Sunteți pe pagina 1din 83
q a guidebook fo v wr ipRaces of Renown Sourcebook for the &20 System Desig: jim Bishop ing and Development Jenifer Clarke Wilkes Proofreading and Additonal Development Chis Pramas (Cove lluetraion: Todd Lockwood Interior Itstraton: Jo Alen, Andee Bakr Stora ‘Cook, Jenifer Meyer and Janes Ryn, Geapie Design: Ha Mangold (Green Ronin Staff: Nicole Lindros, Hal Mango, Chris Pramas and Kran ast Playtesters: Willa Adley Css Bulle Bob Coopes, ‘Dorothy Cooper, Rich Cato, Ties Elis, Esc Petron, Steph Pear, Bil Uso’ Seeartz ing © Fy Guido Vampire 2008 Green Roa, Publishing Arce COO by dhe respec arts Reference sw other copyrighted mata in 0 way consis 2 challenge othe respecove copyrgh holds of that ‘natn Races of Renown, Green Ronin, sn the Green Ronin and Races ‘of Renown ngs are ndemarks of Gren Roni Pblsing Dexcions& Drscons® and Wir of the Cons are registered ademas of Wiad of the Coss, Ine, and are wed ‘wih peemsion, “D20 Sytem” and the "20 Sytem” logo ate aera ‘owned by Wizard of the Coast, In, sed ae used ‘cording the terms of the D20 Syst Licease ‘ersion 30, A copy of this license can be found a swewwizar com Allert erin is desgnated at Open Game Content Special authors hanks wo Kevia Martens, Mats Gotan, “Mark Darah nd Havey Fong foe des and Feeback, {he Green Ronin cee for lcking tos of as, act Kesh cates beng thee Printed inthe USA. Green Ronin Publishing PO. Bos 1723 Renton, WA 98057-1723 Emad cotserr@greeamnincon ‘Web Sie: woegreenronin coms = 7 Table of Conjenfs - sv nside Front Cover Credits Table of Contents Introduction... Chapter One: The Vampite Scion wxromsm New Race: The Vampire Scion rn Praying a Vampire Scion Charactes se 1S Chapter Two: The Way of Blood. ee TS Alternative Racial Concepts. aad ‘Vampire Camprign Options... (Chapter Three: Feats eat Desetipto0nnnnn : Adjustments to Leadership, 28 (Chapter Four: Prestige Classes. mnie Black ABO ee 29 Founding 31 Masqued Player, = 33 Nighthawk, 35 Reg Man, a 38 Regent. Reveler- si =e Scourge. 4 ‘Vampire Mage no ~ 6 (Chapter Five: Creatures. Chapter Six: The Gods and Their Servant ‘The Beas. ‘The Great House. (Chapter Seven: Spells & Magie om ‘Spell Listen New Cleie Domains. Now Spell Deserptions Chapter Bight: Equipment... Special and Supesioe Items Armor and Shields Weapon ‘Wondrous Ieems Anifacts Appendix: Sample NPC: PGarnaray Races of Renown: Fang & Fury Torroduction | Introduction have made she big decision, I'm gonna fry fo nullify my life. — oe Ross, “Hern ‘The vampire myth is known the word over, and seemingly every civilization has it version of ths bogeyman who deinks blood in the dead ‘of night. In recent years popular movies, TV, nd fiction have tacked the vampice phenomenon in many different ways, asa new generation hhs retold thete ancient stores ‘Today the vampire is both more mindless and more sympathetic, a savage killer in films ike Blade and From Dark il Davm, a noble and wagie figure in TV shows like Age/and books ike Ini with ae Vampire. Buc inthe 20 Str the vampire has remained opaque and out ‘of reach. Fven the introduction ofthe vampize template his not brought this race into broad popularity es a vlan (whete iis seen a3 #20 stereotypical by many writers, Gamemasters and players, and has not moved it an inch closer to status a a player character (PC) race Vampires in the core rues are tough. Realy tough. But they aren’ much fun ss written. They have solid ably scores, 2 slew of bonus fats, snd a laundry is of special attacks and special ques They also have those legendary weaknesses: to gas, to sunlight, wo running water Ie sounds lke a winning combination, but unfortunately, encounters with vampies tend to go one of two Ways. In the frst situation, the party is prepared with holy water, stakes, smbraw spells and wagonloads of gata They encounter the vampire they were expecting, give it the old one-two, stake the corpse, and pick up the gold. Thi sold at—che parry certainly isnt in for any surprises In the second situation, a vampire surprises the roup while they ae out adventuring It drops in behind chem, kills party member or two, and slaps the survivors with a half dozen negative levels before escaping back to its coffin in goon frm, The PCs dont stind a chance. Neither of these typical vampire encounters is fling The challenge is moving these monsters back toward the middle, where fights are challenging without being overwhelming, and where th pliers have the opportunity to be erly supeised by novelty ‘Vampires ar also far too powerful as « PC race for most campaigns. One ofthe best pars of the 20 rule isthe chance to play a monstes, and vampires sem like they have tons of promise—but the standard vampire is «nightmare for play balance. Although the vampire template ‘aly rsses a monster's Challenge Rating by +2, it bumps effective character level (ECL) by a whopping +8: Te makes a ereatuce immune half the spells in the rules and to most forms of damage, yet instanly destroyed by mundane sunlight and ereck water. The challenge with ‘making vampires a PC race is to blend all the favor and character of these creatures ina package that isnt gimmicky, overpowered, or lame. ‘This book attempes to sole all of these problems It presents a new, toned-down vampire called the “vampire scion” satis designed 25 2 PC race, and it includes tons of new feats, magi items, campaign options, dite, spell, prestige classes and other goodies to adl spice to & vampire encounte, a vampire PC, or even an all-vampire campaign. I hope that you will expeximent with the many combination available and have fun zeinventing this ancient monster in your own campaign ‘Most of the material inthis book i usable by characters of any level, within the bound of elas, evel, and race, However, these at likely ‘lemenis tha