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SAMI 2016 IEEE 14th International Symposium on Applied Machine Intelligence and Informatics January 21-23, 2016 Herlany,

ny, Slovakia

Navigation System for Sightseeing using BLE


Beacons in a Historic Area
Atsushi Ito*, Yuko Hiramatsu**, Hiryuki Hatano*, Mie Sato*, Masahiro Fujii*, Yu Watanabe*, Fumihiro
Sato**, Akira Sasaki***
*
Graduate School of Engineering, Utsunomiya University
7-1-2 Yoto, Utsunomiya-shi, Tochigi, 320-8585 Japan
** Department of Economics, Chuo University

742-1 Higashinakano, Hachioji, Tokyo 192-0393, Japan


*** GClue Inc.

2-1-14 Higashi-Sengoku, Aizu-wakamatsu-shi, Fukushima, 965-0818, Japan


{at.ito, hatano, mie, fujii, yu}@is.utsunomiya-u.ac.jp
{susana_y, fsato}@tamacc.chuo-u.ac.jp
akira@gclue.jp

AbstractIn this paper, we explained a result of trial in world brings us to unknown places. The satisfaction is not
2014 and 2015 of navigation system using BLE beacon for proportional to the amount of information.
sightseeing in Nikko. We firstly explain the result of a We started a study to investigate what is the most
research of characteristics of visitors to Nikko. From the attractive aspect of travel and how to increase expectation
questionnaire to visitors of Nikko, to support young people and satisfaction of travel in Nikko [1]. Nikko is one of
(20th) and foreigners by ICT are important. Especially to the world heritages in Japan. In Nikko, there is the
solve problems of transportation and to provide information Tosyogu-shrine [2] that is a gorgeous grave of Ieyasu
of shopping and eating location are important. Also, to give Tokugawa who is the first Syogun of Tokugawa Era.
them the culture and history in Nikko area is important. However, now, Nikko is not so famous for foreigners. A
For that purpose, we designed a cognitive model for travel research by travel agency displayed that Nikko is not
based on Zeigarnik Effect to increase expectation by adding
listed in top 30 locations where foreigners would like to
unknown part. Then we designed a trial application that
visit [3].
works with BLE beacon and performed trial to evaluate the
usefulness of navigation system using BLE beacon for This study was selected as one of research themes of
sightseeing and effect of quiz to emphasis expectation of SCOPE (Strategic Information and Communications
travel in Nikko. We found that BLE beacon in outdoor R&D Promotion Programme) [4] funded by Ministry of
worked well and if visitors are walking, they can find almost Internal Affairs and Communications of Japan (MIC) [5].
all beacons in 2014. The result of the quiz rally in The research period was form August 2014 to March
September 2015 shows that more difficult questions caused 2015.
higher satisfaction. This study was performed as a collaboration of Faculty
of Information Systems Science of Utsunomiya
University and Department of Economics of Chuo
I. INTRODUCTION University. Also, two large travel agents, tourism
In 2020, the Olympic game will be held in Japan and association of Nikko and representative of the shopping
many foreigners will visit Japan. Prime Minister Abe street near Tosyogu-shrine joined this study as advisors.
expressed Japanese hospitality, OMOTENASHI in the Last year, we performed this study as a feasibility study
presentation of final decision of cities of Olympic game in for the development of sightseeing system by BLE
2020. We would like to represent OMOTENSHI by using (Bluetooth Low Energy) beacon [6,7]. The purpose of
ICT, especially by using smartphones. the feasibility study was to collect real voice and
In the ICT era, we can find huge information of impression on Nikko from visitors and to confirm the
traveling in text, photo and video from Web sites and possibility to use BLE beacon for sightseeing.
mobile applications. However, amount of information We firstly obtained information by questionnaires and
that can be downloaded from Web is not directly relating decided some assumptions, and then we performed
to increasing of visitors. Mobile applications for experiment of navigation system using BLE beacon for
sightseeing are usually a downsized web site. It is not sightseeing.
easy to find appropriate information for travellers, In section 2, we mention the overview of technologies
especially for foreigners. that are used for sightseeing, especially relation of a
Traditionally, travelling is getting away from daily life. smartphone. Then we explain the result of questionnaires
Visiting unknown places is one of the great pleasures. We and assumptions of characteristics of travelers to Nikko.
can discover many things such as hidden history of a In section 4, our cognitive model for travel, that is
village, original culture and wild nature. Discover designed to increase expectation of travel is explained. In
means dis=unveil cover, so a travel gives us new section 5, we explain the outline of BLE beacon and the
information. The dream to discover unknown parts of the reach of beacon. In section 6, we explain system design.

