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List of Dungeons & Dragons modules

From Wikipedia, the free encyclopedia

A module in Dungeons & Dragons is an adventure published by TSR, the term is


usually applied to adventures published for all Dungeons & Dragons games before 3rd
Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the
term adventure. For a list of published 3rd and 4th Edition Adventures see List of
Dungeons & Dragons adventures. For description and history of Adventures/Modules
see Adventure (D&D). Adventures for various campaign settings are listed in
different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara,
Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and
Eberron.

The modules listed here are in three separate lists of official TSR Dungeons &
Dragons modules only. The coded modules (19921995) are listed by module code.
Modules made after the code system was dropped (19932000) are displayed in
alphabetical order. Note: There is considerable overlap caused by the transition
period and early pre-advertising for some modules.
Contents

Coded modules (19781994)


A B C D E G H I L M N O Q R S T U W X Other modules References External
links

Coded modules (19781994)

Module codes in brackets indicate implied codes either by earlier advertising or


place in a series; these modules did not actually have codes printed on the cover.
A

AAerie of the Slave Lords is a linked campaign of four AD&D (1st Ed) modules
created for Gen Con XIII and set in Greyhawk. They can also form an extended
campaign following T and followed by G.
Code Title Levels Author(s) Published Notes
A1 Slave Pits of the Undercity 47 David Cook 1980
A2 Secret of the Slavers Stockade 47 Harold Johnson
Tom Moldvay 1981
A3 Assault on the Aerie of the Slave Lords 47 Allen Hammack 1981
A4 In the Dungeons of the Slave Lords 47 Lawrence Schick 1981
A14 Scourge of the Slave Lords 47 Various 1986 Revised Compilation;
ranked 20th greatest adventure of all time[1]

ACACcessory Modules is a series of accessory items for D&D


(Basic/Expert/Companion/Master), many of which included mini-adventures. They are
generally associated with Mystara albeit quite generic.
Code Title Levels Author(s) Published Notes
AC1 The Shady Dragon Inn N/A Carl Smith 1983 Pre-generated Characters
AC2 Combat Shield and Mini-adventure:
"Treasure of the Hideous One" 47 David Cook 1984 Small Module and GM
screen
AC3 The Kidnapping of Princess Arelina 25 Garry Spiegle 1984 3-D
Cardboard Dungeon
for Basic and AD&D
AC4 The Book of Marvelous Magic N/A Frank Mentzer
Gary Gygax 1985 Magic items
also for AD&D
AC5 Player Character Record Sheets N/A N/A 1985 Basic/Expert/Companion
AC6 Player Character Record Sheets N/A N/A 1985 as AC5 + Master
AC7 Master Player Screen:
The Spindle 2636 Bruce Nesmith 1985 GM Screen & Module
AC8 The Revenge of Rusak 79 David Cook 1985 3-D Cardboard Wilderness;
mislabeled AC3
AC9 Creature Catalogue N/A Various 1986 New monsters
AC10 Bestiary of Dragons and Giants Multiple N/A 1987 Adventures using
Dragons and Giants
AC11 The Book of Wondrous Inventions N/A N/A 1987 Listing of magic items
AC1010 Poor Wizard's Almanac and Book of Facts N/A Aaron Allston 1992
First in a series, compiling and updating the GAZ series
AC1011 Poor Wizard's Almanac and Book of Facts Vol.2 N/A Ann Dupuis 1993
Second in the series
B

BBasic were designed for use with the Dungeons & Dragons Basic set. Mostly they
are independent adventures, set in Mystara.
Code Title Levels Author(s) Published Notes
B1 In Search of the Unknown 13 Mike Carr 1978 First printing provided
for location in Greyhawk (Ratik, the Pale or Tenh), although subsequent printings
did not.
B2 The Keep on the Borderlands 13 Gary Gygax 1979 Generic in terms of
setting, though 1999's Return to the Keep on the Borderlands retroactively placed
the keep in Greyhawk. Ranked 7th greatest adventure of all time[1]
B3 Palace of the Silver Princess 13 Jean Wells (orange),
Tom Moldvay (green) 1981 This module had an orange-covered preliminary version
which was taken off the market shortly after its publication. This rare original
version can be downloaded here: Official download. The module was reworked and
released with a green cover.
B4 The Lost City 13 Tom Moldvay 1982 Ranked 28th greatest
adventure of all time[1]
B5 Horror on the Hill 13 Douglas Niles 1983
B6 The Veiled Society 13 David Cook 1984 Includes cardstock minis &
buildings
B7 Rahasia 13 Tracy Hickman,
Laura Hickman 1984 (1979, original) Acquired by TSR after being previously
published. Reprints RPGA1 & 2.
B8 Journey to the Rock 13 Michael Malone 1984
B9 Castle Caldwell and Beyond 13 Harry Nuckols 1985
B19 In Search of Adventure 13 Various 1987 Abridged Compilation
B10 Night's Dark Terror 24 Jim Bambra,
Graeme Morris,
Phil Gallagher 1986 B/X1 in UK
B11 King's Festival 1 Carl Sargent 1989
B12 Queen's Harvest 1-2 Carl Sargent 1989 Sequel to B11
BSOLO Ghost of Lion Castle 13 Merle M. Rasmussen 1984 Solo
Adventure
C

CCompetition[2] modules for AD&D (1st) are specially designed for competition play
and come with a scoring system for player actions.
Code Title Levels Author(s) Published Notes
C1 The Hidden Shrine of Tamoachan 57 Harold Johnson,
Jeff R. Leason 1980 Origins'79 tournament module set in Greyhawk. Note: The
Origins version was titled "Lost Tamoachan" and does not bear the module code.
Ranked 18th greatest adventure of all time[1]
C2 The Ghost Tower of Inverness 57 Allen Hammack 1980 Wintercon VIII
(1979) tournament module set in Greyhawk. Note: The Wintercon version does not bear
the module code. Ranked 30th greatest adventure of all time[1]
C3 The Lost Island of Castanamir 1-4 Ken Rolston 1984 Generic
setting.
C4 To Find a King 47 Bob Blake 1985 From Gen Con XVI. Reprints RPGA3 &
RPGA4.
C5 The Bane of Llywelyn 47 Bob Blake 1985 Sequel to C4. Reprints RPGA5-
8.
C6 The Official RPGA Tournament Handbook 48 Daniel Kramarsky,
Jean & Bruce Rabe 1987 Features two scenarios, "Honor Guard" and "The Long
Way Home";

