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Green

Valley
by Tom Vogt
<tom@lemuria.org>

Table of Contents
SeneschalSummary........................................................................2
Introduction............................................................ ........................3
ASeaJourney.................................................................................5
InWahyil............................................... .......................................10
JourneythroughYone....................................................... ............12
ASwitchofGoals................................................... .......................20
TheJungleTreck..........................................................................21
GreenValley.................................................................................25
ReturnTrip...................................................................................27
AppendixA:YoneDetails................................................. .............28
AppendixB:NPCData..................................................................29
S e n e s c h a l S u m m a r y

Seneschal Summary Character Challenges


ThecharactersarehiredbyaFeyexplorertohelp Throughouttheadventure,therewillbenumerous
himfindanancienttempledeepinthejungleof opportunities for the characters to apply their
Yoneandrecoveranartifactoflegend. skillsandattributes,andsomelightcombatmay
occuraswell.
Alongthewaytheywillmeetpirates,wildanimals
and a foreign culture. They will also have to Two main challenges with many elements will
overcomebothnaturalandhumanmadeobstacles havetobeovercome.Thefirstfocusistheforeign
astheytreckthroughthejungleandexplorethe culture of Yone and the ethnic, religious and
ruinsofanancienttemple. language differences the expedition will face
there. Depending on the character's skills and
This is an extensive adventure, almost a mini roleplaying, they may face minor or major
campaign, and you will certainly need several difficultieshere.
eveningstoplaythroughit. Social skills and roleplaying will be the key
elementstogetintoandthroughYoneproperly.
Thesecondfocuswillbeonsurvivalrelatedskills
Adventure Elements asthemarchthroughthejungleisthesinglemost
difficult element of the adventure. Social skills
The characters will be hired by an old Fey may be important in earlier phases, especially
explorerandhissonasthecoreofhisexpedition. duringthefirstfewdaysinYoneandinorderto
TheFeyislookingforthegroupbecauseheneeds lead the expedition group (the Fey expect one
afewpeoplewithdiverseskillsandexperiencein charactertotakeupleadershipofthesoldiersand
travel. oneothertoleadthenativeshiredascarriers).
Theinitialpartofthejourney,towardsYone,will Many otherwise underused attributes will be
bemadeonship.Thejourneyisfairlyboringand importantduringthemarch,especiallyENandHT
will give characters some time to heal wounds, duringthejunglemarch.
trainandjustgenerallybondclosertogether. Muchwill dependonthecharacters,thoughthe
There will be one interruption on the journey Fey can make use of their magical abilities in
when the ship comes under attack by a pirate ordertosavethedayifnootheroptionisleft.For
sloopafewdayspriortoreachingitsdestination. political reasons, they will not do so unless
ThroughthemagicalpowersofthetwoFey,the absolutelynecessary,however.
pirates' fate is quickly sealed, however such a
showofmagicalpowersmakesthecrewuneasy,
tosaytheleast.Thefinalpartofthejourney,the
characterswillbebusyguardingtheFey. A Word on Maps
Upon reaching Yone, the two Fey will hire Therearenomapsinthisadventure.Mapswere
additional fighters and a local guide. The initial rareandvaluablethroughoutthemiddleagesand
tripintothemountainswillbeanopportunityto arewayoverusedinall fantasy RPGsI know.I
experienceorclashwiththeforeigncultureof rely more on description than on maps, and I
theYon. encourageeverySeneschaltodothesame.Don't
Thefinallegofthejourneyisthemostdifficult. drawmapsforyourcharacters.Doallowthemto
Following one of three small trails where even draw maps based on your descriptions, and you
donkeyshavetobeleftbehind,thecharacterswill will find that they will end up with realistic
comefacetofacewiththedangersofthejungle. medieval maps grossly simplified, often
inaccurate,sometimesjustplainwrong.
Neartheendofthetrip,theywillbebetrayedand
have to go for a new goal. They will find an
ancienttemplethatisnotwithoutdanger,andthe
characters will have to overcome a few more
obstacles before the riches of the ancients are
theirstoclaim.

