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TheseRulesareforyoutouseinplayingour(oranyoneelse's)
games.
Ifyouusethemelsewhereweaskthatyougiveuscreditandacknowledgement.Ifyouhaveany
suggestionsand/orimprovementstosuggestpleasecontactus.
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VictorianGothicRules
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byJ.L.MumfordMarch2009
Background
ThesewerewrittentosimulatesupernaturalandroleplayingactionsinthelateVictorianera.Theyhave
beenadaptedfromtheBrokenWheelWildWestRules.
MoveSequence1)AnyInitiativethrows2)Movement3)Speak,fire,reloadorfightwiththeactions
spreadbetweenfourrounds(rd).ActionDecisionTesting(ADT)willbetakenwhenrequired.
Movementratesmen5.0>7.5inches,women4.0>6.5inches,runningdouble,crawlinghalved.
Hvyload1inch.Riddenhorses6>11,coaches8>12,wagons5>8inches.
SearchingacharactertofindanythingvaluableonapersondeadoraliveAvDrounds.
Mounting&Dismounting
MountingAvD+Ageachroundneeding3+tomountMountingblockorassistedmount+2
DismountingD10+Ag=4+1round,1+2rounds,03rounds
Obstaclesopenorsecuredoor1",throughwindoworlowobstacle2"(0.6),stairstake0.5"per
round,BadCCBipeds0.5perround,Quadrupeds1perround.HighObstaclesD6+Ag1per0.1
above0.6(Agilityvalue)=1usefourroundsthenabandonattempt,2failtryagainnextmove,3take4
rounds,4taketworounds,5+takeoneround.Ifassisted+4+assistersagility.
InjuriesfromfallingGMoropponentthrowsaD10+F+groundstrike.
Fmoving6"++1,moving12"++2,riderfalling+1,eachadditional1"depth+1,downverysteepincline
2,downsteepincline4.
Groundstrikes,pitspikes2,rocks3,stonyground4,normalground5,ploughedorsand6,mudor
marsh7.
CharacterTypes&valuesMarkedoncardorplaysheetAllspeakEnglishunlessotherwisemarked.
Activists(Ac)arevalianttypesusedtodanger&fighting.
WillingAssistants(WA)arepeoplereadytoencounterdangersifnecessary,usuallysuitablyequipped.
Bystanders(By)arepeoplenotreallyintendingtoencounterdangersbutwhomaybecomeinvolved.
Maysometimesbearmedoruseimprovisedweaponsifdrawnintoconflict.
Inactives(In)areunequippedpeoplereluctanttobecomeinvolved!Theywillonlydodgeorsurrenderif
meleed.
Leaders(LEA)canbeanyoftheabovebuttheyhaveauthorityoversomeothercharacters.
ViceLeaders(Vle)standbyleaderswhocantakeoverwhenLeaderisabsent.
MoveRatesmen4.0>6.5inches,women3.0>5.5inchesRiddenhorsesR6>10,
FatigueFaMen1/2/4>3/6/6Women1/1/2>2/5/5Steeds2/4/4>4/8/8
AgObstaclecrossingAgilityAgMen2>+3Women3>+1
ThThrowingAbilityvalues+2>3
MeMeleeAbilities,basicplusweaponfactors,men1>+3,women4>0plusstrikevalues.
Anyfiringcapabilitiesarelistedgivingchancesofhitsandstrikepoints.
ClassI>VIIVictorianclasslevels
PublicIntegritydividedintoRespectable,Dubious&Unsavoury.
ChCharm2>+3foruseagainstMmales&Ffemales.
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CoCoercionvalue2>+3Onlygiventosomecharacterslikelytoneedintimidatingpowers.
VictorianClasssystem
CharacterclassesarelistedaClI,ClIIClIIIetcwithfemalesbeingratedinpractisethegradelower.
Theseareusedtodiceforrandommoneycarried(MC)andpotentialminimumbriberates(BR).
ClIchildrenandbeggars,vagrantsetc:MCD107shillingsD126pence.BR2shillings
ClIIbreadlinepoor,skivvies&occasionalworkers.MCD105shillingsD123pence.BR5shillings
ClIIIlowerservants,apprentices&labourersD103shillings&D121pence.BR10shillings
ClIVupperservants,Policeconstables,establishedworkers.MCD10shillings&D121pence.
