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1 changes:
- Warhead Rigor Catalyst rigs are affecting only Standard, Heavy and Cruise missiles
Interface improvements:
- Modules and drones can be fitted to the last active setup or removed by double-clicking on them
- "Change Affecting Skill" menu item now include skills which affect module through ship bonus and
skills which affect ship itself when menu is opened with no slots selected
- You can now open multiple Setup Windows for the same ship
- Default state of newly added drones can be active or inactive depending on character skills and
already active drones
- Added ability to create custom damage type ratio profiles via right-clicking tanking icon in Setups
window
- "Affected By" section of Information window now lists implants affecting module or charge
- Modules now can be dragged between the slots. When dragging with right mouse button you can
move, copy or swap modules
Bug fixes:
- Issue with Setups window not fully visible in 120 dpi mode has been resolved
- Main window position is saved correctly now (this is also should fix the issue with main window placed
off screen on multimonitor systems)
- Fixed bug which might be the cause of 'Cannot open /icons/other/ship.ico' error on startup (but I can't
be sure because I was unable to reproduce this error)
- Icons should now display correctly on high color desktop modes (Those who got corrupted icons using
true color modes should try to enable "Force high-color icons" option in Preferences)
- Fixed misprint in Caldari Navy Terror Assault Missile. It does 115 damage now instead of 15
- Tech 2 Medium and Heavy Capacitor Boosters now have correct 12 seconds activation time
- Fixed bug with some Tracking Computers not affecting hybrid turrets
- Corrected Covert Ops bonus on scan duration
- Fixed errors in damage of Arch Angel EMP M, Arch Angel Phased Plasma M and Republic Fleet EMP M
- Exception on skill change through "Change Affecting Skill" menu when Character Editor isn't open
should no longer occur
- Error with the names of Ancillary Ballistic Screen Stabilizer I and F-S8 Relativistic Deflection Shield
Induction I fixed
- Added ability to change default sorting order for modules on fitting panel by clicking column headers
- Ship agility and mass represented by the new "Align Time" parameter which shows approximate time
required to gain 75% of top speed from zero speed
- Low Friction Nozzle Joints rigs agility bonus and Shield Rigs signature penalty are now stacking
penalized
- Removed stacking penalty from Discharge Elutriation and Algid Administration rigs
- Fixed situation when some skills appear in "Change Affecting Skill" menu while they shouldn't
- Errors in Velocity and Explosion Velocity attributes of light missiles have been fixed
- Chimera now uses Caldari Carrier skill for her bonuses instead of Amarr Carrier and has 400 calibration
points
- Hybrid Turret optimal bonus on raptor was incorrectly set as 10% instead of 50% (equivalent of 2% per
frigate skill level instead of 10% per level). This has been fixed.
- All mining barges had a wrong reduction bonus of ice harvester cycle duration which was removed
- All skills and implants affecting non-capital remote armor repair systems and shield transporters now
affect capital variants as well
- Khanid Navy modules and faction Heavy Assault Missile Launchers have been added
- Guardian and Basilisk power reduction bonuses now affect Nosferatus and Neutralizers as well
- Bonus from Energy Grid Upgrades to T1 micro capacitor batteries has been removed
- Change Affecting Skill menu items now have icons showing skill level of current character
- Modules on fitting panel can have colored backgrounds to distinguish between slot types
- New option in preferences allows slots in Setups Window to be divided in groups (requires Win XP or
higher)
- Different options for autosizing of columns in Setups Window have been added
- Setup export now includes ship and setup names, charges and drones
- Import of setups posted in EFT export format is now possible: to do it you need to copy setup text
(with ship\setup name header) from forum for example and switch back to EFT - it will scan clipboard
and if setup is recognized you'll be given an option to add it.
- Added 2 new special categories to Fitting Panel: Favorites and Recently Used. To add the module to
Favorites or any of its subgroups drag it from module list in Fitting Panel to the corresponding item in
category tree (Fitting Panel must be locked to do this).
