Documente Academic
Documente Profesional
Documente Cultură
***Help file****************************
***Localization notes for patch*********
***12/17/99*****************************
****************************************
***Entry 227, last line, changed taken**
***to taking****************************
****************************************
***Changed one instance of Large********
***Pyramid Complex to Grand Pyramid*****
***Complex******************************
****************************************
***Changed version from 1.0 to 1.1******
****************************************
***BEGIN
*0************************************
Comments can go here. e.g. This is the about screen
*1************************************
MAIN MAP-BUILDINGS-POTTERY; linked by button on RC popup.
*2************************************
MAIN MAP-BUILDINGS-BAZAARS; linked by button on RC popup.
*3************************************
MAIN MAP-BUILDINGS-GRANARY; linked to button on RC popup.
*4************************************
MAIN MAP-BUILDINGS-Storage Yard; access with button on RC popup.
*5************************************
HISTORY-GRANARY; accessed by text link in game help.
*6************************************
HISTORY-STORAGE YARD; linked by text from in-game help.
*7************************************
HOTKEYS - Linked only to table of contents
TYPE=0 SUB_TYPE=0 DATA=0
BOX_X=0 BOX_Y=24 BOX_W=30 BOX_H=28
PIC1=0 PIC1_X=15 PIC1_Y=15
PIC2=0 PIC2_X=0 PIC2_Y=0
ANIMATION="" ANIM_X=0 ANIM_Y=0
SOUND="" DELAY=0
TITLE_X=0 TITLE_Y=0
CAPTION_X=0 CAPTION_Y=0
TEXT_X=0 TEXT_Y=0
TITLE_TEXT="Keyboard Commands"
CAPTION_TEXT="Game Controls"
MAIN_TEXT="Several commands in Pharaoh can be issued using the keyboard. The
commands are:
@L@LKey Effect
@LA Orders a selected warship to attack
@Pall enemies.
@L@LC Shows the Risks: Crime Overlay,
@Por orders a selected charioteer company to
@Pcharge.
@L@LD Shows the Risks: Damage Overlay.
@L@LE Orders a selected transport ship
@Pto evade enemies.
@L@LF Shows the Risks: Fire Overlay, or
@Porders a selected company to return to its
@PFort.
@L@LH Hides cliff terrain.
@L@P Orders a selected ship to hold
@Pits current position.
@L@LL Centers your view on a different
@Pmilitary company each time it's pressed.
@L@PIf a company is selected, 'L' issues
@Pthe 'hold ground in loose formation' order.
@L@LM When you select a monument from
@Pthe building list, its image attaches to your
@Pcursor and shows you how much land the
@Pmonument will occupy. Holding down the 'M'
@Pkey freezes the monument's 'footprint' into
@Pplace so that you can move your viewpoint
@Paround the city without moving the
@Pmonument's tentative location. Release
@Pthe 'M' key to resume normal mouse
@Pbehavior, or click to place the monument
@Pin the footprint's current location.
@L@P Pressing 'M' when a military
@Pcompany is selected issues the mop-up
@Porder.
@L@LN Orders a selected company or
@Pwarship to attack nearby enemies.
@L@LP Pauses the flow of time in the
@Pgame. You cannot build while time is paused.
@L@LR When placing a Statue, Gatehouse
@Por Temple Complex, 'R' rotates the
@Pstructure's orientation one-quarter turn
@Pclockwise. Statues will display multiple
@Pstyles.
@L@P With a military company selected,
@P'R' orders the soldiers to change their
@Porientation (rotate). 'R' also orders a
@Pselected transport or warship to return to
@Pthe Shipwright for repairs.
@L@LT Shows the Risks: Problems
@POverlay.
@L@PWith a military company selected,
@P'T' issues the 'hold ground in tight
@Pformation' order.
@L@LW Shows the Water Overlay.
@L@PIf a warship or transport ship is
@Pselected, 'W' orders the ship to return to
@Pits home Wharf.
@L@LX Shows Tax Overlay
@L@LY Shows the Risks: Malaria Overlay
@L@LZ Shows the Risks: Disease Overlay
@L@LSpace Press the spacebar to toggle
@Pbetween your last selected Overlay and the
@Pnormal city view.
@L@LEsc exits the game.
@L@LOpen bracket
@Preduces game speed by 10 percent.
@L@LClose bracket
@Pincreases game speed by 10 percent.
@L@LAccent
@POverseer of the Workers
@L@L1 Overseer of the Military
@L@L2 Political Overseer
@L@L3 Ratings Overseer
@L@L4 Overseer of Commerce
@L@L5 Overseer of the Granaries
@L@L6 Overseer of Public Health
@L@L7 Overseer of Learning
@L@L8 Overseer of Diversions
@L@L9 Overseer of the Temples
@L@L0 Overseer of the Treasury
@L@L- (minus sign) Chief Overseer
@L@L= (equals sign) Overseer of Monuments
@L@LCTRL+F1
@PCreates F1 bookmark at current location
@L@LCTRL+F2
@PCreates F2 bookmark at current location
@L@LCTRL+F3
@PCreates F3 bookmark at current location
@L@LF1 Goes to F1 bookmark
@L@LF2 Goes to F2 bookmark
@L@LF3 Goes to F3 bookmark
@L@LF6 Switches to windowed view
@L@LF7 Set 640x480 screen resolution
@L@LF8 Set 800x600 screen resolution
@L@LF9 Set 1024x768 screen resolution"
*8************************************
MAIN MAP-BUILDINGS-WORK CAMP
*9************************************
Q&A - keep expanding this right up to the last moment
*10************************************
Table of contents, links to just about everything, access via menu item.
*11************************************
File menu weenie help, access from Contents ONLY (no link to game)
*12************************************
options menu weenie help. Links to Contents only; no game link.
*13************************************
Help menu help for extreme weenies. Menu item only; no link to game.
TYPE=0 SUB_TYPE=0 DATA=0
BOX_X=0 BOX_Y=24 BOX_W=30 BOX_H=28
PIC1=0 PIC1_X=15 PIC1_Y=15
PIC2=0 PIC2_X=0 PIC2_Y=0
ANIMATION="" ANIM_X=0 ANIM_Y=0
SOUND="" DELAY=0
TITLE_X=0 TITLE_Y=0
CAPTION_X=0 CAPTION_Y=0
TEXT_X=0 TEXT_Y=0
TITLE_TEXT="Help menu"
CAPTION_TEXT="Game Controls"
MAIN_TEXT="The Help menu lists the topics for all the things you need to know to
play Pharaoh. You can also select many historical entries from the bottom part of
the Table of Contents.
@P'Mouse help' means the little word balloons that appear when you put your cursor
over something. 'Full' displays mouse help for almost everything in the game.
'Some' turns mouse help off, with a few exceptions like @18Overlay&views and your
city's Palace reports. 'None' disables mouse help completely.
@P'Warnings' are the short banner messages that appear at the top of your screen.
You might wish to turn them off after you get the hang of playing Pharaoh."
*14************************************
help for Senate menu item; Menu item only; no link to game
*15************************************
MONEY DISPLAY help should be available by RC on money window.
*16************************************
POPULATION DISPLAY help should be available by RC on population window
*17************************************
YEAR DISPLAY help should be available by RC on date window
*18************************************
MAP OVERLAY SELECTOR help should be accessed by RC on button
*19************************************
CONTROL PANEL TOGGLE help. Menu item only; no link to game.
TITLE_X=0 TITLE_Y=0
CAPTION_X=0 CAPTION_Y=0
TEXT_X=0 TEXT_Y=0
TITLE_TEXT="Control Panel Toggle"
CAPTION_TEXT="Game Controls"
MAIN_TEXT="This button simply allows you to hide or show the Control Panel. Hiding
the panel enables you to see more of the city, but can make some game controls less
convenient. Your personal preference is the only consideration in choosing whether
or not to hide the panel."
*20************************************
OVERSEER OF THE WORKERS help; access by button on panel.
*21************************************
OVERSEER OF THE MILITARY help; access via button on panel.
*22************************************
POLITICAL OVERSEER help. Access by button on panel.
*23************************************
CITY PROGRESSION PANEL help, access with button on panel.
*24************************************
Trade PANEL help, access with button on panel.
*25************************************
OVERSEER OF THE GRANARIES panel help, accessed by button on panel.
*26************************************
OVERSEER OF PUBLIC HEALTH panel help, accessed by button on panel.
*27************************************
OVERSEER OF LEARNING help, activated by button on panel.