P a g e 2
I n t r o d u c t i o n

Introduction rulebookiftheplayersdon'tjumpthekidsontheir
own.
Forthepurposeofthisintroduction,itisassumed Ifthecharactersfightbackverbally,theleadguy
thatthecharactersarecurrentlysomewhereinthe willaskthem outside.Hemay alsocomeacross
Gelure/Farrenshirearea,thoughtheintroduction withsomekindoflet'sgooutsideifyouhavethe
caneasilybeadaptedtomostotherlocations. gutsofhisown.
Thecharactersshouldbeinaportcityortown,so The locals will fight dirty all the way once the
the initial part of the adventure may be their fistfightactuallystarts.Theywillinitiateitwithan
travel there, and while in town they should be unfair attack if the characters agree to move
given an opportunity to buy equipment, repair outside,theywillganguponthemandgenerally
theirstuffandspendsomeoftheirmoney. fightwithoutregardforhonourorstyle.Whatever
workswillbeused.Thegangisinvariousstages
ofbeingdrunk,soreducetheirCPsby1dieeach.
If you own Of Beasts and Men, use the Thug
The Hook archetypefor23ofthemandtheMobarchetype
A good adventure should start with a hook, for the others. They will fight unarmed, and
something that captures the interest of the quicklybreakoffifoneofthecharactersdrawsa
characters and makes them bite so that the weapon. However, drawing a weapon either
Seneschalcanreeltheminfortheadventure. insidetheinnoroutsideinthestreetwillcertainly
bring the characters to the attention of the
Yourhookshouldbetailoredtoyourplayersand authorities.
theircharacters.Whatisitthatdrivesthem?Take
agoodlookattheSpiritualAttributesandseeif Thecharactersshouldhavelittletroubledefeating
youcanfitsomething. the gang, though they will likely suffer a few
bruisesandlightwoundsduringthefight.There
One of the best suggestions was posted to the will be plenty of time to heal those wounds, so
TRoS forum and essentially said combat, don't worry about them yet, but let the players
involvingthecharacters'SA.Thefollowinghook worryasmuchastheywantto.
suggestionisbasedonthatidea,butifsomething
else works better for your group, feel free to Afterwinningthefight(andpossiblyreturningto
replaceit. theinn),thecharacterswillbelookedatfunnyby
the other locals. Let them roll Soc vs. TN 8 to
Whilethecharactersarespendingtheireveningat determine what that look could mean. One
dinnerinwhateverinntheystay,someofthelocal success: They seem to be impressed, or maybe
rich kids (aged roughly 15 to 17) have frightened. Two successes: They seem impressed
apparentlybeendrinkingalittletoomuch.They and even somewhat pleased. Three or more
approachthegroupwiththeintentionofhavinga successes: Many of the locals look as if the
littlefunattheexpenseoftheforeigners. charactershadjustdonesomethingthattheywish
They've done this before, so they have some someone else (or they themselves) would have
routine.Theratioshouldbearound1:1.5,sothere donelongago.
are more local guys than characters. Adapt the Indeed,thegangwasnotwellliked,butsomeof
number if your group is especially combat thekidshaveinfluentialparents,sonobodydared
oriented or peaceful. About half of them will touching them so far. The characters are local
remain standing, in a half circle around the heroesforthenight,thoughiftheytalkwiththe
characters'table. localsorknowaboutthelocalpolitics,theyshould
Thedrunkswillstarttoinsultthecharactersand be aware that the next morning could mean
anything that they believe will provoke them. trouble...
Religion is a good topic if the characters share
one, but personal honour is always a fallback
option. As Seneschal, you should attempt to
triggeranyRageflawsandSAsthatyoucanthink
of.Thereareperfectlygoodtauntingrulesinthe

P a g e 3
I n t r o d u c t i o n

The Expedition Note about Fey:


The Fey are an ancient race, and a very foreign culture.
The next morning, the characters are While they do have a limited ability to blend in with
awaited when they come down for humans, the Seneschal should give them a few
breakfast: recognizable quirks in behaviour.

Asyoucomedowntothemostlyempty Here is a set of suggestions:


barroom,thebartenderwavesyouover. The Fey are an advanced culture that has grown
You walk to the counter, wondering beyond attachment and egoism. Minimize their
useage of I, me, and other personal references.
whathewants. Instead of I see a ship on the horizon, a Fey would
Excuseme,Sir,hesays,butthereisa say These eyes spot a ship on the horizon.
gentlemenwhoaskedforyou.He'sbeen Fey are great at noticing things, and do not abstract
waitingsincetheearlymorninghoursin as much as humans do. They rely more on concrete
thebackroom.Thebartenderpoints experience than on abstract descriptions. A Fey would
tohisright,toashortandsturdydoor. rather say He is heavily armoured, and appears to
be quite proficient with his weapon. than sum
Behind the door, a young man awaits the someone up as He is a warrior.
characters. He is sitting patiently at the Fey are always calm and show very few emotions.
table as they enter, and there is no sign Actually, they are as emotional as humans, if not
indicatinghowlonghehaswaitedhehas more so. Their physical signs of emotions are simply
neitherorderedadrinknorfood. more subtle and difficult to notice for humans.
Fey are unified personalities. They do not deliberate,
LettheplayersrollPer/FolkLore,orPer/10 hesitate and fight within themselves. They come to a
iftheydon'thavethatskill.Twosuccesses conclusion quickly, almost instantly, and stick to it.
areneededtocorrectlyidentifythemanas
Fey carry three names first, the name of the clan
aFey,onesuccesswillsimplygiveanodd
they were born into. Second, the name of the clan
feeling that something is different about they later choose to live with (this may be the same,
him,butthecharactercan'ttell. but seldom is) and third, their personal name.
If confronted, the Fey will nonchalantly
acknowledgehisrace,butotherwisehewillmake Quick players will notice that the young manis
nopointofit. named Lomenl, and is coming from a culture
wherethegivennameisplacesbehindthefamily
Itisgoodthatyouarewellandrested., name.
the man says as you enter the room, It
appears that you are [characters' names Unless interrupted, Lomenl will continue
here],andwordofyesterday'seventshave elaboratingthathisfather,afamousarchitectand
beenspreadingquickly.Please,dositdown explorer of foreign cultures (things that will be
close to incomprehensible for many simple
andtakeafewminutestolistentothetale
characters),isonanexpeditiontofindthefabled
youareabouttohear.
TabletsofRedyon,remainsfromthedaysofXanar
When the characters take a seat, the Fey will himself, now lost in a foreign land and nearly
begin his tale, starting with a weird little forgotten.
introductionofhimself:
The characters are wanted as guides and
Five days ago it was, when Falmarin bodyguards, though there may be various
LopenOlheisiaskedhisson,FalmarinRohil additionaldutiesduringthejourney.Theirjobis
Lomenl, to find a capable group of toensurethesafearrivalatthesitethatFalmarin
adventurerstoaidinagreatexpeditionon Olheisi has identified as the spot where the
the quest to find an ancient artifact of Tabletscanbefound,andthesafereturntothis
minor value, but major cultural veryport.
importance. Lomenlpromisesthegroupapaymentofonegold
If the rumours about you are true, then coineach,inadditiontoanytreasures theymay
thatsearchisatanend. findonthetrip.TheTabletsarerumouredtohave
been stolen and the site that will be visited is