players and Gamemasters (GMs) wish to incorporate nto an ongoing campaiga that, had a player been aware of earlier, might bbave caused an existing character to make different choices New matesal should never punish a player for choices made at exly levels. ; ‘With that mind, there is plenry of flexibility inthe €20 System for GMs and players to change the requirements for using aew material oF even slighty alter existing characters. For example, requirements fora prestige class might be changed slightly to allow a player access to the : class without starting an eniely new character, or GMs might allow an existing PC to become a sion, even if she has neve? encountered « ‘ampire “in game” In all such cases, the GCs the final arbiter ofthe rules in the campaign, Whenever you integrate this mater into your campaiga in an interesting way, please share your ideas on the message boards at www.greenconin.com, RAbouy the Aushor Jin Bishop has been involved in the desig, development, and/or editing of Wr e Rage Hel in Fret, Finger Th Cty of Adar Lgion of Hal, Armies ofthe Als, The Assn Hlantboak, and Stull Bases He ives ia Exmonton and has a day jb at BioWare making computer games. he “vampire” descriptoe i wed in many places in tis book, most fequensy 2 a prerequisite for feats and prestige classes. "Vampire isa category that inciudes standaed vampires and vampire spawn from the coze cule, andthe vampire scion preseated this book. At che GM csereson his exzgory en be expel to alae blood poppers daywaers,vampisie dragons and. | Races of Renown: Fang & Fury Chapter One: The Vampire Scion y Races of Renown: Fang & Fury (Orr ou orae rau ot aes Co) Chapyer One: Bey ora tr The standard rales for vampire specify that a new varie i exeated when a humanoid or monstrous humanoid with atleast 5 HD is killed by a vampires blood drain attack, For the purposes of this book, new vampires ate called “eampireseions” (often shortened %0 “scions") and ae erated indifferent way Becoming a Vampire ‘The humanoid or monstrous humanoid mas be killed bya vampires blood drain attack chen fed blood sce Blood Gifs, below) by the same vampite to restore ie 10 0 hi points. Humanoid and monstrous humanoids killed by blood drain but not fed a blood gift aise 1d4 days late as vampire spawn A vampire scion’ frst few days of uoife are dark one, In a process called the Change, the new vampiee's body passes throug all he stages of death: Limbs stiffen skin becomes pale, and eyes lose their color and shine. Finally the abdomen swells to grotesque size ss internal oxgans patel, sheveling gain as they tun to ligud and then ot aa, leaving only a sluggishly beating heart and s labyrinth of black veins. While the body decays, the vampire’ characterise Fangs sprout from bloodless gums While going through this ansformation, the vampire scion’ hit points remain at 0. (This san exception tothe noxmal tule that undead are destroyed on reaching 0 hit points) He is wncoascious tnd his condition is stable, but he is completely unaffected by carative spell ic spell in this case) or any othe magical means of restoring health, He cannot benef rom use of the Heal sil to speed healing or halt the process, nor can he recover hitpoints from No known spell, magi tem, ox supernatural ability can reverse this change once it being, though the vumpite-o-be is vulnerable to runing and rebuking attempts by clerics, and he can be kiled by allthe rational bance of vampires (eunlight, running water, and stakes; se Vampire Vulnerabilities below). In addition, dpe eal or mmo ars easton the body duting this process slags che scion immediately (Only tthe end ofthis petiod (244-41 days) does the scion awake, He inially has 146 hitpoints and ie weak and disoriented hie condition resembles exhaustion (move at half normal speed, cffcrve decrease of ~6 to Stength and Destesy). After 1 hour of iaetiviny, the scion is more in contol of his new body buts sil alicted by pain; thi is similar to the fatigued condition (ean run lor charge, effective decrease of -2 to Stength and Dexter). The ‘esr vampire can act normally afer 8 hours of inact: Ar eh poine the scion rst experiences what wil come to define his undead he teeile, overwhelming need for blood so strong is simply ealed “the Thirst” GI's Oprion: Differeny Rules for Becoming a Vampire Vadous wor cute nd Hollywood movie tat vapstn ‘ery diferent, You can eal change te origin of vampies fit your campaign or simply to confuse your players lee are some ‘examples of alkernative ways to hecome a vampire in your game. + bic xr thereon nck anil steps over Ze unui boa +A ampie hee fom «peut woeathe childs Bom [Reempie eds fen th ame penn on te cose igh ‘Avampuc il someone by ty means 2A wich o wind de ick, Moonlight flonan unburied bods Acie tes w+ rent tenet ill oon eg man in Chapter Foor: Pretge Clases s bull on fs tational origin ston. Adina the it of «vai cold cree ote eae under (Rfereneertumetances. + A.person killed by a varpize bur not fly drained of blood suises 1d days later asa zombie. + Apperson drained completely by a vampire but not fed « blood sift aries Ld days ater a8 a ghoul + Aliving person fe a blood gift transforms into a vampire spava 1d4 days later. Alternatively, be becomes a blood poppet (ce Chapter Five: Creatures). Meyaphysics Re cece we Nanie any ee eee See ee ce pepe ernie aberen pepe fear ieeole eioaptinrel Siem ates cic cae prec enorrerar eo ‘The vampire saddles the planes of material celty and negative nergy, not fll apart of either but depending oa both to survive, ‘This cual dependence is behind traditional valnerailies to swnlight, running water, and a sake to the heart. Sunlight and running water are conduits of positive energy, and contact with ether breaks down the vampire’ already weak attichment to