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Summary

Explore the island of Vvardenfell as you never have before, with a world built anew to be both alien and
familiar to the Morrowind you knew before. New adventures await, with new exciting areas to see and
explore, and new artifacts just waiting to be discovered.

This is a complete overhaul for Morrowind, adding countless new details, weapons, armors and much more
for you to see and do. Experience the world of Morrowind in a new light, try out Morrowind Rebirth today!

Features

New encounters and places to visit

Explore the Island of Vvardenfell once again, but keep in mind that things are not what they used to
be. New packs of bandits and villains have made it harder to travel throughout the wilderness, new
dark cults have formed and it's harder than ever before to survive in an already dark and hostile
environment.

Rebuilt cities with loads of details

Cities are no longer empty shells with a few NPCs wandering about. Expect a massive increase in
detail including new traders, NPCs, houses, shops, Inns and an overall feel that cities are actually
"alive".

More than 20 new creatures to battle

Encounter new vicious creatures such as the mighty Draugr Deathlord, the chilling Frost Monarch or
the charming Daedra Seducer. Beware, these foes are not to be taken lightly!

New weapons, armor and misc. items


Battle your way through Vvardenfell with a vast array of new weapons and armor, both normal ones
that complement sets already present in-game and uniques' that are far more powerful.

New music, splash screens and main menus

Included are new tracks, suited for both battles and for exploration, 11 new beautifully crafted splash
screens, and two new main menu screens. These additions are optional, and not needed for the mod
to function properly.

Better landscapes with less seams and floaters

In Morrowind there were a lot of empty flat areas and very little efficiency in use of space. With
Rebirth I've tried to eliminate these issues, giving each area a unique look. There has also been an
effort to eliminate all texture seams and floaters throughout the world.

Balance tweaks and bug fixes

Fixed a large number of floaters, reduced clipping meshes, corrected miss-aligned objects and fixed
some script/text bugs. Also tweaked settings, spells, weapons, armor, misc. items, and merchants etc.
to make the game more balanced and enjoyable.

Installation
Requirements
Morrowind Code Patch: http://morrowind.nexusmods.com/mods/19510/

You need the US/UK version of the game.

This mod requires the expansion packs.

Recommended
"Better Dialogue Font": http://www.nexusmods.com/morrowind/mods/36873/?

"MGE XE": http://www.nexusmods.com/morrowind/mods/41102/?


How to install

Here's the file structure when you've unpacked the files.

Copy the "Data Files" folder and paste it to one of the following locations (regular or steam). The latter won't
apply if you have Morrowind installed elsewhere:

That should be it. Dont forget to tick the box Morrowind Rebirth 3.9" in Data Files on the start-up
menu. Start a New Game in order to avoid dirty saves (or repair your old save-game using Wrye Mash). If
you're using MGE or MGE XE, don't forget to re-run distant land to avoid potential landscape issues (see
below).
Addons
Morrowind Rebirth 3.9 - Racial Diversity Addon, "Morrowind Rebirth 3.9 - Morrowind Patch 1.6.5 Beta
[Rebirth Edit]" and Morrowind Rebirth 3.9 Balmora Underworld - Addon are not required for
Morrowind Rebirth to run properly, but are recommended for the best experience. See the additional
documentation for more info regarding these plugins.

Extras
The extras folder contains new music, new desktop icons, new splash screens and two new main menus'.
These are all optional and are not required to run the mod.

Frequently asked questions


Its not uncommon that I get a lot of questions regarding compatibility, old saves and other things. Therefore
you can find the answer to the most frequently asked questions in this section.