- Heavy Interdictors optimal bonus on Warp Disruption Field Generator now working
- Capital Shield Booster shield bonus increased to 7200 shield per cycle
- Rocket Fuel Cache Partition rig bonus is affected by stacking penalty now
- Capacitor and Shield recharge rate peak changed to 2.5*Capacity/RechargeTime
- Modules with scripts and civilian turrets no longer cause errors with "Include reload time in DPS"
option enabled
- Deleting setup which has projected effects on itself no longer causes error
- Triage module now gives correct bonus to Capital Remote Armor and Hull Repairers
- Warp Disruption Field Generator receives bonus from Propulsion Jamming skill now
- Cerberus Missile Flight Time bonus changed to affect Heavy Assault Missiles as well
- Error with Gallente Transport ships which were getting Repair Amount bonus instead of Repairer
capacitor need reduction bonus has been fixed
- Centurion implants have been fixed so they are correctly affecting all electronic warfare modules, and
not just ECM
- Stacking penalty from Optimal and Falloff rigs has been removed
- New versions of ships with pending changes from Trinity 1.1 available in the last folder of Ship browser
- New option "Save as image" added to setup menu. It saves setups window image as JPEG file in EFT
directory and copies path to it into clipboard.
- New function acessible through right-click menu of Scan Resolution icon displays lock time of current
ship setup on different ships
- Price information now can be automaticly downloaded from Eve-Central.com. By default this feature
is off and can be enabled in the Preferences. Prices can be set manually by doubleclicking "Price" line in
the item information window.
- Proxy authentication available in the test mode. To try to use it EFT must be launched from shortcut
with /ProxyAuth Login:Password switch where Login and Password are your credentials for Proxy access
separated by the colon.
- New type of program window for DPS graphs available. Opened setups can be added as targets or
attackers in the DPS graph window via right click menu. Graphs will be build for each possible attacker-
target pair from the list. Transversal contribution sliders allow to set relative movement of attacker and
target - they control which percent of max velocity is a transversal.
- Ship bonuses made available for review from Setups window as a tooltip of question mark icon in
upper-left corner of the window
- Duplicated setup can be shown in a new window if such option used during naming of new setup
- Optimal and Tracking weapon rigs now receive stacking penalty between themselves and do not get
stacking penalty when used with Tracking Enhancers and Tracking Computers
- Fixed some errors which can appear when using DPS graphs and ship setups with drones
- Added text indicators below CPU and powergrid usage bars which appear if everything can be fitted
with CPU or powergrid implant and state required implant type
- Ships with resistance bonuses didn't get their bonus values adjusted according to the changed
resistances. This has been fixed
- Medium Pulse Laser Specialization requires Small Pulse Laser Specialization instead of Small Beam
Laser Specialization now
- Information Warfare Link - Electronic Superiority has its bonuses corrected and given a bonus to
Tracking Disruptors falloff
- Missing Rorqual bonus to Capital Shield Transporters range has been added
- Capital Energy Transfer Arrays now receive bonus from Energy Emission Systems skill
- Naiyon's Modified Magnetic Field Stabilizer CPU and damage bonus values have been fixed
- Terachi officer items were renamed to Makur's items to reflect undocumented change from some of
the earlier patches
- Maximum warp distance parameter is now shown in the tooltip of Warp speed indicator
- It is no longer possible to get an error by clicking Show Info of "No implant" item in Character Editor
- Wyvern bonuses have been corrected so they are not bound to Amarr Carrier skill anymore
- Large Tech 2 smartbomb activation cost, powergrid requirements, range and damage values updated
- Tracking Disruptor effectiveness bonuses on some amarr ships and on Tracking Diagnostic Subroutines
rigs now affect falloff too
- Overload bonuses to armor repair amount, shield boost amount and ECM effectiveness are stacked
with other modules now
- New column showing heat simulation results appears if any module set to overload state. For
overloaded module it shows average time until it offlines. For other modules is either shows time until
module offlines or damage amount module will get if all overloaded modules offline before module in
question.
- Heat simulation error fixed: heat sinks work for whole ship and not just overloaded rack
- Capacitor info now shows amount of charge your capacitor will be stable at if there is not enough
consumption to drain in completely
- Changes from SiSi server made available for testing. To test them EFT must be launched with "/DataDir
Data_SpeedPatch" switch
- Error caused by capacitor calculations with capacitor adding modules (energy transfer arrays,
nosferatus and capacitor boosters) should no longer appear
- Amounts of effective hp's greater than ten millions will be shown correctly now
- DPS graphs are now subject to "Include reload time in DPS" option
- New option in defence menu allows to choose between shield, armor and structure defence efficiency
- Boosters and their affecting skills and implant have been added
- New "Boosters and Implants" button opens list of setup specific boosters and implants. Boosters from
fitting panel and implants from character editor implant tree can be dragged there. Please note that
setup specific implants override effects from character implants from the same slot.
