original Warmaster rules which were towards people playing the game at

91
91
T h e Wa r g a m e s J o u r n a l R e v i e w s S e c t i o n
home it only needs a 5 x 3 foot table the game down. Magic and magic items of Middle Earth.
which should t on most peoples dining are present but not overbearing.
table who are likely to be interested in Then there are the limited edition
the game, if you get my drift. The big debate for Tolkien ophiles blister packs which are metal gures.
will be that the book mentions no These are going to be very popular as
The lack of quantity in the forces needed magic apart from a small allusion to alternative units for normal Warmaster
is compensated for in the design. You a spell from Gandalf. So the magic is games. Smaug the dragon is a joy to
get the scenery you need, a split hill fairly low key shooty and confusion behold (but not to put together mind
(which is very nice indeed and destined type spells with the black swarm of bats you) and will feature in many a goblin
for many a game), the river with ford being summoned by magic. The magic army I suspect.
and ooded area in front of Thorins items follow the same line defensive
gate, a little gate and some ruins for the or offensive helps rather than super All in all it is a great value box, as a
town of Dale. objects. stand alone game I can see it being very
popular. As an introduction to warmaster
The Evil side has an ambush group to All is presented in the normal GW high it is also very good. This is a pertinent
cause havoc to the Good forces and standard and format and will make many fact when you consider that Warmaster
then there are the Eagles and Beorn to a Tolkien-hungry family (no new lm Ancients comes out very soon. Get
keep things interesting. The battle plays linked game for a while) very happy. those people hooked into Warmaster
well never going to be the longest and then they will spread to historical
game but this is not the idea up and But it doesnt end there, the box is like games or larger Warmaster games.
down in an evening, back in the box a Christmas stocking for Warmaster
before a bit of supper! players, from the alternative gs and The only thing I have against it is that
command bases to the 10mm terrain it I REALLY need another set to get the
Having said that it seems that the makes it an alluring product even if you other half of the hill!!
scenario will not end up being a forgone never play the scenario.
conclusion as there are enough random Rich Jones
variables to make sure it doesnt. Added to this are the advanced game
rules which basically push the game Supplier Info:
The army stats will be very familiar to towards normal Warmaster encounters, www.games-workshop.co.uk is a good
Warmaster players with units having suggesting larger games and more troop starting point.
special abilities but not too many to bog types to play big battles over the lands

Ardennes 1944-45
Battle in Focus Book Series from Brasseys UK
Author - Mark Connell
Im an addict for WWII books and when was a foolhardy exercise but it had surprise
the chance to look at this book came up I on its side and for some days the fate of
grabbed it. The Ardennes is a fascinating the war in Europe was in the hands of the
topic and one that really does capture the commanders and men of a few American
imagination, inspires the what if scenario divisions and some supporting British
to run rampant in your mind. forces.

I own quite a few books on the subject but The Germans got within a few miles of
this new book promised much by way of their rst objective - the River Meuse - but,
expanding upon what I already knew. So by then, their own shortcomings had been
here is my initial take on it: well written, found out and the Allies had regrouped. This
factually strong, superb black and white book provides an account of the uctuating
pictures, very poor maps, badly laid out, no fortunes of the combatants and the role in But I have to admit to feeling that it has
diagrams and a poor front cover image. the action of the leading generals, including all been said and done before and done
Eisenhower, Patton, Montgomery, Model, better. With a price tag of 10.49 I have
Have a read of the book synopsis on Dietrich and von Rundstedt ... to personally say that Id spend the money
Amazon.co.uk: elsewhere.
One of the better sections of this book is the
In December 1944, Adolf Hitler embarked look at the commanding ofcers that took Other details:
on an audacious counter-offensive that was part in the conict. I always like to try and 128 pages
intended to drive back the all-conquering get a good grip on the leaders of a battle ISBN Number: 1857533232
Allied forces that had caused Germany to and so this book was of use to me from this
retreat from Normandy to its own borders. It perspective. Steve Ord
92
T h e Wa r g a m e s J o u r n a l R e v i e w s S e c t i o n
T-34/76 Model 1941
A pre-painted 1/72nd scale model tank
Dragon Models - 9.99
Have you ever bought a Wargames staggering 35,119 T-34/76 tanks were
model, gure or vehicle which is pre- manufactured. This tank was to go through the war
painted and wondered if you were and dent the German Army. It
cheating? I know it sounds a crazy was eventually produced
thing to ask, but every time I buy in six main variants, all
a Dragon Models pre-painted operated by a four man
tank I do feel a tinge of guilt. crew and armed with
76.2mm gun and 2/3
The good news is that it doesnt machine guns. The
last very long! I just love models are:
these vehicles and it was after
a visit to a nearby Modelzone A (model 1940)
toy shop that I encountered the B (model 1941)
model that you see before you. C (model 1942)
As it says this is a 1941 T-34/76 D (model 1943)
(Tridsatchedverka) medium E (model 1943)
class Russian tank. F (model 1943).

There are several avours of this vehicle So we come back to this model. It is
on offer but I was quite taken by the Just to give you an idea, this is what the robustly manufactured and as with all
snow effect camouage and ended up minds of the time had to say: Dragon models it has been superbly
grabbing 45 of the little blighters. Wed painted and weathered. I love the tones
be chatting about a snow game for the Very worrying; Colonel- achieved with this model and the way
January Issue of Wargames Journal and General Heinz Guderian, Commander that the greens and whites have been
as with all things I gured I could save of Second Panzer Army. meshed together.
us some time by just nabbing a bunch
ready painted. We had nothing comparable; Im sure most competent painters could
Major-General F.W. Mellenthin, Chief achieve the same or even better results,
So what can we say about the actual of Staff of XLVIII Panzer Corps. but its a time to money ratio: and for
historical variant of this tank before I me this job just isnt worth ghting.
discuss the model? Well the T-34 was The nest tank in the world;
one of - if not THE - most inuential Field-Marshal Ewald von Kleist, First All that is left for me to do is customise
tank design of World War 2. Panzer Army. the vehicles so that they arent all the
same and away I go. I have 15 units of
When it was rst introduced into This tank (T-34) adversely 3 x T34s to throw into combat against
combat in the summer of 1941, it was affected the my snow camouaged Tiger Is.
a revolutionary leap forward for the morale
Russians and indeed seriously worried Id heartily recommend
the German head honchos. this vehicle to any
20mm collector
Its repower, of WWII
armour protection vehicles and
and speed/mobility were whilst Im not
superior to that of any advocating
other medium tank of that anyone go
the period. as crazy as me
and get 45 of
But ignoring all of this, them, I do have
it was the almost unending to say that en masse
supply of the tank, offered up they look fantastic.
by simplistic manufacturing processes of the German infantry, General G.
that made the T34/76 a formidable Blumentritt. Stephen Rhodes
machine. Between 1940 and 1944 a
93
T h e Wa r g a m e s J o u r n a l R e v i e w s S e c t i o n
UK Infantry Tank MK. IV
Churchill Mk.VII
A pre-painted 1/72nd scale model tank
Forces of Valor - 9.99
The Churchill MK. VII tank is a brute they got in the way.
of a machine. It has always reminded
me of a WWI tank (a cumbersome slab But trust us; it does
of metal) and when I rst started to play come with
20mm scale WWII Wargames I tended t w o
to avoid using this particular tank.

