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I NG F O R
SERVICES
CONTENTS
DESIGNING FOR SERVICES 2
DESIGNING VALUES 4
CASE PROJECTS 7
CLIENT REACTION 29
DESIGNING
FOR SERVICES
To design for services, is to design for the livelihood
Tuuli Mateelmaki
and well-being of people. All members of a modern
Associate Professor
society interact with a myriad of services on a daily tuuli.mattelmaki@aalto.fi
basis. The livelihood of citizens in these societies do
not only benefit from services, but depend on them. The
inseparable integration of services, society, and people
creates the kind of complex systems where Design has
the opportunity to truly shine. Designing for Services Helena Sustar
Post Doc, Teaching assistant
is a project based interdisciplinary course from the
helena.sustar@aalto.fi
Collaborative and Industrial Design MA Programme
at the Department of Design in Aalto University. The
course explores and exhibits the power Design has when
applied to the development of services.
Haian Xue
Designing for Services (DFS) is a union of design theory Doctoral Student
haian.xue@aalti.fi
and practical application of design within the Public,
Private, and Third sectors. Here partnerships are forged
between teams of students and clients (from the Public
Sector). Over the course of 7 weeks students push design
thinking, into doing. The course expands designerly ways Kirsi Hakio
of theoretical research, ethnography and interviews into Doctoral Student
prototyping, testing, and applying concept strategies, kirsi.hakio@gmail.com
platforms, and products to real life contexts.
2
7
WEEKS
141
10
ARTICLES
CO-DESIGN
WORKSHOPS
HOURS
148 7000
INTERVIEWS
DESIGNING
VALUES
EMPATHY COLLABORATION
At the core of the Designing for Services course is Good design does not blossom in a vacuum.
the value of empathy. Services are largely about Through collaboration students learn we achieve
people, and therefore in-order to design for more together then alone. Through collaborative
services, designers must first understand people design practices students involve the expertise of
and their needs. Students of Designing for Services teaching staff, peers, client partners, and citizens
learn theories of empathy and methods designers to make the projects of Designing for Services truly
use to conduct empathic research and make a team effort.
empathic choices.
DOING REFLECTION
Doing is a part of learning, discovery and ultimately Essential to learning, action, and relationships,
innovation. Students push and challenge theory is the ability and time to reflect. Students of
into testing, observation, probing, provotyping Designing for Services reflect on their time and
and prototyping. Design happens in the real world progress through events known as Reflection Cafs.
with people and action. Through action, students Reflection Cafs are collaborative workshops
and clients alike use the world as their textbook. hosted by the teams of Designing for Services to
their course peers. Here one team a week plans
a day with activities that reflect upon lessons
learned, theories, ways of thinking, methods,
SENSE MAKING prototypes, and inspirations explored during the
Services are nuanced complex systems of course. Reflection Cafs are designed to bring
networks, organization, behaviour, and information. consciousness and comprehension of actions and
Designing for Services guides students through thought processes of students and their peers.
designedly ways of making sense of complexities
with in services. Here affinity diagrams, journey
maps, critical thinking, and more, hold favour.
4
PARTNER:
CITY OF ESPOO
As one of Finlands fastest growing cities The City of Espoo
aspires to develop public services in a resident-centred
way. The city is considered to be a living lab with open
participation models, service as sharing economy, and people
as resources, and collaborative ecosystems.
-Suvi Kajamaa,
Planner, DFS Alumni
6
CASE
PROJECTS
ESPOO 1/ OPPORTUNITIES FOR CHINESE
INTRO: UNEMPLOYED:
What opportunities are there for Chinese unemployed
residence within the City of Espoo.
SERVICE 3/ SHOWROOM:
How can the Iso Omena Service Center boost activity to
CENTER
an under utilized space.
INTRO:
4/ THINK-IN ESPOO:
How can the Iso Omena Service Center boost economics
in surrounding region.
