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Chapter 01:
Overloading core in futuristic power plant
Eduardo Pea Richard Tilbury
003 007
Chapter 02:
The surgeons were shocked and repulsed
when they saw the parasitic creature
Levente Peterffy Richard Tilbury
009 016
Chapter 03:
Fear engulfed them as they realised they were
about to die!
Eduardo Pea Emrah Elmasli
020 024
Chapter 04:
The machine was their only means of escape
Emrah Elmasli Justin Albers
027 031
Chapter 05:
The approaching swarm appeared biblical in
scale and straight from a nightmare
Justin Albers Richard Tilbury
036 041
Chapter 06:
The size of the task ahead was extremely daunting
Richard Tilbury Justin Albers
043 046
Chapter 07:
They looked through the window and what they
saw took their breath away
Levente Peterffy Jesse van Dijk
049 053
Chapter 08:
As night fell, the darkness came alive
Ehsan Dabbaghi Emrah Elmasli
060 068
overloading core in futuristic power plant
by Eduardo Pea & Richard Tilbury
Overloading Core in Futuristic Power Plant Speed Painting: v3
Created In:
Adobe Photoshop
Introduction
Before starting this speed painting, I tried to
imagine the general theme and what kind
of narrative that I would like to implement in
the picture. I decided that I wanted to tell a
story in which things were shown in a space
environment, where the circumstances reflected
this, whilst still answering the brief: Overloading
core in futuristic power plant. Because of the
nature of this kind of content, it allowed me to
propose a story and/or physical events in a
very particular way, where the idea could be
unwrapped from my own ephemeral history.
Working Process
Beginning initially with a vertical canvas, I
wanted to apply and propose some attractions
in the visual composition. Here I applied some
inconsistent and orthogonal brushstrokes to
gauge the orientation of the image (Fig.01).
At this stage I was only concerned about the
composition, without going into too much detail.
The main thing was to simply create as many
happy accidents as possible, as these would
later create possibilities to guide my creativity
and also visually enrich the painting (Fig.02).
Conclusion
As well as painting this image I found it fun to
create stories whilst I painted I played with
my imagination. By doing this, for a moment
in life, I got to be the protagonist in a dream
Eduardo Pea
For more from this artist visit:
http://leco3ur.carbonmade.com/
Or contact:
caareka20@hotmail.com
Speed Painting: v3 Overloading Core in Futuristic Power Plant
Created In:
Adobe Photoshop
Introduction
For this particular challenge I had very little
idea about how I wanted the final design and
composition to look. I knew that I wanted
the scene to depict a large interior with the
suggestion of machinery in the background and
a bright light emanating from the core as though
it was about to explode. I also wanted to portray
a large sense of scale, so I decided to have
the ceiling and distant wall invisible and have
everything disappear into a dark void to help
give the room a large and cavernous quality.
Blocking In
The first step was to establish the shape of the
main focal point in the image: the overloading
core. I imagined this as some form of centrifuge,
rotating at high speed to generate energy -
hence the cylindrical shape evident in Fig.01.
and foreground darker by comparison and I it was time to add some simple shapes in the
I began by establishing the light source at also painted in some streaks of light shooting background to imply some random pipe work
the centre of the core. As this was the focal outward; an indication of a possible explosion. and cylinders etc (Fig.02).
point of the image, I kept the background The rough shape had now been established so
Adding Details
With the main shapes and tonal values blocked
in, it was time to refine the picture. On a
separate layer for each, I added a base to the
generator and some fencing around it. In Fig.03
you can see a custom brush (inset) I made to
create the fencing. With regards to the base, I
made half of the shape and then mirrored it.
