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TM

technical readout 3145


The great experiment
that was the Republic
of the Sphere has
failed. Withdrawn
behind the Fortress
walls, the once-
great power has
become a silent,
opaque remnant
of its former glory.
Without its influence,
old hatreds have risen
anew. As war once
more rages across
the Inner Sphere,
new equipment
strides across
ancient battlefields.
Technology, once
stagnated by trade
restrictions and
peace treaties, now
surges forward again,
testing these new
machines in the fierce
crucible of war.

Technical Readout:
3145 introduces the
wave of new battle
armor, vehicle, Mech,
and aerospace units
appearing across
the Inner Sphere in
the Dark Age era.
Featuring new and
matured technology,
and presented in
this series of faction-
specific PDFs, these
combat units will add
excitement and variety
to any game table.

For use with


BattleTech, Total
Warfare, Tactical
Operations, and
Strategic Operations.

Draconis Combine
CREDITS
Writing Production Staff Unit Stats and Record Sheets
Ben H. Rome Art Director Sebastian Brocks
Brent Evans Craig Erne
Product Development Assistant Art Director Brent Evans
Jason Schmetzer Ray Arrastia Joshua Franklin
Development Assistance William Gauthier
Herbert A. Beas II Cover Art Keith Hann
Rudy Valle Johannes Heidler
Product Editing Aaron Pollyea
Jason Schmetzer Cover Design Jan Prowell
Ray Arrastia Luke Robertson
BattleTech Line Developer Mike Timbers
Herb A. Beas II Layout Chris Wheeler
Assistant Line Developer Ray Arrastia Matt Wilsbacher
Ben H. Rome Roy Carl
Proofers and Fact Checkers
Illustrations Rich Cencarik, Stephen Frabartolo, William Gauthier,
Chris Daranouvong Johann Haderer, Johannes Heidler, Iain Macleod, Jason
Stephen Huda Paulley, Jan Prowell, Andreas Rudolph, Eric Salzmann, Mike
Justin Nelson Timbers, Elliotte C. Want, Chris Wheeler, Matt Wilsbacher,
Matt Plog Patrick Wynne

STAR LEAGUE ERA CLAN INVASION ERA JIHAD ERA

2013 The Topps Company Inc. All Rights Reserved. BattleTech Technical Readout: 3145 (Draconis Combine), Classic BattleTech,
BattleTech, BattleMech, and Mech are registered trademarks and/ or trademarks of The Topps Company Inc. in the United States
and/ or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. SUCCESSION WARS ERA CIVIL WAR ERA DARK AGE ERA
Introduction
It is said across the Combine, The Dragon sometimes sleepsbut he never forgets.
The peace that befell the Inner Sphere after the Jihad always sat hard on Kuritan sensibilities. As a nation, they had embraced the warrior ethos of bushido for centuries. Even
with the consent of the coordinator and his government, reform was likely impossible, but the Dragon bided its time.
The short Second Combine-Dominion War released some of the pressure that was building in the Draconis Combine Mustered Soldiery, but not even pacification duties against
the Nova Cats, who suffered greatly in the wake of the war, were enough. For many Combine samurai, the failure of the peace in the wake of the Blackout must have been a welcome
event. The DCMS leapt into action, claiming many of the former Republic worlds nearest it, reclaiming once again its Dieron Military District.
The DCMS did not rest on its laurels after that, of course. Negotiations in the late 3130s brought the famous mercenary Wolfs Dragoons back into Combine employ after a
century. The Dragoons, anxious to prove themselves the equal of their ancestors, quickly conquered the disputed area of space known as the Draconis Reach. Warlord Toranaga,
Gunji-no-Kanrei to Coordinator Yori Kurita, had even greater plans, but fate intervened: the Nova Cats, restless always, rose up in rebellion.
The Nova Cat rebellion, granted the veneer of legitimacy by their possession of the last heirs of Hohiro Kurita, attacked quickly and furiously and enjoyed early victories. Warlord
Katana Tormark of Dieron threw her districts support behind them. For much of 3142, the Nova Cats likely felt hope for victory, but by the end of the year the tide turned and the
DCMS crushed the Nova Cats. The Clan was erased, its warriors killed and its civilian castes sterilized and cast into the Unproductives. Katana Tormark disappeared into a dungeon,
and Toranaga turned his attention back to his first goal: the Federated Suns.
The Combine invasion of the Federated Suns succeeded as no other offensive had since the First Succession War. In short order the DCMS eliminated a sizable percentage of the
AFFS and deprived the realm of its first prince. The march capital at Robinson fell soon after, and DCMS regiments pushed the border nearer New Avalon every day.
As the Combine consolidates its gains and tries to rush resupply forward, Combine manufacturers are increasing output to supply them. New machines, weapons and am-
munition flow from the core of the Combine to the Suns border and across, and Procurement Department officers are working hard to integrate captured Suns infrastructure to the
Combines economic engine.
The Dragon has sharp talons. Its soldiers are riding high on a series of victories that have given the DCMS an institutional hubris that might be exploited. If Toranaga is able to
keep his military in line, not even the AFFS may be able to stop it, but if he cannotif the famous Combine urge for personal glory overrides the needs of the nationeven the
apparently-unstoppable tide of the DCMS may be halted.

Paladin Janella Lakewood


12 October 3145
Game Notes
Technical Readout: 3145 (Draconis Combine) covers a wide breadth of units and equipment. To understand how these various units plug into the core BattleTech rulebooks, its
useful to cover how the various rulebooks interact.

Standard Rules
The Total Warfare (TW) and TechManual (TM) rulebooks present the core game and construction rules for BattleTech (BT), otherwise referred to as the standard rules. In addition, to reflect
the advancement and proliferation of new technologies, several Advanced Rules items from Tactical Operations have been reclassified as Standard Rules items for games set in the Dark Age era.

Advanced Rules
Beyond the standard rules a legion of advanced rules exists, allowing players to expand their games in any direction they desire. In an effort to bring these rules to players in
the most logical form possible, the advanced rules are contained in three staging core rulebooks, each one staging up and building off of the previous rules set.
Tactical Operations (TO) is the first in the staging advanced rulebooks. Its focus is on special situations and advanced terrain during game play, and applies directly to a game
as it unfolds on a world in the BattleTech universe.
Strategic Operations (SO) is the second staging advanced rulebook. It stages a player up to the next logical area of play, focusing on in a solar system and multi-game play.
Interstellar Operations (IO) is the third and final staging advanced rulebook. Players are staged up to the final level of play, where they can assume the roles of a House lord
or Clan Khan and dominate the galaxy.

How to Use this Technical Readout


Complete rules for using Mechs, vehicles, infantry, battle armor, fighters, and DropShips in BattleTech game play can be found in Total Warfare, while the rules for their construction can
be found in TechManual; some equipment is detailed in Tactical Operations. The rules for using JumpShips and WarShips, as well as their construction rules, can be found in Strategic Operations.
The following three definitions are used to clarify the various types of equipment that appear in Technical Readout: 3145 (Draconis Combine) and are presented in the standard
and advanced rulebooks.

Standard: most of these work with Total Warfare rules only, but some Advanced rules items may be present, requiring Tactical Operations for full effect.
Advanced: Any equipment mass produced in universe; must have Tactical Operations and/or Strategic Operations, in addition to Total Warfare, to use.
Experimental Rules: Any equipment not mass produced in universe because it is prohibitively expensive, extraordinarily sophisticated, exceedingly difficult to maintain or
simply deemed too unreliable or restrictive for widespread deployment; must have Tactical Operations and/or Strategic Operations, in addition to Total Warfare, to use.

Design Quirks
Every unit described in Technical Readout: 3145 (Draconis Combine) may have one or more listed positive and/or negative Design Quirks (see p. 193, SO and p. 204,
TRO: Prototypes). These quirks are included to give each design a unique flavor. Use of these quirks is optional and should be agreed upon by all players before play begins.
Kishi Battle Armor
Spawned from testing of the Nova Cats Impressed with the armors capabilities, Notable Units
Thunderbird series, the Kishi has become the the DCMS assigned incoming suits to all of its
DCMS new primary battle armor suit. frontline regiments stationed along the Davion Kuroi Ribon: The Black Ribbons are the most
border. Most infantry commanders were quick experienced battle armor troops in the Fifth
Capabilities to adapt to the change and began new train- Sword of Light, having fought in more than thir-
Kishi armor is easily maintaineda bonus ing regimens to take advantage of the Kishis ty engagements since the start of the invasion
for the Combines Procurement Department improved movement and weapon dynamics. of the Federated Suns. The four troopers were
and does not require larger-sized body types to The Kishis role in safeguarding Warlord nominated for the Bushido Blade after their
comfortably operate. Its standard weapon con- Toranagas life during an attempted assassina- successes on Palmyra, where they suffered no
figuration gives the Kishi an edge in close-com- tion on Kaznejoy in 3129 sealed its acceptance casualties during their deployment. Operating
bat situations, ideal for urban deployments. The within the DCMS. By the time of the Combines behind enemy lines, the Kuroi Ribon disrupted
Kishis interior incorporates a lining of compact advance into the Republic, Kishi suits were a Davion communications, sabotaged supply
memory foam that provides comfort for troop- common sight in all of the Combines premier trains, and instigated false operations designed
ers on long operations away from their firebase. line regiments. The Fifth Sword of Light contains to distract and redirect AFFS troops from the
the most, utilizing twenty squads scattered Combine battle lines. They are the only DCMS
Deployment through its three regiments. infantry to be involved in conflict on every con-
The first noted use of the Kishi was in On Mauckport, four squads of Kishis tinent of the planet.
3106 during a raid on Lima. Four squads of seized the Tri-Area Spaceport command center.
Kishis were dropped on top of a technology Infiltrated alongside a Dragoons Spectre squad Chu-sa Lorei Stuttgar: Though the only female
facility in Decatur to support a DEST opera- two weeks before the Fifths arrival, the advance infantry commander in the Ryuken-go, the chu-
tion. As the DEST soldiers ripped through the scouts mustered in a cargo hangar operated by sa is noted primarily for her role in the death
building to loot a suspected MIIO database, the Hachiman-Taro. The owner, Thomas Reginald- of Duke Corwin Sandoval. Stuttgar was in com-
Kishi squads set up a perimeter. A company of Smythe, was a prominent Federated Suns busi- mand of the reconnaissance squad that infiltrat-
Second Robinson Rangers responded to the as- ness mogul. He was also a deep cover agent for ed Bueller in the days before its fall. The chu-sa
sault and ran into the teeth of the Combine de- the Order of the Five Pillars. Within hours of the and her team broke into a provincial municipal
fense. One squad made short work of the arriv- rest of the regiments arrival, the spaceport was facility, which netted them detailed plans of
ing tanks, ripping open engine and ammunition under Combine control. The battle armor troop- the citys underground auxiliary transport net-
panels with their claws. Using the tight alleys ers repulsed a Davion counterstrike by luring work. Using the tunnels and intercepted Davion
and elevated sidewalks to their advantage, the the garrison command into a section of tarmac transmissions, Stuttgar and her team monitored
DCMS troopers held off six Ranger light Mechs near several empty DropShips, then detonated Sandovals position. When the Ryuken-go ar-
long enough for the DEST agents to exfiltrate the underground fuel lines. rived a few days later, they were able to zero
with the stolen intelligence. in on the duke and force the showdown that
ended Sandovals life.

battle
armor
4
Kishi Battle Armor
Type: Kishi
Manufacturer: Ishikawajima-Harima Battle Armor Industries
Primary Factory: Luthien
Equipment Rating: F/X-X-F

Tech Base: Inner Sphere (Advanced)


Chassis Type: Humanoid
Weight Class: Light
Maximum Weight: 750 kg
Battle Value:
38
Swarm/Leg Attack/Mechanized/AP: Yes/Yes/Yes/No
Notes: Features the following Design Quirks: Easy to Maintain.

Equipment Slots Mass


Chassis: 100 kg
Motive System:
Ground MP: 4 60 kg
Jump MP: 1 0 kg
Manipulators:
Right Arm: None 0 kg
Left Arm: Heavy Battle Claw (Vibro) 60 kg
Armor: Reflective 7 330 kg
Armor Value: 6 + 1 (Trooper)

Slots
Weapons and Equipment Location (Capacity) Mass
Heavy Machine Gun (50) RA 1 150 kg
Mechanical Jump Booster 50 kg

5
Oni Battle Armor
As ugly as its namesake, the Oniogre During the final days of fighting on Misery Notable Unit
is a battlesuit typically assigned to DCMS in 3139, the Ryuken-go assigned its three
garrison forces or units out of favor with the squads of Oni to back up five field gun teams. Chu-i Kyle Rogmusson: Commander of the
Procurement Department. Its looks are not im- These forces were part of a planned pincer Kabah Dirtstompers in the Nineteenth Pesht
portant in the heat of battle, where the suits movement designed to crush a battalion of the Regulars, Rogmusson is one of the few ar-
true beauty shines through. Unfortunately, in a Tenth Avalon Hussars once and for all. As the dent supporters of the Oni. Fortunately for
warrior culture steeped in tradition and appear- Davions pushed their way out of the closing the chu-i, Procurement granted his request for
ances, performance is often ignored for more Kuritan trap, the bulk of the Hussars command two companies of the suit despite the fact the
the more nebulous traits of honor and prestige. company stumbled into the Ryuken infantry. Dirtstompers only have a handful of qualified
The Oni squads formed a half-moon battle line battle armor troopers. Rogmusson, a veteran
Capabilities around the vulnerable gun crews. The armored of the Second Combine-Dominion War, has
Originally developed as the replacement infantry kept the heavier Hussars Mechs in taken it upon himself to train his infantry to uti-
for the Raiden, the Oni is of average build and place long enough for the gun crews to inflict lize the surplus armor. A recent pirate raid on
specifications: it masters no specialty save that massive damage and redirected the flow of the Sawyer, where the Dirtstompers are garrisoned,
of standard battlefield performance. Useless in Davion retreat straight into a company of Kurita provided the chu-i with many opportunities to
large engagements, the Onis success comes pri- assault Mechs. The Hussars limped off the field conduct live-fire training exercises.
marily from defensive formations and despera- and shortly afterward departed Misery, ceding
tion tactics. The Onis movement profile is no bet- the world to the Draconis Combine. Sho-sa (ret.) Johannes Torch Heidler: Best
ter nor worse than most armor units fielded in known as the volunteer test pilot of the Oni
the thirty-second century and continually fails to Variants prototype, Heidler was a staunch supporter
impress all but the most rigid of the Combines Four configurations of the suit exist due to of the battle armor. The retired infantry of-
infantry commanders. Only its reliance on heavy its modular weapons mount. Technically, infan- ficer had extensively tested the Thunderbird
armor plating makes the Oni a continued pres- try commanders may request particular models suits after their acquisition from Clan Nova
ence within the DCMS militia regiments. based on their units fighting style. As always, Cat; his voluminous notes from that project
such flexibility exists mostly on paper as the were invaluable. The Onis fire resistant armor
Deployment Procurement Department assigns whatever suit spawned from Heidlers own recommenda-
The Onis first recorded battlefield action variants they believe is necessary, regardless of tions, though technicians were initially reluc-
was during the Combines push to reclaim a units request. Fortunately, the Oni provides tant to make such an extensive modification.
most of its old Dieron Military District holdings. opportunities for creative supply officers to in- The sho-sa doused his Oni in volatile fuel,
Assigned to militia and infantry units that se- crease their network of contacts and trade with turned a nearby flamer on himself, and then
cured the Combines rear area firebases, the suit other Combine units in the area. proceeded to run the testing course while
performed as expected: a solid line of defense Currently, the gray market for Oni suits is alight. When finished, the suit suffered only
against enemy aggression. Tactical analysts experiencing a glut of compact Narcs, forcing scorching and Heidler had no more than a
noted that locations fielding the Oni boasted a many militia commands to experiment with al- pulled calf muscle due to a strenuous climb.
higher survivability rate amongst its defenders. ternative defensive tactics.
Such mind-numbing use of statistics no doubt
fed the DCMS bureaucratic monolith; within a
year, Oni suits were being distributed to every
planetary garrison within the New Samarkand
and reconstituted Dieron Military Districts.
battle
armor
6
Oni Battle Armor
Type: Oni
Manufacturer: Luthien Armor Works
Primary Factory: Luthien, Savinsville
Equipment Rating: F/X-X-F

Tech Base: Mixed Inner Sphere


Chassis Type: Humanoid
Weight Class: Medium
Maximum Weight: 1,000 kg
Battle Value:
51 [Bearhunter]
74 [MRR]
64 [PPC]
57 [Narc]
Swarm/Leg Attack/Mechanized/AP: Yes/Yes/Yes/No
Notes: Features the following Design Quirks: Fast Reload, Non-Standard Parts.

