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Domain Sourcebook

W hen Queen Freila departed on a


vision quest, all thought she would
soon return. Instead, her death has
plunged Hogunmark into chaos; its many jarls
now squabble over who among them is the
rightful ruler. Your character has a strong

Hogunmark claim, but is tainted by charges of treason.


Can your PC unify the domains warring clans
before the White Witch sweeps in to take
Hogunmark as her own?
table of contents what you need to play
Halder Alvissons Report . . . . . . . . . . . . . . . . . . 2
Wjulfs Saga . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 This domain sourcebook is an accessory for
The Land . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 the B IRTHRIGHT campaign setting. You or
Culture and Government . . . . . . . . . . . . . . . . . 14
People of Hogunmark. . . . . . . . . . . . . . . . . . . . 21
your Dungeon Master (DM) need the
Holdings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 BIRTHRIGHT boxed set, as well as the AD&D
Rumors, Secrets, and Plots. . . . . . . . . . . . . . . . 30 Players Handbookand D UNGEON MASTER
Strategy and Advice . . . . . . . . . . . . . . . . . . . . . 32 Guide. The Rjurik Highlandscampaign expan-
sion is also strongly recommended.
credits how to use this
Written by Carrie A. Bebris
Edited by Anne Brown
Creative Direction by Karen S. Boomgarden sourcebook
Cover and Conceptual Art by Tony Szczudlo The Hogunmarkdomain sourcebook details
Interior Art by Roel W. Wielinga
Art Direction by Bob Galica
the people, land, customs, and culture of
Page Backgrounds by Starr Mahoney Hogunmark, a Rjurik domain on Cerilias
Graphic Design by Don Danowski northern frontier. Queen Freila, the ruler
Cartography by Roy Boholst and Dennis Kauth described in The Rjurik Highlandsaccessory,
Typesetting by Nancy J. Kerkstra has died, leaving the domain without a clear
Prepress Coordination by Donna Woodcock successor. This book assumes your player
character (PC) is one of her six landed jarls
With thanks to Anne Brown, Duane Maxwell, and Ed (though you can play a different type of char-
Stark for playtesting and suggestions; Matthew J. Nor- a c t e r i f y o u c h o o s e ) . Yo u r P C h a s t h e
ton for introducing me to the Icelandic sagas; Jon strongest claim to the thonebut still must
Pickens, Cindi M. Rice, and Steven E. Schend for a
most prophetic luncheon; and Alexander Bebris for
prove worthy of it.
exploring with me the untamed beauty of Alaska. Players of nonregent characters who live in
or come from Hogunmark will also find this
ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEON MASTER, domain sourcebook useful. The independent
BIRTHRIGHT, and the TSR logo are registered trademarks owned by
TSR, Inc. All TSR characters, character names, and the distinctive streak known to Hogunmarks people makes
likenesses thereof are trademarks owned by TSR, Inc. Distributed this domain an ideal home for any adventurer.
to the book trade in the United States by Random House, Inc. and Once youve finished reading this source-
in Canada by Random House of Canada, Ltd. Distributed to the
hobby, toy, and comic trade in the United States and Canada by book, pass it along to your DM. Explain what
regional distributors. Distributed worldwide by Wizards of the you want to keep or change about the domain,
Coast Inc., and regional distributors. This material is protected
under the copyright laws of the United States of America. Any
and point out adventure ideas that are impor-
reproduction or unauthorized use of the material or artwork con- tant to your character. With your DM, decide
tained herein is prohibited without the express written permission on material that will make Hogunmark the
of TSR, Inc.
domain you want your PC to rule while fitting
This material is protected under the copyright laws of the United your DMs vision of the campaign.
States of America. Any reproduction or unauthorized use of the Note that many character descriptions
material or artwork contained herein is prohibited without the
express written permission of TSR, Inc. herein use abbreviations to denote race, class,
1998 TSR, Inc. All rights reserved. Made in the U.S.A. gender, bloodlines, and so on. These standard
TSR is a subsidiary of Wizards of the Coast, Inc.
BIRTHRIGHT abbreviations are detailed in the
U.S., CANADA, ASIA EUROPEAN HQ
Ruins of Empirebook in the boxed set and in
PACIFIC, & LATIN AMERICA Wizards of the Coast, Belgium The Rjurik Highlandsaccessory.
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halder such an
unusual manner
that some are beginning

alvissons to speculate about the circum-


stances of her quest and her death. The
queen told no one the details of her mission,

report nor even the direction in which she traveled.


And for her to leave with winters wrath an
ever-present threat seemed questionable judg-
ment for a wise leaderFreila lived all her life

M
in Hogunmark and well knew the hazards of
y lord, allow me to express my shock winter travel.
and sadness upon hearing of Queen It is understandably hard for those who loved
Freilas death. I was in Aaldvika when Freila to trust unquestioningly the words of her
I heard the news; as I traveled to Veikanger I seer. Though Njorna has served the domain for a
made several stops to survey popular opinion long time, her mysterious trances and fits lead
and spread a little cheer where I could. With one to wonder whether her visions come from
your permission, I will relate the tales and con- Erik or a darker, more sinister power. How,
jecture currently circulating the realm. then, can anyone accept with certainty that the
queen died as revealed in Njornas visions?

the queens quest Already, rumors suggest that perhaps Njorna


misinterpreted her latest dream, or even some-

A wave of unease crashes upon Hogun-


marks shore tonight, as people fear
what Queen Freilas untimely death por-
tends. When the queen left on her vision quest,
her advisers and jarls seemed confident of her
how manipulated the queen into taking the jour-
ney in the first place. Who knows, people specu-
late, how this strange womans powers work, or
of what they are capable?
As suspicion falls on Njorna, its shadow taints
you as well. Hruthwulf, the queens steward, has
safe return. Not since Hogunmarks first king contacted several jarls with the news that the
has a ruler experienced a prophetic dream; all queen invested you only after Njornas urging.
believed the queen to be graced by Erik with the According to Hruthwulf, he administered
doom of true fate. Her subjects grieve that she Freilas holdings during all of her previous
died before fulfilling her destiny. absences and was prepared to do so this time.
All know the essentials of Freilas departure. He is suspicious that Njorna insisted that the
During the Festival of Midwinter Night, the queen invest someone with her regency; that
queen announced that she had received a suspicion carries over to you, as the recipient of
prophetic dream from Erik, and that she would her holdings. Hruthwulf further implies that
leave on the morrow to fulfill a quest he only reluctantly did the queen agree to a partial
entrusted to her. Freila refused to divulge any investment. This half-measure, some surmise,
details of the quests nature. I can tell you that demonstrates the queens reservations about
many of us were relieved when, at the urgings Njornas motives and your involvement.
of Njorna the Seer, the queen invested you, I am told that the seer now confines herself
my lord, with the regency of her holdings, to her quarters, as visions are coming upon
even though she remained attached to the her more frequently and she is having increas-
realm itself. Njorna, as you recall, recom- ing difficulty interpreting them. Hruthwulf,
mended you specifically, but the queen meanwhile, harbors great suspicion and mis-
decided for herself how much power to trust toward you and Njorna, and busies him-
grant you at this time. self searching for evidence of conspiracy.
Then, two days agoscarcely a
week after Freilas departure
Njorna experienced a vision
domestic affairs
which she interpreted to
mean that Freila had
died. News of Freilas
death thus
arrived in
T he other jarls impatiently await the
Jarls Council that will convene in
approximately three monthsas soon
as the spring thaw permits safer travel. At that
time they will choose Hogunmarks next ruler.
Prepare yourself for a fight, my lord, if you

2
darker enemy does Hogunmark have than the
intend priestess of an evil goddess with the essence of
to pursue your a still more evil god in her veins?
claim to the throne. Hogunmark also faces threats from the south.
Your own clan will almost The Scarlet Baron grows ever more bold in his
certainly support you, but you know that raids on Valkheim. Though the Aegilsgaard clan
the hatreds rooted in the Clan Wars so many skillfully defended the province against the orog
centuries ago still run deep. The blood feud leaders last attack, some say the baron has
between the Yngvi clan and the Rolulf clan still recently allied himself with a powerful sorcerer
simmers, and the Heimdjor clan became who uses death magic to aid the Blood Skull
involved when they allied with the Yngvi two troops in battle. Hogunmark has lost much land
centuries ago. The Jarvyll has maintained an through the centuries to practitioners of wiz-
uneasy truce with the Otryff since the marriage ardly magic; a new spellcaster in the region does
of their oldest children four years ago, but it is not bode well for the domain.
said that the Otryffs son beats his wife and that Hruthwulf cautions that the bandits of Rjuvik
her father may soon break the peace. Jarl Jarvyll might take advantage of Hogunmarks current
could be supported in this endeavor by the leaderless state to front an assault and attempt
Hjarni clan, who are ancient allies of the Jarvyll to expand their borderand the only province
but who might not want to jeopardize their own in Hogunmark that shares a border with Rjurik
tenuous peace with the Rolulf clan, who are is the one in which the capital lies. The realms
allied with the Otryff. This intricate web of other city, Aaldvika, faces a far more unusual
alliances and ancient hatreds will make diplo- crisis: If Vika Glacier continues to calve, ice-
macy a challenge indeed. bergs could eventually render Hogunmarks only
Your clans allies may support you if the cost port inaccessible, forcing Hogunmark to create
is not too dear; your clans enemies will oppose a new link with the outside world.
you on principle alone. Some will seek to Fortunately, Jankaping appears to pose lit-
strengthen their own claims by sowing seeds tle threat to Hogunmark, as King Alnors king-
of doubt about you in the minds of neutral dom absorbs his full attention. However, with
partiesand the circumstances of the queens this western neighbor tottering on the brink of
death provide fertile ground for conjecture, civil war, no aid is likely to be forthcoming,
expectation, and surmise. either.
The jarls of Hogunmarks four nomadic
clans, though they possess no voting power,
have both an interest in and opinions about the path ahead
the succession. Expect even Axel Tjarlhan,
leader of the reclusive Jarnkasspel clan, to
attend the council. You can also count on
Gunnar, leader of the Aegilsgaard, to partici-
pate in the discussionsand to wield a fair
amount of influence in them. All the other
A tempest lies ahead, my lord. The
visionary has seen it; Thorjak has
heard it; even the jarls seem to feel it.
The people know not where to turn, and may
cling to anyone who offers a steady hand. If
jarls hold great respect for Gunnars old war- you truly believe yourself capable of leading
rior opinions. Hogunmark through this critical time, you
must prove your worth before the clans
fall sway to another.
external threats You know that as a skald, I must

T
remain a neutral party in all matters.
horjak the Green, whose wise counsel Though I cannot choose sides, I do
Hogunmarks rulers have always val- offer my assistance and diplomatic
ued, told me that he has been listening skills in resolving the situation.
to the land to discern its mood. The wind car- May I someday tell this tale
ries a song of disquiet, he said, whispering of with a happy ending.
change and tumult. I sensed that he spoke of
the kingdoms internal strife as well as outside Ever at your service,
threats. The White Witch has snatched three Halder Avisson
of Hogunmarks provinces since coming to
power; all know that she would dearly love to
annex our entire domain. Before embarking
on her quest, Queen Freila hinted that she left
to aid the fight against a dark power. What