Colour Scheme
There was enough detail and information in
the scene now to warrant adding some colour,
which was done on separate layers as a series
of overlays. In Fig.05 I have added two new
layers using the colours and blending modes in
the top left corner, with the blue being restricted
to the core and the brown to the surroundings.
something may be amiss in the background that added at this stage are the tiny highlights,
The colours helped soften the background could perhaps be causing the overload (Fig.06). picked up by the background shapes.
shapes and tie them all together a bit more, as
well as emphasise the core itself, which was I added a new layer here set to overlay and Final Stages
brought into the foreground by the blue hue used the orange colour (inset) to add the light The picture was all but complete, but with a few
However, things werent finished yet! This was and I also painted over the background with a extra touches it could be more tightly knitted
only the initial phase and to help improve the pale pink. I carried this colour through across together. The main addition was to bind the
composition, I decided to place some light in the the foreground and added some reflections, background colour more to the core by giving it
right background section. This served to fracture as well as some shading around the base of a cooler hue. Initially I wanted a stark contrast
the symmetry somewhat and also suggest that the core. One other important feature that was between the foreground and background but
I felt this solution was far more convincing in
the end. I also used a blueish colour to add
further highlights on the background shapes to
reinforce this. I neatened up the fencing a little
and also copied and pasted the light section of
the base over itself and set it to Screen mode
which now gave it a brighter and hotter quality.
Richard Tilbury
For more from this artist visit:
http://www.richardtilburyart.com/
Or contact:
rich@3dtotal.com
Created In:
Photoshop
A Different Approach
In this tutorial I will explain my steps behind
creating a speed painting for the theme: The
surgeons were shocked and repulsed when they
saw the parasitic creature.
Introduction
Since this is quite a different method of painting,
it deserves a longer introduction. The technique
featured in this tutorial is based on extracting all The colour palette of the painting should have attributes we want to use. Now look at my
the key components for the painting from a set some relation to the reference images colour reference image and compare it with the image
reference image. When you look at a reference palette. For example, this theme tells us we are you have in your mind of a surgery It has a
material it already contains the perfect light, in a surgery room. If you imagine this theme somewhat similar lighting setup as a surgery
shadows, colours, shapes, textures and so on. in your mind then you can extract some of the would have; you have some red substance
The main goal with this painting technique is to colours from there. Youll have a very strong, which could be used to create the open cut. For
transform some of these attributes in order to directed light source (a surgery lamp) casting me, these attributes are enough, so I can start
create another image. So with this technique sharp shadows. The light will also bring out the working on my image.
you dont use references as references are strong values of reds in an open cut where youll
usually used. You dont simply refer to it every find blood, organs and so on. Okay, so now we Creation by Destruction
now and then; you literally transform it into know we need to find a reference image which We have a reference image we can work with,
another image! has strong light (a spotlight, if possible), with but how will you know what kind of shapes you
saturated and strong red values. The subject of want to bring out from this reference?
Getting Started this reference image could be anything, really. If
First of all, we need a reference image. So how you look at the reference image I used (Fig.01), The creation of shapes is probably the most
will you know what reference image to pick you can see that its Japanese food! Even if the complicated part of the process. Im going to
when the idea is to transform one image to motive in this reference image is completely confuse part of this painting technique here,
another? different, it does have some of those important because what we want to do is to destroy the
reference image literally to convey some of
the shapes I want to paint.
- Apply blending modes and mix the opacities confident about a shape and feel that it has
- Paint randomly using different custom potential to be the shape of the patient, surgeon
brushes or some other subject, I just keep pushing and
defining it more. And this takes us forwards to
There is no strict way of destroying an image, the next step.
for me it is basically what comes to mind. You
can try anything really! Definition
Once we are happy with the loose shapes
Now lets look at two images: the first is where we need to define them to make them more
I destroyed the reference image (Fig.02) and readable. So this step is all about using the
the second one (Fig.03) describes how I was set colours in the image and painting in some
able to read some of the shapes. When I feel definition. Please take a look at Fig.04, Fig.05
- Clothing folds
- Light and material interaction on specific
clothing
- Metal reflections
- Anatomy for the patient
Final Touches
When we have finished defining all the objects
so that there are no doubts about the subjects,
we can do some colour experiments. These
optional experiments, which involve using
painting, gradient maps, variations and blending
modes, are used to try to bring out richer colours
and make the objects appear more credible.
This phase is optional and you can choose to
adjust colours more, or simply let the defined
painting remain as it is (Fig.11 Fig.14).
Levente Peterffy
For more from this artist visit:
http://www.leventep.com
Or contact:
lp@leventep.com
Created In:
Photoshop
Introduction
For this speed painting I was not sure what the
parasite would look like, only that I wanted it
to remain somewhat mysterious and left to the
viewers imagination. The notion of a parasite is
quite unpleasant as they not only tend to acquire
a host through devious means, but also tend to
thrive at their hosts expense. I do find the idea
a bit scary to be honest, especially since my
brother picked one up once and it emerged from
his lower back chapters later!