P a g e 4
I n t r o d u c t i o n

likely a hideout of the robbers, and very likely


filled with other ancient treasures. Expenses for
A Sea Journey
board and room during the journey will be Thefirstpartoftheadventurewillbethejourney
coveredaswell. toYone,onboardtheSilverSwallow.
ThecharacterscanhagglewithLomenl,thoughhe
willquicklytireofitandattempttoreachafair
compromise.He is willing tospend at mosttwo
goldcoinsahead,withonepaidinadvance.
The Silver Swallow
Lomenlisnotwillingtorevealthedestinationof Theshipisatwomastmerchantship.Itisfairly
thejourneybeforethecharactershaveagreedto fastandmaneuverable,sportingacrewof36plus
join him, though he will say that it is a foreign threeofficers.Ithasoneboatof4rows.
country quite a distance away and that the trip There is indeed a silver swallow with its wings
will bedone onship. The length ofthe journey extendedmountedinsteadoftheusualmermaid.
can only beguessed, butthe ship journey alone There is an interesting story behind this, which
willbeaweek,sotheentiretripmayeasilylasta the captain, a Gelure merchant named Jacob
month. Francis,willgladlytellifasked:
When the characters and Lomenl have made a Threeyearsago,thisshipwassailingthe
deal,hewilltellthemthedetailsofthejourney.
fareast,tradinginexoticgoodsandspices.
ThedestinationofthetriparethejunglesofYone, Itwasoneoftheunchartedislandswhere
andthecharactersaretoreporttotheshipSilver we made landfall in the hopes of good
Swallow at sunrise two days hence. They can dealings.Therewasanaturalportcloseto
bring their horses (if they have any), though oneofthevillages,andthenativeswehad
Lomenlwillremarkthattheywilllikelybeoflittle encounteredsofarhadallbeenfriendly.
useintheYonemountainjungle. These ones, however, were of a different
kind. The mermaid we had back then
lookedtoomuchlikeoneoftheiridols,and
Preparations when we landed to trade with them, the
put us under arrest, if you wanna call it
The characters have the entire day for that, andgave usa choice: Takeit down
preparations.Sturdybutlightclothesforajungle like right away, or bleed to death on the
marchareespeciallyrecommended.
stakenextmorning.
TheSilverSwallowisbeingloadedwithsupplies So,weorderedhertakendownandmade
andoutfittedforthejourneyatthesametime,and haste to get away as soon as we could.
the characters can go onboard already if they Needlesstosay,weneededanewfigurine,
insist(orwanttosavesomemoney. but didn't want to risk the same thing
again,sowehadusmadethebirdinthe
nexttown.

Yone knowledge: Theshiphastwolevelsofstorage,alarge


aft and a smaller front cabin. The crew
It is unlikely that the characters themselves know much
sleeps in the front cabin, while the aft
about Yone, though they can certainly find out a little in
the day they have to prepare. cabin contains the officer quarters and
mess, guest rooms, kitchen and armory.
Allow anyone who wants to a roll of MA/Folk Lore to gather
what he knows from tales and legends, it won't be very
Theship'sweaponsareenoughtoarm16
much. men,andaremainlyintended toquella
mutiny.
Characters doing some actual research, especially those
questioning sailors and other travellers, will find out some Thelowerstoragecontainsvariousbarrels
more details on an appropriate Soc roll. They can learn and crates with trading goods, mostly
about the language (a Xanarian dialect), currency and
social structure of Yone.
clothes,aleandsomecheapjewelery.