BR20shillings
ClVSuperiorservants,shopkeeperscraftsmen.SergeantsMCD105pounds,D20shillings&D12
1pence.BR,2pounds
ClVIBankers,Lawyers,Doctors,Merchants,Officers.MCD10poundsD20shillings,D121pence.BR,
5pounds
ClVIIGentlefolkofIndependentmeansMCD20poundsD20shillings,D121pence.BR10pounds
CharactersPublicIntegrity(PI)canalsobeclassifiedasRespectable,withagoodnametoprotect,
DubiousandUnsavourywhichcaninfluencetheirdecisiontakingprocesses.
Missionsmotivationandinterventions
Everyfigureinvolvedinanactionwillhavesomesortofamissionevenifitisonlytohavesome
exercisewalkingortoserveatashopscounter.Playercharacters,tryingtocarryoutamainmission
mayneedtointerruptorwhollyaltertheseminormissions.TheycandothisbymeansofPersuasion,
Distraction,BriberyorCoercion.Forthisitisfirstnecessarytoestablishthetargetfiguresoriginal
missionvalueorScruplesfornotdoingwhatiswished.WhilstTimescrupleswillnormallyapply,iniquity
anddutyscrupleswillonlybeappliedwhenactuallyrelevant.CharactersofDubiousreputationignore1
Iniquityand1Dutyscruples.CharactersofUnsavouryreputation,ignore2Iniquityand2DutyScruples.
Theseareforgeneralapplicationbutsomecharactersmayhaveestablishedweaknessesgivenontheir
cards.
TimeScruple:Inconvenient1,slightdelay2,longdelay3,diversionfrommission4
IniquityScruples:Naughty1,Wrong2,Wicked3,Criminal4,Seriously5,CapitallyCriminal6
DutyScruples:Blindeye1,bendRules2,ignorerules3,rankdisobedience4
Persuasions
CharactershaveCharmvaluesMforagainstMalesandFagainstFemalesusedwhenpersuadingnon
partycharacterstogiveinformationortofollowacourseofaction.ToobtainadecisionD10+Ch
Scruples
=4+persuaded,1+persuadedwithinsightofpersuader(D6whenout4+yes),0dither,diceagainnext
move3+refuses,4willworkagainstpersuaderifpossible!
Inthecaseofobtaininginformation,theamountandaccuracygivenisuptotheGamesMaster.
Distractions
Intheseacharacterattemptstodistractafigureorfiguresfromnoticingactivitieselsewhere.Eachfigure
hastobedicedforseparatelyD10+ChScruples+numberofmovesdistracted.
Bribery
BribeattemptsaremadeusingtheClasslevelBR(minimumBribeRate)*to0ifhalfcashhalfon
completionoftask.
D101*+multiplesofthebriberateScruples=4+bribed,1+bribedwithinsightofbriber(D6outsight4/12
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D101*+multiplesofthebriberateScruples=4+bribed,1+bribedwithinsightofbriber(D6outsight
3+yes)0diceagainnextmoveifanothermultipleofBRmade,3+refuse,4refuse&reportbribery
attempt!
Coercion
OnlycharactershavingaCoercionvaluecanonlymakecoercionattempts.
Factors,brandishhandweapon+1,Struckfigure(slap,punchorkick)+2,brandishfirearm+3.
D10+Co+FScruples==4+coerced,1+coercedwithinsightofcoercer(D6whenout5+yes),0
dither,diceagainnextmove3+refuses,4willworkagainstpersuaderifpossible!
Spottingconcealedpersonsoranimals(CDareChanceDicesimilartoMEMysticDice.)
D6orCDused,distancescanbevariedorignoredattheGamesMaster'sdiscretion.
LightConcealment(LC),meansbehindfoldsintheground,partlyhiddenbytreetrunksorrocks.
Hidden(Hi),isconcealedbehindsubstantialbushes,rocksorbuildings.
WellHidden(WH),isconcealedinlongpreparedhidesindensebushesorbuildings(loopholes).
Keensightedrelatestoelveslongsightor+2trackingexperts.