Bugs
Its important that you, the players, provide me with feedback and support. Without it I might not be able to
track down bugs introduced by Morrowind Rebirth. You're also welcome to report issues found in vanilla
Morrowind. Post your bug-reports in the forum section here: http://www.moddb.com/mods/morrowind-
rebirth/forum at nexus: http://www.nexusmods.com/morrowind/mods/37795/?tab=14 HYPERLINK
"http://www.nexusmods.com/morrowind/mods/37795/?tab=14&navtag=http://www.nexusmods.com/m
orrowind/ajax/modbugs/?id=37795&pUp=1" HYPERLINK
"http://www.nexusmods.com/morrowind/mods/37795/?tab=14 HYPERLINK
"http://www.nexusmods.com/morrowind/mods/37795/?tab=14&navtag=http://www.nexusmods.com/m
orrowind/ajax/modbugs/?id=37795&pUp=1"& HYPERLINK
"http://www.nexusmods.com/morrowind/mods/37795/?tab=14&navtag=http://www.nexusmods.com/m
orrowind/ajax/modbugs/?id=37795&pUp=1"navtag=http://www.nexusmods.com/morrowind/ajax/modb
ugs/?id=37795 HYPERLINK
"http://www.nexusmods.com/morrowind/mods/37795/?tab=14&navtag=http://www.nexusmods.com/m
orrowind/ajax/modbugs/?id=37795&pUp=1"& HYPERLINK
"http://www.nexusmods.com/morrowind/mods/37795/?tab=14&navtag=http://www.nexusmods.com/m
orrowind/ajax/modbugs/?id=37795&pUp=1"pUp=1" HYPERLINK
"http://www.nexusmods.com/morrowind/mods/37795/?tab=14&navtag=http://www.nexusmods.com/m
orrowind/ajax/modbugs/?id=37795&pUp=1"& HYPERLINK
"http://www.nexusmods.com/morrowind/mods/37795/?tab=14&navtag=http://www.nexusmods.com/m
orrowind/ajax/modbugs/?id=37795&pUp=1" HYPERLINK
"http://www.nexusmods.com/morrowind/mods/37795/?tab=14 HYPERLINK
"http://www.nexusmods.com/morrowind/mods/37795/?tab=14&navtag=http://www.nexusmods.com/m
orrowind/ajax/modbugs/?id=37795&pUp=1"& HYPERLINK
"http://www.nexusmods.com/morrowind/mods/37795/?tab=14&navtag=http://www.nexusmods.com/m
orrowind/ajax/modbugs/?id=37795&pUp=1"navtag=http://www.nexusmods.com/morrowind/ajax/modb
ugs/?id=37795 HYPERLINK
"http://www.nexusmods.com/morrowind/mods/37795/?tab=14&navtag=http://www.nexusmods.com/m
orrowind/ajax/modbugs/?id=37795&pUp=1"& HYPERLINK
"http://www.nexusmods.com/morrowind/mods/37795/?tab=14&navtag=http://www.nexusmods.com/m
orrowind/ajax/modbugs/?id=37795&pUp=1"pUp=1" HYPERLINK
"http://www.nexusmods.com/morrowind/mods/37795/?tab=14&navtag=http://www.nexusmods.com/m
orrowind/ajax/modbugs/?id=37795&pUp=1"navtag=http://www.nexusmods.com/morrowind/ajax/modb
ugs/?id=37795 HYPERLINK
"http://www.nexusmods.com/morrowind/mods/37795/?tab=14&navtag=http://www.nexusmods.com/m
orrowind/ajax/modbugs/?id=37795&pUp=1" HYPERLINK
"http://www.nexusmods.com/morrowind/mods/37795/?tab=14 HYPERLINK
"http://www.nexusmods.com/morrowind/mods/37795/?tab=14&navtag=http://www.nexusmods.com/m
orrowind/ajax/modbugs/?id=37795&pUp=1"& HYPERLINK
"http://www.nexusmods.com/morrowind/mods/37795/?tab=14&navtag=http://www.nexusmods.com/m
orrowind/ajax/modbugs/?id=37795&pUp=1"navtag=http://www.nexusmods.com/morrowind/ajax/modb
ugs/?id=37795 HYPERLINK
"http://www.nexusmods.com/morrowind/mods/37795/?tab=14&navtag=http://www.nexusmods.com/m
orrowind/ajax/modbugs/?id=37795&pUp=1"& HYPERLINK
"http://www.nexusmods.com/morrowind/mods/37795/?tab=14&navtag=http://www.nexusmods.com/m
orrowind/ajax/modbugs/?id=37795&pUp=1"pUp=1" HYPERLINK
"http://www.nexusmods.com/morrowind/mods/37795/?tab=14&navtag=http://www.nexusmods.com/m
orrowind/ajax/modbugs/?id=37795&pUp=1"& HYPERLINK
"http://www.nexusmods.com/morrowind/mods/37795/?tab=14&navtag=http://www.nexusmods.com/m
orrowind/ajax/modbugs/?id=37795&pUp=1" HYPERLINK
"http://www.nexusmods.com/morrowind/mods/37795/?tab=14 HYPERLINK
"http://www.nexusmods.com/morrowind/mods/37795/?tab=14&navtag=http://www.nexusmods.com/m
orrowind/ajax/modbugs/?id=37795&pUp=1"& HYPERLINK
"http://www.nexusmods.com/morrowind/mods/37795/?tab=14&navtag=http://www.nexusmods.com/m
orrowind/ajax/modbugs/?id=37795&pUp=1"navtag=http://www.nexusmods.com/morrowind/ajax/modb
ugs/?id=37795 HYPERLINK
"http://www.nexusmods.com/morrowind/mods/37795/?tab=14&navtag=http://www.nexusmods.com/m
orrowind/ajax/modbugs/?id=37795&pUp=1"& HYPERLINK
"http://www.nexusmods.com/morrowind/mods/37795/?tab=14&navtag=http://www.nexusmods.com/m
orrowind/ajax/modbugs/?id=37795&pUp=1"pUp=1" HYPERLINK
"http://www.nexusmods.com/morrowind/mods/37795/?tab=14&navtag=http://www.nexusmods.com/m
orrowind/ajax/modbugs/?id=37795&pUp=1"pUp=1 or send me a personal message at either site.

MGSO and Morrowind Rebirth


Clarification: Morrowind Rebirth is nothing like MGSO. Rebirth is all about enhancing the in-game
experience by overhauling cities/landscapes, by fixing bugs and balance issues, and by introducing new
creatures, weapons and armor-pieces. MGSO as you might have noticed by now, is all about graphics and
sound. Obviously there are some graphical elements in Rebirth, but these are mainly mesh-replacers, and are
aimed to make the in-game models a bit easier on the eyes.