- Duplicate setup function now copies implants and boosters to the new setup
- Bug of "shaking" of module list upon column resizing has been fixed
- Fixed bug with projected effects not being removed on setup switch if said setup projects effects on
himself
- Error caused by adding Boosters or Implants to the setup should no longer appear
- Error which prevented correct skill API import in some cases has been fixed
- Show Info window now shows descriptions for skills and implants
- Fitting Panel should have a correct color now and module filter buttons should have text written with
proper font when using XP style Windows theme
- Implants are available on Fitting Panel now
- Ship base speed changes were missing. This has been resolved.
- MWDs without capacitor penalty will now give additional capacitor capacity on ships with a bonus
reducing this penalty
- Freighters and Jump Freighters had agility bonus from Capital Ships skill applied to them. This was
incorrect and has been fixed
- Particle Dispersion Projector rigs now affecting ECM Burst optimal range
- Overheat bonuses on Warp Disruptors, Scramblers and Stasis Webs are stacking penalized with the
bonus from Skirmish Warfare Link - Interdiction Maneuvers
- Shield Flux Coil II module now receives bonus from Energy Grid Upgrades skill like other shield flux
coils
- Dread Guristas and Caldari Navy Explosion Dampening Amplifiers got their resistance bonuses
corrected
- Rookie ships had their speeds masses and agility values corrected
- Tracking Links now receive correct penalty when stacked with other range enhancing modules
- Skill requirements for Capacitor Flux Coil II, 650mm Artillery Cannon II and 720mm Howitzer Artillery II
were changed to match ingame ones
- Implants for X-Large turrets were removed from database because they are not available ingame
- Information Warfare Links fitted on Eos now give bonus to falloff reduction effectiveness of Tracking
Disruptors
- Speed penalizing modules and rigs have their stacking penalties calculated separately from each other.
This should fix wrong speed reports for setups with Salvage Tackle rigs and Expanded Cargoholds for
example
- Mining Foreman Mindlink mining yield bonus was not applied if character with this implant was put
into some ship and this ship was assigned as a gang bonus provider to another setup. This has been fixed
- Search string for searching items by name must be at least 3 characters long now. You can adjust
"FittingPanel_MinSearchStringLen" value in config.ini file if you want to change this
- New "Fitting Shortcuts" option available in preferences. It assigns <Ctrl+Number> shortcuts for fast
fitting to first 10 search results on fitting panel
- "Always apply leadership skills" option has been removed from the preferences
- It is no longer possible to create a damage profile with comma in name what used to cause problems
with next startup. If such profile will be added manually in "config.ini" file comma characters will be
replaced with underscores
- "Open Market Group" command now works even if market groups are not shown on the Fitting Panel
tree
- Implants and Boosters can be added to setup from Fitting Panel by double-clicking
- Bug with Warp Scramblers not disabling overloaded MWDs has been fixed
- Bug with Fitting Panel closing incorrectly in docked mode has been fixed
- Added ability to change path where setup screenshots will be saved by adding
"Setups_SaveImagePath" variable to config.ini file. For example: Setups_SaveImagePath=C:\
- Changes were made according to Quantum Rise 1.0.2, Apocrypha and Apocrypha 1.0.2 patch notes
- Proteus Engineering - Augmented Capacitor Reservoir was missing is dronebay capacity bonus. This
have been fixed
- Proteus Propulsion - Gravitational Capacitor now gives med slot instead of low
- Loki Propulsion - Intercalated Nanofibers and Tengu Propulsion - Intercalated Nanofibers bonuses to
agility are working correctly now
- Wasp EC-900 and Praetor EV-900 got their incorrect skill requirements fixed
- Freighters, Jump Freighters and Rorqual should display correct align times now
- Proteus now has correct sensor type so bonuses from his electronics subsystems to sensor strength
apply correctly
- Bug with "Change Affected Skill" menu listing same skills multiple times was fixed
- Import from XML window display correctly in 120 dpi mode now
- Fixed error which used to prevent correct export of drones to XML
- Removing or replacing subsystem granting dronebay\drone bandwidth bonuses now disables all
drones
- ECM optimal and falloff distances updated with more preciese values
- Stealth Bombers bonus to velocity in cloak has been removed and recalibration delay increased from 5
to 15 seconds
- Signal Distortion Amplifier bonus to ECM optimal range now penalized if stacked with such bonus from
Particle Dispersion Projector rigs
- Armored Warfare Link - Damage Control and Armored Warfare Link - Rapid Repair bonuses don't apply
to capital armor repairers anymore
- Bug with "Boosters and Implants" or "Projected Effects" panels being closed upon