978-1-4673-8740-8/16/$31.00 2016 IEEE 171


A. Ito et al. Navigation System for Sightseeing using BLE Beacons in a Historic Area

In section 7, we mention the result of experiment. In to required travel information will be explained in the
section 8, we explain the related work. At last, we next section. We think additional information, notice, is
mention the conclusion and further studies. important as described in Figure 1. This information
means a kind of unknown information emphasis the
II. TECHNOLOGIES FOR SIGHTSEEING impression of travel. Details will be explained in section
4 by using cognitive model.
A. Information Scicece for Sightseeing
There was a special issue of sightseeing information TABLE I.
FUNCTIONS AND DEVICES IN A SMART PHONE
science in a magazine of Information Processing Society
Japan, October 2012 [10]. The special issue introduced
many technologies such as navigation using a smartphone
and tablet, treasure hunting, providing information to
foreigners, using AR and providing information of
evacuation places to prepare large disaster.
However, the articles are technology oriented and the
viewpoint from the sightseeing psychology such as how
to provide information of unknown and mysterious
elements was missing. As we explained in section 1, one
of the motivations to visit unknown places is novelty
seeking [11]. The known feeling does not increase
visitors. What kind of information causes satisfaction
and pushing them to visit the place again?
B. Sightseeing Psychology III. RESULT OF QUESTIONEERS
There are several researches from different viewpoints In this section, we would like to explain the result of
such as economics, sociology etc. We decided to questionnaires about Nikko.
introduce an idea of sightseeing psychology. There are
three stages model [8], that contains three stages such as A. Questionnaires at Nikko
before travel, travelling and after travel. There are also We performed next research in Nikko from September
five stages model [9]. Both indicates that sightseeing 1st to 3rd, 2014. We made a questionnaire based on the
includes planning, performing travel and memory of result of research through website.
travel. The answers were total 606, 534 was in Japanese and 72
in English. The outline of the answers is as follows.
C. Technologies in Smartphones (1) 48% visited Nikko two days and one night. Over 3
Recent smart phones have many sensors. In TABLE 1, nights were 5%.
functions, devices and relation and related tourist (2) Visitors of natural area such as Nikko nature
information are described. Many devices can be used to museum and Akanuma (that means a red marsh) visitor
get information and find location of tourist. Figure 1 center visited there 5.81 times in average. There were
describes typical information that is required for many repeaters. On the other hand, visitors to
sightseeing. Kinugawa visited there 2.22 times in average. People
Spot information and transportation information is who love nature visit Nikko frequently. Many people
common. Spot information means the information such visit Nikko one or two times, but some people visit
as name of the shrine, explanation of its history, there over 10 times.
open/close date and time and location (Map and longitude (3) Middle age and elder people visit Nikko by car and
and latitude). Shop information also has same structure. freely visit many places in Nikko. On the other hand,
Transportation information means such as bus timetable young people (20th) and foreigners visit Nikko by train
to Tosyogu-shirine. The result of our questionnaire-based and move around on foot or by bus.
research in Nikko also explained that tourist requires
these information. Also Details of our research relating (4) Young people (20th) and foreigners would like to

