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Editing Your Film or Video 2ND EDITION
M I C H A E L W I E S E P R O D U C T I O N S
List of Tables
2nd Edition Foreword
1st Edition Foreword
Preface: The Practical Alchemy of Editing
Acknowledgments
Permissions
Introduction: Stepping Aboard and Navigating the Book
STAGE I
SETTING UP AND ORGANIZING YOUR PROJECT
Introduction
Part One
Starting Your Project
Introduction
1. Decisions, Decisions: Getting Started on the Right Path through
Postproduction
Appendix AProject Checklist
2. Video, Digital, and Film Basics: Terms, Concepts, and Practices
Part Two
Organizing for Editing
Introduction
3. Setting Up the Cutting Room: Workflows, Labeling Shots,
and Other Cutting Room Common Tasks
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STAGE II
EDITING
Introduction
Part One
How to Approach the Footage
Introduction
5. To Cut or Not to Cut: Where to Cut and Why
6. Everyday Editing Challenges
7. From Animation to Reality: Editing Different Genres
Part Two
Getting from First Cut to Final Cut
Introduction
8. Making the Cuts: Editing on a Digital System
9. The Process: Getting from First Cut to Locked Cut
Appendix DTape and Tapeless Show Continuity Form
Appendix E Film Show Continuity Form
Appendix F Stage Two: Budget Form for Editing
STAGE III
COMPLETING YOUR PROJECT
Introduction
Part One
Sound, Music, and the Mix
Introduction
10. Designing Sound and Music
11. Editing and Mixing Sound and Music
Appendix G ADR Cue Sheet
Appendix HStage Three: Budget Form for Sound, Music, and the Mix
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Part Two
Finishing and Delivering
Introduction
12. Finishing on Tape, File, or the Web
13. Finishing on Film and via DI
Afterword
Appendix I Stage Three: Budget Form for Finishing
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List Of Tables
1.1. Coding and Measuring
1.2. Determine Your Finishing Format
1.3. Film and Video Formats: How Shows are Shot, Input, and Finished
2.1. Digital vs. Analog Video
2.2. Worldwide Tape and Television Signal Standards
2.3. Drop and Non-Drop Time Code
2.4. NTSC Frame Size, fps, and Scanning Types
2.5. Retrofitting a 16:9 to a 4:3 Aspect Ratio
3.1. Typical Postproduction Schedules
4.1. Reel Labeling Methods
4.2. TV Series and Multi-cam Show Labeling Methods
4.3. Daily Database from Telecine
4.4. Database File for Telecined Negative
4.5. How Data Typically Enters the Editing System
4.6. Telecined Negative Database File Entry
5.1. Smooth Cutting Angles
5.2. Mismatched Shots and How to Fix Them
5.3. Editing Styles: Classic vs. Modern
6.1. Parallel Action and Cross Cutting
6.2. Examples of Montage Types
6.3. Scenarios for Cutting Picture and Music
8.1. Insert and Overwrite Edits
8.2. Types of VFX
9.1. Three Methods to Play Out to Tape
9.2. Sample Change List
10.1. Translating Story to Sound and Music
10.2. Scene Beats, Sound, and the Wizard of Oz
10.3. Types of SFX and Viewer Perception
11.1. ADR Cue Sheet
11.2. Sound Effects Mix Cue Sheet
12.1. Disk Sides and Layers
12.2. EDL vs. Project Files
13.1. Fixes for Cutback Frames and Frame Re-use
13.2. Sample Cutlist with Key Code
Setting Up and
Organizing
Your Project
The buck stops in the cutting room.
Dede Allen, A.C.E.1, Bonnie & Clyde, Dog Day Afternoon, and Reds.
Introduction
Stage I lays the foundation for every project. It is the critical stage
where you set up and organize your show so it passes smoothly through
the cutting room and emerges as a well-edited film or video. Part One
informs you about the important editorial decisions you must make at
the start of every project and helps you make them. In Part Two dailies
arrive in the cutting room and you learn how to organize them and the
cutting room for the next stage in the postproduction process: editing.
Stage I, as well as Stages II and III, contains a number of appendices
which consist of charts and forms. You can photocopy them and use
them on your projects or download them from www.joyoffilmediting.
com by clicking on the Free tab.
1. A.C.E., American Cinema Editors, is an honorary society of editors who are voted into membership based
on their professional achievements, dedication to the education of others, and commitment to the craft of
editing. A.C.E. always follows their names on screen. A.C.E. hosts its own editing awards ceremony after every
year for which winners receive a Golden Eddie award. It also runs an editing internship program.
Introduction
In Part One you will find out how to make the critical decisions neces-
sary to set up your project properly for editing. Chapter 1 provides you
a thorough overview of the editorial process and supplies you with a
checklist for setting down your decisions and do-it-yourself flowcharts
for plotting your projects path through postproduction. You can also
download the checklist at www.joyoffilmediting.com by clicking on the
Free tab.
Chapter 2 of Part One takes you on an introductory tour of the two
types of cutting rooms digital and film to help you choose which
system youre going to edit on. After Part One youll be ready to step
into the cutting room and learn how to prepare it for the task of editing
in Part Two.
Decisions, Decisions
Getting Started on the Right Path
through Postproduction
Overview
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n order to stay afloat and on course, you must put your project on a
proper path through postproduction. To do this, you need to make
critical decisions right at the start: Its best to know where youre
going before you set out! Consequently, this chapter begins by sum-
marizing the six phases of film and video projects. Next, a substantial
section advises you on shooting correctly to achieve an efficient post-
production process and create the best footage possible for editing. The
chapter then lays down some key cutting room terms and acquaints you
with how and why shows are measured and coded. This leads to the last
part of the chapter which details the formats that projects shoot, edit
and finish on. Youll then be ready to determine your projects format(s)
in Appendix A, which follows thechapter.
