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DISCUSSION
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plans into performance. (Littlewood 1984: 74). In brief, this theory encourages
an emphasis on practice as a way of developing communicative skills.
Role play and simulation have been widely suggested in the application
of CLT. The prevalent aim of these dramatic activities is to provide opportunities
for interaction and to initiate communicative skills.
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language and behavioral skills in a relatively nonthreatening setting, and create
the motivation and involvement necessary for learning to occur. The activities
are more likely to be learner-centered. The students have to draw on their
language resources in order to take part in the activities. The various kinds of
activities provide opportunities to create different real-life situations for the
students to use the target language. Thus, the material would be more
meaningful and engaging.
The following points are some benefits of using role play and simulation
in classroom.
Role play and simulation promote effective social transactions among
students. In order for a simulation to occur the participants must accept the
duties and responsibilities of their roles and functions, and do the best they
can in the situation in which they find themselves (Jones, 1982). To fulfill
their role responsibilities, students must relate to others in the simulation,
making use of effective social skills.
Role play and simulation facilitate the development of language skills. Role
play and simulation create a nonthreatening environment which encourages
genuine communication and active involvement. Students engage in
genuine communication when playing their role and are so absorbed in the
activity that they forget about their fears about using language wrongly.
In addition to encouraging genuine communication, active involvement, and
a positive attitude, the simulated "real life" problems help students develop
their critical thinking and problem solving skills.
Furthermore, a number of recent studies has indicated the success of role-
play and simulation in enhancing students language aptitude. In their research
entitled Role-play in English Language Teaching, Ding and Liu (2009) prove
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that the technique can effectively improve the 30 Chinese freshmens
achievement in learning English. The finding statistically shows that about 21
students (70%) can freely practice the new vocabulary and 24 students (80%)
can communicate fluently without rigid limit of words application and formal
grammar. The research therefore has affirmed the positive effect of role-play
simulation to the learners language use.
Teacher can use role-play and simulation to create interactive teaching
practice. This paper will help describe how the technique can become the
practical and theoretical solution on developing communicative competence.
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really in simulation or that students are in different situation not in the
classroom. They are in different character or are not what they really are.
Teacher intrusion could be limited during role play and simulation. No
intrusion is better. It is because students are expected to learn the language
in as realistic situation as possible. Therefore, teachers comment or input
can be left after simulation session.
Teachers feedback is crucial. If it possible, students performance can be
recorded for themselves evaluation. This will help students see their
strengths and weaknesses.
Teacher may become rogue character when it is needed. For instance,
when the story/simulation is becoming too predictable for the students.
In role playing, students have some responsibilities that they might not
be accustomed to. For instance, students are expected to be proactive and to
make decisions in unfamiliar context.
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that in this kind of learning, the teacher keeps a relatively low profile and ensures
that students are free to interact with each other spontaneously.
The teacher must take on some additional responsibilities in role
playing/simulation. In particular, she must keep students motivated by
simulating their curiosity and keeping the materials relevant. Furthermore,
Coghlan (2012) concludes three roles of teacher in role playing/simulation:
facilitator, participant (if necessary), and feedback provider.
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CONCLUSION
In conclusion, role-play and simulation can be said to be a useful tool in
teaching language as illustrated previously. With the emphasis on the use of
Communicative Approach in language teaching, role-play and simulation in
EFL classroom provide a meaningful way of learning the language. It does not
only promote the linguistic competence but also the communicative
competence. Students are given opportunities to express themselves, share their
opinions and use their imagination. Therefore, in terms of generating the use of
language, this activity is ideal to do it well.
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REFERENCES
Brown, H. D. (2007). An interactive approach to language pedagogic. New
York: Pearson Longman.
Chauhan, V. (2004). Drama techniques for teaching English. The Internet TESL
Journal, 10(10), 1-5.
Coghlan, N. (2012). Role play and simulations. The Internet TESL Journal,
3(2), 90-97.
Ding, Y. & Liu, F. (2009). Role-play in English language teaching. Asian Social
Science, 5(10), 140-143.
Hua, L. B. (1991). Role play and simulation. The English Teacher Journal,
10(2), 1-5.
Johnson, K. (1982). Communication in the classroom. London: Longman.
Jones, K. (1982). Simulations in language teaching. Cambridge: Cambridge U.
Press.
Littlewood, W. (1984). Communicative language teaching. Cambridge:
Cambridge University Press.
Scarcella, R., & Oxford, R. L. (1992). The tapestry of language learning.
Boston: Heainle and Heinle.
Tompkins, P. (1998). Role playing and simulation. The Internet TESL Journal,
4(2), 8-14.
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SIMULATION AND ROLE PLAY IN TEACHING ENGLISH
Trinadia Utami
14B01070
Class B
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