*28************************************
OVERSEER OF DIVERSIONS help, accessed by button on panel.
*29************************************
OVERSEER OF THE TEMPLES help; accessed by button on panel.
*30************************************
OVERSEER OF THE TREASURY help, accessed by button on panel.
*31************************************
CHIEF OVERSEER panel help; access by button on panel.
*32************************************
WORLD MAP BUTTON help, access by RC on button; might want links on Empire map.
*33************************************
BUILDING BUTTONS weenie help; very brief, no link to game.
*34************************************
MESSAGES FROM SCRIBES button help; access with RC on button.
*35************************************
GAME CONCEPTS - RATINGS, linked elsewhere.
*36************************************
GAME CONCEPTS - CRIME, linked from elsewhere
*38************************************
BUILDINGS - Pyramid
*39************************************
GAME CONCEPT - POPULATION help; linked from elsewhere
*40************************************
GAME CONCEPTS - WORKERS help; linked from elsewhere
*41************************************
GAME CONCEPTS - POPULATION - PATRICIANS help; linked from elsewhere.
*42************************************
WALKERS help - '?' button from any walker RC panel goes here.
@PDestination walkers have to work until their errand is complete, even if that
means walking all the way across town and back.
@PThose walkers who share both destination and roaming characteristics do have a
limited workday. Whatever time they must spend commuting to their destination
reduces the amount of time that they can roam. This is most noticable with
performers, whose shows are cut short if they have long commutes from their schools
to their stages.
@PFinally, note that the embankment separating a flood plain from dry land is
steep, muddy and treacherous. No one can move to or from the flood plain unless a
@57road makes this boundary passable.
@L@LPredators
@LNot everything that walks around the city is friendly. Dangerous animals also
prowl the city and its environs, heartlessly killing anyone who might cross their
paths. Constables will try their best to kill these beasts, but using your military
is probably your best bet to defeat predators. Animals you should watch out for are
hyenas, hippos, crocodiles, asps, scorpions and lions."
*43************************************
GAME CONCEPTS - EMPLOYMENT help; linked from elsewhere
*44************************************
GAME CONCEPTS - WATER SUPPLY help; linked from elsewhere.
*45************************************
GAME CONCEPTS - FOOD & FARMING help; linked from elsewhere.
*46************************************
GAME CONCEPTS - INDUSTRY help; linked from elsewhere
*47************************************
GAME CONCEPTS - COMMERCE help; linked from elsewhere.
*48************************************
GAME CONCEPTS - MONEY help; linked from elsewhere.
*49************************************
GAME CONCEPTS - ENTERTAINMENT help; linked from elsewhere.
*50************************************
GAME CONCEPTS - EDUCATION help; linked from elsewhere.
*51************************************
GAME CONCEPTS - RELIGION help; linked from elsewhere.
TYPE=0 SUB_TYPE=0 DATA=0
BOX_X=0 BOX_Y=24 BOX_W=30 BOX_H=28
PIC1=0 PIC1_X=15 PIC1_Y=15
PIC2=0 PIC2_X=0 PIC2_Y=0
ANIMATION="" ANIM_X=0 ANIM_Y=0
SOUND="" DELAY=0
TITLE_X=0 TITLE_Y=0
CAPTION_X=0 CAPTION_Y=0
TEXT_X=0 TEXT_Y=0
TITLE_TEXT="Religion"
CAPTION_TEXT="Game Concept"
MAIN_TEXT="There are five major gods in Egypt: Osiris, God of Agriculture and the
Nile Flood, Ptah, God of Craftsman, Ra, God of the Kingdom, Seth, God of
Destruction, and Bast, Goddess of the Home. Appeasing these gods pays dividends,
and ignoring them causes the grief. Your @29Overseer&of @29the&Temples knows the
mood of the gods, so check in with him often.
@PMany cities have a patron god. The patron god expects more from a city than the
other, local deities. Local deities demand less than a patron god, but can impact
the city, for good or for ill, just the same. Some gods may be unknown to the
city, and may be safely ignored.
@PThe best way to appease the gods is to dedicate plenty of @67Temples&and&Shrines
to them. The patron god expects to have more Shrines dedicated to him or her than
any other god. Each local god expects fewer Temples and Shrines than the patron
god, but expects to have the same number of Shrines and Temples as the other local
gods.
@PGods can also be appeased with festivals, the bigger the better. Lavish and grand
festivals are valuable stop-gap measures if a particular god is growing angry with
the city. Hold a festival in the angry god's honor, and the god will feel better,
buying you time to erect more Temples or Shrines before incurring the god's wrath.
Visit your @29Overseer&of&the&Temples to plan a festival. Note that until you have
built a Festival Square, the city cannot hold a festival. Grand festivals also
require the city to have enough @96beer in its @4Storage&Yards. Because of the
effort it takes to plan a festival, a city can only have two festivals in any 12-
month period.
@PIn addition to Temples and Shrines, you can also build a Temple Complex,
generally in honor of the city's patron god. Each city can only have one Temple
Complex at a time. Sometimes, you can build a Temple Complex for a local deity if
he or she has grown to become particularly important. Be careful, though. The
city's patron god may become very jealous if another god has a Temple Complex
dedicated to him or her.
@PTemple Complexes are costly, but worth the expense. Having a functioning Temple
Complex brings the city many benefits and increases its @35Prosperity&rating. You
can also pay to add an Oracle and an Altar to a Temple Complex. The Complexes and
their additions are:
@L@L@350Temple&Complex&to&Osiris:
@P Altar of Sebek
@P Oracle of Min
@L@351Temple&Complex&to&Ra
@P Altar of Ma'at
@P Oracle of Horus
@L@352Temple&Complex&to&Ptah
@P Altar of Amon
@P Oracle of Thoth
@L@353Temple&Complex&to&Seth
@P Altar of Anubis
@P Oracle of Sekhmet
@L@354Temple&Complex&to&Bast
@P Altar of Isis
@P Oracle of Hathor
@L@LProviding citizens with multiple places of worship to multiple gods contributes
to the city's @35Culture&Rating.
@L@LFor more on religion in ancient Egypt, click @399here."
*52************************************
GAME CONCEPTS - PEACE & WAR help; linked from elsewhere.
*53************************************
GAME CONCEPTS - HEALTH & DISEASE help; linked from elsewhere.
*54************************************
BUILDINGS - Bent Pyramid
*55************************************
BUILDINGS - Brick Pyramid
*56************************************
MAIN MAP - BUILDINGS - HOUSING help; access by RC on building.
*57************************************
MAIN MAP - BUILDINGS - ROADS help; access by button on Walker panel.
*58************************************
MAIN MAP - BUILDINGS - BRIDGES help; accessed by RC on button? SEE 365 FOR FERRIES
*59************************************
MAIN MAP - WATER - Water Lift and Irrigation Ditches help; used to be Reservoirs
access by RC on button.
TYPE=0 SUB_TYPE=0 DATA=0
BOX_X=0 BOX_Y=24 BOX_W=30 BOX_H=28
PIC1=0 PIC1_X=15 PIC1_Y=15
PIC2=0 PIC2_X=0 PIC2_Y=0
ANIMATION="" ANIM_X=0 ANIM_Y=0
SOUND="" DELAY=0
TITLE_X=0 TITLE_Y=0
CAPTION_X=0 CAPTION_Y=0
TEXT_X=0 TEXT_Y=0
TITLE_TEXT="Irrigation"
CAPTION_TEXT=""
MAIN_TEXT="Water lifts and Irrigation Ditches bring the benefits of the Nile to a
wider range of land. Irrigating farmland increases its fertility.
@PTo bring the benefits of irrigation to a farm, run an Irrigation Ditch to within
two spaces of it. The effects of irrigation are not cumulative; as long as there
is one Irrigation Ditch within two spaces of a farm, the farm is fully irrigated.
@PFloodplain farms are at the water's level where Irrigation Ditches can be
connected directly to the Nile. Meadow farms, however, are not at the water's
level. To irrigate meadow farms, you must build a Water Lift.
@PWater Lifts bring water up one level. They can be built on land adjacent to a
body of water or to the flood plain. For Water Lifts built adjacent to the flood
plain, you must build an Irrigation Ditch running from the Nile to the front of the
Water Lift to supply it with water.
@PAttach an Irrigation Ditch to the back of the Water Lift to irrigate meadow
farms. Irrigation Ditches twist and turn around all objects that impede their path
except for roads. Irrigation Ditches automatically run under roads as needed.