Equipment Slots Mass


Chassis: 175 kg
Motive System:
Ground MP: 3 80 kg
Jump MP: 0 0 kg
Manipulators:
Right Arm: Basic Manipulator 0 kg
Left Arm: Heavy Battle Claw (Vibro) 60 kg
Armor: Fire-Resistant (C) 5 300 kg
Armor Value: 10 + 1 (Trooper)

Slots
Weapons and Equipment Location (Capacity) Mass
Modular Weapon Mount RA 1 (2) 10 kg
Bearhunter Superheavy AC (20) (C) 2 150 kg
Medium Recoilless Rifle (20) 2 250 kg
Support PPC (14) 2 250 kg
Compact Narc (4 Shots) 2 190 kg
ECM Suite Body 1 100 kg
Extended Life Support Body 1 25 kg

7
Zou Heavy Battle Armor
The Zou (elephant) is part of the Combines along the Davion border. Their C3 capabilities Notable Units
third generation of battle armor. Built to fulfill made them essential during the assault on
the High Commands request for a command- Palmyra. The Seventh New Samarkand Regulars Sho-ko Martina Orletti: A squad leader of
and-control unit to assist with strategic coor- used a squad of Zous as a central observation the 252nd Infantry in the Sixteenth Galedon
dination, the Zou has been a success since its post, anchoring their left flank as they moved Regulars, Orletti was brought up on insubor-
debut in 3113. through the Yorkville Pass in pursuit of the Fifth dination charges after her actions during the
Ceti Hussars. The Fifth attempted to split off Combines assault on Rowe. Orletti led her
Capabilities two companies in order to flank their pursu- squad deep into the heart of Kirstie hours be-
The Zou was intended as the next assault ers. A mixed company utilizing a squad of Zous, fore the initial assault on the city. Her squad
suit for DCMS garrison forces, a companion to Pegasus hovertanks, Avatar OmniMechs, and a was to seize the highest ground to establish
older Kanazuchis. New armor fabrication made Tai-sho spotted the Fifths maneuver. an artillery observer post. The sho-ko cleared
the suits wearer more likely to survive beam as- The Avatars raced ahead and dropped the Marconi Tower using the buildings fire alarm
saults, a welcome development for veterans of Zous amid several outcroppings, then pulled system, forcing inhabitants to vacate the prem-
the Second Combine-Dominion War. back out of sensor range. The Hussars raced ises. Her actions alerted the local garrison to the
The Zou came into its own when C3 tech- past the infantry position and found them- impending attack, a situation considered unac-
nology was adapted for the suit, giving the selves the victim of highly accurate long-range ceptable by her superiors.
DCMS a heavier ground unit for commanders to fire from the Avatars. The resultant confusion
utilize in effective combined-arms operations. gave the infantry an opportunity to hammer The White Zou: Not a warrior but a particular
The heavy armor plates give staying power; the rear of the Hussars formation, downing a suit of battle armor in the stores of the Fourth
when combined with a hardened observation Champion and blowing the leg off a retreating Dieron Regulars, the White Zou is considered a
post, the Zou is impossible to dig out as it calls Dart. The Regulars pressed their range advan- mascot of sorts by the regiment. Since the suits
down artillery and long-range counter fire. tage, turning the Hussars flanking attempt and arrival in 3127, the Fourth has lost every battle
cutting down four more Mechs as the Davions the suit has participated in. The soldiers of the
Deployment retreated to their main body. Fourth firmly believe the curse can be broken
The Zou was not widely deployed in if the armor is destroyed in combat; often, the
the DCMS until the 3130s, when the High Variants trooper assigned the White Zou finds himself
Command began preparations for the assault The original Zou, mounting a deadly but assigned nearly impossible tasks. Despite in-
on the Republic. With the Kanazuchi in limited power-hungry laser, remains a staple among tense combat, the White Zou and its trooper
supply, there was a gaping need in the DCMS regimental commands assigned to low-com- surviveand the regiment fails on the field of
infantry. Zous soon replaced all heavy battle bat areas. Zous with C3 integration are the most battle.
armor units in the Sword of Light and the New popular version found in the DCMS more ac-
Samarkand Regulars regiments. tive combat units, its high cost not a factor
Operating as support units for lighter an unusual situation for the cost-conscious
squads of Kishis, Zous are now a common sight Procurement Department.

battle
armor
8
Zou Heavy Battle Armor
Type: Zou
Manufacturer: Ishikawajima-Harima Battle Armor Industries
Primary Factory: Luthien
Equipment Rating: F/X-X-F

Tech Base: Inner Sphere (Advanced)


Chassis Type: Humanoid
Weight Class: Heavy
Maximum Weight: 1,500 kg
Battle Value:
73 (Standard)
56 (C3)
Swarm/Leg Attack/Mechanized/AP: No/No/Yes/No
Notes: Features the following Design Quirks: Easy to Pilot, Sensor Ghosts.

Equipment Slots Mass


Chassis: 300 kg
Motive System:
Ground MP: 2 80 kg
Jump MP: 0 0 kg
Manipulators:
Right Arm: None 0 kg
Left Arm: Battle Claw 15 kg
Armor: Reflective 7 605 kg
Armor Value: 11 + 1 (Trooper)

Slots
Weapons and Equipment Location (Capacity) Mass
Standard
Medium Laser (30) RA 3 500 kg

C3
Medium Recoilless Rifle (20) RA 2 250 kg
BA C3 System Body 1 250 kg

9
Saladin Mk II HCV
Mass: 35 tons the Ryuken-go, with a portion given to Gamma Notable Units
Movement Type: Hover Regiment of Wolfs Dragoons at under-market
Power Plant: Omni 175 Fusion prices. The Ryuken put their new Saladins to Red Lotus: The lone Saladin Mk II assigned
Cruising Speed: 108 kph immediate use on Marlowes Rift, using a full to the Ryuken-nana, Red Lotus and its crew
Maximum Speed: 162 kph company of the hovertank as a reaction force distinguished themselves during the capture
Armor: ProtecTech 19 Heavy Ferro-Fibrous against Davion guerrillas. A Federated Suns of Robinson. Utilizing its speed, Red Lotus
Armament: patrol was not prepared for the small tanks constantly maneuvered around the scout ele-
1 Magna Flarestar Snub-Nose speed, losing three medium Mechs in less ments of the Robinson Battle Academy Training
Particle Projection Cannon than five minutes. Battalion. The Davions believed they were fac-
1 Guided Technologies 2nd Generation As the Draconis Reach campaign pro- ing at least two recon platoons of vehicles and
Streak SRM 4 Launcher gressed, Dragoon pilots became intrigued worked themselves into confusion trying to
Manufacturer: Scarborough Manufacturers with the boasting by Ryuken crews on their intercept the tank. Sufficiently pulled out of
Primary Factories: Al Nair, Algedi battle successes. Fielding their own platoon position, the Training Battalion was ill-prepared
Communications System: Scarborough Talky 2 of Saladinsbacked up with a platoon each for the Ryukens brutal frontal assault that ulti-
Targeting and Tracking System: Scarborough of Scimitars and Saracensthe Dragoons em- mately destroyed the Davion unit.
Tracky 2 ployed similar harasser tactics on Thestria. The
Dragoons found, as the Ryuken had already Snarl: The first Saladin Mk II acquired by the
As the Combines military production went discovered, that these new upgraded tanks Dragoons, Snarl and its crew earned a reputa-
into high gear during the successful campaign were extremely valuable in pursuit and ha- tion for reckless frontal assaults. Commanded
to reclaim the lost worlds of the Dieron Military rasser roles. by Sergeant Ralph McCort, the crew often re-
District, many venerable vehicles went through A joint raid in advance of the actual in- mained behind the rest of the platoon as it wor-
a complete redesign. The most successful were vasion on Wapakoneta had both harasser ried an enemys flank. Snarl would rapidly close
those produced by Scarborough Manufacturers: companies assigned, and a friendly rivalry as the enemy reacted to the rest of the platoon.
the Saladin, Saracen, and Scimitar hover com- developed. A contest that incorporated kills, In one incident, McCort rammed the leg of an
bat vehicles. inflicted damage, average speeds, and time- opposing Quickdraw when it evaded Snarls PPC
to-target spurred the mercenaries and DCMS fire. The leg snapped at the hip, dropping the
Capabilities crews to incredible success. Chu-sa Kercheval, Davion Mech. As the Davion pilot continued
The new Saladin is better armed, armored, pleased with the progress on Wapakoneta, to fire, McCort spun Snarl around and rammed
and faster than its predecessor. Scarborough reassigned the rest of his operational force to the Quickdraw againthis time in the head. The
crammed as much new technology in their other combat theaters. maneuver killed the enemy pilot and left a size-
Mark II upgrade as possible. The result is a ca- able dent in the Saladins front armor. The crew
pable harasser with staying power to conduct Variants has since refused to replace their battlefield
multiple strike missions, sowing confusion One variant has been introduced, incorpo- badge of honor.
along the enemys flank. rating two ripple-fire rocket launchers and a C3
electronic suite. The command circuit technol-
Deployment ogy turns this BC3 version into a deadly spotting
The Saladin found instant success in the unit for C3-linked companies. The Eighth Sword
Draconis Reach campaign. The DCMS shipped of Light has found great success using this ver-
the bulk of Scarboroughs initial production to sion in its command company.

combat
vehicles
10
Saladin Mk II HCV
Type: Saladin Mk II Equipment Mass
Technology Base: Inner Sphere Turret: 0
Movement Type: Hover Armor Factor (Heavy Ferro): 109 5.5
Tonnage: 35 Armor
Battle Value: 862 Value
Front 45
Equipment Mass R/L Side 23/23
Internal Structure: 3.5 Rear 18
Engine: 175 10.5
Type: Fusion Weapons and Ammo Location Tonnage
Cruise MP: 10 Snub-Nose PPC Front 6
Flank MP: 15 Streak SRM 4 Front 3
Heat Sinks: 10 0 Ammo (Streak) 25 Body 1
Control Equipment: 2
Lift Equipment: 3.5
Power Amplifier: 0

11
Saracen Mk II HCV
Mass: 35 tons Deployment Notable Units
Movement Type: Hover The Saracen made its debut during the
Power Plant: Omni 175 Fusion Draconis Reach campaign. Utilized by the Gandy Dancer: Attached to a recon lance in
Cruising Speed: 108 kph Ryuken-go and Wolfs Dragoons, the Saracen the Ryuken-roku, the Gandy Dancer and her
Maximum Speed: 162 kph found positions amidst most recon platoons crew are noted for their crazy maneuvers and
Armor: ProtecTech 19 Heavy Ferro-Fibrous and several infantry companies. A common uncanny shooting. During a recent battle on
Armament: tactic was to position the tank behind a low hill Rowe, the Dancer was running point through
1 Doombud 7-Tube Multi-Missile Launcher near a fixed observation post or forward patrol the small lake town of Kikimongo when it was
2 Diverse Optics Extended-Range line and wait for fellow Saladins and Scimitars ambushed by three Vedettes belonging to the
Medium Lasers to engage the enemy. As the hovertanks raced Second New Ivaarsen Chasseurs. Gunsho Ellie
Manufacturer: Scarborough Manufacturers back, the Saracens would dart out and ham- Nuberg ran the Dancer along the lakeshore in
Primary Factories: Al Nair, Algedi mer the pursuers with missiles while attempt- a sideways skid as Hojuhei Tad Uchiko targeted
Communications System: Scarborough Talky 2 ing a flanking maneuver. Using their variable two of the enemy tanks. His well-aimed laser
Targeting and Tracking System: Scarborough missile loads to effect, the Saracens distracted shots were followed up with perfectly placed
Tracky 2 the enemy long enough for their mates to turn missile salvos, breaching the fuel cells on both
around and add their firepower to the fray. tanks. Nuberg then used the citys public boat
One of the trio of upgraded hovertanks The maneuver worked well against the poorly slip to vault back into town. Skidding around
produced by Scarborough, the Saracen found trained Davion militia. another corner, the Dancer caught the last
instant success and acclaim among the various The High Command was pleased with the Vedette from behind.
regiments of the Ryuken. With several battle- Saracens performance and reliability during the
field successes behind it, the Saracen is quickly campaign. Scarborough increased production Purple Lightning: One of the first Saracen up-
becoming the premier support hovertank for to meet the sudden demand and retooled their grades shipped to the independent world of
the Combines mixed recon companies. Algedi facility to handle the overflow. Saracens Mundrabilla in the former Free Worlds League,
and Scimitars flooded the ranks of the rebuilt Purple Lightning became a favorite of the local
Capabilities Dieron Regulars regiments and several recon- militia. Anchoring the regiments small support
Considered the missile support to the naissance companies among the Ryuken, New platoon with a pair of J. Edgars and a Condor,
Saladins harasser platform, the Saracen under- Samarkand and Galedon Regulars, and the the Saracen Mk II is the first new war machine
went a similar upgrade process. Heavier armor Arkab Legions. on the militias rolls in more than fifty years.
provides enough protection for a few extra sec- Purple Lightning has logged more kilometers in
onds on the battlefield, giving Saracen crews Variants visits to area towns than it has in actual training.
time for one or two more volleys with its multi- Scarborough began producing a C3 vari- The purple-striped tank has become a symbol
mode launcher. These extra moments can spell ant in 3140 at the DCMS request. Networked of the governments commitment to increase
the difference between victory and defeat for Scarborough hovertanks are now a common the militias defenses to protect its citizens from
the Combine battle line. sight among the Combine task force overrun- increased pirate activity and the predations of
ning the Federated Suns border. the nearby Duchy of Tamarind-Abbey.

combat
vehicles
12
Saracen Mk II HCV
Type: Saracen Mk II Weapons and Ammo Location Tonnage
Technology Base: Inner Sphere MML 7 Turret 4.5
Movement Type: Hover Ammo (MML) 34/28 Body 2
Tonnage: 35 2 ER Medium Lasers Turret 2
Battle Value: 837

Equipment Mass
Internal Structure: 3.5
Engine: 175 10.5
Type: Fusion
Cruise MP: 10
Flank MP: 15
Heat Sinks: 10 0
Control Equipment: 2
Lift Equipment: 3.5
Power Amplifier: 0
Turret: 1
Armor Factor (Heavy Ferro): 119 6
Armor
Value
Front 28
R/L Side 22/22
Rear 21
Turret 26

13
Scimitar Mk II HCV
Mass: 35 tons Deployment Notable Units
Movement Type: Hover The Combine faced large numbers of
Power Plant: Omni 175 Fusion Scimitars in its 3135 offensive that claimed Whirling Dervish: This Republic hovertank
Cruising Speed: 108 kph several Republic worlds. On Biham, the Second gained notoriety during the battles for Biham.
Maximum Speed: 162 kph Triarii Protectors used them exclusively as Its crew put the Scimitar through near-impos-
Armor: StarGuard II recon units and harassers. Capable of maneu- sible maneuvers as it conducted long-range
Armament: vering around the tight mountain passes, the reconnaissance for Republic forces. In one in-
1 Holly SRM 4 Launcher Republic Scimitars harried the Mechs of the stance, the tank accelerated up a steep hillside
1 Diverse Optics 10X Extended-Range invading Second Sword of Light. Their strike- and launched from the peak, dropping into the
Small Laser and-fade tactics, along with liberal use of infer- midst of a DCMS artillery company. The Dervish
4 Diverse Optics 10 Small Lasers nos, held the Seconds advance long enough crushed a field gun on its descent. Suffering
2 Johnston Miniguns for the Republic to reposition its artillery. As damage to its lift fans, the Derivsh then tore
Manufacturer: Scarborough Manufacturers the Sworders exited the pass, they came under through the companys ammunition stores,
Primary Factories: Al Nair, Algedi withering artillery fire. The DCMS pulled back careening through the ensuing explosions.
Communications System: Scarborough Talky and repositioned, giving the Protectors enough The tank and its crew were captured later after
2 with Guardian ECM Suite time to withdraw and reinforce their lines crashing while side-slipping through an inter-
Targeting and Tracking System: Scarborough around Hughesville. section and firing on an approaching Panther.
Tracky 2 Scimitars were a crucial part of the The crew was honored for their bravery with a
Combines buildup in preparation for their inva- private seppuku ceremony.
The Scimitar was upgraded at the turn sion of the Federated Suns. While most Saracens
of the thirty-second century by order of the and Saladins were assigned to recon and strike Black Cat: Assigned to the garrison force on
Republic Military and was well-received by platoons, Scimitars were shunted into support Irece, the Black Cat and her crew escaped the
Republic forces. When the Combine retook Al positions in DCMS infantry regiments. On sev- initial attack by the Combine in 3142, disap-
Nair in 3135, Scarborough shifted its produc- eral occasions in the thrust toward Robinson, pearing into the Spine Wastes. After four weeks,
tion to the DCMS and expanded its capacity on these hovertanks were welcome support for a DCMS strike lance cornered the Black Cat in
Algedi to meet demand. mechanized platoons. Their speed gave them a a box canyon. With nowhere else to go, the
critical advantage in moving through the tight Cat fought back like a cornered animal, taking
Capabilities urban environments where suspected Davion down a Locust before ramming headlong into
The Scimitar was reimagined as a close- bunkers and supply dumps were located. a Demon tank. Two crew members survived
combat vehicle platform capable of reposition- the fiery explosion but were left to die on the
ing quickly along a battle line to support infan- Variants canyon floor. Rumors persist that the canyon is
try and artillery groups. As fast as its sister tanks, The DCMS authorized two variants for pro- haunted by unclean spirits that manifest as a
the Saracen and Saladin, the Scimitars lighter duction after 3135. Both incorporate a light PPC rabid black cat.
armor makes it vulnerable to sustained counter and advanced electronics suites. One provides
fire. The DCMS uses it primarily as a battle armor defensive electronic countermeasures to break
support tank, or assigns it to garrison forces sta- up enemy targeting systems; the other utilizes
tioned in restricted terrain. C3 components to better network with other
recon and harasser units.

combat
vehicles
14
Scimitar Mk II HCV
Type: Scimitar Mk II Weapons and Ammo Location Tonnage
Technology Base: Inner Sphere SRM 4 Turret 2
Movement Type: Hover Ammo (SRM) 25 Body 1
Tonnage: 35 ER Small Laser Front .5
Battle Value: 631 4 Small Lasers Front 2
2 Machine Guns Front 1
Equipment Mass Ammo (MG) 100 Body .5
Internal Structure: 3.5 Guardian ECM Suite Front 1.5
Engine: 175 10.5
Type: Fusion
Cruise MP: 10
Flank MP: 15
Heat Sinks: 10 0
Control Equipment: 2
Lift Equipment: 3.5
Power Amplifier: 0
Turret: .5
Armor Factor: 104 6.5
Armor
Value
Front 31
R/L Side 21/21
Rear 14
Turret 17