It never really did anything for me and


left me a little cold. I kinf of went
for vehicles like the Panzer IV or
Sherman, better looking vehicles.
Which I guess is a little short sighted
of me.

So it was with amusement that I agreed


to do this review for Wargames Journal aerials! appearance
of the new Force of Valor 1/72nd scale towards the
Churchill MK. VII. This is a pre-painted The Churchill MK. VII is an end of 1943, and it still
tank from FoV and is designated as interesting vehicle. It can perhaps be amuses me to think that this vehicle
being in combat in Normandy during better understood if you consume the went on to ght in the Korean War.
1944. Well who are we to argue? following information:
Construction wise the vehicle is solid
Im impressed with the quality of this Armament: 75 mm Gun, MG 7.62 and should take a bit of a battering, so
mm perfect for wargaming. All in all this is
vehicle and for its price tag; you just
Crew: 5
cant go wrong with something that Armour (max.): 16 - 102 mm a lovely pre-painted model tank. Im
you get change out of 10. The paint Speed (max.): 20 km/hr not sure it has changed my mind about
scheme for the vehicle is simple, yet Dimensions: 7.44 x 2.43 x 3.45 m wargaming with this particular tank but
very effective. Weight: 40.64 ton it has prompted me to give it a go. After
all, this tank played a big part in the
The overall vehicle is an olive green Now unless Im mistaken Allied plans during WWII.
colour - very drab - and over this in parts the MK. VII
there is a dusting of silver, brown and made its
various other dry-brushing styles. On
the sides of the vehicle is a personalised
vehicle marking Chorley and this adds
a nice touch to the model.

The tracks rotate and


the turret moves,
both of which are
nice features
to have. The
commander
gure is simple
and hes out of the
turret looking through his
binoculars, and on the turret
are two metal aerials.

We actually cut the aerials off in the


image we used on this review page as
94
T h e Wa r g a m e s J o u r n a l R e v i e w s S e c t i o n
Yorktown Class Type VII U-Boats
Aircraft Carriers A Roger Chesnaeu - Chatham Publishing - 14.99 - ISBN: 1-86176-238-0

Roger Chesnaeu This is the fourth book in the Shipcraft Like all books in this series there are
Series and like other books in this series extensive sections on the available model
Chatham Publishing it starts with a section on the design and products including kits, accessory packs
14.99 - ISBN: 1-86176-220-8 history of the Type VII U-Boats. There is a and gures. There are tables showing
table dealing with the main specications what is available by model company along
of the ve main variants along with a with reviews of each listed product. The
This is the third book in the Shipcraft description of each. This is complemented reviews dont hold back and if you were
Series and is aimed at enthusiasts by a full list of hull numbers by variant. looking to build a specic U-Boat, you
and modellers alike. The book starts would be foolish not to look here rst to
by going through the design of the There were 755 Type VII U-Boats built check what you were buying.
Yorktown Class carriers and there is a so the careers section is extremely brief
which, given the success of these U-Boats, Praise for this book has to be reserved,
neat table giving the vital statistics of
was very disappointing. The appearance unquestionably for the Modelmakers
the 10 variants. This is followed by section is also brief and while there are two Showcase. The images and models
a brief career history of the various pages devoted to the last Type VII U-Boat, are stunningly built, presented and
carriers. The information is simply a U 995, this consists of less than 150 words photographed. The detail in the 1:32 scale
scene setter. but is saved by some good photography. U 564 Conning Tower by Ian Ruscoe is
worthy of special mention.
The plans shown are in two scales, 1:200
Towards the end of the book is a section
and 1:350. The complete builders plans for Yet the work and detail that has gone into
dealing with the appearance of each of the Type VIIC are detailed but the scale that pales when compared to the 1:125
the carriers. It includes a description of is too small to really make an impact. It scale Type VII diorama by Mario Grima.
the colour schemes used on each carrier. would have been better, given the detail, This is unquestionably work of the highest
This is backed up by a centrefold section to have used fold out pages allowing for a and most intricate order and elevates model
showing the main colour schemes for much larger diagram. making from a hobby to an art form.
each carrier. Each of the colour schemes
The centre pages showing a number of At 64 pages, this is a very good book.
has a description of which colours to use the U-Boats in colour, is based around a If you are looking for background and
but given that it can often be difcult to small number of specic boats. As well information on the Type VII U-Boat then
compare different paints, a simple table as showing the correct colour schemes for this is not the book for you. However, if
showing a selection of paints from the the boats listed, the insignia for each boat you are looking for good background
major vendors would have been nice. are listed. This is not an exhaustive list of information and solid modelling assistance,
insignia and perhaps a little more effort then a price tag of 14.99 makes this well
to create a few extra pages showing a worth the money.
That said, having often struggled to turn
complete list of insignia would have made
the black and white diagrams that come this a more complete reference. Ian Murphy
with model kits into a quality painting
of a model, these colour schemes are The appearance section also contains section with an associated table. These
very useful. There are plans of each of some detailed information on the three packs are also reviewed in detail.
the carriers at 1:700 scale which support carriers. For Yorktown, there is a list
the colour schemes. of the Air Groups that were embarked This section is followed by a superb
during World War II. The Enterprise Modelmakers Showcase with some
has much more information including stunning photography of the models.
two separate tables cover rets and Air Most of the models have been built
Groups. There is much less information from the model kits listed although not
on the Hornet and the book would every model kit appeared to be featured.
have beneted from a consistent and The quality of the models provides a
coherent display of tables covering all series target for any modeller to aspire
three carriers. to. Most of the models have been
adapted in some way from the kit used
The real goal of this book is to provide and there are notes accompanying the
the military modeller and naval photographs which talk about what has
wargamer with a reference book for been done.
building accurate models. The rst
section that will appeal to this market At 64 pages, this is an interesting book
is a comprehensive overview of all aimed at a very specic market. If you
the Yorktown Class model kits on the are looking to build a Yorktown Class
market. Each kit is reviewed and a table carrier, a price tag of 14.99 makes this
showing all the kits is provided. In this well worth the money.
section, there is also an Accessory Pack Ian Murphy
95
T h e Wa r g a m e s J o u r n a l R e v i e w s S e c t i o n
The Mines of Moria Boxed Set
Games Workshop
The latest boxed set of miniatures and rule from Games
Workshop for use with its Lord of the Rings wargames
Ive enjoyed watching the Lord of The scenery looks a little lost, but once to ick through and plunder for titbits
the Rings (LOTR) movies over and I had it all glued together and ready to of information on playing the game.
over again it has to be said and I am roll my mind started to wander over
a relative newcomer to the GW game ways of putting the free standing plastic As to the plastics; well the Moria
of the same name. I started playing in columns and door to good use. Balins Goblins look like the same plastics as
January of this year and have become tomb is a nice piece and can be used I got inside my The Fellowship of the
almost addicted to the fantasy side of to enhance a game. I especially like Ring Strategy Battle Game boxed set,
gaming. the inscription on it (Im guessing it is and Im informed by a colleague that
accurate!) and I have to say that part of they look just like the plastics inside the
When I was handed the latest boxed the movie has always inspired me. Warriors of Middle-Earth set as well.
set of GW to review it was like letting
someone with a sugar fetish loose Interestingly for me (being a designer) What is different is the new Cave Troll
in a sweet shop. Having shamefully the two books appealed. The Mines in plastic and while I personally dont
embarrassed myself over a childish of Moria A4 book is what you would think it is as nice as the metal miniature,
fascination of the LOTR game I think it expect from GW; great design and the handiness of a plastic kit appeals.
is time to move on to the subject of this superb use of colour; a very nice piece The new Fellowship gures are very
article: a review of the Mines of Moria of work. The smaller Rules Manual is nicely done and the Sam Gangee gure
boxed set. a departure in size and is A5 in size, comes with a frying pan, a nice touch!
which Ive personally not seen from
As I write this piece Im conscious of GW before. I know 40 isnt a throw away amount
the fact that GW comes in for some of money but this is a nice box of
stick over its pricing. I dont have any The A5 size works and I found it nice and goodies and if you are into LOTR then
issue with it; I have other hobbies that neat to use, taking up a smaller amount Id call it a worthy investment.
cost me much more, and Ill get this out of my playing area and relatively easy Stephen Rhodes
of the way now. But the new boxed set
does cost 40 and I know from chats
with other people that this is deemed a
lot of money for what you get.