@PIncreasing the fertility of its land will increase the amount of food a farm
yields. Fertility has no effect on the length of the growing season.
@PEven irrigated farms must still be built on arable land. Irrigation can increase
the fertility of land, but it cannot make infertile land fertile.
@PThe entry on @45farming provides additional information.
@L@LIn ancient Egypt, discovering irrigation techniques significantly increased the
amount of arable land. To find out more about irrigation, click @154here."
*60************************************
MAIN MAP - BUILDINGS - Weaver Used to be aqueducts; access by button on panel.
*62************************************
MAIN MAP - BUILDINGS - WELLS help; access by button on panel.
*63************************************
MAIN MAP - BUILDINGS - DENTIST help; access by button on panel. (used to be barber)
*64************************************
MAIN MAP - BUILDINGS - Physician help; access by button on panel. Used to be
bathhouse
*65************************************
MAIN MAP - BUILDINGS - Apothecary help; access by button on panel.
*66************************************
MAIN MAP - BUILDINGS - EMBALMER Used to be Hospital
*67************************************
MAIN MAP - BUILDINGS - SHRINES and TEMPLES help; access by button on popup. Used to
be Temples and Oracles. See 351 for other rel bldgs
*68************************************
MAIN MAP - BUILDINGS - SCRIBAL SCHOOLS help; access by button on RC popup.
*69************************************
BUILDINGS - Sun Temple
*70************************************
MAIN MAP - BUILDINGS - LIBRARY help; access by button on RC popup.
*71************************************
MAIN MAP - BUILDINGS - Booth help; access by button on RC panel.
*72************************************
MAIN MAP - BUILDINGS - Band Stand; accessed by button on RC popup. Used to be
amphitheater
*73************************************
MAIN MAP - BUILDINGS - Stage; access by button on RC popup. Used to be Colosseum
*74************************************
MAIN MAP - BUILDINGS - BULLFIGHTER help; linked by button on RC panel. Used to be
hippodrome
*75************************************
MAIN MAP-BUILDINGS-Training Centers-buttons on RC panels.
TYPE=0 SUB_TYPE=0 DATA=0
BOX_X=0 BOX_Y=24 BOX_W=30 BOX_H=28
PIC1=0 PIC1_X=15 PIC1_Y=15
PIC2=0 PIC2_X=0 PIC2_Y=0
ANIMATION="" ANIM_X=0 ANIM_Y=0
SOUND="" DELAY=0
TITLE_X=0 TITLE_Y=0
CAPTION_X=0 CAPTION_Y=0
TEXT_X=0 TEXT_Y=0
TITLE_TEXT="Training Centers"
CAPTION_TEXT=""
MAIN_TEXT="To learn their craft, jugglers, dancers and musicians must train at a
center. Each discipline has its own place of instruction: jugglers learn tricks at
Jugglers' Schools, musicians study at Conservatories and dancers train at Dance
Schools.
@PEach of these buildings requires road access and its own staff. Once the
entertainers complete their instruction, they proceed to the nearest venue needing
their services. As the performers make their way to the venues, houses they pass
receive access to their form of entertainment.
@POnce the performers arrive at their venues, they put on a show for a certain
number of days. Right-clicking on any entertainment venue will tell you which
performers are entertaining crowds and how many more days their services will be
enjoyed. The closer a Training Center is to a venue, the longer the show will run.
Once a show's run is over, the performers return home. Unless new performers have
been trained to take their places, the entertainment venue will be vacant and not
provide diversion for your residents.
@PYour residents won't mind living near a Jugglers' School. Their amusing antics
are almost as much fun when they are practicing as they are when they are
performing. No one likes living near Dance Schools or Conservatories, though. The
performers come and go at all hours, and rehearsing musicians don't make the most
pleasant sounds.
@PTo watch entertainers moving from their schools to their venues, use the
@18Entertainment&Overlay.
@L@LThe Egyptians found many ways to entertain themselves. Click @165here to find
out more."
*76************************************
MAIN MAP - BUILDINGS - COURTHOUSE help; access by button on RC panel. Used to be
forum
*77************************************
MAIN MAP - BUILDINGS - Gov Palace help; linked by button on RC popup. Used to be
Senate
*78************************************
MAIN MAP - BUILDINGS - GOVERNORS RESIDENCES help; linked by button on RC panel.
*79************************************
MAIN MAP - BUILDINGS - Beautification help; linked by button on RC popup. Used to
be Statues
*80************************************
MAIN MAP - BUILDINGS - Tax collector. Used to be GARDENS/PLAZA; link by button on
popups,
*81************************************
MAIN MAP - BUILDINGS - ENGINEER; link by button on popup panel.
*82************************************
MAIN MAP - BUILDINGS - SHIPWRIGHTS help; linked by button on RC popup.
*83************************************
MAIN MAP - BUILDINGS - DOCKS; linked by button on RC panel.
*84************************************
MAIN MAP - BUILDINGS - Fish Wharf accessed by button on RC panel.
*85************************************
MAIN MAP-BUILDINGS-WALL, TOWER & GATEHOUSE; all linked to buttons on RC popups.
*86************************************
MAIN MAP-BUILDINGS-Police Station; linked by button on RC help panel. SEE 355 FOR
FIRESTATION
TYPE=0 SUB_TYPE=0 DATA=0
BOX_X=0 BOX_Y=24 BOX_W=30 BOX_H=28
PIC1=0 PIC1_X=15 PIC1_Y=15
PIC2=0 PIC2_X=0 PIC2_Y=0
ANIMATION="" ANIM_X=0 ANIM_Y=0
SOUND="" DELAY=0
TITLE_X=0 TITLE_Y=0
CAPTION_X=0 CAPTION_Y=0
TEXT_X=0 TEXT_Y=0
TITLE_TEXT="Police Station"
CAPTION_TEXT=""
MAIN_TEXT="Constables keep crime in check as they patrol your neighborhoods.
@PConstables are based in Police Stations, which require both road access and
labor. A flag waves on the top of the Police Station when it is up and running.
@PA constable's presence in a neighborhood reduces the likelihood that crime will
arise there. Should his preventive role fail, the constable will actively combat
crime. If he finds a thief on the street, the constable subdues the ingrate and
prevents him from performing his nefarious deed. Constables are also one of your
best weapons against @477tomb&robbers.
@PConstables do their best against other threats like foreign invasions and wild
animal attacks. A single constable, though, is ineffective against a pack of
animals or a foreign army. A constable will fight to the death, but will probably
not put down the foe. The only chance constables have of defeating these mighty
antagonists is if they are able to work together. Still, defeating an enemy army is
the business of the military, and the military also proves to be most effective
against a pack of wild animals. @G55
@PTo see which neighborhoods are most likely to produce criminals, use the
@18Risks&Overlay. The Risks Overlay can help you plan the placement of your Police
Stations.
@PAlthough no citizen would want to live in a neighborhood that was not patrolled
by a constable, no one wants to live next door to the Police Station, either.
Constables come and go at all hours of the day, and they frequently have unsavory
characters in tow.
@L@LYou have the right to find out more about ancient Egyptian law by clicking
@183here."
*87************************************
MAIN MAP-BUILDINGS-FORTS and Soldiers; linked by button on RC panel.
*88************************************
MAIN MAP-BUILDINGS-Recruiters and MILITARY ACADEMY; used to be just Military
academy. access by button on RC popup. SEE 356 FOR OTHER MILITARY STRUCTURES
*89************************************
MAIN MAP-BUILDINGS-WHEAT FARM; link to button on RC popup.
*90************************************
MAIN MAP-BUILDINGS-FARMS; FRUITS and VEGETABLES access by button on RC panels for
Fruit, Vegetable farms.
*91************************************
MAIN MAP-BUILDINGS-Barley, Flax and Henna farms; linked to buttons on RC popups.
SEE 359 FOR HUNTING LODGE AND CATTLE RANCH
*92************************************
MAIN MAP-BUILDINGS-Clay Pit; access by button on RC popup.
*93************************************
MAIN MAP-BUILDINGS-GOLD MINE; linked by button on RC popup. Used to be Iron mine
*94************************************
MAIN MAP-BUILDINGS-WOOD CUTTER AND REED CUTTER; Used to be timber yard access by
button on RC popup.
*95************************************
MAIN MAP-BUILDINGS-STONE QUARRY; access by button on RC popup. OTHER RAW MATERIALS
START 361
*96************************************
MAIN MAP-BUILDINGS-BREWERY; used to be wine workshop access by button on RC popup.