7
OPPORTUNITIES
FOR CHINESE UNEMPLOYED
BUILDING A BUSINESS MODEL CANVAS
This platform utilizes Chinese residents as cultural, social, I clearly remembered the
and linguistic consultants to improve tourism services for
Chinese travelers. This platform Includes a campaign plan
feedback I got from my team
in order to attract Chinese citizens (living in China) to the members at the end of the
platform through a series of videos, blogs, and posts through
Reflection Cafe, all their
popular social media channels. The platform connects local
Chinese residence of Espoo with Chinese travelers in order to comments and advice were
provide personal and trusted travel information to visitors of very precious to me, which
Espoo. With the platforms three main user groups; Chinese
travelers, local Chinese residence, and local service providers,
drives me to be better.
this platform creates opportunities for unemployed Chinese
residence and a better experience for Chinese visitors. -Mengxiao Li
8
OPPORTUNITY
The City of Espoo seeks to find new partnerships
between the public and private sectors and aims to aid
local Chinese residents and Finnish companies to find
each other for mutual benefits. As Chinese tourism in
Espoo has grown rapidly in the last couple of years,
new opportunities for employment in services for
Chinese tourism have increased. The city is faced with
the challenge of how to make their services visible to
Chinese travelers.
METHODS USED
The Opportunity for Chinese Unemployed team used a
design game to gather feedback on initial concepts and
co-develop them further with participants consisting
of different stakeholders. They develop an existing
concept idea and come up with a solution that integrates
offerings and needs of each stakeholder group. Game
props included a game board, role card, and post-it
notes. Each group is given a scenario to play-out as role
cards based on personas are partnered to players. Each
Scenario represents an possible concept proposal from
the students of DFS. According to their role, players use
post-it notes to list the goals, challenges, needs, and
offerings of their role card within their teams scenario.
After playing the design game, players choose the most
interesting or promising concept for the team to continue
exploring and develop further.
9
Reflection: This Reflection Cafe focused
on students celebrating their most valuable
learning moments of the course.
12
OPPORTUNITY
Geographically, Finland is a connection point between
the east and western worlds. In 2014 Finland saw a
35% increase in Chinese visitors who contributed over
340,000,000 Euros to the Finnish economy. With a
growing middle class and economy Chinese citizens are
traveling more than ever for both business and holiday
adventures. The City of Espoo has much to offer its
growing demographic of Chinese stop over visitors, its
underdeveloped plan for how to accommodate this
growing demographic leaves for a wealth of opportunity.
METHODS USED
Stop Over in Espoo uses a number of stakeholder and
journey maps in order to both understand the system
and actors of stop over visitors to Finland from China.
Visual maps aided Stop Over in Espoo to understand
the current journey of Chinese visitors to to the city.
Through interviews, the group is able to identify points
in a customers journey where they may feel positive,
content, or stressed during their travels. The team then
identified causes for moments of stress of a self planned
trip. With the use of visual maps the team was able to
overlay their points of action to address points of stress
during a travelers journey.
13
Empathy: Students worked to connect and Reflection: Students learn the importance of
understand Chinese values to better how to how every member of a team holds a vital skill to
appeal to travelers. make a team great.
16
OPPORTUNITY
The physical space The Showroom platform supports,
is formally known as the Service center Pop-up space.
This space is avaliable for businesses who share the same
values of the service center to exhibit their products and
services free of charge. Though occupied the space had
low activity, attracting little interest from customers
of the Service Center. Customers were unaware of its
presence and purpose. The service center looks to boost
activity in the space without disrupting existing duties of
staff and enhance customer awareness.
METHODS USED
The Showroom team observed visitors activities of
the Service Centre, conducted interviews with visitors,
local entrepreneurs, and Service Centre staff. The team
conducted Co-Design workshops in order to map the
Service Center ecosystem and validate concept ideas.
These workshops are used to gain insights about the
Interactions of the different actors in the Service Centre.
Participants were managers of the Service Center and
Service Center departments, who used props during
various role play scenarios to uncover and map the
roles of stakeholders. Participants played themselves
and others in order to gain new perspectives of various
stakeholder needs. These workshops were essential in
produceding qualitative and quantitative data for the
Showroom team.
17
Empathy: Students conduct informal one on Reflection: Students test props and role
one interviews to better know the people of the play scenarios to aid The Showroom team in
Iso Omena Service Center. preparing for client workshops.
20
OPPORTUNITY
The City of Espoo is growing as a leader in start-up
innovation and economic growth. The Iso Omena
Service Center is the first of its kind in Finland, where
public services such as the local library, health clinic
and Kela exist under one roof. This merger of space
combined with the arrival of the Matinkyl metro stop,
will bring opportunities for new business to the Service
Center. The City of Espoo wants to find ways the Service
Center can support economic growth and innovation
with existing resources.