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SAMI 2016 IEEE 14th International Symposium on Applied Machine Intelligence and Informatics January 21-23, 2016 Herlany, Slovakia

visit nature, however their activity area is limited near IV. COGNITIVE MODEL FOR SIGHTWEEING
Tosyogu-shrine. How to provide information to feel and understand
(5) Foreigners, especially, would like to join many culture and history of Nikko area? And how to increase
activities. visitors and repeaters?
(6) Young people (20th) and foreigners get information We focus on Zeigarnik Effect [12]. Zeigarnik Effect
from website. explains that a desire or stress to complete uncompleted
(7) Young people (20th) use smartphone to get part can keep memory longer. In another word, Zeigarnik
information of MAP, restaurant, weather and tasks that have been completed are recalled less well than
sightseeing facilities during staying in Nikko. tasks that have not been completed. Nowadays all the
Evaluation of nature and history/culture were 4.0 applications provide detailed navigation functions for
(Likert scale), however, hopping and night spots were trips, however, we would like to create the incomplete
under 3.0. experience based on the Zeigarnik effect.
The activity of young people (20th) and foreigners are Figure 2 explains our cognitive model for sightseeing.
limited since they do not have car, however they are In the ordinary mental model of sightseeing, simple loop,
interested in to visit nature and enjoy hiking. Expectation (before travel) => Notice (during travel) =>
Memory (after travel).
It is so that important to support young people (20th) and
foreigners. Especially to solve problems of transportation There are several related works about Environmental
and to provide information of shopping and eating psychology and tourism. Pearce and Stringer 1991 [9]
location are important. studied from the viewpoint of physiology, cognition and
individual variation etc. Fridgen 1984[13], van Raaij 1996
B. Asuumptions from these questionnaires [14], Toshiji Sasaki also studied about this field. T.Sasaki
However, young people (20th) and foreigners does not told that we could part into 3 scenes in a trip: before the
satisfied with the sightseeing in Nikko even they get trip, during the trip and after the trip. And it is important
information from website. We imagine that the for travelers to be impressed in each part [8].
information on website is just a memorandum written by In our model in Figure 2, if a visitor finds unknown part
people who does not know that area. For example, there of visited area, Zeigarnik effect causes strong memory that
are many photos of Tosyogu-shirine and Shinkyo-bridge remains after the travel. Then the memory extended and
(a small red bridge at the entrance of holly area of emphasized by unknown part causes unknown expectation
Tosyogu-shrine). However, there are many small and generate desire to visit there again. We evaluated that
historical and cultural spot between the railway station to make unknown part, quizzes are effective [15]. We, so
and Shinkyo-bridge. Why there are long way, 1.5km, that, decided to add quiz function on sightseeing
between the railway station and Shinkyo-bridge? Is it application.
inconvenient? Usually, there is long approach in front of For example, if I do not know the answer of question
Japanese shrine. This structure is different from churches about Tosyogu-shrine, such as The roof of Hall of
in western countries. At the shrine, people clean up the worship of Tosyogu-shrine has 100 pictures of dragons.
body, hands and also their mind by fresh water at a small How many fingers do they have?. This is not easy
spring at the beginning of approach. Then visitors climb question. It is difficult to answer it at the first time, so that
up the steps with expectation. This is the tradition of the image of picture of dragons may input in my
visiting shrines, however, young people (20th) and memory and I would like to see the picture or would like
foreigners does not know the tradition and their activity is to see it again.
point to point such as a station to a shrine. We would like
to extent their activity to enjoy the approach instead of V. BLE BEACON
jumping from station to Tosyogu-shrine.
BLE beacon is new technology for proximity
We think that to increase visitors and re-construct communication. We selected BLE beacon to push
historical area in Nikko, it is important to provide information to tourists.
information to feel and understand culture and history of
Our target is youth and foreigners. As described in
Nikko area.
TABLE 1, 3G/LTE and Wi-Fi are commonly used to
access information and download it. Foreigners, however,
do not want to use data roaming through 3G/LTE since it
is very expensive in foreign countries. Also, GPS
function and Wi-Fi functions usually consume battery of a
smartphone too much, so travellers do now want to use it
during sight seeing. In addition, usually, they have to
access cloud to display MAP through 3G/LTE and to use
GPS.
We, so that, decided to use another technology instead
of GPS to specify location. Wi-Fi is another solution,
however it also consumes battery of smartphone too
much. The remaining technology is BLE. BLE consumes
less battery comparing to Wi-Fi and GPS. Also, BLE
beacon works about half or one year by using button
shape battery. It is easy to set BLE beacon not only in
shops but also outdoor without power supply by wire.

