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God of War III


From Wikipedia, the free encyclopedia
God of War III
God of War III cover art.jpg
Cover art with a close-up of protagonist Kratos
Developer(s)

SCE Santa Monica Studio


Wholesale Algorithms[a]

Publisher(s) Sony Computer Entertainment


Director(s) Stig Asmussen[1]
Producer(s) Steve Caterson
Designer(s) Todd Papy
Programmer(s) Vassily Filippov
Artist(s) Ken Feldman
Writer(s)

Marianne Krawczyk
Stig Asmussen
Ariel Lawrence
William Weissbaum

Composer(s)

Gerard Marino
Cris Velasco
Ron Fish
Mike Reagan
Jeff Rona

Series God of War


Platform(s)

PlayStation 3
PlayStation 4[a]

Release
March 16, 2010
[show]
Genre(s) Action-adventure, hack and slash
Mode(s) Single-player

God of War III is an action-adventure hack and slash video game developed by Santa
Monica Studio and published by Sony Computer Entertainment (SCE). Released for the
PlayStation 3 (PS3) console on March 16, 2010, the game is the fifth installment in
the God of War series, the seventh chronologically, and the sequel to 2007's God of
War II. Loosely based on Greek mythology, the game is set in ancient Greece with
vengeance as its central motif. The player controls the protagonist and former God
of War Kratos, after his betrayal at the hands of his father Zeus, King of the
Olympian Gods. Reigniting the Great War, Kratos ascends Mount Olympus until he is
abandoned by the Titan Gaia. Guided by the spirit of Athena, Kratos battles
monsters, gods, and Titans in a search for Pandora, without whom he cannot open
Pandora's Box, defeat Zeus, and end the reign of the Olympian Gods.

The gameplay is similar to previous installments, focusing on combo-based combat


with the player's main weaponthe Blades of Exileand secondary weapons acquired
during the game. It uses quick time events, where the player acts in a timed
sequence to defeat strong enemies and bosses. The player can use up to four magical
attacks and a power-enhancing ability as alternative combat options, and the game
features puzzles and platforming elements. Compared with previous installments, God
of War III offers a revamped magic system, more onscreen enemies, new camera
angles, and downloadable content.

God of War III was critically acclaimed upon release, with a reviewer from IGN
stating that it redefines the word "scale" in video games.[3] It has been praised
for its graphics, particularly of Kratos, which IGN called "perhaps the single most
impressive-looking character ever in video games".[3] The game received several
awards, including "Most Anticipated Game of 2010" and "Best PS3 Game" at the 2009
and 2010 Spike Video Game Awards, respectively, and the "Artistic Achievement"
award at the 2011 British Academy of Film and Television Arts (BAFTA) Video Game
Awards. The best-selling game in the God of War series and the ninth best-selling
PlayStation 3 game of all time, it sold nearly 5.2 million copies worldwide by June
2012 and was included in the God of War Saga released for PlayStation 3 on August
28, 2012. In celebration of the God of War franchise's tenth anniversary, a
remastered version of God of War III, titled God of War III Remastered, was
released on the PlayStation 4 on July 14, 2015.

Contents

1 Gameplay
1.1 Combat
2 Synopsis
2.1 Setting
2.2 Characters
2.3 Plot
3 Development
3.1 Technical
4 Release
4.1 Marketing
4.2 Downloadable content
4.3 God of War III Remastered
5 Soundtrack
6 Reception
6.1 Awards and accolades
6.2 Remastered
7 Sequel
8 See also
9 References
9.1 Works cited
10 External links

Gameplay
Further information: Common gameplay elements in the God of War series

God of War III is an action-adventure game with hack and slash elements. It is a
third-person, single-player video game. As with previous installments, the player
controls the character Kratos from a fixed-camera perspective in combo-based
combat, platforming, and puzzle games.[4] The enemies are an assortment of
creatures drawn from Greek mythology, including centaurs, harpies, chimeras,
cyclopes, satyrs, minotaurs, Sirens, cerberuses, and Gorgons. The player must also
climb walls and ladders, jump across chasms, and swing on ropes to proceed through
the game. The puzzles included vary in difficulty: some self-contained puzzles only
require objects to be placed in a specific position, while some require timing and
precision, such as a puzzle with mechanics similar to Guitar Hero.[5] In addition
to finding Gorgon Eyes and Phoenix Feathers of the previous games, Minotaur Horns
are a new item to be found. Where the eyes and feathers increase the player's
health and magic meters, the horns increase the items meter, which allows further
use of secondary weapons, called "Items".[6]
Combat
Screenshot of fight
Kratos (left) battles boss character Hercules (right). This is an example of a QTE
sequence found in all God of War games; moving the right analog stick as shown by
the orange arrow will allow him to continue his attack.