P a g e 5
A S e a J o u r n e y

The upper storage contains the supplies for the shore with 4menintheship'sboat,inorder to
journey and room for whatever the expedition pay the fee and get the latest news. If anyone
mightbringonboard.Aportionofthestoragecan insistsonjoininghim,hewillallowit,butleave
be converted into a primitive pen for horses, onlyonehourforanylandtripsbeforetheboat
shouldthecharactersbringtheirs. returnstotheship.
Theaftcabiniswherethecharacterswillgettheir
rooms.Therearethreesinglerooms,ofwhichthe
twoFeywillusetwo,leaving onevacant.There The Second Day
are also three double rooms and one simple
quarter with just four beds. There are no other At sunrise, the anchor is lifted and the Silver
guestsonthisjourney,sothecharacterscansplit Swallowonceagaincruisesalongthecoast.The
up however they like, use an empty room as winds are picking up a little, and there will be
storage for their stuff or whatever other occasionalrainthroughouttheday.
arrangementsuitsthem. Nothing ofinterest happensthroughout theday,
andintheeveningtheshipanchorsinfrontofa
geluroise island, with no human settlement in
The First Day sight.
During dinner, Olheisi will give the characters
Shortlyaftersunrise,theSilverSwallowsetssail
moredetailsontheexpedition:
andleavesport.
TheTabletsofRedyonwerewrittenduring
Olheisi arrives only ten minutes prior to
departure,inacoachwithseveralbagsofluggage. the times of Xanar himself. They are
Hegoesstraighttohiscabin,exchangingonlya considered one of the oldest and most
greetinginalanguageunknowntoanycharacter soughtafterartifactsinexistence.
withhisson. In years of study, I have uncovered their
history,andwearepresentlyonthewayto
LomenlhasbeenontheSilverSwallowsincethe
theirrestingplace.
veryearlymorning,checkingwiththecharacters
TheTablets,itistold,werestolenfromthe
and bringing a few chests and bags for the
expeditiononboard. templeinwhichtheyweredisplayedmany
centuriesago.Nothingisknownaboutthe
Theentireday,theSilverSwallowwillfollowthe robbers,exceptthattheyapparentlywerea
coastline closely. The weather is clear and the band of organised grave and temple
winds steady. Nothing of much interest will robbers,emptyingmanyasite.Thisisthe
happen,thoughthedaymayneverthelessbequite
thinpathleadingtotheTablets.
thrilling for characters who have never been
Onehundredandfiftyyearsago,acacheof
onboardanoceangoingshipbefore.
treasures was uncovered in Yone. The
Thecharactershaveplentyofopportunitytotalk leader of that expedition was only
to Lomenl, but they do not meet Olheisi before interested in gold and jewels, but he did
dinner. Olheisi is a middleaged man, the makeacatalogofthefindingsbeforeselling
charactersmayestimatehisageat40,45atmost. them to the highest bidder. That catalog
Heisextremelycalm,always thinking beforehe
wasfoundeightyyearsagobyarelativeof
talks.Heisnotinterested in religion, politics or
me.Theitemswithinitleavenodoubtthat
warfare and will simply not talk about these
topics.Hedoeshaveakeeninterestinanyculture
this was the hideout of those very same
andfineart,andwillgladlylistentothesetopics. robbers.
Healsopromisesmoredetailsaboutthemission Olheisi will answer any questions that the
forthenextday. characters may have, though much of his
Twohourstosunset,theSilverSwallowanchors knowledgeisguesswork,whichhewillpointout.
intheharbourofSenaca,asmallportcityonthe The expedition is based on the guess that the
northerncoastofGelure.Thecaptainwillrowto tabletswerenotamongtheitemssold(theywere