*97************************************
MAIN MAP-BUILDINGS-PAPYRUS maker; Used to be olive oil workshop linked by button on
RC popup.
*98************************************
MAIN MAP-BUILDINGS-WEAPONS and Chariot makers; used to be just weapon maker linked
to button on RC popup.
*99************************************
MAIN MAP-BUILDINGS-Jewelry maker; Used to be furniture workshop linked by button on
RC popup. SEE ___ for GEMS
*100************************************
This the first message text (100-149)
*101************************************
*102************************************
*103************************************
*104************************************
*105************************************
*106************************************
*107************************************
*108************************************
*109************************************
*111************************************
*112************************************
*114************************************
*120****** USED WHEN PLAYER'S KR REACHES 20 AFTER TROOPS HAVE BEEN SENT IN AN EVENT
TRIGGERED BY ZERO KR*******
*126****** USED AS A TEMPLATE FOR INVASIONS' INITIAL AND 2 YEAR WARNINGS - PHARAOH
ATTACKS ******************************
*135************************************
*136************************************
*137************************************
*138************************************
*139************************************
*150************************************
HELP HISTORY - FARMING
TYPE=0 SUB_TYPE=0 DATA=0
BOX_X=0 BOX_Y=88 BOX_W=30 BOX_H=20
PIC1=81 PIC1_X=15 PIC1_Y=15
PIC2=0 PIC2_X=0 PIC2_Y=0
ANIMATION="" ANIM_X=0 ANIM_Y=0
SOUND="" DELAY=0
TITLE_X=125 TITLE_Y=15
CAPTION_X=0 CAPTION_Y=0
TEXT_X=0 TEXT_Y=0
TITLE_TEXT="Farming"
CAPTION_TEXT="History"
MAIN_TEXT="Farming and agriculture were the basis of the Egyptian economy. Abundant
crops allowed Egypt to @177trade with neighbors, bringing new goods into Egypt.
@L@LThe key to successful farming was the Inundation, called akhet. Every year, the
Nile flooded its banks, refertilizing the soil. As long as the Inundation occurred,
the Egyptians could count on having plenty of food to eat. In years of low or no
Inundation, famine struck Egypt, which was sometimes enough to topple governments.
@L@LTo take advantage of the restoring Inundation, dykes were built around farms to
capture the water as it rose. As the Nile receded (called peret), the water, along
with its nutrients, slowly soaked into the soil. After about six weeks, the farmer
opened the dykes and let the rest of the water drain out. Of course, being
submerged in water made the ground quite soft. Before he could sow his seed, the
farmer had to wait for the land to dry out a little and become firm.
@L@LFinally, during shemu, the crops were harvested. Crops meant for Egyptian
consumption were stored in @5granaries. Food for export was stored in
@6Storage&Yards until it could be loaded onto barges.
@L@LEstate owners or the government owned farms and employed laborers to do many of
the most arduous tasks on the land. Farming was not easy work, and much of the work
was done by hand. The tools farmers had at their disposal included the hoe, the
hand-held plough, and the sickle. Domesticated oxen eased some of the plowing.
@L@LFarming produced both raw materials and foodstuffs. @185Grain&and&barley were
key food crops, and @189flax, which was manufactured into @398linen, was the most
important raw material crop.
@L@LFarming and agriculture were also integral to the Eygptian afterlife. Once the
deceased has been granted entry into the afterlife, he finds himself working the
soil in the Field of Reeds."
*151************************************
HISTORY HELP - INDUSTRY - linked elsewhere.
TYPE=0 SUB_TYPE=0 DATA=0
BOX_X=0 BOX_Y=88 BOX_W=30 BOX_H=20
PIC1=82 PIC1_X=15 PIC1_Y=15
PIC2=0 PIC2_X=0 PIC2_Y=0
ANIMATION="" ANIM_X=0 ANIM_Y=0
SOUND="" DELAY=0
TITLE_X=125 TITLE_Y=15
CAPTION_X=0 CAPTION_Y=0
TEXT_X=0 TEXT_Y=0
TITLE_TEXT="Industry"
CAPTION_TEXT="History"
MAIN_TEXT="By the Old Kingdom, manufacture of products had moved out of the
domestic setting and into centralized workshops which turned out nearly all the
supplies needed for daily life. Each workshop specialized in a particular product
and operated very much like a modern assembly line. Each worker was responsible for
a particular aspect of the finished product, rather than working on an item from
beginning to end. The tools the artisans used in these workshops were the property
of the state, as were any materials the workshops produced. Craftsmen earned wages,
usually paid in food and necessary goods.
@L@LEgyptian industry thrived and produced many products. Egyptians could find
employment as @198potters, @398weavers, jewelers, tanners, @389carpenters and
smelters as well as bakers and @194brewers."
*152************************************
HELP HISTORY - HOUSING, accessed from button on housing help panel
TYPE=0 SUB_TYPE=0 DATA=0
BOX_X=0 BOX_Y=88 BOX_W=30 BOX_H=20
PIC1=83 PIC1_X=15 PIC1_Y=15
PIC2=0 PIC2_X=0 PIC2_Y=0
ANIMATION="" ANIM_X=0 ANIM_Y=0
SOUND="" DELAY=0
TITLE_X=125 TITLE_Y=15
CAPTION_X=0 CAPTION_Y=0
TEXT_X=0 TEXT_Y=0
TITLE_TEXT="Housing"
CAPTION_TEXT="History"
MAIN_TEXT="Egyptians made their homes from brick, wood, mud or occasionally stone.
Housing style and size depended upon the wealth of the citizen and where he lived.
Thus, rural citizens who farmed for a living resided in simple brick or pressed mud
structures of two to four rooms. City homes of the working class were likewise
small, and some two-story, two-family homes were built to save space in the most
crowded cities. City-dwelling workers lived in brick homes of 3-7 rooms.
@L@LWealthier citizens had larger homes, and some of these were quite spacious.
Senior government officials sometimes had homes of 60-70 rooms, with high ceilings
supported by wooden columns, reception rooms for entertaining guests, plenty of
storage space and servants quarters. The most luxurious homes of all were the
@175Pharaoh's&palaces.
@L@LFor the most part, Egyptian cities grew organically in whichever direction they
could. A few cities, however, were planned, most notably the settlement built for
workers at Deir el-Medina.
@L@LMost Egyptian cities were surrounded by walls. For more on defensive
structures, click @182here."
*153************************************
HISTORY - ROADS help; accessed by link on help panel.
*154************************************
HISTORY - Water Lift help; access by link in building history.
*155************************************
HISTORY - Labor help; access via link from game help.
*156************************************
HISTORY - Wells and Water Supplies help; linked from game help panel.
*157************************************
HISTORY - Nile help; accessed by text link in game help.
*158************************************
HISTORY - DENTISTS help; accessed by text link on game help.
*159************************************
HISTORY - Apothecary help; accessed by text link on game help.
*160************************************
HISTORY - DOCTORS CLINIC help; accessed by text link in game help.
*161************************************
HISTORY - Embalmers help; accessed by text link on game help panel.
*162************************************
HISTORY - SHRINES AND TEMPLES help; linked by text on game help panel.
*163************************************
HISTORY - SCHOOL help; accessed by text link on game help panel.
*164************************************
HISTORY - LIBRARY help. Linked by text in game help.
*165************************************
HISTORY - Entertainment help; accessed by text link in game halp.
*166************************************
HISTORY - SCHOOL CHILDREN help; accessed by text link on game help.
*167************************************
HISTORY - EGYPTIAN POPULATION help; accessed by text link from game help.
*168************************************
HISTORY - Egyptian Society help; accessed by text link in game help.
*169************************************
HISTORY - Jugglers' School; accessed by text link from game help.
*170************************************
HISTORY - CONSERVATORY - accessed by text link from game help.
*171************************************
HISTORY - DANCE SCHOOL - accessed by text link from game help.
*172************************************
HISTORY - Senet - accessed by text link from game help
*173************************************
HISTORY - Taxation help; linked by text from game help.
*174************************************
HISTORY - Gov Palace help; linked from text on in-game help.
*175************************************
HISTORY - GOVERNORS RESIDENCE help; linked from text in game help.
*176************************************
HISTORY - Public Art help; linked by text from game help.
*177************************************
HISTORY - Trade help; linked by text from game help.
*178************************************
HISTORY - BLANK, linked by text from game help.
*179************************************
HISTORY - SHIPWRIGHT; linked by text on in-game help.
*180************************************
HISTORY - BLANK, accessed by text on in-game help.