CACity of Adventure for AD&D (1st) require the Lankhmar: City of Adventure
supplement to play.
Main article: CA module series
Code Title Levels Author(s) Published Notes
CA1 Swords of the Undercity 812 Carl Smith, Bruce Nesmith, Douglas Niles
1986
CA2 Swords of Deceit 1015 Stephen Bourne, Ken Rolston, Steve Ecca,
Michael Dobson 1986

CBConan the Barbarian modules for AD&D (1st) tie in with the Conan movies.
Code Title Levels Author(s) Published Notes
CB1 Conan Unchained! 1014 David Cook 1984
CB2 Conan Against Darkness! 1014 Ken Rolston 1984

CMCoMpanion is for use with Dungeons & Dragons Companion Set (or Rules
Cyclopedia), and were set in Mystara.
Code Title Levels Author(s) Published Notes
CM1 Test of the Warlords 15+ Douglas Niles 1984
CM2 Death's Ride 1520 Garry Spiegle 1984
CM3 Sabre River 1822 Douglas Niles, Bruce Nesmith 1984
CM4 Earthshaker! 1820 David Cook 1985
CM5 Mystery of the Snow Pearls 1525 Anne Gray McCready 1985 Solo
Adventure Magic Viewer System
CM6 Where Chaos Reigns 1719 Graeme Morris 1985
CM7 The Tree of Life Elves 8+ Bruce A. Heard 1986
CM8 The Endless Stair 1520 Ed Greenwood 1987
CM9 Legacy of Blood 1519 Steve Perrin, Katharine Kerr 1987
D

DDrow[2] is a linked campaign of AD&D (1st Ed) modules created for Gen Con XI set
in Greyhawk. They can also form an extended campaign following G, and followed by
Q.
Code Title Levels Author(s) Published Notes
D1 Descent into the Depths of the Earth 9-10+ Gary Gygax 1978
D2 Shrine of the Kuo-Toa 9 Gary Gygax 1978
D1-2 Descent into the Depths of the Earth 914 Gary Gygax 1981 compilation
D3 Vault of the Drow 1014 Gary Gygax 1978

DADave Arneson is set in Blackmoor for Expert Set


Main article: DA module series
Code Title Levels Author(s) Published Notes
DA1 Adventures in Blackmoor 1014 Dave L. Arneson
David J. Ritchie 1986
DA2 Temple of the Frog 1014 Dave L. Arneson
David J. Ritchie 1986
DA3 City of the Gods 1014 Dave L. Arneson
David J. Ritchie 1987
DA4 The Duchy of Ten 1014 David J. Ritchie 1987

DDADungeons & Dragons Adventure for Basic Set, set in Mystara.


Code Title Levels Author(s) Published Notes
DDA1 Arena of Thyatis 23 John Nephew 1990
DDA2 Legions of Thyatis 34 John Nephew 1990 sequel to DDA1
DDA3 Eye of Traldar 12 Carl Sargent 1991
DDA4 Dymrak Dread 13 John Nephew 1991 loose sequel to DDA3

DLDragonlance introduced the Dragonlance campaign. They are linked series


traditional modules for AD&D (1st Ed) except where noted.
Main article: Dragonlance modules (DL series)
Code Title Levels Author(s) Published Notes
DL1 Dragons of Despair 46 Tracy Hickman 1984 Ranked 25th greatest
adventure of all time[1]
DL2 Dragons of Flame 57 Douglas Niles 1984
DL3 Dragons of Hope 68 Tracy Hickman 1984
DL4 Dragons of Desolation 68 Tracy Hickman,
Michael Dobson 1984
DL5 Dragons of Mystery N/A Michael Dobson 1984 Sourcebook
DL6 Dragons of Ice 69 Douglas Niles 1985
DL7 Dragons of Light 79 Jeff Grubb 1985
DL8 Dragons of War 910 Tracy Hickman,
Laura Hickman 1985
DL9 Dragons of Deceit 810 Douglas Niles 1985
DL10 Dragons of Dreams 810 Tracy Hickman 1985
DL11 Dragons of Glory N/A Douglas Niles
Tracy Hickman 1986 board wargame
DL12 Dragons of Faith 910 Harold Johnson,
Bruce Heard 1986
DL13 Dragons of Truth 1013 Tracy Hickman 1986
DL14 Dragons of Triumph 1014 Douglas Niles 1986 Finale of original
series
DL15 Mists of Krynn 015 various 1988 12 Short Adventures
DL16 World of Krynn 412 Douglas Niles,
Michael Gray,
Harold Johnson 1988 4 Short Adventures

DLADragonlance Adventure trilogy of linked adventures are set on the lost


continent of Taladas in the Dragonlance world, for 2nd Edition AD&D.
Code Title Levels Author(s) Published Notes
DLA1 Dragon Dawn 57 Deborah Christian 1990 Dragonlance module
DLA2 Dragon Knight Rick Swan 1990
DLA3 Dragon's Rest 89 Rick Swan 1990 Requires Time of the Dragon boxed
set

DLCDragonlance Classics collects the original Dragonlance modules, revised for 2nd
Edition AD&D.
Code Title Levels Author(s) Published Notes
DLC1 Classics Vol 1 38 1990 Compilation of DL14
DLC2 Classics Vol. 2 812 1993 Compilation of DL69
(DLC3) Classics Vol. 3 1994 Compilation of DL10, 1214

DLEDragonlance (Epic/Quest/Saga/Tales) for 2nd Edition AD&D.