3
wjulfs saga domains freely
joined the Anuirean

L
Empire a mere quarter-century
ike other Rjuirk domains, Hogunmark after winning their independence from
entrusts the chronicling of its history to the evil of Azrai. Some Rjurik, however,
oral historiansits skalds. Hundreds of refused to bow to Anuirean domination.
tales compose Hogunmarks full historyfar Twelve clans answered the call of freedom
too many to set down in the pages of a single and traveled north to the unexplored territory
book. But one series of stories forms the core beyond the Aald and Hjarring rivers. They
of Hogunmarks history: Wjulfs Saga, named departed settlements throughout the Taelshore
for the domains first ruler who foresaw many region over a period of several years. The
of the events that have since come to pass. Rolulf and Gautrakka clans departed Jankap-
Written down here for the first time, Wjulfs ing for the lure of the frontier; the Jarvyll,
Saga is told every year on Midwinter Night by Trygvaar, and Kjarr clans left Halskapa; the
the skald Halder Alvisson. Heimdjor and Aegilsgaard clans migrated
Oral historians conventionally mark time from Svinik; the Otryff clan fled Rjuvik; the
from major local events: in the twenty-sev- Jarnkasspel clan left Stjordvik; and the Hjarni,
enth year of the Clan Wars, or in the eighth Yngvi, and Halskorrik clans departed Hjal-
year of Breyanas reign. For the sake of non- sone, the domain now called Dhoesone.
Rjurik readers, calendar years in Haelyns The clans lived as independent entities in
Count (which takes as its starting point the the vast highland frontier, having little contact
Battle of Mount Deismaar) appear in paren- with each other. Each clan had its own leader,
theses for reference. its own laws, and its own ways of life. None
settled in any particular area, prefering to con-
sider the entire territory its home.
tale of the seven Our ancestors, however, were not the only
creatures who lived on the frontier. The clans

prophecies soon found themselves plagued by orogs and


goblins to the south, elves to the east, and

O
trolls, ogres, and fhoimorien giants throughout
ur ancestors came to this land, Cerilia, the territory. Individually, the clans could not
with the great evil of the Shadow in survive the repeated attacks of these groups
pursuit. Fleeing by boat from Aduria, but together, they could.
they did not drop anchor until they reached One man rose to the challenge of uniting the
the northern shores of the Tael Firth. There twelve disparate clans. Wjulf, jarl of the Yngvi
they lived until the Battle of Mount Deismaar, clan, is said to have had the doom of true fate.
in which the ancient god Reynir sacrificed A hero of Deismaar, he survived both that great
himself to save his Rjuven children, and his battle and the Anuirean War of Empire to lead
champion Erik ascended to godhood. Our his clan to the freedom of the frontier lands.
ancestors fought bravely at Deismaar and But Erik had one last charge for him.
brought much honor to their clans. But One night, Wjulf experienced a dream in
these deeds are matter for other stories. which a great serpent attacked twelve wolves,
In the years following the great battle, one at a time, and slaughtered all of them. The
the Anuirean man Roele sought to build following night he again dreamed of the ser-
an empire in the south. Roeles ambi- pent attacking the wolvesbut this time the
tion knew no bounds, and soon his wolves fought as a pack and defeated the ser-
eye turned northward. His soft sol- pent. When Wjulf awoke, he recognized the
diers, dependent on their metal wolves (Reynirs totem animal) as the Rjurik
armors, were no match for our clans and the serpent (Azrais totem) as vari-
Rjurik warriors. But sadly, his ous threats to the clans survival. He immedi-
soft words conquered many ately set out to meet with the jarls of each
Rjurik minds. clan, urging a united front against those who
Thus it came to would drive Eriks faithful from the land.
pass that the The jarls, reluctant to relinquish their sover-
Taelshore eignty, agreed to a loose confederation for the
purpose of mutual defense. Respecting Wjulfs
renowned military prowess and the honor he

4
had brought to
his clan at Deismaar,
they elected him their king
with the understanding that each jarl
would retain a significant amount of autonomy
and rule his own clan. The jarls would convene
in a council once a year in a grove north of the
Hjarring River. Thus, 34 years after Eriks ascen-
sion (34 HC), Hogunmark was founded.
Under King Wjulfs command, our ances-
tors drove back the orog threat and forced the
elves to retreat. The king led many of these
attacks personally, brandishing the sword
Shadowstrike that had served him so well at
Deismaar. Upon Wjulf s death (53 HC),
Hogunmark stood as the largest Rjurik
domain, extending from Roykenskapa in the
north to the Hjarring River in the south, and
from the Aald River in the west up to the
Bjark River in the east, and including the tun-
dra regions as far east as the Sidhebyrn River.
On his deathbed, King Wjulf experienced
many strange dreams. In his final hour, he
gathered his kinsmen around him. He told
them that Erik had shown him the future and
whispered these words in his ear:

The land will choose the man who is not;


Twelve shall become two.
The wolves will fight among themselves
and slay the weakest of the pack.
The land shall multiply;
The river divide.
A bitter foe turns friend.
And one emerges from chaos whose light chases
away the shadows.

These words became known as Wjulfs Seven


Prophecies.

breyanas tale
T he death of King Wjulf sparked an
argument over the fate of Hogunmark.
With the orog and elven threats sub-
dued, many jarls sought to dissolve what they
considered a purely military alliance. Others
argued for continuing the confederation by
electing a jarl as the new king. No one outside
the Yngvi clan considered passing the reign to
Wjulfs only childa daughter.
Eventually, those in favor of electing a new
king persuaded the rest to hold a Jarls Council to
decide a worthy successor; if none could be
agreed upon, the alliance would then dissolve.
The twelve jarls proposed to meet in the grove on

5
Midsummer Day. The Yngvi clan, it was
assumed, would chose a new jarl from among its because
finest male warriors before the council convened. their nomadic
But the Yngvi clan had already accepted ways had not allowed
Wjulfs daughter, Breyana, as its new jarl. Such them time to adequately prepare
great respect did the clan hold for Wjulf that for the bitter season that lay ahead.
all hoped his daughter embodied her fathers During those frigid months, Queen Breyana
noble spirit and keen intellect. They knew, too, spent much time in thought and prayer to Erik.
that she had inherited some of the mysterious The following spring, she announced that her
abilities that had come upon her father and people would never again suffer such heavy
others who witnessed the godsdeath at Deis- casualties when nature chose to set her own cal-
maar. They did not understand these abilities endar. With the support of several jarls, the
but neither did they fear them, for they queen founded two permanent settlements. The
believed the powers to be a sign of the gods first lay near the grove where the jarls held their
favor, and called them godsgifts. annual council; this she named Veikanger and
Breyanas kinsmen advised her to disguise established as Hogunmarks capital. The other,
herself as a man so that the other jarls at the at the head of the Aald River, she named Aald-
council would listen to her words. They gave her vika. She invited members of all of Hogun-
mens clothes and taught her to move and speak marks clans to populate both settlements, hop-
as men do. Breyana concentrated so hard on her ing that the fledgling communities would gain
lessons that she invoked a godsgift none had strength from diversity.
seen before: Her appearance actually altered to The queen asked her own clan, Yngvi, to
better resemble that of a man. Breyana prac- rule Aaldvika and its environs; she claimed for
ticed using this ability until she could bring it on herself and her descendents rulership of
at will, then set out for the council. Veikanger and its surrounding lands. Three
The jarls arrived at the meeting place with clansJarvyll, Heimdjor, and Hjarniagreed
their retinues; the twelve then prepared to to settle in the two villages. The remaining
move into the grove for private discussion. eight clans chose to honor the old ways. They
Traditionally, the king would have led them, did not wish to give up their nomadic lifestyles
but in his absence, the jarls approached as a for the soft life of the cities.
group. When they attempted to enter the Thus it happened that Hogunmark became
grove, however, they could notsome unseen a domain of two peoples: those who settled in
force opposed them. The chiefs then tried to towns and those who roamed the land. Thus,
enter the grove one at a time. Eleven jarls Wjulfs second prophecy was fulfilled.
failed. The last, the new jarl of the Yngvi clan,
passed through without trouble. The others Here the saga breaks off for a period of several
were then permitted entry. centuries. Although Halder Alvisson knows many
The land wishes for the Yngvi jarl to rule, tales that took place during this time, they are
they said. You look familiar to us. To whom stories of individual heroism, not of domain-
do we swear loyalty? changing incidents, and they do not fulfill any of
At that moment, Breyana revealed her true Wjulfs prophecies.
appearance to the other jarls. I am Breyana, During this period, the nomadic clans lived
Wjulfs daughter and jarl of the Yngvi clan. much as they always had; the settled clans, mean-
The other jarls gasped in amazement but while, retained many of their ways but adjusted to
then swore fealty to her, for Wjulfs first the permanence of village life. In all, it was a rela-
prophecy had been fulfilled. tively peaceful time, punctuated by periodic raids
Years later, in the eighth year of and battles with orogs, elves, and other local ene-
Breyanas reign (61 HC), the land mies, as well as the occasional clan feud. The issues
experienced a terrible winter. The of empire which consumed the attention of the
cold weather set in much earlier southern Rjurik realms were of little import to fron-
than expected and was harsher tier Hogunmark and its independent people.
than any our ancestors had
ever experienced. Food was
scarce and the wolves
the clan wars tale
were both fierce and
bold. Many
Hoguns died
W hen King Thorvald died without an
heir (681 HC), his nephew Bjarni,
son of Thorvalds brother Soren,
asserted a claim to the throne. Most of the

6
And so King Wjulf s third and fourth
prophecies came true, for the clans slew one of
jarls accepted their own and Hogunmark became a land of
Bjarnis bid, but the many provinces.
Trygvaar clan rejected him.
Wjulfs descendents have served us
well, the Trygvaar said, but it is time for a
new clan to lead Hogunmark, one that better
the sorcerers
remembers the old ways. The Yngvi and other
tale
settled clans have become soft. Hogunmark
requires a true Rjurik to guide her.
Bjarni and the Yngvi took great insult in
these words. You slight our honor to advance
your own cause, they said. It is you who for-
gets the noble ways of our ancestors.
T he year the Anuirean Empire fell (973
HC), a stranger appeared in northeast-
ern Hogunmark. It was at first said
that this Anuirean man journeyed to the
Northlands seeking peace from the chaos and
Soon war broke out between the two clans. civil wars of the broken empire. But he soon
The Yngvi called on the rest of the clans for revealed his true purpose.
aid against the treasonous Trygvaar, claiming No one ever learned the strangers real
that the upstarts threatened to destroy the name. He became known simply as the Sor-
domain. Meanwhile, the Trygvaar sought cerer, for he used wizardry toward his own
alliances with the other nomadic clans, saying evil ends. The Sorcerer sought to create an
that the settled clans would divide the land of empire of his own by conquering lands already
Hogunmark among themselves. Most of the ruled by others.
nomadic clans sided with the Trygvaar except In the wilds of Folda Fjord, the Sorcerer
for the Kjarr, who remained loyal to Wjulfs created a stronghold which no armyhuman
descendents. or elvencould breach. From there he made
For 26 years, civil war shook Hogunmark. war on Hogunmark and Lluabraight, hoping
Many great warriors died, including Bjarni and to carve a domain of his own between them.
his sons. The Kjarr clan, which had no perma- Calling upon the forces of evil, he manipulated
nent fortifications, was preyed upon as a trai- undead legions and other unspeakable horrors
tor by all the other nomadic clans and com- into doing his bidding. The Hogun provinces
pletely destroyed. The Ygnvi and Trygvaar of Pitea, Nordcapp, and Boden fell one by one
clans also suffered many deaths. under his domination, for no permanent set-
In the twenty-seventh year of the Clan Wars tlements existed to help hold them, and even
(708 HC), the Trygvaar himself was killed in a the stoutest warriors recoiled in fear at the
raid. His son, Valthjor, agreed to a Jarls Coun- sight of the Sorcerers servants.
cil to negotiate peace. There, it was decided These four Hogunmark provinces thus
that each of the remaining eleven clans would became known as the Sorcerers Domain.
be offered a province within Hogunmark to Over the centuries, they came to be held by
rule as its own. Kings and queens, to whom many regents, but no one can say when the
the jarls would pay vassalage, would be chosen rule of one ended and that of the next began.
from among the jarls of the settled clans; they Each ruler was a wizard, and each claimed
would control holdings of office and rule any the name the Sorcerer during his reign.
unclaimed provinces. Clans that chose to Hogunmark even lost one of its clans to
remain nomadic would be sovereign unto the Sorcerers Domain. The captured
themselves, but allowed to freely move across provinces were the traditional roaming
province borders. Jarls of nomadic clans could grounds of the Trygvaar. Having
attend the Jarls Council, but would not be always felt a stronger tie to the land
given a vote. than to the political power that
The Trygvaar, Gautrakka, Aegilsgaard, ruled it, the clan elected to live
Jarnkasspel, and Halskorrik clans remained under the Sorcerers gaze
nomadic. The Yngvi, Jarvyll, Heimdjor, and rather than find new
Hjarni clans, already settled, chose to rule hunting grounds.
provinces. The Otryff and Rolulf clans, which About thirty
until this time had held fast to their nomadic summers after
ways, also chose to settle and rule provinces establishing
lest they lose a voice in Hogunmarks govern-
ment. The Jarls Council chose Arildnar, jarl of
the Jarvyll clan, as king.