Kratos' main weapon is the Blades of Exile, replacing the Blades of Athena used in
previous installments and the opening moments of this game. The weapon is a pair of
blades that are attached to chains wrapped around the character's wrists and
forearms, which can be swung in a number of maneuvers. During the game, Kratos
acquires new weaponsthe Claws of Hades, the Nemean Cestus, and the Nemesis
Whipwith other combat options. The Nemean Cestus, a pair of gauntlets, and the
Nemesis Whip, which is similar to the Blades of Exile, are required to advance in
parts of the game; for example, the Nemean Cestus is needed to break through
objects composed of onyx.[5]

Unlike in previous games, magical abilities are learned with the acquisition of a
new weapon, giving each weapon its own magic attack; for example, the Army of
Sparta may only be used with the Blades of Exile. Magic gives Kratos a variety of
ways to attack and kill enemies, such as the Claws of Hades' Soul Summon ability,
which conjures souls to attack enemies. Other magic includes the Nemean Cestus'
Nemean Roar and the Nemesis Whip's Nemesis Rage. In addition to four primary
weapons, three secondary ones, known as Items, are acquired:[5] the Bow of Apollo,
the Head of Helios, and the Boots of Hermes. All three are required to advance in
certain stages of the game; for example, the Head of Helios can be used as a
lantern in dark areas and to reveal hidden doorways.[7]

The relics Poseidon's Trident, the Golden Fleece, and Icarus' Wings acquired in
previous games are retained and used to overcome environmental obstacles, with the
Golden Fleece also used to deflect enemy attacks. Kratos acquires a new relic,
Hades' Soul, which allows him to safely swim in the River Styx. The Blade of
Olympus, a primary weapon in God of War II, is used in this game with the special
ability Rage of Sparta for temporary invulnerability and increased attack damage.
[5]

New additions to the gameplay include the combat grapple, a ranged-grab maneuver
which, depending on the weapon, can pull Kratos towards foes or force them
awaynecessary at certain points in the game, with Kratos riding harpies across
chasmsand a simple grab-with-bare-hands allowing him to use a weak foe as a
battering ram. Kratos can now rapidly switch among the four primary weapons in
battle, continuing the same attack combination. Other extra features include the
addition of ten Godly Possessions, often hidden near defeated foes and providing
additional abilities (e.g., unlimited magic) during bonus play.[6] The challenge
mode in this game is called the Challenge of Olympus (seven trials) and is unlocked
after the game's completion. This mode requires players to complete a series of
specific tasksfor example, killing all enemies without using weapons before time
runs out. The player may unlock additional rewards, such as bonus costumes for
Kratos, behind-the-scenes videos, and concept art of the characters and
environments, by completing the game's difficulty levels and the challenge mode. A
new mode, the Combat Arena, allows players to set difficulty levels and choose
opponents to hone playing skills.[8]
Synopsis
Setting

As with previous games, God of War III is set in an alternate version of ancient
Greece populated by Olympian Gods, Titans, heroes, and other characters from Greek
mythology. The game is set across several locations on the fictional Mount Olympus,
including the Tomb of Ares, the ancient city of Olympia, the Path of Eos, the
Labyrinth, several areas of the Palace of the Gods, such as the Forum and Hera's
Gardens, and the Underworld and Tartarus.

The Tomb of Areshousing the former God of War's remainsand the city of Olympia
lie on the sides of Mount Olympus. Just beyond the city is the Path of Eos, a
hidden cavern near the foot of Olympus. The Palace of the Gods is the home of the
Olympians, and features the Forum (a small coliseum), Hera's Gardens, and the
chambers of Aphrodite and Poseidon. The Labyrinth is a large aerial puzzle
constructed by the architect Daedalus to imprison Pandora in the Caverns of
Olympus, home of Skorpius and its offspring. The Underworld, ruled by Hades and
divided by the River Styx, is the realm of the dead. Hades' palace contains the
remains of his wife, Persephone, who was killed by Kratos in Chains of Olympus. The
Underworld is also home to statues of the three Judges of the Underworld, who hold
the Chain of Balance connecting the Underworld to Olympus. Tartarus is the prison
of the dead where the Titan Cronos was banished after Kratos retrieved Pandora's
Box from Pandora's Temple (which is chained to the Titan's back) in God of War.
Characters
Main article: Characters of God of War

Kratos (voiced by Terrence C. Carson), a Spartan warrior and demigod who became the
God of War after killing Ares and seeks revenge on Zeus for his betrayal, is the
game's protagonist. Other characters include Greek gods such as Athena (Erin
Torpey), the Goddess of Wisdom and Kratos' mentor and ally; Zeus (Corey Burton),
King of the Gods and the primary antagonist; Poseidon (Gideon Emery), God of the
Sea; Hades (Clancy Brown), God of the Underworld; Hephaestus (Rip Torn), the Smith
God; Hermes (Greg Ellis), Messenger of the Gods and the God of Speed and Commerce;
Helios (Crispin Freeman), the Sun God; Hera (Adrienne Barbeau), Queen of the Gods
who controls all plant life; and Aphrodite (April Stewart), Goddess of Love and
Sexuality. Several Titans are featured, including Gaia (Susan Blakeslee), Cronos
(George Ball), Epimetheus, Oceanus, and Perses. Other characters include Hercules
(Kevin Sorbo), a demigod and Kratos' half-brother; the architect Daedalus (Malcolm
McDowell), father of Icarus; and Pandora (Natalie Lander), the created daughter of
Hephaestus. Minor characters include the three Judges of the Underworld: King Minos
(Mark Moseley), King Rhadamanthus, and King Aeacus; Peirithous (Simon Templeman),
an Underworld prisoner in love with Persephone, and Kratos' wife and daughter:
Lysandra (Gwendoline Yeo) and Calliope (Debi Derryberry), who appear in a plot
sequence in which Kratos journeys through his own psyche.[9]
Plot