the Negative Energy Plane, allowing the ough forces of the material world to wear down her Races of Renown: Fang & Fucy Chaptec One: The Vampire Scion body lke waves on sand. At the opposite extreme, a stake through the heart destroys the vampire attachment ro the Material Plane, blowing the monster into a puff of nonexistence in an instant. Feeding ‘The process hat rn a cranoe ino vampire scion leaves the digestive system in ruins:"The stomach, intestines, iver, and ll atendant organs rotinto nothing, ad the creature can never agun eat sold food. Its bod is no converted to ran on a specialize liga et. “The vampire ingests blood through the mouth and thro, swallowing huge gouts that aze distributed throughout the body so that the dry tissues engorge with fresh blood lke a spoage. Blood is absorbed by a acswork of vein tht grow ia unsidy tangles around the hear these coils of black sue eventual fill he entire chest and abviomen of an elder varapire. A sated varmpite flushes rosy {san infant, and a bloated one gives off the cherry-re glow of « famnace. A vampire in the grip of the Thirst czas porcelain whit, black veins cles wisble under his skin Drinking Blood [Bvety vampire has the supernatural able to suck blood from a living ‘etm that ie soscepible to eel his with a grapple check that results in successful pin. Vampizescions drain hitpoints ata rate fof 2a bit points per round the pin is maintained (ane standard ‘vampires, which din 1d4 points of Constution per round). Drained hicpoiats are applied to the scion as permanent hit point though hi points guned in this manner never allow the scion to exceed het normal it point maximum, Essel, the scion may use blood to repair damage bur not to become more powerful than aocmal Only creatures that are subject to crteal its may be drained of| blood; construct, elementals, oo2es, plants and most undead are immune to this ability. (thee vampiees are an exception; se Daikng from Vampires, below) Consuming Food ‘Vampises cannot gain sustenance from solid food or drink any fds other than blood and magie pions. A vampire who consumes solid food, water, or other fids must succeed ata Will save (DC 20) oF violently expel the offending materia, ring 2d6 points of damage Blood Drain and Creature Type ‘Vampire scions heal 1 hie point for every point of damage dele by blood drain to most creatures, including aberrations, humanoids, fey, ants, monstrous humanoid shapechangers, and magia beasts: For tesampe, a scion who deans 4 hit points from a dwarf oF deyad beals 4 poims of damage raining blood from animals, beasts snd vermin heals the vampie scion only 1 hit poin fr every 4 hitpoints drained per round, rounded down, This lesser Blood smells and tastes foul to most ‘vampires, and only the desperate drink from such cretures. Dining the blood of true dragons and outsiders heals the scion normally and also imparts some of the ereatures’ supernatural ‘essence, A scion who dans at last 8 hit points from a single dragon ina single combat guns a temporary benefit, 36 though affected by a spell The benefit is based on the subtype of the dragon chat Races of Renown: Fang & Fury, ‘vas dained as shown inthe folowing table. If che dragon has a0 subtype, no benefit is gained Dragon Feeding Dragon Subeype Spell Effect Ait Catherae Cold Resist elaent (ld) Earth Bari Fire Ret comet fir) Water Ret ements (id) scion who drains at least 8 hit pons from single oursier in 2 single combat gains temporary protection fom creatures of that outsider alignment subsype, as shown a che following table Ifthe outsider has no aligament subtype, no benefits gained. Outsider Feeding Outsider Alignment Subtype Spell Effect Goo Protein fom sed Lawl ‘Protection fowl Chaotic Prosi foe chaas Evil Protection fom All such effects lst a number of rounds equal tothe drained ‘reaures HD, The scion gains no additonal benefit rom repeatedly Aisining the same creature, Example: The vampice scion Jel dius blood from a7 HD ‘wyrnling red dragon. On the fest round he deine 4 hitpoints sod desis another 4 hi poines fon the second sound. At the end ofthe second round, he gains she beni of mist emt re this effect lasts for 7 rounds (0 the end of the ninth round) Drinking from Vampires Dating blood from another vampire has he normal ffect—the fd hha hit point for every point of damage deal Draining al the blood fom another vampire car have spc consequences. vampite canna squires dsnet “ine” thas ready nosceable by other vamp, but she ean aoguire power fram the destrution of might vamp, as dsserbed under the Revel entry in Chaptee Four: Prestige Classes Blood Gifts Vampizes can willingly transfer some of their blood to ther vampices ina pracdce known a the blood gift The ging vampire slahes his cam flesh (biting the tongue is customary) and allows the secpient to dein from dhe wound Ie costs hp to start che proces, and the ‘amplce cen transfer up t 1 hp per tound pet level of the lewes-evel vampire inthe exchange, to « masimmum of 10 hp/ound ‘The blood gift is also sed to tansform those killed by the vampice’s ood desin attack into new vampice scons (ce Becoming a canoe Loar Goss Bim co sunligh, immerse hm in ranting wate, or pa Betsk (or other piercing weapon) through his hear. If 's reduced 100 ht pone by any other means, be 3 rs the ste of paayis called Shamber. Races of Renown: Fang & Fury Vampire, bove) oF to create servitor beings (ce Chaptes Five: Creatures) Healing ‘Like all undead creates, vampizes ace harmed by postive enenzy and healed by negative energy. This comes up most often with ce and in spells nfs pels heal damage taken by vampires, while ‘ae spells atolly deal damage to ther The same goes forthe spells Jal and arm. Other materials and actions channel postive of negative energy snd are deserbed