P a g e 6
A S e a J o u r n e y

not in the catalog), but were among the items For the first time, the ship leaves the coastline,
robbedandstoredinthecache,sotheymaystill cutting through the sea for several hours before
be there. Probably, the old expedition left the nearingthecoastagain(thecaptainhasdecided
itemsthatwerenotimmediatelysellablebehind. that due to the good weather, the short route
would be better than sailing into the Bay of
Afterdinner,Lomenlwilltakethecharactersaside
Alcharand).
andtellthemthefollowing:
In the evening, the Silver Swallow reaches the
Thereisoneotherreasonforyourpresence
Xanarian Empire, anchoring at the port city of
and participation. It does not show Dustcliff, oneof the many islands that form the
strongly,butifonetakesagoodlook,one bulk of the Empire. The characters will be
can see that father is quite obsessed with informedthattheycangotolandiftheywish,and
thesetablets.Hehas,infact,almostruined thattheshipwillleaveatnoonthenextday,after
thefamilyoverit,anddoesn'tevenseeit. pickingupsomemoreprovisionsandfreshwater.
Before starting this journey, his daughter Dustcliffisadeeplyreligiouscityof2500 souls,
visitedoneoftheoldestandwisestseersof living mostly on trade and fishing. There are
ourpeople,andwastoldthatthisjourney severalbarsatthewaterfrontthatthecharacters
will conclude the matter and satisfy his canvisit.Thecrowdisrowdyandabarfighteasily
obsession,eventhoughitmaynotseemlike possibleifthecharactersdon'twatchout.
itattimes.
Youaretomakesurethatthisexpedition
reaches its destination, no matter the Days Four to Six
difficulties and especially if father loses
The nextmorning, thecaptainvisitsthecity for
faith atsome point andconsiders turning news and will learn rumours about a xanarian
back.Everysetbackinthepasthasbrought naval offensive against the small independent
his family closer to desaster, and another duchy of Echting, which lies along the intended
onewouldbefatal. routetotheeast.
Ifhefindswhatheislookingfor,youwill After some discussion with the navigator, the
receive, in addition to your payment, a courseoftheSilverSwallowisredrawn,andthe
letter of recommendation with the best shipwillsaildirectlytowardsYonenow,overthe
credits. Ihave very valuable contacts who openocean.Therefore,twiceasmuchfreshwater
willvouchforyourabilities,andopenyou as originally intended will be loaded, and noon
thedoorstoopportunitiesyouneverdared will have passed already before the ship leaves.
thinkabout. Both the captain and navigator will tell the
characters without hesitation if questioned. If
Seneschal note: Lomenl is misleading the nobodyasksthem,theywillexplainthechangein
characters here, in order to make them watch plansatdinner.
Olheisi closely and himself not as much. It's a
classic piece of misdirection of attention. It also The coast is quickly left behind and vanishes
serves the storytelling purpose of increasing the beyond the horizon several hours later. This
feeling ofbetrayl for the players whentheFey's evening, the ship doesnotstopand anchor, but
realagendaisrevealedlateron. pressesonthroughthenight.
Therewillbenolandorothershipsforthenext
two days, and nothing else of interest. The
weatherstaysclearwithstrongbutreliablewinds,
The Third Day andtheSilverSwallowismakinggoodprogress.
The journey continues at sunrise, with the The captain appears satisfied. He and the
weatherclearingupagainandthewindscalming navigator expect to hit land again in the early
down. afternoonoftheseventhday.

P a g e 7
A S e a J o u r n e y

The Seventh Day Seconds later,thepirateshipburstsintoflames.


Withinseconds,thereisnoplaceondeckthatis
Morning of day seven is almost exactly like the not burning. Not long after, the mast collapses,
morningsbefore.Theweatherisstillclear,though crashing down straight unto the ship, nearly
therearecloudsatthehorizonahead. splittingitinhalfandengulfingtheentireaftpart
inwildflames.Adozenorsoburningpiratesjump
Maybe an hour to noon, there is a sail on the intothewater,theothersnevermakeiteventhat
horizon, and it seems to be travelling in the far.
opposite direction. The captain is torn between Two minutes later, the sloop breaks apart and
feelings.Ontheonehand,ashipprobablymeans sinks. A smoldering sail and some burned and
thatlandisnear,anditmaycarrynewsfromwhat brokenplanksareallthatremains.
awaits the Silver Swallow ahead. On the other
hand,thereisalwaysthedangerofpiratesorwar Lomenl, meanwhile, is grabbing untotherailing
galleons. forsupport(thespellhasagedhimtwomonths),
Theshipcomesnearer,andisfoundtobeasloop, whileOlheisiislookingathisworkunmovedand
asmallbutveryfastandmaneuverableship.Itis withoutanyvisibleemotions.
flying Dardanet colours. Then, when both ships ThecrewoftheSilverSwallowisthunderstruck.
aremaybe300metresapart,theothershiplowers Then, those who had been given weapons turn
itsflag,andsetsablackandwhiteskullandbone towardsthetwoFey,withhatredintheireyes.
flagapirate. Nowisthetimeforthecharacterstotakeastand.
Thecrewpanics,andthecaptaincanbeseentobe The crew will take a while to get their act
veryworried.Thereisstillnolandinsightandthe together,sothecharactershaveafewsecondsfor
SilverSwallowhaslittlechancetooutrunasloop. a quick discussion. Only if they can not decide
Thepiratehasacrewof30atleast,probablyall shouldtheSeneschalpushthemslightlybyhaving
armed. Even with a few trained fighters (the Olheisiremindthemofwhotheiremployeris.
characters) on board, fighting is not an option Thecrew,meanwhile,hasdecidedthatsorcerers
withmuchchanceofsuccess. are worse than pirates. They want to throw the
When the sloop is maybe 150 metres away, Feyoverboard.Thecaptainwillintervene,fearing
OlheisiandLomenlwillappearondeck,withthe aslaughter,butitislessthanclearthathewillget
navigatorsportingaconfusedlooktrailingbehind. hismenundercontrol.
He had left a few minutes before to inform the Atthispoint,thecharactershaveanopportunity
guestsofthetrouble,andwillalsohavewarned to defuse the situation by some quick thinking.
anycharactersspendingthedayintheircabins. Intimidationwillwork,especiallyifthecharacters
The two Fey will glance around, quickly arewellarmedandheavilyarmoured,butitwill
evaluatingthesituation.Theywillthenexchange require them to keep a constant watch for the
afewwordswiththecaptain.Ifanycharactersare remaining days of the journey. Another option
close (and/or succeed in appropriate Per rolls), thatwillallowthecaptaintocalmhiscrewwillbe
theywilloverhearthatLomenlaskedthecaptain thatthecharactersandtheFeyleavetheshipas
foranestimateoftheirchancesshoulditcometo soon as land is reached. The Fey will, however,
a fight,andfora guessonwhat will happento protestheavilyonthisasitcouldmeanmanydays
themonsurrenderordefeat.Thecaptaindoesn't of travelling over land before Yone is reached.
give the crew much of a chance, and makes it Briberyisoneoptionthatwon'twork,atleastnot
clear that a surrender would almost certainly atanyreasonableamountthecrewisfearingfor
meandeathorslavery. their souls, and money can't buy a place in
heaven.
After this information, the two Fey move to a Ifnoneoftheseoptionsarechosen,thecrewwill
placeontherailingwheretheyhavesomespace attack. 9 ofthe armed men are willing to fight,
andcanclearly seetheothership.Thenbothof though only five will attack immediately, the
them chant a few sentences in some unknown otherswilljoininafter2combatrounds.Noneof
language (a secret Fey language for magic, thesailersisverygood(useCPsbetween6and
nobody except another Fey sorcerer would even 8),thoughtheyarestrongandtough(STandTO
recognizeit). 56).Theywillsurrenderwhen twoofthemare

