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Wizard 4 (Evocation) Sage (Researcher)

CLASS & LEVEL BACKGROUND PLAYER NAME


FRUG "The Cloak" FRONLAN
Rock Gnome Neutral Good 3158 (6500)
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I've read every book in the world's greatest libraries-- or I
12 +1 25' like to boast that I have.

10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I'm used to helping out those who aren't as smart as I
am, and I patiently explain anything and everything to
others.

+0 PERSONALITY TRAITS

Hit Point Maximum 19


+1
Strength
DEXTERITY Knowledge - The path to power and

12


+2

+2
Dexterity
Constitution
24 self-improvement is through knowledge.

CURRENT HIT POINTS IDEALS


+8
Intelligence
+1 +2
Wisdom
I sold my soul for knowledge. I hope
+3
Charisma
to do great deeds and win it back.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
13 4
+1
Acrobatics (Dex) Total SUCCESSES
+1
I can't keep a secret to save
-1
Animal Handling (Wis) d6 FAILURES
my life, or anyone else's.

+7
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+0
Athletics (Str)

20 +2
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE

+7
History (Int)
Quarterstaff +2 1d6 Bludgeoning Size Small.
+5 -1
Insight (Wis)
+2
Intimidation (Cha) Sling +3 1d4+1 (30/120)
Darkvision: can see in
WISDOM
+7
Investigation (Int)
Silver Dagger +2 1d4 Piercing darkness within 60' as if it
-1
Medicine (Wis)
9 +5
Nature (Int)
were dim light.

-1 -1
Perception (Wis)
Gnome Cunning: you have
+2
Performance (Cha)
advantage on all INT, WIS,
CHARISMA +2
Persuasion (Cha)
and CHA saves vs. magic.

+7
Religion (Int)
15 +1
Sleight of Hand (Dex)
+1
Stealth (Dex)
Artificer's Lore: when making
+2
-1
Survival (Wis)
a INT (History) check in
regards to magic items,
SKILLS ATTACKS & SPELLCASTING
alchemical objects or
technological devices, you
9 PASSIVE WISDOM (PERCEPTION)
Component pouch,
CP add twice your proficiency
bedroll, mess kit, 50' bonus.
SP 9 hemp rope, tinderbox,
Daggers, darts, slings, spellbook, backpack, a
quarterstaffs and light Tinker: you have proficiency
EP
book of lore, 3x bottle
crossbow. of black ink, 2x ink pen, with artisan's tools. You can
7 sheets of parchment, spend time and gold to
GP 531 construct devices. (PHB 37)
Tools: Brewer's kit. a little bag of sand,
PP
small knife, a quill,
Speaks: Gnomish and common clothes, belt
pouch, 5 torches.
Common.
10 days Rations.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
76 3' 6" 41 lbs.
AGE HEIGHT WEIGHT
FRUG "The Cloak" FRONLAN
Brown Tan Reddish Brown
CHARACTER NAME EYES SKIN HAIR

Weylin Grizzlebeard NAME


Baern Ironfist Frug's Quarterstaff

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Spellcasting
Frug "The Cloak" Fronlan was a
researcher in the capital city. He
was known to be exceptionally bright
Arcane Recovery: 1/day when you finish a short rest you can choose
and extremely good at his job. Until an expended spell slot to recover. The spell slots can have a
that fateful night five years ago when combined level that is equal to half your wizard level (rounded up) and
Frug was researching a new spell not 6th level or above.
and all hell broke loose. The spell
massively backfired and lit the entire Arcane Tradition: (Evocation) the gold and time you must spend to
library on fire. In his attempts to copy an evocation spell into your spellbook is halved.
extinguish the fire, Frug tried
another untested spell and caused
the library to collapse onto itself. In Sculpt Spells: when you cast an evocation spell that effects other
the ensuing mayhem, more than a creatures that you can see you choose a number of creatures equal to
dozen young wizards were killed spell level +1. These creatures automatically succeed on their saves
and the library and its collection of and take no damage if they normally would take half damage.
tomes was destroyed. Frug
escaped with his meager
ADDITIONAL FEATURES & TRAITS
possessions and ran, fearing
discipline from the elders. He ended
up wandering the wilderness and a Ring of Protection +1 (+1 to saving throws and AC)
few months later ran into a dwarf
way over his head with a group of Pearl Necklace (100gp)
orcs. After dispatching the orcs and 2x Potion of Healing (2d4+2)
rescuing Weylin, they quickly Potion of Resistance (Cold) [1/2 cold damage]
became friends and have been
inseparable ever since.
Frug's quarterstaff is in fact a table
leg from the library he destroyed. It
acts as a constant reminder of his
failure and carelessness.

CHARACTER BACKSTORY TREASURE

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wizard 1 INT 15 +7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Chill Touch (PHB 221) Ranged, 1d8, 120'
Fire Bolt (PHB 242) Ranged, 1d10, 120' EVOC
Light (PHB 255) bright light 20', 1 hr
Mending (PHB 259)

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Alarm (PHB 211)

Burning Hands (220) 15' cone, Dex save for 1/2, 3d6 fire EVOC
4
Comprehend Languages (PHB 224)

Detect Magic (PHB 231)


SPELLS KNOWN

Identify (PHB 252) requires 100gp pearl, 1 minute casting

Magic Missile (PHB 257) 3 bolts, 1d4+1, 120', No save EVOC

Shield (PHB 275) +5 AC, 1 round duration

Sleep (PHB 276) 5d8 hp of creatures, no save

Witch Bolt (PHB 289) Ranged, 1d12 damage, 60', 1d12 each round

2 3
Knock (PHB 254) open a locked/stuck door, chest, etc.

Melf's Acid Arrow (PHB 259) 90', Ranged, 4d4 + 2d4 next, miss = half

Misty Step (PHB 260) teleport 30' away as a bonus action.


5
Scorching Ray (PHB 273) 120', 3x Ranged, 2d6 fire damage

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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