METHODS USED
In an effort to uncover what skills and mindsets existed
within the customers of the Service Center, The Think-In
Espoo team conducted the Fresh and Almost Free Cart as
a temporary design Intervention to probe for data. The
cart offered Fresh Coffee, Tea, Smoothies, and Banana
Bread in exchange for writing a skill one possessed on
a card as payment. Through this action the Think-
In Espoo team was able to have deeper conversations
about mindsets toward entrepreneurship. After using
affinity maps to categorize and analyze mindsets, the
Think-in Espoo team was able to create behavior maps of
citizens. This behavior map allowed the team to design
interventions to positively interrupt existing behavior
patterns and guide citizens to new ones.
21
Empathy: Free coffee and Tea make the Reflection: Students experience the importance
possibility of meaningful conversation with of knowing and respecting the roles and skills of
visitors of the Service Center easier. fellow teammates to accomplish a goal.
24
OPPORTUNITY
The new metro expansion from Helsinki into Espoo will
bring new business opportunities to the city of Espoo in
the surrounding areas of the line. In close proximity to
the new metro is a 40km stretch of walking and cycling
path known as Rantaraitti. As the City of Espoo has begun
to develop infrastructure for business and activities
along Rantaraitti, the city must now think how they will
activate this path with visitors and locals.
METHODS USED
The Activate Rantaraitti team created a prototype event
that explores the type of happenings that could attract
visitors to the newly developed area. Provided with
rhythmic instruments and lyric sheets for participants,
this event taps into the power of music to bring people
together and boost social well being by inviting residents
and tourists to come and sing together. The prototype
had low cost advertising through Facebook and word of
mouth. As voices began to sing the even attracted passer
byers who joined in on the fun. The team was able to
collect surveys prior to hosting the event and face to
face interviews during, to understand what citizens
would need if they were to host their own event. By
hosting this event the Activate Rantaraitti team was able
to identify touch points where their platform could best
assist future citizen planners of Rantaraitti events.
25
Empathy: Music brings a community together Reflection: Students reflect on learning Co-
and warms the heart even during Finnish winter. Design methods and expectations of what it
This bond makes for deeper conversation. means to Design for Services.
RESULT
Activate Rantaraitti showed The City of Espoo partners
exactly what events could look like along the path and what
is needed for citizens to become participants. The outocomes
of the Singing Rantaraitti event are currently being reviewed to
potentioally use as a template for how to develop similar events
along the Rantaraitti pathway.
STUDENT
LEARNING
OUTCOME
COLLABORATION & WHAT IS THE DFS FUTURE
EMPATHIC APPROACH IN PUBLIC SECTOR?
It was nice to see how big of an impact DFS has when The course has inspired me to think about the public
people are engaged in a problem and want to solve sector more profoundly. More perspectives and
it together. Planning and arranging the workshops differences in municipal and governmental sectors.
is definitely one of the learnings that have aided me -Jutta Menestrina
later on.
-Siiri Sarkola Hopefully DFS can open the Public Sectors eyes to
the possibilities design can contribute.
After learning about the process involved in
-Pia Laulainen
designing services, I think that I am able to think
holistically from the very beginning of every project
I think the impact in the future of the public sector
I am involved in. I think it has been very important
is huge since designers are trained to develop skills
for me as a professional and it definitely changed
that involve empathy, user-centered approaches,
my mindset.
and more. Learning how to perceive and act in
-Esteban Solis
favor of the interests of a company or business
and their customers can be a very significant
DFS helped me realize that nobody can be absolutely
difference between a good and a bad service.
right and offer one correct solution to a problem. -Esteban Solis
Realizing this, relieved my own thinking to focus
on collaboration and emphasize good team spirit I think Service Design needs much more attention
instead of stressing for one right solution. in the future. Since the world is becoming more
-Satu Niemi complexed due to globalization, there are multiple
interests emerging at the same place, at the same
This course inspired me to be more brave and active time. I think Service Designers are people who can
with interacting with the client & customers navagate the thicket of complexities in society.
-Pia Laulainen -Seoran Jin
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