*181************************************
HISTORY - Enemies; linked by text on in-game help.
*182************************************
HISTORY - Defensive Structures; linked by text on in-game help.
*183************************************
HISTORY - Constables; linked by text on in-game help.
*184************************************
HISTORY - FORTS - accessed by text link in game help.
*185************************************
HISTORY-GRAIN FARM; linked by text in game help.
*186************************************
HISTORY-Cattle Ranching and Fishing; linked by text from in-game help.
*187************************************
HISTORY-FRUIT & VEGGIE FARMS; linked by text from in-game help.
*188************************************
HISTORY-Reed Farm (was olives); linked from text on ingame help.
*189************************************
HISTORY-FLAX FARM (was vines); linked by text in in-game help.
*190************************************
HISTORY-Clay Pit. Linked by text from in-game help.
*191************************************
HISTORY-Gold MINE was iron mine; accessed from text link in game help.
*192************************************
HISTORY-TIMBER; accessed by text link from in-game help.
*193************************************
HISTORY-Stone Quarry was marble; accessed by text link from game help.
*194************************************
HISTORY-BEER was wine; accessed by text link from in-game help.
*195************************************
HISTORY-Papyrus the paper was olive oil; linked by text in game help.
*196************************************
HISTORY-WEAPONS; linked by text on in-game help.
*197************************************
HISTORY-Luxury Items; linked by text on in-game help.
*198************************************
HISTORY-POTTERY; linked by text on in-game help.
*201************************************
*202************************************
*203************************************
*204************************************
*205************************************
*207************************************
*208************************************
*209************************************
*210************************************
*211************************************
*212************************************
*213************************************
*214************************************
*215************************************
*216************************************
*217************************************
*218************************************
*219************************************
*220************************************
*221************************************
*222************************************
*223************************************
*224************************************
TYPE=3 SUB_TYPE=0 DATA=0
BOX_X=0 BOX_Y=0 BOX_W=40 BOX_H=30
PIC1=0 PIC1_X=15 PIC1_Y=15
PIC2=0 PIC2_X=0 PIC2_Y=0
ANIMATION="" ANIM_X=0 ANIM_Y=0
SOUND="" DELAY=0
TITLE_X=50 TITLE_Y=80
CAPTION_X=10 CAPTION_Y=30
TEXT_X=50 TEXT_Y=160
TITLE_TEXT="Waset"
CAPTION_TEXT="Civil War"
MAIN_TEXT="The old way of life is gone, and most fear that Egypt will never return
to its past glory. Osiris has turned his back on the people, and a series of low
Inundations has caused widespread famine. The power of the pharaohs, once
unquestionable, has evaporated, replaced by bickering provincial leaders.
@POut of this chaos, two noble families have arisen and are attempting to seize
control of the country. The rulers of Henen-nesw have laid claim to the throne as
the rightful heirs. They are particularly cruel and are doing little to assuage
the people's hunger. To the south, a new family, the Inyotef house, has risen to
power in Waset. The family has done much to reunite the south, and now the rulers
of Henen-nesw have engaged the rulers of Waset in a deadly civil war for control of
all of Egypt.
@PThe Inyotefs, busy fighting the Henen-nesw rulers, have entrusted you with
building up their home city of Waset. If the Inyotefs are to succeed in their
fight against the Henen-nesw rulers and solidify their reputation in Egypt, Waset
must be a touchstone on which other cities rely, providing succor or soldiers to
those that request aid. Waset, which could be the capital should the Inyotefs
reign victorious, must be a great city. Using the scarce resources available to
you, build a Sun Temple and pyramid to show Egyptians the glory of the Inyotefs.
@PWaset itself is not immune to attack. The Henen-nesw rulers, and those loyal to
them, may threaten your city from time to time, and Henen-nesw may try to extort
debens from your city's treasury. To defend against these considerable risks,
build a strong army and navy to defend your city and to come to the defense of
other threatened cities."
*225************************************
*226************************************
*228************************************
*229************************************
*230************************************
*231************************************
*232************************************
*233************************************
*234************************************
*235************************************
*236************************************
*237************************************
*250************************************
*254************************************ //Messages
*255************************************ //Messages
*256************************************ //Messages
TYPE=2 SUB_TYPE=4 DATA=0
BOX_X=0 BOX_Y=0 BOX_W=40 BOX_H=30
PIC1=0 PIC1_X=15 PIC1_Y=15
PIC2=0 PIC2_X=0 PIC2_Y=0
ANIMATION="" ANIM_X=0 ANIM_Y=0
SOUND="" DELAY=0
TITLE_X=0 TITLE_Y=15
CAPTION_X=0 CAPTION_Y=0
TEXT_X=0 TEXT_Y=0
TITLE_TEXT="Municipal Structures"
CAPTION_TEXT=""
MAIN_TEXT="Great job! You've gotten some industry up and running, and now you can
think about making a few improvements to your city. Beautification can be used to
make some neighborhoods more desirable, while other Municipal Structures can help
things run more efficiently.
@L@LGardens, Statues and Plazas@G72
@PBy making the area surrounding them more attractive, Gardens, Statues and Plazas
can help houses to evolve. Several Garden plots can be placed next to each other
to form larger parks. Place Plazas on paved roads to enhance their appearance and
improve the desirability of nearby land.
@L@LRoad Blocks @G62
@PRoad Blocks can be used to guide your city's walkers. Some walkers have a
specific destination in mind, while others do not. They simply roam the streets,
bestowing their benefits on any buildings they happen to pass. Road Blocks prevent
the passage of these walkers, but allow those with a specific destination to pass
through and complete their errands.
@L@LWater Crossings @G71
@PFerries can help your city run more smoothly. Carefully placed water crossings
let the inhabitants of your city reach otherwise inaccessible parts of the
landscape to find prey or other valuable resources. In some cases, they can improve
the timeliness of certain delivery people by shortening their journeys."
*257************************************ //Messages
*258************************************ //Messages
*259************************************ //Messages
TYPE=2 SUB_TYPE=4 DATA=0
BOX_X=0 BOX_Y=0 BOX_W=40 BOX_H=30
PIC1=0 PIC1_X=15 PIC1_Y=15
PIC2=0 PIC2_X=0 PIC2_Y=0
ANIMATION="" ANIM_X=0 ANIM_Y=0
SOUND="" DELAY=0
TITLE_X=0 TITLE_Y=15
CAPTION_X=0 CAPTION_Y=0
TEXT_X=0 TEXT_Y=0
TITLE_TEXT="Industry"
CAPTION_TEXT=""
MAIN_TEXT="Now that you've given your people basic food and water, you can enhance
their lifestyle with other goods, such as pottery.
@L@LIndustry and Pottery
@L@PBuild a Clay Pit close to water, and a Potter nearby. Make sure these have
access to labor as usual, and before long a cart will deliver clay to the Potter,
who will create pottery for your city.
@PBuild a Storage Yard to store the final product as well as any excess clay the
Potter does not need (one Clay Pit can usually supply enough clay for two Potters).
@PWorkers from the Bazaar will collect the pottery from the Storage Yard and
distribute it just as they do food. @G74
@LIndustries like pottery also provide your city's inhabitants with much-needed
jobs. You can now call upon your Overseer of the Workers to assist in allocating
your workforce."
*260************************************ //Messages
TYPE=2 SUB_TYPE=4 DATA=0
BOX_X=0 BOX_Y=0 BOX_W=40 BOX_H=30
PIC1=0 PIC1_X=15 PIC1_Y=15
PIC2=0 PIC2_X=0 PIC2_Y=0
ANIMATION="" ANIM_X=0 ANIM_Y=0
SOUND="" DELAY=0
TITLE_X=0 TITLE_Y=15
CAPTION_X=10 CAPTION_Y=30
TEXT_X=50 TEXT_Y=160
TITLE_TEXT="Trade with other Cities"
CAPTION_TEXT=""
MAIN_TEXT="Now that you have managed to educate some of your people, you might want
to generate additional revenue by selling any surplus papyrus you have to
neighboring cities. You'll also need to import bricks from Perwadjyt in order to
build the sacred mastaba tomb. When you're ready, click on the World Map icon
[graphic here] to see what other cities there are in the known world, and to begin
setting up trade."