activating\deactivating or adding new item to them have been fixed
- Interdictor bonus to "Interdiction Sphere Launcher" rate of fire has been changed to reactivation delay
reduction bonus
- All Reinforced Bulkheads modules got their missing 1MW powergrid requirement
- Carriers and motherships bonus to drone control range has been added
- Loki Defensive - Warfare Processor gives a med slot instead of low slot now
- Loki Offensive - Covert Reconfiguration rate of fire bonus has been reduced from 7.5% to 5% per level
- Particle Dispersion Projector rigs are working with Target Painters now
- Ionic Field Projector and Targeting System Subcontroller rigs now work correctly with Sensor Boosters
and Signal Amplifiers
- Tech I rare Tracking Disruptors were renamed according to new ingame names
- ECCMs are now receiving overheat-related bonuses from skills and T3 subsystems
- Siege Modules, Doomsday Devices, Clone Vat Bays, Jump Portal Generators and Remote ECM Bursts
are practically invincible to overheat damage as they are in game
- Capital Shield Transporters are receiving bonuses from Siege Warfare gang assist modules now
- Items from new "Environmental Effects" category can be added to setup projected effects to simulate
wormhole space environments
- Changes were made according to Apocrypha 1.3 and Apocrypha 1.5 patch notes
- "Export to XML" command now creates "fittings" directory if it does not exists what allows correct
placement of XML fitting files
- XML files and fits in them can be renamed by clicking and editing item labels in the XML file tree
- "All level V" character is now automaticly created at startup and any changes to it don't persist
between the sessions
- Ability to create a copy of character by checking "Duplicate character" checkbox in the "Rename
character" dialog has been added
- Pulsar Wormhole effect on Armor Resistance bonus has been changed to penalty
- Civilian Damage Control and Civilian Stasis Webifier were added to database
- Minimal width constrains for the module and drone lists of Setups Window were reduced
- Info page has been restyled and new special info panel now available to show properties of selected
items dynamically
- Bug on Windows Vista with side panels don't repainting screen space behind them when closing now
handled by workaround code
- Bug which could cause setup to overwrite another similary named one during the export of both
setups into same XML file was fixed
- "Division by the zero" error popping up in some cases when using DPS graphs has been eliminated
- Caldari Navy Large Shield Extender signature penalty has been corrected
- Covert Cynosural Field Generator activation duration and reacivation delay parameters were fixed
- Consumption attribute has been removed from the Covert Jump Portal Generator I as it does not
require fuel to activatate the module
- Turret tracking calculations were improved to account for effect known as "hit quality degradation"
- XML Files window got few additional options and checkboxes in the file tree were changed to standard
style
- Options to hide system characters and automatic saving of changes were added to Preferences
- Limited issue ships were moved to separate group in the ship browser
- New panel has been added to the Setups window for T3 subsystems
- Signal Focusing Kit rigs are not penalized by stacking penalty anymore
- Bug which used to cause some setups to not save was fixed
- Reactivation Delay parameter is now accounted for in the capacitor usage column
- Deleting module with [Delete] shortcut used to cause error in some cases. This should no longer
happen
- DPS Graphs window got new option to include target resistances and transversal trackbars were
replaced with new vector velocity indicators which should be more intuitive and allow for greater range
of situations to be simulated
- Small Particle Dispersion Projector I rig had incorrect TypeID what used to result in wrong price
aquired. Correct value has been assigned
- Capacities of Heavy Assault Missile Launchers were updated with new values
- Basic Signal Amplifiers and Basic Sensor Backup Arrays no longer receive bonus from Electronic
Upgrades skill
- Database updated to Tyrannis 1.0.1
- Modules which affect capacitor recharge rate show difference they make as absolute value in
capacitor column
- Modules with reactivation delay now correctly handled in capacitor balance calculation
- Toggling Drones and Stats panels no longer causes Setups window to flicker on Vista\Win 7 systems
- New Rating value now displayed for buffer tanked ships to evaluate their effectiveness (more on this
in FAQ.txt)
- Large Remote Repair Augmentor rigs now affect Capital Remote Repair Systems
- Scorpion and Widow bonuses to ECM Bursts were adjusted to match their actual in game state
- Additional line called "CharEditor_APITimeout" was added to config.ini file. It specifies amount of
seconds EFT waits for responce from API server when updating your character skills. Default value is 3
seconds but in case of API server lag it may be worthwhile to specify longer wait time.