Continuing immediately after God of War II, Kratos, Gaia, and the other Titans
ascend Mount Olympus to destroy the Olympian Gods. Poseidon launches a counter-
assault against the Titans but is killed by Kratos and Gaia; his death causes the
oceans to flood the world. Reaching the peak of Olympus, they try to attack Zeus,
but he drives them back and knocks them off the mountain. Gaia clings to the
mountainside and refuses to save Kratos, calling him nothing more than a pawn for
the Titans' revenge.

Kratos falls into the River Styx, where he loses the Blade of Olympus; the souls of
the Underworld weaken him and ruin the Blades of Athena. Climbing from the river,
he is confronted by the spirit of Athena, who had previously sacrificed herself to
save Zeus from Kratos. She tells Kratos that her sacrifice has brought her to a
higher existence, and she now sees truths she did not see before. She states that
as long as Zeus reigns, there is no hope for mankind. She gives him the Blades of
Exile and says that to kill Zeus, he must quench the Flame of Olympus. After
finding the three Judges of the Underworld and the Chain of Balance, Kratos
encounters the spirit of Pandora, whom he mistakes for his dead daughter, Calliope.
Refusing to help the child, he continues his quest. After encountering the Olympian
blacksmith Hephaestus and recovering the Blade of Olympus, he kills Hades, which
releases the souls of the Underworld. When he considers searching for the soul of
Calliope, Athena reminds Kratos of his quest, and he leaves the Underworld,
arriving at Olympia. There he finds the wounded Gaia, who calls for help. He severs
her arm, causing her to fall from Mount Olympus to her apparent death.
Kratos (bottom left) battles enemies on Cronos' arm. The image also depicts the
size of the Titans featured in the game.

Kratos continues his ascent, murdering powerful foes that include the Titan Perses
and the god Helios, which causes the sun to disappear, plunging the world into
eternal darkness. This leads to an encounter with Hermes, who mocks Kratos for his
past sins. The Spartan chases the god, who leads him to the Chamber of the Flame.
Kratos discovers that Pandora's Box is in the Flame of Olympus and is key to the
success of his quest, as it was in God of War. Athena appears, telling Kratos that
the flames around the box can only be quelled by Pandora. Kratos then continues
after the overconfident Hermes, whom he catches and kills, releasing a plague. At
the Forum, he has an audience with the drunken Hera, who ignores his request for
Pandora's location and summons Hercules. After discussing his jealousy of his half-
brother, Hercules attacks Kratos and is killed. Kratos then encounters Aphrodite,
who is indifferent to his war on Olympus. She then leads him to her estranged
husband Hephaestus through Hyperion's Gate, a teleportation device. In a suicide
mission, the blacksmith sends Kratos to Tartarus to retrieve the Omphalos Stone so
he can forge a new weapon for the Spartan. Kratos finds Cronos, kills the Titan for
the stone, and returns to Hephaestus. After forging the weapon, the god tries to
kill Kratos himself. Instead, the Spartan kills Hephaestus, who claims that he was
trying to protect his daughter Pandora, who was imprisoned in the Labyrinth after
Kratos opened her box. Reusing the Hyperion Gate, the Spartan travels through
Hera's Gardens where he kills the taunting goddess, ending all plant life, and
makes his way to the Labyrinth to find Pandora.

The imprisoned architect Daedalus tells Kratos to unite the Labyrinth. Completing
this task, Kratos fights his way through the aerial puzzle and rescues Pandora, who
tells him to break the Chain of Balance so the Labyrinth can be raised, and she can
reach her box. Neutralizing the three judges and breaking the chain, Kratos raises
the Labyrinth, and Pandora tries to enter the Flame of Olympus. Zeus intervenes and
fights Kratos; after a brief battle, Pandora sacrifices herself and quenches the
flame, despite Kratos' protests. Finding Pandora's Box empty, Kratos attacks the
mocking Zeus. Gaia returns and tries to kill them, but they escape through a gaping
wound in her chest where they continue their battle. Gaia is killed when Kratos
impales Zeus against her heart with the Blade of Olympus, which apparently also
kills Zeus. When Kratos recovers the blade and tries to leave, he is attacked by
Zeus' spirit and loses all of his weapons in the process. Before Zeus can land a
fatal blow, Kratos is saved by Pandora during a journey into his psyche. With help
from the spirits of his wife Lysandra and daughter Calliope, Kratos forgives
himself for his past sins. After discovering the power of hope, he regains
consciousness and beats Zeus to death with his bare hands, thus ending the reign of
the Olympian Gods.