15
Shillelagh Missile Tank
Mass: 40 tons Deployment Blossom could only carry inferno rounds. Four
Movement Type: Tracked Most Shillelaghs are assigned to planetary platoons and the Blossom crossed through the
Power Plant: Nissan 200 Fuel Cell militia regiments bordering the Periphery, Camden Swamp Forest and launched a mid-
Cruising Speed: 54 kph though crews are loath to give up their night attack on the pirates temporary firebase.
Maximum Speed: 86 kph Pegasuses, Condors, and other medium tanks. The Shillelaghs crew opened up on the camp,
Armor: StarSlab/2 The Procurement Department has also emptying both magazines in a matter of min-
Armament: misshipped several platoons of the missile utes and covering the area in liquid fire. The
3 Shigunga 5-Tube Multi-Missile Launcher tank to the Ghost regiments. The tankers of accompanying infantry didnt fire a shot. In the
2 Sperry Browning Light Machine Guns these yakuza-staffed regiments have taken the morning, the garrison found the entire camp
Manufacturer: Buda Imperial Vehicles insult in stride and adapted to the Shillelaghs had burned to the ground.
Primary Factories: Luthien quirks. The tanks are used as anchoring units
Communications System: Sipher CommSys 2 for harasser teams, often moved into position Model A-5-22z: The first prototype of the
Targeting and Tracking System: Rats Eyes along anticipated enemy routes and hidden Shillelagh made its debut on New Samarkand
in heavy forest, brush, or rocky terrain. The to much fanfare. Touted as the next genera-
Originally prototyped during the Second Eleventh Ghost used their two platoons of tion tank of the DCMS, the assembled bureau-
Succession War, the Shillelagh Missile Tank was Shillelaghs to surprise a pursuing strike lance of crats were hardly impressed with the blocky
shelved after it flipped over while attempting to Davion Light Guards on Brookeland, peppering machine. The tank, which mounted one extra
cross an infantry trench. The tank was too top the Mechs with waves of missiles from a flank crewmember near the engine compartment in
heavy and failed to handle even moderate inclines position. Laying down a heavy smoke screen, order to keep an eye on the undersized engine,
unless traveling in a straight line to the crest. the Shillelaghs maintained their fire as a pla- accelerated to top speed without a problem. Its
toon of Saladins sped into the fray from behind first obstacle was traversing a standard infantry
Capabilities their position. The Guards lost half their lance trench. A-5-22z lurched into the trench without
In acquiescence to Stones disarmament in the ensuing melee, at the cost of all of the issue. As the tank climbed the opposite side, the
plan, the Combines military manufacturing Shillelaghs. driver spun it to the right to avoid an antitank
industry scaled back production. Unwilling to berm. Due to its overweight turret and poor
strip its already weakened military, the DCMS Variants armor distribution, the tank slowly toppled
quietly tasked several commercial industries The original Shillelagh prototypes mount- through the turn and landed on its side.
to produce cheap, light vehicles for its militia ed older missile and machine gun technology The incident was chalked up as driver
garrisons. In turn, current militia equipment with lighter armor distribution. Though touted error. The next day, A-5-22z completed the
would be reassigned to rebuilding regiments. to be easy to maintain, its reliability was low first half of the course without incident. While
Production numbers would therefore look low due to its long list of inadequacies and techno- racing up a hill, the driver executed a series of
as the Combine inflated its military strength. logical inconsistencies. evasive maneuvers. The tight turns, combined
To accomplish this, the DCMS pulled out with its overbalanced load, caused it to tip and
plans from failed ventures reaching back to the Notable Units roll down the hill. One crewman was killed
days of the Star League. The Shillelagh proved ascribed to the tight confines inside the ma-
to be a cheap, cost-effective tank using surplus Death Blossom: Attached to the 421st Infantry chineand the project scrapped.
electronics and weapons. Its weaknessesstiff Regiment of the Hartshill Planetary Garrison,
control rods and suspension, older-generation tar- Death Blossom is one of two Shillelaghs that
geting systems, and horrendous fuel economy replaced the units platoon of Partisan tanks.
were ignored and the tank went into production The tank received its nickname after a pirate
combat shortly after the Second Combine-Dominion War. raid in 3107. Due to ammunition shortages,

vehicles
16
Shillelagh Missile Tank
Type: Shillelagh Weapons and Ammo Location Tonnage
Technology Base: Inner Sphere 3 MML 5 Turret 9
Movement Type: Tracked Ammo (MML) 96/80 Body 4
Tonnage: 40 2 Light Machine Guns Front 1
Battle Value: 669 Ammo (Light MG) 100 Body .5

Equipment Mass Notes: Features the following Design Quirks: Accurate


Internal Structure: 4 Weapon (MML 5), Easy to Maintain, Rumble Seat,
Engine: 200 10.5 Hard to Pilot, Sensor Ghosts.
Type: Fuel Cell
Cruise MP: 5
Flank MP: 8
Heat Sinks: 1 0
Control Equipment: 2
Lift Equipment: 0
Power Amplifier: 0
Turret: 1
Armor Factor: 128 8
Armor
Value
Front 30
R/L Side 24/24
Rear 15
Turret 35

17
Cizin
Mass: 45 tons Named for the Mayan god of death, Cizins Notable Units
Movement Type: Hover must utilize their speed to strike. Though properly
Power Plant: Consolidated 215 XL Fusion armored, a slow-moving Cizin can survive only a Helmer Screamer: The command tank of dis-
Cruising Speed: 108 kph few heavy strikes from a determined MechWarrior. graced Jade Falcon warrior Anitoly Helmer, the
Maximum Speed: 162 kph Screamer has been the terror of Malibu. The Star
Armor: Alpha Compound Ferro-Fibrous Deployment Commander has led the planets tiny garrison
Armament: Cizins became a mainstay of Clan Nova force for more than a decade. Known primar-
4 Series 2d Extended-Range Cat combined-arms Stars. Points would range ily for his high-pitched voice and tendency to
Medium Lasers out far afield, calling out targets and attempt- scream orders and obscenities into the battle
2 Pattern D-II SRM 2 Launchers ing to pull them back toward the main body. net, Helmer is also an abusive trainer of the
Manufacturer: LAW-Barcella Beta, Clan Sea The Fury Star of Alpha Galaxys Ninth Cluster Falcon solahma under his command. His ac-
Fox IndustriPlex-C was particularly adept at this. During the Clans tions, though questionable against more stan-
Primary Factories: Irece, Itabaiana final days on Irece, they sniped at a First Sword dard military training doctrine, have proven
Communications System: Omicron 5000 of Light Hatamoto-chi until the samurai turned successful. Malibu has suffered five separate
Targeting and Tracking System: Build 4 CAT and pursued them. The Cizins pulled back far Trials by Clan Hells Horses, and the Falcons have
TTS with Advanced Targeting Computer enough for two Shadow Cat IIs to pounce lost none of them. Helmer wields his combined-
on the assault Mech. Though neither Cizin arms Cluster with impunity and his victories
A hovertank developed by Clan Nova Cat survived the encounter, the Hatamoto took have shamed every Horse Cluster that has chal-
during the late 3090s, the Cizins specifications enough damage from the Nova Cat Mechs to lenged the world.
and production rights were transferred to Clan force it from the field.
Sea Fox in 3107. In exchange, the Nova Cats After the Clan toumans destruction, the Cizin Dagger: Commanded by Shujin Derric Osterfield,
and by extension, the Combinereceived facilities were claimed by the Combine and given this new Cizin variant only recently deployed
much-needed resources for enclaves relocated to Luthien Armor Works. The megalithic military with the Sixteenth Galedon Regulars. During
on Meinacos and Savinsville. The Nova Cats manufacturer proceeded to dismantle the factory the conquest of McGhee, the Dagger and her
put the Cizin into limited production when the and examine its workings in detail. In early 3145, crew discovered a recon lance from the Fourth
DCMS authorized a modest expansion to the the LAW facility on Luthien added a new produc- Robinson Rangers. The enemy began to pull
Clans touman in the 3120s. tion wing at Guthrie Island, and new Cizins have back as the Dagger jammed their communica-
been shipping to all of the DCMS regiments in- tions. Determined to not let the Davions es-
Capabilities volved in the Federated Suns campaign. cape, Osterfield charged into the middle of the
Built for speed, the Cizin met Nova Cat enemy formation rather than snipe from cover.
standards for their combined-arms striker Stars Variants The move caught their opponent by surprise.
and Binaries. A Cizin Point can drop a medium- A long-range support variant of the ho- Osterfield rammed a Goblin, flipping it over, and
class BattleMech after a few minutes of com- vertank has been spotted among the Galedon shattered a Demons rear assembly with a full
bat with little damage in return. Its turrets are Regulars regiments. This version utilizes a lon- missile salvo. Osterfields quick action kept the
modular in production, allowing technicians to ger-range laser and a larger advanced technol- Davions from learning of the Sixteenths move-
replace the entire component in under an hour. ogy missile rack to provide cover for fast attack ments, allowing them to capture Clatterbuck City
The tank can swiftly return to duty while the lances. These units have also been noted using the next day.
technician teams repair damage to the turret. electronic countermeasures to disrupt target-
ing telemetry from opposing AFFS forces.

combat
vehicles
18
Cizin
Type: Cizin
Technology Base: Clan
Movement Type: Hover
Tonnage: 45
Battle Value: 1,762

Equipment Mass
Internal Structure: 4.5
Engine: 215 9
Type: XL Fusion
Cruise MP: 10
Flank MP: 15
Heat Sinks: 20 10
Control Equipment: 2.5
Lift Equipment: 4.5
Power Amplifier: 0
Turret: .5
Armor Factor (Ferro): 134 7
Armor
Value
Front 45
R/L Side 25/25
Rear 18
Turret 21

Weapons and Ammo Location Tonnage


4 ER Medium Lasers Turret 4
2 SRM 2 Front 1
Ammo (SRM) 50 Body 1
Targeting Computer Body 1

Notes: Features the following Design Quirks: Battle


Computer, Fast Reload, Bad Reputation, Poor
Performance, Non-Standard Parts.

19
Kamakiri Attack VTOL
Mass: 55 tons Deployment Variants
Movement Type: VTOL The Kamakiri proved to be essential during One version has been seen operating
Power Plant: DAV 155 XL Fusion the Combines invasion of Sakhara V. A company solely within the Ryuken regiments. These Shi
Cruising Speed: 75 kph of the VTOLs had been assigned to the Seventh Kamakiri (death mantis) mount a massive im-
Maximum Speed: 118 kph Ghost just before the operation. The Seventh Ghost proved heavy Gauss rifle under the centerline.
Armor: StarGuard Aurora Reflective outnumbered the Sakhara Academy Training A flight of Shi Kamakiri smashed a Davion raid
Armament: Battalion by two-to-one odds, yet failed to crush on Mokane a few months priorthe VTOLs ac-
1 Tiegart Particle Projection Cannon the cadets. Tai-sa Morigu Oksana made several counted for six Mech kills, including an Atlas III.
2 Telos ThunderShot Thunderbolt 10 critical errors, resulting in the SATB surrounding
Missile Launchers the Ghosts primary forward position. Oksana lost Notable Units
Manufacturer: Yan Manufacturing all of his infantry and a third of the Ghosts Mech
Primary Factories: New Samarkand regiment before he died from a massive heart at- Tai-i Kyle Arakaki: Commander of the
Communications System: Scuti Dualcom tack. Chu-sa Takeji Yoshizawa took command and Kamakiri company of the Seventh Ghost,
Targeting and Tracking System: Radcom T11 ordered the Kamakiri company readied for battle. Arakaki accounted for four Mech kills during
With Ghost aerospace flying cover, the Kamakiris the rout on Sakhara V. The tai-is tactics earned
With their burgeoning success in the military circled behind the training battalions position, fir- him recognition from Tai-sa Yoshizawa, who
aerospace market, Yan Manufacturing presented ing waves of Thunderbolts. Faced with the sudden recommended the pilot for the Bushido Blade.
a new VTOL prototype to the DCMS just before onslaught, the green AFFS force broke and ran as Arakakis company is now the first unit off the
the turn of the century. The praying mantis at- the Kamakiris hunted the stragglers down. When Sevenths DropShips, providing air cover and
tack craft mounted two advanced Thunderbolt their ammunition was spent, the Ghost pilots tactical reconnaissance as the regiment de-
launchers acquired in a heroic journey through sniped with their PPCs and called in accurate strike barks. The tai-i is clamoring for a flight of the
the Combines bureaucratic Procurement coordinates for the orbiting aerospace fighters. Shi Kamakiri variant, a motion the tai-sa is fa-
Department. The first test flight lasted only two Barely a third of the Sakhara battalions counter- vorably considering.
minutes before DCMS representatives approved assault force made it back to the academy, where
a long-term contract for the Kamakiri. they were wiped out a day later. Gunsho Mita Kinjo: The only female Kamakiri
The First Arkab used several Kamakiris in pilot with the Arkab Legion, Kinjo has faced
Capabilities their seizure of Ashio during the Combines inva- typical DCMS attitudes toward women as well
The appeal of the Kamakiri is its utilization sion of the Republic. Rather than assigning the as the harsher cultural norms of the Arkabs.
of two powerful missile launchers. The VTOL can VTOLs into flights, Legion commanders added Kinjo proved herself on Ashio, when she flew
deliver a devastating strike from distance while a Kamakiri to each Mech lance. Ostensibly to her Kamakiri at exceptional speeds through
using speeds equal to many of the Combines provide real-time reconnaissance, the Kamakiris a shallow gully in order to get behind Knight
reconnaissance and strike platforms. Such often added heavy support fire and strike at- Erin McCann. The Republic Knight occupied
powerful capabilities gave many new Combine tacks in lance operations. Legion MechWarriors a fortified position along a hillside and was
officers cause to consider a new airstrike para- began calling the buzzing VTOLs little buddies using her Riflemans long range weapons to
digm for their more conventional regiments as they were constantly present. On several oc- deadly effect. The sniping Knight held two
and militias. casions, a reactionary missile strike saved the life Arkab lances at bay along the approach to a
Yan Manufacturing altered the Kamakiris of an Arkab warrior as Republic forces frequently major Republic firebase. Kinjos reckless pilot-
armor at the request of several DCMS advisors. employed ambush and fade strikes. The surprise ing put her Kamakiri in position behind the
The result fails to provide additional resistance appearance of a Kamakiri caught two Knights Rifleman, and with two accurate salvos, ripped
against standard flak batteries, but improves off-guard, allowing Arkab Mechs to disable the McCanns Mech apart. Her bravado earned the
combat survival rates from energy weapon platforms. Republic machines and take the Knights prisoner. respect of her fellow Arkabs.
vehicles
20
Kamakiri Attack VTOL
Type: Kamakiri Equipment Mass Weapons and Ammo Location Tonnage
Technology Base: Inner Sphere Turret: 0 PPC Front 7
Movement Type: VTOL Armor Factor (Reflective): 112 7 2 Thunderbolt 10 Front 14
Tonnage: 55 Armor Ammo (Thunderbolt) 18 Body 3
Battle Value: 1,378 Value
Front 36 Notes: Features the following Design Quirks: VTOL Rotor
Equipment Mass R/L Side 28/28 Arrangement (Dual Rotors), Hard to Pilot.
Internal Structure: 11 Rear 18
Engine: 155 4.5 Rotor 2
Type: XL Fusion
Cruise MP: 7
Flank MP: 11
Heat Sinks: 10 0
Control Equipment: 3
Lift Equipment: 5.5
Power Amplifier: 0

21
Sekhmet Assault Vehicle
Mass: 65 tons it. After thirty years of production, Sekhmets Notable Units
Movement Type: Tracked made their way into almost every Inner Sphere
Power Plant: Consolidated 260 XL Fusion army and fought in almost every conflict since Point Commander Thala: When the Combine
Cruising Speed: 43 kph the Blackout. counterattacked into the Nova Cats gains in the
Maximum Speed: 64 kph During the Cats failed rebellion against the former Republic worlds in the Dieron Military
Armor: Alpha Compound Ferro-Fibrous Combine, a number of Sekhmets were given to District, Thala and her Pointmate were caught
Armament: the forces of the Dieron Military District who away from the rest of their garrison Binary by
2 Kolibri Delta Series Large Pulse Lasers supported them. On Rukbat, where Warlord a lance of the Sword of Light. The lances chu-i,
2 Mk.22 Type III SRM 6 Launchers Tormarks forces stood against a Combine piloting a Rokurokubi, challenged Thala and her
2 Tau-II Anti-Personnel Gauss Rifles counterattack, the tanks made a name for crew to single combat. Once the battle began,
Manufacturer: LAW Barcella-Beta themselves. All of the dozen Sekhmets sent to it was obvious that the chu-i had miscalculat-
Primary Factories: Irece Rukbat were deployed in a single company and ednot even his Mechs speed or heavy armor
Communications System: Build 1685/6 Tacticom assigned to bulwark the Dieron defenses. Time protected him as he sprinted almost a full kilo-
Targeting and Tracking System: Series XXVIII and again the tanks combined their laser fire meter trying to close and use his sword. Thalas
IWS to savage assault DCMS Mech lances. It wasnt gunner kneecapped the Mech and killed the of-
until the DCMS brought forward a lance of cap- ficer with her lasersonly to be killed moments
In the aftermath of the Second Combine- tured Wendigos that the Sekhmets were over- later when the rest of the lance opened fire.
Dominion War the Nova Cats were forced come, unable to stand against the reflective-
into cultural preservation districts in the Irece armored OmniMechs. Chu-i Taras Calvert: Chu-i Calvert commanded
Prefecturelittle more than ghettos. This slight During the invasion of the Federated Suns the Sekhmet detachment on Franklin, and was
to the Clan would grow to blossom in their rebel- the DCMS put the Sekhmet to good use. During decorated for his actions against the Franklin
lion against the Combine in 3141, and the seeds the conquest of Franklin by a mercenary bat- militia. He worked closely with Major Barker,
of that discontent can be found in the Sekhmet talion contracted to the DCMS, a company of commander of the mercenary battalion, to
Assault Vehicle and its role in the Clan touman. Sekhmets was sent along as part of the DCMS urge the militia into attacking them. His theo-
pacification force. Several times while battling ries and tactics on forcing a defender to op-
Capabilities the Franklin militia, the mercenaries maneuvered erate on the tactical offensive, drawing them
Despite its name the Sekhmet is clearly the militia into attacking them, while they hid the into strong defensive positions and crush-
no assault vehicle. Most analysts believe the Sekhmets in hull-down revetments and chewed ing them, have spread throughout the New
name was intended to mislead the Combines the advancing militia forces. It wasnt until militia Samarkand Regulars; most RAF analysts expect
Internal Security Force as to the obviously de- irregulars began targeting the Sekhmets for sab- them to spread along the entire Davion border
fensive vehicles purpose. While its paired lasers otage missions that they were withdrawn, but by before long.
are powerful, its lack of turret-mounted second- then it was too late. Within a matter of weeks the
ary weapons and its slow speed make it a poor mercenaries had crushed the nascent insurgency
attack tank. During the Combine counterattacks and secured the world for the Dragon.
that erased the Nova Cats, however, the tank A large portion of the AFFS Sekhmets was
showed its true colors. destroyed on Palmyra, though there are reports
that they took a great many DCMS tankers and
Deployment infantrymen with them. Requests for purchase
The Sekhmet appeared in almost every and new supply sources have been flying across
Nova Cat garrison Cluster, though its creators the Federated Suns as the desperate AFFS tries
combat offered it for sale to any who would purchase to bolster its defensive ranks.

vehicles
22
Sekhmet Assault Vehicle
Type: Sekhmet Weapons and Ammo Location Tonnage
Technology Base: Clan 2 Large Pulse Lasers Turret 12
Movement Type: Tracked 2 SRM 6 Front 3
Tonnage: 65 Ammo (SRM) 30 Body 2
Battle Value: 1,606 2 AP Gauss Rifles Front 1
Ammo (AP Gauss) 40 Body 1
Equipment Mass
Internal Structure: 6.5 Notes: Features the following Design Quirks: Power
Engine: 260 10.5 Reverse, Bad Reputation.
Type: XL Fusion
Cruise MP: 4
Flank MP: 6
Heat Sinks: 20 10
Control Equipment: 3.5
Lift Equipment: 0
Power Amplifier: 0
Turret: 1.5
Armor Factor (Ferro): 267 14
Armor
Value
Front 77
R/L Side 50/50
Rear 40
Turret 50