Blocking In
As per usual I began by roughly blocking
in the light and dark areas and establishing
the perspective. The operating table would
eventually be illuminated by ceiling lights above
the main focal point - the parasite (Fig.01). I
used the standard Hard Round Airbrush and
Spatter brushes with opacity set to pen pressure
during this stage. You can see here that the
surgeon who will be performing the operation
has his back to the viewer, so we cannot see
Colour Scheme
I decided that this compositional structure was
okay to continue with and so started to paint in a
rough colour scheme on a separate layer set to
Overlay mode. I began by using typical medical
green, mainly because it would help emphasise
the blood that would at some point find its way
into the image! In fact as I started painting in
shades of the colour I could not help but add in
some arterial spray just for fun, using a custom
brush which I often use for debris (Fig.03).
Final Stages
As I looked at the parasite problem, I decided
that I still wanted some type of tentacle
emanating from the table, but just far more
subtly. As I began to erase the shape, I pictured
the section at its base as being the main body,
which was far less explicit. I added a cut across
it and some small veins and things started to
improve. I erased most of the tentacle down to
a few small, plant like strands which I was far
happier with it appeared less obvious and left
more to the viewers imagination (Fig.06).
Richard Tilbury
For more from this artist visit:
www.richardtilburyart.com
Or contact:
rich@3dtotal.com
Created In:
Photoshop
Introduction
Before starting the composition for this piece,
I considered the general theme and tried to
develop a narrative style that I would like to
apply to the image; i.e: the type of story I was
going to tell, the situations that would occur
within the space, related circumstances and the
feelings associated etc. particularly in relation to where the story inside the woods near their home just to waste
would take place. This is why I thought up a some time and amuse themselves! Without
Concept situation involving fear, which is generated by noticing, they travel deeper inside the woods, far
The nature of the concept allowed me to the curiosity of two adolescents who are trying from their homes. As darkness falls, they find an
propose a story and/or physical event, to break away from their daily routine and get isolated home and decided to go inside. When
they are drawing close to the entrance, near the
door, suddenly and instinctively they start to
run, full of fear! Something has happened inside
the house, but unfortunately only they saw what
it was
Working Process
In this piece, as well as in others, I want to
experiment with a freer, faster process that
allows me to confront technical elements that
are being discovered as the project evolves.
I also like to work with the basic brush with a rock texture; this gives me
the sensation of working with charcoal its truly phenomenal! Its simply
great to learn from the easiest of things! Further down the line, I also use
vegetation brushes and textures, although they are not my priority; the
less material I use the better, because I learn to develop methods that
bring good results something good will come out for sure (Fig.06 &
Fig.07)!
Continuing work on the structure of the image I try to define some objects,
or items, that are important to my concept, such as the trees, house, stairs
and the two young people. Finally, under some of the details, I apply
some more brushstrokes and then Im finished!
Conclusion
I really dont know what these young people saw, but situations like these
are pretty common and can lead to any number of different events that we
do not expect, giving us cause to panic.
Eduardo Pea
For more from this artist please contact him at:
caareka20@hotmail.com
Created In:
Photoshop
Introduction
Hi all, Im back with a new speed painting
this chapter! This time the subject is quite
interesting, actually; Im going to figure out how
to draw a few people who are about to die!
Hmm So after doing a few sketches in my
sketchbook I decided to go with a simple but
effective composition. Im going to draw a giant
coming out of a forest, walking towards a couple
of humans who are of course terrified because
this giant is really mad! Theres no place to
escape and, well, anyway you get the idea so
lets get started!
Step 01
My main software for speed paintings is Adobe Photoshop (as you may
guess). Ill be using CS3 for this piece. For the first step I start by creating
a new file; its going to be a vertical composition so an A4 canvas at
150ppi will do. I need to block the main colours in, and I choose to go with
a brownish and purplish palette. I use a textured palette knife kind of
brush to block the colours in, trying to determine the places of rocks and
trees very roughly. I also apply some very simple lighting into the scene. I
guessed direct midday sunlight would do.