With that said, is Morrowind Rebirth compatible with MGSO? That depends! There are some things you
need to do in order to avoid issues (though you may still experience some issues). Start by downloading
MGSO, then click the installer and follow the instructions until you reach to "custom option"-screen. Now
keep in mind that you need to tick the "custom mod" option for each flora region. You will also need to
deactivate grass by choosing "no grass" for both Vvardenfell and Solstheim. Last but not least. Do NOT tick
"Animated Morrowind". It's not compatible with Morrowind Rebirth.

When you've completed the installation, please continue with Morrowind Rebirth. Extract the files to your
Morrowind root folder as stated in the Morrowind Rebirth readme. If you're told to overwrite any files, press
"no" (I've had a few people reporting that pressing "yes" might cause issues). There's also five plugins
included in the MGSO archive that need to be removed: "Texture Fix 2.0.esm", "Poorly Placed Object Fix
1.2.esm", "Morrowind Patch 1.6.5 Beta (BTB Edit).esm", "Windows Glow" and "Animated Morrowind".
That should be it.

Save games
A lot of people ask me about save game compatibility between patches. It's actually not a problem if you use
"Wrye Mash". So what's Wrye Mash and why should you get it? Here's a short description from the UESP-
wiki: "Wrye Mash is a general purpose utility for managing and repairing mods and save games. Currently it is the only tool
that systematically prevents NPC doubling. It combines multiple mod-management capabilities making it one of the most strongly
recommended utilities for both modders and players". Download the program here:
http://www.uesp.net/wiki/Tes3Mod:Wrye_Mash, and be sure to check the readme too (which can be found
at the same page).

Performance
Morrowind might be an old game but this doesn't mean that your old laptop can run Morrowind Rebirth
without any issues. In some areas such as Balmora you will get fps drops if you don't have decent computer.
If you're using a lot of texture replacers it might be a good idea to remove some of these to increase the
overall performance. If you're using MGE or MGEXE you might want to reduce the distant statics detail,
remove some shaders or skip the fancy fog effects.

Compatibility
Morrowind Rebirth is a huge modification and will not work well with a lot of other mods, especially those
that alter landscape or add new buildings. There's no list of specific mods that work with Rebirth, but the
most popular ones like "Tamriel Rebuilt" and "LGNPC" should work just fine (minor issues). Mods that add
or alter dialogue should work well too. If you have any other questions regarding mods and compatibility, let
me know and I'll try to answer them for you.

Warning

Do not use "Morrowind Rebirth 3.9 - Morrowind Patch 1.6.5 Beta [Rebirth Edit]" included in the
Morrowind Rebirth archive along with "Morrowind Patch 1.6.5 Beta", "Morrowind Patch 1.6.5
Beta [BTB Edit]" or the "Unofficial Morrowind Patch Project". Also note that "Texture Fix 2.0",
"Poorly Placed Object Fix v1.2", "Windows Glow", and "Animated Morrowind" are not
compatible with Morrowind Rebirth.
Troubleshooting
Scenario 1
I've got a warning telling me that "One or more plugins could not find the correct versions of the master files
they depend on".

Ignore the warning. It's not something that will break your game in any way.

Scenario 2
NPCs and statics are doubled. Doubling can be caused by a variety of reasons. Here are the two most
common ones:

You are running two different versions of Morrowind Rebirth at the same time.

You are running an old save-game. You will need to repair your save-game using Wrye Mash. Read
this article: http://www.moddb.com/mods/morrowind-rebirth/tutorials/how-to-update-your-old-
save-game-to-a-new-version-using-wyre-mash

Scenario 3
I'm unable to access "Data Files" on the start-up menu.

Remove the numbers from the esp. For example "3.6" in "Morrowind Rebirth 3.6".

Make sure you are running the Morrowind exe as an "admin".

Scenario 4
Trunks, logs etc. in the Bitter Coast Region are "white" and doesn't have any textures.

Remove 'flora_bc_knee_01' to 'flora_bc_knee_04' and 'flora_bc_log_01' to 'flora_bc_log_02', which


all can be found in Morrowind/Data Files/Meshes/f.

Scenario 5
I'm seeing a ton of floating root-meshes in the West Gash Region.

It's likely that you're using a tree replacer that overwrites the files included in the Morrowind Rebirth
archive. Because of this you will have to replace the root meshes with "empty" meshes. To do this
you have to download the following mod: http://www.nexusmods.com/morrowind/mods/30669/?
and pick "Vurts Leafy West Gash v10a". When you've downloaded the file open up the archive and
copy 'vurt_flora_root_wg_01' to 'vurt_flora_root_wg_08', then paste these into
Morrowind/Meshes/f.

Usage
By using this mod you acknowledge that I wont take responsibility for a damaged save game. You may not
edit the plugin and/or re-release it in your name.

Contact
Bethsoft Forums: Trancemaster_1988

Morrowind Nexus: johanrosen

Moddb: Trancemaster_1988

Website
For more info, news etc. visit: http://www.moddb.com/mods/morrowind-rebirth

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