Code Title Levels Author(s) Published Notes
DLE1 In Search of Dragons 58 Rick Swan 1989 Dragonlance module
DLE2 Dragon Magic 59 Rick Swan 1989 Sequel to DLE1
DLE3 Dragon Keep 59 Rick Swan 1989 Sequel to DLE2
DLQ1 Knight's Sword 13 Colin McComb,
Thomas M. Reid 1992 Dragonlance module
DLQ2 Flint's Axe 24 Tim Beach 1992 Dragonlance module
DLS1 New Beginnings Mark Acres 1991 Dragonlance module, set in Taladas
DLS2 Tree Lords 12 John Terra 1991 Dragonlance module
DLS3 Oak Lords Blake Mobley 1991 Dragonlance module
DLS4 Wild Elves 47 Scott Bennie 1991 Dragonlance module
DLT1 The Land Reborn John Terra 1993 Dragonlance module, mini-adventures

DQDragonQuest is compatible with both AD&D (1st Edition) or DragonQuest RPG


Code Title Levels Author(s) Published Notes
DQ1 The Shattered Statue 59 Paul Jaquays 1987

DS(Q/E)Dark Sun (Quest/Epic) is a set of linked modules that require Dark Sun
campaign setting.
Code Title Levels Author(s) Published Notes
DS1 Freedom 3 David Cook 1991
DSQ1 Road to Urik 47 David Cook 1992
DSQ2 Arcane Shadows 58 Bill Slavicsek 1992
DSQ3 Asticlian Gambit 710 Anthony Pryor 1992
DSE1 Dragon's Crown 1013 Various 1993
DSE2 Black Spine 1013 Walter Baas 1994

DSMDark Sun Mission is a set of linked modules that require the Dark Sun campaign
setting.
Code Title Levels Author(s) Published Notes
DSM1 Black Flames 36 Sam Witt 1993
DSM2 Merchant House of Amketch 47 L. Richard Baker III 1993
DSM3 Marauders of Nibenay 68; William W. Conners 1993
E

EXEXtension Series was designed as a "tack-on" adventure set in Greyhawk.


Code Title Levels Author(s) Published Notes
EX1 Dungeonland 912 Gary Gygax 1983 Official download
EX2 The Land Beyond the Magic Mirror 912 Gary Gygax 1983 Official download
G

GGiants[2] is a linked campaign of AD&D (1st Ed) module(s) created for Origins '78
set in Greyhawk. They can also form an extended campaign following A, and followed
by D
Code Title Levels Author(s) Published Notes
G1 Steading of the Hill Giant Chief 8+ Gary Gygax 1978
G2 Glacial Rift of the Frost Giant Jarl 8+ Gary Gygax 1978
G3 Hall of the Fire Giant King 8+ Gary Gygax 1978
G1-2-3 Against the Giants 812 Gary Gygax 1981
GDQ17 Queen of the Spiders 814 Gary Gygax 1986 Supermodule combining
G1G3, D1D3, and Q1; Ranked greatest adventure of all time[1]

GAGeneral Adventure for 2nd Edition AD&D, not specific to any campaign setting.
Code Title Levels Author(s) Published Notes
GA1 The Murky Deep 58 Norman B. Ritchie 1993
GA2 Swamplight 79 Jean Rabe 1993
GA3 Tales of Enchantment 58 Jim Musser 1993

GAZGAZetteer The GAZ series described countries in the Known World of Mystara,
using the D&D Basic and Expert Set rules, although beginning with GAZ07, rules for
adapting to AD&D are provided.
Code Title Levels Author(s) Published Notes
GAZ1 The Grand Duchy of Karameikos - Aaron Allston 1987
GAZ2 The Emirates of Ylaruam - Ken Rolston 1987
GAZ3 The Principalities of Glantri - Bruce Heard 1987
GAZ4 The Kingdom of Ierendi - Anne Gray McCready 1987
GAZ5 The Elves of Alfheim - Steve Perrin 1988
GAZ6 The Dwarves of Rockhome - Aaron Allston 1988
GAZ7 The Northern Reaches - Ken Rolston 1988
GAZ8 The Five Shires - Ed Greenwood 1988
GAZ9 The Minrothad Guilds - Deborah Christian
Kim Eastland 1988
GAZ10 The Orcs of Thar - Bruce Heard 1988 Includes Orc Wars
boardgame
GAZ11 The Republic of Darokin - Scott Haring 1989
GAZ12 The Golden Khan of Ethengar - Jim Bambra 1989
GAZ13 The Shadow Elves - Carl Sargent
Gary Thomas 1990
GAZ14 The Atruaghin Clans - William W. Connors 1991
H

HThe Bloodstone Pass Saga is a linked campaign series that focuses on using
Battlesystem battles in Forgotten Realms AD&D adventures.
Code Title Levels Author(s) Published Notes
H1 Bloodstone Pass 1317 Douglas Niles
Michael Dobson 1985 Battlesystem required
H2 The Mines of Bloodstone 1618 Michael Dobson
Douglas Niles 1986
H3 The Bloodstone Wars 1720 Michael Dobson
Douglas Niles 1987 Battlesystem recommended
H4 The Throne of Bloodstone 18100 Douglas Niles
Michael Dobson 1988

HHQHead to Head Quest modules for 2nd Edition AD&D are designed for one Player and
a DM
Code Title Levels Author(s) Published Notes
HHQ1 Fighter's Challenge 24 John Terra 1992
HHQ2 Wizard's Challenge 25 Tim Beach 1992
HHQ3 Thief's Challenge 24 Troy Christensen 1993
HHQ4 Cleric's Challenge 24 L. Richard Baker III 1993
(HHQ5) Fighter's Challenge II 46 Drew Bittner 1994
(HHQ6) Wizard's Challenge II 46 Kevin Melka 1994
(HHQ7) Thief's Challenge II: Beacon Point 46 Terry Amthor 1995
(HHQ8) Cleric's Challenge II 46 Paul Culotta 1995

HWHollow World set in Mystara.