23
Mamono IFV
Mass: 70 tons Deployment managed to sneak under the MRM umbrella
Movement Type: Tracked In a raid on Pascagoula by the Fifth found themselves pummeled and swarmed by
Power Plant: VOX 280 XL Fusion Galedon Regulars, three Mamonos assisted in the waiting Combine battle armor. As ammuni-
Cruising Speed: 43 kph a protracted assault on the outlying spaceport. tion ran out, the Mamonos used their turreted
Maximum Speed: 64 kph DCMS High Command had noted a large stock- particle cannons to great effect, combining fire
Armor: StarGuard Aurora Reflective with CASE pile of AFFS aerospace fighters on the planet. on approaching BattleMechs and letting the
Armament: Working quickly to neuter the threat, the kanrei remaining infantry exploit the damage. Faced
1 Shigunga MRM 40 Launcher temporarily assigned the Lyceum militia to the with such stiff opposition, the AFFS couldnt
1 Lords Light 5 Snub-Nose Fifth for the operation. reinforce the capital and Cimeron capitulated a
Particle Projection Cannon Using a mix of Hiryos and Mamonos, the short time later.
1 Chosatsugai no Kunai infantry were moved into position around
Anti-Missile System the depot. The AFFS garrison unit used their Notable Units
2 Sperry Browning Light Machine Guns strong defensive network to keep the Regulars
Manufacturer: Pesht Motors pinned in place as the Davions awaited rein- Shujin Ichabod Evans: Commander of the
Primary Factories: Unity forcements. Three Mamonos, filled with eager Mamono platoon on Cimeron, Evans has taken
Communications System: Neil 500 Combine troops, charged into the teeth of a liking to the clunky IFV. He received praise
Targeting and Tracking System: Cirxese the defensive bulwark. Showering the Davion from Tai-sa Lucas Tanaka during the Twenty-
BallistaCheck and CirxeseRockeCheck troops with missiles and PPC fire, the IFVs seconds Battle Honor Celebration. The affair
with Apollo FCS seized a heavy bunker. The deployed platoons is a modern regimental custom, where the
established a beachhead as the Combine ex- command staff invites those who exemplified
With its new emphasis on using battle ploited the breach. By the end of the day, a the Combines bushido way during a recent
armor within its combined-arms regiments, the Davion prototype and several tons of parts campaign. Two additional Mamonos have been
DCMS suddenly found itself in need of a new and munitions were seized. After destroying acquired by the Twenty-second and assigned
infantry carrier. While its Hiryo WiGE platforms more than a wing of grounded AFFS aerospace to Evans augmented platoon. The shujin now
provide quick transportation, the Hiryos inabili- fighters, the Regulars withdrew. The AFFS was trains his infantry and tank crews in beachhead
ty to penetrate into hardier combat zones made forced to find a new staging area, leaving operations, as he expects the tai-sa to call upon
it vulnerable to defensive fire. Pesht Motors of- Pascagoula as an easy mark for the Combines them once again as the DCMS continues its
fered an alternative with the Mamono IFV. upcoming campaign. march into Davion space.
On Cimeron during the Federated Suns in-
Capabilities vasion, the Mamonos of the Twenty-second New Pillbox: One of the first Mamonos to reach the
The Mamono is a rugged, tracked tank that Samarkand Regulars assisted in the takedown Second Amphigean LAG, Pillbox is notorious
can bring a full squad of battle armor or an en- of the planetary capital. Loaded with squads of for breaking down in the midst of a firefight.
tire platoon of standard troops into a firefight. Oni and Kishi battle armor, the four Mamonos The tanks entire track assemblage has been re-
The tank bears a striking resemblance to the of the Cold Dishthe Twenty-seconds tank bri- placed three times. The tank has gone through
Goblins and Haseks commonly found among gadecaptured the main bridge span over the seven different drivers. Nothing has corrected
the forces of the AFFS. The similarities end with Calumet River. The armored troopers deployed the seemingly mysterious circumstance of
its appearance, as the Mamono mounts better in and around the bridges abutments while the the tanks track falling off the guide wheels.
armor and a broader array of weapons. The tank platoon of IFVs formed a roadblock near the Fortunately, Pillboxs gunnery crew has used
has received wild acclaim from DCMS infantry southern end. As the AFFS approached the span its weapons to great effect; though immobile,
regiments, but only moderate support from on their way to reinforcing Mondo Elegro, they the crew has never suffered a grievous injury or
combat battle armored troopers. were shelled by the Mamonos. Davions who catastrophic hit.
vehicles
24
Mamono IFV
Type: Mamono Weapons and Ammo Location Tonnage Weapons and Ammo Location Tonnage
Technology Base: Inner Sphere (Advanced) MRM 40 Turret 12 Light Machine Gun Left .5
Movement Type: Tracked Apollo FCS Turret 1 Ammo (Light MG) 100 Body .5
Tonnage: 70 Ammo (MRM) 12 Body 2 Infantry Compartment Body 8
Battle Value: 1,422 Snub-Nose PPC Turret 6 CASE Body .5
Anti-Missile System Turret .5 Limited Amphibious Equipment 3
Equipment Mass Ammo (AMS) 12 Body 1
Internal Structure: 7 Light Machine Gun Right .5 Notes: Features the following Design Quirks: Poor
Engine: 280 12 Performance.
Type: XL Fusion
Cruise MP: 4
Flank MP: 6
Heat Sinks: 10 0
Control Equipment: 3.5
Lift Equipment: 0
Power Amplifier: 0
Turret: 2
Armor Factor (Reflective): 160 10
Armor
Value
Front 40
R/L Side 30/30
Rear 30
Turret 30

25
SM2 Heavy Artillery Vehicle
Mass: 75 tons Inner Sphere for more than four decades, were such a powerful artillery piece on the SM2s
Movement Type: Tracked still uncomfortable using combined-arms tac- mobile platform is considered beneficial, this
Power Plant: 225 ICE tics. Artillery support Stars were considered variant is known to have severe structural in-
Cruising Speed: 32 kph anathema to the warrior aspect of the Clan. stability due to poorly-placed shock rings. There
Maximum Speed: 54 kph Being assigned as crew of an SM2 was a pun- have been instances of a LT-equipped SM2 hav-
Armor: Alpha Compound Ferro-Fibrous ishment reserved for those within the Clan who ing the tube rip through its mounts due to the
Armament: had minimal talent for being a warrior. tremendous recoil. In typical Combine fashion,
1 Type S3 Sniper Artillery Piece When the Combine claimed the LAW- this version is available at highly reduced costs
3 Series XIV Heavy Machine Guns Barcella facility, few within the Clan wept at to those in need of a cheap and risky field artil-
Manufacturer: Luthien Armor Works the loss of the SM2. The military bureaucrats lery piece.
Primary Factories: Hyner within the Dragon felt differently, as the pro-
Communications System: Sony ABC-14 duction facility was meticulously rebuilt within Notable Units
Targeting and Tracking System: Neko twenty years of its dismantling. LAW-Hyner
Megane 9 began cranking out SM2s and selling them Bonnie Lass: Part of McClouds company of
across the Inner Sphere to all interested buy- the famed Northwind Highlanders, the Bonnie
With little experience manufacturing and ers. The tanks Clan technology made it an in- Lass is a valuable member of the Republic unit.
using tube artillery, the SM2 was Clan Nova stant and profitable hit. Viewed more as a good-luck charm than effec-
Cats first concentrated attempt at filling that The most famous SM2s are those in ser- tive combat unit, the Bonnie Lass has participat-
void. After the Second Combine-Dominion vice with Antons Stompers, a mercenary unit ed in more than thirty successful deployments
War, the Combine removed the LAW-Barcella operating out of Fletcher. Major Bryce Anton without a single dent, scratch or breakdown. A
factory from the Clan. The entire facility was added a company of SM2s to his artillery bat- mechanics dream, this SM2 has yet to wear out
transferred to Hyner. New SM2s began rolling talion, giving the mercenaries a fast-reaction any of its original fittings or parts, save consum-
off the assembly lines and were made available force to support his older generation Long ables such as fuel and ammunition. Oddly, for
to a wider market outside the Dragons borders. Tom batteries. The Stompers participated on all its luck and seeming perfection, the target-
a Capellan-sponsored raid of Sonnia in 3136. ing system is the complete opposite. Gunners
Capabilities The SM2s proved invaluable as they conducted assigned to the tank frequently joke that the
A nondescript support tank, the SM2 pro- a slow-paced move-and-fire operation around Bonnie Lass couldnt hit the broad side of an
vided the Nova Cats with a mobile mid-range the main starport. The constant barrage kept Essex if it was parked a centimeter in front of it.
artillery platform. It found a niche among the inexperienced Davion militia from inter-
the Clans solahma Stars, usually fielded with cepting the Seventh Capellan Chargers as they Major Bryce Anton: This mercenary com-
Elementals or Voids and Mamono IFVs. The destroyed a large stockpile of munitions and mander is considered by some to be the Inner
Sniper artillery piece was chosen as the primary equipment believed designated for Tikonov. It Spheres foremost expert on the SM2 artillery
gun due to pressure from LAW, as the company was later discovered the warehouses destroyed system. Rumored to be capable of breaking
had significant spares in storage. were filled with medicines and foodstuffs ear- one down and rebuilding it while blindfolded,
marked for Basalt. Anton has an affection for the design that bor-
Deployment ders on insanity. While his preoccupation with
Though built and fielded with the Clan Variants the SM2 is a bit odd, theres no doubt in any of
before the outbreak of the Second Combine- The Combine experimented with a Long the Stompers employers minds the man knows
Dominion War, the SM2 was not widely used. Tom cannon version of the SM2, and produces how to make the best use of this otherwise av-
The Nova Cats, despite their presence in the a limited quantity of the tank. Though having erage support tank.
combat
vehicles
26
SM2 Heavy Artillery Vehicle
Type: SM2 Weapons and Ammo Location Tonnage
Technology Base: Clan (Advanced) Sniper Artillery Front 20
Movement Type: Tracked Ammo (Sniper) 50 Body 5
Tonnage: 75 Heavy Machine Gun Right .5
Battle Value: 1,028 Heavy Machine Gun Left .5
Heavy Machine Gun Rear .5
Equipment Mass Ammo (Heavy MG) 50 Body .5
Internal Structure: 7.5 Limited Amphibious Equipment 3
Engine: 225 20
Type: ICE Notes: Features the following Design Quirks: Gas Hog,
Cruise MP: 3 Non-standard Parts, Improved Communications.
Flank MP: 5
Heat Sinks: 0 0
Control Equipment: 4
Lift Equipment: 0
Power Amplifier: 0
Turret: 0
Armor Factor (Ferro): 259 13.5
Armor
Value
Front 65
R/L Side 65/65
Rear 64

27
NK-1C Narukami Heavy Tank
Mass: 90 tons Legions of Vega. Two incidents in the last de- Variants
Movement Type: Tracked cade have reinforced the Narukamis primacy. The BC3 chassis mounts paired Gauss rifles
Power Plant: GM 270 XL Fusion In early 3145 a company of the Ryuken- and offers boosted C3 support. With more lon-
Cruising Speed: 32 kph san performed a reconnaissance raid on the ger-ranged firepower and advanced targeting,
Maximum Speed: 54 kph Federated Suns world Sylvan. One of the worlds its intended for frontline sniping. The addition
Armor: New Samarkand Teppeki Hardened on the edge of the Palmyra salient, Sylvans de- of a second Gauss rifle offers it more power,
with CASE fenders were already on high alert and were but the ammunition needs of the second rifle
Armament: bolstered by two companies of mercenaries. also require a larger logistical investment,
1 Grizzard Model 200 Gauss Rifle While the Ryuken moved to engage the merce- which has come to hamper operations repeat-
2 Lords Light Particle Projection Cannons naries and the militia to test their defenses, two edly as the DCMS outruns its supply lines in the
2 Chosatsugai no Kunai platoons of Narukamis protected the bowl val- Federated Suns.
Anti-Missile Systems ley the DropShips had landed in. A company of
Manufacturer: New Samarkand Metals the militia, including two Warlord BattleMechs, Notable Units
Primary Factories: New Samarkand stumbled onto the landing zone and attacked.
Communications System: Olmstead 3000 The Narukami commander had layered his Gunsho Heihachiro Bora: Bora and his crew
Targeting and Tracking System: Omicron IX tanks in three tiers, with the final line of defense fought one of the Narukamis on Barlows Folly.
within the LRM basket of the DropShips. As the Along with the rest of Tachi Company, they were
The simplicity of venerable tanks like the militia attacked, each tier of tanks fired two vol- instrumental in holding the Lancers back long
Demolisher and the Schrek was the key to their leys and tracked backward, reinforcing the lines enough for the Ryuken battalion to embark and
success. Armored vehicles are cheap enough behind them. Within two minutes the overea- escape destruction. Bora and his gunner were
that they can be designed to do just one thing ger militia had lost four VTOLs, three hovertanks credited with disabling the Davion command-
well; close-range combat, as in the Demolishers and one of the Warlords. When they halted and ers Ostwar, though the arrival of his command
case, or line-of-battle interdiction, with the began to retreat, the Narukamis charged for- lance meant that they could not complete the
Schrek. When the DCMS let bids for an upgrad- ward en masse, holding the range long enough capture. Peeled out of their tank by Lancers in-
ed heavy combatant, New Samarkand Metals to disable the other Warlord. fantry, Boras crew languished in POW prisons
responded with the Narukami. In 3141, when Duke Corwin Sandovals on Robinson until they were liberated.
forces were in the initial months of their abor-
Capabilities tive invasion, a pair of Narukamis were deployed Chu-i Nelson Tokoyama: Commander of the
Narukamis are long-range fighters, intend- on Barlows Folly with the Ryuken-ni. Facing the Narukami platoons on Sylvan, Tokoyama was
ed to strike first with their Gauss rifles and then Fourth Federated Suns Lancers, these two BC3 decorated for his destruction and salvage of
let an enemy wade into their PPC basket. They tanks destroyed a total of six AFFS BattleMechs two Davion assault Mechs. Further, he and
are fast enough for defensive work or siege and a dozen hovertanks before being overrun his crews were permanently attached to the
work, but many pundits have labeled them un- and swarmed by AFFS battlesuits. The tanks Ryuken, who demanded that such skilled troops
derarmored for the modern battlefield. had been left as a rearguard for the Ryuken be retained. He and his platoons have been re-
Tachi Company, whose commander, Tai-i Garron inforced to a full company of twelve Narukamis,
Deployment Toshido, was carrying the dispossessed battal- though the new platoon is built from BC3 mod-
Narukamis are common in both front- ion commander in his cockpit. Though the chu- els. Tokoyama, surprisingly in the eyes of his
line and second-line DCMS armor regiments, sa protested, Toshido refused to risk her, and superiors, is arguing to have the new platoon
though attrition has made them more popu- his armor crews agreed. They volunteered to replaced with standard Narukamis, so the entire
lar in the New Samarkand Regulars and the remain behind. company will have identical performance specs.
combat
vehicles
28
NK-1C Narukami Heavy Tank
Type: Narukami Weapons and Ammo Location Tonnage
Technology Base: Inner Sphere (Advanced) Gauss Rifle Turret 15
Movement Type: Tracked Ammo (Gauss) 16 Body 2
Tonnage: 90 2 PPC Turret 14
Battle Value: 1,719 Anti-Missile System Turret .5
Anti-Missile System Front .5
Equipment Mass Ammo (AMS) 24 Body 2
Internal Structure: 9 CASE Body .5
Engine: 270 11.5
Type: XL Fusion Notes: Features the following Design Quirks: Low Profile,
Cruise MP: 3 Hard to Pilot, Fast Reload.
Flank MP: 5
Heat Sinks: 20 10
Control Equipment: 4.5
Lift Equipment: 0
Power Amplifier: 0
Turret: 3
Armor Factor (Hardened): 140 17.5
Armor
Value
Front 38
R/L Side 27/27
Rear 21
Turret 27