Foramovingpartyonlyonediceisthrownpermoverelatingtothenearestormostlikelyobserver.Once
anyofagroupofpersonsorcreatureshasbeenspotted,othersofthepartyalertedbytheobservermay
diceindividuallytoalsospotaddingonetotheirdice.(Mostlikelysoastofire.)Ifspottedcreaturesmove
positionforbetterconcealmentthrowasforfurtivemovement.
D6+F=tablechanceofspotting.F=Observersmovingcautiously(Mo2")+1,Observerkeensighted
+1,Observersmoving8"+1,Observersmounted1,Alerted+1,Concealedcreaturesmakingmoderate
noise+1.Loudnoise+2(Shots).Creatingaflameorlightautomaticallyrevealshiddenposition.
SpottingTableD6+FRange2"Range6"(Range12")(Range
24")
LightlyConcealed2+4+6+8+
LCFurtivemovement1+3+5+7+
LCFiringmissiles0+2+4+6+
Hidden3+5+7+9+
HiFurtivemovement2+4+6+8+
HiFiringmissiles1+3+5+7+
WellHidden4+6+8+10+
WHFurtivemovement3+5+7+9+
WHFiringmissiles2+4+6+8+
HearingRangesU=understoodH=heardEnclosingWallshalvedistances
WhispersU1",H3".NormalspeechU6",H12".ShoutsU12",H24"Screams&shotsH36".
BugleCallsU30H36DrumsH48.SleepersD10wakeonloud6+normal8+,furtive9+.
MeleesbasicMeleestrengthsmarkedoncardmen1>+3,women4>0.4roundsofmeleepermove
CharactershaveachoiceofFighting,Mauling,BrawlingorDodginginmelee.Theycanchangetheir
optionfromroundtoroundifthecharacterisundercontrol(C).
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Mountedbonusof+1whenFightingorBrawling
Fightingmeanstryingtokillopponent.Brawlingmeanstryingtostunopponent
Maulingmeanstryingtooverpoweranopponentbywrestlingtoholdhelplessortothrow
Throttlingmeanstryingtosuffocatewithhands,ligature,orpillow.Thesameasholdingdowninthe
watertodrown.
Dodgingmeanstryingtofoiltheattackersintentwithoutstrikingback.
RidingDownmeansattemptingtorideahorseoverafootfigure,whereanydamageisdonebythe
mountshooves.InthiscasethefootfiguresMeleescore4givesanystrikeagainsttheriderunless
dodgingwhennormalcompetitionrulesapply.RidingdownD6+F4=0missed,1+addbludgeoning
strike2.
Factors:chargingmorethan4+1Movinglessthan41,Cavalryhorse+1.
MeleeingisdonebythrowingD6+Me+anyweaponorotherFactorseachincompetition.
Factors,fullsurprise+2,halfsurprise+1heightadvantage+1,startingfromdown1,tired1,weary2,
shaken1,groggy1,enraged+1,anywounddeductions,Dodging+1,Pickingupweapon1.
Fighting=1+winsobtainingrelevantpiercingstrikeeffect,0drawnnoadvantage,1receiveeffect
Fightingweaponsswords,axes,machetes,daggers,lances,knivesandotherpiercingweapons.
Brawling=1+winsobtainingrelevantbludgeoningstrikeeffect,0drawnnoadvantage,1receive
effect
Brawlingweaponsareclubbedfirearms,clubs,bottles,fistsetc:
Mauling=+1gainsadvantageof+1nextround,+2advantageof+2,3+opponentheldhelplessaround
andmusthaveaADTest,4+held2*rounds&ADToroptionalThrown1&ADT,5+3*rounds&ADTor
Thrown2&ADT,6+helpless&ADT3orThrown3.
surplusroundscanbeutilisedbyoneact,suchasgaggingortyinghands,operationsthatrequire
asecondassailantwhencharacterheldhelpless.Ifheldhelpless,1tonextmeleeround.
ThrottlingweaponsHands4,garrotteorcord2,improvisedligature3,pillow3,PT=PartThrottled
=+1drawn,+2PT+1nextround,+3PT+2nextround,+4PT+3nextround,+5=unconscious
D6foreachroundunconsciousthrottling1st1,2nd2,3rd3,4th4,5th5=Dead!