*271************************************ //Messages
*279************************************ //Messages
*287******* USED WHEN COMPANY RETURNS AFTER KINGDOM LEVEL DEFEAT ************
//Messages
*288*********** USED WHEN COMPANY RETURNS AFTER KINGDOM LEVEL VICTORY ***********
//Messages
*311************************************
*312************************************
*314************************************
*315************************************
*316************************************
*317************************************
*318************************************
*319************************************
*320************************************
*326************************************
*327************************************
*328************************************
*329************************************ //Messages
*341**********WRATH OF OSIRIS(Minor)**************************
*350************************************
BUILDINGS - LARGE TEMPLE TO OSIRIS
*351************************************
BUILDINGS - LARGE TEMPLE TO RA
*352************************************
BUILDINGS -- LARGE TEMPLE TO PTAH
*353************************************
BUILDINGS - LARGE TEMPLE TO SETH
*354************************************
BUILDINGS - LARGE TEMPLE TO BAST
*355************************************
BUILDINGS - FIRESTATION SEE 381 FOR HISTORY
*356************************************
MAIN MAP-BUILDINGS-WARSHIP WHARF SEE 382 FOR HISTORY
*357************************************
MAIN MAP-BUILDINGS-TRANSPORT WHARF
*358************************************
MAIN MAP-BUILDINGS-Road Block
*359************************************
MAIN MAP-BUILDINGS-HUNTING LODGE See 383 for history
*360************************************
MAIN MAP-BUILDINGS-CATTLE RANCH
*361************************************
MAIN MAP-BUILDINGS-GEMSTONE MINE SEE 387 FOR HISTORY
*362************************************
MAIN MAP-BUILDINGS-Sphinx
TYPE=0 SUB_TYPE=0 DATA=0
BOX_X=0 BOX_Y=88 BOX_W=30 BOX_H=20
PIC1=0 PIC1_X=15 PIC1_Y=15
PIC2=0 PIC2_X=0 PIC2_Y=0
ANIMATION="" ANIM_X=0 ANIM_Y=0
SOUND="" DELAY=0
TITLE_X=0 TITLE_Y=0
CAPTION_X=0 CAPTION_Y=0
TEXT_X=0 TEXT_Y=0
TITLE_TEXT="Sphinx"
CAPTION_TEXT=""
MAIN_TEXT="The Sphinx is an elaborately carved and painted protector of Pyramids.
@PTo build a Sphinx, you must first find a location. Pick 'Sphinx' from the
Religious Structures: Monuments list. A footprint of the sphinx appears. As you
move this footprint around the landscape, it will either be all green, or green
with one or more red diamonds. When the footprint is all green, then you have
found a suitable hidden deposit of stone. Click the mouse button, and the stone
will be revealed. If any red diamonds appear in the footprint, some flaw in the
landscape prevents you from building the Sphinx here.
@PNow, the @363stonemasons and @363carpenters can get to work, assuming that you
have the necessary wood. Carpenters build scaffolding that stonemasons climb to
carve the Sphinx.
@PRight-click on the Sphinx to visit the @369Construction&Foreman for a progress
report.
@L@LClick @391here to read about the most famous Sphinx."
*363************************************
MAIN MAP-BUILDINGS-CONSTRUCTION GUILDS
*364************************************
MAIN MAP-BUILDINGS-BRICK WORKS
*365************************************
MAIN MAP-BUILDINGS-Warship
*366************************************
MAIN MAP-BUILDINGS-FESTIVAL SQUARES
*367************************************
MAIN MAP-BUILDINGS-Transport Orders
*368************************************
MAIN MAP-BUILDINGS-MAUSOLEUM
TYPE=0 SUB_TYPE=0 DATA=0
BOX_X=0 BOX_Y=88 BOX_W=30 BOX_H=20
PIC1=0 PIC1_X=15 PIC1_Y=15
PIC2=0 PIC2_X=0 PIC2_Y=0
ANIMATION="" ANIM_X=0 ANIM_Y=0
SOUND="" DELAY=0
TITLE_X=0 TITLE_Y=0
CAPTION_X=0 CAPTION_Y=0
TEXT_X=0 TEXT_Y=0
TITLE_TEXT="Mausoleum"
CAPTION_TEXT=""
MAIN_TEXT="Mausoleums are large tombs used to inter pharaohs and nobility.
@PTo build a Mausoleum, supplies of sandstone and wood are needed, plus at least
one working @363Carpenters'&Guild, @363Stonemasons'&Guild and @8Work&Camp.
@PTo place a Mausoleum, there must first be a large quantity of sandstone stored in
the city's @4Storage&Yards. Once enough stone is stored, choose Mausoleum from the
Religious Structures: Monuments list. Place the Mausoleum, using the color of the
footprint as a guide (all green means you can place the structure, red diamonds
mean that some landscape feature prevents building it there). Once you've
designated a place for the building, peasants from the Work Camp clear the land and
lay the foundation.
@POnce the foundation is in place, stonemasons begin work. Whenever a Storage Yard
accumulates four blocks of sandstone, peasants load the stone on a sledge and drag
it to the construction site. Stonemasons put the stone in place until the first
story is completed. Then, carpenters install wooden ramps so that the stonemasons
can work on the second story of the Mausoleum. When the second story is complete,
the Mausoleum is finished.
@L@LRead about the history of these tombs by clicking @396here."
*369************************************
MAIN MAP-WALKER HELP-Construction Foreman
*370************************************
MAIN MAP-WALKER HELP-Monuments
*371************************************
MAIN MAP-BUILDING HELP-MASTABAS
*372************************************
MAIN MAP-BUILDING HELP-OBELISKS
*373************************************
MONUMENT ADVISOR - panel help
*374************************************
BUILDING HELP - Grave goods
*375************************************
BUILDINGS - STEPPED PYRAMID
*376************************************
HISTORY - BUILDINGS - LARGE TEMPLE TO OSIRIS
*377************************************
HISTORY - BUILDINGS - LARGE TEMPLE TO RA
*378************************************
HISTORY - BUILDINGS - LARGE TEMPLE TO PTAH
*379************************************
HISTORY - BUILDINGS - LARGE TEMPLE TO SETH
*380************************************
HISTORY - BUILDINGS - LARGE TEMPLE TO BAST
*381************************************
HISTORY - BUILDINGS - Malaria
TYPE=0 SUB_TYPE=0 DATA=0
BOX_X=0 BOX_Y=88 BOX_W=30 BOX_H=20
PIC1=118 PIC1_X=15 PIC1_Y=15
PIC2=0 PIC2_X=0 PIC2_Y=0
ANIMATION="" ANIM_X=0 ANIM_Y=0
SOUND="" DELAY=0
TITLE_X=125 TITLE_Y=15
CAPTION_X=0 CAPTION_Y=0
TEXT_X=0 TEXT_Y=0
TITLE_TEXT="Malaria"
CAPTION_TEXT="History"
MAIN_TEXT="Malaria was one of the risks of living near marshes. Malaria in humans
is caused by any of four parasites carried by the anopheles mosquito, which is
primarily active at night. The onset of malaria is marked by fever, which is
followed by muscle aches, sweating and fatigue. One of the malaria-causing
parasites produces severe cases that can lead to death.
@L@LTo prevent potentially fatal and, at the very least, annoyingly itchy mosquito
bites, ancient Egyptians used mosquito netting on their beds. Herodotus, a Greek
historian, also notes that the Egyptians elevated their beds onto towers to sleep,
believing that mosquitoes could not fly at that height."
*382************************************
HISTORY-BUILDINGS-JEWELERS
*383************************************
HISTORY-BUILDINGS-Hunting
*384************************************
HISTORY-BUILDINGS-Priests
*386************************************
HISTORY-BUILDINGS-BRICK LAYERS GUILD
*387************************************
HISTORY-BUILDINGS-SCRIBES
*388************************************
HISTORY-GAME CONCEPT-IMMIGRATION
*389************************************
HISTORY-BUILDINGS-CARPENTERS GUILD
TYPE=0 SUB_TYPE=0 DATA=0
BOX_X=0 BOX_Y=88 BOX_W=30 BOX_H=20
PIC1=124 PIC1_X=15 PIC1_Y=15
PIC2=0 PIC2_X=0 PIC2_Y=0
ANIMATION="" ANIM_X=0 ANIM_Y=0
SOUND="" DELAY=0
TITLE_X=125 TITLE_Y=15
CAPTION_X=0 CAPTION_Y=0
TEXT_X=0 TEXT_Y=0
TITLE_TEXT="Carpenters"
CAPTION_TEXT="History"
MAIN_TEXT="Carpenters fashioned many necessary objects for the Egyptians. Native
@192wood was scarce, so carpenters were very efficient with the wood they had at
their disposal. Imported wood was also used, but it was expensive and thus reserved
for the wealthiest of citizens.