7
his domain, the Sorcerer turned his eye south
toward Lluabraights western forests. The
elves, themselves wielders of wizardly magic, hostilities with
posed a greater challenge to the Sorcerers Lluabraight, conquering
undead legions and other minions than the Oulu, Innherad, Halten, and
small nomadic Hogunmark clans. Bjornoya.) King Wjulfs fifth prophecy
The war lasted for centuries, with neither has come true: The Bjark River now divides
side willing to concede. The Sorcerer hired Hogunmark from its aggressive neighbor.
many mercenaries to supplement his magical
legions, and finally managed to overcome the
elves by sheer numbers. By the time King
keldens tale
D
Garet ruled Hogunmark (1249 to 1271 HC),
Lluabraight had lost some of its outlying uring the reign of King Brynjolf (1271
landsthe provinces now called Mandal and to 1292 HC), Lluabraight still shared
Vejle. The elf realm retained Oulu and the land a border with Hogunmark but was
to the south of these provinces, however quickly losing ground to the Sorcerer. In the
with the unwelcome help of the Jarnkasspel sixth winter of Brynjolfs rule, the elves found
clan. That story is related in Keldens Tale. themselves once again struggling to hold their
In the following two centuries, Hogunmark northwestern territory, the province called
continued to slowly lose ground to the Sor- Oulu.
cerer as his mercenary armies conquered Kelden, jarl of the Jarnkasspel, happened
Rovan, southern Solung Bank, and Torne. upon a fierce battle as his clan moved south to
Many of the Sorcerers hired swords became meet the Blood Skull orogs. Realizing that the
permanent residents of the Sorcerers Domain, elves would make a strong ally against their
for its ruler paid them well. A few became common enemiesthe Scarlet Baron and the
trusted lieutenantscalled jarls, after local SorcererKelden ordered his warriors to join
customto whom the Sorcerer delegated the the battle on the side of the elves.
administration of his realm while he con- The clans support enabled the elves to win
ducted magical research. the day. For the first time in Hogunmark his-
This trust eventually proved his undoing. tory, human and elf fought on the same side.
Forty-six winters ago (1478 HC), the Sor- During the fight, Kelden saved the life of a
cerers most trusted jarl took advantage of his wounded female elf by healing her with his
masters distraction to plot his overthrow. The godsgift.
jarl, Gunnar, succeeded. But he did not realize When the battle ended, the elf commander
that an observant and power-hungry student approached Kelden with fury. The elves of
watched and learned from his every move. Six- Lluabraight do not need human help to keep
teen years later, Gunnars niece ascended to what is ours. Be gone from here at once or we
the throne after the jarls untimely death. shall prove it.
This fearsome ice queen, priestess of an evil Kelden had no desire to break the sullen
goddess, preaches expansion at all costs. truce Hogunmark shared with Lluabraight, so
Hogunmark has lost three more of its eastern he and his troops withdrew to Solung Bank.
provincesand many of its finest warriors That night he had a surprise visitor: the female
to the troops of this White Witch. The elf he had saved.
awnshegh excels at stirring the Blood Skull I offer words of thanks my father would
orogs into aggression against Hogunmarks not give, she said. You have saved my life; I
southern provinces, then using the dis- shall serve you until I can repay the favor.
traction to attack the eastern provinces. The elf Fianna lived many years among the
Despite the military leadership of Jarnkasspel clan, for Kelden was a fine war-
Queen Freila and the courageous riorthey fell in love long before he had need
fighting of the clans, the Realm of of Fiannas offer. And thus, many believe,
the White Witch now counts Wjulfs sixth prophecy was fulfilled.
northern Solung Bank,
Soroya, and Kandalask
among its provinces.
(The Witch also
renewed

8
the ground is frozen may sink or tilt when it

the land eventually thaws, and in warmer months, hun-


dreds of ponds and marshes dot the tundra
because the ground is unable to absorb rain-

T hose who live in Hogunmark some-


times think of their realm as two lands:
one of winter and one of summer, one
of tundra and one of taiga, one of darkness
and one of light. A true Hogun, it is said, finds
water and melted snow.

forest
The provinces of Gundviir, Hjolgrun, and
Valkheim lie entirely within the thick Rjurik
beauty in all seasons and all places. taiga. The dense timberland of these provinces
comprises miles of paper birch, quaking
aspen, white spruce, and pine species. The
climate forests throughout the realm produce enough

A
timber to provide Hogunmark with a healthy
t its northernmost point, Hogunmark lumber trade without excessive cutting that
lies about 5 degrees south of Aebry- would damage the environment.
n i s s a r c t i c c i r c l e , o r a t a p p r o x i - The forest does not end decisively where it
mately 60 degrees north latitude. Because meets the tundra. While southern Djaalfund,
of its proximity to the north pole, the land Fjoltyr, and Bjarkheim lie within the deep
receives about five hours of daylight at win- expanses of taiga, the northern edges of those
ter solstice and 20 hours of daylight at sum- provinces experience a thinning of the trees.
mer solstice. The heavy spruces and firs give way to scrub
Hogunmark generally experiences pleasant trees, smaller and spindlier than their south-
summers and frigid winters. Summer temper- ern neighbors, and create acres of dwarf for-
atures can climb as high as 85 degrees est. As the climate grows colder to the north,
Fahrenheit in the forest, but usually hover in trees often grow for years on shallow roots
the high 50s right along the coast. Winter above the permafrost; when the thaw comes,
temperatures throughout the domain can the pines sink and tilt. The off-balance, totter-
stay below zeroand feel even colder due to ing look of such trees earns these regions the
strong northern windsfor many weeks at a nickname drunken forests.
time. Precipitation ranges from 50 to 200 The dwarf forests eventually give way to
inches annually, falling most heavily in the shrubbery and laurels, then tundra.
coastal provinces. Higher amounts are not
unusual; Roykenskapa has been known to
receive 400 inches of snow during particu-
tundra
larly brutal winters. When the folk of Cerilias southern climates
think of tundra, they generally envision flat

geography expanses of unyielding frozen wasteland


where ice and snow cover the treeless terrain,

V
and frigid northern winds slice through lay-
isitors to Hogunmark are continually ers of clothing to bite those who venture out
amazed by the vastness of this of warm homes.
untamed, uncivilized land. Its dense That is tundra in winter.
pine forests, wide-open expanses of tundra, In summer, the tundra comes alive
and miles of ice-choked coastline seem to go with plant and animal life. Though the
on forever. subsoil remains frozen, the topsoil
thaws and retains large amounts of
permafrost water, forming hundreds of small
marshes and ponds, and enabling
Hogunmark is underlain by what some schol- the land to support many
ars call discontinuous permafrost. To the species of moss, lichen,
natives, this simply means that the subsoil sedge, and other low-
remains frozen for stretches of two or more growing vegetation.
years before experiencing a thaw. This condi- Because vegetative
tion can affect natural and manmade features residue over the
in a number of ways (but the Hoguns have
devised clever means to circumvent these
problems): For example, structures built while

9
centuries has built up a generous layer of peat,
and because the roots of existing plants are so
shallow, tundra actually forms a soft carpet continental
that springs when travelers walk on it. glacier that once covered
The summer tundra bears one of Hogun- the region. (Commonfolk harbor
marks greatest sources of natural beauty: suspicions that they are the creations of
wildflowers. In late spring and summer, the frost giants.) These giant ice formations are so
plains explode in color as millions of wildflow- thick and dense that they actually appear blue.
ers awaken. The land displays hundreds of Drifting through the blue ice are visible black
varieties including arctic lupine, cotton grass, streaks, the result of dirt and crushed rock
fireweed, forget-me-nots, marsh marigolds, picked up by the glacier.
primroses, and twinflowers. The largest of Hogunmarks glaciers is
Wild blueberries, cloudberries, crowberries, Narikja Glacier, in the hills of Hjolgrun near
raspberries, and poisonous baneberries also the Jankaping border. It is named for an old
add to the panorama of color. Highbush cran- legend that claims it was formed by the Lady
berries are one of Eriks blessings; the shrubs of Mournings tears. This glacier extends
never drop their fruit in autumn, and the about 15 miles and has been retreating for the
frozen berries have been known to save winter past 80 years, carving out kettles and leaving
travelers from starvation. moraines in its path. Narikja Glacier, along
Seven of Hogunmarks provinces feature with the Solveig Glacier in the Aaldvaar
tundra as their primary terrain: Aldrud, province of Jankaping, feeds the Aald River.
Horvliik, Jarnborg, Njorldar, Oelfrun, Sehaka, Near the mouth of the Aald River lies Vika
and Sjaruud. Though several of them support Glacier. This small glacier has become more
nomadic clans in summer, only Njorldar hosts active in recent years, advancing at nearly three
human occupation in the winterand even the times its normal rate (now moving approxi-
intrepid Gautrakka clan retreats to the forests mately three feet per day). No one paid much
near Aaldvika during the harsh winter months. attention to Vika Glacier until about a year ago,
when it reached the sea. Now Vika has started
glaciers and rivers calvingin warmer weather, huge chunks of ice
break off and fall into the sea, where they
Hogunmark is home to two small glaciers in the become icebergs. Those who use Aaldvikas
provinces of Djaalfund and Hjolgrun. The glaci- port fear the harbor may eventually become too
ers are thought by scholars to be remnants of a treacherous to navigate.

10
natural harbors, they are frozen or ice-choked
As a (and therefore unuseable) eight months out of
glacier-fed river, the year. Even in summer, drift ice makes
the Aald carries large negotiating them treacherous. In winter, the
amounts of glacial silt. During solid sheets of ice are so thick and stretch so
movement, the glaciers grind rocks, far out to sea that one can walk from Horvliik
trees, and earth into a powder as fine as flour to Selkie Island.
which then enters the river when the ice melts. Across the strait lies the continent of
The silt is so fine that it doesnt settle in the Thaele. Although seafaring Hogunsparticu-
riverbed but remains suspended in the water, larly the Gautrakka clanhave camped there
giving the river a milky-brown color. Little when storms have blown them off course,
fishing is done on the Aald River; because the Hogunmarks rulers have made no effort to
silt is so blinding, salmon in particular avoid establish permanent colonies on the northern
the waterway. A peculiar strain of eyeless fish continent. (Other Rjurik realms, however, do
is known to inhabit the Aald; on the rare occa- support Thaelasian colonies.) Hogunmark
sions that such a fish is caught, superstitious itself still has plenty of untamed land to
locals believe this to portend ill luck for the explore and settle.
unfortunate fishermen.
When the silty water meets the clear water
of the sea, the two swirl and roll and billow
wildlife
T
until they finally blend. The elves call this phe-
nomenon abheath (ah-VEY-ith), meaning hough humans have ruled Hogunmark
wedding of the waters. Eventually the silt for centuries, the land remains nearly
settles on the ocean floor. as wild and untamed as it ever was.
The domains other primary river is the Those who leave the safety of settlements
Bjark, which forms part of the boundary could find danger lurking around any tree or
between Hogunmark and the Realm of the riverbend.
White Witch. The Bjark provides most of
Hogunmarks salmon harvest each year, and is
heavily fished by the Halskorrik and Rolulf
land creatures
clans during spawning season. The river is Mammals common to northern climates freely
home to king, red, and chum salmon. wander Hogunmarks forests and tundra. Like
The Hjarring River, which borders only the the domains nomadic clans, these creatures
province of Gundviir, is used mainly for trans- generally retreat to the taiga forest in winter
portation. Though some fishing occurs along and venture into the tundra as the weather
this river, the fishers of Jankaping, Halskapa, warms. Moose, elk, caribou, brown bears, and
and Svinik manage to harvest most of the lynx are frequently seen; wolves, including
salmon before they swim as far upstream as winter wolves, are quite common and are even
Hogunmark. known to roam the streets of small villages at
night. (In Hogunmark, the phrase the wolf at
seas and coastline the door is not merely a metaphor.) Smaller
mammals such as beavers, foxes, muskrats,
Hogunmark shares borders with many hostile minks, squirrels, and snowshoe hares
forces, among them the Realm of the White appear throughout the domain. Hunters
Witch, the Blood Skull Barony, and the ban- prize all of these animals for their furs.
dit domain of Rjuvik. Sometimes, however, Fortunately, the realms most
the kingdoms most threatening neighbor is dangerous creatures inhabit only
the sea. particular areas of Hogunmark.
The domains coast stretches over 500 miles White puddings offer a deadly
along the Thaelasian Passage, which connects surprise for travelers crossing
the Miere Rhuann with the Thaelasian Sea. the tundra in winter.
The iceberg-filled, stormy strait has caused the Occasionally, remorhaz
demise of many Brecht merchant vessels en (polar worms) have
route to Anuire. Nomadic clans that occupy also been spotted
coastal provinces in summer months find all on the tundra
manner of interesting and valuable items
washed up on shore.
Though the provinces of Aldrud, Njorldar,
Oelfrun, Horvliik, and Jarnborg all feature