- T3 subsystems no longer appear in recently used module list
- If module can overheat for longer than an hour number in Heat column will correctly state so
- "Light drone" targeting speed preset has been renamed to "Light drone, Capsule" as they both have
the same signature radius
- Some hardwiring implants which seem to be unobtainable in the game were removed
- Missing Meta Level 1 Citadel Launchers and Shadow Fighter Bomber were added
- MWD signature penalty now receives a stacking penalty with similar effects from other modules
- Inherent Implants 'Noble' ZET4*** implants no longer affect capital armor repairers
- Capacitor batteries show correct capacitor recharge balance bonus in setup module list now
- Option to reset all column widths in setup module list has been added to the context menu of list
header
- HTML setups library as a new way to import fittings to EVE through ingame browser has been added. It
contains all setups from EFT database and updated every time EFT closed as well as at autosave intervals
specified in preferences or by manual command in main menu. Copy path to HTML setups library with
main menu command and paste it to ingame browser address box to access it
- It is now possible to show EFT version number in application name. To enable this set
"Main_ShowVersion" variable in config.ini file to "1"
- Having more turrets or launchers fitted than amount of hardpoints ship has no longer prevents other
modules from being accepted
- Few errors related to context menu of multiple selected modules in setup module list were fixed,
including ability to load charges into modules which aren't supposed to be fitted with them
- Slash "/" key is now used as a shortcut to get input focus to search box of fitting panel
- Control+Backspace key combination can be used in the fitting panel search box to erase a word right
to the cursor
- Default delay EFT waits for API server response has been increased from 3 to 20 seconds
- Shield and armor amounts now show average resistances in their tooltips - this is usefull for remote
and local active tanks so those values shown not as a percents but as a multiplier to repair module
efficiency
- Speed value now shows speed to signature ratio in the tooltip as a measure of ability to speed tank for
current setup
- ZET20, ZET200 and ZET2000 slot 6 hardwiring implants were renamed to their correct names
- Malice, Utu, Adrestia and Mimir have their overheat-specific attributes updated
- Skirmish Warfare Link - Interdiction Maneuvers no longer affects Warp Disruption Field Generators
- Long Distance Jamming and Frequency Modulation skills now affect Remote Sensor Boosters
- Large Core Defense Operational Solidifier rigs now affect Capital Shield Boosters
- Range of Tech I meta modules were renamed. This will cause them to disappear from setups when
migrating from previous version
- Opened setups windows are saved and restored between sessions now
- Error in the way how wormhole resistance penalties were applied has been fixed
- Error with ship bonuses applying only first level of skill regardless of actually trained level should be
fixed
- Second attempt to fix the error with ship bonuses applying only first level of skill regardless of actually
trained level
- Align time calculation formula was updated and new "Minimum warpout time" value is now shown in
the tooltip
- Iteron Mark IV Quafe Ultra Edition name should no longer appear truncated
- Missing Eifyr and Co. 'Rogue' Warp Drive Operation implant series was added
- Price updates were switched to use newer version of EVE-Central API. Updates should work faster and
be more accurate because of lowest sell prices in Jita used
- Few errors were fixed in the custom proxy settings recognition from "config.ini" file
- On systems with Windows User Account Control enabled EFT will display a warning about possible
issues with file saving when launched from Program Files directory
- Error message upon connection fail now lists basic possible causes of the failure
- The way ship bonus tooltip is shown was changed to avoid a bug with tooltip being stuck
- You can now pick which color assigned to which DPS graph by selecting a graph and right-clicking
colored box below graph area
- Missile range on DPS graphs now account for missile acceleration and distance target travels during
missile flight time (missile effective range is increased when target flies towards attacker and descreased
in target flies away from it)
- Some modules show their range on DPS graphs with the markers. Target painter markers can be
dragged within falloff range to simulate the effect of successfull activation at different ranges
- Inherent Implants 'Yeti' Ice Harvesting IH-1001 implant name was fixed
- Importing more than 15 setups at once with XML import will show message with amount of setups
imported instead of opening every single of them in separate window
- Drones of the same type from multiple drone groups are now merged together when importing to
XML file because otherwise EVE client imports only one group