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A. Ito et al. Navigation System for Sightseeing using BLE Beacons in a Historic Area

There are many trials to provide location information

and shop information in shopping mole and station [16,


17,18]. However it is rare to use BLE beacon for outdoor
navigation. App top
Detected Information
beacon of shops
BLE beacon works as described in Figure 3. A beacon
sends advertising message using three channels, 37,38,39
in prefixed interval. For example, iBeacon, defined by
Apple, sends advertising message in every 100msec [19].
The important characteristic of BLE is low power
consumption. BLE requires 1/10 to 1/100 of classic
Bluetooth. It is expected that a beacon may work more
than one year without battery change. This is the reason
we decided to use BLE beacon for sightseeing, especially
for out door navigation.
We tested the reach of BLE beacon in five different Information
areas before deciding beacon location. We used two Beacon
stamp rally
Beacon
Map
of bus
iPhones to measure the reach, one worked as a beacon and stops

another worked as scanner. The result was described in


TABLE II. In the city area (between the station and
Shinkyo-bridge) and main approach of Tosyogu-shrine,
the reach was about 80m, however, in the forest, the reach
was less than 40m, since the advertising signal is absorbed
by water contained in leaves.

TABLE II.
REACH OF ADVERTISEENT OF BLE

Location Reach of Advertisement Right


Quiz Top Quiz
Between the Nikko station and Shinkyo-bridge about 80m Answer

Near the Tosyogu-shrine:on the main approach about 80m


Near the Tosyogu-shrine in the forest about 40m
Figure 4. Screens of Application
Bus stops near the station about 80m
a signal from beacon #13, the application displays On
Shops near the statio: in front of a shop about 10m
Forest of Senjyogahara (summer)
the left hand side, there is a slope. At the end of slope,
about 20m
Forest of Senjyogahara (winter) about 40m
there is an old temple, Kannonji, 180m to Shinkyo-bridge
and 1,250m to the Nikko station. A visitor can find a

R oad
VI. SYSTEM DESIGN S ign b oard (S teel)

A. Designing Application
P ole
We think that it is important to provide good
impression as visitors are expected (Figure 2). To satisfy S ign b oard (S teel)
these criteria, we decided the following requirements.
beac on
(1) Do not use GPS to reduce power consumption
(2) Provide sightseeing information relating to a BLE
beacon S ignal

(3) Navigation works in both foreground and


background
Figure 5. Setting of Beacon on a Sign Board
(4) To display distance from the station to Shinkyo-
bridge
R : reac h of beac on B R : reac h of beac on A
(5) To display a time table of main bus stops
B eac on D B eac on
Figure 4 displays some screenshots of the application. B A
We used Nikko-kamen that is a mascot character of
Nikko. This application was implemented on iPhone (5,
5s, 6).
Find beac on B Find beac on A
Each beacon contains information relating to location
of a beacon. For example, when the application receives Figure 6. Distance Between Beacons

174
SAMI 2016 IEEE 14th International Symposium on Applied Machine Intelligence and Informatics January 21-23, 2016 Herlany, Slovakia