So what do you get? Well the answer is


best served with a picture cue image:

24 x Moria Goblins
9 x Fellowship gures
1 x Cave Troll
8 x Stone pillars
1 x Large Door
1 x Balins Tomb
Scatter plastic battleeld debris!
Rulebook, Guide to gaming Moria
Dice, and Range Rulers

All in all a good batch of product. The


plastics are, as ever with GW, of a good
quality and assembly couldnt be easier.
The Goblins are an almost instant
assembly and the Fellowship isnt
exactly a modelling challenge. Even the
Cave Troll goes together smoothly and
is quite a menacing chap.

96 www.games-workshop.co.uk
One of the forgotten battles of English history is Stamford Bridge - the
last major battle fought between the Vikings and the Saxons. But
when you remember that it was the precursor to a much more famous
event on the 14th October 1066 The Battle of Hastings - it is perhaps
understandable it gets forgotten!
THE HISTORICAL BATTLE OF He was eventually killed not through precursor to a more
STAMFORD BRIDGE skilful combat but from a spear thrust famous arrow
Condent following their victory at from underneath the bridge that killed strike later in the
Fulford Gate the Vikings were to be him with a wound to the groin. year, was now to
found sunning themselves on the banks play its part and
of the River Derwent with many out of The following is an abridged version of Harald was
their armour. several of the contemporary accounts dealt a mortal
of the Battle: wound when
Suddenly the English army appeared an arrow
on the horizon. The Saxons had been The English began by making a fast, pierced his
marching hard for ve days and caught probing assault over the bridge. They throat.
the invaders completely off guard. quickly expanded into their battle
Worse was to follow for the Vikings as formation but the Vikings had managed Losing heart the Vikings began to
the bridge over the Derwent had been to form a Shieldwall and succeeded in retreat around their battle standard
left unguarded. checking the initial assault. Land-Ravager, which Harolds
estranged Brother Tostig had taken up.
The English headed straight for the Unexpectedly the Vikings burst out Both armies paused to re-organise their
crossing and Harald, needing time to of their formation and attacked the respective Shieldwalls and there was a
prepare for battle sent a small group of English by trying to push them from pause in the ghting.
Vikings to hold the Saxons at bay. At the eld. This gave the English a
one point a single Viking warrior held chance to attack the Norse anks and The English King, Harold Godwinsson,
the bridge, killing all who approached. as spears and arrows rained down upon offered his brother and the Vikings
the Viking warriors their ranks began to terms, but this was refused. The Vikings
appreciably thin out. claiming that they would rather fall,
one across the other, than accept quarter
The enraged Viking King Harald from the English. With that the Vikings
Sigurdsson ran out in front of raised a huge war cry and the battle
his men hewing with both began again.
hands with the battle
turning the Viking Viking reinforcements clad in armour
way the confused arrived from the ships at Riccall, led
English army was by Eystein Orri who took the Viking
now close to routing. standard from Tostig. This stage of the
However fate, in a battle is known as Orris storm and was
97
a erce clash between both sides. Orris army into the sea. and the fyrd have been levied for only a
men were exhausted from their long run short time, after which they will return
and many fell from sheer fatigue. With You have sent messengers ahead of you home.
the English rmly in control the battle to raise the select and greater fyrd, so
drew to its bloody conclusion. that by the time you reach Yorkshire THE NORSE BRIEFING
you will have an army. You have also You are Harald Sigurdsson, King of
When the killing was nally over, Harold mounted as many of your men as Norway, and by Norse law you also
gave quarter to the few remaining possible in order to march faster and claim the kingship of England, but
Viking warriors and the Viking survivors surprise the enemy. Harold Godwinson has usurped the
returned home in a mere 24 of the 300 English throne. The acquisition of
ships in which they had arrived. You have reached Tadcaster on Sunday England will bring great wealth and
the 24th, and have discovered that honour to your lineage, while the tales
THE SAXON BRIEFING Morcar and Edwin were defeated at of erce battles overseas will bring you
You are Harold Godwinson, the lawful Fulford Gate on the 20th, and that York glory and make you a legend.
king of England, but you have not been surrendered to the Norse. You have
on the throne for long, and there are discovered that the Norse eet is at You have therefore decided to invade
other claimants for the kingship. Duke Riccall on the River Ouse and that Harald England with 300 ships and 9,000
William of Normandy and King Harald has agreed to meet representatives from men, despite the fact that King Sweyn
of Norway are the most immediate but the town of York at Stamford Bridge on Estrithsson of Denmark and Duke
King Sweyn Estrithsson of Denmark the River Derwent tomorrow to deliver William of Normandy also claim the
also claims falsely that the throne of to him 100 hostages. throne. You have the assistance of
England rightly belongs to him. Harolds brother Tostig, who assures
You quickly order your men to guard the you that he can gain the allegiance and
You fear betrayal by your own people, exits from Tadcaster, and all strategic loyalty of the Saxon thegns once you
because your brother Earl Tostig ghts points on the way to York to prevent have defeated Harold.
with the Norse and you fear invasion Harald from discovering your presence
in both the North and South of your in the area. You sailed with fast winds, and
kingdom. witnessed good omens on the open
While in Tadcaster y o u sea. There was a sighting of a Saxon
It is Tuesday, the 19th September decided that because t h e ship, and scouts later informed you that
1066, and you have just had word from Norse are probably there is a eet at Ulleskil on the River
messengers that the Norsemen have expecting this to be Wharfe.
landed. Led by Harald Sigurdsson, they a peaceful meeting of
attacked and burned Scarborough four negotiation, they will be You landed at Riccall on the Ouse, and
days ago. You realised immediately that relaxed and unwary. They marched inland,
it is an invasion. You also know that might not come in complete where you
Duke William has been assembling an battle array, and deploy attacked
invasion eet, but the weather has not without a thought a n d
been right for it to set sail. for ghting. In the burned
early hours of the
The Norse army will have to contend morning of the 25th
with Earl Morcar of Northumbria and September you have
Earl Edwin of Mercia, but you have already marched
a feeling these earls will not be able the 10 miles to York
to defeat the invaders themselves. and settled matters
You also reckon that William will not in the city.
be ready to invade until mid October