elsewhere in this book Resying and the Thirst ‘Varnpices ate compeled to eat when the sua sss, whether they aa see the sun or not. With the dawn, positive energy fox becomes sscendans and vampires canoot tolerate it At the moment of sunsise 2 vampire scion is afieted by pain, which produces an effect similar ‘o fatige (cat tun or charge, effective decrease of -2 to Strength snd Desert). Within 10 minutes the pain serppling, a condition that mimies exhaustion (move at half normal speed, effective decrease of ~6 to Srength and Destetiy). A scion who does not begin to sleep within an hour of sunsise begins ro tke damage atthe ste of 1d6 poine per minute, A dese effects vanish at sunset. [Everyday at noon, when the sun is atts highest poi inthe shy, bic of the warmpize’s essence is “cooked off” by positive energy. Tie deals 148 + 1/HD points oF damage, which eannot be prevented by any means (cluding innate damage even, spel ach a8 stosin, ante ie) end cannot ‘be healed by magical or mandane ‘means, The only way to restore these los hit points is by ching ‘blood fram alving creature, hence the name for chis condition: ‘he Thise. Only damage lost to the Thess subject >this restetion—the vampire hele all other damage normaly. Avampre who is reduced to 12 ‘0 fewer hit points a any ie smut immediately ake a Will ave (DC 20 — cuter hit points), repeated every minute unter hit pines exceed 12. Ona fale, she is acted witha primal urge to feed, with effets identical tothe spell ‘oto (rs +2 morale bonus to Stength, +1 more bonus on Will saves, 1 penalty to AC. The vampire i compelled to attack and din blood from the nearest rng create, regardless ofthe consequence Slumber If damage due wo the Thist reduces a vampire total hit points to 0 ‘or belo he does noe di buts paralyzed unable wo move, spel, oF take any physical aeion. He may take purely mental actions, sach casting spel with no components or communicating telepathically "The wampiee no longer takes physical damage from the This, but the maddening lst for blood increases with every passing hous. "This statis call Slumber and can lst indefinitely. Vampires have a horror of being tapped in Shamber for eterisy—unable to speak or ‘move, consumed by the Thirst until the end of time (Bytom reed WUC cor aes . saat cache Tomctoniore Vampire Weaknesses and SE, Raatscl aecis argos roma Uulnecabiligies eit ceeratecunatace ‘This effeceie esperar in narre and isnot sight dependent. A vampire cannot ignore the pretence ofa holy symbol by Closing his eyes or casting a Vampire GOs Option: SI ert spett Nor con dere remove the tinge of posiive ‘Vamplees as eeeatres of both the material world and the Negative Energy Plana, are subject co special weaknesses, Abernate esses nergy the holy syrabo mt Weaknesses nage Weakn Grecia ral A vampire ceanoe native Religious Weaknesses Garlic + Bateran ater where sping of a noocrlchuh such the amet of chuech bell holy symbol, Te bub ofthis lowering pant atc, or mirrors are Fay har the ame clits the nore tadioaal church bls me famed forts strong aroma, meee fn vampires. At your discretion this weakness mayhave a. ome Canes anes + Cross running wate cooking and a folk ene foe + Eaters dweling Feonaccon with the church or once heonged to In ths ge alts raging fom infections nied she takes 4-2 peo onl ares checks, and st and to seinecs I porgeny and + Hide his exe naure. Powerfal medicinal qualities 3 Reeeta scam ce Combine to make this humble oe hed tolerable to vampires The odo of gate heeps them ata Church Bells fou may’ estan Lea to bener mcs distance, depending on quantity snpign Perhaps occupied homes emit enough positive FEMME and freshness. simple gatand ‘Vampites are repelled bythe to keep vampires ot bay, bur tha requires coming NGM of gat prevents a vampine sound of bells ingigin a haul tht allows them wo enter say when invited. 39@E from approaching loser than temple of s aoaevil church, Fe! fice to seth the defiion ofa dweling to make ME 5 fect, sal ach of crushed because chese bel cary the fe interesting for vampire sion PCs: Does shuntir 2 coves is unbearable o every timbre and vibration of the mporary bind quali? A roadside shrine where a sine “84 Vampire within 10 fect and 9 Positive Energy Plane. A vampire Mig sad to del? A howe whose inabiats have recently spilled vial of fresh juice keeps vil not enter an atea whore such bel canbe lacy het an she mast succeed at Blatt chece oppose by an observer's Seose Motive check or betray ber discomfort from even their distant sound. The sound is not scully haem bt warp iin mle og ain ‘Vampires do no eet et ad gin only one eg 21-2 reumstance penalty on evel when exposed to niet suigh ce Concensaion ches mae ‘a ae to-cat pel and on any sal retains only al is effecdveness check tha equies unusual ring the day (an effet resembling exhston at MM making the dare months of the oncentation oe stention t0 described in Resting and the This, above) ‘ew year even more dangecoas eh, socvar Cnt Forging to the in vampire ert Kowledge, Open Lock, aad Seach them ata comfortable snge of 20 fet ‘The plne itself grows 104 height of several fee in neatly any moderate climate, fering after a single year of growth ‘The bulb is harvested in late summer and keeps is fall potency through mines Garlic used afer chis point ss they are not exposed to dicect sunlight SQM This etfecis extmordinay in nature, bc mundane defenses, ampices mos rest on the earth of thei homeland Teac seme “This effet i supernatural ia rarare and ie not soni or tound- swearing seurf over the nose dependent Thus, the effects of and mouth, have no effect, church bells cannot be blocked agains it by slr spels or more mundane means (such as stuffing one's eas hen Miccors vampire slender consecion to tbe Matra Phe isis by Holy Symbols dhe