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INSPIRATION
STRENGTH
8
13+2
ARMOR
CLASS
+2 30
2 PROFICIENCY BONUS INITIATIVE SPEED
-1 PERSONALITY TRAITS
13+2*
Dexterity
Constitution
25
CURRENT HIT POINTS IDEALS
3
Intelligence
+2 2
Wisdom
--
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
12
2
Acrobatics (Dex) Total 3 SUCCESSES
+1
2
Animal Handling (Wis) 2d6+1d8 FAILURES
5
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
int: 3 / wis: 2 8+2+(int3/wis2) 2+(int3/wis2)
Wizard 2 / Cleric 1
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
High Elf Bonus: Light
*(Wiz)Fire Bolt (rng spll attk d10 dmg)
*(Wiz)Friends (advntg on chrsm check)
*(Wiz)True Strike (advantage on attack a target next turn)
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
*(Clr) Detect Evil & Good (30 ft. alignment, location, type)
2 2
*(Wiz) Burning Hands (4d6 dmg / half on successful save)
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.