- Corax missile damage bonus was changed to apply to kinetic missiles only
- Exequror bonuses were incorrectly linked to Amarr Cruiser skill. This has been resolved
- Names of meta 1-4 variants of Heavy Assault Missile Launchers were updated
- Tairei's Modified EM Plating and Corpum A-Type Energized EM Membrane names were corrected
- Tooltip for DPS display now shows both DPS with and without reloads
- Tooltip for Volley damage display now shows volley damage breakdown by weapon category
- Links in the API import window were changed to point on updated EVE community website
- Covert Ops and Strategic Cruiser bonuses were changed to be flat +10 to Virus Strength instead of +10
per level
- Vexor Navy Issue and Proteus bonuses to drone speed were fixed
- Capital shield and armor rigs are enabled to work with capital shield boosters and armor repairers
- Issue with Stasis Webbing drones introduced in prior version was fixed
- Navy Cap Booster 25 was placed to correct group so it is no longer possible to use it in Medium
Ancillary Shield Boosters
- Hitting remove module shortcut (Delete key) while having no module selected no longer throws an
error
- Forward\Back mouse buttons (for those mice which have them) can be used to cycle through opened
windows (except Fitting Panel, Character Editor and Selected Item Info as they have their own hotkeys)
- New "Cascade" command in "Window" menu allows to cascade setups and DPS graphs windows.
- It is now possible to show info of individual item parameters by doubleclicking them in Info window.
Information window on specific parameter shows its description and lists all the items which can affect
it (including all modules, ships, etc)
- Ability to add items to ship cargohold has been added
- Creating damage profile with zero damage no longer leads to errors on setup updates
- Proper values were set for Celestis capacitor recharge time, Corax shield and Mackinaw orehold
- A lot of minor discrepancies between EFT database and EVE were resolved
- Gnosis has been moved from Limited Issue Ships to Battlecruisers group
- Ship Signature Radius is calculated correctly now when affected by both Skirmish Warfare Link -
Evasive Maneuvers and Ragnarok bonuses
- Drone Optimal Range is calculated correctly now when affected by multiple Omnidirectional Tracking
Links and Drone Scope Chip rigs
- Defence tooltip for armor tanked ships now shows correct tanking values
- Structure resists in Structure icon tooltip were displayed incorrectly and this has been fixed
- Missing skills indicator now checks skills for boosters and implants also
- Two new commands to apply minimum skill requirements were added to right-click menu of missing
skills indicator
- Cargo image above setup cargohold items list now has a tooltip showing specialized bays capacities
and total cargohold capacity with containers
- Frequency Modulation skill and Particle Dispersion Augmentor rigs now affect ECM Bursts
- Ship Browser should no longer cause errors when showing and hiding ships according to race filter
- Overheat calculation now account for module reload time (important for new rapid launchers). To
simulate continuous operation for Ancillary Shield Boosters and Ancillary Armor Repairers after running
out of loaded charges overheat them without charges
- Gravitational Capacitor T3 subsytems bonus to warp speed was set to correct value
- Overheat calculation for laser turrets should now work correctly and overheat results should no longer
stuck for empty slots
- Meta Capital Turrets were assigned correct TypeIDs so they should fetch correct prices now
- Supercarriers are no longer reside in Carriers group and it is no longer possible to fit Triage Module to
them
- Missile velocity bonus to Light Missiles was added to Osprey Navy Issue
- Deployable structures and Containers are now accessable in Fitting Panel instead of cargohold right-
click menu where they used to be
- Text setup import to EFT should no longer experience issues if copied text has non-Windows way of
defining newlines
- It is now possible to add any item from Fitting Panel to cargohold. Note that import to EVE supports
charges only and other types of items will be ignored. Import/Export as text at the moment ignores
modules in cargohold due to technical limitations
- Deleting setup should not longer cause an error when info about deleted setup is shown in Selected
Item Info window
- Fixed error which used to prevent correct saving of item price when this price was too high
- Parameter list in the Show Info window now shows parameter descriptions in tooltips
- Shield Boost bonus from Siege Modules is a subject to stacking penalty now
- Additional attribute columns can be added to Fitting Panel now to make it easier to compare items. To
do so, right click any attribute in Show Info window and check "Show on Fitting Panel". Any amount of
attributes can be set to be shown but amount of additional columns is limited to seven, thus it could be
possible that not every attribute will be displayed.