cudinn bicx thar ei Socs noc show up in calanc sl woes oe Like the sound of church bel the sight of a holy symbol dedicated other reflective surfice. This effect also applies to dothing, armor, toa noneril deity carries powerful echoes of positive energy. A snd any earied or worn equipment, though it does not extend t the vampire will nt enter an area where « oly symbol is wsble—not vampire’ compsnions (including families) or mount. Races of Renown: Fang & Leer scree rate tara a) ‘The sight of a microx reminds a vampire of her satus a8 erature rapped between rwo worlds adit causes her terible anguish. She will noc enter an atea where mireor is visible, not even the ough reflective surface of a wet cavern wall, of an opponent’ shield. Hee horror is evident unless she succeeds ata Buff check opposed by the observers Sense Motive check, ‘This effect is supernatural in nature buts sight-dependene. A vampire ean shatter a mirror oF drape material over i enter the Running Water Running wate, ike sunlight, carves charge of positive energy that vampires cannot’ tolerate. They voluntarily cross running water, nor can they pass under it chrough a tunnel, of fly above it except st exceedingly high akieude. Sages ‘who study this postive charge illustrate i by drawing a cylinder with an extensive radius, ‘whose ais isthe line foemed by the flow of A vampire who is forced 10 cxots a body of running water centers the state of paralysis called Slumber, recovering only after 143 houss inthis sate. The water must be frely running ina natural channel (such ¢ ‘stam or waterfall, but not fhe flow from a rain gutter for froma dtr of exes ‘mtr, and substantially fire fom contamination Vampises may cross water that is corrupted by blood, lh, or aay subseance other than soil without penalty, This effects supernatural in ‘ature and esnnot be avoided by spells such as mer breathing, Protein from elomet, and 50 On. Dwellings Opinions differ oa the reason for this strange weskness but a umpire’ inal to enter a dwelling uninvited is well documented Atleast one sage has speculated that homes are protecred by an ancient covenant berwcen the gods of the hearth and the gods of unlife, bot others chim that long:-forgotten hero won this protection by besting a lord of the underworld in a contest of wits ‘Vampires themselves can oer no explanation, and elders become visibly upset when the subject comes up. \Wharevr the reason, no vampire can enter an occupied dueling ‘without fist being invited in by a member of the housebold. For game purposes a “dwelling” is defined as any location with 2 least three walls where a sentient creature (Intelligence score of 3 oF ‘more) makes its home. A woodeutte’ eabin, an achmage’s tower, a deagon’s cavero, and a worg’s den all qualify and are all equally protected against vampires’ tespasses. Essengial Nature Althoogh wap somes guise tacts ot coral acl tren take the shape of vatous creatures of the nigh experienced ‘ampire hunters now that thei prey retains asgntare ho that aks them recogible regardless ofthe form they tke For most vampires, tis signatareis all too clear the eyes glow red in Freight, the skin has a waxy white eat, and ails and canine teeth are longated and rezor-sharp. Some vampires vary from the norm and ‘may have snow-white ir dack skin, ora fall mouth of necdle-shacp tecth, Regardless of the details, any vampize can be recognized oa sight bya simple Spot check (DC 12), even in animal form. Vampires tee a —4 ‘rcumstance penalty on any Disguise skill \ checks to appear alive Coffins and Graves [A vampiae’s morbid attachment to the raterial word compels him to rest during the day in the same place ‘where he underwent his change to ‘nlf (spically a coffin, mausoleum, morgue, or Badal pit). This location cacties a special vibration that is attuned co both the vampire sd the Negative Energy Plane, improving, his bility to rose the oontime assault of postive energy. Each day he spends seeping ‘ouside of this place, he takes 38 + 1/HD poiate of damage from the Thirstinstead of the ‘usual 148, In addition the ‘vampire sacked by pain when he awakens a sunset, condition that resembles faxigue (cant run or charge, fcr decreate of -2t0 sand Dexter), Vampire Uulnerabilisies In adltion to their long list of weaknesses, vampires have thee speci vulnerabilies. These conditions werly destoy the vampire, either instandy of in a matter of rounds. A vampite is destsoyed by: + Bxposue to sunligh + Immersion in running water, oF + Asstake through the heart, Sonlight poe elie tei bet peice pio Races of Renown: Fang & Fury ‘vampire, Indirect exposure (such as sun fered through load cover, or teflected by elif walls into a eave) bestows two temporary negative levels on the vampire, These negative levels ‘never result in acral level los, but they cannot be removed by ny means (including restoration spall). The negative levels disappear when the vampire is 1 longer within the area of exposure Exposure to direct sualight (or the effect of sunbeam oF enburt spel) disoriens a vampire: She can take only partial actions and is destroyed ina loud of ash at the end of the next round if she cannot escape. Sunlight reflected fom a highly polished susface, or redirected through lens, is not as effective as “ra” light The vampire can make a Wil save (DC 15) cach round to avoid its destructive effects. Immersion in Running Water As described cater, running waters infused with positive energy and cannot even be crossed volunrariy by a vampire. Pll immersion in water that is fee-running and clear of contaminants rps through the ‘vampire’ defenses and washes avay one-thid of her current hit points (Urry area ray aca) Solar Eclipses A oul slr eps ia porent ine for vampire 2s he 100n's shadow (called the antumnbsa} falls