because you have heard a rumour that You have travelled
part of his eet was destroyed on the another seven miles
12th September. to Helmsley Gate,
just out of sight of
On Wednesday, the 20th September Stamford Bridge where you can see the
you set out for Yorkshire with 6,000 Norse assembling.
men, comprising your elite troops, the
Huscarls, and as many volunteers as You are aware that you must bring
you could muster. You have decided Harald Sigurdsson to battle and defeat
to ght Harald, and deal with William him, because you cannot afford to
when he becomes a denite threat. If spend the next few weeks pursuing
King Harald is unlucky Morcar and him around Yorkshire. The danger of
Edwin will have already chased his an invasion by Duke William is great,
98
99
Scarborough on the 15th September. in high spirits and posted scouts in sides have the objective of breaking
You have heard that the Saxons sent the land around your camp. There are their opponents army; subtle stuff this
messengers to seek out Harold, but enough supplies on the boats and forage Viking warfare you know!
London is 200 miles away, and you do in the countryside to keep your men
not expect him to reach you for some well fed for the next few days. Unprepared Norse Warriors: The Norse
time. at Stamford Bridge had little or no
On the 25th, you marched with two armour available due to the surprise
Of more immediate concern are Earl thirds of your army to Stamford Bridge, arrival of the Saxons.
Morcar of Northumbria and Earl Edwin leaving the rest with one of your most
of Mercia, both efcient governors, trusted jarls, Eystein Orre, to guard At the start of the game roll 1D6 for
competent leaders, and loyal to Harold. the eet. Many of your men have not each initial Viking unit, reduce the
They mustered an army quickly, and bothered to wear armour, because units nominal saving throw by 1 if they
marched to ght you on the 20th the day is hot and you do not expect roll a 1, 2 or 3 on the dice.
September at Fulford Gate on the trouble. Your army is spread out and
coast. relaxed, and has camped on both sides Note that this rule does not apply to
of the Derwent. any Viking reinforcements that arrive
The Saxons charged your battle line from Riccall as these troops wore full
like a wave in a storm and threatened to Suddenly you see an army approaching armour.
overwhelm it, but the Shieldwall held. from Helmsley Gate on the road to
Your huscarls and bondir fought back, York, Tostig tells you that somehow Defending Stamford: If
trapping the centre of the Saxon army Harold must have force-marched from Harald puts Ulfedhnar or
in marshy ground, killing one thousand London and that you must retreat as Huscarls in the village, test
men, while the rest of the Saxons broke quickly as possible. You reckon that if against their Leadership.
and ed. you do Harold will close on your ank, If the unit fails it must
and that he might have sent a force to leave the village
Next you marched on York; the Kexby to block any retreat to Riccall. because it is
representatives of the city surrendered cowardly not to
it to you and agreed to provide you with You have come to England to defeat meet your opponent
100 important hostages. In return you Harold and claim the throne, not run in open battle!
agreed to leave York and not despoil away, but realise that you can choose
it and arranged a meeting at Stamford your own ground on which to ght. The River Derwent:
Bridge on the River Derwent for the The Derwent can only
25th September. SCENARIO SPECIAL RULES be crossed at the Bridge
Game Length and Objectives: The or the Ford.
You returned to Riccall with your army game will last for six turns and both
100
Battle Flats: Harald formed up his army Eysteins force arrives on a random The number of Saxons slain by the
on level, slightly marshy ground that turn. Roll 1D6 at the start of the game. mighty Norse warrior before he is sent
was to become known as Battle Flats. If a 6 is rolled the reinforcements arrive to Valhalla will determine the number
In some accounts there is also a ridge at the start of turn 2, if a 1 is rolled they of Haralds units that can start the game
mentioned in the same area that for the arrive at the start of turn 4. Any other deployed. Each warrior that is slain is
purposes of this scenario it is ignored. result means that they will arrive at the permanently removed from the game
beginning of turn 3. The units arrive on and is not returned to their parent unit.
All Movement statistics on the Riccall the Norse table edge on the road from
side of the Derwent are reduced by 1. Riccall. If the champion kills ve or more Saxons
Note that this does not affect rout and then King Haralds entire force can be
pursuit movement. Defending the Bridge: A single Norse deployed for battle. If he kills less then
champion is defending the Bridge ve Harald can only deploy half of the
Send for Reinforcements: At the start of challenging all comers for passage to units and characters listed in the Norse
the battle King Harald sent a messenger the other side. The WAB statistics for order of battle. Once the champion has
to Eystein Orre, ordering him to the Champion can be found at the end killed ve Saxons it is assumed that
bring reinforcements from the eet at of this article. some spearmen have rowed across the
Riccall. river and dispatched the valiant warrior
Before the start of the game This Norse with a cowardly thrust from below the
Eysteins force ran in full armour all warrior must be bested in combat. bridge.
the way to Stamford Bridge and his
warriors arrived exhausted. The time taken by the Saxons to defeat Deploying for Battle: Once the Norse
the Norse champion will determine how player has determined how many units
To simulate this each unit listed as part the Norse troops will deploy their army he may deploy these are placed in the
of Eysteins force in the Norse order of in readiness for the Saxon onslaught. Norse deployment area indicated on the
battle must check before the start of the map.
movement phase for fatigue on each Select a Norse and a Saxon warrior
turn following their arrival. Roll 1D6 gure from an appropriate unit and Place any remaining Norse units one
for each unit. If a 1 or 2 is rolled mark place them in contact on the bridge. behind the other with the leading unit
the unit as fatigued. Resolve their combat as per the rules behind the Viking line and with the
for challenges in Warhammer Ancient resulting column formed along the
A unit suffering from fatigue will suffer Battles. If the Saxon warrior is killed road to Riccall. This may require units
a -1 penalty when calculating any replace him with another gure from to move on from off table if there is
combat resolution. Note that a unit can the same or a different unit and resolve insufcient room to deploy the unit at
only become fatigued once but it will another challenge. the start of the game.
remain fatigued until the end of the
game. The WAB statistics for the Challenger Once all of the Vikings are on the table
can be found at the end of this article. the Saxon units are deployed in the