P a g e 8
A S e a J o u r n e y

killed, effectively resulting in the same as


intimidationabove.
Day Nine
The captain is mostly interested in avoiding a Settingsailearly,theSilverSwallowmakesgood
mutiny,whichisapossibilityatthisstage.Hewill progress,runninginfrontoftheraincloudswhich
alsonotallowthecharacterstotakecontrolofhis aregettingeverdarker.Strongwindsmakefora
shipunchallenged. Hewillgiveupifthreatened fast journey, and the ship does indeed reach
withphysicalviolence.However,hewillbringany Wahyil,alargeYoneportcity,justasthesunsets.
actionsagainsthispersontotheattentionofthe Inlightofthepiratewincident,theexpeditionwill
proper authorities, as they technically constitute beaskedtoleaveimmediately,thecrewwilleven
mutiny,ahangingoffense. volunteertounloadalltheirgeardespitethefact
thatnightisfalling.
Onewayortheother,thejourneywillcontinue,
with land coming in sight in the early morning
hoursofdayeight.

Day Eight
During breakfast, land is sighted ahead, and at
noon the Silver Swallow is once again sailing
alongthecoast.Unfortunately,thesouthernmaps
are old, and the navigator is unsure about the
ship'spreciseposition.
In theevening,asraincloudsgather inthesky,
theshipanchorsatthecoastnearafishingvillage.
Theboatissenttoshoretofindouttheposition,
anjd will return with news that allow the
navigatortoannounceatdinnerthattheyarenot
toofarfromtheirdestinationandwillreachitin
two days at most, tomorrow evening with good
winds.

Yone laws and customs


A short list of the most important and/or critical
laws and customs. Breaking any of these will
cause trouble for the characters.
Only nobles of the land may carry weapons
within town or city walls. Note that foreign
nobles do not enjoy this right.
Every village has its own flag, raised in front
of the village leader's house. All visitors are
expected to present themselves to the
village leader upon arrival.
Yon love colourful clothes and different from
the Mainlund countries, there is no code for
clothing. Plain clothes (as the characters will
most likely wear) are a sign of bad taste
and/or poverty.