across the earth, During this intecal, which lsts 24 minates, a ler vampiees often mark the occasion with ceremonies nd imprecations to powers of evil while the bolder Although tavern stories old that only a wooden stke ean pierce a vampire’ heart effectively, in reality any piercing weapon vel work. Stakes of mountain ash are traditional, sinee they ‘overcome the damage redaction some vampices enjoy (se Chapter Bight: Equipment), snd are likely the source of these Anyone can stake helpless vampie with a piercing weapon by delivering a coup de grace ‘The vampire takes normal damage from the atack (ti not ‘vulnerable to eitieal hits, nor does sneak atack damage apply) Dur must make a successfil Will save (DC 10 + damage deal) ot be instantly destroyed. Even ifthe vampire succeeds at this sve, he falls into the state of purlysis called Slumber and eannos rake any physical actions until the piercing objects removed. GM's Oprion: Abernasive Weaknesses and Vulnerabilities Odis are your players have seen some vampire movies, so they'll know about the traditional defenses aguinst vampires. A great way t0 ‘each round unt she is destroyed a the end of the thi round, ‘A vampire slain in this manner leaves behind an eddy of | brackish water that reeks of ‘egacve energy. If someone with the proper equipment and training collets i within 2 rounds of the vampite's death, the brew yields theee vile of| ‘maximized unboly watee. This deals 8 points of damage to good outsiders on a dicect hit and 1 point on a splash Collecting {his Guid requires a successful Alchemy check (DC 18) and special instraments and reagents from an alchemist’ lab, Spake through the Hears “The rot of a vampires connection tothe material world ishishesr. This oxgan swell ike atick when engorged with fresh blood and shrinks tothe colo and sizeof a toadstool aera fw the PCs are dedicated vampire hunters) to allow sicters to aim fora vampire’ heatt during combat. ‘weaker than normal, ng. at 2 vampire’ heare with a piercing weapon res a fall round action. A bow or crossbow may be. 2 ed only by an atacker who is adjacent co the vampire, hich provokes attacks of opportunity from adjzcent i) or be destroyed. IF the vampire makes is save, takes normal damage with ao special consequences. Remember that vampires are aot suscepiible to etial 1s, nor does sncak atack damage apply) keep them feesh (25 monsters) and unique (asa play character s2ce) eto subsite less friar sestrictions Some suggestions follow: At your discretion, these could be weaknesses or deadly vuloerabilies For example, « vampire cannot: + Cross. line of salt; + Borer an area where flowers are growing; + Enter an area where music is playing: + Peed feom a person who has eaten bread made from flour and vampire blood; + Peed from person who thas been blessed by a cletie; + Navigate a crossroads ‘without loting bee bearings + Pass by scattered kernels of grain withour stopping to count them; + Pass through any doorway days without feeding It beats ata leisurely pace, accelerating only when new blood must be pamped through the vampire’ black veins, ‘This singe organ distinguishes vampires from the ranks of other undead, the source of thei strength but also their greatest weakness, that has been anointed with oly water; Refuse a challenge wo a contest of riddles; or ‘Touch pure gold without being burned (a a direct hie fom a ask of acid) Litter ac dau ary Chapter One: The Vampire Scion The Vampire Scion Although vampires ean come from any of dhe humanoid and ‘monstrous humanoid races, once they go throug the change to undesth their old allegiances, mannerisms and cultures dissolve ino the new relies of the Thist. After only a few weeks. a {ae econ hae more in common with shalfing vampire than ‘he clan he once called family. For this reason, vampire scions are described here a8 a player character face, although “vampire scion” Ss actualy «template Personality ‘Vampire scons retain the personality tendencies of their original ace bbucare universally more cautious, filled with suspicion that occasionally ‘verges on paranoia: Their teraibe vulnerability dung dhe day fosces| them to be watchful end secretive: Ahough they have the same tastes for companionship they had wen alive eventually the sounds of laughter and singing hecome intolerable reminders of what they have forever lst In ime, a scion’ old habit fade into memory, replaced by ‘predatory single mindedaess and an all-consuming hunget. Physical Description ir ee ee cpa wa Se eras ige ee cast as ences ais eetens Pea seta al costes oe Few maay ive reer poo a SaaS Se eee aa Cl pen ears oe Ber ed chclny pli beceercaer nee Soon rasa el ong ie cas esa Brocco Finally, the teeth and nails lengthen, curing had as ivory. A vampire scion’ canines are noticeably ong but extend to thie fll dimensions ‘only when the erearae ie feeding. A vampire is easily identified with a Spot check (DC 12), even if disguised or magically altered (see Vampire Weaknesses, above) Like all undead ereaures, vampire scions are immoral. They do not grow old, they do not suffer the pangs of age, nd they never de. Barring acckdent oF foul ply, vampire scion’ ite span i unlimited, Relations Vampire scions ate almost universally outcasts from good sociese, but tome esi cues sccept aad even welcome them, seeing thet abilities as blessings from the dace gods, Drow, sahuagin, and troglodytes particularly revere vampire scons, who often become high priests, war leaders, ox even monarchs of ther kind Races of Renown: Fang & Fury (eer yoo ram Su ara Neutra sions get along well with outsidess and dragons of thei ‘own algament, with evil and unscrupulous humanoids, and with some inelgent undead, Because of theic predatory nature, they rot welcome in any good or ful sedement and are