Step 02
I create a new layer and start to paint the giant in; I use the same block-
in brush for this as well. Starting with a dark colour I slowly paint some
Step 03
Next step is to start detailing. I dont do anything
special just yet, really just painting straight
away, trying to figure out the gesture of the
giant. I figure hes going to be holding a big club
which hes carved from a tree trunk. Forming
the background at the same time, I use green
to create a feeling of fogginess. I want to use a
Kicker light for the giant to separate him from
the background a bit, so I paint in a very slight
yellow light hitting him from behind. At this point
its starting to come together.
Step 04
Time to paint in the terrified humans! I use a
very small brush because these guys are going
Final
Its almost finished now; there are only a few details left. I continue adding
the blood on the giants club and mouth. It would also be ideal to fix his
right hand as well, because it looks somewhat odd. Lastly, I create an
adjustment layer to adjust the colours slightly (Image > Adjustments >
Emrah Elmasli
For more from this artist visit:
http://www.partycule.com
Or contact:
emrah@partycule.com
The machine was their only means of escape
by Justin Albers & Emrah Elmasli
The machine was their only means of escape Speed Painting: v3
Created In:
Adobe Photoshop CS3
Step 1
As usual, Ill be using Adobe Photoshop
CS3 for this tutorial. Its going to be a vertical
Step 2
I create another layer to mask the upper part of the Sun and give it a
nice round curve (Fig.02). I also create an Overlay layer and paint on the
Sun to give it a basic form. Now I can start to paint in the details. I start
with blue smoke coming from the launch pad; blue creates a really good
contrast with the orange at the back. For the foreground I paint in a wide
road going towards the launch pad. Then I pay some more attention to the
Step 3
For the next step I just carry on detailing
(Fig.03). I paint the prominent areas on the Sun
and add detail to the chromosphere (the Suns
atmosphere). Im still not sure about the shape
of the space ship, by the way; Ill probably try
to define a good shape for it whilst I finish the
painting. I thought a rectangular shape with
sharp edges would look good, but it looks like
a building instead of a ship, so Ill soften the
edges in the future steps.
Step 4
Its now time to paint the people walking on the
road, who are all heading towards the spaceship
to get the hell out of there, because the Sun is
getting closer! That ship is their only chance
to save them from extinction. As you can see,
I soften the edges of the ship here it looks
more like a vehicle now. I wont give any form
to it because I want to keep it like a silhouette
(Fig.04).
Final
Almost done now! I always adjust colours while Im painting, so here I
open a new adjustment layer and tweak the colours a little; darkening the
painting by adding some blue to it. This is the way I paint: adding contrast
during the painting process. As a final touch, I apply a texture to the Sun,
using a picture of the Sun that I found on the Internet, and just overlaying
it on the painting. I erase out the parts I dont want and thats it done
(Fig.05)!
Emrah Elmasli
For more from this artist visit:
http://www.partycule.com
Or contact:
emrah@partycule.com
Created In:
Adobe Photoshop CS2
Step 1
This topic was a lot of fun for me to do
machines and robotic stuff are some of my
favourite things to draw. There were lots of ways
I could approach this topic, so I figure with those
in mind Ill just get to it and see what develops.
Here Ive opened up a landscape canvas in
Photoshop CS2. For now I just start laying down
some colours and shapes for the background,
using a few texture brushes for interest. Im
thinking of having a relatively cool colour palette
with maybe some warmer colours around
whatever the machine ends up being to make
that my focal point (Fig.01).
the drawing insanely loose because Im not rough drawing. Then I deselect the layer and
Step 2 ready to commit to a design just yet (Fig.02). lock it so that I can keep the shape clean. I also
Next, I start working in a really, really rough determine that my light source will be coming in
drawing to start determining the form and Step 3 from the top left (Fig.03).