ThrownstrikesD63+inchesthrown=Minusvaluesunaffectedmeleeon.0attackeradds1tonext
round.+1Flinches,+2Staggers,+3Downed,+4Stunned.Thrown=bludgeoningstrike,intowall+1.
Maulingweapons,rope+1,sack+1,whip+1forholdinghelplessonly.
Dodging=+1evades&+1nextround,+21away&+1nextround,+32awayand+2nextround,+4
3awayand+3nextround,+54awayand+4nextround.
Dodgingweaponshandfulofdirt+1,sachetofpepper+2.
FinishingWhereacharacterattackshisstunnedorhelplessopponentandgetsafreeD6strikeeach
round.
OddsmeanofDice+2for2,3for3etctoone.Ifoddswindiceforwhichgetsstrikein.
PiercingWeaponStrikes,swords0,axes+1(1touse),Lances+1,daggers1,knives2,Bayonets
0,machetes0,Hatpin4,dart3
PiercingweaponHitEffectsaCombatDecisionTest(CDT)isthrownifcharacteristofighton.
D6+st(Piercingstrikevalueatthatrange)=5+Flinch,3+Stagger,2Down
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VictimsSavingThrowsds=deductionstomovement,firing&melee.
Flinched=5+superficialWound,3+FleshWound1ds,2SoreWound2ds
Staggered=5+FleshWound1ds,3+SoreWound2ds,SeriousWound3dsCDT2
Downed=SoreWound2ds,3+SeriousWounddsCDT3,2Inertpossiblydead.
FatigueRules
Afatiguepointisconsumedwhenacharacterruns(Charges)orfightsinmeleeperfourrounds(1
move).
Withthecharactervalues(eg:man2/4/6orwoman1/3/5)thefirstfiguregivesthemovesofextra
exertionpossibleuntiltired,when1tomoves,meleeandfiringhitchances.Thesecond,movesattired
untilwearyat2tomoves,meleeandfiringhitchances.Thethird,thetotalmovesofextraweary
exertionpossibleuntilcollapse.InthecaseofFatiguepointsbeingdrainedbybloodlossthecharacter
willdietheamountoflastvaluemovesaftercollapse.Collapsedcharactersfalltothegroundunableto
movebutmayspeak.
PiercingWoundClassifications
Superficial=clothesandminorskindamagebutapartfromrequiringCDTOK.
Deduct1frombandagingdice,ifitisdonebythewoundedpersonhimself!
Flesh=1tomovement,(2double)1tofiringorthrowinghitchances&1inmelees.FleshMarker
RoughBandagingD65+dsremoved,HealertreatedD63+dsremoved.
Sore=2tomovement,(4double)2tofiringorthrowinghitchances&2inmelees.GreenMarker
RoughBandagingD65+dsimproved1,HealertreatedD63+dsimproved1.
Costs1Fatiguepointpermoveuntilbandaged
Serious=3tomovement,(6double)3tofiringorthrowinghitchances&3inmelees.RedMarker
RoughBandagingD65+dsimproved1,HealertreatedD63+dsremoved.Canspeak.
Costs2Fatiguepointspermoveuntilbandaged
Inert=Unconscious,ifexaminedD63+bleedingneedsbandagingorwilldiein2xD6moves,2
obviouslydead.BlueMarker
BludgeoningWeaponStrikesfists3,handbag4,club2,stick3,bottle3,chair2(1meleedice)
whip4,Ltpistol3,Mmpistol2,table1,carbine2,Rifle1(1meleedice)Thrown13,Thrown2
2,Thrown31,Thrownintowall+1.
D10+Th+Fforhits,TargetbehindLightcover1,HeavyCover2,TargetMoving3+1,TMoving8+
2,15+3,Largelivestock+1tohitchancebut1tostrikevalue
Scoreneededforahit4567
Rangeininches>361118
Pebble3344BludgeoningStrikevalueaddedtoD6foreffect
Bottle444
Rock223
LargeRock12
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Table2
MeleeBludgeoningEffectsattackersexcesspoints=Diff+Weaponstrike
Minusvaluesunaffected,meleeon0attackeradds1tonextround.+1Flinches,+2Staggers,+3
Downed,
+4Stunned
FlinchedADTneededStaggeredADT1&1tonextroundofmelee.DownedADT2&2tonext
roundofmelee.StunnedUnconscious,throwaD10eachround,0inpossiblyfatalcoma,7+torecover
toDazed(1inmelee)thenD10eachmoveneeding7+torecovertonormal.