101
Saxon deployment area indicated on value for any Fear test. See page 52 of Dont forget to Right-Click the link to
the map. the WAB rulebook for full Fear rules. give you the Save Target As option on
Windows-based computers:
ORDER OF BATTLE Huscarl Hatred
The order of battle is an attempt to reect If the Army General is killed the Saxon Brieng
the various units present at Stamford Huscarls are affected by Hatred for the Norse Brieng
Bridge whilst providing an interesting rest of the game. See page 52 of the Scenario Special Rules
game. Some artistic license has been WAB rulebook for full Hatred rules. Warhammer Ancient Battles Special
used with the presence of a Viking Rules
Ulfedhnar unit, but what the heck the Shieldwall
games a playtest for ShieldWall. If you If the unit does not move and has not The following list will give the numbers
prefer just swap them for another unit lost a round of combat it may form of gures required to play the game:
of Hirdmen. a Shieldwall. When in a Shieldwall
formation all attacks against the unit
The Saxon force is around 2,000 from the front are at 1 to hit (in combat THE SAXON ORDER OF
points and the Norse, including and from missile re). BATTLE
reinforcements, is a few hundred points Harold Godwinson, King of
more. The choice of units has hopefully Different Weapons England
allowed us to maintain a degree of The unit can have a mixture of weapon Aedwulf - Army Standard Bearer,
historical accuracy whilst providing a types. The normal rules for each type Ealdorman
playable game that can be completed in of weapon apply as normal. If different Osberne - Cousin of Leofwine
an evening. armour saves apply due to the mixed Godwinson, Ealdorman
weapons use the armour save of the Sigbert - Raiser of the Fyrd,
The presence of a Saxon unit in the majority of the gures in the front rank Ealdorman
Viking order of battle represents Tostigs during combat and the majority of
personal retainers and household. gures in the unit during missile re. 1 unit of Huscarls (20)
3 units of Thegns (3 x 20)
Refer to the scenario map for the table Combined Units 3 units of Ceorls (3 x 20)
layout and deployment areas for each Before any units are deployed units 1 unit Gebur Javelins (10)
side. We would recommend that the with this ability in an army may split 1 unit of Gebur Slings (10)
game be played using at least a 6 by up the initial units and mix the different
4 table. types of gure together See page 22 of THE NORSE ORDER OF
the Shieldwall rulebook for full rules. BATTLE
SOME WARHAMMER ANCIENT Harald Sigurdsson, King of
BATTLES SPECIAL RULES Bibliography Norway
For a full list of the special rules used Shieldwall, is a super supplement for Olaf Haraldsson - Army Standard
in this scenario check out the relevant the Warhammer Ancient Battles ruleset Bearer (Land-Ravager), Son of
PDF download. The following are and well worth a read Harald
examples of the new rules introduced Tostig Godwinson, Brother of
in ShieldWall. Hastings 1066, Osprey Publishing Harold Godwinson

Land Ravager DOWNLOADS 1 unit of Ulfhednar (16)


The famous raven banner causes any The following les are PDFs that 2 units of Hirdmen (2 x 19, 1
enemy unit within 4 to re-roll any contain the key elements of this Berserker)
successful break test once. If captured scenario: Orbats for both armies and 1 unit of Bondi (1 x 20)
any Viking unit within 4 must re-roll Special/Scenario rules. 1 unit of Saxon Thegns (1 x 20)
any successful break test once. 2 units of Thralls (2 x 10)
Simply click on the document you want Eyestein Orre Captain of the
Fury of the Norsemen to view or download and you will be Fleet
These units cause Fear in any unit that taken to the Wargames Journal web 1 unit of Hirdmen (19, 1
has an unmodied leadership value of 7 site. Berserker)
or less. The unit should use its modied 2 units of Bondi (2 x 20)

Unit Name # M WS BS S T W I A Ld Sv Unit Name # M WS BS S T W I A Ld Sv


Champion 1 4 4 3 4 4 2 4 1 8 5+ Challenger 1 4 3 3 3 3 1 3 1 8 5+
Sword, Light Armour & Shiled Sword, Light Armour & Shiled

102
Based in Ireland Piers Brand is a painter who we have known for sometime
now at Wargames Journal. His love of wargaming has many depths, as does his
knowledge of WWII military history. So we asked Rich Jones to talk to Piers about painting
full-time, his views on wargaming and to give us any tips he has on painting miniatures ...

INTRODUCTION mounted gures waiting for the bases to be complete duffer at painting on paper or
This month in the interrogation room we grassed. Its vaguely sickening. canvas. I guess painting in 3D comes
are putting a spotlight on a pro painter. I easier to me than painting on a at canvas.
always think that a lot of the enjoyment of More and more (if the adverts in the
putting a force on the table is painting the magazines and online are anything to go My nal piece of artwork for my GCSE
little darlings, lovingly adding the odd bit by) people are making use of this service. exam was a World War Two diorama for
of character which then makes you wince My theory is that, as well as people having that reason! As far as gure painting goes it
when they get shot up by an MG42. physically less time to paint, they are more was something I have had to work at.
used to having a put on the table product.
Editors Note: Why does it always seem Scenery and gures now come as nished I have been painting gures since I was 10
to be a MG42 that does the damage to my ready to put down and play with. and it took a good 15 years till I began to
gures? Riemen can shoot at my lovingly get results that I am reasonably proud of.
painted US Airborne all day and not hit A number of years ago this would amount I guess I am my worst critic as I often feel
them, but one burst from a MG nest, even if to sacrilege; the scenery would be put to the disappointed after I have painted my own
the US gures are in hard cover, and there stake and the owner sent to Coventry or gures,
goes three of them, oops I digress again ... at least to the room where the RPG players
were doing the latest dungeon adventure. I am always left wondering what I could
But not everyone shares my enthusiasm for have changed or done differently to get
painting. Many feel they cant; many feel But now it is valued. It saves time and better results. I guess thats the Artist
they cant be bothered etc. In the past this effort and probably ends up looking better in me, always striving for perfection and
has resulted in the drawers we all possess; than if you did it yourself. So gure painters always moving the goalposts!
the lead graveyard, full of unnished follow on the same lines and are here to stay
(often based and undercoated) gures from so lets nd out what makes them tick! WJ: Describe an average painting day for
the past x number of years. us. How many gures do you aim to do
Well that is enough from me. We chatted etc.
But now there seems to be an alternative to Piers Brand about his life as a painter.
the pro painter! Send your gures off, get When not being annoyed by Rich Jones It depends what I am painting. I do a lot of
out the credit card and send some money via and the guys over at WJ he masquerades as 6mm work at the moment and I try to get
PayPal and almost magically a few weeks Achtung Painting: 200 infantry gures done in a day. If Im
later you are playing with the gures! painting 28mm then it varies dramatically
WJ: People always make the excuse that on the type of gure. Knights in full plate
The concept of making enough money out they cant paint because they were rubbish are a painters dream! I can get a
of painting to avoid doing other work is at art at school. Have you always been load done in a day, but
amazing to me. Id have to charge about artistic or was it something you had to w h e n its
25 pounds a 28mm gure to actually earn really work at?
a viable amount.
To be honest my artwork at school left a
It amazes me when I see the speed these lot to be desired! I can draw in
guys paint; I have a mate who does painting pencil but
as an extra pocket money job. Im a

We can sit down to do an evenings painting


and at the end of it I have done say ve
cows (yes cows, we are doing a Wild West
evening at our club) and three characters.