Athena reappears, demanding that Kratos return what she thinks he took from
Pandora's Box. She refuses to believe the box was empty, explaining that when Zeus
sealed the evils of the world in the box, she placed her power of hope in it,
foreseeing that it would eventually be opened. Athena realizes that when Kratos
opened the box to defeat Ares, the evils escaped and infected the gods while Kratos
was imbued with hope, which enabled him to kill Ares. She tells Kratos to return
her power, saying that she knows how to use it to rebuild the world. Distrusting
Athena, Kratos refuses; saying his vengeance has ended, he impales himself with the
Blade of Olympus and releases hope for the world so that it can heal. An angry
Athena pulls the sword from him, saying that he has disappointed her and leaves
empty-handed. Near death, Kratos collapses as Athena leaves.
In a post-credits scene, a trail of blood leads away from an abandoned Blade of
Olympus, with Kratos' whereabouts unknown.
Development

In a 2007 interview with GameTrailers, God of War creator and game director David
Jaffe explained his original intention for the series, which is different from the
actual ending of God of War III, which was based on game director Stig Asmussen's
vision. Jaffe's idea was that "God of War explains, or ultimately will explain, why
there are no more Greek myths". He said that it would have been "hell on earth" as
the gods and Titans battled each other for domination. Other mythological pantheons
would have become involved after Kratos killed Zeus and the other Greek gods, and
the result would be that humankind no longer believed in the godsaccording to
Jaffe, the only way a god can truly die.[10] God of War III was first mentioned by
God of War II game director Cory Barlog at a God of War II launch event.[11] Barlog
said that the game would have full 1080p HD resolution (changed to 720p in final
release[12]) and support Sixaxis tilt and vibration functions.[13] Announced before
the DualShock 3 controller was introduced, this caused confusion since the Sixaxis
controller does not support rumble.[14] During the 2009 Game Developers Conference
(GDC), the creative team said that the Sixaxis tilt capability had been removed
because they "could not find a suitable situation to use Sixaxis in the game
effectively".[15]

After the first eight months of development, game director Cory Barlog left Santa
Monica for unexplained reasons and Stig Asmussen (lead environment artist and art
director on God of War and God of War II, respectively) became director. In an
interview with IGN, Asmussen said that Barlog "had a major impact on the game" and
although he had left the team, they spoke several times afterwards and "bounced a
few ideas off him," but there was no formal collaboration. He also said that David
Jaffe "[had] been around the studio a few times" and they "[had] gone over some
high-level stuff with him to get his observations and feedback."[16] Early in
development when Barlog was still with the team, he expressed interest in a
cooperative mode "if we can do something unique with it".[14] In November 2009,
Asmussen told GamePro that although a multiplayer option had been discussed, it was
unsuitable for God of War III: "There's a story we want to tell and an experience
we want to deliver, and multi-player doesn't fit into that."[1] By December 2009,
the game was in its final developmental stages.[16]

In December 2008, Sony reported that God of War III would be the last game in the
series.[17] However, in January 2010 John Hight told Joystiq: "While God of War III
will conclude the trilogy, it won't spell the end of the franchise ... We're going
to be really careful about what we do next".[18] Asmussen mentioned the possibility
of downloadable content; the game would be shipped with the regular challenge mode,
and new challenge modes might be released as downloadable content to maintain the
series.[1] In March 2009, it was reported that Sony was seeking opinions about a
collector's edition from PlayStation 3 owners.[19] In October, an Ultimate Edition
was unveiled for North America, and an Ultimate Trilogy Edition was announced soon
afterwards for a limited European, Australian, and New Zealand release. A Trilogy
Edition was announced for Japan, where the Computer Entertainment Rating
Organization (CERO) gave the game an adults-only Z rating after the previous two
versions were considered suitable for players 17 and older.[20]
Technical

Asmussen said that one of the greatest challenges in developing God of War III for
the PlayStation 3 was the "complexity of everything"; individual tasks, such as
designing Helios' decapitation, could take a year because the "level of detail
[that was] expected [was] so high and intricate, it [crossed] multiple
departments." He said that the PlayStation 3's hardware capabilities allowed more
flexibility in character creation and interaction with the environment.[1][16] The
character model for Kratos in the PlayStation 2 (PS2) games used about 5,000
polygons; the PS3 model was about 20,000 a high number, but less than that used
by other models such as Nathan Drake in Uncharted 2: Among Thieves, who used
35,000. Ken Feldman, the art director, commented that the polygon count was not the
only factor, and cited the increased texture detail as one of the reasons for
Kratos's realistic appearance. The developers used a new technique called blended
normal mapping to add realism to the basic model and hugely enhance the range of
animation available (e.g., muscle movement, including visible veins, and facial
animations). All of the main protagonists were animated by hand because the
animators produced more effective work than basic motion capture, though the voice
actors' facial movements were recorded by Image Metrics's performance capture
system. For animating things like hair, the animators created a secondary animation
code, known as Dynamic Simulation, which allows the PS3 itself to mathematically
calculate the way it should look; it accurately generates motion that previously
took the animators long hours to replicate.[21]