@L@LCarpenters were equipped with axes, saws and adzes to turn logs into planks of
usable wood. With axes, the carpenter trimmed off any branches from the logs and
split the wood if he was making rafters. Saws were used to cut the logs into
planks, and adzes to smooth the planks of any bumps.
@L@LFinished products included chests, beds, doors and door frames, chairs and,
perhaps most importantly, coffins. Instead of nails, dowels were used to hold
finished pieces together. Some of the finished pieces were exquisite, with fine
inlays and engravings decorating the surfaces.
@L@LCarpenters were also needed for the construction of larger homes. Ceilings in
wealthier houses were frequently supported with finely decorated wooden columns.
@L@LBasic carpentry changed little over ancient Egyptian history, and the same
basic tools were favored. The major innovation carpentry witnessed was the
development of the drill. During the New Kingdom, a bow drill was used to drill
holes for the dowels."
*390************************************
HISTORY-BUILDINGS-BRICKWORKS
*391************************************
HISTORY-BUILDINGS-SPHINX
*392************************************
HISTORY-BUILDINGS-PYRAMIDS
*393************************************
HISTORY-BUILDINGS-FESTIVALS
*394************************************
HISTORY-BUILDINGS-MASTABAS
*395************************************
HISTORY-BUILDINGS-Grave Goods
TYPE=0 SUB_TYPE=0 DATA=0
BOX_X=0 BOX_Y=88 BOX_W=30 BOX_H=20
PIC1=26 PIC1_X=15 PIC1_Y=15
PIC2=0 PIC2_X=0 PIC2_Y=0
ANIMATION="" ANIM_X=0 ANIM_Y=0
SOUND="" DELAY=0
TITLE_X=125 TITLE_Y=15
CAPTION_X=0 CAPTION_Y=0
TEXT_X=0 TEXT_Y=0
TITLE_TEXT="Burial Provisions"
CAPTION_TEXT="History"
MAIN_TEXT="Tombs were well appointed with everything the deceased would need in the
afterlife. Known as burial provisions, these commodities included the tools of the
deceased's profession, food, toiletry, jewelry, musical instruments, makeup -
basically anything that the deceased had ever used in life. Tombs were also
equipped with shabtis, or 'answerers.' These statuettes were included in the tomb
just in case the deceased was asked to perform labor in the afterlife. The shabti
would do the work in place of the deceased."
*396************************************
HISTORY-BUILDINGS-OTHER MONUMENTS
*397************************************
HISTORY-BUILDINGS-OBELISKS
*398************************************
HISTORY-BUILDINGS-LINEN
*399************************************
HISTORY-GAME CONCEPTS-RELIGION
*401************************************
*402************************************
*403************************************
*404************************************
*405************************************
*406************************************
*407************************************
*408************************************
*409************************************
*410************************************
*411************************************
*412************************************
*413************************************
*414************************************
*415************************************
*416************************************
*417************************************
TYPE=3 SUB_TYPE=0 DATA=0
BOX_X=0 BOX_Y=0 BOX_W=40 BOX_H=30
PIC1=0 PIC1_X=15 PIC1_Y=15
PIC2=0 PIC2_X=0 PIC2_Y=0
ANIMATION="" ANIM_X=0 ANIM_Y=0
SOUND="" DELAY=0
TITLE_X=50 TITLE_Y=80
CAPTION_X=10 CAPTION_Y=30
TEXT_X=50 TEXT_Y=160
TITLE_TEXT="Heliopolis"
CAPTION_TEXT="Ivory from the East"
MAIN_TEXT="@PPharaoh Khufu has taken the throne, and, as foretold by seers of Horus
and Ra, our people have already begun to suffer under his oppression. It is
rumored that he plans to begin a colossal building project on the plateau outside
Giza, that he may usurp the renown his father, the wise and benevolent Snofru, has
earned from the completion of his two noble pyramids.
@PPharaoh Khufu has ordered a cluster of quarries to be dug at Tura, in the Delta
region, where rich deposits of fine white limestone have recently been discovered.
You also must build three mastaba tombs for the nobles of this region, so that
Pharaoh may honor their devotion. The quarrying settlement you found shall be
named 'Heliopolis', and shall serve as a plentiful source of fine white limestone
for many years...though only the gods know what endeavor Pharaoh has planned for
its use.
@PThe city of Byblos in Lebanon, land of the cedars, has begun trading with the
powerful empires of the east. These are Assyria and Ur, in the land called
'Mesopotamia', between the two great rivers, and from them the finest ivory may be
obtained via Byblos. With the arrival of rare and exotic luxury goods such as
this, Heliopolis is sure to prosper.
@PKhufu has also dispatched a Royal Governor to Dendera, to defend our land against
Kushite invaders. Royal viziers look with pity upon the Governor charged with this
difficult and dangerous task.
@PIn the capital, the Egyptian people have begun to enjoy a board game called
senet. This game is normally enjoyed over a pitcher of beer, in a public gathering
place called a 'Senet House'. Such places may provide a welcome diversion for the
people of Heliopolis from the tyranny of Khufu's authority."
*418************************************
*419************************************
*420************************************
*421************************************
*422************************************
TYPE=3 SUB_TYPE=0 DATA=0
BOX_X=0 BOX_Y=0 BOX_W=40 BOX_H=30
PIC1=0 PIC1_X=15 PIC1_Y=15
PIC2=0 PIC2_X=0 PIC2_Y=0
ANIMATION="" ANIM_X=0 ANIM_Y=0
SOUND="" DELAY=0
TITLE_X=50 TITLE_Y=80
CAPTION_X=10 CAPTION_Y=30
TEXT_X=50 TEXT_Y=160
TITLE_TEXT="Dakhla"
CAPTION_TEXT="The Caravan Trail"
MAIN_TEXT="@PPepy has taken the throne, and awarded your family the status of
Chancellor, but it has come with a price.
@PCentralized authority continues to erode as local and regional leaders become
more powerful. Harvests in some regions are far below normal, and the specter of
famine has begun to appear in Egypt. Memphis, once a splendid and beautiful city,
is beginning to decline. Seers foretell difficult times to come.
@POur powerful neighbors are moving to take advantage of our increasing weakness.
Our outpost at Buhen is under siege from fearless Kushite soldiers sent from Kerma,
the largest non-Egyptian city in Africa. The Kushite are demanding tribute, and
the slightest provocation could lead to an outright attack. Nubia, too, has issued
a call to war and is seeking to reclaim lost land.
@PTry to keep Egypt stable by establishing an administrative post at Dakhla Oasis.
The oasis has a large stand of valuable trees, but these trees unfortunately block
access to the limited water supply at the oasis. From this important location,
import ebony from the African interior. Pepy, anticipating his journey to the
after-life, will request bricks for the construction of his monument. Other
cities, short on food, will request sustenance from you."
*423************************************
*424************************************
*425************************************
*426************************************
*427************************************
*428************************************
*429************************************
*430************************************
*431************************************
*432************************************
*433************************************
*434************************************
*435************************************
*436************************************
*437************************************
*440************************************
TYPE=3 SUB_TYPE=0 DATA=0
BOX_X=0 BOX_Y=0 BOX_W=40 BOX_H=30
PIC1=0 PIC1_X=15 PIC1_Y=15
PIC2=0 PIC2_X=0 PIC2_Y=0
ANIMATION="" ANIM_X=0 ANIM_Y=0
SOUND="" DELAY=0
TITLE_X=50 TITLE_Y=80
CAPTION_X=10 CAPTION_Y=30
TEXT_X=50 TEXT_Y=160
TITLE_TEXT="Migdol"
CAPTION_TEXT="Repel the Assyrians"
MAIN_TEXT=="@PSince the days of the great Shabaka, unifier of Upper and Lower Egypt
and sire of Pharaoh Taharqa, conflict with the aggressive Assyrians has been the
norm. While he still lived, Pharaoh Shabaka saw that it was proper to aid our
brothers in Palestine who were chaffing under the harsh rule of Assyria. Beware!
The minions of the heathen king Asarhaddon are again on the march and, as always,
their eyes are on the fertile lands of Egypt. It is now your turn for glory! As
Royal Mayor of Migdol, you will be expected to defend against the series of attacks
by these accursed foes. Located on the eastern rim of the Nile delta, your border
fortress is on the front line of Egypt's outer defenses.
@PProperly training your soldiers and establishing trading links to secure weapons
- or raw materials from which to make your own - will be important.