29
PXH-11K Phoenix Hawk L
Mass: 35 tons Deployment Notable Units
Chassis: Foundation CMRFa12 Endo Steel Phoenix Hawk Ls were instrumental in sev-
Power Plant: GM 210 XL eral engagements on Palmyra. During the Battle Chu-i Egberdt Rollins: His heroic actions
Cruising Speed: 64 kph of Fire Valley, three Takas from the Seventh New at Twombly saw Rollins promoted to lance
Maximum Speed: 97 kph Samarkand Regulars moved across the forested commander. He has continued to reflect the
Jump Jets: Rawlings 55 slopes, preventing Davion infantry from fleeing. Dragons faith in him as his strike lance, known
Jump Capacity: 180 meters One Taka tagged a Fourth Crucis Lancers Hanse among the Fifth Sword as the shiroi ken. These
Armor: Durallex Light with CASE MBT with its TSEMP, freezing it in place long white swords are specialized in independent
Armament: enough for another Taka to hose it down with strike missions. On Gambier, Rollins and his
1 Matabushi Stunner Tight-Stream missiles and machine gun fire. Few Lancers in- shiroi ken were dropped behind AFFS lines as
Electromagnetic Pulse Cannon fantry and tanks escaped the carnage in the val- the rest of the Fifth landed in full view of the
1 Shigunga 3-Tube Multi-Missile Launcher ley, preventing reinforcements from strength- planetary capital. As the Davions reacted to
1 Victory 23E Extended-Range Medium Laser ening the AFFS position at Fortuna, several the visible threat, the shiroi ken worked their
3 Sperry Browning Heavy Machine Guns kilometers away. way through the crags and canyons of the
Manufacturer: Cosby BattleMech and During the hunt for Prince Caleb Davion, Tidewater. Two nights after their landing, Rollins
Myomer Research Firm a strike lance from the Fifth Sword of Light led his lance into the heart of the Demeter
Primary Factory: Kajikazawa stumbled into a temporary firebase in CMMs headquarters and wiped out the regi-
Communications System: Sipher CommCon Twombly. The depot had been established ments command staff after a short firefight. The
SCU-4 by the Twenty-seventh Avalon Hussars. The remaining Davion forces began a full retreat as
Targeting & Tracking System: Matabushi Combine Mechs faced an assault lance and the Fifth Sword moved to engage; Gambier was
Sentinel Insulated two squads of battle armor. Choosing to in the Dragons possession less than forty-eight
fight rather than withdraw, the Sworders hours later.
After the Second Combine-Dominion War, ranged the perimeter of the small village.
the DCMS found itself in need of a new light Busosenshi Egberdt Rollins was confronted MechWarrior Markie Fulbright: Now sta-
Mech platform that could replace its aging with a Hussars Templar III. Rollins used his tioned with the Eighth Triarii Protectors in the
Panther fleet. Cosby BMR submitted a proposal Takas mobility to dance around the Templars Republic Remnant, Fulbrights Phoenix Hawk
that attempted to copy the success of the ven- superior firepower. Working into the Davions L is an embodiment of her battlefield cun-
erable Phoenix Hawk, but with a lighter chassis rear, Rollins stabbed a TSEMP beam into the ning. During the Combines assault on Deneb
and cheap, commonly available weapon kits. Templars damaged leg, causing it to stumble. Algedi, Fulbright found herself dispossessed
The Dragon Taka pounced, planting all of its as the Dragons troops closed in. Rather than
Capabilities weight squarely onto the head of the Hussars retreat with the base staff, Fulbright hid in the
Similar in appearance and weapon profiles Mech. The Davion infantry, witnesses to the complexs storage area. As the DCMS made
to the medium-class Mech of the same name, ground-shaking combat, surrendered en use of the base facilitiesincluding the mod-
the Phoenix Hawk Lalso known among Kurita masse when Rollins turned the Taka back to- est Mech baysthe wily Republican used
purists as the Fenikkusu Takahas been widely ward their position. the overhead ductwork to bypass Combine
accepted among the Regulars line regiments. security. Using a technicians kit, she snuck
Its armament is well suited to anti-infantry and Variants into the cockpit of a damaged Phoenix Hawk
urban operations. With a mobility curve and One variant has been noted in recent L and rebooted its systems. Just before dawn,
ease of use superior to most of the Combines Combine operations on Sakhara V, Royal, and Fulbright broke out of the bay, setting fire to
Panthers, the Fenikkusu Taka is becoming a Raman. This Phoenix Hawk L uses a snub-nose the base fuel dump and ammo stores, and
light popular addition to reconnaissance lances and PPC in place of its TSEMP system. made her way to the RAF rally point.
highly-mobile combined-arms companies.
mechs
30
PXH-11K Phoenix Hawk L
Type: Phoenix Hawk L
Technology Base: Inner Sphere (Advanced)
Tonnage: 35
Battle Value: 1,564

Equipment Mass
Internal Structure: Endo Steel 2
Engine: 210 XL 4.5
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks: 10 [20] 0
Gyro (XL): 1.5
Cockpit: 3
Armor Factor: 104 6.5
Internal Armor
Structure Value
Head 3 9
Center Torso 11 17
Center Torso (rear) 4
R/L Torso 8 11
R/L Torso (rear) 4
R/L Arm 6 10
R/L Leg 8 12

Weapons and Ammo Location Critical Tonnage


TSEMP RA 5 6
ER Medium Laser RA 1 1
Heavy Machine Gun RA 1 1
Ammo (MML) 80/66 LT 2 2
Ammo (Heavy MG) 50 LT 1 .5
CASE LT 1 .5
2 Heavy Machine Guns LA 2 2
MML 3 LA 2 1.5
Jump Jets RT 3 1.5
Jump Jets LT 3 1.5

Notes: Features Full-Head Ejection System. Features the


following Design Quirks: Accurate Weapon (TSEMP),
Poor Sealing.

31
RK-4T Rokurokubi
Mass: 35 tons Deployment Variants
Chassis: Luthien Class 41 Endo Steel Rokurokubis have led the invasion of the LAW offers two other production mod-
Power Plant: Magna 245 XL Federated Suns, nowhere more prominent els; the first, and most common, replaces the
Cruising Speed: 75 kph than in the Sword of Light regiments. During autocannon with a Lords Light 2 ER PPC. The
Maximum Speed: 108 kph the invasion of Gambier, elements of the Fifth second, more rare model uses a Clan PPC and
Jump Jets: None Sword of Light used Rokurokubis to shatter the reinforced armor to add a supercharger to an
Jump Capacity: None planetary militia in less than an hour of combat. already-increased engine.
Armor: New Samarkand Teppeki Hardened Led by Tai-i Kellen Taylor, two lances of the
Armament: Sword of Lightincluding six Rokurokubis Notable Units
1 SarLon MiniCannon Light Class 5 caught a task force of the militia moving be-
Autocannon tween firebases. Caught in the open, the militia Tai-i Alisdair Miyamoto: Promoted after the
Manufacturer: Luthien Armor Works assumed a defensive posture and tried to fight assault on Bueller, Miyamoto now commands a
Primary Factory: Luthien, Kaznejoy their way clear, but the Sworders moved too fast. special assault company in the Sword of Light.
Communications System: Sipher CommSys 4 Trusting their armor to protect them, and cov- He is the odds-on favorite to win the Katana
Targeting & Tracking System: Neko Megane 7 ered by a pair of Dragon II artillery Mechs, the six Cluster for 3145, having already been credited
light Mech charged forward. Two of the militias with eighteen Davion BattleMech kills. He pre-
Available only since the Blackout, the Sorteks were disabled in the first barrage, their fers to close and use his Mechs sword, often
Combines Rokurokubi has captured the atten- skirts holed by armor-piercing ammunition. The attacking one enemy with the sword while
tion and vainglory of an entire generation of militiamen, terrified by the seeming lack of effect firing his ER PPC at another nearby enemy.
young Kurita samurai. A fast light striker Mech, of their fire against the Rokurokubis, were on the Rumors have been intercepted that show
it evokes the ubiquitous Panther that helped edge of rout even as the DCMS Mechs closed. there is talk of withdrawing the tai-i to teach
instill fear in the DCMS enemies for centu- When Tai-i Taylor decapitated the militia com- at the Sun Zhang MechWarrior Academy, but
ries. Prominent young Kuritan MechWarriors manders Enforcer with a blow from his sword, thus far his performance in the field has been
have been known to duel for the honor of pi- the task force broke and was routed. too admirable to remove.
loting the Mech, eager to earn their samurai During the assault on Robinson, the
reputations. Seventh Sword of Light led the assault on Tai-i Kellen Taylor: Commander of the Fifth
Bueller. In the vanguard of the Sevenths Sword of Lights recon company, Tai-i Taylor
Capabilities was Tengu Lance, a force of four -4X model is one of the youngest company command-
The Rokurokubi was clearly meant as an Rokurokubis. Led by then-Chu-i Alisdair ers in the Sword of Light. He earned his pro-
offensive Mech tailored to the bushido-happy Miyamoto, the Tengus charged a company of motion to company command on Palmyra,
samurai of the Combine. Combining one pow- the Twentieth Avalon Hussars. With the rest of when he single-handedly defeated a Davion
erful ranged weapon with an iconic sword, the their company around them, the supercharged Thunderbolt after his company commander
Mech is a fearsome attacker. Its combination of Mechs sprinted into the midst of the Hussars was killed. This display of loyalty and skill at
speed and thick armor make it difficult to bring and attacked, using their swords and Clan-made single combat sits well with the Sworders
down before it can terrify its opponents with a PPCs to deadly effect. In two minutes of combat bushido philosophy, but has marked the tai-i
four-meter sword. the four Mechs disabled six Davion Mechs and as a priority target for Davion MechWarriors all
two tanks, and killed two squads of Cavalier across the Combine border.
battle armor. Reinforcements from the Hussars
reserves arrived in time to keep the tai-i from
killing Captain Dairmad Chaines, but the hole in
light the Hussars lines was already established.

mechs
32
RK-4T Rokurokubi
Type: Rokurokubi Weapons and Ammo Location Critical Tonnage
Technology Base: Inner Sphere (Advanced) Sword RA 3 2
Tonnage: 35 Light AC/5 LA 2 5
Battle Value: 998 Ammo (Light AC) 40 LA 2 2

Equipment Mass Notes: Hardened Armor reduces Running MP by 1.


Internal Structure: Endo Steel 2 Features the following Design Quirks: Protected
Engine: 245 XL 6 Actuators, No Ejection Mechanism.
Walking MP: 7
Running MP: 10
Jumping MP: 0
Heat Sinks: 10 [20] 0
Gyro (XL): 1.5
Cockpit: 3
Armor Factor (Hardened): 108 13.5
Internal Armor
Structure Value
Head 3 7
Center Torso 11 16
Center Torso (rear) 5
R/L Torso 8 12
R/L Torso (rear) 4
R/L Arm 6 12
R/L Leg 8 12

33
AVL-1O Avalanche
Mass: 50 tons pods saw a sharp loss of alignment and accura- Notable Units
Chassis: Luthien Class M Endo Steel cy. The cascading problems gave the Avalanche
Power Plant: Hermes 250 a poor reputation among Nova Cat warriors. Captain Roy Patrick: Commander of the small
Cruising Speed: 54 kph Many warriors fumed that the Clan elders al- mercenary unit Bigfoots Bruisers, Patrick has
Maximum Speed: 86 kph lowed such an inferior Mech within their tou- found success backstopping his people from
Jump Jets: Icarus Standard man, ignorant of the fact that LAWs bureau- the cockpit of his Avalanche. Short on funds,
Jump Capacity: 150 meters cratic power forced the issue. Patrick does not own enough pods to provide
Armor: Mitchel Argon Standard rolling configurations for his Mech. What the
Armament: Deployment captain lacks in variety, however, he makes up
16 tons of pod space Introduced shortly before the Combines for in stubborn ferocity. During one raid on the
Manufacturer: Luthien Armor Works invasion of the Republic, the Avalanche was de- Duchy of Tamarind-Abbey world of Conakry,
Primary Factory: Luthien ployed with the Sword of Light and Benjamin Patrick ran out of Thunderbolt ammunition.
Communications System: Sipher Regulars. A lance of Avalanches from the Sixth Unable to provide distant coverage, he charged
CommCon SCU-9 Benjamin Regulars were hot-dropped onto from his rear position and threw his weight into
Targeting & Tracking System: Matabushi Shinonoi to secure the primary landing zone. The the fray. The Avalanche ducked and weaved
Stalker lance engaged targets from long range, using around a Duchy Griffin and, with no room to
their Clan technology to great effect. With the fire with accuracy, instead smashed both arms
The aftermath of the Second Combine- zone cleared in short order, the lance provided across the head of the enemy Mech. The bru-
Dominion War left the military forces of Clan supporting fire as the landing force settled down tal decapitation spooked the remaining Duchy
Nova Cat in heavy disrepair. The DCMS gave and dispersed to their operational theaters. The forces and they withdrew, leaving the city of
LAW carte blanche to work with the Clan to co- Avalanches then reconfigured and moved to se- Stanley and its silver reserves to the Bruisers.
develop an OmniMech that would be easy to cure the capital from Republic forces.
produce using available resources. The result, The DCMS has since deployed the
after three decades of false starts and reap- Avalanche across the rest of its regimental Mech
propriated funding, was the Avalanche. The forces. Those acquired from the remains of Clan
machine performed to DCMS standards during Nova Cat were refurbished and sold on the mer-
testing, but failed to inspire the more meticu- cenary market. LAW redistributed those origi-
lous Clan warrior caste. nally intended for the Clan to its export division,
where Clan Sea Fox, the Capellan Confederation,
Capabilities and the Free Worlds League have expressed in-
LAW brought decades of experience mat- terest. A large number of Avalanches were pur-
ing Clan weapon platforms to Inner Sphere chased by the Confederation before their inva-
OmniMechs but continually failed to correct sion of the Federated Suns. The warrior houses
the interface problems between the Stalker tar- are enamored with the solidly-built Mech and
geting system and Nova Cat-produced energy have used it extensively in their conquest of
weapons. After extended use, energy weapon Capellan March worlds.

Medium
mechs
34
AVL-1O Avalanche
Type: Avalanche Weapons and Ammo Location Critical Tonnage Weapons and Ammo Location Critical Tonnage
Technology Base: Inner Sphere Primary Weapons Configuration Alternate Configuration RMixed
Tonnage: 50 2 ER Medium Lasers RA 2 2 2 ER Medium Lasers (C) RA 2 2
Battle Value: 1,540 LRM 10 RT 2 5 LRM 10 (C) RT 1 2.5
Ammo (LRM) 24 RT 2 2 Ammo (LRM) 24 (C) RT 2 2
Equipment Mass LRM 10 LT 2 5 Ammo (ATM) 40 (C) RT 2 2
Internal Structure: Endo Steel 2.5 2 ER Medium Lasers LA 2 2 ATM 3 (C) RL 2 1.5
Engine: 250 12.5 ATM 3 (C) LL 2 1.5
Walking MP: 5 Alternate Configuration A LRM 10 (C) LT 1 2.5
Running MP: 8 2 ER Medium Lasers RA 2 2 2 ER Medium Lasers (C) LA 2 2
Jumping MP: 5 SRM 6 RT 2 3 Battle Value: 2,043
Heat Sinks: 10 [20] 0 Ammo (SRM 6) 15 RT 1 1
Gyro: 3 Ammo (SRM 4) 25 RT 1 1
Cockpit: 3 SRM 4 RL 1 2
Armor Factor: 160 10 SRM 4 LL 1 2
SRM 6 LT 2 3
Internal Armor
2 ER Medium Lasers LA 2 2
Structure Value
Battle Value: 1,484
Head 3 8
Center Torso 16 24
Center Torso (rear) 8
R/L Torso 12 17
R/L Torso (rear) 7
R/L Arm 8 15
R/L Leg 12 21 Alternate Configuration B
Light PPC RA 2 3
Weight and Space Allocation ER Medium Laser RA 1 1
Location Fixed Spaces Remaining Thunderbolt 5 RT 1 3
Head Endo Steel 0 Ammo (Thunderbolt) 24 RT 2 2
Center Torso 1 Jump Jet 0 Thunderbolt 5 LT 1 3
1 Endo Steel Light PPC LA 2 3
Right Torso 2 Jump Jet 8 ER Medium Laser LA 1 1
1 CASE Battle Value: 1,529
1 Endo Steel
Left Torso 2 Jump Jet 7 Alternate Configuration C
3 Endo Steel Light AC/5 RA 2 5
Right Arm 4 Endo Steel 4 ER Medium Laser RA 1 1
Left Arm 4 Endo Steel 4 Small X-Pulse Laser RT 1 1
Right Leg None 2 Ammo (Light AC) 40 RT 2 2
Left Leg None 2 Small X-Pulse Laser LT 1 1
Light AC/5 LA 2 5
Notes: Features the following Design Quirks: Bad Reputation. ER Medium Laser LA 1 1
Battle Value: 1,341
Fixed Equipment Location Critical Tonnage
CASE RT 1 .5 Alternate Configuration NMixed
Jump Jets RT 2 1 Light AC/5 RA 2 5
Jump Jet CT 1 .5 Ammo (Light AC) 40 RT 2 2
Jump Jets LT 2 1 Targeting Computer (C) LT 3 3
ER PPC (C) LA 2 6
Battle Value: 1,873