The engine for God of War III was from the first two installments. Santa Monica
senior producer Steve Caterson said that the development team ported God of War
II's engine to the PlayStation 3 and were able to quickly play the game. Everything
that Kratos could do in previous games, he could do on the PlayStation 3, which
allowed the developers to immediately begin designing new content. As the game was
being developed, the code department would swap out PlayStation 2 components with
PlayStation 3 components. They replaced the renderer, the particle system, and the
collision system.[22] Feldman said that although they were re-using the engine from
God of War II, the core engine for God of War III was brand new.[23] Between the
2009 Electronic Entertainment Expo (E3) and the time the game shipped,
morphological anti-aliasing (MLAA) was added, which graphics engineer Ben Diamand
said "improved edges dramatically and saved substantial amounts of frame-rate."
MLAA is "now a popular edge-detection process that can cost-effectively remove
jagged edges from each frame", which helped Santa Monica free up the processing
cycle and "allowed them to add to the spectacle in other ways." Diamand also said
that "depth-of-field, motion blur, crepuscular 'god' rays and refraction were
either added or improved in quality and speed" during that same time period.[24]

Asmussen estimated overall game length to be 10 to 20 hours, "depending on how good


of a gamer you are."[1] Santa Monica studio director John Hight reassured players
that God of War III lasts longer than 10 hours: "We've done a lot of play testing
on it ... We know, for a really hardcore player, it'll take them longer than it
took them to play either of the previous God of War games."[25] The finished game
script was about 120 pages long,[26] and the number of onscreen enemies increased
from 15 in the previous games to a maximum of 50.[27] To light the game, Turtle by
Illuminate Labs was used.[28] Head of development Christer Ericson of SCE Santa
Monica Studio confirmed that God of War III has seamless loading; no loading
screens and no hard disk drive installation requirement.[29][30] SCE America
animator Bruno Velazquez said that while the first two God of War titles had
computer-generated imagery (CGI) cinematics, there would be no true CGI in the
third game:[31] "all the cutscenes are created using our in-game engine."[32] A God
of War III game trailer debuted on Spike's GameTrailers TV on February 11, 2010,
[33] and Asmussen confirmed that all footage is of gameplay.[34] New camera angles
were added; during some major battles the player can still control Kratos while the
camera pans away from the fight, and a first-person camera view was used for the
final portion of the Poseidon and Zeus boss fights.[35] According to Sony Santa
Monica director of technology Tim Moss, God of War III used 35 gigabytes (GB) of
Blu-ray Disc.[36] God of War III's budget was $44 million USD, and the game had a
staff of 132 at the end of its development.[37]

Several voice actors returned from previous installments, including Terrence C.


Carson, Erin Torpey, Corey Burton, Debi Derryberry, and Gwendoline Yeo, voicing
Kratos, Athena, Zeus, Calliope, and Lysandra, respectively. Susan Blakeslee, who
voiced two characters in God of War, voiced Gaia. Narrator Linda Hunt, who
previously voiced Gaia, only provided an introductory narration for the game. Rip
Torn, Natalie Lander, and Malcolm McDowell joined the cast of voice actors. Lloyd
Sherr and Nolan North, who had originally voiced Cronos and Hades, were replaced by
George Ball and Clancy Brown, respectively. Kevin Sorbo was chosen to voice
Hercules because of his portrayal of the character in the television series,
Hercules: The Legendary Journeys.[38] Elijah Wood had a minor voice role, and Josh
Keaton and Fred Tatasciore, who voiced characters in previous games, also had minor
roles.[9]
Release

At E3 2009, the God of War III demo was unveiled, with Kratos on the cliffs of
Mount Olympus battling Olympian legionnaires, a centaur, a chimera, and a cyclops.
He decapitates Helios, encounters Perses, rides harpies, and uses the Blades of
Athena and new weapons (the Nemean Cestus and Bow of Apollo). On October 28, 2009,
SCE Europe sent emails to PlayStation Network members with an activation code for
the demo. On October 30, GameStop began providing voucher codes for customers who
pre-ordered the game,[39] and early copies of God of War Collection had a voucher
code to download the demo.[40][41] The Blu-ray version of District 9 included the
God of War III demo and a "making of" featurette,[42][43] and the demo was released
to Qore subscribers on February 4, 2010.[44] On February 25, Sony Computer
Entertainment released the demo for download on the PlayStation Store in Europe and
North America.[45] Just before the game's release, Eurogamer published an article
comparing the graphics in the God of War III demo to those in the final game,
reporting improved lighting and realistic motion blur in the final release.[46]

