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This paper is a brief primer in how d20 (D&D 3rd Edition) statistics can be used to describe wildly inhuman
abilities, such as would be seen in comic-book type superheroes or, presumably, deity-level entities.
Fortunately, the D&D Player's Handbook provides an excellent starting place on p. 142 with Table 9-1, "Carrying
Capacity", which shows a geometrically increasing maximum load as the Strength ability increases (the text notes that
maximum load is the same as maximum dead-lift, the amount a character can lift over his or her head). Each +10
Strength connotes a x4 increase in maximum load; so, each +5 Strength indicates a x2 increase in max. load; and for a
perfectly smooth interpolation, each +1 Strength means a x1.1487 increase in max. load. Note that this progression
breaks down at the lowest level; if it were perfectly consistent, the max. loads at the bottom end would be something like
Str 0 = 25 lb./ Str 1 = 30 lb./ Str 2 = 35 lb./ Str 3 = 40 lb./ Str 4 = 45 lb. (as opposed to Str x10 lb. as it officially stands).
Further note that the actual carrying capacity is also proportional to a creature's size, according to the text; for example, a
Colossal creature can lift x16 the weight that a man-sized creature with the exact same Strength ability score could.