- Recent issue when fitting module to setup used to refresh Fitting Panel item list and reset scroll
position was fixed
- Capacitor tooltip now displays time required to recharge capacitor for Jump Drive on jump capable
ships both for second jump and jumps after that
- DPS readout now has right-click menu assigned which enables to open DPS graphs quickly against
chosen target
- All ship attribute readouts on Setups Window were given right-click option to display attribute
Information Window
- Reskinned ship variants are recognized correctly when imported through XML now
- Some changes in XML import code were made in attempt to avoid possible issues
- Malformed XML file no longer prevents XML Manager from functioning and correctly ignored now as it
should
- Text import no longer ignores last item if text was copied without newline character at the end
- Database updated to Rubicon 1.4.6
- Core X-Type 100MN Afterburner could no longer be active along with other Afterburners or
Microwarpdrives
- WarpCapacitorNeed attribute on Garmur, Astero, Raptor, Crow, Stiletto, Claw, Covetor, Retriever,
Mackinaw and Hulk was updated to Kronos 1.0 values
- Carrier and Supercarrier bonuses to Fighter control range no longer affect Drone control range
- Augmented and Integrated Acolyte drones have correct rate of fire now
- Jump Drive range and fuel requirement ship attributes were added to jump-capable ships
- Hovering mouse over skills in Affected Skills submenu or charges in charges submenus will display
their information in Selected Item Info window
- Missile Damage bonus on Barghest now depends on Gallente Battleship skill level
- Anathema bonus to Capacitor Recharge Rate was not working correctly and has been fixed
- Fixed a double increase to Signature bonus of Skirmish Warfare Links from Proteus Defense - Warfare
Processor subsystem
- Bonuses description in ship Information Window display new lines correctly now
- All ship bonuses are dynamic now even for ships which can not be flown without level 5 skills
- Items in Requirements tab of Information Window now have context menu with standard set of
options
Version 2.24.1 (released 02.10.2014) changes:
- Basic leadership skills no longer apply a fixed 10% bonus regardless of their level
- Stealth Bombers bonuses from Covert Ops skill work correctly now
- Restrained Capacitor Flux Coil, Dark Blood, True Sansha and Ammatar Navy Reactor Control Units and
some of Light Missile Launchers were updated with most recent changes
- Bastion Module and Siege Modules now affect ship Maximum Target Count
- Corax, Eris, Ark and some of the drone Armor values were updated
- Fixed an error with wrong calculation of jump travel distance from available fuel
- Pilot leadership skills and implants no longer apply when setup receives fleet bonuses but not set to
fleet boosting position
- Armor Compensations skills are working with Energized Membranes once again
- Reactive Armor Hardener resistances are changed through right-click menu now
- Titans without Warfare Link modules can be picked as fleet boosters again
- Overload time readout should not longer display times like "1m 60s"
- Database updated to Proteus 1.1
- Removing Cap Booster charge from Capacitor Booster no longer causes an error
- Emergent Locus Analyzer subsystems no longer give reduction in CPU requirements for Survey Probe
Launchers
- Zainou 'Gypsy' Sensor Linking implants now affect all modules they supposed to
- Capital Core Defense Capacitor Safeguard rigs were changed back to affect all Shield Boosters
- Setups with more modules than ship has slots for will be imported with excessive modules added to
ship cargohold
- Armored Warfare Link - Damage Control and Armored Warfare Link - Rapid Repair now affect Capital
Remote Armor Repairers
- Skirmish Warfare - Rapid Deployment bonus to Afterburner and Microwarpdrive speed now receives
stacking penalty when combined with overheating
- All rigs were stripped off their skill requirements as they were no longer relevant
- Exequror bonuses to Remote Armor Repairer optimal and falloff were fixed
- Information about Capacitor warfare resistance was added to capacitor readout tooltip
- Damage Controls were changed so only one can be online at the same time
- Capacitor Warfare Resistance no longer incorrectly affects capacitor consumption of repair modules
- Charges which could be used with the module but do not fit it due to volume constraints no longer
cause an error when added to ship cargohold