Requires Leader (Special Rule). Suites an ENEMY model that enjoys hand-to-hand combat. Requires Shooter (Special Rule). Good for the standard leader, utilizing group activations, For an ENEMY model with a ranged weapon. Will move regroups and concentrated shooting. IF [TRANSFIXED] closer to PLAYER models and shoot. Doing its best to avoid BREAK_SPELL hand-to-hand combat. IF [TRANSFIXED] IF [HAZARDOUS_H2H_ATTACK_POSSIBILITY] BREAK_SPELL IF [TRANSFIXED] H2H_ATTACK: standing IF [FALLEN] BREAK_SPELL IF [FALLEN] STAND_UP IF [FALLEN] STAND_UP IF [THREATENED] STAND_UP IF [THREATENED] FLEE: farthest IF [THREATENED] {1-7} FLEE: minimal ELSEIF [SAFE_H2H_ATTACK_POSSIBILITY] FLEE: farthest {8-10} STANDBY H2H_ATTACK: fallen IF [WEAK_RANGED_ATTACK_POSSIBILITY] ELSE ELSEIF [GROUP_POSSIBILITY] RANGED_ATTACK: weakest CHARGE: weakest CONCENTRADED_SHOOTING ELSEIF [SAFE_H2H_ATTACK_POSSIBILITY] IF [HAZARDOUS_H2H_ATTACK_POSSIBILITY] GROUP H2H_ATTACK: fallen H2H_ATTACK: standing REGROUP ELSE MOVE: large group of allies CHARGE: closest ELSE IF [SAFE_H2H_ATTACK_POSSIBILITY] MOVE: large group of allies H2H_ATTACK: fallen IF [HAZARDOUS_H2H_ATTACK_POSSIBILITY] IF [HAZARDOUS_H2H_ATTACK_POSSIBILITY] H2H_ATTACK: fallen H2H_ATTACK: fallen
SNEAKY RANGER PROUD RIDER THE SORCERER Requires Shooter (Special Rule). Requires Mounted (Special Rule). Requires Magic User (Special Rule). For an ENEMY model with a ranged weapon. Is very cautious Perfect for a mounted ENEMY model. It will utilize the model's For an ENEMY model that has been trained in the school of and prefers to stay in cover. mounted advantage in hand-to-hand combat, by moving fast, magic. hit hard and leave before the combat is getting too hot. IF [TRANSFIXED] IF [TRANSFIXED] BREAK_SPELL IF [TRANSFIXED] BREAK_SPELL IF [FALLEN] BREAK_SPELL IF [FALLEN] STAND_UP IF [FALLEN] STAND_UP IF [THREATENED] STAND_UP IF [B2B_CONTACT] FLEE: most cover IF [THREATENED] AND [B2B_CONTACT] AND [NON- IF [SAFE_H2H_ATTACK_POSSIBILITY] IF [WEAK_RANGED_ATTACK_POSSIBILITY] MOUNTED_OPPONENTS] AND [NON- H2H_ATTACK: non-mounted RANGED_ATTACK: weakest FLYING_OPPONENTS] ELSE ELSEIF [SAFE_H2H_ATTACK_POSSIBILITY] FLEE: minimal FLEE: farthest H2H_ATTACK: fallen ELSEIF [THREATENED] ELSE ELSE FLEE: most cover IF [TRANSFIX_SPELL_POSSIBILITY] CHARGE: most supported ELSEIF [SAFE_H2H_ATTACK_POSSIBILITY] CAST_TRANSFIX_SPELL: worst quality IF [SAFE_H2H_ATTACK_POSSIBILITY] H2H_ATTACK: non-mounted ELSEIF [RANGED_SPELL_POSSIBILITY] H2H_ATTACK: fallen IF [B2B_CONTACT] AND [NON- CAST_RANGED_SPELL: standing IF [HAZARDOUS_H2H_ATTACK_POSSIBILITY] MOUNTED_OPPONENTS] AND [NON- ELSE H2H_ATTACK: fallen FLYING_OPPONENTS] CHARGE: closest FLEE: minimal ELSE CHARGE: non-mounted IF [HAZARDOUS_H2H_ATTACK_POSSIBILITY] H2H_ATTACK: non-mounted