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Aim(Varies):Thecharactertakesextratimetomakeamoreprecise Delay (Full): The character waits and watches for an opportunity.
attack.AimingasaHalfActiongrantsa+10bonustothecharacters When the delay action is used, the characters turn ends
WeaponSkillorBallisticSkilltestforhisnextattack,whileaimingas immediately, but a half action is reserved for later use. Any time
aFullActiongrantsa+20bonustothecharactersnextattack.The before his next turn, the character can take his half action. If two
nextactiontheAimingcharacterperformsmustbeanattackorthe conflicting characters are both trying to use a delayed action
benefitsofAimingarelost. simultaneously,makeanOpposedAgilityTesttoseewhoactsfirst.
Ifthepreparedactionisnottakenbeforethecharactersnextturn,
All Out Attack (Full): The character makes a furious melee attack, itislost.
exposing himself to danger in order to land a forceful blow. The
charactersmeleeattackgainsa+30%WeaponSkillbonus.However, Disengage(Full):Thecharacterbreaksofffrommeleecombatand
untilhisnextturn,thecharactercannotparryordodge.Acharacter may move away (see Table 61: Combat Movement in Yards for
cannotcombineanAimactionwithanAllOutAttack. distances). Difficult terrain like rubble or underbrush reduces
distancesmovedbyhalf(roundup).Iftryingtomoveawayfromone
Called Shot (Full): The character attempts to attack a specific or ormoremeleeopponentswithoutusingthedisengageaction,each
vulnerableareaonhistarget.Theattackerdeclaresalocationonhis opponentgetsafreeattackagainstthecharacterbeforehemoves
target and makes an attack following all the rules for Standard away. This is a bonus attack and is made in addition to any other
Attacks,exceptthecharactersuffersa20%WeaponSkillorBallistic attacksopponentsmakeduringtheirturn.
Skillpenalty.
Evasion(Reaction):Onceahitisscored,butbeforedamageisrolled,
Cast(Varies):Thecharacterunleashesamagicspell.Castingcanbe acharactercantrytododgeifhehastheskillandisawareofthe
anextendedaction.Youcannotcastmorethanonespellperround. attack.IftheDodgeBlowTestissuccessful,theattackisconsidered
Ifthecharacterspendsanextrahalfaction,theCastingRollcanbe tohavemissed(nodamageroll).Otherwisetheattackconnectsand
augmentedwithaChannellingSkillTest(seebelow). hisopponentmayrollfordamageasusual.Dodgingisafreeaction.
Channelling(Half):ThecharactercanaugmenttheCastingRollwith Acharactercanattempttoparryasuccessfulattack,eitherbyusing
aChannellingSkillTest.Ifsuccessful,hemayaddabonusequalto theparryingstanceactionorbytakingadvantageofaweaponinhis
his Magic Characteristic to the Casting Roll. If Channelling is used, secondaryhand,buthemusthaveaweaponreadyandbeawareof
castingaspellmustbethenextactionorthebenefitsarelost. the attack. A Weapon Skill Test is made to parry the blow. If the
successful,thatattackisconsideredtohavemissed(nodamageroll).
ChargeAttack(Full):Thecharacterrushesuptoanopponentand Otherwisetheattackconnectsandhisopponentmayrollfordamage
delivers a single attack. The opponent must be at least 4 yards (2 asusual.Parryingrequiresnospecialskillortalenttoattempt.Itsa
squares)awayfromthecharacterbutwithinthecharacterscharge halfactiontoenteraparryingstance,butifyouhaveaweaponin
move(seeTable61:CombatMovementinYards).Thelast4yards yoursecondaryhandyoucanparryasafreeaction.
(2squares)ofthechargemustbeinastraightline,sothecharger
can build up speed and line up with the target. The charging Acharactercanonlymakeonedodgeandoneparry perround.A
charactergainsa+20%WeaponSkillbonus.IftheChargingcharacter character cannot attempt to parry and dodge the same attack, or
hasnoweaponsorotheritemscurrentlyreadied,hecanattemptto dodge/parryrangedattacks.
GrappleorKnockDownhisopponentinsteadofinflictingdamage.
Feint(HalfAction):Thecharacterpretendstoattackinonedirection,
DefensiveStance(Full):Thecharacterstrikesnoblowsthisround, deceivinghisopponentandthrowingoffhisdefense.Thisisresolved
preferringinsteadtoconcentrateonselfdefense.Untilhisnextturn, as an Opposed Weapon Skill Test. If the character wins, his next
allmeleeattacks againstthecharactersuffera20% WeaponSkill attack cannot be either dodged or parried. If the characters next
penalty. actionisanythingotherthanastandardattack,thisbonusislost.
*MusttakeAimactionfirst.