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620_17524_001_PHBRev3a.

qxk 4/21/03 10:42 AM Page 318

The Magnificent P-Bony B Chaotic Evil John


_____________________________________________ ______________________________________________
character name
character name player
player
Bard lvl 6 (now 7)
_____________________________________________ Half-Elf Chaotic N ______________
________________ ______________ Fahrlanghan

class and level


class race alignment
race deity
alignment deity
30
__________ __________ Male
__________ 6.4 Ft.
____________ 170 lbs. ___________
__________ Blue Blonde ___________
___________ White CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength 11 0 HP
hit points 34 13 30 ft.
DEX
dexterity 15 2 AC
armor class 18 = 10+ 4 + 1 + 2 + + + + 1 DAMAGE REDUCTION

ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC


CON
constitution 13 1 TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

INT TOUCH FLAT-FOOTED SKILLS MAX RANKS


/

CLASS SKILL?
intelligence 13 1 armor class armor class (CLASS/CROSS-CLASS) 7 per lvl
WIS 10 0 SKILL NAME
KEY
ABILITY
SKILL
MODIFIER
ABILITY
MODIFIER
RANKS
MISC
MODIFIER
wisdom
INITIATIVE
modifier 2 = 2 +
CHA
charisma 13 1 DEX MISC x
Appraise int 1 = ______+______+______
______ 1
TOTAL MODIFIER MODIFIER
x
Balance dex* ______ 4 -1
3 = ______+______+______
BASE ABILITY MAGIC MISC. TEMPORARY
SAVING THROWS TOTAL conditional modifiers
Bluff cha 8 = ______+______+______
______ 1 7
SAVE MODIFIER MODIFIER MODIFIER MODIFIER
x

FORTITUDE = + + + + Climb str* 1 -1
______ = ______+______+______
(constitution) 3 2 1 0 0 x
Text x
Concentration con 1 = ______+______+______
______ 1
REFLEX 7 = 5 + 2 + 0 + 0 + Craft ( _______________) int 1 = ______+______+______
______ 1
(dexterity) x

Craft ( _______________) int ______ = ______+______+______
WILL
(wisdom)
5 = 5 + 0 + 0 + 0 +
Craft ( _______________) int ______ = ______+______+______
x
Decipher Script int 1 = ______+______+______
______ 1
BASE ATTACK BONUS +4 SPELL x
Diplomacy cha ______ 1 4 2
7 = ______+______+______
RESISTANCE 1
Disable Device int 1 = ______+______+______
______
x Disguise cha ______ 1 4
5 = ______+______+______
GRAPPLE 4 = 4 + 0 + +

-1
3 = ______+______+______
______ 2 2
modifier
x
Escape Artist dex*
TOTAL BASE ATTACK
BONUS
STRENGTH
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER Forgery int ______ 1
1 = ______+______+______
x
Gather Information cha ______ 1 6 2
9 = ______+______+______
ATTACK Handle Animal cha ______
1 = 1
______+______+______
ATTACK BONUS DAMAGE CRITICAL
Heal wis ______ = ______+______+______
Longsword +2 1d6 19-20 x2 Hide dex* 5 = ______+______+______
______ 2 4 -1
x

RANGE TYPE NOTES Intimidate cha ______ 1
1 = ______+______+______
Sword 4 lb., one handed x
Jump str* ______ -1
-1 = ______+______+______
x
bardic
Knowledge ( ___________) int ______ 1 7
8 = ______+______+______
AMMUNITION ___________________________
Knowledge ( ___________) int ______ = ______+______+______
Knowledge ( ___________) int ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL

Knowledge ( ___________) int ______ = ______+______+______
Longbow 1d8 x3 Knowledge ( ___________) int ______ = ______+______+______
RANGE TYPE NOTES x
Listen wis 6 1
7 = ______+______+______
______
x Move Silently dex* 4 = ______+______+______
______ 2 3 -1
100ft. Bow 3 lb., 20 Arrow=3gold,3lbs
2 = ______+______+______
2
Open Lock dex ______
AMMUNITION ___________________________
x
p-bone
Perform (______________) cha 9 = ______+______+______
______ 1 8
Perform (______________) cha ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL Perform (______________) cha ______ = ______+______+______
x
Profession ( ___________) wis ______ = ______+______+______
RANGE TYPE NOTES Profession ( ___________) wis ______ = ______+______+______
Ride dex 2 = ______+______+______
______ 2
Search int 2 = ______+______+______
______ 1 1
AMMUNITION ___________________________ x
Sense Motive wis 6 = ______+______+______
______ 6
x
Sleight of Hand dex* 2 2 -1
3 = ______+______+______
______
ATTACK ATTACK BONUS DAMAGE CRITICAL x
Spellcraft int 1 = ______+______+______
______ 1
Spot wis 1 = ______+______+______
______ 1
Survival wis ______ = ______+______+______
RANGE TYPE NOTES 1 -1
x
Swim str* ______ = ______+______+______
x
Tumble dex* 5 = ______+______+______
______ 2 4 -1
x
Use Magic Device cha ______ 1
1 = ______+______+______
AMMUNITION ___________________________
Use Rope dex 2
2 = ______+______+______
______
ATTACK x
Speak Language
______________________ ____ 2 = ______+______+______
______ 2
ATTACK BONUS DAMAGE CRITICAL
______________________ ____ ______ = ______+______+______
______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
Denotes a skill that can be used untrained.
Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________
2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only. Bardic Kn. check bonus=lvl+int mod
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319

FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Point Blank Shot
__________________________________________________
Rapid Shot
Summon Instrument
0: ________________________________________________
experience points Far Shot message
__________________________________________________
Dancing Lights
__________________________________________________
GEAR Precise Shot Ghost Sound
__________________________________________________
Know Direction
__________________________________________________
Mage Hand
__________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
Grease
__________________________________________________
Comprehend Languages
__________________________________________________
Studded Leather Armor +4 Detect Secret Doors
__________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES Summon Monster I
__________________________________________________
__________________________________________________
-1 30 ft. 10 lb. __________________________________________________
__________________________________________________
cure moderate wounds
2nd:______________________________________________
mirror image
__________________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY invisibility
__________________________________________________
__________________________________________________
Buckler +1 5 lb. __________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
15% 40 Hp, Hardness: 10 3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Amulet of Protection 1 1 Immune to Sleep __________________________________________________
4th: ______________________________________________
+2 Save Enchant Spells __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
Lowlight Vision __________________________________________________
__________________________________________________
Elven Blood __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS Countersong __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
Fascinate __________________________________________________
Quiver (76 arrows) 6th: ______________________________________________
Inspire Courage __________________________________________________
Ink __________________________________________________
Inspire Competence __________________________________________________
Ink Pen __________________________________________________
Suggestion 7th: ______________________________________________
Paper (23) __________________________________________________
__________________________________________________
Torch (1) __________________________________________________
8th: ______________________________________________
Meats __________________________________________________
__________________________________________________
Trombone of Charming 9th: ______________________________________________
__________________________________________________
Evil Cursed Trombone
SPELL SAVE
DC MOD

ARCANE SPELL FAILURE %


conditional modifiers

SPELLS SPELL SPELLS BONUS


KNOWN SAVE DC
LEVEL PER DAY SPELLS

6 0 3 0

TOTAL WEIGHT CARRIED


4 1ST 3
3 2ND 2
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Common 5TH
MONEY
Elven
6TH
cp 99 Slyvan
sp 98 7TH

gp 10,615 8TH
pp
9TH

2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
Suggestion - 1d4 check & save
Music - Once per day per bard lvl

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