small historic temple by this message. Figure 8 displays a beacon on the signboard. Figure 9
displays location of beacons in Nikko that we used for the
experiment. Beacon 1 to 17 are located between the
railway station and Shinkyo-bridge. Beacon 18 to 25 are
located in shops. Beacon #2, 7, 8, 9, 10 are located
around the Tosyogu-shrine. The goal is the Nikko Visitor
Center that is located between the Nikko station and
Shinkyo-bridge.
VII. RESULT OF THE TRIAL
Figure 7. Beacon We performed the first trial of this application and
Left (board): R=32mm Right (case): R=50mm beacons on November 9, 2014. 6 students and 3 faculties
joined the trial. It was a rainy day, but many people visit
B. Designing location of beacon Nikko to enjoy the autumn leaves. Near the Shinkyo-
To receive advertising signal stably between the Nikko bridge, red bridge and red leaves showed beautiful
station and Tosyogu-shrine, we decided the distance of scenery. We performed test in three cases as follows.
beacon as follows. (Case1) Walking from the Nikko station to Shinkyo-
(1) To receive a signal from beacon in background, it bridge
is required to receive a beacon every one minute (Case2) Moving from Nikko station to Shinkyo-bridge
or longer to avoid a restriction of iPhone. by bus.
(2) Let assume the distance of beacons is D and the (Case3) Walking to Nikko visitor center from Shinkyo-
range of a beacon is R. bridge by visiting shops where a beacon was
(3) We set a beacon to send a message to one located.
direction. (Figure 5) In Case1, about 95% of beacons were found. When
(4) If D > R, beacons does not make interference visitors are walking, the beacon system worked as we
each other. expected. In Case 3, about 80% of beacons were found.
(5) Walking speed is about 84m/min [20] and range In Case 2, on the foreground, the result was sometimes
of beacon is about 80m as described in section 4. good and sometimes bad because of the seat location. In
front of the bus, seats were under windows, so it was
(6) Finally, we decided D = 100m and R = 80m. difficult to detect signal from beacons. Details are
(Figure 6) described in [22].
Figure 7 shows the picture and size of beacon case and In September of this year, we performed a trial to use
board. This year, we are using Raytac MDBD40 [21] as quiz rally to measure the effect of quiz to increase
BLE module. expectation. Three screens at the bottom of Figure 4
explain the quiz function. If the application can detect a
beacon that is tied on a question, a pop up screen (center
of the bottom of Figure 4) appears and a user can try the
quiz. We set two types of quizzes, one was relating to
history of Nikko and another was relating to culture of
Edo era. Each set had 10 questions. It means that the quiz
function 12 students tried former one and 6 students tried
latter one. The age was between 20 and 27.

TABLE III.
CORRELATION BETWEEN DIFFICULTY OF QUIZ AND IMPRESSION



Figure 8. Beacon on a sign board (in Dotted Circle)

Tosyogu
shrine TABLE III explains that questions of History of Nikko
#2
were more difficult than that of Culture of Edo era.
#10 #9 #8
Students tried more than twice (2.2) to reach correct
#7 15 24
Shinkyo 14
answer if they tried History of Nikko. On the other hand,
bridge 18

22
13
19
Students tried less than twice (1.8) to reach correct answer
12

16
11
if they tried Culture of Edo era. However, students who
23
10

17
20 9
8
tried the quiz of History of Nikko had better impression
25 7
6
(2.1) comparing to students who tried the quiz of Culture
5
21
4
1
Nikko of Edo era (0.8). From this result, we can assume that
tough questions (but not so much tough) may cause good
3 2 station

impression for tourists. At this moment, we cannot say


Figure 9. Beacon MAP the cognitive model for travel. We are planning to ask

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A. Ito et al. Navigation System for Sightseeing using BLE Beacons in a Historic Area

students who joined this trial what is remaining in their (7) Beacon maintenance tool to manage more than 100
mind relating to travel of Nikko. beacons
In addition, as the nature of quiz sequence, all the
beacons relating to quiz was detected by the application. ACKNOWLEDGMENT
Authors would like to express special thanks to
VIII. RELATED WORKS Mr.Funakoshi of Nikko Tourism Association, Mr.Ishihara
The TAG CLOUD (Technologies lead to Adaptability of Educational Tour Institute, Mr.Miyamoto of Kinki
& lifelong enGagement with culture throughout the Nippon Tourist Co., Ltd., Mr.Muroi and Mr.Ueda of H.I.S
CLOUD) project in the EU is a remarkable system using Co.,Ltd., Mr.Takamura and Mr.Yoshida of Hatsuishi-kai
smartphone technology to provide information about that is an association of shopping street of Nikko,
traditional cultural sites [23]. The TAG CLOUD project Mr.Nakagawa of Kounritsuin Temple, and Dr.Nagai who
by CORDIS (the Community Research and Development is a Professor Emeritus of Utsunomiya University.
Information Service) was launched to investigate ways of This research was performed as a project of SCOPE
enabling cultural engagement using cloud-based (Strategic Information and Communications R&D
technologies that leverage the adaptability and Promotion Programme) funded by Ministry of Internal
personalization of cultural heritage content, aimed at Affairs and Communications in Japan.
supporting deeper engagement and learning over time.
While the TAG CLOUD uses a cloud service, our REFERENCES
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