So I am feeling pretty smug, then I glance


over and notice 13 foot gures and 7
103
Swiss renaissance pike men the work rate I learnt to use a black undercoat from a I think camo patterns are the hardest to get
drops very quickly! White Dwarf article in the late 80s, so I right.
guess there are a lot of others who did too!
I try and plan a week or two in advance of I would say my style is comic; I try to get Its really a matter of trial and error. At the
what I am painting each day so I know what a balance between realism and something moment I am trying to do some gures in
has to be done. But it really does depend that stands out on the tabletop. Wehrmacht splinter pattern camo, using the
on what there is to paint. I spend around 8 technique described earlier and it works,
to 10 hours a day in the studio, painting or Lets face it, most WW2 gures would look but its quite time consuming. I think the
ddling with bits. I try and work on several pretty dull if we painted them realistically best policy with regards to camo is to get a
orders at once so I dont get too bored of a covered in dirt and grime, with faded camo nish that looks right
particular subject. I think the most important smocks and sun-bleached jackets. But o n the scale of gure.
thing for a painter, apart from good quality, there is a ne balance between
is having a realistic timeframe and planning the comic style and a WJ: Does the whole
well in advance what you have to paint. No- realistic style. pro painted
one wants to wait 6 months for their gures label irritate
to be nished. I think the you? I say
GW style this as
WJ: What is your painting style? E.g. works very you now
black undercoat and layered shades etc well for often
fantasy subjects s e e
I use a black undercoat and layer up shades but needs a figures
from a dark base colour. I like the black little toning down for on eBay that
undercoat as it leaves a distinct black line historical subjects. I like to think I have are pro-painted. True
effect on the models and the detail really a good balance between the comic and the they are being painted for money, but they
stands out. I generally try and use four realistic. neglect to tell you the pro was leaning on a
shades for each colour but sometimes I go lamp post wearing shnets, and the painting
over the top to get the results I want. WJ: Do you have a favourite subject to bit related to dipping the gures into cans
paint? of enamel. (Digressing again I had a friend
I recently painted an Aragorn conversion who painted his Napoleonic armies like that
and did 12 different shades on his tunic! I Not really. I like variation! I get a vastly back in the seventies, dip one end in red, do
can use a white undercoat, but it generally differing selection of things to paint in my a hundred or so, then when dry turn it over
takes too long for my liking. I also prefer line of work. At the moment I have 6mm and dip it in white a 5p paint job!)
the look of a black undercoat but it can WW2 and Napoleonic, 15mm American
take time and effort to get certain colours War of Independence and a load of 28mm If Im honest then, yes it does. I think its an
to stand-out. Fantasy gures! overused and often misused term. It depends
how you dene Pro-painted I guess. To
WJ: How do you think painting has There are certain things I prefer to do. me a pro-painted gure should be of a high
changed in the last 10 years? To me it seems Fantasy subjects are easier as you are not standard and well based. To some it seems
that it has been heavily inuenced by the so restricted so you can play around with to be a title to get people to look at their
style of the GW painters, away from a super colours and let your imagination run riot! gures. But at the end of the day I guess the
realistic enamel based approach to almost a I also enjoy painting 20mm WW2; I have gures will do the talking. What annoys me
comic/animation style; deep, often black done loads for myself in the past so I nd more with eBay are the crap photographs
line shading, over highlighted features etc. it reasonably easy to paint. I also have a you see. How you can tell a gure is pro-
huge selection of reference material for that painted when the picture is taken 10 foot
But I could be way wrong, so what is your period so its easy to nd colour pictures of away in a dark room is beyond me!
perception? what I want to paint.

No I would agree. The Now if youd asked what I dont like to


inuence of the GW style is paint, well that list could go on for a WJ: Gloss or Matt which nish and
very pronounced. I suppose while! why?
a lot of people have learnt
to paint from GW WJ: What is the hardest camouage pattern Matt. Why? Because gloss looks bloody
publications or out there WWII wise, and how do you horrible! Matt varnish really gives the model
from playing their approach it? a nice nish. It lets the colours stand-out. I
games in the past. nd gloss varnish just reects the light and
I think also the new Hmmmm WW2 camo, a thorny subject! spoils a good paintjob. I guess its personal
generation of acrylics, I suppose Waffen-SS Pea Dot springs to preference but I cant stand glossy gures.
Vallejo and GW paints mind rst. When doing camo I paint and I just dont get it. When do you ever see
also has a lot to do with highlight the basic overall colour rst. In shiny soldiers on a battleeld? Matt varnish
it. They are far easier the case of Pea Dot this would be a red- all the way!!!
to work with than brown colour. I then add a dark shade of the
enamels and camo colours and then highlight them. WJ: How much do you think the base sets
give a far off the gure? I often think I can get away
brighter I try to highlight all the colours where with an OK gure if the base is good, but
nish. possible so the overall effect blends together. a good gure looks far worse if the base is

104
only OK. Following on from this how down and it will blend in all the dry brush I have just started building a 28mm German
do you do your bases? layers and give a very nice look to black army for the Eastern Front and Im trying
clothing. to give it a theme and a personality all of
The base is as important as the gure in my its own. Its what I would call my relaxing
opinion. A good base really nishes off a You can use that technique with other project! A chance for me to have a bit of
gure and you are right, it can give life to colours too! Its a good way of blending the fun and do some converting and model
average paintjobs and ruin a perfectly good layers of dry brushing. Also if you want a building, and if anyone has a 1/48th scale
paintjob! really bright red on your black undercoated Stuka let me know!
models, apply a layer of orange rst. This
Funnily enough, the most asked question I will make the red really stand out. Other than that we play fantasy and
get is how I do my bases. I use a very simple Napoleonic skirmish in 28mm. I have
technique. Before I spray the undercoat I WJ: With all the painting how much time recently got back into fantasy gaming. It
base the model with PVA glue and sand. I do you get to game and when you do what was where I started so it was inevitable I
use sand from a builders yard as it tends to rules, scale etc do you use? would go back to it at some point (although
have a variety of sizes of sand and gives a the blame for this rests squarely with
really good rough appearance. Not a lot! I live in the wilds of Ireland and Ruardhi) and I am really enjoying it!
there aint that many gamers in the Emerald
Builders sand is also dirt cheap. For the Isle! I am fortunate to have two other very We use Warhammer/Mordheim for the
price of GWs little bag of sand you get keen gamers (hello Ruardhi and Patrick!) games. We tried LotR but just couldnt get
about 25 kilos from a DIY store! So what I quite nearby. We meet up once a week, with on with it, and so we dug out the old 2nd
do is apply a thick coat of PVA to the models the other halfs consent and occasionally Edition Warhammer and the Mordheim
base and then bury it in sand. I tend to leave get together for a Sunday game. rulebook and went from there! Our armies
the gure in the sand for a few hours till are a real mixture of bits and are best
the glue has set. This gives a really tough I moved to Ireland from the UK earlier this described as Good and Evil! No fancy
nish. I then spray the model black and year and have found two like-minded souls army lists involved for us!
when the gure is nished I dry brush the to game with and spend hours chatting about
base building up from a dark earth colour to gures on the phone too! They are a couple We are also all RPGers and fantasy gives us
a nal faint white dry brush. of sound lads and have made an Englishman the chance to mix a bit of role-playing into
very happy to have moved to Ireland. As our wargaming! I am quite lucky as I have
I then add static grass and maybe the odd for what we game; well its generally WW2 an old farmhouse to live in with my studio
rock or shaving brush bristles to nish off. using Blitzkreig Commander. in one room and a large wargames room in
Basing the models is my favourite part of another.
painting. I guess it really nishes the model I have a large 20mm collection. I sold most
off and gives you the complete effect. Its of my other wargaming stuff while at Uni I have a permanent 6 x 9 board and a few
well worth taking a bit of time over it in my but I always kept my 20mm WW2 through spare bedrooms to put my mates up from
opinion. thick and thin. I have around 1,200 painted the UK when they y over for gaming (and
20mm gures and can eld armies for most drinking) weekends!
WJ: Any trade secrets you can give away to parts of the war.
those people out there who still like to paint As for our next game, it is going to be an Early
their own gures? S i n c e discovering BKC I have Eastern Front clash as I have just acquired a
really got back into WW2 in a big load of T-26s for my Russkies
Well If you are painting black clothing try way. I have never really found
this. Dry brush up the clothing but instead a rule set that was what I wanted So Ruardhi and Patrick, if you are reading
of just adding white to the black, add some till I got BKC. I guess WW2 is my this, I plan to continue my winning streak!
turquoise. This gives a better tone than the true love in gaming!
grey of just white and black.
When you have got the gure to a shade
you are happy with, apply watered down
black ink or paint. Really water the paint