Code Title Levels Author(s) Published Notes
HWA1 Nightwail 68 Allen Varney 1990 Blood Brethren trilogy
HWA2 Nightrage 79 Allen Varney 1990 Blood Brethren trilogy
HWA3 Nightstorm 810 Allen Varney 1991 Blood Brethren trilogy
HWQ1 The Milenian Scepter 68 Anthony Herring 1992
HWR1 Sons of Azca John Nephew 1991 Hollow World Accessory
HWR2 Kingdom of Nithia Blake Mobley, Newton Ewell 1991 Hollow World
Accessory
HWR3 The Milenian Empire Anthony Herring 1992 Hollow World Accessory
I

IIntermediate, for AD&D, mostly separate adventures though some sequels do exist
within the series.
Code Title Levels Author(s) Published Notes
I1 Dwellers of the Forbidden City 47 David Cook 1981 Set in Greyhawk;
Ranked 13th greatest adventure of all time[1]
I2 Tomb of the Lizard King 57 Mark Acres 1982
I3 Pharaoh 57 Tracy & Laura Hickman 1982 Desert of Desolation part 1.
Originally published by Tracy & Laura Hickman in 1980.
I4 Oasis of the White Palm 68 Philip Meyers
Tracy Hickman 1983 Desert of Desolation part 2
I5 Lost Tomb of Martek 79 Tracy Hickman 1983 Desert of Desolation
part 3
I35 Desert of Desolation 510 Various 1987 Revised Compilation. Ranked
6th greatest adventure of all time[1]
I6 Ravenloft 57 Tracy & Laura Hickman 1983 Ranked 2nd greatest adventure
of all time. First module set in Ravenloft.[1]
I7 Baltron's Beacon 48 Philip Meyers 1985
I8 Ravager of Time 810 Graeme Morris & Jim Bambra 1986 UK
I9 Day of Al'Akbar 810 Allen Hammack 1986
I10 Ravenloft II: The House on Gryphon Hill 810 Tracy & Laura Hickman 1986
Sequel to I6.
Official download[dead link]
I11 Needle 810 Frank Mentzer 1987 [Official download: text[dead
link], cover, PC art, art part 1, art part 2[3]
I12 Egg of the Phoenix 59 Frank Mentzer and Paul Jaquays 1987
Abbreviated compilation of R1R4
I13 Adventure Pack I Deborah Christian (ed.) 1987
I14 Swords of the Iron Legion 115+ Skip Williams (ed.) 1988

IMImmortal, for use with D&D Immortals Set. Set in Mystara.


Code Title Levels Author(s) Published Notes
IM1 The Immortal Storm Novice Frank Mentzer 1986
IM2 The Wrath of Olympus Temporal Robert J. Blake 1987
IM3 The Best of Intentions Temporal Ken Rolston 1987
L

LLendore Isles was Lenard Lakofka's campaign that was made part of Greyhawk. It
was originally planned to be a series of five linked modules, but only three were
ever published.
Code Title Levels Author(s) Published Notes
L1 The Secret of Bone Hill 24 Lenard Lakofka 1981 Official download:
text[dead link], cover, maps, art[3]
L2 The Assassin's Knot 25 Lenard Lakofka 1983 Ranked 29th greatest
adventure of all time[1]
L3 Deep Dwarven Delve 36 Lenard Lakofka 1999 Meant to be published in
the 1980s but canceled, finally printed as part of TSR Silver Anniversary boxed set
L4 Devilspawn 35 Lenard Lakofka 2010 Official download
L4C The Lendore Isle Companion 1-5 Lenard Lakofka 2010 Companion to
running adventures in the Lendore Isles. Official download
L5A The Kroten Campaign Guide Lenard Lakofka 2014 Describes the area
where L5 takes place. Official download
L5B The Kroten Adventures Lenard Lakofka 2014 Details five adventures
in the Kroten area. Official download
L5C The Kroten Campaign Companion Lenard Lakofka 2014 Optional new
material for the game: new rules, armor, cleric abilities, magic items, etc.
Official download
L5[D] Map Pack Lenard Lakofka 2014 Maps for the city of Kroten
and the surrounding area. Official download

LNLankhmar/Nehwon (Adventure/Quest/Reference) independent adventures for use with


Lankhmar City of Adventure box set.
Code Title Levels Author(s) Published Notes
LNA1 Thieves of Lankhmar Nigel Findley 1990
LNA2 Nehwon 712 Blake Mobley 1990
LNA3 Prince of Lankhmar 1014 Dale "Slade" Henson 1991
LNQ1 Slayers of Lankhmar 811 Slade Henson 1992
LNR1 Wonders of Lankhmar Dale "Slade" Henson 1990 Short Adventures
LNR2 Tales of Lankhmar 310 Anthony Pryor 1991 Short Adventures
includes sequel to CA2
M

MMaster for use with the Master Dungeons & Dragons rules, set in Mystara.
Code Title Levels Author(s) Published Notes
M1 Into the Maelstrom 2530 Bruce Heard, Beatrice Heard 1985
M2 Vengeance of Alphaks 2832 Skip Williams 1986
M3 Twilight Calling 3035 Tom Moldvay 1986
M4 Five Coins for a Kingdom 2832 Allen Varney 1987
M5 Talons of Night 2025 Paul Jaquays 1987

MSOL solo modules set in Mystara by default.


Code Title Levels Author(s) Published Notes
MSOL1 Blizzard Pass Thieves 13 David Cook 1983 solo, invisible
ink, Basic Set, Reviewed[4]
MSOL2 Maze of the Riddling Minotaur 110 Jeff Grubb 1983 solo,
invisible ink, Expert Set

MVMagic Viewer solo adventure for 1st Edition AD&D.