sometimes hunted by good outsiders il seions have mach in common with evil outsiders, dragons, and intelligent undead, and often seek oar cheir company. In aditon, they work well with evil giants, humanoids, and intligent evil monsters such a sphinaes, amias krakens, ropers, and worgs. They ace hated and feared by good races and actively hunted by good ‘outsiders and dragons, and by militant druids. Alignment ions i nnn ts gl Hoey om cm merece Saat hepa nt ah cl Sao eaapeloerer ei ishasaai Sood steeper Lawful Neutral, “Punisher” Laveful neural scions believe that they must feed only on those who violate a universal (of societal la or personal code. Those they feed upon ace guilty of offenses and have therefore given up their claims to life and liberty These seions sometimes even seck legitimate authority, joining a city wateh ‘or becoming magistrates so that they can mete out justice with official sanction. Despite their callous nature awl acute ould be aware of ve Fewer hit poi scions avoid bllng seueal of ‘good beings, believing ther stil ‘edeemable inthe eyes of the las, Neutral, “Balancer” ‘Neutral scons believe tha their vampire natre has no moral ‘consequences; hey have simply taken a new role inthe natural onder of things. They feed ftom good, neutral, and evil creatures alike ‘without malice or gull, but chey avoid preying exclusively oa one {group of another. They do not kil innocents if they ean avid i, and when feeding they try so maintain a balance betweea intelligent beings and mere beasts, and berween evil and good creatures. Jn strongly aligned areas, such scions may feed only from those ‘who share the majority view in an attempt to being about a more moderate mosphere Chaoric Neuyral, “Opporyunisy” (Gag cats antag assent Despite their many immunities and powers, vampire ons have significant weak points that every player BB en everest hae no Conceuon or, a bs pin no Conatcnboou to ht pout wil 2 cs erenge cn Sng cic Pisano meas thy pls no Constanion bons on Rertsin spells and effects. However, 6 undead, scons Sere immune to many effects that require Fortitude saves 8 paralysis, poison, disease, energy drain, abilicy theie new ails, wsing them to being down oppressive awe and creat a climate of wild anarchy. Many soch vampires relish feeding from those in author, seeking out members of the nobility ergy, magocracy, and buresscracy whenever they can. Some simply feed foom whomever and whatever srkes ther fancy a the moment—a ‘humble washerwoman one aight, grandmatter monk the next Like next and lawfal nevtral scons, the typically avoid king good and neural beings without cause. Lawful Evil, “Predayor” Lavefol evil scions see society asa stir hierarchy with themselves perched at the top, like a hawk acsting above a rabbit warren. To ‘hem, ll those of inferior station are pees and they’ see those who share ther perch—other vampites, 2s well as powerful creatures like outsiders, dragons, and ineligent wndead—as peers if grudgingly 0, They have great respect for authority, tothe degoee that it represents a danger to them, but areas likely to cake this authority for themsel follow it La have the patience and cunning to see long-term plans to friton, combined with the sheer atdacty to «wis aws and suthoriey when they must. They prefer to feed on che weak and boelpless, and they enjoy the blood of their enemies most ofall Neugeal Evil, “Parasije” Neutral evil sions luk in the shadows of cies like hyenas following a herd of antelope Almost feral they ate deiven snainly by the deste for food and the fear of being capeured, Most lack the capacity for elaborate plans and subs fom day to as they ae to al evil scions day oa whatever vietins they ‘can find close to thei ais. Occasionally one of these creates ‘takes control of a group of assassins of evil creatures, bt these arrangements lst only as long as they are convenient to the vampize Moe often these cions pillage and kill without regard for power oF _srategy, simply aking what chey wane within the Bounds of their own abilities, Chaotic Evil, “Beasy’ ewe the beast. Chaotic el scons ae some ofthe most blindly desuocive tod vapadoos centres known. They spread death, pun and horror wherever hey go edn om chikcea and others trning cis agains ter focks and people agains thar goverment andiling anyone who ges a cs wy Tete Cactus bed whence they fe the Tht, choosing the mote, fnovcene ven hey xa Gnd ofen out of thet tony. “They most aay il pe, dining dy or reading pte ike wld beasts ling thei lw frames wth fesh lod in ay nate feng Races of Renown: Fang & Fury sae essary Alignmeny Shify When» good erste become vampie scion algament hie inthe dteon of chaotic evi un it Beromessongood. This, lel god beng becomes evel acura chao good being becomes choi era ands tal god beng becomes neta Ths change of sgn may avery fect ome cae cosy sles an pli Vampire Lands ‘Vampire scions have no peemanent lands of their own, Instead, they live as predators on the edge of civilization, lncing near the seulements of those they prey on. At dines a selon takes power over ‘communi, an army, or an entire Kingdom (asin the ease of the deathlesssahuagin emperor Skenytl) and beings it into darkness. ‘Moze frequently sions are found with small companies of duergss, drow; dee, ores and other lightating creatures, or leading bands of evil humans, Most sions are eager to keep their identity secret to avoid the attention of paldins and good outsiders, and even when they do ascend to power, they conceal their true natute from the word, Religion Meriniom votre wee ipeaigeni pa erate atten Sect nce inven ores sop hlapea eee Sots eed nda ao women Vampires also ave thie own fits, with mots stretching buck to he cares records of bistory. These are discussed in detail Chapter 6 The Gods