35
Wendigo
Mass: 50 tons Deployment Variants
Chassis: Mynx Type Medium Endo Steel The Wendigo was deployed by Clan Nova An early prototype of the Wendigo fea-
Power Plant: Consolidated 300 XL Cat during the Combines invasion of The tured more pod space and a smaller engine. The
Cruising Speed: 64 kph Republic. Every Clan Galaxy had several of the Mech, initially favored by Mystic Kisho Nova
Maximum Speed: 97 kph versatile OmniMech deployed among its ranks. Cat, proved to be too slow and was riddled with
Jump Jets: None When the First and Second Amphigean arrived technical glitches. Sacrificing weapon space for
Jump Capacity: None at Avon to crush the Nova Cat rebels, they a more efficient and larger engine was deemed
Armor: Gamma Special Reflective faced several Binaries and Novas of Gamma an acceptable trade off, and the prototype
Armament: Galaxy. Heavily laden with Wendigosmost Wendigos were ultimately scrapped.
19.5 tons of pod space taken from storage at the nearby LAW-Avon
Manufacturer: LAW-Avon Alpha facilityGamma moved quickly to contest Notable Units
Primary Factory: Avon the DCMS landing. Galaxy Commander Liam
Communications System: Sipher Nostra sought out Sho-sa Kyomi Arioch in an Star Captain Bridget Hawker: After the destruc-
CommCon SCU-9 attempt to establish a Trial of Possession for tion of Clan Nova Cat, the Combine offered Clan
Targeting & Tracking System: Build 5 CAT TTS Avon. The Combine officer refused Nostras Sea Fox an opportunity to acquire some of the
request, and his lance turned its guns on the dead Clans equipment. In exchange, the Sea
Produced on the heels of the Avalanche, Clan commander. Using a combination of his Foxes provided information and industrial as-
the Wendigo was Clan Nova Cats attempt to Wendigos jump jets, the nearby heavy forest, sistance on dismantling and relocating some of
fix the perceived shortcomings of the Combine and knowledge of a nearby underground river, the Nova Cat production facilities. Star Captain
OmniMech. Using the Avalanche as their tem- Nostra escaped the ambush. Bridget Hawker was the first Sea Fox warrior to
plate, Clan technicians and scientists attempted The Galaxy Commander emerged into conduct a Trial of Possession for the remains of
to merge the desires of the warrior castestill the midst of a brutal firefight as the First the LAW-Avon facility. Hawkers unaugmented
battered from the Second Combine-Dominion Amphigean slammed into the bulk of Nostras win against Sho-sa Arioch gained the Foxes two
Warand the limited resources available to assault and striker Stars, who were awaiting his Stars of Wendigos and several vehicles still in stor-
them. The result was a more powerful Clan return. Nostra vaulted to the top of a nearby age, along with additional parts and supplies for
OmniMech that excelled against its progenitor. bunker and rallied his forces as he sniped the the Clans Nykvarn facilities. Hawker chose one
approaching Combine Mechs. He dropped of the Wendigos as her new ride, a symbol of her
Capabilities four heavy Mechs with well-placed salvos be- fiftieth victory in service to the Clan.
The main difference between the Wendigo fore his position was saturated by a Combine
and the Avalanche is the use of Clan technology airstrike. Emboldened by their courageous Chu-i Margaret OConnell: A busosenshi serv-
to build the base chassis. With lighter materials leaders sacrifice, the bulk of Gamma pressed ing in the First Dieron Regulars, OConnell op-
and a firmer structure, the Wendigo can mount into the teeth of the Dragons assault. Though posed Warlord Katana Tormarks support of
almost twenty percent more in weapons and ultimately destroyed, the Nova Cats gutted the Nova Cat rebellion. She was imprisoned on
equipment. Reflective armor and a more central both light assault groups and partially demol- Dieron with several other DCMS loyalists and
cockpit location provide extra layers of defense. ished the LAW-Avon facility. released in 3143 after being cleared by the ISF.
The Wendigo was immediately accepted by the When transferred to the Second Legion of Vega,
Clans warrior caste and numerous unique con- her commanding officer thought it befitting to
figurations began appearing, catering to vari- assign her the units sole Wendigo. OConnell
ous fighting styles. embraced her assignment and her stigma; she
and Redemption racked up five kills during the
Medium Seconds recent assault on Xhosa VII.
mechs
36
Wendigo
Type: Wendigo Weapons and Ammo Location Critical Tonnage Alternate Configuration C
Technology Base: Clan (Advanced) Primary Weapons Configuration Improved Heavy Large Laser RA 3 4
Tonnage: 50 2 ER Medium Lasers RA 2 2 Double Heat Sink RT 2 1
Battle Value: 2,122 Ultra AC/2 RA 2 5 Supercharger RT 1 1
Ammo (Ultra) 45 RT 1 1 Double Heat Sink RL 2 1
Equipment Mass Double Heat Sink RL 2 1 2 Improved Heavy Medium Lasers H 4 2
Internal Structure: Endo Steel 2.5 LRM 10 H 1 2.5 Double Heat Sink LL 2 1
Engine: 300 XL 9.5 Ammo (LRM) 12 H 1 1 ER Small Laser LT 1 .5
Walking MP: 6 Double Heat Sink LL 2 1 Ammo (Streak) 16 LT 2 2
Running MP: 9 Ammo (Streak) 15 LT 1 1 Streak LRM 15 LA 3 7
Jumping MP: 0 2 ER Medium Lasers LA 2 2 Battle Value: 2,548
Heat Sinks: 12 [24] 2 Streak SRM 6 LA 2 3
Gyro: 3
Cockpit (Torso-Mounted): 4
Armor Factor (Reflective): 152 9.5
Internal Armor
Structure Value
Head 3 8
Center Torso 16 22
Center Torso (rear) 8
R/L Torso 12 16
R/L Torso (rear) 5 Alternate Configuration A
R/L Arm 8 16 Large Pulse Laser RA 2 6
R/L Leg 12 20 Double Heat Sink RT 2 1
LRM 15 H 2 3.5
Weight and Space Allocation Ammo (LRM) 16 H 2 2
Location Fixed Spaces Remaining Large Pulse Laser LA 2 6
Head None 4 Double Heat Sink LT 2 1
Center Torso 1 Cockpit 0 Battle Value: 2,072
1 Life Support
Right Torso 2 XL Engine 6 Alternate Configuration B
1 Life Support 2 ER Medium Lasers RA 2 2
2 Endo Steel ER Small Laser RA 1 .5
1 Reflective 2 Double Heat Sinks RA 4 2
Left Torso 2 XL Engine 6 3 ER Small Lasers H 3 1.5
1 Life Support ECM Suite H 1 1
2 Endo Steel 2 ER Medium Lasers LA 2 2
1 Reflective ER Small Laser LA 1 .5
Right Arm 3 Reflective 5 2 Double Heat Sinks LA 4 2
Left Arm 3 Endo Steel 5 Improved Jump Jet RL 2 1
Right Leg None 2 Improved Jump Jets RT 6 3
Left Leg None 2 Improved Jump Jets LT 6 3
Improved Jump Jet LL 2 1
Notes: Features the following Design Quirks: Distracting. Battle Value: 2,369

37
EXR-2X Exhumer
Mass: 55 tons Deployment Variants
Chassis: EXR Endo Steel The Second Benjamin Regulars received When the Exhumer was brought to the
Power Plant: Hermes 330 XL the first of several Exhumers and put them to im- mercenary market, Independence Weaponry
Cruising Speed: 64 kph mediate use in raiding along the Dominion and provided an update to the maligned Mech.
Maximum Speed: 97 kph Republic borders. During one raid on Dehgolan, Built with short range combat in mind, small-
Jump Jets: None Chu-i Roberta Sato positioned her Exhumer on er missile packs, pulse lasers, and a new triple
Jump Capacity: None a low rise to cover the rest of her heavy recon- myomer system, this variant proved to be high-
Armor: New Samarkand Royal Ferro-Fibrous naissance lance as they approached a Ghost Bear ly popular.
with CASE II position. The Bears reacted to the Dragons pres-
Armament: ence and sent out a mixed Star of vehicles, battle Notable Units
2 Diverse Optics 30X Extended-Range armor, and a lone Thresher. Sato cut loose with a
Large Lasers full salvo of missiles at the enemy Mech. As her Lieutenant Mackie Derer: The oldest grandson
2 LongFire V LRM 5 Launchers force of hovertanks moved to evade the heavier of the units founder, Derer is next in line to lead
1 Shigunga MRM 10 Launcher Bear force, Sato watched in horror as the missiles the small mercenary unit known as Gannons
Manufacturer: Independence Weaponry missed their target and showered her lead Cizin. Cannons. After the successful mission on Pike
Primary Factory: Quentin The chu-i covered her lances withdrawal through IV, the Cannons were hired by the DCMS as an
Communications System: Garret T11-B judicious use of her lasers; the Exhumers entire auxiliary unit to provide garrison support on the
Targeting & Tracking System: Garret D2j targeting system needed a complete overhaul Combines Republic acquisitions. The unit near-
when the lance returned to Chandler. ly disbanded after suffering major losses during
Heavily championed by Warlord Mitsura Stories similar to Satos experience were com- a Dominion raid on Styx. Derers Exhumer was
Sakamoto for more than a decade, the Exhumer mon in the few years after the Exhumers debut. one of two Mechs on watch the night a Second
entered the rolls of the Benjamin District In an attempt to save face, Warlord Sakamoto Vega Regulars Striker Star hit their command
Regulars in 3129. Sakamoto, who held sev- ordered a complete electronic overhaul of all post. Using the canal that cut through the cen-
eral engineering degrees, firmly believed the Exhumers on active duty. He then cancelled the ter of town, Derer got behind the Vegans and
Exhumer would become the DCMSs next stan- DCMS remaining order and shunted them into gutted their commanders Black Hawk from be-
dard BattleMech, taking the place of the Dragon the Dragons small but competitive mercenary hind. Their morale shaken, the intruders with-
and Thunderbolt. market. Despite the targeting issues, the Exhumer drew long enough for the Cannons to mount
was better received among mercenary forces. up and give chase.
Capabilities Gannons Cannons, employed by the DCMS
The Exhumer met very little acclaim among for a strike mission on Pike IV shortly before
the rank-and-file MechWarriors of the Benjamin the Combines invasion of Prefecture II, used
Military District. Its multiple missile launchers an Exhumer to smash through a Republic fire-
do not carry a powerful punch and suffer from base. After their Yeomen shelled the thick fer-
continuous targeting problems due to poor in- rocrete walls, Lieutenant Mackie Derer moved
tegration the use of surplus Garret systems. The his Exhumer forward and used its battle fists to
Exhumers loadout is best used at a distance, exploit a rupture. By forcing the breach in this
making its prominent battle fists an odd choice manner, the Cannons were able to extract their
for a long-range combat machine. target in one piece: Chu-sa Yiguchi Saito, son of
Pesht Military District Warlord Doppo Saito.

Medium
mechs
38
EXR-2X Exhumer
Type: Exhumer
Technology Base: Inner Sphere
Tonnage: 55
Battle Value: 1,468

Equipment Mass
Internal Structure: Endo Steel 3
Engine: 330 XL 12.5
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 12 [24] 2
Gyro: 4
Cockpit: 3
Armor Factor (Ferro): 185 10.5
Internal Armor
Structure Value
Head 3 9
Center Torso 18 26
Center Torso (rear) 10
R/L Torso 13 18
R/L Torso (rear) 8
R/L Arm 9 18
R/L Leg 13 26

Weapons and Ammo Location Critical Tonnage


ER Large Laser RA 2 5
LRM 5 RT 1 2
MRM 10 CT 2 3
LRM 5 LT 1 2
Ammo (LRM) 24 LT 1 1
Ammo (MRM) 24 LT 1 1
CASE II LT 1 1
ER Large Laser LA 2 5

Notes: Features the following Design Quirks: Battlefists.

39
HKZ-1F Hitotsume Kozo
Mass: 55 tons Deployment was on patrol during the Combines assault on
Chassis: Luthien Class 52 Endo Steel The first Hitotsumes were difficult to appre- Brookeland. The sho-sa moved out of position
Power Plant: Hermes 330 XL ciate by the average samurai because of their to investigate a sensor anomaly and found
Cruising Speed: 64 kph, 75 kph with Triple- advanced structure and finicky heat curve. As a himself surrounded by a squad of Cavaliers
Strength Myomer result, the Procurement Department believed it and two Marksmen tanks. Unfamiliar with
Maximum Speed: 86 kph, 108 kph with Triple- a dud concept and shunted them to the Ghost the Hitotsumes temperamental heat curve
Strength Myomer regiments and other less-favored units. However, and out of range of his lancemates, Tanaka-
Jump Jets: Icarus 81 some enthusiastic officersmost notably former Rheese quickly overheated his Mech in fir-
Jump Capacity: 120 meters Warlord Katana Tormarkand the yakuza-samu- ing on the Davion tanks. The Hitotsume shut
Armor: New Samarkand Teppeki Hardened rai embraced the Hitotsume. Through extensive down, allowing the Cavaliers to swarm his
Armament: practice and raiding operationsas well as pair- fallen BattleMech and take the sho-sa pris-
1 Lords Light 3 Heavy Particle ing them with Rokurokubis and other fast, close- oner. Embarrassed by his obscene failure to
Projection Cannon quarters Mechsthese samurai turned them properly wield his weapon, Tanaka-Rheese
2 Diverse Optics Type 20X into efficient killing machines. fashioned a crude dagger while in custody and
Extended-Range Medium Lasers One event on Mara typifies the savage committed seppuku.
Manufacturer: Luthien Armor Works grace shown by a competent Hitotsume pilot.
Primary Factory: New Samarkand A mixed company from the First Ghost at- Variants
Communications System: Sipher CommSys 4 tacked a fortified bunker network defended LAW has provided the DCMS with one vari-
Targeting & Tracking System: Neko Megane 7 by the Second Robinson Strikers. The Ghost ant of the Hitotsume-Kozo. Exchanging its par-
force fielded five Hitotsumes and a smatter- ticle cannon for a heavy ultra autocannon and
As the Combines unofficial cultural rebirth ing of Rokurokubis, Panthers, and Dragons. upgrading its laser array, the -1P has been posi-
took hold, LAW engineers developed a stylized Moving along the edge of effective range, the tively received by MechWarriors in the Ghost
medium BattleMech for the Dragons more ag- Hitotsumes blasted the distant bunker walls and Regiments.
gressive samurai. Similar to the Rokurokubi in eventually breached them. The Hitotsumes then
philosophy, it has found favor among rank-and- closed at a slow pace, providing cover fire for Notable Units
file DCMS MechWarriors in the decade since the sprinting Rokurokubis and slower Panthers.
its debut. The Combine light Mechs forced their way Sho-sa Gerald Yamamoto: Commander of
into the hillside bunker and were swarmed by the bunker breaching operation on Mara,
Capabilities Striker battle armor. The battle raged outward Yamamoto received the Bushido Blade for his
Mounting advanced myomers once found as the Strikers committed their Mechs to the actions. The sho-sa was responsible for two
among Davion and Capellan BattleMechs, the defense. The Davions were caught by surprise BattleMech kills that day. The sho-sa styles him-
Hitotsume-Kozo, or one-eyed dwarf, uses its when the five Hitotsumes suddenly sprinted self a brilliant strategist, along the lines of his
variable speed to quickly bring its blade into forward and waded into the tight confines of famous ancestor Isoroku. While his strategies
close quarters. Experienced pilots will care- the complex. Expertly wielding their blades and were helpful in the Firsts conquest of Mara,
fully mix their energy weapon usage to build feathering their heat, the five samurai cut down they were not enough to bring him more than
and maintain the Hitotsumes heat curve, giv- the remaining Davion defenders. With the bun- token acknowledgement from the regimen-
ing it a deadly blend of speed, damage, and ker breached, the way was clear for the First tal command staff. Yamamoto believes he is
maneuverability. When combined with lighter Ghost to fall upon the planetary capital, Terrace. due a new Shiro, but his arrogant attitude has
Rokurokubis, Hitotsumes often provide ranged In the hands of an unfamiliar pilot, how- done nothing to endear him to Tai-sa Seijun
cover fire as their lighter brethren charge into ever, the Hitotsume is a deathtrap. Sho-sa Noketsuna, who believes the sho-sa a pissant
Medium the fray. Miguel Tanaka-Rheese of the Eleventh Ghost noble unworthy of his heritage.
mechs
40
HKZ-1F Hitotsume Kozo
Type: Hitotsume Kozo
Technology Base: Inner Sphere (Advanced)
Tonnage: 55
Battle Value: 1,967

Equipment Mass
Internal Structure: Endo Steel 3
Engine: 330 XL 12.5
Walking MP: 6 (7)
Running MP: 8 (10)
Jumping MP: 4
Heat Sinks: 12 [24] 2
Gyro (XL): 2
Cockpit: 3
Armor Factor (Hardened): 116 14.5
Internal Armor
Structure Value
Head 3 9
Center Torso 18 20
Center Torso (rear) 5
R/L Torso 13 13
R/L Torso (rear) 5
R/L Arm 9 10
R/L Leg 13 13

Weapons and Ammo Location Critical Tonnage


Hatchet RA 4 4
Heavy PPC RT 4 10
2 ER Medium Lasers LA 2 2
Triple-Strength Myomer RA/LA 3/3 0
Jump Jets RT 2 1
Jump Jets LT 2 1

Notes: Hardened Armor reduces Running MP by 1.


Features the following Design Quirks: Stable,
Difficult to Maintain.

41
DRG-11K Dragon II
Mass: 65 tons Deployment DMM easily held off the Regulars approach. Two
Chassis: Nykvarn Type 58-66SH Endo Steel Dragon IIs began replacing standard Dragons lances of Dragon IIs coordinated with Combine
Power Plant: Magna 260 across the DCMS, beginning with those tagged gunships and spotter planes, dropping hun-
Cruising Speed: 43 kph too old or with extensive repair histories. In many dreds of artillery missiles into the DMM posi-
Maximum Speed: 64 kph cases, the first Dragon IIs that arrived at a regi- tions. The decimation gave the Regulars tank
Jump Jets: None mental command were claimed by ISF observers companies time to move through the swamps
Jump Capacity: None or political appointees. Veteran MechWarriors and claim Buehlsvilleand its important fuel
Armor: Durallex Guardian II Light Ferro- derided such pilots, scoffing at their reliance on reservesfor the Combine.
Fibrous with CASE II technological doodads and tricks in order to keep
Armament: pace with hardcore samurai. Variants
1 Lords Light 2 Extended-Range Two Dragon IIs of the Seventh New The DGR-11R is a variant seen mostly in
Particle Projection Cannon Samarkand were instrumental in blocking the hands of nobles or politically-connected
1 Shigunga Arrow IV Artillery System a Davion counterattack outside Sawle on officers of the DCMS. Upgraded with Clan
1 Diverse Optics Type 25PX Palmyra. Tai-sa Henrietta Margolis and her ad- technology stores seized during the Nova
Medium X-Pulse Laser jutant, Sho-sa Gerber Junco, had been split from Cat rebellion, the -11R is slightly faster than
Manufacturer: Luthien Armor Works their command company during a brutal thun- its counterpart. These Dragon IIs tend to be
Primary Factory: Nykvarn derstorm. Taking refuge under a nearby rock used sparingly on the battlefield, officially be-
Communications System: Sipher CommSys 3 shelf, Margolis and Junco observed a silent col- cause of the higher maintenance costs due to
Targeting & Tracking System: Eagle Eye umn of heavy AFFS tanks moving along a nar- its advanced technology. Most line personnel
SY10-10 row pass. The convoy, part of the First Federated privately comment such rare use is due more
Suns Lancers, was using the turbulent weather to the pilots patronage, which is compared
After the loss of a sizable portion of its as a cover in an attempt to bypass the Ninths conversely to their bravery.
production capacity during the Jihad, Luthien position and slip into Sawle.
Armor Works looked to its engineering and re- Outnumbered three to one, the two of- Notable Units
search teams to sustain the companys value. The ficers waited for the convoy to pass. When the
companys military marketing division decided a tanks were at long range, the Dragon IIs moved Tai-sa Henrietta Margolis: Initially considered
revamp of an iconic DCMS Mech was needed. along the top of the ravine and dropped several a political appointee to the command of the
waves of Arrow IV missiles into the midst of the Seventh, Margolis has proven to be a compe-
Capabilities enemy. As panic took hold of the Davion con- tent and dangerous leader. When word of her
The DRG-11K is notable less for its weap- voy, Margolis used her PPC and laser to disable victory at Sawle Pass got outverified by her
ons arrays and more for its all-native materials. the lead elements as Junco targeted the rear of aides battleROM feedthe Sevenths morale
With renewed emphasis on the return to Urizen the line. With the enemy contained, the tai-sa skyrocketed. The kanrei awarded the tai-sa the
IIs self-sufficiency mandates of the twenty-sev- and her aide systematically cut down the rest Bushido Blade for her actions.
enth century, no part of the Mech is manufac- of the Lancer force, ending the Davion threat Appointed to overall command of the
tured outside of the Combine. The Dragon II is to the city. Tsamma assault, Margolis strategic thinking
considered a statement of the DCMS continued On Raman, the Dragon IIs of the Forty-fifth brought swift victory for the Combine. She per-
reliance on the strength of the Combine citizen- Benjamin Regulars were used to shell enemy sonally led the bulk of the Seventh in the assault
ry and their efforts. LAW engineers crammed as gun positions as heavier tanks moved across on Chapinsburg, the last AFFS stronghold on
much advanced technology as they could into the bogs outside Buehlsville. With the bogs Tsamma. After the conquest, the Seventh was
the Mechs frame to make it a powerful addi- unimpeded terrain and Combine tanks getting reassigned to Kesai IV for rest and refit, while
Heavy tion on the battlefield. stuck in the morass, the gunners of the Raman Margolis was accepted into the Kensai Kami.
mechs
42
DRG-11K Dragon II
Type: Dragon II
Technology Base: Inner Sphere (Advanced)
Tonnage: 65
Battle Value: 1,598

Equipment Mass
Internal Structure: Endo Steel 3.5
Engine: 260 13.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10 [20] 0
Gyro (Compact): 4.5
Cockpit: 3
Armor Factor (Light Ferro): 211 12.5
Internal Armor
Structure Value
Head 3 9
Center Torso 21 30
Center Torso (rear) 12
R/L Torso 15 22
R/L Torso (rear) 8
R/L Arm 10 20
R/L Leg 15 30

Weapons and Ammo Location Critical Tonnage


ER PPC RA 3 7
Ammo (Arrow) 15 RT 3 3
CASE II RT 1 1
Arrow IV System CT/LT 3/12 15
Medium X-Pulse Laser LA 1 2

Notes: Features the following Design Quirks: Stable, Poor


Cooling Jacket (ER PPC).