Code Title Levels Author(s) Published Notes
MV1 Midnight on Dagger Alley Intro Merle M. Rasmussen 1984
N

NNovice
Code Title Levels Author(s) Published Notes
N1 Against the Cult of the Reptile God 13 Douglas Niles 1982 Set in
Greyhawk; ranked 19th greatest adventure of all time[1]
N2 The Forest Oracle 24 Carl Smith 1984
N3 Destiny of Kings 14 Stephen Bourne 1986
N4 Treasure Hunt 01 Aaron Allston 1986 FR module (retroactive)
N5 Under Illefarn 03 Steve Perrin 1987 First labelled FR module
O

OOne on one (one player one master) set in Mystara.


Code Title Levels Author(s) Published Notes
O1 The Gem and the Staff Thief 8 John and Laurie Van De Graaf 1983
O2 Blade of Vengeance Elf 7 Jim Bambra 1984 UK

OAOriental Adventures was originally its own campaign setting (see FROA series
above), but from OA5 was incorporated into Forgotten Realms.
Code Title Levels Author(s) Published Notes
OA1 Swords of the Daimyo David Cook 1986
OA2 Night of the Seven Swords Various 1986
OA3 Ochimo: The Spirit Warrior 57 Jeff Grubb 1987
OA4 Blood of the Yakuza David Cook 1987
OA5 Mad Monkey vs. the Dragon Claw 69 Jeff Grubb 1988 Official
download[dead link][3]
OA6 Ronin Challenge 58 Curtis Smith
Rick Swan 1989 Official download[dead link][3]
OA7 Test of the Samurai 69 Rick Swan 1989 Sequel to OA6.
Official download[dead link][3]

OPOuter Planes for use with the AD&D Manual of the Planes.
Code Title Levels Author(s) Published Notes
OP1 Tales of the Outer Planes various (1-11+) 1988 Short Adventures
Q

QQueen of the Demonweb Pits single module conclusion to the G and D series
Code Title Levels Author(s) Published Notes
Q1 Queen of the Demonweb Pits 1014 David C. Sutherland III
Gary Gygax 1980 Is the conclusion of the GDQ Series.
R

RRole Playing Game Association tournament modules, R16 were also available to
RPGA members. R14 were later revised and abridged as I12. Mentzer initially
intended the "R" series to take place in Greyhawk (on a different continent from
Oerik) as part of an "Acquaria" or "Aqua-Oeridian" campaign. The original concept
was to use these modules to form the basis of a new Greyhawk boxed set, although
TSR never went forward with these plans and as such the modules are not officially
for Greyhawk.
Code Title Levels Author(s) Published Notes
R1 To the Aid of Falx 59 Frank Mentzer 1982
R2 The Investigation of Hydell 35 Frank Mentzer 1982
R3 The Egg of the Phoenix 59 Frank Mentzer 1982
R4 Doc's Island 610 Frank Mentzer 1983
R5 Great Bugbear Hunt 57 Frank Mentzer in Polyhedron #28
R6 Bigby's Tomb 57 Frank Mentzer in Polyhedron #20 as "The
384th Incarnation of Bigby's Tomb"
R7 "Dwarven" Quest for the Rod of Seven Parts Frank Mentzer
Dwarven Quest for the Rod of Seven Parts Part 1
R8 Yog's Dessert Frank Mentzer Dwarven Quest for the Rod of
Seven Parts Part 2 (sometimes incorrectly called "Yog's Desert")
R9 Tinker's Canyon Frank Mentzer Dwarven Quest for the Rod of
Seven Parts Part 3
R10 Air Plane! Frank Mentzer Dwarven Quest for the Rod of Seven
Parts Part 4

RARavenloft
Code Title Levels Author(s) Published Notes
RA1 Feast of Goblyns 4-7 Blake Mobley 1990
RA2 Ship of Horror 810 Anne Brown 1991
RA3 Touch of Death 3-5 Bruce Nesmith 1991

RPGARole Playing Game Association tournament modules, also available to RPGA


members. This series was latter revised and reprinted as B7, C4 & C5.
Code Title Levels Author(s) Published Notes
RPGA1 Rahasia 12 Tracy and Laura Hickman 1983 For Basic D&D;
reprint of non-TSR module from 1979. Later combined into B7. Original RPGA1 by
itself is a very rare module, though PDFs exist of RPGA1 and 2 combined and edited
into a single document.
RPGA2 Black Opal Eye 23 Tracy and Laura Hickman 1983 For Basic
D&D. Later combined into B7. Very rare module.
RPGA3 The Forgotten King 47 Bob Blake 1983
RPGA4 The Elixir of Life 47 Bob Blake 1983
RPGA5 Riddle of Dolmen Moor 47 Bob Blake in Polyhedron #16,
reprinted in C5
RPGA6 Incants of Ishcabeble 47 Bob Blake in Polyhedron #17,
reprinted in C5
RPGA7 Llywelyn's Tomb 47 Bob Blake in Polyhedron #18, reprinted
in C5
RPGA8 And the Gods Will Have Their Way 47 Bob Blake in
Polyhedron #19, reprinted in C5

RSRed Sonja
Code Title Levels Author(s) Published Notes
RS1 Red Sonja Unconquered 1014 Anne McCready 1986
S