105
CLASSIFIED ADVERTS
The place where you can buy or sell your wargaming products

TEST PAGES - TEST PAGES TEST PAGES - TEST PAGES


Well as this is the very rst magazine from us in this all new Onsent wisit, vullut adit velendrem ipissit dunt la autpationsed
PDF format we dont have any items for you to look at for dunt volestrud tatie magnis augiatin velisciliqui tat. Ut
sale within these pages. We dont even have any requests for venibh eniamcore et wis nonsequ issenibh ecte feugiamcon
items from you that people are looking to buy! hent nullandit luptat nullandrem dolor aci ecte.

But this is your resource. Please feel free to send us in your magnibh eugait non exercipit dolobore mincili ssequi tat
classied adverts and images and well make sure they are autpate faci te min utat lor sustrud tisit wis exer augait vel
inserted into the December Issue of Wargames Journal. If et acipismEnim zzrillut la con elisl esto cor am dolortie
you can send text in a Word document and images preferably mincidunt veliquam nosto dolutatem.
as JPGs and dont forget to give us a price and contact details
you are happy to share publicly.

Wargamer Selling Up - Collection up for grabs!!


Onsent wisit, vullut adit velendrem ipissit dunt la autpationsed dunt
volestrud tatie magnis augiatin velisciliqui tat. Ut venibh eniamcore et wis
nonsequ issenibh ecte feugiamcon hent nullandit luptat nullandrem dolor
aci ecte.

magnibh eugait non exercipit dolobore mincili ssequi tat autpate faci te
min utat lor sustrud tisit wis exer augait vel et acipismEnim zzrillut la con
elisl esto cor am dolortie mincidunt veliquam nosto dolutatem.Quam iusci
tet, quatet vulput irit lorem volorer aessequisl doluptat nonsequis essectet,
vero commodo loreet.

Terrain for sale, good condition Looking for 28mm scale WWII
Onsent wisit, vullut adit velendrem ipissit dunt la
Onsent wisit, vullut adit velendrem ipissit dunt la autpationsed
autpationsed dunt volestrud tatie magnis augiatin
dunt volestrud tatie magnis augiatin velisciliqui tat. Ut
velisciliqui tat. Ut venibh eniamcore et wis nonsequ
venibh eniamcore et wis nonsequ issenibh ecte feugiamcon
issenibh ecte feugiamcon hent nullandit luptat nullandrem
hent nullandit luptat nullandrem dolor aci ecte.
dolor aci ecte.
magnibh eugait non exercipit dolobore mincili ssequi tat
magnibh eugait non exercipit dolobore mincili ssequi tat
autpate faci te min utat lor sustrud tisit wis exer augait vel
autpate faci te min utat lor sustrud tisit wis exer augait vel
et acipismEnim zzrillut la con elisl esto cor am dolortie
et acipismEnim zzrillut la con elisl esto cor am dolortie
mincidunt veliquam nosto dolutatem.
mincidunt veliquam nosto dolutatem.Nis nisi exero et
dolore vel utetuero ero ex er iure feummod dolore magnisit
pratum velit lut lorer ing eugiatin henit aliquam quis nim
40mm scale ACW wanted dolendiat. Usto odit prat, vulluptatem dolortion ut luptate
cons augait, volore dolut nonulla faccummy nullaor iure
Onsent wisit, vullut adit velendrem ipissit dunt la autpationsed tion utpatincing ecte enit enit accum quissi.
dunt volestrud tatie magnis augiatin velisciliqui tat. Ut
venibh eniamcore et wis nonsequ issenibh ecte feugiamcon Borerosto esse feu feugait lutatum dolor sit alis adit prat.
hent nullandit luptat nullandrem dolor aci ecte. Verit autatin ulluptat, velisci duisisl dignibh eum eugait
nos nonulla consequ ismodignit verit lore magna feum
magnibh eugait non exercipit dolobore mincili ssequi tat iriure facilisse commodionse mod min vero odit, si te tis
autpate faci te min utat lor sustrud tisit wis exer augait vel enim ver sum nulla acinibh exerosto doloreet aciduipit at
et acipismEnim zzrillut la con elisl esto cor am dolortie ing et delit lamcons equisci llaore feum iliquipsum eugue
mincidunt veliquam nosto dolutatem. er adipsuscin ex et prat aut .

106
CLASSIFIED ADVERTS
The place where you can buy or sell your wargaming products

TEST PAGES - TEST PAGES TEST PAGES - TEST PAGES


Onsent wisit, vullut adit velendrem ipissit dunt la autpationsed Onsent wisit, vullut adit velendrem ipissit dunt la autpationsed
dunt volestrud tatie magnis augiatin velisciliqui tat. Ut dunt volestrud tatie magnis augiatin velisciliqui tat. Ut
venibh eniamcore et wis nonsequ issenibh ecte feugiamcon venibh eniamcore et wis nonsequ issenibh ecte feugiamcon
hent nullandit luptat nullandrem dolor aci ecte. hent nullandit luptat nullandrem dolor aci ecte.

magnibh eugait non exercipit dolobore mincili ssequi tat magnibh eugait non exercipit dolobore mincili ssequi tat
autpate faci te min utat lor sustrud tisit wis exer augait vel autpate faci te min utat lor sustrud tisit wis exer augait vel
et acipismEnim zzrillut la con elisl esto cor am dolortie et acipismEnim zzrillut la con elisl esto cor am dolortie
mincidunt veliquam nosto dolutatem. mincidunt veliquam nosto dolutatem.

Wargamer Selling Up - Huge collection up for


Onsent wisit, vullut adit velendrem ipissit dunt la autpationsed dunt
volestrud tatie magnis augiatin velisciliqui tat. Ut venibh eniamcore et
wis nonsequ issenibh ecte feugiamcon hent nullandit luptat nullandrem
dolor aci ecte.

magnibh eugait non exercipit dolobore mincili ssequi tat autpate faci te
min utat lor sustrud tisit wis exer augait vel et acipismEnim zzrillut la con
elisl esto cor am dolortie mincidunt veliquam nosto dolutatem.Quam iusci
tet, quatet vulput irit lorem volorer aessequisl doluptat nonsequis essectet,
vero commodo loreet.