11
plains. Roykenskapa, Hogunmarks northern-
most point, is said to be the home of storm
and/or frost giantsdepending upon which ter- Thought to be a
rified witness or boastful adventurer one asks. species as old as Cerilia
In the domains southern half, a few itself, unnskrajir live in the
fhoimorien and frost giants inhabit the forests. deepest waters of the Thaelasian
Ice trolls live near Narikja Glacier and at the Passage. They generally attack only when dis-
headwaters of the Bjark River. And bards turbed (such as when a ship passes over
carry tales of nymphs appearing now and then them) and have an 80% chance of gaining
in the thickest parts of the taiga forest. surprise. Unnskrajir tend to be solitary crea-
tures; it is rare for a ship to encounter more
birds and aquatic than one at a time.

creatures
human
Many varieties of birds and waterfowl grace
the skies and coastlines of Hogunmark. Some occupation
of the more common species include terns,
eagles, falcons, loons, geese, ducks, wagtails,
and, on the tundra, ptarmigan.
Sea otters are a common sight along the
coast, as are seals, walrus, whales, and nar-
whals. Selkies are said to populate the island
H ogunmark currently comprises 13
provinces, some more developed
than others. Most permanent settle-
ments lie in forest provinces, while the tundra
is primarily home to seasonal trappers,
that bears their name, though their existence hunters, fishers, and nomadic clans.
has never been proven and no one actually
lives on the island to bear witness.
The Thaelasian Passage is home to a species
aldrud
of fierce, serpentlike creatures known as The province of Aldrud lies at the tip of the
unnskrajir. These sea monsters pose as much Roykenskapa penninsula. It has no permanent
danger to sailors as the straits storms and ice- human settlements; the nomadic Gautrakka
bergs. clan occupies it during summer months.

Unnskrajir: AC 3; MV 12, Sw 18; HD


12; THAC0 9; #AT 1; Dmg 2d8 or 5d4
njorldar
(tail or bite); SA constrict; SD immune to Just south of Aldrud, Njorldar also supports
cold and cold-based magic; SZ G (508 no permanent human settlements. The Gau-
long); ML 12 (steady); Int semi (2); AL trakka retreat here during winter months, liv-
N; XP 5,000. ing in ice shelters and surviving on food gath-
Notes: An unnskrajir can crush a ship ered during warmer months or caught through
by constriction. For each round the ice fishing. In summer, the Aegilsgaard clan
unnskrajir constricts, the ship must make a occupies this province.
successful seaworthiness check or suffer
one hit of damage. (See the Cities of the
Sun campaign expansion or the Naval
oelfrun
Battle Rules: the Seas of Cerilia accessory The province of Oelfrun supports no perma-
for more information about seaworthi- nent settlements, though a few trappers cab-
ness checks and attacks at sea.) The ins dot the tundra.
creature cannot use its bite or tail
attack while constricting. sehaka
The village of Hjarsik, home of the Hjarni
clan, lies in southern Sehaka.

horvliik
Icewatch, a small settlement of fishers and
trappers, has recently sprung up in Horvliik.
Selkie Island, off the coast of Horvliik, has no
human inhabitants; legend populates it with
the magical creatures for whom it is named.

12
inflicts on the surrounding terrain. Though
snow falls and temperatures drop, individuals
standing within the grove remain safe from the
fury of storms and the predatorial instincts of
starving wolves.
jarnborg The jarls once convened annually in Council
Grove, but have long since moved their meet-
Jarnborg hosts many summer fish camps dur- ings to within Veikangers walls. During the
ing salmon spawning season, but no longer has Sorcerers reign, Hogunmarks jarls felt
any permanent settlements. A small village, uncomfortable gathering in a place touched by
Jarniik, was destroyed by forces of the White magic; that distrust lingers to this day.
Witch about ten years ago.

sjaruud fjoltyr
The Jarnkasspel clan chooses Fjoltyr as its
In addition to being the year-round home of summer home; its camps are so well hidden,
the Rolulf clan, Sjaruud is also the site of sev- however, that none but the clan itself can find
eral fish camps during salmon spawning sea- them.
son. This province supports one permanent Also secluded, though easier to find, is the
village: Kingspawn. home of Thorjak the Green. The ancient druid
receives many visitors to his grove at all times
bjarkheim of the year.
The town of Jarls Crossing, home of the
Two nomadic clans, the Jarnkasspel and the Jarvyll clan, also lies within the province.
Halskorrik, retire to Bjarkheim for the winter.
Both clans always leave a few permanent
structures behindalong with elderly or
djaalfund
infirm clan members and a few caretakers For centuries the home of the Yngvi clan, the
when they migrate in spring. The Jarnkasspel province of Djaalfund supports Hogunmarks
camps are nearly impossible to find for some- largest city, Aaldvika. It also has three small
one not of the clan. towns: Birchaard, Ojyren, and Ynavik.

valkheim hjolgrun
The Aegilsgaard clan traditionally returns to Home of the Heimdjor clan, the province of
Valkheim each winter. The province also sup- Hjolgrun contains the town of Eagle Roost.
ports one small village, Eriksgaard. Ancient Few people live near Narikja Glacier out of
burial mounds dot the southeastern corner of fear of ice trolls.
Valkheim. The remains of many of Hogun-
marks rulers rest there, including those of
Wjulf and his daughter Breyana.

gundviir
Hogunmarks capital, Veikanger, lies nestled in
the Jarlskap Hills of Gundviir. The province
also supports two towns: Wjulfsdatter, named
for Hogunmarks first queen, and Riversmark,
on the bank of the Hjarring River.

council grove
Just outside the city of Veikanger sits Council
Grove, a small stand of trees historically impor-
tant to Hogunmark. Here, Wjulf was named the
domains first king; later on this site, the land
itself chose Breyana to succeed him.
Thought to be a place of ancient magic, the
grove never suffers the ravages that winter

13
culture and (most are so
small that Anuireans

government would probably consider them


large gardens); the growing season is
short but the long hours of summer daylight
enable a crop to mature before autumn frost
arrives.
Most villagers travel several times a year. In
culture spring and summer, they may leave to check

K
fur traps and work at fish camps; at least once
ing Wjulf s prophecy that Hogun- a year (usually in autumn) they journey to the
marks many clans would become two city to trade goods and stock up on supplies.
peoples has come trueto an extent.
Settled Hoguns lead different lives from their
nomadic brethren, but loyalty to an individ-
nomadic life
uals clan still runs deep. Hogunmark enjoys a more comfortable rela-
tionship with its nomadic clans than does any
settled life other Rjurik domain. Though the settled
clans no longer embrace a nomadic lifestyle,
Those who live in one of Hogunmarks two the independent nature of all Hoguns makes
cities (Veikanger and Aaldvika) have a greater them respect as equals those who hold to the
awareness of the world beyond Rjurik than old ways.
does the rest of the population. Aaldvika, Hogunmarks four nomadic clansthe
especially, receives many foreign visitors Aegilsgaard, the Gautrakka, the Halskorrik,
traders, travelers, and ambassadors from and the Jarnkasspelare almost entirely self-
throughout Anuire and Brechtr. Khinasi visi- supporting. Most members have never seen
tors are less frequent, and one would be hard- the cities; those who do occasionally enter
pressed to find a single person in Hogunmark Aaldvika or Veikanger may go for years at a
who has met a Vos. time between visits. The members of these
City-dwellers must rely on the goods and clans are simply too busy hunting, fishing,
services of others. Nearly all men and most gathering, and defending themselves from
women specialize in a trade and then barter predators to take much interest in the affairs
for or buy everything else they need. Urban of clans whose settled lifestyle they shun.
Rjurik tend to be more educated than those Of all the clans, only the jarl of the Aegils-
who live in the country; approximately half of gaard attends every meeting of the Jarls Coun-
each citys population can read and write Rju- cil; the Gautrakka and the Halskorrik attend
ven, and a small number can converse with infrequently, and the Jarnkasspel hardly ever.
Brecht or Anuirean visitors in their native All four clans, however, have fought bravely
tongues. Cosmopolitan Hoguns also harbor and willingly in Hogunmarks defense when
fewer superstitions than do their backward external enemies threatened.
kinsmen, though true magic still makes them
as nervous as it does any other Rjurik.
Many of Hogunmarks settled people
the clan
live in small villages and towns apart To the people of Hogunmark (and other
from the cities. The people in these Rjurik domains), the clan represents more
communities combine the best of than merely a group of people with ties of
both lifestyles, retaining more of kinship. It is an entity unto itself, a whole
the traditional Rjurik ways than greater than the sum of its parts, and one
the city-dwellers, but also that must be honored, protected, and cham-
enjoying the comfort and pioned by its members.
safety of permanent An individual clan comprises several family
dwellings and familiar lines, all with roots that somehow lead back
surroundings. Some to the original clan name. Large clans, such
have small farms as the Yngvi, might have as many as two
dozen different family lines; small clans
might have just five or six. When two people
of different clans marry, the wife usually

14
bodied members go to war; if the clans jarl
declares a blood feud against another clan,
becomes a all members share his hatred. If an individ-
member of her ual is banished from the clan, all members
husbands clan (though on no matter what their relationshipmust
occasion the husband will instead join shun him.
his wifes clanif he has married a jarl, for
example). The wife, however, still retains ties
to her clan of birth and may be called upon in
blood feuds
times of need. Though Hogunmark can, in a general sense,
In Hogunmarks earliest days, before King boast cordial relations between settled and
Wjulf united the clans into a political domain, nomadic clans, associations between individ-
each clan relied only on itself. Today, the clan ual clans are another matter entirely. Ancient
remains the fundamental unit of Hogun soci- hatreds and rivalries find new fuel in succeed-
ety. A clans members will readily sacrifice ing generations, and collective memory
individual wants and desires for the good of endures many lifetimes.
the clan, with the understanding that the clan Though in recent centuries the domain has
will in turn take care of the individual. Though never experienced open aggression between
nuclear families are recognized as such, it is clans on the level of the Clan Wars, hostilities
the community as a whole that raises children, simmer and periodically result in physical or
provides food and shelter, cares for the elderly, political outlashes. When such an event occurs
and protects the weak. between two clans, the others do not get
Clan ties are sacred, at times superceding involved. It would be dishonorablenot to
even marriage and parental bonds in loyalty. mention foolishto interfere in another clans
Ones primary duty is to his clan; an injury blood feud. Even the domains regent tradi-
wrought upon the clan is an injury to ones tionally prefers to let the jarls handle these sit-
own person. If the clan goes to war, all able- uations themselves.