silhouette of this thing. Im thinking that the Here I begin roughing in some colours and filling
landscape will be harsh and angular, so for in the shapes and silhouettes. I decide to start Step 4
contrast Im going to make the design of the out with a sphere so I make a circular selection Im starting to lock in the composition of the
machine more rounded and smooth. Im keeping and start painting inside the selection over the piece my thinking behind this piece is going
Step 5
Im still feeling out the details and trying to
make the story come through in the painting. I
add some incoming missiles heading towards
the fiery city to add a sense of urgency to the
situation. Im also starting to finalise the design and mechanical bits on top could be sensors the foreground figures and detail them out. I also
of the ship I picture this thing taking off, the and navigation equipment. Overall, Im digging add some details to the burning city and fade
elevator at the bottom rising into the ship as the the silhouette of this guy (Fig.05)! it into the background. I kind of like the blue/
boarding hatch closes. The boosters on either red combination of colours in the foreground;
side of the ship would fold down 90 degrees Step 6 the red in the clothing and the blue light in the
after lifting off to propel the ship into space and I give myself a little bit more room on the bottom foreground is working for me, so Im going
the legs would fold under the body. The towers of the piece and add more canvas so I can finish to try to keep that. Im also trying to tighten
the silhouette of each of the elements in the right, and adjusted the legs and side boosters few things I would like to fix or add, but to me
painting; I keep making selections and painting accordingly (Fig.08). if I can get the idea of the painting across to
inside them to keep my shapes all sharp and the viewer without having to explain it, then its
clean at least for now (Fig.06). To finish off the painting I continue to add in successful; I can always go back in and develop
detail and texture and clean up the forms. For it further into a finished piece.
Step 7 presentation I shrink it down and run a Sharpen
I continue to flesh out the piece, adding in some filter on it. At some point I decide to call it quits Thanks for checking out this chapter and have
atmospheric effects to push the ship into the its only a matter of time before I overwork it fun painting!
distance a bit. An airbrush would work, but I and totally destroy everything! There are still a
prefer to add a little bit of texture in there so I
use a light texture brush and take the opacity
down until it looks right. I thought it would be
cool if I added in one of those highway signs
smashed on the rocks to the right. To do this
I make a square selection and paint inside it,
lock it, and add my details (Fig.07). After this I
use the transform tool to work the sign into the
painting. I flip the piece a few times to fix what
looks wrong or off.
Step 8
It was brought to my attention that the machine
was looking a little flat, since its directly facing
the viewer. So I use the Transform > Warp
tool to curve and turn the ship slightly to the
Created In:
Adobe Photoshop
Introduction
This was a very doom and gloom sounding
piece, but had the potential to be epic. When
I first read the caption I had two ideas one
was an Amazonian jungle setting populated by
huge wasps or mosquitoes; the other was of
a burning, orange Egyptian desert swarming
with locusts or scarabs. I decided to go with the
second, just because I like painting deserts!
Step 1
Ive opened up a portrait-style canvas because
Im thinking Ill want to have a lot of sky in there
to show off the magnitude of the swarm. This
is the part where I just experiment with colours
and texture brushes until I find something I like.
The palette here is pretty tame, and at this point
I think I need to go much warmer (Fig.01).
Step 2
Im starting to scribble in some shapes and
defining my composition. I know Im going to it quickly starts to appear too busy. In addition,
want something in the foreground to denote Im beginning to finalise the shape of the rocks
scale. Im also going to want some sort of in the foreground (Fig.02).
ancient ruins or a sacred-looking building way in
the back thats being threatened by this insect Step 3
invasion, and then in the middle ground I want I decide to substitute the huge Egyptian
to show lots of sand. Im toying around with structure for a smaller, more rectangular building
the idea of having a huge Egyptian monolithic that has some Middle Eastern influences in the
structure in the background with sand pouring architecture. I still want to maintain a bit of a
out of it, but while this seems pretty cool at first, fantasy element to it, so Im making stuff up as I
Step 4
Im starting to refine the composition, often
checking in the navigator window to be sure the
piece is reading properly. Im happy with the
colour palette; I like the blues with the oranges,
browns and yellows. Now that I have these main
elements in, its time to add in the nightmarish
swarm of insects (Fig.04).
Step 5
Here Ive painted in what I imagine one of these
insects to look like, making a point to keep it
fairly clean around the edges. I decide to make
it a blue colour to contrast with the surrounding
oranges. Im thinking these are about the size
of a hawk which is grossly big for an insect
(Fig.05).