Lets begin!
There are six phases to any film or video project. Understanding what
goes on before and after editing will give you more insight into the film-
making process and make you a better participant in the process. It will
help you communicate more effectively with those whose work over-
laps yours, primarily the script supervisor and cinematographer (from
the production phase) and promo producer and publicist (from the dis-
tribution phase). More importantly, current workflows are converging
postproduction with production and even preproduction, especially in
animated shows and those with lots of VFX (visual effects). The lines
between filmmaking phases are less distinct today and will get even
fuzzier in the future. The following list describes each phase.
Get Coverage
To cover a scene means to shoot angles in addition to the master
shot such as close-ups and two-shots. Directors usually plan coverage
for every scene. Why? Because most scenes when edited dont
work when played all the way through in a master shot. Coverage adds
needed pace and points of view and gives editors options for how to cut
the show. Additionally, coverage serves as insurance in case the planned
shot doesnt work, e.g., a master shot drags or is repetitive in the mid-
dle. By cutting to coverage, the editor can skip over the slow spot and
cut back at a more vital point. Directors who dont cover themselves
usually regret it.
down and tells a weird joke. When you film the medium shot of Uncle
Ed, dont start with his joking. Rather, have him sit down and begin jok-
ing, repeating the action of the master. When you repeat action at the
tail (end) of one angle and the head (beginning) of the next angle, the
editor has the latitude to cut to any take at the best possible frame.
2) Match Eyelines
When a scene calls for cutting back and forth
between shots of interacting characters, they
need to be looking at each other, i.e., their
eyelines must match. If shot incorrectly, their
eyelines wont match and the characters will
not be looking in the right direction. This may
confuse the audience and cause them to take
an unintended meaning from the characters
interaction.
1.c Crossing the line. Shoot the pawns from the correct cameras or they will appear to jump sides.
Example
A car is going down a street and you shoot two angles, one from each
side of the street. Perfectly valid angles but if cut together, the car
appears to be traveling in the opposite direction.
Reason
There is an invisible line in every camera set up that bisects the scene
horizontally at 180.
Example
Cinematographers and their crews observe this rule daily when they
shoot football games from one
side of the field only. This way Robert Wise would always plan his axis
there is no chance to cut to the changethere was always one key shot.
other side of the field and make When you dont get those shots, and you
just have somebody coming in without any
the players appear to be running
reason, then you have a scene where nobody
toward the wrong goal.
relates to anyone. Nobody is looking anybody
Get the angles you need else in the eye, and its totally disorienting.
The audience might get thrown out of the
without crossing the line
scene because its non-connective. Film is con-
Of course there are many times
nective; thats what film is.
when you want to shoot a lot
(Emphasis added.)
of angles that cover both sides
of the action. Here are several Dede Allen
methods:
1. Establish a new 180 line
Have the characters move within the shot or move the camera
within the shot to break the line and create a new one. As Dede
Allen notes, director Robert Wise always anticipated his axis
changes.
2. Shoot cutaways
Cutaways diminish the disorientation, allowing the editor to cut
away before cutting to the line-breaking angle. An overhead angle
keeps the audience oriented and enables the editor to freely cut
to any angle. Jumping the line disturbs the audience, especially in
3-D movies, which, by their nature, immerse viewers more deeply
than 2-D movies.
3. Break the 180 rule deliberately
If you choose to ignore the rule, be aware that you are breaking it
and be smart: Shoot some cutaways for insurance, just in case you
dont like the resulting cut. More frequently, due to the influence
of modern-style cutting, filmmakers ignore the 180 line. (More
about this in Chapter 5 To Cut or Not to Cut: Where to Cut and
Why, during the discussion of traditional editing style vs. modern
style.)
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this writing, however, the best HD camera does not approach the look
of 16mm film, let alone 35mm. So, to achieve a film look, address the
differences between the two mediums using these specific methods:
1. Shoot 24p as this format has the most film-like motion
characteristics.
2. Be conscious of how you block the camera: Leave enough room
for zooming and separate the camera from the set. If space is lack-
ing, direct the talent to move forward; this is preferable to having
them move sideways.
3. Set the proper depth of field (DOF). Since video has an infinite
DOF and film has a shallow DOF, you need to narrow the DOF to
approach film. Do this by using film-style lenses, zooming, adding
a digital adapter, and changing the F-stop to widen the aperture.
4. Light film-style to avoid the cold video look. Go beyond room
lighting and use key, fill, and backlighting in different scenes.
5. Adjust the white balance to mimic films photochemical color
timing.
6. Pay attention to what the audiences focal point will be with
every setup. What will they notice first? Catch in their peripheral
vision? Gravitate to next?
7. Finally, because sound is vital to viewers acceptance of visual
images, record high quality audio to bolster your film-image look.
Which neatly brings us to the last topic in this subject.
1. Cinema Audio Society, U.S. sound honorary society equivalent to A.C.E. for sound mixers and their associ-
ates: sound editors, recordists, and technicians.
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Last word
Theres a belief in the film industry that you Pay it up front during pro-
duction or pay it downstream during post. So, save yourself time and
money by getting picture and sound right, right from the start. Shoot
your footage correctly so that shots cut together the way you want and
are logged and slated properly for maximum editorial efficiency.
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Sound editor
Editor who perfects the shows sound. Sound editors finesse the dia-
logue, ambience, wild track, and narration and add sound effects among
other duties.
Dailies
Footage, usually shot the previous day, from the production crew that
arrives daily in the cutting.
Shot
Camera start to camera stop.
Take
A slated shot (which hopefully all shots have).
Edit (noun)
A portion of a take or shot put into a show.
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