BeastsFiringFrightResistance(FFR)andStampedes
Ifafirearmisfired,anybeastwithin12musttestforfright.Onlyonetestpermove,OKbeastsdonot
havetotestagaininthisactionforFFR.D10+beastsFR+F=5+OK,3+Spooked,2Stampede.
Factorswithin41,alreadyspooked2,otherbeastwithin6stampeding1,toprider+2otherrider
+1.
Stampedingbeastdoublemoveasneardirectlyawayfromthesoundaspossible.D6+2ifridden
needing5+tohaltamovebeforecomingundercontrolasspookedbeasts.
Spooked(Nervous)beastshalvespeed.
FrightResistances(FR)
TownHorses0,Rangehorses+1,Cavalryhorse+3,IndianPonies+2,TeamOxen+2,Teamhorses+1,
Buffalo+1,Cattle0,Deer2
StampedeDoublemovemostlogicallydirectwayawayfromtheTerrorInfliction.Ridersonstampeding
steedsD10+F+1eachsubsequentmove,Demoralised1,Terrified2,Paralysed4
=6+regaincontrol,3+stampedeanothermove,2thrown
Steeds&beastsstampeding,need8+(+1eachsubsequentmovetohalt&browse.)
ThrownorFellOffOpponentorGMthrowsD10+F+groundstrike
Fellprostrateorfainted0,Thrown+1,Moving6++1,Moving12++2
Groundstrikes:stonyground4,normalground5,ploughedorsand6marsh7.
BrowsingsteedsForcharacterstotakecontrolormountuntetheredsteeds.
D10+FOwner+2,+1expertrider,averagerider0,novice1,inexpertrider2
Aridercanmountwithoutproblemifsomeoneelseiscontrollingthesteed
SteedTomountTocontrolToevade3Togallop
off
Ass5+3+1+0
Mule6+4+1+0
Packhorse6+3+2+1
Hackhorse5+3+1+0
Carthorse4+2+11
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FiringrulesD10+CharacterMarvalue+Factors.ThrowingD10+Throwingability+F
Firingisworkedoutfromapparentroundpositionsaftermoving.Charactersinvolvedinameleecannot
fire.FiringintoMeleesD6eachmiss,2hitfriend.Rangesaremeasuredheadtohead.
FiringWeapons
Assumingtheweaponisalreadyloadedusingsnapshotsabulletcanbefiredeachround.For
deliberatefirearoundistakenaimingbeforeeachshot.Restedweaponsaddonetothehitchance.
Movingmorethan2inthemoveminusone,morethan52morethan93,morethan144.
ReloadingtimesvaryastoweaponandReabilityofthecharacter.
D10+Mar+FforhitsSnapshots2,deliberate0,rested+1.
TargetbehindLightcover1,HeavyCover2,TargetMoving3+1,TMoving8+2,15+3.
Firingfromhorseback1.Largelivestock+1tohitchancebut1tostrikevalue
Hitsonriders,+1tohitchance,D106+thehitisontherider,5thehitisonthemount.
D10throwsneededforahit456789
Rangeininches>3611182842
Deringer012
LtRevolver0.2+,112
MmRevolver0.3+0001
HvyRevolver0.4+range+1+1+10
LtCarbine00012
Carbine+1+1+101
Rifle+1+1+1+1+10
Blunderbuss+3+11
Shotgun+2+102
ThrownKnife23
ThrownDagger12
ReloadingFirearmsRules
ModifiedfromcharactertocharacterandweaponbutingeneralActivists&willingassistantscanload
twobulletsperroundwhilstBystanderstakeoneroundandInactivestaketworoundsperbullet.
