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Conclusion of Angular Momentum Dont try to see your way to the final answer
Today Sorry about the last minute Focus on the physical situation, not the specific question
Mastering Physics problems.
Final Exam Review Think through the techniques to see which one (or
Final Exam is next Monday: 9am - noon.
Suggestions ones) apply to all or part of the situation
Focus on basic procedures, not final answers. Question & Answer Review Sunday 1-4pm Focus on the conditions under which techniques work
1-2pm
Make sure you understand all of the equation sheet. Think carefully about the geometry
2-4pm
Look over the checklists and understand them. Here is the one place where lots of practice can help
Sadly no extra office hours, would not be healthy
Work on practice problems without help or books. for you or for me Make sure you are efficient in applying techniques
Get a good night s sleep. If you missed the course evaluations and Here is one place where memorization can help
diagnostic exam on Wed, they are available today
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Not a vector quantity (but vector concepts needed Clearly define what is inside your system. W = !E = EF " EI E = PE + KE KE = 12 mv 2
to calculate its value).
PEgravity = mgy PEspring = + 2 k ( L ! l0 )
1 2
Clearly define the initial and final conditions, which
Depends on both the direction of the force and the include the location and speed of all object(s) ! !
W = ! Fids W = F ds cos(" )
direction of the motion.
Think carefully about all forces acting on all objects Every force goes in the work term or in the PE
Four ways of saying the same thing
All forces must be considered in the Work term or in Minima and maxima of the PE correspond to F=0,
Force times component of motion along the force. the Potential Energy term, but never in both. which are equilibrium points. PE minima are stable
Distance times the component of force along the motion. equilibrium points, maxima are unstable.
W = !E = EFinal " EInitial
W=|F||d|cos() where is the angle between F and d.
! !
W = ! Fidswhere the s vector is along the path
= (KEFinal + PEFinal ) " (KEInitial + PEInitial )
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How do you make something rotate? Very intuitive! Make a careful drawing showing where forces act For angular quantities: , ,
Larger force clearly gives more twist. Clearly indicate what axis you are using Curl the fingers of your right hand in the direction of the
motion or acceleration or torque and your thumb points in
Force needs to be in the right direction (perpendicular to a Clearly indicate whether CW or CCW is positive
the direction of the vector quantity.
line to the axis is ideal). For each force: The vector direction for clockwise quantities is into
The twist is bigger if the force is applied farther away If force acts at axis or points to or away from axis, =0 the page and counterclockwise is out of the page
from the axis (bigger lever arm).
! ! ! Draw (imaginary) line from axis to point force acts. If Vector cross-products (torque, angular momentum
In math-speak: ! = r " F ! = r F sin(# ) distance and angle are clear from the geometry =Frsin() of point particle) generally AB
F Draw (imaginary) line parallel to the force. If distance
Point the fingers of your right hand along the first vector,
Torque is out from axis measured perpendicular to this line (lever arm)
is clear, then the torque is the force times this distance curt your fingers to point along second vector, your thumb
Axis of the page
points in the direction of the resulting vector
r Dont forget CW versus CCW, is the torque + or
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Moment of Inertia Parallel Axis Theorum Everything you need to know for
Linear & Rotational Dynamics
Most easily derived by considering Kinetic Energy ! !
(to be discussed next week). Very simple way to find moment of inertia for a large !F = Ma
number of strange axis locations. ! !
I = !mi ri = " r dm
2 2 !" = I#
This is true for any fixed axis and for an axis through the
Some simple cases are given in the textbook on center of mass, even if the object moves or accelerates.
page 342, you should be able to derive those below d
except for the sphere. Will be on formula sheet.
c.m.
Axis 1 Rolling without slipping: v = R! a = R" f # N
Hoop (all mass at same radius) I=MR2 Friction does NOT do work!
Solid cylinder or disk I=(1/2)MR2
Rolling with slipping: v ! R" a ! R# f = N
Rod around end I=(1/3)ML2 I1 = Ic.m. + Md2 where M is the total mass.
Rod around center I=(1/12)ML2 Friction does work, usually negative.
Sphere I=(2/5)MR2 Rarely solvable without using force and torque equations!
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Adds a new term not a new equation! Simple pendulum: Small mass at the end of a string Conserved when external torques are zero or when
you look over a very short period of time.
Rotation around any fixed pivot: KE = 12 I pivot! 2 Period is T = 2! l where l is the length from the
g True for any fixed axis and for the center of mass
pivot to the center of the object. ! !
Formula we will use is simple: L = I!
Moving and rotating: KE = 12 I CM ! 2 + 12 M Tot vCM
2
Physical pendulum: More complex object rotating Vector nature (CW or CCW) is still important
about any pivot ! ! !
Point particle: L = r ! p
Period is T = 2! I where l is the distance from
Conservation of angular momentum is a separate
Mgl
the pivot to the center of mass of the object, M is the total equation from conservation
! of linear momentum
mass, and I is the moment of inertia around the pivot. ! dL ! !
Angular impulse: ! = "L = # ! dt
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