15
hospitality laws rounds, or by
The climate and terrain of Hogunmark may be the nomadic clans dur-
inhospitable, but its people are not. All under- ing their annual migrations.
stand the dangers of living in and traveling These paths, however, become all but
some of Cerilias wildest land, and recognize impenetrable during the winter.
that the most threatening foe one faces in his In summer, people most often travel on foot
lifetime can just as likely take the form of an or on horseback. In winter, natives avoid the
ice storm as that of a storm giant. hazards of travel as much as possible; when
Hogunmarks people see no honor in dying they do venture out, they use snowshoes, skiis,
from exposure to the elements, or in allowing sleighs, and dogsleds.
ones enemies to do so. They believe that foes
should die on a field of battle, not on frozen
tundra. Therefore, an unwritten code of hospi-
economics
tality has evolved in the domain over time, one Hogunmark retains an economy dependent on
which no Hogun would dare break for fear of barter. In a land where one can be set upon by
bringing dishonor to his clan. The code can be wolves or freeze to death just by walking out
boiled down to a single idea: Any traveler in the front door, wealth is measured much more
Hogunmark shall not be turned away from a in useable supplies and in the ties of friend-
home in which he seeks shelter. This tacit law ship than in lumps of precious metals.
transcends even clan loyalties and blood feuds, Though a substantial number of merchants
and at times has led to the bitterest of enemies in Aaldvika and (to a lesser extent) Veikanger
sleeping beneath the same roof. (It has also will accept foreign money, the government
been known to lead to courtships, as winter issues no currency of its own. The regent col-
storms can rage for weeks without breaking.) lects taxes in the form of tradable goods; these
Of course, pragmatic concerns about the goods are then exchanged with other realms
safety of oneself and ones family present for wares not readily available on the frontier.
themselves if ever a rival insinuates himself However, about half to two-thirds of the
into the home. After all, it would be an easy taxes are sold for cash, with a preference for
matter for an assassin to gain entrance in the Anuirean currency. Though most of Hogun-
guise of a traveler. For this reason a second marks people have little need for gold, its
unwritten law completes the code: No traveler rulers understand the necessity of it to operate
in Hogunmark shall betray his hosts generosity in a global marketplace.
and trust with malicious actions or words. Hav-
ing ones worst enemy as a guest may create
strained conversation, but one neednt fear a
housing
knife in the dark. Like other Rjurik, most people in Hogunmark
live in wooden longhouses. These homes are
overland travel built of horizontally-laid logs notched and fit-
ted together at the corners, with mud and
One reason that travel in Hogunmark pre- straw filling in cracks between the logs. The
sents so much danger is that the domain pointed roofs have a layer of birchbark (for
has few true roads. The main road into waterproofing), then turf (for insulation). A
Aaldvika comes from the south, through hole in the center of the roof allows the escape
Jankaping. Another road, the Forest of smoke from the hearth fire, which burns all
Road, leads from Aaldvika to day long. (The holes arent very effective, so
Veikanger. This road is fairly well longhouses tend to be rather smokey inside.)
maintained and patrolled. The floors are simply stamped earth. Raised
Veikanger also has an old road platforms, upon which people sit and sleep,
leading to it from the southeast, line the walls.
but few use it anymore. The homes of nomadic clans and those who
Other rough trails dot live in small villages generally have a single
the landscape, cleared room. City-dwellers, particularly those who
by hunters, trappers, are wealthy, often divide their homes, with
and traders in smaller rooms on either side of the main hall
their regular for cooking, spinning, or sleeping. They might
also have several pieces of wooden furniture
and a chest or two for valuables. The homes of

16
Bjark rivers, where they set up fish camps
organized communities devoted to the har-
settled families vesting and preservation of fish.
also feature wall hang- The fishermen use devices called fish
ings (furs or tapestries) or wheels to catch great quantities of fish. Simi-
carved wooden panels depicting lar in appearance to water wheels, fish wheels
legendary scenes for decoration and additional use the power of the rivers current to spin, in
insulation. The home might also have one or the process scooping up salmon swimming
two small, shuttered windows. upstream and depositing them in a large bas-
Several families, some spanning three gen- ket. A single fish wheel can catch 300 to 400
erations, might live in the same longhouse. fish per day in high season.
Nomadic clans tend to crowd into fewer build- The women and children then work at swift
ings because they construct them anew each speeds to preserve all the fish before they
autumn, then disassemble them in spring. spoil. The women clean and fillet the fish; the
Those who live in cities consider greater pri- children then hang the fillets in the smoke-
vacy an advantage of settled life, and thus have house. A practiced adult woman can dress a
fewer people sharing a house. fish for human consumption in about a minute
The families living within a single longhouse and a half; fish intended for animal feed (such
also share several small outbuildings with low as for dogsled teams) can be readied in as little
floors dug out of the ground. These are used for as 45 seconds.
workshops, barns, food storage, and privies. Some clans head for the ocean to make
their fish camps. These fishermen set out with
food spears and harpoons in small boats made of
hide or birchbark to hunt whales, narwhals,
Hogunmark natives do most of their hunting and seals. The bounty of their hunt takes con-
and gathering during the summer and autumn siderably longer than 45 seconds to clean and
in preparation for the long, dark winter ahead. dressbut no part of any creature is wasted.
Fish is a staple food. During spawning sea- Hoguns round out their meals with bread
son (early summer), the nomadic clans and (made with anything from barley to dried
even many settled Hoguns leave their homes peas, depending on a familys living condi-
for several weeks to fish the rivers for salmon. tions; well-off families trade for wheat flour),
Whole families travel to the Hjarring and wild berries, vegetables, and game.

17
art,
music, and
storytelling
Because the people of Hogunmark spend so
much time indoors during the long, dark days
of winter, they take great pleasure in music,
dancing, storytelling, and other artistic
endeavors. On feast days such as Midwinter
Night, all join in singing popular folksongs and
dancing to tunes played on lutes, bagpipes,
harps, and flutes. The people also enjoy games
such as chess, backgammon, and hneftafl (a
chesslike game in which one player tries to
protect his kingpiece from the outnumbering
forces of his opponent).
Hogunmarks craftsmen are known through-
out Rjurik and beyond for the high quality of
their wood and walrus tusk carvings. Tapes-
tries woven by the local women fetch a fair
price in any market.
The skald becomes an especially important
figure in the wintertime. As the months drag
on, people must look harder and harder for
diversion. A good skald knows enough stories
and ballads to tell a different one every night
for the whole seasonthen come back the fol-
lowing year with some new tales to add into
the mix.

government
T he domain of Hogunmark comprises
six loosely allied jarldoms in 13
provinces. Each jarl rules one province;
the remaining provinces fall under the direct
control of the sovereign.
Though the king (or queen) technically has
authority over the jarls, the jarls exercise a great
deal of independence. Dissension has arisen in
the past between jarls and sovereigns who
wanted to get too involved in the jarls affairs;
Queen Freila avoided such conflicts by retain-
ing only a very relaxed hold over her jarls.
The nomadic clans, also headed by jarls,
exist as independent political entities. They
are free to move about within the realms bor-
ders; however, they must respect the authority
of each provinces ruler.

jarldoms
Each of the six jarls serves as supreme author-
ity over his province and clan. Each controls

18
the law
of his land (in
the jarls council
many cases, the jarl is The landed jarls (those who rule jarldoms)
the law); several also keep a convene for the week of the summer solstice
tight rein on trade. The jarls serve as each year to discuss matters of mutual con-
vassals to the king or queen. cern. These discussions often reach high vol-
When a jarl dies, the clan members select a ume levels as the egos, convictions, interests,
new jarl to lead them. Primogeniture generally and ancient blood feuds of opinionated clan
dictates their choice (that is, the jarls eldest leadersall of whom are certain of their own
child inherits his fathers title), though some- infallibilitycollide. The sovereign presides
times extenuating circumstances call for a dif- over the council, which convenes in the Meet-
ferent choice. Jarls can be male or female, but ing Hall near the Citadel in Veikanger. Jarls of
some clans (such as the Yngvi) are more likely nomadic clans are welcome to attend the
to accept a female jarl than others (such as the council but have no voting power.
Jarvyll). Although final decisions rest with the ruler,
Individual jarls and their jarldoms are regents historically have followed the wishes
detailed under People of Hogunmark and of the council in most matters. (Council
Holdings. wishes are determined by a simple majoritya
fortunate rule, as all six jarls rarely agree on
royal protectorates anything.) The regents willingness to let the
council heavily influence policy represents
Seven provincesAldrud, Bjarkheim, Gund- their pragmatism as much as their egalitarian-
viir, Horvliik, Jarnborg, Oelfrun, and ism: The council has been known to depose
Valkheimfall under the direct jurisdiction of unpopular kings and queens and replace them
the king or queen. These are lands in which with new rulers more attuned to the will of
the sovereign has a significant interest (such the people.
as Gundviir, where the capital city lies) or When a king or queen dies, the jarls meet
lands so desolate and sparsely populated that in special session as soon as weather and
there is no need to delegate authority to travel conditions permit to choose a replace-
another ruler. ment, usually from among their number.

Note: The label City-dwelling Clan identifies the clans that first settled Aaldvika and Veikanger. Those clans now rule
their own provinces.

19
Again, the result of the vote need be only a
simple majority; if unanimity were required,
no one would ever leave. Defeated factions
often depart in a huff, swearing to make life
difficult (and possibly short) for the unfortu-
nate new ruler.
Queen Freilas untimely death and the
unusual circumstances surrounding it has
plunged the domain into chaos. Some jarls
suspect foul play in the form of collusion
between the queens seer, Njorna, and your
jarl PC. (The accusations claim that the two of
you sent the queen off on a deadly mission
hogunmarks
from which she would never return.) Others
see this crisis as an opportunity to advance rulers
their own claims to power. When the Jarls Hogunmarks rulers traced the line of succes-
Council meets in three months time, it is sion through a single royal familydescended
likely to be the occasion of argument, accusa- from the Yngvi clanfor the domains first six
tions, and lobbying the likes of which Hogun- centuries. Since the Clan Wars, the domains
mark has never seenat least, not since the sovereigns have come from all of its clans,
last time a regent died. chosen on merit (usually) by the Jarls Council.

hogunmarks rulers
Name (Gender) Clan Ruled (HC) Name (Gender) Clan Ruled (HC)
Wjulf (M) Yngvi 3453 Maeva (F) Otryff 847872
Breyana Wjulfsdattar (F) Yngvi 5373 Jorunn II (F) Heimdjor 872890
Aldis (F) Yngvi 7392 Askell III (M) Jarvyll 890899
Gimle (F) Yngvi 92111 Bodolf (M) Otryff 899919
Magnor (M) Yngvi 111138 Ashilde (F) Rolulf 919940
Royd (M) Yngvi 138170 Bjolf the Foolish (M) Jarvyll 940941
Frodis (F) Yngvi 170194 Durin II (M) Heimdjor 941964
Halla (F) Yngvi 194221 Aldis II (F) Jarvyll 964994
Soren (M) Yngvi 221243 Frodis III (F) Otryff 9941023
Hrolf (M) Yngvi 243247 Hrolf III (M) Heimdjor 10231055
Hrolf II (M) Yngvi 247275 Grenjad (M) Yngvi 10551076
Gardar (M) Yngvi 275297 Hyndla (F) Yngvi 10761100
Ingunn (F) Yngvi 297323 Brynja (F) Yngvi 11001118
Gunnar (M) Yngvi 323343 Kolgrim (M) Jarvyll 11181141
Linnea (F) Yngvi 343364 Terje II (M) Jarvyll 11411147
Magnild the Doomed (F) Yngvi 364369 Reign of the Three Sisters 11471180
Askell (M) Yngvi 369401 Signy (F) Yngvi 11471157
Durin (M) Yngvi 401414 Maeva II (F) Yngvi 11571170
Ingharr (M) Yngvi 414443 Ragnild (F) Yngvi 11701180
Terje (M) Yngvi 443466 Hroald II (M) Hjarni 11801196
Royd II (M) Yngvi 466495 Askell IV (M) Hjarni 11961218
Jorunn (F) Yngvi 495508 Fenrir (M) Yngvi 12181230
Askell II (M) Yngvi 508527 Bodvar (M) Heimdjor 12301246
Ragi (M) Yngvi 527555 Hrolf III the Aged (M) Rolulf 12461249
Frodis II (F) Yngvi 555576 Garet (M) Jarvyll 12491271
Hroald (M) Yngvi 576600 Brynjolf (M) Hjarni 12711292
Ulfar (M) Yngvi 600614 Astryd the Fair (F) Otryff 12921300
Hrosskel (M) Yngvi 614629 Soren II (M) Heimdjor 13001317
Andvarri (M) Yngvi 629652 Soren III (M) Heimdjor 13171336
Magnor II (M) Yngvi 652677 Gudrid (F) Jarvyll 13361350
Thorvald (M) Yngvi 677681 Cnut (M) Jarvyll 13501362
Clan Wars 681-708 Einar II (M) Jarvyll 13621378
Arildnar (M) Jarvyll 708723 Bryan (M) Jarvyll 13781392
Mord the Despicable (M) Rolulf 723723 Njal the Hot-Tempered (M) Heimdjor 13921397
Gardar II (M) Jarvyll 723739 Thorald (M) Yngvi 13921410
Kolgrim (M) Yngvi 739742 Onund (M) Heimdjor 14101427
Kveld the Trusting (M) Jarvyll 742742 Runa (F) Hjarni 14271443
Bergthor (M) Otryff 742769 Ander (M) Heimdjor 14431457
Magnor III (M) Yngvi 769785 Runa II (F) Hjarni 14571474
Askell III (M) Yngvi 785808 Bryan II (M) Jarvyll 14741485
Einar (M) Jarvyll 808827 Gimle II (F) Yngvi 14851502
Gyda (F) Hjarni 827847 Freila (F) Yngvi 15021524

20
people of
The Yngvi clan is allied with the Heimdjor,
and maintains blood feuds with the Rolulf,
Otryff, and Trygvaar clans that have roots in
the Clan Wars. (The Trygvaar clan now lives so
far away, however, that the feud with that clan

hogunmark exists more in theory than in practice.) Kelda


(FRj; T7; Vo, major, 29) currently leads the
Yngvi clan.
The Jarvyll clan has also provided many of

