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Wizard(2) / Cleric(1) Noble Ozan

CLASS & LEVEL BACKGROUND PLAYER NAME


Thael of the Tower
High Elf Neutral Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH

8
13+2
ARMOR
CLASS
+2 30
2 PROFICIENCY BONUS INITIATIVE SPEED

-1 PERSONALITY TRAITS

Hit Point Maximum


Strength
DEXTERITY

13+2*


Dexterity
Constitution
25
CURRENT HIT POINTS IDEALS
3
Intelligence
+2 2
Wisdom
--
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

12

2
Acrobatics (Dex) Total 3 SUCCESSES
+1
2
Animal Handling (Wis) 2d6+1d8 FAILURES

5
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)

15+1* Deception (Cha)


NAME ATK BONUS DAMAGE/TYPE

5
History (Int) -Racial Traits : High Elf-
Lt. Crsbow 4 d8
+3 2
Insight (Wis) *+2 Dexterity, +1 Intelligence
Intimidation (Cha) Staff 1 d8 *Keen Senses: You have proficiency
for the Perception skill.
WISDOM 3
Investigation (Int)
Lngsw vst 4 d10 *Bonus Cantrip: Light
4
Medicine (Wis)
14
3
Nature (Int) *(Wiz)Fire Bolt 30ft. d10 fire
*Fey Ancestry: Immune to magical
Sleep, advantage on saving throws

4
Perception (Wis) *(Clr)Scrd Flame 20ft. d8 fire against being charmed.
+2
Performance (Cha)
-Class Traits:Wizard-
*(Wiz)Brning Hnds II 4d6 dmg *Arcane Recovery: The spell slots
CHARISMA

2
Persuasion (Cha) *(Wiz)Burning Hands 3d6 dmg can have a combined leveI that is
3
Religion (Int) *(Clr)Heal II (Heal 2d8+4 dmg) equal to or less than half your
10 2
Sleight of Hand (Dex) *(Clr)Heal (Heal d8+4 dmg) wizard leveI (rounded up), and none
2
Stealth (Dex) of the slots can be 6th lvI or higher.
2
Survival (Wis)
*Arcane Tradition: Evocation;
**Sculpt Spells: Save spell lvl+1
SKILLS ATTACKS & SPELLCASTING persons from spell effect
-Class Traits:Cleric-
10 PASSIVE WISDOM (PERCEPTION) *Channel Divinity:
CP Wizard: ** Turn Undead (30 ft. Save:Wis 1
*Quarterstaff min.)
-Racial Trait:High Elf- SP 87 *Compponent Pouch *Clerical Domain: Life
*Extra Language: Orcish *Scholar's Pack ** Disciple of life: All healing spells
**Weapons Proficiency: Longsword, heal for extra +2 hit points.
Shortsword, Longbow, Shortbow. EP *Spellbook ** Preserve Life: Within 30 ft. any
-Class Traits:Wizard- Cleric: creature(s) is healed for 5x Cleric
*Weapons:
Daggers,darts,slings,quarterstaffs,light
GP *Chain Shirt Lvl
crossbows *Light Crossbow
-Class Traits:Cleric-
*Armor:Light,medium,shields
PP *Priest Pack
*Weapons:All simple *Holy Symbol

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
int: 3 / wis: 2 8+2+(int3/wis2) 2+(int3/wis2)
Wizard 2 / Cleric 1
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
High Elf Bonus: Light
*(Wiz)Fire Bolt (rng spll attk d10 dmg)
*(Wiz)Friends (advntg on chrsm check)
*(Wiz)True Strike (advantage on attack a target next turn)

*(Clr)Mending (repair small objects)


*(Clr)Sacred Flame (d8 dmg circle)
*(Clr)Spare the Dying (stabilize dying)

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

*(Wiz) Burning Hands (3d6 dmg / half on successful save)

*(Wiz) Detect Magic (30 ft identify magic)


4
*(Wiz) Sleep: 5d8 hit points of target effected 1 minute 20ft

*(Clr) Cure Wounds (Heal 1d8+2+2 dmg)


SPELLS KNOWN

*(Clr) Detect Evil & Good (30 ft. alignment, location, type)

*(Clr) Command (Give 1 word command to 1 creature)

*(Clr) Bless (3 creatures in 30 ft. +d4 bonus attack roll)

2 2
*(Wiz) Burning Hands (4d6 dmg / half on successful save)

*(Wiz) Sleep: 7d8 hit points of target effected 1 minute 20ft

*(Clr) Cure Wounds (Heal 2d8+2+2 dmg)


5
*(Clr) Command (Give 1 word command to 2 creatures)

*(Clr) Bless (4 creatures in 30 ft. +d4 bonus attack roll)


9

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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