SSpecial[2]
Code Title Levels Author(s) Published Notes
S1 Tomb of Horrors 1014 Gary Gygax 1978 Module from Origins 1, set in
Greyhawk. Ranked 3rd greatest adventure of all time.[1]
Official download of 3.5 conversion[5]
S2 White Plume Mountain 510 Lawrence Schick 1979 Set in Greyhawk. Ranked
9th greatest adventure of all time.[1]
Official download of 3.5 Ed. revision
"Official download of Outside the Mountain web enhancement". Archived from the
original on Sep 1, 2006. Retrieved Nov 3, 2012.
S3 Expedition to the Barrier Peaks 812 Gary Gygax 1980 Set in Greyhawk.
Ranked 5th greatest adventure of all time.[1]
S4 The Lost Caverns of Tsojcanth 610 Gary Gygax 1982 Prequel to WG4,
set in Greyhawk. Originally published in 1976 without a module code as The Lost
Caverns of Tsojconth (note difference in spelling). Ranked 22nd greatest adventure
of all time[1]
S14 Realms of Horror 10-14 Gary Gygax 1987 Abridged Compilation
(S5) The Dancing Hut of Baba Yaga 720 Lisa Smedman 1995
(S6) Labyrinth of Madness 15+ Monte Cook 1995

SJASpelljammer Adventure set in the Spelljammer campaign setting


Code Title Levels Author(s) Published Notes
SJA1 Wildspace 68 Allen Varney 1990 An adventure that introduces the
Spelljammer setting
SJA2 Skull & Crossbows 610 Nigel Findley 1990 An anthology of
adventures that can be used as a sequel to Wildspace
SJA3 Crystal Spheres 57 J. Paul LaFountain 1990 Introduces four new
crystal spheres
SJA4 Under the Dark Fist 1014 Grant Boucher 1991 Introduces twelve
new crystal spheres

SJQSpelljammer Quest set in the Spelljammer campaign setting


Code Title Levels Author(s) Published Notes
SJQ1 Heart of the Enemy 811 Rick Swam 1992 Set during the second Unhuman
War and designed to follow Goblins' Return

SJSSpelljammer Sourcebook set in the Spelljammer campaign setting


Code Title Levels Author(s) Published Notes
SJS1 Goblins' Return 710 Bruce Nesmith 1991 Set during the second Unhuman
War and designed to work with Heart of the Enemy

STSteam Train[6] (or Stoke-on-Trent) limited edition module released at 1986


Stoke-on-Trent Garden Festival (UK).
Code Title Levels Author(s) Published Notes
ST1 Up the Garden Path 47 Graeme Morris
Mike Brunton 1986
T

TTemple of Elemental Evil set in Greyhawk.


Code Title Levels Author(s) Published Notes
T1 The Village of Hommlet 1-3 Gary Gygax 1979
T14 The Temple of Elemental Evil 18 Gary Gygax
Frank Mentzer 1985 Includes abridged T1. Ranked 4th greatest adventure of all
time[1]
U

UUnderwater a linked trilogy set in Greyhawk.


Code Title Levels Author(s) Published Notes
U1 The Sinister Secret of Saltmarsh 13 Dave Browne
Don Turnbull 1981 Ranked 27th greatest adventure of all time[1]
U2 Danger at Dunwater 14 Dave Browne
Don Turnbull 1982
U3 The Final Enemy 35 Dave Browne
Don Turnbull 1983

UKUnited Kingdom a series of mostly independent adventures developed by the TSR UK


office
Code Title Levels Author(s) Published Notes
UK1 Beyond the Crystal Cave 47 Dave Browne
Tom Kirby
Graeme Morris 1983 Set in Greyhawk
UK2 The Sentinel 25 Graeme Morris 1983 Adlerweg Part 1, set in
Greyhawk
UK3 The Gauntlet 36 Graeme Morris 1984 Adlerweg Part 2, set in
Greyhawk
UK4 When a Star Falls 35 Graeme Morris 1984
UK5 Eye of the Serpent 1 Graeme Morris 1984
UK6 All That Glitters... 35 Jim Bambra 1984
UK7 Dark Clouds Gather 79 Jim Bambra
Phil Gallagher 1985
W

WGWorld of Greyhawk was a series of stand-alone adventures set in Greyhawk for 1st
edition except as noted. No modules were ever assigned codes WG1WG3. WG1 was
earmarked for The Village of Hommlet (T1), and WG2 was earmarked for The Temple of
Elemental Evil (T1-4). WG3 was to be Lost Caverns of Tsojcanth (S4), a loosely tied
prequel to WG4. WG7 was advertised during summer 1986 as Shadowlords, a
collaboration between Gary Gygax and Skip Williams. Gygax's lawsuit with TSR put
Shadowlords in limbo, and it was replaced with Castle Greyhawk.
Code Title Levels Author(s) Published Notes
WG4 The Forgotten Temple of Tharizdun 510 Gary Gygax 1982 Sequel to S4.
Ranked 23rd greatest adventure of all time[1]
WG5 Mordenkainen's Fantastic Adventure 912 Robert Kuntz
Gary Gygax 1984
WG6 Isle of the Ape 18 + Gary Gygax 1985
WG7 Castle Greyhawk 025 Various 1988 humorous theme
WG8 Fate of Istus Various 1989 has 2nd edition logo
WG9 Gargoyle 14 Dave Collins
Skip Williams 1989 2nd edition
WG10 Child's Play 1315 Jean Rabe
Skip Williams 1989 2nd edition
WG11 Puppets 13 Vince Garcia
Bruce Rabe 1989 2nd edition
WG12 Vale of the Mage 79 Jean Rabe 1989 2nd edition

WGAWorld of Greyhawk Adventure


Code Title Levels Author(s) Published Notes
WGA1 Falcon's Revenge 57 Richard and Anne Brown 1990 fold-up cardstock
buildings
WGA2 Falconmaster 57 Richard and Anne Brown 1990 fold-up cardstock
buildings
WGA3 Flames of the Falcon 57 Richard and Anne Brown 1990 fold-up cardstock
buildings
WGA4 Vecna Lives! 1215 David Cook 1990

WGMWorld of Greyhawk Mission


Code Title Levels Author(s) Published Notes
WGM1 Border Watch 13 Paul Riegel 1993
WGQWorld of Greyhawk Quest
Code Title Levels Author(s) Published Notes
WGQ1 Patriots of Ulek 13 Anthony Pryor 1992

WGRWorld of Greyhawk Reference is a mix of adventures and background information.