H ogunmark is a domain born of a


yearning to cast off the shackles of
Anuirean domination, and its people
retain an independent streak to this day.
Though willing to join together to overcome
Hogunmarks kings over the years. An essen-
tially patriarchal clan, the Jarvyll have never
had a female jarl. The current jarl, Audun
(MRj; R9; Re, major, 25), considers himself a
serious candidate to succeed Freila and is
likely to have the support of other jarls (espe-
common problems, the clans otherwise prefer cially the Hjarni, with whom the Jarvyll are
to be left to themselves and to make their own allied).
decisions. Queen Freila managed to hold the For centuries the Jarvyll have feuded with
domain together through careful diplomacy the Otryff (a vendetta that began when an
can the new regent do the same? Otryff refused to shelter a Jarvyll traveler dur-
ing a bitter winter storm). An arranged mar-
riage four years ago between Auduns daugh-
the clans ter Saeunn and the Otryffs son Erling was to

O f Hogunmarks original 12 clans, six


have given up their nomadic ways to
settle into permanent communities.
Five retained their nomadic lifestyle, though
one (the Trygvaar) now finds itself dwelling in
have ended the hostilities. However, rumors of
Erling beating Saeunn threaten to break the
tenuous peace between the two clans, as Sae-
unn is loved by all the Jarvyll, her father espe-
cially. The Jarvyll consider it an insult to their
clan that the Otryff would allow any harm to
the Realm of the White Witch. The last clan, the come to their jarls daughter.
Kjarr, died out centuries ago in the Clan Wars. The Otryff jarl, Hromund (MRj; F8; Az,
By tradition, each clan leader bears not only tainted, 7), denies any truth in the reports
jarl as a title, but also the name of his clan. about his son. Should the situation come to
For example, Gunnar, jarl of the Aegilsgaard battle, Hromund could call upon his allies, the
clan, can be referred to or addressed simply as Rolulf clan. But Hromund might choose to
the Aegilsgaard. Many clan members speak avoid jeopardizing the Otryffs truce with the
of their leaders in this fashion. Jarvyll, as his clan already feuds with the
Note: This sourcebook assumes that your PC Yngvi. And with the Yngvi also feuding with
is the jarl of one of the settled clans. In consulta- Hromunds allies (the Rolulf), the Yngvi might
tion with your DM, simply replace the descrip- ally with the Jarvyll out of spite.
tion of one of the jarls below with that of your Gunnbjorn (MRj; F7; Vo, minor, 21) leads
character. Or, if you prefer to play a different the Rolulf clan. This clan has produced very
type of character, the DM should make adjust- few of Hogunmarks rulers over the years
ments necessary to provide your PC with a back- a fact that generates great resentment
ground, as well as potential allies and bitter foes. within the clan but little surprise in any-
one else. Rolulf jarls traditionally place
settled clans the good of themselves above the
good of their clan, and thus arent
The Yngvi clan occupies a prominent place in considered by the other jarls to be
both Hogunmarks history and its current appealing candidates for ruler of
affairs. Called the clan of kings by its mem- the realm. The Rolulf, how-
bers, more of Hogunmarks rulersincluding ever, believe their clan is
its first, King Wjulf, and its most recent, unfairly overlooked in
Queen Freilahave come from this clan than favor of jarls from
any other. As a matter of respect for the role larger clans.
the Yngvi clan played in Hogunmarks early Unless the
history, whenever the Jarls Council must
choose a new regent, the jarl of the Yngvi clan
receives at least token consideration.

21
Jarls Council chooses Gunnbjorn as the next
king, Hogunmarks new ruler can expect oppo- that of
sition from the Rolulf clan. the clan. Queen
The Heimdjor clan is headed by Leidolf Freila had little contact
(MRj; T8; Re, minor, 19). This clan allied with with the Jarnkasspel, as the clan
the Yngvi two centuries ago during the reign is quite insular. The jarl has not yet
of Soren III, a king who came from the Heim- come forward to support or refute your PCs
djor clan. A member of the Hjarni clan, with claim to the throne. The Jarnkasspel generally
whom the Heimdjor had (and still have) a attends Jarls Councils only when a new ruler is
long-standing blood feud, tried to assassinate being chosen.
King Soren. The Yngvi jarl got wind of the plot Najlar (MRj; R12) leads the Gautrakka.
and interceded, saving the kings life. In grati- This hardy clan lives in some of the harshest
tude, the kings clan swore an oath of alliance terrain in all Cerilia, and for that reason has
with the Yngvi. little interaction with outsiders. Najlar
At age 63, Leidolf is the oldest jarl of a set- accorded Freila the respect she deserved as
tled clan. Most of the other jarls respect the queen, but is not particularly broken up about
wisdom that has come with his age, and quite her deathit doesnt really matter to him or
possibly might advance his name as a con- his clan who rules Hogunmark. He will likely
tender for the throne. attend the Jarls Council, however, just so as
The Hjarni, however, will certainly oppose not to feel left out of the decision.
a Heimdjor candidate. Vaetild (FRj; R5; Ba, Sigmund (MRj; F13; Re, minor, 13) heads
minor, 14) is likely to offer Audun Jarvylls the Halskorrik, a clan that spends half the
name for consideration to more firmly cement year in Hogunmark and the other half in for-
her clans alliance with his. Vaetild rose to the mer Hogunmark provinces now controlled by
rank of jarl only recently when her father was the White Witch. The hostilities wrought
killed while helping to defend Hogunmarks upon the Halskorrik by the Trygvaar, who
eastern border against incursions of the White also live in the Realm of the White Witch,
Witchs minions. During his rule as jarl, and the unpredictable, cruel nature of the
Vaetilds father managed to forge a tenuous awnshegh regent of that domain make Sig-
peace with the Rolulf clan, with whom the mund and his clan eager to maintain good
Hjarni had feuded since the Clan Wars. Vaetild relations with Hogunmark and its ruler
wishes to honor that peace, but suspects whoever that may be.
Gunnbjorn Rolulf of increasing attempts to The Trygvaar, the clan that broke away from
take advantage of her inexperience as a ruler. the too-civilized Hogunmark to live in the
wilds of what is now the White Witchs domain,
nomadic clans is ruled by Darvjaal (MRj; F13; Vo, tainted, 6).
Except for the unfortunate Halskorrik, Hogun-
Gunnar Aegilsgaard (MRj; F15; Vo, major, 28) marks clans have little contact with the Trygvaar
is an old but formidable warrior, loved by his anymore.
clan and feared by his enemies. He harbors a
deep hatred for orogs after losing his right
eye to one nearly a decade ago. Gunnar
the court
held Queen Freila in high esteem and
regards the current succession circum-
stances with unease. Under Freilas reign,
the Aegilsgaard maintained peaceful
relations with the settled clans,
although some hostility left over
W ith ten dissenting jarls voicing their
views at each years Jarls Council
(and on an individual basis between
meetings), Queen Freila had no lack of people
willing to offer their opinions. Sometimes,
from the Clan Wars still influences however, she turned to more neutral parties
dealings with the Hjarni. for advice.
Axel Tjarlhan (MRj; F11; Ba,
minor, 12) serves as jarl of the
Jarnkasspel clan and is ref-
ered to as the
Jarnkasspel even
though his name
differs from

22
favorite domain. (He would never admit that
aloud, however, and call his neutrality into
question.) The skald held great respect for
Queen Freila and sincerely mourns her death.
Following as it did so soon after the death of
halder alvisson his wife, Kellenne, Halder finds it difficult to
cheer those who now need his mirth.
8th-level bard Kellennes death haunts her mourning hus-
band. She was trapped in a burning longhouse
S: 11 after first escaping, but then returned to the
D: 15 blaze to search for a missing child. Halder
C: 12 tried to stop her, but is now tormented by
I: 15 what-ifs and should-haves. The child, ironi-
W: 14 cally, was later found uninjured.
Ch: 16

AC: 5
hruthwulf
hp: 24 Chief Steward, 8th-level fighter
MV: 12
THAC0: 17 S: 16
#AT: 1 D: 12
Dmg: 1d6 (bow) or C: 12
1d4 (dagger) I: 14
W: 10
Bloodline: Brenna, minor, 22. Ch: 11
Blood Abilities: Blood history, travel.
Equipment: Leather armor, long bow, quarrel AC: 3
of flight arrows, dagger, bracers of defense AC hp: 41
5, bagpipes, harp, scroll cases. MV: 12
Spells Memorized (3/3/1): Charm person, THAC0: 13
know Cerilian origin (Book of Magecraft), ven- #AT: 3/2
triloquism; detect evil, invisibility, know align- Dmg: 2d4+1
ment; spectral force.
Bard Abilities: Climb walls 55%, detect noise Bloodline: None.
40%, pick pockets 10%, read languages 45%. Equipment: Claymore, improved mail, dag-
Description/Background: Halder stands 6 ger, medium shield.
feet tall and weighs 190 lbs. He generally Description/Background: A formidable war-
wears his light brown hair pulled back in a tail. rior, Hruthwulf stands 6 feet 2 inches tall and
At age 38, his piercing blue eyes have lost is of muscular build. If he is prepared for com-
some of their sparkle, especially since the bat, the 32-year-old fighter will braid his
death of his wife (also a skald) a year ago. shoulder-length dark blond hair to keep it
The two skalds used to wander the land out of his way, but otherwise prefers to
together; now Halder travels alone. Though leave it free. His green eyes, seldom
Halders blood ability for travel allows him to expressive, reflect deep suspicion of late.
move easily and quickly between domains, he Hruthwulf served Queen Freila faith-
prefers to get from place to place on his own fully for more than 15 years, advancing
two feet. He believes that when he uses the to the position of chief steward five
blood ability to teleport, he misses too many years ago after the previous steward
tales, songs, and bits of lore that he would pick was killed in an attempt on the
up as he roamed. He therefore uses the blood queens life. Though subsequent
ability almost exclusively in winter, when attempts have been made, the
travel by other means is not only dangerous agent of the assassination
but sometimes impossible. Those he visits dur- plot has never been dis-
ing the frigid months arent quite certain how covered; Hruthwulf,
he manages to overcome the weather that like most others,
keeps others away, but they are grateful for his concluded that
company and the diversion it provides. the White
Halders journeys take him throughout the Witch
Rjurik Highlands, but Hogunmark remains his

23
was behind the attacks. Recent events, however,
have caused him to rethink that opinion.
Hruthwulf suspects your PC of conspiring Description/Background:
with Njorna, the queens seer, to overthrow the Njorna stands 5 feet 3 inches tall and has
queen. He considers it more than coincidence a slight frame. Though only 25, she seems to
that Freila would have invested someone of have an old spirit that lends her wisdom
whom the Jarls Council did not previously beyond her years. Her violet eyes, normally
approve, and that she would depart on her quest penetrating, become unfocused during visions.
without first attempting to ease the transition in She dresses in loose clothing so as to be unre-
leadership. Such disregard for the future of stricted when fits come upon her.
Hogunmark runs against the queens character, Njornas visionary powers manifested them-
Hruthwulf believesand as her right-hand man, selves early. Her younger sister, then age
Hruthwulf knew better than anyone. three, wandered away from the village one day.
The steward is also suspicious because he As the clan searched frantically, nine-year-old
has always looked after the domains affairs Njorna slipped into a trance in which she saw
during the queens absences. Freila, when she her sister sound asleep in the brush. When
left, seemed certain of her quests success. He Njorna recovered, she led her parents straight
wonders why she would elect to leave Hogun- to the lost child.
marks affairs in the hands of another unless Word spread quickly of this young girl
she was pushed to do so by the madwoman apparently born with the doom of second
Njorna, in whom Hruthwulf believes the sight. Njorna soon attracted the attention of
queen always placed too much trust. Queen Freila, who summoned the girl to
Hruthwulf continues to loyally serve Freila Veikanger. While in the capital, Njorna experi-
even after her death, having sworn to find and enced another visionone that foretold an
punish the party responsible for her demise. attack by the Blood Skull orogs. Acting on
He wont rest until he does just that. Njornas vision (and against the counsel of her
advisers, who considered Njorna either
njorna bewitched or a fraud), the queen immediately
launched a counterattack that saved the lives
Queens Seer, 7th-level visionary of many Hoguns.
Impressed with the girls abilities, Queen
S: 9 Freila invited Njorna to stay as a royal counselor.
D: 12 The visionary has lived at the palace ever since.
C: 10 Njorna has taken advantage of her court
I: 18 position to learn all she can about her gift.
W: 17 Though she cannot control exactly when a
Ch: 8 vision will come upon her, she has learned how
to bring one on through divination spells.
AC: 10 Njorna receives visions (of varying levels of
hp: 19 seriousness) about ten times a year. The visions,
MV: 12 which can arrive day or night, are dreamlike
THAC0: 18 (sometimes nightmarish). She often calls or
#AT: 1 cries out, thrashes, falls to her knees, or engages
Dmg: 1d6 in other involuntary movementsa side effect
that has led some in the palace to believe that
Bloodline: None. she is not gifted, just mad. Even those who
Equipment: Scroll case, writing implements, believe in her prophetic powers dont like to be
scrying bowl, mirror, spell components, staff. around her when they manifest.
Spells Memorized (4/3/2/1): Detect Once a vision ends, Njorna must then inter-
magic, identify, know bloodline pret it. Queen Freila trusted her interpreta-
derivation (Book of Magecraft), tions implicitly and always took action on the
read magic; ESP, locate object, prophecies. Njornas most recent series of
past life (Tome of Magic); visions foretold the queens death and the new
clairaudience, clairvoy- PC regents ascension to the throne. Some
ance; magic mirror. suspect Njorna of conspiring with the new
regent to issue fake prophecies and effect
Freilas overthrow.
For more information about visionaries, see
The Book of Magecraftaccessory.