ActionDecisionTesting(ADT)D6
ADTisthrownforwhen:orderedtoputselfindanger+1,whenhit(asabove)1.whenaninitial
shootingorscreamiswithin12+1,Aminorthreatisfelt+1,SomethingFrighteningisseen0>4,A
screamorshotisheardwithin6"0,Whenafriendrouteswithin6"0,FriendseensurrenderingorFriend
downpossiblydeadwithin61.
D6+Factorsfirearmed+1,eachcontrolledarmedcomradewithin3"+1,Dazed1,wounded1
Eachcomradedownedorsurrenderedwithin6"1.Eachcomradeseenapparentlydead1duringaction.
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Resultsasmarkedonbackofcard.C=Controlled,O=ObedientS=Shaken,P=PanickedT=Terrified,
Controlled,meanswilldoastheplayerwishes
Obedient,meansthatthecharacterwilldoanythingtheplayerwishesshortofinitiatingacombator
nearingsomethingfrightening.
Shakenonfoot,meanswillnotmovemorethan1andis1inmeleeandfiringhitchancesfor4rounds.
Maybandagewounds.Shakenmountedmeanswithcarryonamove&1ifinmeleeorfallingoff
mount.IncoercionactswilltrytotemporisetworoundsthenADTagain.
Panickedmeansdrophanditems,standscreaming(Helpless)AvDroundsandthendicesforADT
again.Mountedgallopawayfor2rounds&ADTagain.Incoercionactsagreetoobeycoercer.
Terrifiedmeanswillruntosafetyifableorcowerdownprostratewhining,orsurrenderifnot.Incoercion
actsscream(Helpless)AvD2roundsandthenobeycoercerwhining.
FaintfallunconsciousthrowaD10eachround*,7+torecovertoDazed(1inmelee)thenD10each
moveneeding7+torecovertonormal.*If3onfirstthrow,hairwhitefromfright!
ScreamingCharactersscreamingcandonothingelse.
Dazed1tothediceinmelee,cannotconverseintelligibly.
CharacterTypes
ActivistsC3+,S0+,T1WillingAssistantsC4+,S1+,P0,T1BystandersC5+,O3+,S2,P1,T0F
1InactivesO4+,S3,P2,T1,F0
ForcingorbreachingDoorsetc:Oneattemptpertworounds
Forcingmeansovercomingthelocks,boltsorhingesonadoor.Breachingmeanssmashingaholelarge
enoughtoallowaccess.Eachdoorthushasaforcingstrength(FS)andaBreachingStrength(BS)the
exceedingofeitherallowsentry.
LockedSheddoortypeBS5.FSsmallpadlock3,FSmediumpadlock4,FSlargepadlock5
+1ifothersidefrompadlock.LockedWindoweddoorBS5.FS4plus1perextralockorbolt.
NormalinternaldoorBS6.FS4plus1perextralockorbolt.NormalexternaldoorBS7.FS4plus1per
extralockorbolt.MetalreinforceddoorBS8.FS4plus1perextralockorbolt.
HandForcingwithshoulderorfoot,
D6+MeFSofdoor,=+1forced,0weakened1toFS,3+doorholds,4hurtsselfunabletotryagain,
5lightlywoundsself1"tomove1tomeleeandfiringunabletotryagain.
ToolForcingwithimplementD6+ToolsForceStrike(TFS)FSofdoor
=+1+forced,0weakened1toFS,3+doorholds,4toolbroken.
ForcingToolFactors,hammer1,axe1,fireaxe0,screwdriver1,jemmy+2,tyrelever+1
dagger1,knife2,sledgehammer0.
ToolBreachingwithimplementD6+ToolsBreakStrike(TBS)BSofdoor
=+1+breached,0weakened1toFS,3doorholds,4toolbroken
BreachToolFactors,Hammer0,axe+1,Fireaxe+",jemmy0dagger2,sledgehammer+2
Lockshootingshotswithin1"fromlock
D10+RoundStrikeRS)=4+lockdisabled,2+lockweakened+1nextshot,1unaffected
Roundstrikes,Light1,Medium0,Large+1,rifle+2,shotgun+3
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JumpingoutofWindowsD6thrown+Ag
Groundfloor,3+movenormal,2stumblededuct2"frommove,1stumble&stop
1stfloor,5+2tomove,3+stop,2sprainanklestop&2"tofurthermoves
2ndfloor,5+stop,3+sprainanklestop&2"tofurthermoves,2breakankle&can
onlycrawlathalfmoverate.