God of War III was released in North America on March 16, 2010,[2] on March 18 in
Australia, March 19 in Europe, and March 25 in Japan. The game outsold its
predecessor by nearly 400,000 copies in its first week.[47] According to retail
tracker NPD Group, God of War III sold about 1.1 million copies in the United
States by the end of March 2010, making it the best-selling game of that month, and
its opening-month sales were 32 percent higher than those of God of War II.[48] By
June 2012, God of War III had sold almost 5.2 million copies worldwideabout 2.8
million in North America, 2 million in PAL regions, and 417,866 in Japan and
Asiamaking it the best-selling game in the series.[49] The game is also part of
PlayStation 3's Greatest Hits lineup.[50] On August 28, 2012, God of War III, God
of War Collection, and God of War: Origins Collection were released in North
America as the God of War Saga, part of Sony's PlayStation Collections line.[51]
Marketing

God of War III had an extensive marketing campaign before its release. This
campaign began in early 2008 when a teaser for God of War III appeared as an image
(the original PlayStation 3 logo surrounded by the Greek omega) at the end of the
instruction manual for God of War: Chains of Olympus.[52] This was soon followed by
a teaser trailer screened at Sony's 2008 E3 press conference.[53] Another trailer
premiered at the 2008 Spike Video Game Awards,[54] and an "official" God of War III
trailer was released in February 2009.[55] A new trailer debuted with the release
of God of War III on March 16, 2010.[56]
Replica Pandora's Box included in the Ultimate Edition and Ultimate Trilogy
Edition.

In October 2009, SCE Santa Monica Studio announced the God of War III Ultimate
Edition, available by pre-order in North America. The package included a replica
Pandora's Box, a limited-edition The Art of God of War III book, and downloadable
content (DLC) from the PlayStation Network, which included the "Challenge of Exile"
mode, Kratos' "Dominus" costume, the God of War: Unearthing the Legend documentary,
the God of War Trilogy Soundtrack, and the God of War: Blood & Metal EP.[39] A
limited Ultimate Trilogy Edition was released in Europe, Australia, and New Zealand
and included the contents of the Ultimate Edition, as well as God of War
Collection, four Kratos costumes, and God of War postcards.[57] A God of War III
PS3 bundle, with a 250GB PS3 and a copy of God of War III, was also available in
Europe.[25] A God of War III media kit with special packaging and content was
distributed to journalists in the PAL regions, and several were given as prizes on
PlayStation Europe's website during the week of March 22, 2010.[58] In Japan, God
of War III was released in two packages: a standalone version and a God of War
Trilogy Edition. The latter included God of War III, God of War Collection, an art
book, and a Kratos skin.[59]

For pre-orders, some retailers included a premium costume for Kratos: the Apollo,
Forgotten Warrior, and Phantom of Chaos skins from Amazon.com, Game Crazy and
Play.com, and GameStop, respectively. GameStop pre-orders also included a 17-by-24-
inch (43 cm 61 cm) poster signed by God of War III concept artist Andy Park[33]
and an entry in its "Be the Envy of the Gods" sweepstakes.[60] 7-Eleven issued a
God of War III poster for pre-orders[61] and sold a Kratos' Fury Slurpee in God of
War III cups. The cups and their specially marked Mountain Dew bottles had codes
usable on the Slurpee website for God of War III downloadable content, including a
behind-the-scenes video, wallpapers, PlayStation Home content, and an in-game
Kratos skin, the Morpheus Armor.[62][63]

In December 2009, Santa Monica accepted video submissions from players to determine
the ultimate God of War fan. The top 18 submissions were included in the closing
credits of God of War: Unearthing the Legend, and all winners received a copy of
the God of War III Ultimate Edition signed by the development team.[64][65] Sony
and Spike TV sponsored a Last Titan Standing contest, in which fans over 21 could
win a chance to play God of War III before its mainstream release.[66][67] Spike's
GameTrailers TV presented God of War III: Last Titan Standing on March 15, 2010,
and the winner received a custom-made God of War III PS3.[68] A week before God of
War III's release, the developers released Kratos' backstory on the God of War
website, under the title "Path to Olympus".[69]

On March 20, 2010, a NASCAR car driven by Joey Logano during the Scotts Turf
Builder 300 had a God of War III and GameStop-themed paint design.[70] In April,
Machinima.com released five "Art of the Game" videos for God of War III on the
PlayStation Store, featuring interviews with team developers.[71] A God of War III
action figure line was produced by DC Unlimited.[72] To celebrate the game's
entrance into Sony's Greatest Hits library, Santa Monica sponsored a sweepstakes
from March 4 to April 1, 2011. Fans could submit an original design of an "Ultimate
God of War Monster" for one of three prizes: a limited folio edition, a special
edition, and a paperback edition of The Art of God of War III, signed by the
development team.[50]