@PDo not falter! A strong military stand is vital to insure the continued
independence of Egypt. If you can hold out for a mere seven years, victory will be
assured. Taharqa, the great Pharaoh, second son of Shabaka, will be watching!"
*441************************************
*442*************************************
*443************************************
*444************************************
*445************************************
*446************************************
*447************************************
*448************************************
*449************************************
*450************************************
*451************************************
*452************************************
*453************************************
*455************************************
TYPE=3 SUB_TYPE=0 DATA=0
BOX_X=0 BOX_Y=0 BOX_W=40 BOX_H=30
PIC1=0 PIC1_X=15 PIC1_Y=15
PIC2=0 PIC2_X=0 PIC2_Y=0
ANIMATION="" ANIM_X=0 ANIM_Y=0
SOUND="" DELAY=0
TITLE_X=50 TITLE_Y=80
CAPTION_X=10 CAPTION_Y=30
TEXT_X=50 TEXT_Y=160
TITLE_TEXT="Pelusium"
CAPTION_TEXT="Repel the Assyrians"
MAIN_TEXT=="@PSince the days of the great Shabaka, unifier of Upper and Lower Egypt
and sire of Pharaoh Taharqa, conflict with the aggressive Assyrians has been the
norm. While he still lived, Pharaoh Shabaka saw that it was proper to aid our
brothers in Palestine who were chaffing under the harsh rule of Assyria. Beware!
The minions of the heathen king Asarhaddon are again on the march and, as always,
their eyes are on the fertile lands of Egypt. It is now your turn for glory! As
Royal Mayor of Pelusium, you will be expected to defend against the series of
attacks by these accursed foes. Located on the eastern rim of the Nile delta, your
border fortress is on the front line of Egypt's outer defenses.
@PProperly training your soldiers and establishing trading links to secure weapons
- or raw materials from which to make your own - will be important.
@PDo not falter! A strong military stand is vital to insure the continued
independence of Egypt. If you can hold out for a mere seven years, victory will be
assured. Taharqa, the great Pharaoh, second son of Shabaka, will be watching!"
*456************************************
*457*************************************
*458************************************
*459************************************
*460************************************
TYPE=3 SUB_TYPE=0 DATA=0
BOX_X=0 BOX_Y=0 BOX_W=40 BOX_H=30
PIC1=0 PIC1_X=15 PIC1_Y=15
PIC2=0 PIC2_X=0 PIC2_Y=0
ANIMATION="" ANIM_X=0 ANIM_Y=0
SOUND="" DELAY=0
TITLE_X=50 TITLE_Y=80
CAPTION_X=10 CAPTION_Y=30
TEXT_X=50 TEXT_Y=160
TITLE_TEXT="Cleopatra's Alexandria"
CAPTION_TEXT="The Legacy of a Queen"
MAIN_TEXT="@PCaesar's bloody death at the point of assassins' daggers cast the
Roman world into turmoil and has driven you, our Pharaoh, Cleopatra VII, into grief
and mourning. Gone is your lover, mentor, confidant and powerful ally. Octavian,
his teen-aged adopted great-nephew, has been named as heir but the more experienced
Mark Antony, previously a consul to Caesar, has become the nominal head of state,
somewhat to the ire of the young Octavian. Not surprisingly, Caesar's will made no
mention of your son by him, Ptolemy Caesar, popularly known as Caesarion. Desiring
safety for yourself and your child and, as always, seeking to preserve the power of
Egypt, you have departed Rome for Alexandria.
@PDespite all the leagues between Rome and yourself, you cannot leave behind all of
its internecine squabbles. Powerful men still vie for power - your support and the
access to the riches of Egypt would be a great asset to any faction. For you to
back a winner in this power struggle is critical; siding with the loser could
easily result in the end of Egypt. The dramatic showdown between the rival Roman
factions recently occurred at Philippi where Mark Antony's Caesarians decisively
beat the forces of Brutus and Cassius. Antony, Octavian and Lipidus have now
carved up the empire for joint rule, with Antony claiming the eastern portion,
which includes Egypt.
@PNot long after the battle, Mark Antony summoned you to join him at Tarsus in Asia
Minor, so that you might better explain why you had been slow to cast your lot with
the Caesarians. Not one to be summoned like a lapdog, you wisely declined to
respond. After all, you know better than most that it is much better to see a
Roman under your own terms and conditions, not his!
@PThus you, Pharaoh Cleopatra, have returned home to Alexandria, to Egypt. It is
now time to expand the glory of this magnificent city, founded by the Great
Alexander whose tomb is still frequented by visitors. Alexandria's renowned Great
Library continues to attract scholars from all over the world; the bright beacon of
the wondrous Pharos Lighthouse still burns so that seafarers can safely make their
way through the treacherous waters of the harbor. Now you can further enrich the
beauty of the city by constructing the expansive Caesareum in honor of your former
lover and your young son. Additionally, ensure your own successful passage into the
afterlife by building another mausoleum so that you can be duly worshipped after
your journey into the Field of Reeds.
@PThe next time Mark Antony calls for you, perhaps he will employ a bit more tact?"
*461************************************
*462************************************
*463************************************
*464************************************
*465************************************
TYPE=3 SUB_TYPE=0 DATA=0
BOX_X=0 BOX_Y=0 BOX_W=40 BOX_H=30
PIC1=0 PIC1_X=15 PIC1_Y=15
PIC2=0 PIC2_X=0 PIC2_Y=0
ANIMATION="" ANIM_X=0 ANIM_Y=0
SOUND="" DELAY=0
TITLE_X=50 TITLE_Y=80
CAPTION_X=10 CAPTION_Y=30
TEXT_X=50 TEXT_Y=160
TITLE_TEXT="Sumur"
CAPTION_TEXT="Lands of the Levant"
MAIN_TEXT=="@PHail royal governor, regent of the Levant and loyal subject of our
Pharaoh, the son of Ra. It is indeed fortunate to live in this time when Egypt's
benevolent hand stretches from the far reaches of Nubia to the shores of the
Levant. Infinite is the wisdom of our new Pharaoh, the most revered Ramses II, and
great is his vision, for it is he that has dispatched you to rule in this fine
land, now part of the ever-expanding domain of Egypt.
@PThis region, while still fraught with dangers, has many riches that must be
exploited. The verdant hills are ripe with tall trees yielding fine wood, ideal
for fashioning chariots and useful in many forms of construction. Seams of copper,
while not abundant, can also be found, and will be most useful in fashioning strong
weapons. Wood and copper, so rare in our homeland, will surely be welcomed when
shipped back in quantity. It is therefore entrusted that you will oversee the
establishment of a mighty port of commerce from which these valuable commodities
can be exported. Pharaoh and the people of Egypt will be most grateful!
@PBut take care! Ensure that your own trusted soldiers are equipped with fast
chariots and strong weapons, for the Hittites, though smitten by Seti, father of
Pharaoh, are still dangerous and may challenge our rightful authority in this
bountiful land. A strong military presence in this new territory may be necessary
to quell insurrection, and will undoubtedly be most useful in the future.
@PFinally, to remind the people of this region to whom they must now pay homage,
Pharaoh Ramses II deems it appropriate that you erect an obelisk proclaiming his
glories."
*466************************************
*467************************************
*468************************************
*469************************************
HISTORY-HENNA PLANT; linked by text in game help.
*470************************************
MAIN MAP - BUILDINGS - Paint Maker; access by button on panel.
*472************************************
HISTORY-BUILDINGS-ARTISANS GUILD
*473************************************
MAIN MAP - BUILDINGS - Lamp Maker; access by button on panel.
*474************************************
HISTORY-BUILDINGS-LAMP
*475************************************
HISTORY-VALLEY OF THE KINGS
*476************************************
HISTORY-OIL
*477************************************
MAIN MAP -TOMB ROBBER
*478************************************
MAIN MAP -ROYAL BURIAL TOMB
*479************************************
MAIN MAP -ZOOS
*480************************************
HISTORY-ZOOS
*481************************************
HISTORY-ALEXANDIRA'S LIBRARY
*482************************************
HISTORY-CAESAREUM
*487************************************
HISTORY-LIGHTHOUSE
*488************************************
MAIN MAP -ALEXANDRIA'S LIBRARY
*490************************************
MAIN MAP -CAESAREUM
*492************************************
*493************************************
HISTORY-ABU SIMBEL
*494************************************
*495************************************
HISTORY-MAJOR PLAGUES
***END