3rdfloor,5+sprainanklestop&2"tofurthermoves,3+breakanklestop&canonlycrawl
athalfmoverate,2stunnedandbadlyinjured.
4thfloor,5+breakanklestop&cancrawlathalfmoverate,3+stunned&badlyinjured
2apparentlydead.
FrightssupernaturalorotherwiseFrightValuestableD6+ADTvFV=asADTtable
FV0=Poolofblood,mouse,largespider,swoopingbat,screamorshotwithin6
FV1=Severedlimb,3+rats,Wolf,growlingguarddog
FV2=inertSkeleton,distantspectre,Lion,explosion
FV3=FreshinertCorpse,wraith,vampire.
FV4=Demon,movingghostorzombie,werewolf
FV5=MajorDemon,armyofwraithsetc.
SpecimenCards
DrWatsonActivist,Vle,Mo5.5,Fa2/3/5,Ag+1,Th+1,Me+1,revolverBst2.
Firing34+Pst0,65+Pst0,116+Pst0,187+Pst2
ClassVI,PIRespectable,CharmM+1F+2,Coercion0.
MrsHudsonBystander,Mo5,Fa1/2/3,Ag1,Th1,Me2,trayBst3
ClassIV,PIRespectable,CharmM+1,F0
RafePublican,Bystander,Mo5,Fa2/2/4,Ag1,Th0,Me0,bludgeonBst2
ClassV,PIDubious,CharmM+1,F+1,Coercion0
PCHodgeWA,Mo6,Fa2/3/3Ag+1,Th0,Me+1truncheonBst1
ClassIV,PIRespectable,CharmM1F0,Coercion1
FaginGangleader,Lea,Activist,Mo5,Fa2/3/3,Ag0,Th0,Me+1,coshBst3
ClassIVPIUnsavoury,CharmM+1,F+1,Coercion0
BillSykesThug,Activist,Mo6,Fa3/4/4,Ag+1,Th+1,Me+3,bludgeonBst2
ClassIIIPIUnsavoury,CharmM1,F1,Coercion+3
NancyHarlot,WillingAssistantMo4.5,Fa1/3/3,Ag0,Th1,Me2,barehandsBst3
ClassII(I)Unsavoury,CharmM+2,F0
OliverTwistYouth,Inactive,Mo5,Fa1/2/2,Ag+1,Th+1,Me1,barehands3
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ClassIPIDubious,CharmM0,F+1.
CountDraculaLea,Activist,Mo6,Fa3/5/7,Ag+2,Th0,Me+2,TeethPst2
ClassVIIPIUnsavoury,CharmM+1,F+3,Coercion+1,
FrankensteinsMonsterFV3!WA,Mo5.5,Fa3/5/7,Ag1,Th1,Me+3,BarehandsBst2
ClassIIIPIUnsavoury,CharmM2,F2,Coercion+3
JacktheRipperActivist,Mo6,Fa2/3/4,Ag+2,Th0,Me+2,daggerPst1(Throttledvictims)
ClassVI?Unsavoury,CharmM0,F+1,Coercion+2
FlorenceNightingaleLea,Activist,Mo5,Fa2/3/4,Ag1,Th1,Me2,lampBst3
ClassVII,(VI)PIRespectable,CharmM+2,F+1,Coercion0
GraceDarlingWA,Mo5.5,Fa2/4/5,Ag0,Th0,Me1,BarehandsBst3
ClassIII(II)PIRespectable,CharmM+2,F+1
LizzieBordenBystander,Mo5,Fa2/2/4,Ag0,Th1,Me1,AxePst+1
ClassVI(V)PIDubious,CharmM+1,F0,Coercion+1
ActionDecisionTestingTable
D6+ADTCharacterValue(+2>2)
AcActivistsControlled3+,Shaken0+,Terrified1
WAWillingAssistantsControlled4+,Shaken1+,Panicked0,Terrified1
ByBystandersControlled5+,Obedient3+,Shaken2,Panicked1,
Terrified0+Faint1
InInactivesObedient4+,Shaken3,Panicked2,Terrified1Faint0
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