The game has 36 trophies, awarded for player achievements (for example, "Releasing
the Floodgates" for killing Poseidon). When players received the platinum trophy,
they were linked to the website spartansstandtall.com. On May 4, 2010, the site
became the official website for God of War: Ghost of Sparta, the next installment
in the series and the second for the PlayStation Portable.[73][74] Early copies of
Ghost of Sparta included a voucher to download Kratos' brother Deimos as a costume
for use in God of War III.[75]
Downloadable content

On November 2, 2010, the Dominus character skin and Challenge of Exile


modepreviously exclusive to the Ultimate Edition and Ultimate Trilogy Editionwere
released as a bundle on the PlayStation Store. The bundle is free for PlayStation
Plus subscribers, who could receive the Phantom of Chaos and Forgotten Warrior
skins when purchasing God of War and God of War II, respectively, for a limited
time. All previous pre-order bonus costumesApollo, Forgotten Warrior, and Phantom
of Chaosand the 7-Eleven promotional DLCthe Morpheus Armorwere also released on
the PlayStation Store.[76]
God of War III Remastered

In celebration of the God of War franchise's tenth anniversary, Santa Monica's


Creative Director Cory Barlog announced God of War III Remastered, which was
released on PlayStation 4 in North America on July 14, 2015, mainland Europe on
July 15, and the UK on July 17. The remastered version has full 1080p support
targeted at 60 frames per second and features a photo mode, allowing players to
edit their photos and share their favorite moments.[77][78] The game was ported by
Wholesale Algorithms.[79] All of the DLC that was released for God of War III is
included with God of War III Remastered.[80] By the end of its first week of
release, God of War III Remastered was ninth in sales at retail in the UK.[81] For
the entire month of July 2015, the downloadable version was the seventh best-
selling PlayStation 4 title from the PlayStation Store.[82]
Soundtrack
God of War III: Original Soundtrack from the Video Game
Soundtrack album by various composers
Released March 30, 2010
Genre Contemporary classical music
Length 58:42
Label Sony Computer Entertainment and Sumthing Else[83]

In March and April 2010, God of War III: Original Soundtrack from the Video Game,
composed by Gerard K. Marino, Ron Fish, Mike Reagan, Jeff Rona, and Cris Velasco,
was included as downloadable content in the God of War III Ultimate Edition and
Ultimate Trilogy Edition.[39] Its CD was released on March 30 by SCE and Sumthing
Else.[84] The soundtrack was recorded by the Skywalker Session Orchestra and the
Czech National Symphony Chorus.[85] Each composer provided a different aesthetic to
the score: for example, Marino's approach was brooding, rhythmic, and percussive,
and Fish set hopeless and somber moods.[86] In an interview with Game Music Online,
Mike Reagan said that although the composers might have used each other's themes,
they did not collaborate with each other. Reagan said the real collaboration came
from Clint Bajakian, Senior Music Supervisor at Sony, and his team. In scoring for
God of War III, Reagan said that the composers were "able to explore more melodic
development than we were on the first [God of War]." The score was recorded under
the new American Federation of Musicians video game agreement and because of Sonys
vision and support, the composers were able to record locally with some of the best
musicians in the world.[87] In an interview with PlayStation.Blog, Clint Bajakian
described the different ensembles that recorded the score: the brass section is the
"lead guitar", the choir gives the game its epic feel, the strings are the body of
the sound, and the percussion is the foundation.[88]

A nine-out-of-ten review from Square Enix Music Online praised the soundtrack's
orchestration, calling it the best score in the series to date.[89] G4 praised its
quality, saying that the compositions were strong and it was "fantastic" as
standalone music.[90] A six-out-of-ten review from Tracksounds said that although
the score "lacks the intricacy and personality that could set it apart and give it
a sense of uniqueness...[it] delivers on its promise of a loud, wrathful bundle of
tunes you can kill gods to...for better or worse." The reviewer said to "Enjoy in
small doses."[85] At the 2010 Spike Video Game Awards, the soundtrack was nominated
for Best Original Score.[91]
[show]Track listing
Reception
God of War III
Aggregate scores
Aggregator Score
GameRankings 92.07% (PS3)[92]
80.37% (PS4)[93]
Metacritic 92/100 (PS3)[94]
81/100 (PS4)[95]
Review scores
Publication Score
1UP.com A[96]
Eurogamer 9/10[97]
Game Informer 10/10 (PS3)[98]
9/10 (PS4)[99]
GameSpot 9.0/10 (PS3)[100]
8.0/10 (PS4)[101]
GameTrailers 9.2/10[102]
IGN 9.3/10 (PS3)[3]
8.8/10 (PS4)[80]
OPM (UK) 9/10[103]
X-Play 5/5[104]

God of War III was critically acclaimed, receiving aggregate scores of 92.84% from
GameRankings[92] and 92 out of 100 from Metacritic,[94] who describe their score as
"universal acclaim".[105] Adam Sessler of X-Play said that the game "finishes the
trilogy on an exceptionally high note", and it "blends all of its best attributes
into a stellar experience."[104] IGN's Chris Roper said that God of War III
"practically redefines" scale in video games, singling out the size of the Titans
as being "larger than entire levels in other games".[3] Mike Jackson of Official
PlayStation Magazine UK called it the biggest God of War game yet; if it was the
series' last game, "God of War III gives PlayStation's toughest hero the send-off
he deserves."[103]