P a g e 9
I n W a h y i l

In Wahyil The westerndistrictisthecraftsmendistrictand


location of Wahyil's official market place, today
The city of Wahyil is a beautiful place of over limited to livestock and food as most of the
6000inhabitants.Mostofthehousesarepainted craftsmen have turned to selling on the city
in bright colours, many with patterns and square.
symbols.Thecityisobviouslydoingwell,andthe South gate district is the most unusual part of
characters will see neither slums nor beggars. Wahyil.18yearsago,theoldsouthdistrictburned
Thereistheusualnumberofthievesandthelikes, down almost entirely in a huge fire. As the city
buttheywillnotbotherthecharactersunlessthey wasgettingcrowdedalready,therebuildingofthe
search them out. While foreigners make easier southern district included a new outer wall
targets, armed foreigners travelling in a group extendingthecitylimitsconsiderably.Theoldcity
don't. wall and southern gate forms the center of the
Doremember thatthecharacters may notspeak southgatedistricttoday,andthegatehouse and
the local language. If so, they may encounter twotowerstwoitssidehavebeenconvertedinto
localswhospeaktheirlanguage(s).Roll1d10for houses. Mostofthe buildings in this district are
such locals. 13 they are genuinely helpful. 46 new,andthereisatheatreaswellasamusichall
they are honest, but will take the characters to here.
shopsandtavernsowned byfriendsorrelatives.
79theywilltakethecharacterstofriendshave
themtakenforaride,sharingtheprofits.0they The Expedition
willdothatand trytosetthecharacters upfor
some thief friends (cutpurses, tricksters or the The expedition is staying in a comfortable inn
like,notbandits). with a name that translates as The Brightly
Coloured Swimming Horse. Anyone with
knowledge of Yone folk lore can explain the
referencetoaverywellknownlocaltale.
Wahyil Layout
Lomenl will tell the characters about the next
Thecityisdividedintofivedistrictsandislocated stepsinthemorning,andthecharacterswillalso
atasmallbay. discover that he speaks xanarian, so he is quite
The harbourdistrict runsalongmostofthebay able to communicate with the locals, who are
and contains warehouses, bars and other speakingadialectofthatlanguage.
entertainment houses as well as the houses of Yournextjob,hesaystothegroup,isto
sailor and harbour worker families. As far as helpintheevaluationofseveralmenthat
harbour districts run, it is fairly clean and will be recruited forthe main part of the
civilized. expedition.
Theeasthilldistrictliesnexttotheharbourand First,therewillbealocalguide,someone
runsupthehill.Itusedtobealivingquarterfor who knows the ways of the Yon and can
middleclass citizenandcraftsmenwhen thecity adviseonlocalcustoms.Inadditiontohim,
wassmaller,buthassincedegeneratedintothat a few fighters will help to defend the
placewherethepoorerpeoplelive.Afewofthe expedition against bandits and hostile
older housesarestillaround and poseastrange natives, which we may encounter deeper
reminderofdifferenttimes. intothejungles.
Central district is south of the harbour and Iwilltakecareoftheguide,yourjobisto
containsthecity square which isnotofficially a
find,andfromthenonlead,ourescort.
market place but has long been taken over by
tradersandcraftsmensellingtheirwares.Theside Wahyilbeingamajorport,manyadventurersboth
streetsarelinedwithshopsaswell,andthereare from Yone and from other places should be in
manybarsandtavernsatornearthecitysquare. town, and Lomenl will start to spread the word
immediately. The evaluations are scheduled for

P a g e 1 0
I n W a h y i l

theeveninginthebackroomoftheinnthatthe (4) Ivrence,aGeluremercenary.Agoodfighter


expeditionisstayingin. (CP 13) who brings full gear, consisting of
leatherandchainarmour,alongswordanda
During the day, the characters are free to do
knife.Heasksforahigherpricethanoffered,
whatever they please in the city, though their
and his greed may cause further problems
optionswilldependconsiderablyuponwhetheror
downtheroad.
notanyofthemspeakxanarian.Otherthanthat,
they should take care of the local laws and (5) Olion, a young Yon who wants to be an
customs.Themostimportantofbotharelistedin adventurer.Hemaybe17yearsofageandis
thesidebox. fastaswellasaquicklearner,butdeepinside
heisacowardandalsoabarelyaveragefighter
TheFey will alsopoint outoneother important
(CP7).Noequipment.
detail about Yone customs: As in most places,
sorcerers are quite unpopular. The characters (6) Celellyn,anAhrfighterandtheonlyfemale
shouldundernocircumstancesmentiontheevents candidate,thrilledtofinallyfindanadequate
during the journey, and they should understand job.Sheclaimstobeabletokillwithanything,
thattheFeywillabstainfromcastinginallbutthe and indeed knows how to handle most
mostdirecircumstances. weapons (CPs 911), but brings no own
equipment.Shewillcausedisciplinarytrouble
if commanded by a man, otherwise she is a
goodfighter.Sheis,however,deathlyafraidof
Evaluations sorcerers.
Intheevening,roughlyadozenfightersofvarious (7) Nilgon,abigYon,strongandabitslow.Heis
creeds are gathered in the bar room ofthe inn. anaboveaveragefighterwith thegreatsword
The character's evaluation of them will decide (CP10)heinheritedfromhisgrandfather(and
whichofthemarehired.TheFeyarelookingfor whichiscurrentlystoredonhisunclesfarma
four additional hands, and will not modify that mileoutsidethecitywalls).Hisproblemislow
number up nor down unless confronted with endurance,whichwillbetroublesomelateron
exceptionallyconvincingarguments. inthejungle.
NotethatnoneofthecandidatesisaYonenoble.
(8) HansPeter,aStahlnishtravellerwithathletic
Those that bring weapons will bring them as
build.Hefightswithoutarmourandonlywith
luggage. While the law says otherwise, most
anarmingswordofexceptionalquality.Heis
guards turn a blind eye to people carrying
ofofthequiettypeanddoesn'ttalkmuch.One
weapons,iftheydon'tdoitopenly.
ofthethingshe won't say until someone has
(1) Curslade, a rough Yon, lumberjack by earnedhistrustisthatheisariddleseeker.He
profession. He is strong and tough, and an also is a very good fighter. In addition to
average fighter with clubs and other blunt XanarianandStahlnish,hespeaksabitofone
weapons (CP 8) .He is fairly aggressive and other language the player characters have in
sometimes drinks too much. He brings no common.Hewillrefusetofightforshowor
equipment. aspartoftheevaluationprocess(he'llconsider
(2) KrelwardandTirald,twoYonbrothers.They thatasaforshowthing).
are softspoken and nice guys. They are IfthecharactershireHansPeter(andheisthe
average fighters with the short swords they best fighter of the candidates, CP 15), there
brought(CP10),andtheirstrengthsarespeed willashortsideadventurefurtherdown.
andagility.Theywillonlyworktogether. The Fey leave the evaluations to the characters,
(3) Celund,anEhldhunterwhocametoYoneto and make it clear that they expect one of the
trade furs. Heis a goodarcher (MP12) and characterstotakecommandandresponsibilityof
wellversed in survival skills, but somewhat thefightergroup.
slowandsimpleinhisthoughts.Hecarriesa
shortbowandaknife(CP7).