Code Title Levels Author(s) Published Notes
WGR1 Greyhawk Ruins 215 Blake Mobley
Timothy Brown 1990
WGR2 Treasures of Greyhawk 418 Various 1992 Short Adventures
WGR3 Rary the Traitor All / 8+ Anthony Pryor 1992
WGR4 The Marklands Carl Sargent 1993 Sourcebook
WGR5 Iuz the Evil Carl Sargent 1993 Sourcebook
WGR6 The City of Skulls 912 Carl Sargent 1993 Ranked 26th greatest
adventure of all time[1]

WGSWorld of Greyhawk Swords was originally intended as a trilogy. The planned


third module became instead the Greyhawk Wars boxed wargame.
Code Title Levels Author(s) Published Notes
WGS1 Five Shall Be One 710 Carl Sargent 1991
WGS2 Howl From the North 810 Dale "Slade" Henson 1991
X

XeXpert series was for use with Dungeons & Dragons Expert Set except where noted
and set in Mystara.
Code Title Levels Author(s) Published Notes
X1 The Isle of Dread 37 David Cook
Tom Moldvay 1980 Included in Expert Set. Ranked 16th greatest adventure of
all time[1]
X2 Castle Amber 36 Tom Moldvay 1981 Ranked 15th greatest
adventure of all time[1]
X3 Curse of Xanathon 57 Douglas Niles 1982
X4 Master of the Desert Nomads 69 David Cook 1983 Nomads Pt 1
X5 Temple of Death 610 David Cook 1983 Nomads Pt 2. Given 10/10 by White
Dwarf.[7]
X6 Quagmire! 410 Merle M. Rasmussen 1984
X7 The War Rafts of Kron 912 Bruce Nesmith 1984
X8 Drums on Fire Mountain 58 Graeme Morris
Tom Kirby 1984 UK made
X9 The Savage Coast 410 Merle M. Rasmussen
Jackie Rasmussen
Anne C. Gray 1985
X10 Red Arrow, Black Shield 1014 Michael S. Dobson 1985
Battlesystem required; uses elements introduced in X4-X5, but not a
continuation of that series as such
X11 Saga of the Shadow Lord 59 Stephen Bourne 1986
X12 Skarda's Mirror 58 Aaron Allston 1987
X13 Crown of Ancient Glory 710 Stephen Bourne 1987 Requires Companion Set
XL1 Quest for the Heartstone 510 Michael L. Gray 1984 Tie in to action
figures. Given 4/10 by White Dwarf.[8]
XSOLO Lathan's Gold 46 Merle M. Rasmussen 1984 Solo Module
XS2 Thunderdelve Mountain 79 William Carlson 1985 Solo Module
Other modules
Code Title Levels Author(s) Published Notes
Adventurer's Guild modules Limited edition modules
released by TSR to retailers as promotional tie-ins to upcoming products.[9]
11413 Against the Giants: The Liberation of Geoff Variable Gary Gygax
and Sean K. Reynolds 1999 Expanded version of G1, G2 and G3 that includes
adventures suitable for low to high level characters. Set in Greyhawk.
11614 The Apocalypse Stone 15+ Jason Carl & Chris Pramas 2000 An
endtimes adventure designed to bring about the destruction of the campaign world.
Generic setting.
9350 Assault on Raven's Ruin 23 Tim Beach 1992 Thunder Rift setting.
11347 Axe of the Dwarvish Lords 1315 Skip Williams 1999
Generic setting.
9580 Crypt of Lyzandred the Mad Sean K. Reynolds 1998 Second volume in
the Lost Tombs trilogy. Set in Greyhawk.
9471 The Dancing Hut of Baba Yaga 720 Lisa Smedman 1995 Generic setting.
2019S Dark and Hidden Ways Varies Various 1990 Bundled with the
Dungeoneer's Survival Guide; disconnected Underdark encounters.
2631 Dead Gods 6-9 Monte Cook 1997 For the Planescape setting. Ranked 14th
greatest adventure of all time.[1]
11377 Destiny of Kings 14 Stephen Bourne 1998 2nd edition version of
the original module published in 1986.
11662 Die Vecna Die! 1013 Bruce R. Cordell;
Steve Miller 2000 Three-part adventure (Greyhawk, Ravenloft and Planescape).
The final 2nd edition adventure.
9581 The Doomgrinder 48 Steve Miller 1998 Final adventure in the Lost
Tombs trilogy. Set in Greyhawk.
Dragon Mountain 10-15 1993 Boxed set adventure.
11444 Dungeons of Despair Varies Various 1999 Adventures
compiled from Dungeon magazine.
The Dwarven Glory Pete and Judy Kerestan 1977 Distributed by TSR
and published by Wee Warriors.
9542 Evil Tide 57 Bruce Cordell 1997 First part of the "Sahuagin"
trilogy and supports the Sea Devils sourcebook of the Monstrous Arcana series.
Generic setting.
9530 Eye of Doom 68 Thomas M. Reid 1996 Second part of the "Beholder"
trilogy.
9522 Eye of Pain 48 Thomas M. Reid 1996 First part of the "Beholder"
trilogy and supports the I, Tyrant sourcebook of the Monstrous Arcana series.
Generic setting.
Eye of the Wyvern Jeff Grubb Fast-Play Game adventure.
9536 Eye to Eye 812 Thomas M. Reid 1996 Third part of the "Beholder"
trilogy.
2430 Forest Maker 1113 John J. Terra 1994 For the Dark Sun
setting.
9533 The Gates of Firestorm Peak 5-8 Bruce Cordell 1996 Ranked 11th
greatest adventure of all time.[1] Incorporates rules from the Player's Option
books. Generic setting.
2502 Hail the Heroes 13 Tim Beach 1994 Set in Mystara. Includes an
interactive audio CD for use with the adventure.
9534 A Hero's Tale 1-10 Monte Cook 1996 Adventure anthology suitable for
any campaign world.
9436 In the Phantom's Wake 35 "Slade" Henson 1993 Thunder Rift setting.
9259 The Jade Hare 1 John Nephew 1992 Limited edition module