and Their Servants. Language ‘Scions speak whatever languages they spoke as living eearares Many vampires also Team the langwages of cul creatures, such a5 Abyssal, Drow, Giant Goblin, Infernal, and Ore. Names A.vampice scion retains his old name when he imaes the transition to undeath, but he also gains asecect name on. firs awakening from the transformation. This ame ie Found tthe Races of Renown: Fang & Fury small ofthe back, writen in coils of black veins under the skin thar spell outa word in Draconic. These “crue names” are jealously guarded, since learning one grants the power to summon, contro, fad even desroy its owner. Typically the wampite who erstes a new scion alo leas the true name of his “eh” and uses it to maintain ‘contol over the neophyte Sample secret names include: MahirSannin (“Evil Eye"), Thartar Sunather (Night Pees), and. Ans Via ("Pale Thiet) Advenjurers ‘Young vampitescions are usually too vulnerable to stray far from theie geaves, but they retin all dhe inqusveness, greed, ambition, sod wanders that may have driven them to adventure in fe Scions who gain levels inthe reveer prestige class (see Chapter Four: Prestige Classes) eventually overcome the need to return to thee coffin during the day, and many take up advencuing again ater cis point. Additionally several magic items can mitigate the extra damage incurred when the scion rests sway ftom “home” (see Chapter Hight: Equipment. Vampire Scion Characters ‘Varnpites are always nongood, which causes aaracters of certain classes to lose their ess abies Clerics Clerics lose aay ability to curn undead ‘but gin the ably to eae undead. “They may also have to follow a new deity See Chapter Six: The Gods and ‘Theis Servants for mote information 0 vampire gods Paladins ‘Garnpice scion paladins become fallen paladins upon firs awakening in their new sate. The GM decides ‘what actions (f any) might qualify the characte for Sorcerers and ‘These charters retain thee class abilities, bat character has a failar (other tha a tat oF bat, the link between them is broken, and the familiar shuns its former companion, The character ca summon, another familiar, ba it must be a rat ora bat, a) Chapter One: The Vampire Scion ‘Bad Drain (FA vampite sion can suck blood from a ving Creazing a Vampire Scion Sate onc amitaremane reauks ina succesfl pic. If it pinsits foe, dss blood, dealing ‘alco empire spe any ogre 24 pois of damage ech round the pos mainained Died wai ox monstous humanoid (bee tefl wo a8 eas Sean recosta pa “ate crear’). Te biveesarre’ type changes vo “endea.” TICLE pt GLAIL ae aa eae a A vampite scion uses all che base crestire’s states and special abies except as ored here scion wo exceed is aorta hit point maim Crate Spesn (Sup Ifa vampire scion reduces abumanoid er monstrous humanoid to =10 hitpoints with ts blood drain atic the vet aries 148 days late as a wampice spawn, IF that scion instead gives a blood gift to restore the viesim 0 0 hit points irises 144+ days Inter at a vampite scion, In Hit Dice Hic Dice (euent and I the base creature's ature) Become d12s, Speed: Same asthe base creatre. If the base eeature has sin peed — ihren the dsning devimpi vampire bus no peal eae cone ovespaen ‘swim and is not a wenn Special Quates:A immersion in Tampon ein caning water Se pei ulin of te Vangie the ane reas ls “Weskneses and ison with 0 Vien, foot range elo sis ore the falowing pec les Arracks: A vampize scion recnns all the stacks lof the bas exeatuce and also gain a claw stack f i didnt already have one (Wichout ewo-weapon Fighting expertise, orexst- Jing claws, the sion cannot cffervey attack with both chavs) Blond Gif (Bx 8 war pte scion can feed ies ‘own blood to another wampie or wampicespawa ro healt Iecosts 1 hp t0 start che proces, and the scion can transfer up to 1 ap per round pe level of ‘he lowest.level vimpice i the exchange, toa maximum of 10 bp/round, Damage: Ifthe base create docs not 20% ‘mally havea claw aac, we the damage ‘Tbe Thiet (Es A varmpice ion hee 188 + values inthe table below: Otherwise use the 4/HHD poins of damage everyday a n000, 28 values below or the base eramue' vale, whichever abit ofits extence is “cooked off” by positive energy is grees ‘This damage canbe healed only by drinking blood Vampire Scion Damage Tarn Resiane (Ex A vampire schon gain +4 tara resistance pa Basage Weaknesses aad Varies Vapire scons are subject ll of the restrictions deseribed under Vampire Weaknesses and Fine 1 ‘Valnerbles above Dimiousive 122 Abilities: Increase from the bate creature a follows: Ste “4, Dex 7 i EE Es He Lange a8 Organization: Soiay, pir, or gang 2-5), Hoge 2d6 a = coe, ‘Cokeaeal 4d6 Alignment: Often chaotic evil. the base creature and abo gains the folowing. sadness Races of Renown: Fang & Fury Chapter Two: Lae aed Fong © Fay gives players and GMs the wools wo bil characters, encounters, and even campaigns around the vampire cio race: This chapiet begins the work of character and wodld design (atleast as it pertains to vampires) For beginners, there ae suggestions about what to change anu customize within the campaign, while for experienced players this disussion can pethape even expand the exeativiey bred by hours of - Playing a Vampire - sya Cherater roleplaying ‘The firs step in playing a vampire scion characteris to ask your GM, Scions have an effective characte level (CL) 2 higher than thie base ce; for example, a human vampire cion with 1 class levels roughly a tough as aiving human with 3 levels ina character class Your GM has final sy in whether vampire scion ate allowed in her ‘campaign, and which races can tke the vampire sion template Assuming you are allowed to play this unasual race, you must ako be ready to answer a number of questions about your vampize scion

S-ar putea să vă placă și