Step 6
Once I have the scarab designed I make a
brush out of it. To do this, I copy the layer with
the bug on it and paste it into a new canvas so
that its by itself on a white background. Then
I go to Edit > Define Brush Preset and name it
scarab. I go into the brushes tab and modify it;
I check the Shape Dynamics and the Scattering
tabs and adjust the sliders until it looks
somewhat like a natural swarm. I also alter the the original bug that I painted and copy them a
Spacing in the Brush Tip Shape tab (Fig.06). few times to create the swarm (Fig.07).
Step 7 Step 8
Im trying out the new brush I made. It works Im happy with the swarm but it doesnt feel
great and makes an easy bug swarm. I make nightmarish or biblical enough! It feels like a
myself a few bug swarm layers and set the bright sunny day in the desert with a couple
opacities at different percentages to make some of annoying flies. To make this more exciting,
appear further away. I combine these layers with I add more insects in the background so that
Justin Albers
For more from this artist visit:
http://www.justinalbers.com/
Or contact:
albers.justin@gmail.com
The swarm was now looking much better, but cooler hue leaning towards blue and green and
the foreground figure and landscape needed also made the landscape look far more like lush,
refining. Using the hard round airbrush again, arable land (Fig.06).
I added in evidence of trees and fields across
the valley as well as a distant mountain range. To help make the swarm more ominous I added
The sentry was also given some armour and a a shadow across the landscape and foreground
helmet (Fig.05). to convey its size and density. To enhance this Using the same hard round airbrush I then
and suggest it is big enough to block out part painted in some extra trees and detail across
To help the fields look less like a desert, I of the sun, I extended it across the top of the the fields to add more definition and tilted the
altered the colour of the landscape (Image- picture and created a blanket effect. Swapping sentry slightly to match the perspective. Here is
Adjustments-Colour Balance). This created a the blue values for browns also helped (Fig.07). the final image (Fig.08).
Richard Tilbury
For more from this artist visit:
http://www.richardtilburyart.com
Or contact:
rich@3dtotal.com
Created In:
Photoshop
Richard Tilbury
For more from this artist visit:
http://www.richardtilburyart.com
Or contact:
rich@3dtotal.com
Created In:
Photoshop
light coming from the open gate (Fig.01). I wanted the girl to be the focal
point of the image, with the guard taking next priority, so I decided to put
her close to the viewer and the guard in the background. Later I decided
to add in the crow cage in the top of the piece, completing a triangular
composition.
I wasnt quite happy with the size relationship of the figures, so I started
experimenting with how close and how large the girl should be. My
perspective was also wonky so I needed to fix that first (Fig.03).
I made the guard smaller and set him back a touch by taking his values
down. I also enlarged the girl, really putting her up close (Fig.04). At
Justin Albers
For more from this artist visit:
http://www.justinalbers.com/
Or contact:
albers.justin@gmail.com
They looked through the window and what they
saw took their breath away
by Levente Peterffy & Jesse van Dijk
They looked through the window and what they saw took their breath away Speed Painting: v3
Created In:
Adobe Photoshop
Introduction
For this chapter, the theme is: They looked
through the window and what they saw took
their breath away. With this in mind I want to
create an image where we, as an observer,
are watching with the characters looking out
through the window. I want us to see something
extraordinary, and for this kind of concept were
going to require a strong sense of composition. I
would therefore like this article to focus more on
the composition, rather than the technical brush
aspects and colours.
- Rule of thirds
- Golden section rule
- Diagonal rule
so I will leave you to make your own research about these as you feel
necessary.
is where the focus of the eye should be led. We distracting in any way. Therefore, painting in the full focus from our point of view, and at the
will become one of the party of characters that periphery cant have extreme values of colour or same time have objects around it giving it visual
are looking out of the window, making us the contrasting and strong shapes. weight, but not extracting us from this view. We
they in this particular speed painting theme. also have more definition to the shapes. The
Finishing the Block Out objects now read as the shapes of humans,
So as not to not disturb the central focus A few more steps into the painting now, we can boats, water, hill, sky and so on. Notice also
we must think of the surrounding area as take a look at the next tutorial image (Fig.02). that we are not exactly looking in the centre but
interesting, but not to the degree that its Here I have filled the canvas where we have slightly to the right of it.