43
SH-1V Shiro
Mass: 75 tons Deployment closed ranks and met the Hussars rush head-on.
Chassis: Luthien Class 74-77 Endo Steel Upon seeing the Shiro for the first time, Outnumbered nearly four-to-one by Davion
Power Plant: Ford 375 XL then-Tai-shu Toranaga ordered that only DCMS light Mechs and vehicles, Tolkowskis troops
Cruising Speed: 54 kph MechWarriors of acclaim and honor could denied the Hussars their breakout. Tolkowskis
Maximum Speed: 75 kph pilot such a magnificent machine. With the Shiro, depleted of missile ammunition as the
Jump Jets: None Combineand the DCMS in particularex- battle unfolded, waded into the midst of the
Jump Capacity: None periencing a rebirth of its cultural history, the Davion charge. The sight of their commanders
Armor: New Samarkand Teppeki Hardened Shiros appearance on the battlefield would Shiro smashing, kicking, and stomping Davion
Armament: be an inspiration. The first operational Shiro machines inspired the Dragons troops to un-
1 Imperator LB 2-X Autocannon in the Ryuken, for instance, was then given matched courage. At the end of the day, a bat-
4 Shigunga C Type LRM 10 Launchers to Tai-sho Tori Ishihara for the Ryuken-gos talion of AFFS machines and men lay broken
Manufacturer: Luthien Armor Works superb performance in the Draconis Reach along the shallow pass.
Primary Factory: Luthien campaign. Earning a Shiro became an obses-
Communications System: Sipher CommSys 4 sion for many Kuritan officers, though it be- Variants
with Guardian ECM Suite came standard practice for warlords to refuse A special variant of the Shiro was built as a
Targeting & Tracking System: Neko Megane 7 one to an officer who publicly expressed such prototype for the Combines new ballistic armor.
a desire. The SH-2P replaced the originals autocannon
Named after the Combines founder, Tai-sa Edwin Sota, commander of the for an ER-PPC. Few of these are found in the
the Shiros classic look evokes samurai pride, Nineteenth Sun Zhang, had his Shiro revoked field and are considered honored gifts when
glory, honor, and nationalism. It is the only after the disastrous landings on Exeter. Brash awarded by the kanrei.
BattleMech within the DCMS that is specifically in his approach, Sota landed his DropShips in
assigned by a warlords command staff. All Shiro full view of the planetary capital, hoping to cow Notable Units
pilots are required to have one Combine honor the local populace. As the cadre paraded in full
bestowed upon them, the most common being regalia to their deployment zones, the Exeter Tai-sa Moishe Tolkowski: After his heroic stand
the Bushido Blade. militia overwhelmed the DCMS troops. With a outside Bueller on Robinson, Tolkowski received
company of Mechs lost in less than an hour, the word of Tai-sa Lawrence Pinketts death. The
Capabilities Nineteenth quickly retreated. Upon their arrival executive officer immediately consolidated the
The Shiro is often regarded as an assault at Homam, Sota was demoted, his Shiro seized Sevenths troops, repositioning them alongside
Mech disguised in a heavy Mech chassis. by the Procurement Department, and the cadre the Eighth Sword of Light. Twenty hours after
Mounting dense armor, yet still capable of relegated to guard duty. rebuffing the Hussars counterattack, the chu-sa
maintaining pace with other heavy Mechs, the On Robinson, Chu-sa Moishe Tolkowski, led the tip of the Combines assault on Bueller,
Shiro is best utilized leading from behind. Unlike second in command of the Seventh Sword overrunning the reeling Davion defenders. The
the social generals of the Lyran Commonwealth, of Light, stood fast on the hill approach near Eighth, impressed with the performance of
however, Shiro pilots are expected to advance Bueller and rebuffed a heavy counterattack by their ragged comrades in the Seventh, allowed
with their troops, providing a constant symbol the Twentieth Avalon Hussars. The Davion unit, Tolkowski and his remaining Sworders the
of the Dragon watching over its people as they recovered from the Sevenths headlong assault honor of raising the Kuritan flag in the court-
bring victory to the Combine. Its quadruple two days prior, attempted to blast through the yard of Sandoval palace after Robinson capitu-
Shigungas spread an impressive umbrella of DCMS line and seize the Combine DropShips. lated. The kanrei promoted Tai-sa Tolkowski to
ordnance that is as effective on airborne targets Tolkowski and his company of heavy and as- command of the Seventh and awarded him a
as as they are to those on the ground. sault Mechs, low on ammunition and supplies, new SH-2P Shiro.
Heavy
mechs
44
SH-1V Shiro
Type: Shiro
Technology Base: Mixed Inner Sphere (Advanced)
Tonnage: 75
Battle Value: 2,016

Equipment Mass
Internal Structure: Endo Steel 4
Engine: 375 XL 19.5
Walking MP: 5
Running MP: 7
Jumping MP: 0
Heat Sinks: 10 [20] 0
Gyro (XL): 2
Cockpit: 3
Armor Factor (Hardened): 168 21
Internal Armor
Structure Value
Head 3 9
Center Torso 23 25
Center Torso (rear) 8
R/L Torso 16 18
R/L Torso (rear) 5
R/L Arm 12 18
R/L Leg 16 22

Weapons and Ammo Location Critical Tonnage


Sword RA 5 4
2 LRM 10 (C) RT 2 5
Ammo (LRM) 36 RT 3 3
2 LRM 10 (C) LT 2 5
Guardian ECM Suite LT 2 1.5
LB 2-X AC LA 4 6
Ammo (LB-X) 45 LA 1 1

Notes: Hardened Armor reduces Running MP by 1.


Features the following Design Quirks: Distracting.

45
HTM-30S Hatamoto-Suna
Mass: 80 tons losses. As the Shiro was designated by the kanrei to cow and steal a nearby Combine merchant
Chassis: Earthwerks VOL as an honor reward only, -sunas flowed quickly vessel. The technicians piloting the Hatamotos
Power Plant: GM 240 to line regiments in need of assault Mechs. The turned into the fray. The raiders quickly retreated
Cruising Speed: 32 kph classic Japanese stylings were a welcome sight after combined fire from two of the Hatamotos
Maximum Speed: 54 kph to those regiments suffering materiel losses. felled their commanders Malice. Combine aero-
Jump Jets: None The largest recipients of Hatamoto-sunas space captured the fleeing raider vessel a short
Jump Capacity: None are the reconstituted Dieron Regulars. Honored time later as it attempted to break orbit.
Armor: Durallex Ballistic-Reinforced with CASE by the presence of the Dragons most iconic
Armament: BattleMech, the samurai of the Regulars have Variants
1 Imperator Dragons Fire Gauss Rifle used them in grand displays of bushido. On The Hatamoto-godai is a rarity in mainline
2 Shigunga MRM 20 Launchers Helen, two assault lances comprised entirely of Combine regiments. Packed with electronics, it
1 Diverse Optics Type 20X new Hatamotos held the center of the Combine is a line commanders BattleMech capable of co-
Extended-Range Medium Laser line against a determined Forty-second Avalon ordinating a full company through its C3 suites.
Manufacturer: Maltex Corporation Hussars assault. The lances, tasked with defend- Its dual lasers and extended missile rack make it
Primary Factory: Unity ing a major river crossing in front of the Regulars woefully underpowered.
Communications System: Colmax 90 secondary landing zone, did not cower behind
Targeting & Tracking System: Garret D2j with obstacles or terrain. Two Hatamotos, piloted by Notable Units
Apollo FCS brothers Ishi and Tashi Orinaga, stood side-by-
side at the bridge entrance. Their reinforced Chu-i Tashi Orinaga: The surviving brother
The cultural renaissance experienced armor shrugged off continuous fire from a lance from the Battle of Troy River on Helen, newly-
within the Combine military extended into the of Davion Enforcers and Centurions, tying up a promoted Orinaga requested that his Hatamoto
DCMS most iconic BattleMech of the previous portion of the Hussars advance. be repaired from the salvaged remains of Ishis
century, the Hatamoto series. Not to be out- Two more Hatamotos maintained posi- Mech. The request, not unusual among devout
done by LAW, Maltex Corporation approached tions near the center of the river, shunting four Shintoists, seems to have bestowed the younger
the DCMS with a new-look version of the Mech, separate attempts by Hussars hovercraft and a brother with a healthy dose of good fortune.
incorporating innovative technologies that ap- heavy BattleMech lance to bypass the bridge. After returning to duty a few days later, Orinaga
pealed to many assault-class MechWarriors. The remaining four ranged along both river- and two lancemates found themselves stranded
banks, lending support as needed to their fel- several kilometers from the Regulars line near
Capabilities low samurai. After more than ten hours of com- Cowlesburg. The three samurai stumbled onto a
The most notable change to the Hatamoto bat, only one Hatamoto had fallen. While the heavily armed Hussars convoy and came under
is the integration of heavier-grade ballistic armor. rest of the Combine Mechs were damaged to immediate fire from an escorting Sagittaire.
The added protection gives the Hatamoto-suna a some degree, the river crossing remained un- Though part of the Hatamotos armor crystal-
few extra seconds against the heavier rapid-fire breached and nearly two mixed companies of lized and shattered from the Davion assault
cannons utilized by Davion forces. Hussars were broken against them. Mechs energy salvo, none of its critical systems
Several Hatamotos recently arrived at were touched. Orinaga fired a full missile salvo
Deployment Franklin to replace the Fifth Ghosts losses on at point-blank range, and as the Sagittaire stum-
As the Combines Draconis Reach and Robinson. As the lance debarked, a mercenary bled backward, the chu-i placed a well-aimed
Republic campaigns wound down, the DropShip landed on the spaceport tarmac. shot from his Gauss rifle into the enemys cock-
Procurement Department used the new Disgorging a mixed company of vehicles and pit. The convoy scattered and the three Combine
Hatamoto-sunas as replacements for assault light BattleMechs, the mercenaries attempted warriors limped back to their regimental line.
Assault
mechs
46
HTM-30S Hatamoto-Suna
Type: Hatamoto-Suna
Technology Base: Inner Sphere (Advanced)
Tonnage: 80
Battle Value: 2,086

Equipment Mass
Internal Structure: 8
Engine: 240 11.5
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 10 [20] 0
Gyro (XL): 1.5
Cockpit: 3
Armor Factor (Reinforced): 210 17.5
Internal Armor
Structure Value
Head 3 9
Center Torso 25 33
Center Torso (rear) 10
R/L Torso 17 24
R/L Torso (rear) 8
R/L Arm 13 22
R/L Leg 17 25

Weapons and Ammo Location Critical Tonnage


MRM 20 RT 3 7
Apollo FCS RT 1 1
Ammo (MRM) 36 RT 3 3
CASE RT 1 .5
ER Medium Laser H 1 1
MRM 20 LT 3 7
Apollo FCS LT 1 1
Ammo (Gauss) 24 LT 3 3
Gauss Rifle LA 7 15

Notes: Features the following Design Quirks: Poor


Workmanship, Fast Reload.

47
TN-10-O Tenshi
Mass: 95 tons Deployment Notable Units
Chassis: Luthien Class 105A The first Tenshis were assigned to the
Power Plant: Hermes 285 Light Ghost Regiments. The DCMS believed that Tai-i Michelle Taharski: Orphaned at a young
Cruising Speed: 32 kph if the Tenshi proved to be a tactical fail- age by to a Davion raid on her homeworld of
Maximum Speed: 54 kph uremuch as the Daboku nearly a century Capra, Taharski has nurtured a fiery hate against
Jump Jets: None beforeit would be confined to the more all things Davion. Pragmatic about her future
Jump Capacity: None honorless regiments. Ghost pilots embraced advancement within the Sixteenth, the tai-i has
Armor: Mitchel Argon Standard the new OmniMech and quickly realized its made the most of her position as company com-
Armament: battlefield potential. In 3103, the First Ghost mander. That her request for an entire company
48 tons of pod space dropped two lances of Tenshis on Grumium in of Tenshis was accepted by the Regulars com-
Manufacturer: Luthien Armor Works the Ghost Bear Dominion in a fast raiding ac- mand and the Procurement Department was
Primary Factory: Luthien tion to seize a large weapons stockpile. Chu-i unexpected but gratefully received. Her hatred
Communications System: Sipher Clarion Albert Olmstead led his Tenshis straight to of the Federated Sunsand the Sandoval fam-
Targeting & Tracking System: Matabushi their target, blasting through a Striker Star be- ily in particularcame to the forefront when the
Tenbatsu fore being stopped cold by a Dominion Nova Sixteenth was reassigned to the border of the
from the First Freemen Cluster. Olmstead Draconis March. She is methodical and some-
While toeing the line of Stones disarma- challenged the Bear commander to a Trial of what predictable in her tactics. Those few who
ment agreements, the Combine quietly pursued Possession and was refused; the Ghosts were joke that the tai-i must be Lyran due to her LCAF-
new BattleMech projects that would achieve then surrounded by the Bears. Using their like approach to tactics find themselves nursing
two purposes: to manufacture Combine-centric massed firepower, the Tenshis moved from broken bones or suffering a mild concussion.
technologies, and to quickly rebuild its deci- target to target, cutting down Clan Mechs
mated Mech regiments from the Jihad. Older in short order as they shrugged off the Bears
Mechs were decommissioned through transfers return fire. Six of the eight Tenshis met their Type: Tenshi
Technology Base: Inner Sphere
to planetary militias, maintaining the fiction that DropShip at the facility and several hundred Tonnage: 95
its regiments were low on material even as new tons of Clan technology was claimed for Battle Value: 2,542
materiel arrived. The Tenshiangelwas the the Dragon.
Equipment
first Combine-centric OmniMech produced for The assault company of the Sixteenth Mass
this new DCMS and is a common sight amongst Galedon Regulars is comprised entirely of Internal Structure: Endo-Composite 7.5
Engine: 285 Light 12.5
the Dragons frontline Mech regiments. Tenshis, all at the request of Tai-i Michelle Walking MP: 3
Taharski. The Wall, as the company is unoffi- Running MP: 5
Capabilities cially known, was responsible for the mass de- Jumping MP: 0
Heat Sinks: 11 [22] 1
The Tenshi was LAWs first OmniMech struction of the capital city of Kirstie on Rowe. Gyro (Compact): 4.5
platform to incorporate several advanced tech- Taharski configured all of her Tenshis with as Cockpit: 3
nologies. The result is an assault Mech capable many destructive weapons as possible. When Armor Factor: 293 18.5
Internal Armor
of mounting half its weight in weaponry and the Wall moved on Kirstie, they were opposed Structure Value
equipment, providing a wide array of tactical by a regiment of planetary militia. The gaggle Head 3 9
Center Torso 30 45
options to DCMS commanders. The Tenshi is of Davion infantry and vehicles was no match Center Torso (rear) 15
somewhat labor-intensive to configure, due to for the twelve assault Mechs. After making R/L Torso 20 30
its inordinate number of pod linkages, so swap- short work of the militia, the company set R/L Torso (rear) 10
R/L Arm 16 32
ping configurations on the fly is not a viable op- about destroying more than three-fourths of R/L Leg 20 40
Assault tion during time-sensitive operations. the city.

mechs
48
TN-10-O Tenshi
Weight and Space Allocation Weapons and Ammo Location Critical Tonnage Weapons and Ammo Location Critical Tonnage
Location Fixed Spaces Remaining Alternate Configuration BAdvanced Alternate Configuration RMixed
Head Endo-Composite 0 Streak SRM 6 RA 2 4.5 2 ER Medium Lasers (C) RA 2 2
Center Torso None 4 TSEMP RA 5 6 Ammo (ELRM) 12 RA 3 3
Right Torso 2 Light Engine 8 Double Heat Sink RA 3 1 Extended LRM 20 RT 8 18
2 Endo-Composite Heavy PPC RT 4 10
ER Medium Laser (C) CT 1 1
Left Torso 2 Light Engine 8 Ammo (Streak) 15 RT 1 1
2 Endo-Composite Double Heat Sink RT 3 1 Double Heat Sink CT 3 1
Right Arm None 8 Double Heat Sink CT 3 1 Extended LRM 20 LT 8 18
Left Arm None 8 2 Medium Pulse Lasers LT 2 4 2 ER Medium Lasers (C) LA 2 2
Right Leg 1 Endo-Composite 1 Ammo (Streak) 15 LT 1 1 Ammo (ELRM) 12 LA 3 3
Left Leg 1 Endo-Composite 1 Double Heat Sink LT 3 1 Battle Value: 2,237
Streak SRM 6 LA 2 4.5
Notes: Features the following Design Quirks: Distracting, Searchlight, TSEMP LA 5 6
Difficult Ejection. Double Heat Sink LA 3 1
Jump Jet RL 1 2
Jump Jet CT 1 2
Weapons and Ammo Location Critical Tonnage Jump Jet LL 1 2
Primary Weapons Configuration Battle Value: 3,002
5 Light PPC RA 10 15
Targeting Computer RT 8 8
Rocket Launcher 10 RL 1 .5
Double Heat Sink CT 3 1
Supercharger CT 1 1.5
Rocket Launcher 10 LL 1 .5
Guardian ECM Suite LT 2 1.5
2 Double Heat Sinks LT 6 2
Gauss Rifle LA 7 15
Ammo (Gauss) 24 LA 3 3

Alternate Configuration AAdvanced


Large VSP Laser RA 4 9
2 Double Heat Sinks RA 6 2
Double Heat Sink RT 3 1
Ammo (MRM) 16 RT 2 2
CASE II RT 1 1
Coolant Pod RL 1 1
Large VSP Laser CT 4 9
Coolant Pod LL 1 1
MRM 30 LT 5 10
Apollo FCS LT 1 1
Large VSP Laser LA 4 9
2 Double Heat Sinks LA 6 2
Battle Value: 1,830