Matt Leone of 1UP said that the gameplay has "variety ... You seemingly see,
acquire, and participate in something new around every corner". According to Leone,
each weapon "adds a lot of depth to the combat system."[96] Christian Donlan of
Eurogamer said that the "combat system, level flow, and pacing of bosses and
puzzles remains largely untouched. But everything's bigger, grander and more
elaborate." He praised the weapons' accessibility, saying that it is easy to
quickly switch between them.[97] According to Tom McShea of GameSpot, the combat
and scale "have been pushed further than ever before ... creating an experience so
focused and explosively fun that it's hard to put down, and even harder to forget."
McShea said that regardless of repetition, "the brutality of combat is one of the
most satisfying aspects of God of War III."[100] Joe Juba of Game Informer called
God of War III "visceral" and "brutal", and Kratos "the undisputed king of the
genre."[98] Jackson, however, said the core gameplay's familiarity "makes it feel
less than the very, very best",[103] and according to Roper, two of the three
additional weapons are similar to the main blades; they "have unique powers and
slightly different moves, but by and large they're more of the same."[3]

Its plot received mixed reviews. GameTrailers said that God of War III's storyline
makes Greek mythology more interesting.[102] GameFront's Phil Hornshaw said it had
an overly cruel antagonist, and the game assumed that the players reveled in the
misery and violence as much as Kratos did.[106] According to Donlan, the story is
as simple as it can get.[97] McShea said that although it does not pick up until
near the end, it "becomes powerful and moving in unexpected ways, peaking in a
thrilling conclusion that successfully touches on many different emotions and
provides closure for this epic tale."[100] Juba, on the other hand, considered that
the plot "doesn't have any standout revelations or developments".[98]

Jackson called God of War III's graphics as good as (if not better than) those in
Killzone 2 and Uncharted 2: Among Thieves.[103] According to Juba, the "cinematic
camera work [is] even more impressive than Naughty Dog's feats with Uncharted
2."[98] Roper said, "God of War III presents some of the most impressive visuals
that I've ever seen in a game. Kratos in particular looks phenomenal, and is
perhaps the single most impressive-looking character ever in videogames."[3]
According to GameTrailers, "the levels are expertly designed" and the game's scale
is the most outstanding visual achievement.[102]
Awards and accolades

God of War III was awarded the "Most Anticipated Game of 2010" at the 2009 Spike
Video Game Awards.[107] At the 2010 Spike Video Game Awards, it was awarded "Best
PS3 Game" and "Best Graphics", and Kratos received the "Biggest Badass" award. It
was also a nominee for "Game of the Year", "Best Action Adventure Game", "Best
Original Score", and "Character of the Year" (Kratos).[108] Other individual awards
include "Best Action/Adventure Game" (GameTrailers),[109] "Best Action Game"
(GameSpy),[110] "Best PS3 Game" (Game Revolution),[111] and "Best PS3 Exclusive"
(Shacknews).[112] At the 2011 British Academy of Film and Television Arts (BAFTA)
Video Game Awards, God of War III received the "Artistic Achievement" award,[113]
and it was a nominee for the "Action" and "Gameplay" awards.[114]
Remastered

Though the original release of God of War III was met with critical acclaim, God of
War III Remastered only garnered generally favorable reviews, receiving aggregate
scores of 80.37%[93] and 81 out of 100[95] from GameRankings and Metacritic,
respectively. Reviewers found it odd that Sony decided to remaster God of War III
for PlayStation 4, as its story picks up immediately from the ending of God of War
II, which may confuse newcomers who have never played the previous games. Praise
was given to the smoother textures and improved frame rate, though because the
original already had impressive graphics, the changes were not major, and reviewers
said these changes were not a strong enough argument to rebuy the game for $40 USD.
[80][99][101]
Sequel
Main article: God of War (2018 video game)

A fourth game, considered as a soft-reboot, is in the works. It is titled God of


War and will be released on PlayStation 4.[115][116]
See also

2010 in video gaming


2012 in video gaming
2015 in video gaming

References

Notes

God of War III Remastered

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Works cited
SCE Santa Monica Studio, ed. (2010). God of War III (Instruction manual). Sony
Computer Entertainment.

External links

Official website
God of War III on IMDb

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[show]

v t e

God of War series


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v t e

Hercules
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WorldCat Identities VIAF: 175296831 LCCN: no2011049494 BNF: cb16649516s (data)

Categories:

God of War (series)2010 video gamesAction-adventure gamesHack and slash


gamesSingle-player-only video gamesVideo games based on Greek mythologyApocalyptic
video gamesPlayStation 3 gamesPlayStation 4 gamesSony Interactive Entertainment
gamesVideo game sequelsVideo games set in antiquityVideo games set in GreeceVideo
games about revengePatricide in fiction

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