included for free with other purchases from the TSR Mail Order Hobby Shop in order
to secure the trademark for its "Dragon Master" line of products.[10] Designed for
first level characters.
3142 King of the Giantdowns Variable Ed Stark 1997 For the Birthright
campaign setting. Includes adventures for low to high level characters.
9434 The Knight of Newts 1-2 "Slade" Henson 1993 Thunder Rift setting.
Designed for the boxed set or Rules Cyclopedia and comes with full color poster
map.
9503 Labyrinth of Madness 15+ Monte Cook 1995 Generic setting.
3125 Legends of the Hero-Kings Variable Ed Stark 1996 For the Birthright
campaign setting. Includes adventures for low to high level characters.
9573 The Lost Shrine of Bundushatur 8-10 Michael D. Wagner 1998
Generic setting. Part of the Dungeon Crawl series of stand-alone modules.
2513 Mark of Amber 46 Aaron Allston, Jeff Grubb and John D. Rateliff 1995
Set in Mystara; sequel to Castle Amber. Includes interactive audio CD for use
with the adventure.
9568 Moonlight Madness 46 Penny & Skip Williams 1998 Generic setting.
1125 Night Below 1-10+ Carl Sargent 1995 Generic setting. Epic
Underdark Campaign.
9550 Night of the Shark 68 Bruce Cordell 1997 Second part of the
"Sahuagin" trilogy.
2509 Night of the Vampire 13 L. Richard Baker III 1994 Set in Mystara.
Palace of the Vampire Queen Pete and Judy Kerestan 1976 The first
published adventure ever. Distributed by TSR and published by Wee Warriors.[11]
9586 A Paladin in Hell 1520 Monte Cook 1998 Generic setting.
9342 Quest for the Silver Sword 23 William W. Connors 1992 Thunder Rift
setting. Followed by Rage of the Rakasta.
Quest for the Fazzlewood John and Laurie Van De Graaf 1978
Tournament module later revised and published as The Gem and the Staff.[12]
9435 Rage of the Rakasta 24 William W. Connors 1993 Thunder Rift
setting. Can be played as a sequel to Quest for the Silver Sword or as a stand-
alone.
11397 Ravenloft: 25th Anniversary 57 Tracy and Laura Hickman 1999
2nd edition version of the original module. Set in Ravenloft. Also known as
the Silver Anniversary Edition, not to be confused with the I6 Ravenloft facsimile
which was included in the TSR Silver Anniversary box.[13]
9576 Return of the Eight 612 Roger E. Moore 1998 Set in Greyhawk.
11327 Return to the Keep on the Borderlands 13 John D. Rateliff 1999
Sequel to B2 The Keep on the Borderlands. Set in Greyhawk (but also has
several Mystara references), even though B2 was generic in terms of setting.
1162 Return to the Tomb of Horrors 1316 Bruce R. Cordell 1998
Expansion and sequel to S1 Tomb of Horrors. Set in Greyhawk. Ranked 10th
greatest adventure of all time.[1]
11434 Return to White Plume Mountain 710 Bruce R. Cordell 1999 Sequel
to S2 White Plume Mountain. Set in Greyhawk.
11392 Reverse Dungeon Various John D. Rateliff & Bruce R. Cordell
2000 Players roleplay monsters defending a dungeon against NPC adventurers.
Generic setting.
11376 Road to Danger 13 Christopher Perkins 1998 Low level
adventures compiled from Dungeon magazine.
9560 Sea of Blood 79 Bruce R. Cordell 1997 Third part of the "Sahuagin"
trilogy.
11621 Slavers 45 Sean K. Reynolds and Chris Pramas 2000 Sequel to
A14 Scourge of the Slave Lords. Set in Greyhawk.
3102 Sword and Crown 57 Colin McComb 1995 For the Birthright campaign
setting.
9387 Sword and Shield 13 John Terra 1992 Thunder Rift setting. Introductory
adventure
9448 Temple, Tower, and Tomb 7-12 Steve Winter and Laura Craig 1994
NN Terrible Trouble at Tragidore 58 Bruce Rabe and Jean Rabe 1989
Generic Setting. Included with the 2nd edition Dungeon Masters Screen.
1145 The Rod of Seven Parts 1012 Skip Williams 1996 Generic setting.
11325 The Shattered Circle 13 Bruce R. Cordell 1999 Generic setting.
9508 The Silver Key 28 Ted James Thomas Zuvich 1996 Generic setting.
9579 The Star Cairns 58 Sean K. Reynolds 1998 First part of the Lost Tombs
trilogy. Set in Greyhawk.
11549 The Star of Kolhapur 58 Michael Selinker 1997 RPGA module.
Generic setting.
3118 The Sword of Roele 58 Wolfgang Baur 1996 For the Birthright
campaign setting.
9357 Thunder Rift Entry Level Colin McComb 1992 Presents the
Thunder Rift campaign setting.
Treasure Tales 1996 Adventure anthology.
11445 TSR Jam 1999 Various Various 1999 Anthology of adventures
compiled from the Adventurer's Guild program.[14]
9582 Vecna Reborn
11326 The Vortex of Madness
B00778 Wand of Archeal 68 Mike Selinker & Penny Williams 1999
Originally a Role Playing Game Association tournament module. Generic
setting.
3110 Warlock of the Stonecrowns 410 Wolfgang Baur 1995 For the Birthright
campaign setting
2020S Wild Things Grant Boucher 1997 Originally bundled with
the Wilderness Survival Guide, this rare module was never sold separately. It has
no cover but the sleeve originally containing the whole bundle; Wilderness
adventure.

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