24
thorjak the green
High Druid of Hogunmark,
13th-level priest of Erik Thorjak has lived in a grove deep in the
wooded province of Fjoltyr for as long as any-
S: 8 one can remember. Visitorsfrom pilgrims
D: 9 and druid acolytes to jarls and kingshave
C: 15 been known to travel scores of miles to seek
I: 14 his advice and teachings. They are seldom
W: 18 rewarded with simple, straightforward replies,
Ch: 15 however, as Thorjak believes wisdom cannot
be givenit must be found.
AC: 7 Even those who leave the druids company
hp: 52 in frustrated puzzlement find they are more
MV: 9 at peace with themselves than before consult-
THAC0: 12 ing him. Thorjak himself exudes such calm
#AT: 1 that his presence quiets the spirits of those
Dmg: 1d6 or 1d4 he meets. His trust in Erik to see the domain
(staff or stone) and its people through any turmoil keeps him
from becoming mired in short-term distur-
Bloodline: Reynir, major, 28. bances. It is said that should Thorjak ever
Blood Abilities: Divine aura (great), long life become genuinely agitated, Hogunmark faces
(minor). great peril indeed.
Equipment: Quarterstaff, staff sling, pouch of The ancient druid seldom leaves his grove,
sling stones, fur-lined robe and other warm though in his younger days, he often wandered
clothing, boots of the north, ring of protection +3. Hogunmarks tundra and taiga to better com-
Description/Background: Appearing to be in mune with the land. He does, however, occa-
his mid-seventies (but actually over 350 years sionally travel to Veikanger for supplies (the
old due to his long life blood ability), Thorjak little he needs that nature itself cannot pro-
is Hogunmarks oldest known resident. The vide). During times of crisis, he has been
white-haired man has a face weathered by the known to appear unexpectedly to the regent
elements; his once-muscular six-foot frame like a calm in a storm, though his counsel dur-
has become somewhat stooped with the pass- ing those times remains enigmatic as ever.
ing of time. Though his blue eyes are clouded Since Freilas death (which the druid sensed
with age, the old druid seems to see beyond even before it was publicly announced), Thor-
that which can be perceived by the five senses. jak has refused most visitors. He spends his
days in meditation, listening to the cry of the
wind, the whisper of the snow, the murmur
of the pines. And for the first time in the
domains collective memory, a look of
apprehension crosses his brow.

25
holdings new rulers
participate in a volun-

T hough Hogunmark has existed as a


domain for centuries, this frontier land
remains largely undeveloped. Control
of law and economics rests primarily with the
individual jarls, as it has since the realms earli-
tary ceremony of investiture,
and the old king has the opportunity to
pass on his accumulated Regency Points to the
new ruler if he so chooses.
The jarls of Hogunmarks six settled clans
rule one province each; the remainder fall
est days. In international affairs, Hogunmark under the control of the regent. Thus, the ruler
may be a single political entity, but internally, of Hogunmark traditionally collects Regency
it is a collection of independent forces. Points for four provinces (Bjarkheim, Gund-
viir, Horvliik, and Valkheim), a total of 6 RP in
vassalage for the six remaining provinces
Province Law Temples Guilds Sources (individual jarls pay varying amounts), and
Aldrud (0/7)
Bjarkheim (1/6) RH (1) ES (1) Ul (1)
additional Regency Points for an assortment
Djaalfund (4/3) Yn (1) ES (1) Yn (1) of law and guild holdings. The ruler controls
Fjoltyr (1/6) Ja (1) ES (1) Ja (1) three other provinces (Aldrud, Jarnborg, and
Gundviir (4/3) RH (3) OE (1) RH (3) Oelfrun) but collects no regency for them
ES (2) because they are level 0.
Hjolgrun (2/5) He (1) ES (2) He (2)
Horvliik (1/6) RH (1) ES (1) In (1) Before Queen Freila left on her vision
Jarnborg (0/7) ES (0) quest, Njorna persuaded her to invest her
Njorldar (0/7) Ot (0) regency in one of her jarlsyour PCrather
Oelfrun (0/7) ES (0) RH (0) than simply leaving affairs in the hands of her
Sehaka (1/6) Hj (1)
Sjaruud (1/4) Ro (1) ES (1) Ro (1)
unblooded steward, Hruthwulf. Freila, how-
Valkheim (1/6) RH (1) ever, was receiving prophetic dreams she did
not know how to interpret, and was therefore
Abbreviations: RH=Regent of Hogunmark; Yn=Yngvi; reluctant to invest everything in one person.
Ro=Rolulf; Ul=Ulfdan; He=Heimdjor; Ja=Jarvyll; Your PC was invested with the regency of her
Hj=Hjarni; Ot=Otryff; In=Ingdar; ES=Emerald Spiral
(Gretta Seligsdotter); OE=Oaken Grove of Erik (Gnther law and guild holdings, but not of the
Brandt). provinces.

regency and
investiture
W hen a ruler of Hogunmark dies, the
control of his provinces and hold-
ings becomes contested. When a
new king is chosen, he is considered to
have conquered the provinces by secur-
ing the support of a majority of the jarls.
A ceremony of investiture then takes
place, granting the new king regency
over the provinces and those hold-
ings traditionally controlled by
Hogunmarks ruler.
On occasion, an ailing ruler
has asked the Jarls Council
to choose a successor
before his death. In
such a situation,
the old and

26
The unit of scouts patrols the domains bor-
der from Jarnborg to Hjolgrun, especially alert
Queen Freila for incursions from the White Witch or the
collected a total of 19 Scarlet Barons minions. The Hogunmark
RP per domain turn for Dragons are the rulers personal guard; this
provinces and holdings. (As a warrior, unit travels wherever the regent does.
she did not collect RP for her guild holding.) These seven units cost a total of 8 Gold
Depending on the timing of your PCs first Bars in maintenance each domain turn.
domain turn (if it occurs before he is fully If the domain goes into a state of war, the
invested), he might collect less at first as he clans will come forward to defend their land.
works to establish a base of power. He begins Each nomadic clan can provide one unit of
with 6 RP passed by Freila during the investi- irregulars; the settled clans, which are larger,
ture ceremony, plus any other Regency Points can each provide two units of irregulars.
he earns for holdings of his own (as jarl of one
of the settled clans, for example). navy
law holdings The domain of Hogunmark has more miles of
coastline than any other realm west of

T he new ruler controls law holdings in


Bjarkheim, Gundviir, Horvliik, and
Valkheim. He also serves as the sole
legal authority for Aldrud, Jarnborg, and Oel-
frun, though no holdings are found there.
Brechtr, yet its status as a sea power is nearly
nonexistent. The realms navy comprises a sin-
gle longship; the only other craft leaving its
shores are small fishing and whaling boats.
The ship, Prophecy, anchors in Aaldvika but
makes regular tours in warmer months to
Kelda, jarl of the Yngvi clan, holds a law patrol the domains coastline.
(1) in Djaalfund. Audun, jarl of the Jarvyll
clan, holds a law (1) in Fjoltyr. The Heimdjor,
Leidolf, controls a law (1) in Hjolgrun, while temples
T
the Otryff, Hromund, holds only a law (0) in
Njorldar. Vaetild, the Hjarni, controls a law he Emerald Spiral dominates worship
(1) in Sehaka; the Rolulf, Gunnbjorn, rules in Hogunmark. The independent
Sjaruud with a law (1). For descriptions of Hogun spirit prefers the traditional
each of these jarls, see People of Hogun- rites of the wilderness druids to the more civi-
mark. lized Oaken Grove of Erik.
Gretta Seligsdotter, high priestess of the
army Emerald Spiral, controls temple holdings in all
of Hogunmarks populated provinces. Most of
Though Hogunmark is not presently at war the temples are not permanent buildings, but
with the Blood Skull Barony or the Realm of communities of worshipers who gather out-
t h e W h i t e Wi t c h , t h e y p o s e a c o n s t a n t doors in wilderness shrines, groves, or druidic
threat. Even Rjuvik can be a sinister neigh- circles, where they can offer prayers to Erik
bor at times. The domain supports a stand- under his direct gaze.
ing army because it cant afford to be caught Because she also holds temples in
unprepared. Stjordvik, Svinik, Jankaping, Hjolvar,
Hogunmarks army comprises the following Kvigmar, and the Giantdowns, Gretta
forces: Seligsdotter delegates some of her
2 units of Rjurik archers. power to local druids in each domain.
2 units of Rjurik infantry. One of these druids, Vjanik (MRj;
1 unit of Rjurik cavalry. Pr6, Erik; Re, minor, 20), oversees
1 unit of Rjurik scouts. the Emerald Spiral temple in
1 unit of Hogunmark Dragons. Veikanger. It was he whom
Queen Freila called upon to
The two infantry units are stationed in Aald- perform the ceremony of
vika and Veikanger to defend those cities and investiture with your
nearby settlements. The archers are headquar- PC before she left
tered in Bjarkheim and Fjoltyr, though they on her vision
sometimes move to Valkheim and Hjolgrun to quest.
maintain a presence there. The cavalry is sta-
tioned in Gundviir, near the capital.

27
The Oaken Grove of Erik, which generally
appeals more to settled Rjurik, controls just
one holding in Hogunmark. Other temple The domain
holdings in the Taelshore domains consume ruler and the individual
most of the attention of Gnther Brandt, high jarls control most of the trade in
druid of the Oaken Grove. Most ecclesiastical their provinces. The domains primary
duties in Hogunmark, therefore, fall to Rudrik exports are fish, timber, furs, and handcrafted
(FRj; Pr9, Erik; Ma, tainted, 12), a wise old weapons and household items. Hoguns also
druid who maintains a modest temple in trade these items, as well as other wares,
Veikanger. Though priests of rival temples, she among each other in the markets of Aaldvika
and Vjanik enjoy an amicable relationship. and Veikanger, bartering excess bounty from
A few temples to other gods, such as Holn one part of the domain for another type of
(Haelyn) and Narikja (Nesirie) exist in the rel- good. Favorite imports are foreign spices, pre-
atively cosmopolitan city of Aaldvika. These cious metals, dyes, and artwork. Hogunmark
bodies of worshipers, however, are too small to enjoys steady trade with Anuirean, Brecht,
qualify as holdings. and other Rjurik domains; occasionally, even a
Thorjak the Green, a powerful druid who Khinasi ship might find its way into the port of
has lived his entire life in Hogunmark, wields Aaldvika.
considerable influence on a personal level but A visitor to the Tradesmens Square in
controls no holdings in the domain. Thorjak is Veikanger or the Merchants Quarter in Aald-
further described under People of Hogun- vika can expect to see members of the Jarvyll
mark. clan trading woodcarvings and furs. The
Heimdjor clan will be there haggling a good

guilds price for its glacier ice in the summer and its
fine snowshoes, sleds, and toboggans in late

A guild in Hogunmark is nothing as orga-


nized and tangible as the guilds found
in Anuire or Brechtr. Guild ratings in
this frontier state reflect not businesses or
consortiums but rather approximate levels of
autumn. The Rolulf clan will bring numerous
varieties of berries, seeds, herbs, and dried
flowers gathered from the tundra, and many
pounds of dried salmon harvested from the
Bjark River. The Yngvi are known to produce
the finest weapons in the domain and beauti-
trade activity in a given area or clan. fully crafted blankets, pillows, and clothing.