49
KOS-1A Koroshiya
Mass: 95 tons Deployment the death of their Leopard CV, showed almost
Frame: Wakazashi IX Koroshiyas are prized among the Second samurai-like devotion and crippled the carrier.
Power Plant: GM 380 XL Amphigean, where they are used to provide When the Koroshiyas attempted to intervene,
Armor: Naketsu Nagareboshi Reflective drop zones for the Mechs and infantry. During the fighters concentrated their Gauss rifle fire
Armament: the final action on Lucerne in late July 3144, the and destroyed the squadron leaders fighter.
1 Shigunga MRM 40 Launcher Koroshiya squadron attached to the regiment Though the remainder of the flight continued to
2 Lords Light 3 Heavy Particle earned a special commendation from the kanrei. engage, the Cutlasses superior speed allowed
Projection Cannons Like many border worlds, Lucerne boasted them to join the attack on the Taihou-class
Manufacturer: Wakazashi Enterprises a larger-than-average aerospace contingent, Galedon Avenger, destroying it by kamikaze.
Primary Factory: Chatham and the planets defenders used it to good effect
Communications System: Duotech 250 with to hold the Second at bay. During a last holding Notable Units
Angel ECM Suite action, they scrambled three DropShips and
Targeting & Tracking System: Eagle Eye 430 two squadrons of Corsair interceptors to halt Sho-i Clarence Katsumoto: Sho-i Katsumoto
XX with Apollo FCS an airborne drop by a battalion of the Second was promoted to flight leader following his per-
Amphigean. As the Combine force proceeded to formance over Lucerne. He claimed two Corsair
The samurai of the Draconis Combine are the optimal drop zone, the Koroshiya squadron kills during the penetration of the Davion aero-
famous for their honor. More so than any other led the way. Penetrating the Corsairs cordon, space cordon and was the last pilot to hit the
warriors, even the genetically-bred Clansmen, they attacked the lead Davion DropShipa Union-class DropShip before it withdrew. The
they hold to the tenets of honorable combat. Union-class vesselhead-on. Within a minute son of yakuza parents and the grandson of the
Enemies have feared, respected and derided repeated MRM and PPC strikes had breached same, Katsumoto is the first of his siblings to es-
them across time. They hold themselves to the DropShips armor and forced it withdraw, chew the criminal life and join the DCMS. He is
bushido at all times; every samurai is a man or and the two Leopards escorting it likewise fled popular in the Second Amphigeans rebuilding
woman of honorbut not every soldier of the when the Koroshiyas turned toward them. The aerospace ranks, though few of the regiments
Dragon is samurai. Lucerne Corsairs had little choice except to samurai officers are willing to grant his promo-
And for those aerospace pilots who are not fleewith their DropShips gone, their lasers tion to any higher rank than he holds.
samurai, there is Wakizashis Koroshiya. ineffective against the Koroshiyas reflective
armor, they had to cede the drop zone, and Gandys Guardians: Named for the world
Capabilities within weeks the Kuritan conquest of Lucerne where they formed, this squadron is the new-
The Koroshiyakiller, as the eta say itis was complete. est in Wolfs Dragoons. Assigned to Alpha
a battering ram. Fast and powerfully armed, it Though it is a powerful fighter, and its Regiments Black Cats battalion, the Guardians
is built to hammer at an enemys aerospace de- pilots often fight it as the blunt instrument it are built entirely with Koroshiyas and are trained
fenses and smash them. Thick reflective armor was designed to be, these tactics can backfire, to attack DropShips in orbit. They earned their
protects it from the lasers common to Davion as was demonstrated at Palmyra. Though that nickname in 3139 when, during training, they
fighters, and its speed and ECM protects it from action was a decisive victory for the Combine, detected and destroyed a pirate Leopard-class
interceptors. It can be killed, of coursebut an several Koroshiya squadrons succumbed to the DropShip before it could attack Gandys Luck.
attacker must be willing to pay a price. Gauss fire of escorting Davion Cutlass fighters. In Theyve proven their abilities, though with the
one such case, a reinforced flight of Koroshiyas debacle suffered by the Fifth Ghost regiment
attempted to protect the Okinawa-class car- over Rochester, the Guardians have begun
rier Aerie. The Cutlasses, already marooned by training in air-to-air missions.

Aerospace
Fighter
50
KOS-1A Koroshiya
Type: Koroshiya
Technology Base: Inner Sphere (Advanced)
Tonnage: 95
Battle Value: 2,877

Equipment Mass
Engine: 380 XL 20.5
Safe Thrust: 6
Maximum Thrust: 9
Structural Integrity: 9
Heat Sinks: 21 [42] 11
Fuel: 400 5
Cockpit: 3
Armor Factor (Reflective): 296 18.5
Armor
Value
Nose 103
Wings 71/71
Aft 51

Weapons and Ammo Location Mass Heat SRV MRV LRV ERV
MRM 40 + Apollo FCS Nose 13 12 24 24
Ammo (MRM) 12 2
2 Heavy PPC Nose 20 15 15 15
Angel ECM Suite Aft 2

Notes: Features the following Design Quirks: Fast Reload, Weak Undercarriage.

51
Oo-Suzumebachi
In the Combine the airborne insertion two of the Regulars DropShips and all of their over the turrets. The company held the outpost
of battle armor is best achieved by its Oo- remaining fighters, the New Samarkands long enough to stop a Davion relief column
Suzumebachi small craft, an advanced vehicle feinted toward a Fifth Robinson garrison post from attacking from the Dragoons flank, then
that more than earns its name: giant hornet. in the Merron Mountains. Meanwhile, the Oo- escaped on captured VTOLs before evacuating
Purpose-built after the Second Combine- Suzumebachis and their infantry teased every the world with the Dragoons.
Dominion War, the first prototype cleared tri- bit of performance from the small craft and
als at Dover in 3117, and production models flew nap-of-the-earth to the aerodrome. The Notable Units
quickly became the preferred choice of small- base fell almost immediately, and the infantry
unit battlesuit commanders and their planners. settled in to wait. Dai-i Tolodeo Nyugen: The officer in charge
Soon enough the LCT squadrons returned of the Cimeron raid was promoted in the wake
Capabilities from the fighting and landed to be repaired of the successful attack and returned to New
Unlike many modern vehicles, the Oo- and rearmed. Unbeknownst to them, a squad Samarkand, where the Regulars have tasked
Suzumebachioften shorted to the Ooze of New Samarkand battle armor was hidden him with overseeing the Ooze contingent of
doesnt try to distinguish itself with cutting- in their armored hangars and slaughtered the a special operations battalion of battlesuit in-
edge technology. Instead, it earns respect with pilots when they exited. Though fast-response fantry. The warlords staff is eager to see if the
powerful brute-force elements, such as heavy Davion infantry and armor arrived within twen- small-scale success of the Ooze on Cimeron can
armor, thick antimissile defenses and a power- ty minutes, the damage had already been done. be replicated with larger infantry formations,
ful, landing-zone clearing main weapon. The loss of their pilots forced the Davions to but so far all the exercises have required far too
destroy their own fighters rather than see them large an aerospace escort to be practical.
Deployment captured when the Fifth withdrew off-world.
The Twenty-second New Samarkand During the conquest of the Draconis Lieutenant Egan Powell: Lieutenant Powell is
Regulars aerospace assets took a serious Reach in 3139, several Oozes operated with the a new Dragoon, hired to oversee a pilot pro-
pounding just prior to their conquest of Ryuken-go. Though that regiment as a whole gram in the striker battalions. After the success
Cimeron in 3144, where they faced the Fifth saw limited action, detachments served across of the Oo-Suzumebachi in the Reach campaign
Robinson Strikers light combat team. The LCTs the zone, often preparing the way for Dragoon and the general assault on the Federated Suns,
powerful aerospace element took a fearsome striker battalions to attack Davion installations. Major Nathan Castle of the Wolfsbane re-
toll on the Regulars advance, and while the re- One such action saw four Oo-Suzumebachis bat- quested a squadron of Oozes to transport his
maining Regulars aerospace fighters did what tle their way through fixed defenses to keep a Elementals. Powell is the officer in charge of
they could, the regiments infantry command- Davion counterattack from catching a Dragoon the squadron, a former company commander
ers brought forward and launched an auda- column in ambush on Wapakoneta. in McFaddens Sky Storm. He is finding it diffi-
cious plan. A bridgehead across a critical river was cult to adjust to the Dragoon strikers signature
The Robinson Strikers aerospace fight- defended by a small fort protected mainly by pragmatic attitude, though he enjoys adjusting
ers were staging from a ground base, which LRM batteries. Though they detected the Oozes doctrine to operational needs. Currently Powell
the New Samarkand fighters were too weak coming, the LRMs were unable to penetrate is training the squadron on close-assault tactics
to reach. The Regulars infantry sent forward a the near-cloud of anti-missile system fire the for boarding enemy JumpShips, though he con-
company of battlesuit assault infantry on four Ryuken craft threw out, which allowed the pi- tinues to argue a dedicated assault boat such as
Oozes and planned a daring assault. Using lots to drop their battle armor squads directly an NL-45 would be more efficient.

Small
Craft
52
Oo-Suzumebachi
Type: Military Aerodyne
Use: Assault Craft
Tech: Inner Sphere (Advanced)
Introduced: 3117
Mass: 170 tons
Battle Value: 1,750

Dimensions
Length: 24 meters
Width: 18 meters

Fuel: 10 tons (800)


Safe Thrust: 6
Maximum Thrust: 9
Heat Sinks: 8 (16)
Structural Integrity: 9

Armor
Nose: 131
Sides: 95
Aft: 64

Cargo
Bay 1: Battle Armor 3 Doors
Compartment (3 Squads)
Bay 2: Cargo (1 ton) 1 Door

Crew: 1 Officer, 2 enlisted/non-rated, 1 gunner Weapons and Ammo Location Tonnage Heat SRV MRV LRV ERV
MRM 40 + Apollo FCS Nose 13 12 24 24
Notes: Equipped with 19.5 tons of ferro-aluminum Ammo (MRM) 12 2
armor. All crew quarters assigned as Steerage-class 3 Anti-Missile Systems RW 1.5 1
3 Anti-Missile Systems LW 1.5 1
(5 tons per crewman). Features the following Design
Ammo (AMS) 48 4
Quirks: Atmospheric Flyer, Fragile Fuel Tank. 2 ER Medium Lasers Aft 2 5 5 5

53
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ARMOR DIAGRAM
Reflective Front Armor
(36)

V.T.O.L. VEHICLE RECORD SHEET


VEHICLE DATA CREW DATA
Rotor
Type: Kamakiri Attack VTOL Crew:
Armor
Movement Points: Tonnage: 55 Gunnery Skill: Driving Skill: (2)
Cruising: 7 Tech Base: Inner Sphere
Co-Pilot Hit +1 Pilot Hit +2
Flank: 11 (Experimental) Modifier to Driving
Modifier to all Skill rolls
Movement Type: VTOL Era: Dark Age Skill rolls

Right Side Armor (28)


Left Side Armor (28)
Engine Type: XL Fusion Engine

Weapons & Equipment Inventory (hexes)


CRITICAL DAMAGE
Qty Type Loc Dmg Min Sht Med Lng Flight Stabilizer* +3 Engine Hit
1 PPC FR 10 [DE] 3 6 12 18 Sensor Hits +1 +2 +3 D
2 Thunderbolt 10 FR 10 [M] 5 6 12 18
Stabilizers
Front Left Right Rear
*Move at Cruising speed only

Rear Armor
(18)

Ammo: (Thunderbolt 10) 18

BV: 1,378

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Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

VTOL COMBAT VEHICLE HIT LOCATION TABLE VTOL ELEVATION TRACK


ATTACK DIRECTION
2D6 Roll FRONT REAR SIDE
2* Front (critical) Rear (critical) Side (critical) Turn 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
3 Rotors Rotors Rotors
4 Turret Turret Turret Elevation
5 Right Side Left Side Front
6 Front Rear Side
7 Front Rear Side
8 Front Rear Side (critical)* Turn 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
9 Left Side Right Side Rear
10 Rotors Rotors Rotors Elevation
11 Rotors Rotors Rotors
12* Rotors (critical) Rotors (critical) Rotors (critical)

*A result of 2 or 12 (or an 8 if the attack strikes the side) may inflict a critical hit on the VTOL. For each such attack, apply
damage normally to the armor in that section. The attacking player then immediately rolls once on the VTOL Combat Vehicle
Critical Hits Table, below. PHYSICAL ATTACKS AGAINST VTOL VEHICLES TABLE
Damage Value / 10 (round up); see Rotor Hits, p. 197, Total Warfare. Additionally, damage to rotors slows down the DIFFERENCE IN LEVELS TYPES OF PHYSICAL ATTACK ALLOWED
VTOL. Each hit reduces the VTOLs Cruising MP by 1, meaning that the controlling player must also recalculate Flank MP; 1 or lower None
multiply the new Cruising MP by 1.5 and round up. As with all damage, such movement penalties do not apply until the end
of the phase in which the damage occurred. 0 All except Punch
12 All except Kick
If the VTOL has no turret, a turret strike hits Rotors 3 Club and Physical Weapons only
4+ None

VTOL COMBAT VEHICLE CRITICAL HITS TABLE


LOCATION HIT
2D6 Roll FRONT SIDE REAR ROTORS TURRET
25 No Critical Hit No Critical Hit No Critical Hit No Critical Hit No Critical Hit
6 Co-Pilot Hit Weapon Malfunction Cargo/Infantry Hit Rotor Damage Stabilizer
7 Weapon Malfunction Cargo/Infantry Hit Weapon Malfunction Rotor Damage Turret Jam
8 Stabilizer Stabilizer Stabilizer Rotor Damage Weapon Malfunction
9 Sensors Weapon Destroyed Weapon Destroyed Flight Stabilizer Hit Turret Lock
10 Pilot Hit Engine Hit Sensors Flight Stabilizer Hit Weapon Destroyed
11 Weapon Destroyed Ammunition** Engine Hit Rotors Destroyed Ammunition**
12 Crew Killed Fuel Tank* Fuel Tank* Rotors Destroyed Turret Blown Off
*Only if the VTOL has an ICE engine. For VTOLs with fusion engines, treat this result as Engine Hit.
** If the VTOL carries no ammunition, treat this result as Weapon Destroyed.

2013 The Topps Company, Inc. Classic BattleTech, BattleTech, Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the
Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
TM

ARMOR DIAGRAM
Reflective Front Armor
(36)

V.T.O.L. VEHICLE RECORD SHEET


VEHICLE DATA CREW DATA
Rotor
Type: Kamakiri Attack VTOL (Gauss) Crew:
Armor
Movement Points: Tonnage: 55 Gunnery Skill: Driving Skill: (2)
Cruising: 7 Tech Base: Inner Sphere
Co-Pilot Hit +1 Pilot Hit +2
Flank: 11 (Experimental) Modifier to Driving
Modifier to all Skill rolls
Movement Type: VTOL Era: Dark Age Skill rolls

Right Side Armor (28)


Left Side Armor (28)
Engine Type: XL Fusion Engine

Weapons & Equipment Inventory (hexes)


CRITICAL DAMAGE
Qty Type Loc Dmg Min Sht Med Lng Flight Stabilizer* +3 Engine Hit
1 Improved Heavy FR 22 3 6 12 19 Sensor Hits +1 +2 +3 D
Gauss Rifle [DB, X]
Stabilizers
Front Left Right Rear
*Move at Cruising speed only

Rear Armor
(18)

Ammo: (Heavy Gauss) 16

BV: 1,552

2013 The Topps Company, Inc. Classic BattleTech, BattleTech, Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the
Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

VTOL COMBAT VEHICLE HIT LOCATION TABLE VTOL ELEVATION TRACK


ATTACK DIRECTION
2D6 Roll FRONT REAR SIDE
2* Front (critical) Rear (critical) Side (critical) Turn 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
3 Rotors Rotors Rotors
4 Turret Turret Turret Elevation
5 Right Side Left Side Front
6 Front Rear Side
7 Front Rear Side
8 Front Rear Side (critical)* Turn 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
9 Left Side Right Side Rear
10 Rotors Rotors Rotors Elevation
11 Rotors Rotors Rotors
12* Rotors (critical) Rotors (critical) Rotors (critical)

*A result of 2 or 12 (or an 8 if the attack strikes the side) may inflict a critical hit on the VTOL. For each such attack, apply
damage normally to the armor in that section. The attacking player then immediately rolls once on the VTOL Combat Vehicle
Critical Hits Table, below. PHYSICAL ATTACKS AGAINST VTOL VEHICLES TABLE
Damage Value / 10 (round up); see Rotor Hits, p. 197, Total Warfare. Additionally, damage to rotors slows down the DIFFERENCE IN LEVELS TYPES OF PHYSICAL ATTACK ALLOWED
VTOL. Each hit reduces the VTOLs Cruising MP by 1, meaning that the controlling player must also recalculate Flank MP; 1 or lower None
multiply the new Cruising MP by 1.5 and round up. As with all damage, such movement penalties do not apply until the end
of the phase in which the damage occurred. 0 All except Punch
12 All except Kick
If the VTOL has no turret, a turret strike hits Rotors 3 Club and Physical Weapons only
4+ None

VTOL COMBAT VEHICLE CRITICAL HITS TABLE


LOCATION HIT
2D6 Roll FRONT SIDE REAR ROTORS TURRET
25 No Critical Hit No Critical Hit No Critical Hit No Critical Hit No Critical Hit
6 Co-Pilot Hit Weapon Malfunction Cargo/Infantry Hit Rotor Damage Stabilizer
7 Weapon Malfunction Cargo/Infantry Hit Weapon Malfunction Rotor Damage Turret Jam
8 Stabilizer Stabilizer Stabilizer Rotor Damage Weapon Malfunction
9 Sensors Weapon Destroyed Weapon Destroyed Flight Stabilizer Hit Turret Lock
10 Pilot Hit Engine Hit Sensors Flight Stabilizer Hit Weapon Destroyed
11 Weapon Destroyed Ammunition** Engine Hit Rotors Destroyed Ammunition**
12 Crew Killed Fuel Tank* Fuel Tank* Rotors Destroyed Turret Blown Off
*Only if the VTOL has an ICE engine. For VTOLs with fusion engines, treat this result as Engine Hit.
** If the VTOL carries no ammunition, treat this result as Weapon Destroyed.

2013 The Topps Company, Inc. Classic BattleTech, BattleTech, Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the
Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
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