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Themed: NO
AOU008 - Tigra 60 1 60
WKMVID-100 - Tigra 5 1 5
(Special) POOF!:
The Wizard can use Shape Change. When he uses Shape Change and succeeds, you may place him within 4 squares and in the
square he previously occupied immediately place a Tiger bystander.
(Speed) Illusions Hide Your True Surroundings:
When The Wizard is occupying hindering terrain or adjacent to blocking terrain, The Wizard can't be targeted by non-adjacent
opposing characters.
Setup - At the beginning of the game, choose a character on your sideline with a name or real name matching this ID Card and
turn it to a starting line. This character is called an ID Character. You can't have more ID characters on your force than you have
characters placed on the map at the beginning of the game. This card is Unique.
Call in Help - At the beginning of your turn, you may activate one ID Card per force. To activate an ID Card, choose a friendly
character that has no action tokens and is equal to or more points than the ID Character's starting line. Give the chosen character a
power action, place the ID Character adjacent to it, and then remove this ID Card from the game and your opponent scores it. The
ID Character can't be carried, given double power actions, replaced, or assigned resources. The ID Character returns to your
sideline immediately: (a) at the beginning of your next turn, (b) if it's not within 5 squares of the chosen character, or (c) if it is
removed from the map by another game effect.
Inspire - When a character friendly to an ID Character is in an adjacent square, they can use that ID Character's Inspiration.