28
Nomadic
treasury and revenue
clans will also arrive Queen Freila left Hogunmark with a treasury
with wares to trade. of 15 GB. The trade chain, lumber profits, and
Not all guild activity is controlled by the salvaging net the domain an average of 3 GB
jarls. Ulfdan Torvaldson (MRj; T6; Vo, tainted, per season (domain turn). Taxes generate an
14) operates a lumber guild in Bjarkheim. He additional 6 GB (on average) from the
was actually a puppet guildmaster for Queen provinces ruled directly by the regent, plus 3
Freila, who feared making her dealings with GB in tribute from the landed jarls. This yields
the outside world too noticeable to her auton- an income of approximately 12 GB per domain
omy-minded jarls. At each years Jarls Council, turn.
the clan leaders continually warn against
becoming too dependent on outsiders for
Hogunmarks well-being. Ulfdan split his prof-
sources
its with Freila in exchange for her support.
The new regent also holds a guild (3), which
deals primarily in lumber, in the capital city.
As far as the other jarls know, however, this
guild functions exclusively as a means through
which merchandise collected as taxes is traded
H ogunmarks vast stretches of untamed
land hold much mebhaighl, but the
magical energy goes untapped. Rjurik
people in general harbor deep mistrust and sus-
picion of wizards; residents of Hogunmark,
for foreign goods or sold to liquefy assets. with their long history of conflict with the Sor-
The domain is part of a sea trade chain link- cerer, have perhaps more reason than anyone
ing the city of Brechlen to Aaldvika and the else to shun wizardly magic.
City of Anuire. Theofold (MHlf; T9; Ma, The domains magic potential cant go
minor, 18), guildmaster of the Brecht Seelund- unused forever. Intelligence reports from the
kaufen in the domain of Mden, runs the south reveal that the Scarlet Baron may have
trade chain, which nets Hogunmarks regent 1 allied himself with a wizard who will use his
GB each domain turn. (For more information dark powers against Hogunmark. No sign is
about trade chains, see the Havens of the Great yet evident that this wizard, Darkon, has
Bay campaign expansion.) The ruler also col- begun cultivating sources within Hogunmarks
lects a 10% tariff on any goods entering or borders, but should he ever establish such a
leaving Hogunmark. foothold, the results could be devastating.
In summer, the crown sponsors salvaging
operations headquartered in Oelfrun to collect
treasure lost in shipwrecks along the Thae-
lasian Passage. The salvage business is small
and relatively newit amounts to only a guild
(0) at presentbut it has the potential to
become quite lucrative, as all manner of items
wash up on Hogunmarks northern shore.
Queen Freila started the salvaging activity
last year when she heard about the profits
collected by Ingdar Einarson (MRj; T4; Br,
minor, 16), a fisherman-turned-guildmaster
who holds a guild (1) in Horvliik. Ingdars
shipwreck salvaging nets him maximum prof-
its (1 GB per domain turn) during spring and
summer.

29
rumors,
secrets, lost clan
In the past six months, several visitors to

and plots Veikanger have reported a strange occurrence


in western Bjarkheim. As they passed through
the easten part of the province, each encoun-
tered the encampment of a small nomadic
clan.
The clan members welcomed each traveler
rumors into their camp, fed him, and saw to other

E ven in the dead of winter, tales manage


to travel among Hogunmarks cities
and settlements.

final prophecy
needs (such as binding wounds or replenishing
supplies), and offered him shelter for the
night. The visitors say that the clan members
spoke strangely (often using archaic words in
their speech) and lived more primitively than
Hogunmarks other nomadic clans, but were
friendly and hospitable. The next morning,
Each year on Midwinter Night, Hoguns in each traveler awoke under the open sky, with
Veikanger and surrounding areas gather in the no sign of the clan remaining.
palace to hear the skald Halder Alvisson tell The clan members never identified them-
Wjulfs Saga, the story of Hogunmarks history. selves to the visitors. One traveler says that
The telling takes all night: The story is told in several of his hosts resembled his grand-
parts, beginning with the Tale of the Seven mother, whose ancestry traced back to the
Prophecies at sundown (about 3 P.M.) and con- Kjarr clan. But the Kjarr died out over 800
cluding with Keldens Tale as the sun rises the years ago during the Clan Wars.
next morning (about 10 A.M.), with all manner Or did they?
of feasting and merriment interspersed.
After Halder tells each part of the saga, his
audience delights in identifying how the tale
secrets
T
fulfills one of King Wjulf s prophecies.
Inevitably, at the conclusion of the saga, a he transfer of power from Queen Freila
young listener will ask, But what about the to your PC was rushed and incom-
seventh prophecy? How did it come true? plete, but the outgoing ruler did have
And Halder always responds, That tale has an opportunity to share a few regal secrets
yet to unfold. before she departed.
At Queen Freilas last Festival of Midwinter
Night, those who sat nearest her say that at
Halders response, the ruler inhaled sharply
sunken treasure
and exchanged a glance with her seer. She Queen Freilas fledgling salvage interests in
then rose silently and left the room; Njorna Oelfrun have already yielded one interesting
followed. When the queen returned to the find from a shipwreck in the Thaelasian Pas-
great hall an hour later, alone, she sage: a silver chain from which hangs a single
seemed perfectly composed. It was emerald, an inch and a half long by an inch
then that she announced her wide, in a simple silver setting. The necklace
intention to depart the following now lies in a locked chest in the regents pri-
day to pursue a vision quest. vate quarters.
No one knows what Freila At first, the queen merely admired the
sought to accomplish on her necklace for its beauty. She began to suspect
mission. But did Wjulfs something unusual about it, however, when
final prophecy inspire it? she showed it to Thorjak the Green and the
gem glowed at his touch. The queen had no
idea why it responded in such a manner.

30
White Witchso much activity, in fact, that
invasion looks imminent. The awnshegh
appears well-prepared to exploit Hogun-
marks current state of political chaos by
sweeping in before the leaderless domain can
wjulfs sword organize itself.
In fact, the witch seems a little too well-
Safely stored within the palace complex in prepared, as if she knew Queen Freilas plans
Veikanger lies Shadowstrike, the ancient and fate in advance. The awnshegh has magi-
weapon wielded by Hogunmarks first king cal meanssuch as quest spellsavailable that
during the War of Shadow. Skalds sing that would enable her to compel Freila to under-
Wjulf, then a young man, fought hundreds of take such a mission. Did the White Witch
Azrais minions at the foot of Mount Deismaar herself orchestrate Freilas death?
without suffering even a scratch himself. The
ghastly shadow creatures could withstand few
blows meted out by the sword.
missing funds
The weapon is said to have come from Shortly after Njorna informed the court of
Aduria, brought by the escaping Rjuven dur- Queen Freilas death, Hruthwulf reported that
ing the Flight from Shadow. Forged of a metal money and goods amounting to 5 Gold Bars
not native to Cerilia, it exhibits a slightly pur- a third of the treasuryhad disappeared from
ple hue. Since Wjulfs death, no one has been the treasury room. No one was seen entering
bold enough to brandish this mighty sword: It the room since Freila left; the lock on the door
occupies too legendary a place in history, and appears undisturbed and the room has no win-
no one considers himself worthy of it. dows. Your PC and Hruthwulf hold the only
For fifteen centuries, the sword has been keys. Hruthwulf, who already harbored doubts
kept out of public view, lying on a cushioned about your characters motives, is beginning to
table in a corner of the treasury room. It is become more vocal about his suspicionsand
said that over the years, some of Hogunmarks people are listening.
rulers have drawn courage from it in times of
crisis simply by resting a hand on its hilt. The
last to do so was Queen Freila, who sought
whispering campaign
such strength twice: once during Hogunmarks Your PC is not the only jarl with an eye toward
last war with the White Witch, and once before succeeding Queen Freila as Hogunmarks
she left on her vision quest. The second time, ruler. Several other jarls consider themselves
she noticed something unusual about the more suitable candidates, and one of them has
weapon: It vibrated slightly beneath her hand. begun an anonymous slander campaign aimed
Shadowstrike continues to vibrate, and also at discrediting your PC by the time the Jarls
to emit a faint hum. No one has been able to Council meets three months from now.
determine the cause of this unusual activity. Already, some of the other jarls and their
clans believe your PC conspired with Njorna

plots to secure Freilas investiture before a succes-


sor was lawfully chosen, or to falsely declare

T he plots that most concern your PC at


present are no doubt those that affect
his chances to emerge as Hogunmarks
new sovereign. Well-placed informants could
alert him to several possible schemes-in-
the queen dead and enact an overthrow in
her absence. Even if the transfer of power
was legitimate, the unknown opponent
is calling into question your PCs lead-
ership ability and integrity by criti-
cizing past decisions and making
progress. disparaging remarks about age,
experience, or any other
wicked witch attribute that could be made
to look like a weakness.
of the east
The White Witch poses a continual threat to
Hogunmark, which has already lost three
provinces to its aggressive awnshegh neighbor.
Scouts now report increasing troop activity
along the western border of the Realm of the

31
seizing power strategy
I f you intend to assert your claim to rule
Hogunmark, you must spend the next
three months in careful diplomacy and
skillful negotiation. The decisions you make
during this single domain turn will be crucial
and advice
to the success of your bid for the throne.
retaining power
uncover the truth
To exculpate yourself from allegations of treason,
you need to determine exactly what happened to
Queen Freila. You, Njorna, various jarls, and the
White Witch have all been named as possible
O nce you have secured your political
position, you must work to keep and
strengthen it.

make regency
conspirators in speculations floating around the
domain. Find out the truthbefore one of your
rivals begins circulating his own version of it.
mean something
Organize a team (perhaps composed of Political power in Hogunmark is spread too
members of several clans and led or accompa- thinly. The six landed jarls can scarcely agree
nied by a neutral party such as Halder Alvis- on anything, and traditionally the ruler hasnt
son) to confirm Freilas death and determine made many moves without their approval. As
how it happened. Not only will such an inves- a result, enemies such as the Sorcerer and the
tigation repair your own reputation, it could White Witch have been able to gradually chip
save your neck. After all, if someone did con- away at the realm, province by province.
spire to kill Freila, you could be next. If Hogunmark is ever to become a signifi-
While the investigation is underway, you cant political force in Rjurik, more power must
must neutralize Hruthwulf: Freilas loyal lieu- rest in the hands of the regent. Through slow,
tenant is now your snarling watchdog. Moti- careful diplomacy, work to make the domain a
vated by grief and suspicion, Hruthwulf will unified entity instead of a collection of loosely
shadow your every move, seeking proof of allied independent provinces. Establishing law
your guilt. You must find a way to either con- holdings controlled by the king in each
vince him of your innocence or safely remove province would be a good start.
him from poweryou cannot afford to rely on
someone who bears you so much ill will.
draw on all your
cultivate allies resources
Just because Freila invested you with the regency Set aside superstition and hire a court wizard
of her holdings doesnt mean that the throne is to exploit the domains magic potential before
yours. Kings have been deposed beforekings someone else does. To all appearances, the
who came to power under less suspicious circum- Scarlet Baron is already exploring the use of
stances than you. Before the Jarls Council, you wizardly magic in warfare through his alliance
must secure a majority of jarls votes. Do what- with Darkon. The White Witch, while a priest-
ever it takesstrike bargains, lay to rest old hos- ess, rules a realm long known for its magical
tilitiesso long as you later honor any promises powershould she wish to tap it, shell have
you make. Dont forget to solicit the good will of little trouble finding someone to do so.
the four nomadic jarlsthough they have no vot- If either of these powers gains a foothold in
ing power, their voices wield influence. Hogunmark by controlling its mebhaighl, they
Three months is a short time, could wreak devestation before the clans knew
especially when winter what hit them. And by then, it will be too late
weather makes travel to find a magical ally to cultivate the sources.
slow and dangerous. Seers and prophecies are woven into the
Prove that you have very fabric of Hogunmarks history. Perhaps
the diplomacy and you can use this tradition to convince the
negotiation skills domains jarls and other leaders to accept the
of a true king. use of true magic in the realms defense.

32

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