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Standard:
4. Innovative Designer d. exhibit a tolerance for ambiguity, perseverance and the
capacity to work with open-ended problems.
Students will.
1. Link Passages
2. Follow a Choose Your Own Adventure story model and have a beginning,
middle, and end.
3. Change text color or background color.
4. Change text-style.
5. Add a video or photo.
6. Add an external link.
7. Save their story.
Goals and Objectives
These standards were chosen because they directly correlate with the overall goals.
Students will be working on a project that fosters creativity and encourages students
to persevere through technology mishaps or difficulties. The second standard
applies because the students are using the software as a way to send a message. In
this case, the students are using the technology to write fiction.
Lesson Plan
Lesson 1 of 5
Subject/Grade Level:6th
Topic: Twine Software Creating and Saving a Story in Twine
Content Standards & Correlating lesson objective
Students:
Chromebooks
Lesson Opener:
On the technology audit I gave you last week, it had a question about Choose Your
Own Adventure stories. We are going to be using an Open Source software (explain
what OS is) to create one of these stories. I will show you an example of a story I
created and you get to choose what happens.
Summary of Lesson
What will teacher do? What will students do?
Opener
On the technology audit I gave you last
week, it had a question about Choose
Your Own Adventure stories. We are
going to be using an Open Source
software (explain what OS is) to create
one of these stories. I will show you an Making choices to advance the story.
example of a story I created and you get
to choose what happens.
Show students the Twine I created.
Emphasize the different choices they are Listening.
making and how each choice takes the
students to a different part of the story. Creating a new story and saving their
(Allowing students to see a finished story.
project builds engagement.)
Tell the students they will be naming
their story and saving their story today
as well as getting familiar with different Exploring software.
functions in Twine.
Give students Chromebooks. Model how
to name and save story. Remind students
the importance of naming their story Reflecting.
something that is meaningful, such as
their name and their storys name.
Closure:
What is one thing that went well? Showing me their saved story.
Exit:
Show me your saved story.