Levente Peterffy
For more from this artist visit:
http://www.leventep.com
Or contact:
lp@leventep.com
Created In:
Adobe Photoshop
Idea generation
Upon reading the topic, the first thing that comes
to mind is sprawling landscapes, perhaps seen
from a (flying) vehicle, or super-high, mega-
structure. However, Ive got time to spare, so I
allow myself to ponder over other possibilities
for a few days. Im usually sceptical of my very
first idea - often, its also the most generic.
better define these creatures. Working in black Also, this is a good a moment to paint some the cows just continue munching grass (which
and white is a little easier to design in, as you more cows. The position and attitude of the is unlikely at night, but Ill take a bit of artistic
dont need to worry about colours (Fig.06). cows is important for the story. I want them to liberty here to emphasise their disinterest), while
look uninterested mostly; this will take away the the others cant even be bothered to look at the
Whats important is that I want to keep the notion that the creature will simply tear them thing. Only the cow in the spotlight actually looks
viewer guessing at what he is really looking at. to shreds, which I want to avoid. If the cows up to see what all the light is about (Fig.07).
Are they mechanical? Organic? Or perhaps are okay with such a crazy monster stomping
a combination of both? They need to be alien through their farmland, then perhaps its not Okay, now Ive got one big creature looking
to us, so Im not answering all the questions. such an evil creature after all? So, some of over the farmhouse itself, while the one close to
camera is concentrating on the cow (Fig.08).
Now lets see how well they fit into the coloured
background I did earlier. I drag my b/w
creatures into my coloured PSD, and put them
in Luminosity mode, Copy Merge the result,
and Dodge here and there to underline some
of the bright lights. I also add a few lights in
the background to suggest its a whole army of
these creatures thats suddenly landed on Earth
(Fig.09).
the fifth finger out - hey, its an alien after all! an almost cartoony degree (Ill turn that down people just slightly. Now for the very last (and
Time to increase the lighting consistency: warm just a notch for the final image). To further important step): some colour dodging (if you
from the farmhouse, cold from the world and underline the cows lack of excitement, I add use Photoshop) or Glowing (if you use Painter)
blue greenish from the eyes. Im flipping the half a cow on the right edge of the image. This to make sure all the action happens in the
canvas constantly to look at the painting with particular cow cant even be bothered to show mid tones, and not in the shadows. Thats it!
fresh eyes (Fig.13). its face (Fig.14). (Fig.15).
Almost there. I add the people behind the Time to finish it off. I add shadows and light I hope youve enjoyed the tutorial; visit my
window, and exaggerate their body language to to the fence, and change the position of the website for more of my works and tutorials!
Created In:
Adobe Photoshop
Concept
With this kind of task, first of all we must think
about what we want to paint. I personally
thought about the topic for a couple of days and
then got my thoughts down visually by painting
three sketches in black and white. From those
sketches, I could work out exactly what I wanted
to achieve with my painting: to depict a story
about a group who want to stay in a camp all
night long, but where no one knows what will
happen once the sun goes down and darkness
reigns.
Step 1
So, with the story in place, I can now get to
work. I start by making a new blank canvas in
Step 2
Okay, this is where I have to refine the design,
so I make a brush that will be useful for this task
(Brush.01). You can see the options selected
for this brush in the palette (Palette.01); in Other
Dynamics I set both options to Pen Pressure.
These brushes can give very interesting random
lines and shapes that I personally find are really
great to work, especially when you select an
area with the Lasso tool and then paint.
Step 3
I wanted to make a connection between the
foreground and background in that previous
Step 4
Here I add in the poor guys who are going to be
facing the darkness of the night in this scene,
and possibly also dealing with the fear of their
own deaths (Fig.04).
Step 5
I use an airbrush at this point to add some haze
to the background and to help achieve a better
feeling of depth. I also make the foreground
darker which isnt too important at this stage
as you can always do this towards the end of
the painting (Fig.05).
Step 6
At last, I finally reach the colour stage! I start
by creating a new layer in Colour mode. I like
the contrast between orange and blue, and so this is the colour scheme
I choose for the base work of this particular scene. It also works well with
the story of the sundown (Fig.06).
Step 7
I create a Colour Balance layer here and add some blue to the shadows. I
also add more red and yellow to the highlights (Fig.07).
