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Deep Space D-6

Quick Rules
1. Roll all available
Crew Dice.
4
2. Immediately lock in 8 4
any . If there are 3,
draw a new threat 7 3
card then return dice.
6 2
3. Assign Crew to
Stations/Missions. 5 1
Change a Crew die to 3
4. Draw a new threat 4 0 any face
or
card.
3 Re-roll available crew

5. Roll threat die and


resolve matching 2 Fire Weapons
threats.
1 1 Damage + 2 for each
6. Gather all available additional used
Crew. 0 2

Returned
Return all units Recharge
from the Infirmary Shields
or or
Return a Stasis Beam

Repair Hull 1
+1 + 2 for each
additional used

Infirmary

Unassigned

Game Design by Tony Go


4 Flagship Solar Winds 3 Intercepter

-5 Hull -1 Hull
-3 Hull
Then Discard

3 Scouting Ship 2 Raiders 4 Boarding Ship

If you lost Hull this


round, lose 1
additional Hull. -2 Hull -2 Hull
Ignores Shields Send to
Infirmary

3 Space Pirates 2 Raiders 2 Raiders

-2 Hull -2 Hull
-2 Hull
Ignores Shields Ignores Shields

4 Meteoroid 1 Drone 4 Bounty Ship

-1 Health. When -1 Hull Destroy all shields


destroyed, -5 Hull. -1 Hull

3 Bomber 2 Space Pirates 4 Intercepter X

-1 Hull
Send a unit to the -1 Hull
-2 Hull
Infirmary.

2 Space Pirates 1 Drone 4 Hijackers

-2 Hull.
-1 Hull
-2 Hull
2 Corsair Friendly Fire Cosmic
Existentialism
Must be completed
All go directly to before assigning any
infirmary. Then other crew.
-2 Hull
discard.

3 Nebula 3 Mercenary Cloaked Threats


Shields Offline
If no threats
activated this round, After the threat
-2 Hull phase. Roll the threat
-1 Health. When
destroyed, Shields Online die again.

4 Assault Cruiser Distracted Time Warp


?
All threats recover 1
-2 Hull Return this unit. Then damage
discard.

2 Bomber Boost Morale Panel Explosion

You may not assign:

-2 Hull
Send a unit to Return a
the Infirmary. Then discard.

4 Assault Cruiser Pandemic Invaders

Send a unit to the Send a unit to the


-2 Hull Infirmary. Infirmary.
/
2 Bomber Comms Offline Robot Uprising

You may not assign:


-1 Hull Send a unit to the
Send a unit to Infirmary.
the Infirmary.
Dont Panic!

Nothing Happens.

Dont Panic!

Nothing Happens.

Dont Panic!

Removing Dont Panic cards makes the


Nothing Happens. game more challenging.

Remove:
1 Card = Easy
3 Cards = Medium
6 Cards = Hard
Dont Panic!
To make the game shorter,

Nothing Happens.
5 for a shortened game.

8 for a fast game.

Dont Panic! Dice Converter


For use with regular pip dice.

Nothing Happens.

Dont Panic!

Nothing Happens.

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