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Course Outline Zbrush

Module 1: UI
Comfortable workspace
hotkeys
Custom buttons / palettes

Module 2: Approaching sculpting


Modeling vs sculpting
Base meshes
Dynamesh
ZSpheres
ZSketch

Module 3: Concepting
Insert brushes
Kitbashing
Custom brushes
Dynamesh sketch

Module 4: Refine and polish


Polishing brushes
Topology and cleanup
Projection and maps

Module 5: Detailing and FX


Nanomesh
Fibermesh

Module 6: Model preparation


Subtools
Polygroups
UVs
Textures/polypaint
Materials
Standard Materials
Matcaps

Module 7: Scene preparation


Lighiting
Lightcaps

Module 8: Render setup


Smooth normals
Material blending
Preview fog
Posterise 3D
Render Passes
AO
Shadows
SSS

Module 9: Document setup


Size
Quality
Pixel depth
Antialiasing
Exporting differences
Camera angle
Grid / floor plane (casting shadows)
Saving camera angles

Module 10: Rendering


Custom Lighting HDRI
Best render
Best preview render
Keyshot
Marmoset

Module 11: Photoshop Setup


Layout and panels for efficient workflow
Smart objects

Module 12: Photoshop document setup


Importing render passes
Groups and hierarchy

Module 13: Introduction to compositing (layer blending mask, etc)


Masking (Masks and clip masks)
Layer effects
Blending modes
The non-destructive workflow

Module 14: Compositing final render


Basic compositing
Advanced compositing
Layer effects
Ground the design
Re-lighting
Manual (dodge and layer highlights masked)
Photoshop lights
ZDepth
Saving Master File

Module 15: Bonus


Lightroom and colour grading

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