Step 8
Now its time to add textures. Using the colour of textures can prove
useful; they can work very well when you get into thinking about colour in
your painting. For the textures in this piece I use a Soft Light layer, from
the layer palette mode. I have three texture layers in total; you can use
textures to distort or even to add more perspective to your painting. I use
this trick on the mountains (Fig.08).
Step 10
Here I continue to add story and mood to the
scene by creating a fire in the centre of the
huddled guys in the middle ground, and painting
the reflection from the fire onto the men. All of
this helps to focus the viewers attention on the
people on the scene and assists with the story
of the camp at dusk (Fig.10).
Step 11
Adding some light to the foreground and
middle ground area here is a good move it
Step 12
This stage is all about helping to define the
rocks and shapes, with some detailing brush
work (Fig.12).
Step 13
Using a Colour layer is a really important trick to
bring in at the end of a painting; you can create
the colour directly on the image which is pretty
exciting! Ive never worked with oil paints before,
but I do know a little about it, and I think that
if a digital painter can have an understanding
of traditional oil and acrylic painting then it can
help them to create a better digital painting.
Understanding colour is important, as is the
affect of applying a glaze to a finished painting
which is what Im currently trying to develop
an understanding of. With my Colour layer here,
I try to imitate the affect that a glaze might (I
assume) create on a traditional painting of a (Fig.14); its important to use colours for shapes. > Unsharp Mask and set the options as required
similar subject (Fig.13). Im very happy with the red that seems to look to make a nicely sharp image. To achieve more
good in there, beside the shadow colour I depth on your scene it can also be a good idea
Step 14 really like this part of the image. to erase some areas, if needs be. This also
Back lighting. I like it when there is light behind helps to create more of a feeling of focus.
your camera; it seems to give more feeling to an To finish up, I select all of the layers, drag and As a final note, be sure to enjoy painting and
image. To do this, I create a new layer in normal drop them into a new layer (using the function at be happy with your final outcome. Thanks for
mode and just paint with the colour I want. the bottom of the layer palette to create the new reading!
Take a look at the mountain in the background layer), and then press Ctrl + E. I go to Sharpen
Created In:
Photoshop & Painter
Step 2
Its time to brighten up the scene a bit now, so
I add four lampposts to achieve this, which will
be all blurred from the mist. Then I create a new
layer and change the layer options to Overlay.
I paint the first pass with a soft brush, using
yellow. I then create a new layer and select
Colour Overlay from the options. I do the same
thing again but this time using a more saturated
yellow. This gives me four really bright lights
now, which are going to be my main light source
(Fig.02).
Step 3
Okay, time bring some life into the scene. I paint
in a couple of trees maybe were in a creepy these from scratch, though it really doesnt to the scene. I decide to overlay a texture
park or something? I dont know yet. Maybe take that long (Fig.03). layer on the top to make it look even moodier.
theres a small path between the trees, curling I basically select a textured brush, increase
and disappearing towards the horizon that Step 4 the master diameter and paint with it directly. I
would look nice (hold on, I sounded like Bob As the next step, I start to add some detail. I then decrease the opacity of the Overlay layer
Ross then!). You can create custom brushes also add the pale blue light coming from the (Fig.04).
to paint trees even faster, if you want. I painted foreground, which helps to add some depth
Step 5
Now its time to put the characters in. I paint
in a running female figure coming towards the
camera. Shes softly backlit by the lampposts.
I also paint in some weird creatures with red
eyes. They are figuratively the darkness, or
the creatures of the dark. They are also backlit
well, yeah, shes escaping from them after all
(Fig.05)!
Step 6
This is the glazing step where I create a few
overlay layers and brighten up the scene with
Final
Finally, and for a change, I take this painting
into Painter, where I throw in a couple of
brushstrokes using the palette knife (which
is my favourite tool in Painter). This part isnt
essential; its just an extra step I chose to do to
make the picture look more painterly. And I
think it worked done (Fig.07)!
Emrah Elmasli
For more from this artist visit:
http://www.partycule.com
Or contact:
emrah@partycule.com
: volume 3
Chapter 1: Day to Night Chapter 2: Sunshine to Snow Chapter 3: Storm Chapter 4: Fire and Smoke Chapter 5: Tips and Tricks