Terrain for sale, good condition Looking for 28mm scale WWII
Onsent wisit, vullut adit velendrem ipissit dunt la
Onsent wisit, vullut adit velendrem ipissit dunt la autpationsed
autpationsed dunt volestrud tatie magnis augiatin
dunt volestrud tatie magnis augiatin velisciliqui tat. Ut
velisciliqui tat. Ut venibh eniamcore et wis nonsequ
venibh eniamcore et wis nonsequ issenibh ecte feugiamcon
issenibh ecte feugiamcon hent nullandit luptat nullandrem
hent nullandit luptat nullandrem dolor aci ecte.
dolor aci ecte.
magnibh eugait non exercipit dolobore mincili ssequi tat
magnibh eugait non exercipit dolobore mincili ssequi tat
autpate faci te min utat lor sustrud tisit wis exer augait vel
autpate faci te min utat lor sustrud tisit wis exer augait vel
et acipismEnim zzrillut la con elisl esto cor am dolortie
et acipismEnim zzrillut la con elisl esto cor am dolortie
mincidunt veliquam nosto dolutatem.
mincidunt veliquam nosto dolutatem.Nis nisi exero et
dolore vel utetuero ero ex er iure feummod dolore magnisit
pratum velit lut lorer ing eugiatin henit aliquam quis nim
40mm scale ACW wanted dolendiat. Usto odit prat, vulluptatem dolortion ut luptate
cons augait, volore dolut nonulla faccummy nullaor iure
Onsent wisit, vullut adit velendrem ipissit dunt la autpationsed tion utpatincing ecte enit enit accum quissi.
dunt volestrud tatie magnis augiatin velisciliqui tat. Ut
venibh eniamcore et wis nonsequ issenibh ecte feugiamcon Borerosto esse feu feugait lutatum dolor sit alis adit prat.
hent nullandit luptat nullandrem dolor aci ecte. Verit autatin ulluptat, velisci duisisl dignibh eum eugait
nos nonulla consequ ismodignit verit lore magna feum
magnibh eugait non exercipit dolobore mincili ssequi tat iriure facilisse commodionse mod min vero odit, si te tis
autpate faci te min utat lor sustrud tisit wis exer augait vel enim ver sum nulla acinibh exerosto doloreet aciduipit at
et acipismEnim zzrillut la con elisl esto cor am dolortie ing et delit lamcons equisci llaore feum iliquipsum eugue
mincidunt veliquam nosto dolutatem. er adipsuscin ex et prat aut .

107
CLASSIFIED ADVERTS
The place where you can buy or sell your wargaming products

TEST PAGES - TEST PAGES TEST PAGES - TEST PAGES


Onsent wisit, vullut adit velendrem ipissit dunt la autpationsed Onsent wisit, vullut adit velendrem ipissit dunt la autpationsed
dunt volestrud tatie magnis augiatin velisciliqui tat. Ut dunt volestrud tatie magnis augiatin velisciliqui tat. Ut
venibh eniamcore et wis nonsequ issenibh ecte feugiamcon venibh eniamcore et wis nonsequ issenibh ecte feugiamcon
hent nullandit luptat nullandrem dolor aci ecte. hent nullandit luptat nullandrem dolor aci ecte.

magnibh eugait non exercipit dolobore mincili ssequi tat magnibh eugait non exercipit dolobore mincili ssequi tat
autpate faci te min utat lor sustrud tisit wis exer augait vel autpate faci te min utat lor sustrud tisit wis exer augait vel
et acipismEnim zzrillut la con elisl esto cor am dolortie et acipismEnim zzrillut la con elisl esto cor am dolortie
mincidunt veliquam nosto dolutatem. mincidunt veliquam nosto dolutatem.

Wargamer Looking for complete Armies


Onsent wisit, vullut adit velendrem ipissit dunt la autpationsed dunt
volestrud tatie magnis augiatin velisciliqui tat. Ut venibh eniamcore
et wis nonsequ issenibh ecte feugiamcon hent nullandit luptat
nullandrem dolor aci ecte.

magnibh eugait non exercipit dolobore mincili ssequi tat autpate faci
te min utat lor sustrud tisit wis exer augait vel et acipismEnim zzrillut
la con elisl esto cor am dolortie mincidunt veliquam nosto dolutatem.
Quam iusci tet, quatet vulput irit lorem volorer aessequisl doluptat
nonsequis essectet, vero commodo loreet.

Terrain for sale, good condition Looking for 28mm scale WWII
Onsent wisit, vullut adit velendrem ipissit dunt la autpationsed Onsent wisit, vullut adit velendrem ipissit dunt la
dunt volestrud tatie magnis augiatin velisciliqui tat. Ut autpationsed dunt volestrud tatie magnis augiatin
venibh eniamcore et wis nonsequ issenibh ecte feugiamcon velisciliqui tat. Ut venibh eniamcore et wis nonsequ
hent nullandit luptat nullandrem dolor aci ecte. issenibh ecte feugiamcon hent nullandit luptat nullandrem
dolor aci ecte.
magnibh eugait non exercipit dolobore mincili ssequi tat
autpate faci te min utat lor sustrud tisit wis exer augait vel magnibh eugait non exercipit dolobore mincili ssequi tat
et acipismEnim zzrillut la con elisl esto cor am dolortie autpate faci te min utat lor sustrud tisit wis exer augait vel
mincidunt veliquam nosto dolutatem. et acipismEnim zzrillut la con elisl esto cor am dolortie
mincidunt veliquam nosto dolutatem.Nis nisi exero et
dolore vel utetuero ero ex er iure feummod dolore magnisit
pratum velit lut lorer ing eugiatin henit aliquam quis nim
40mm scale ACW wanted dolendiat. Usto odit prat, vulluptatem dolortion ut luptate
cons augait, volore dolut nonulla faccummy nullaor iure
Onsent wisit, vullut adit velendrem ipissit dunt la autpationsed tion utpatincing ecte enit enit accum quissi.
dunt volestrud tatie magnis augiatin velisciliqui tat. Ut
venibh eniamcore et wis nonsequ issenibh ecte feugiamcon Borerosto esse feu feugait lutatum dolor sit alis adit prat.
hent nullandit luptat nullandrem dolor aci ecte. Verit autatin ulluptat, velisci duisisl dignibh eum eugait
nos nonulla consequ ismodignit verit lore magna feum
magnibh eugait non exercipit dolobore mincili ssequi tat iriure facilisse commodionse mod min vero odit, si te tis
autpate faci te min utat lor sustrud tisit wis exer augait vel enim ver sum nulla acinibh exerosto doloreet aciduipit at
et acipismEnim zzrillut la con elisl esto cor am dolortie ing et delit lamcons equisci llaore feum iliquipsum eugue
mincidunt veliquam nosto dolutatem. er adipsuscin ex et prat aut .

108
IN NEXT MONTHS
MAGAZINE ...
Read about
Crossing the Rubicon the exploits of our
Sibling Rivalry new Space Marine
Chapter, The Sons of
Arthurian Action! Golgotha, as they go
into battle against
History of the SAS - Part 1 hordes of Necrons.
Pirates of the Caribbean
Hang em High at Alder Bog
The Kings German Legion
...and much, much more

In the rst of a series of


guides looking at 10mm
scale gures and vehicles
Dave Robotham, our
new resident painter,
turns his attention
to WWII British
Infantry and
Tanks. Aimed at the
beginner Daves uid style
of painting is easy to follow
and generates excellent results.

109

S-ar putea să vă placă și