P a g e 1 1
I n W a h y i l

The Guide Journey through Yone


Meanwhile,Lomenlhasfoundalocalguide,aYon Thenextmorning,theexpeditionleaves.Further
blokenamedDanster,whospeakssomeGeluroise progress depends on their speed, and the times
(SR8)andabitofOuestenreichisch(SR9).Heis givenbelowassumeamoveof4whichiswhat
a friendly guy of 25 years, a merchant whose yougetwhenyouhaveamoderatelyencumbered
businessisnotdoingverywellatthemoment.He character with a move score of 6. It also is the
istakingthejobbecauseheneedsthemoneyto move score of Olheisi, so unless the characters
supporthisfamily,andhasnegotiatedhalfofthe managetogetenoughpackhorsesfortheentire
pay in advance, which he has given to his wife expedition (one horse for every two humans
beforeleaving. should normally do) and a riding horse for the
Dansterwilltranslatefortheexpeditionandalong olderFey,4iswhattheyget.Iftheymanageto
thewaypointoutabitofthehistoryandculture speed up, compare the travel speed table and
of Yone. If questioned, he will happily provide recalculatetheirtraveltimes.
detailsandshowerlocaltales,customsandother
Travel Table (miles per hour)
information on anyone interested. He is quite
proudofYone,especiallythenorth(hishome). Terrain Move Score
He'snotafighterandwillnotparticipateinany 4 5 6
combat.Ifforcedtobycircumstances,hewillflee trail or path 1.2 1.5 1.8
orsurrenderquickly.
poor road 1.8 2.2 2.7
Heisnotmuchofatravelleranddoesnotknow good road 2.4 3.0 3.6
thewaytheexpeditionwillbetakingbeyondthe
first ten or so miles. With the names of their
waypoints,however,itshouldbeeasytoaskfor Thetableisbuiltontheoneinthebook,andlike
theway. itincludesshortbreaksandamoderatespeedthat
can be sustained the entire day. The characters
can hurry and move faster for a short time,
doublingtheirspeedforonehourinexchangefor
a point of fatigue and/or an hour of rest
afterwards. They won't gain any real speed, but
hurrying could beusefulinsomesituations, e.g.
reachingthenextvillagebeforenightfall.

Travel Weather
Day Morning Afternoon Night
1 Clear sky, moderate temperaturs, Clear sky, warm, dry. Some clouds, dropping
dry. temperatures, dry.
2 Cloudy, not as warm, but not rain. Cloudy, windy and getting colder. Clouds clearing up, still very
Light rain once. windy.
3 Some clouds, windy, getting Clearing up, still windy, quite Clear night sky, still warm at
warmer again. warm and dry. night, winds calming.
4 Clear sky, quite warm, somewhat Clear sky, very warm, the light Clear night sky, not cooling down
windy still. winds are cooling. much.
5 Clear sky, no wind at all, the day Very hot under the burning sun, Initially clear, then storm clouds
starts warm and only gets hotter. no cloud in sight, almost no wind. gather and the wind picks up.
6 Thunderstorm and heavy rain. Sky is clearing up again, winds Cloudy but dry, low winds,
Very windy. calm down, temperatures rising. moderate temperatures.
7 Cloudy with some wind, warm Cloudy with occasional rain but Clouds clearing up again,
and dry. warm. moderate temperatures.

P a g e 1 2
J o u r n e y t h r o u g h Y o n e

Ata speed of4,and ninehours oftravel aday


(substracting half an hour for the various small
Seneschal Notes
troubles theexpedition will meetwith), thetrip Youshouldrememberthatthispartisoneoftwo
towardsMajahl,thetownattheedgeofthejungle main parts of the adventure. The characters are
fromwhichOlheisi'swaydescriptionstarts,willbe travellingthroughaforeigncountry,andwillsee
takingroughly4days. many things they have never seen before, from
TheFeyleavethedaytodayorganisationofthe foreignanimalsandplantstounfamiliarcustoms,
expedition to the characters, preferably to one buildings and many other things. As Seneschal,
designated for the task. This way, the players your job is to give the players the same
decide when to rest, which way to choose and impressionstheywouldgainfromaholidayinan
howmuchwaterandfoodtocarry,ifany. exoticcountry.Becolourfulinyour descriptions,
anddon'tforgetthesoundsandthesmells.
Some suggestions and examples are listed in
AppendixA:YoneDetails.
Weather
Both Fey will not make useof magic unless the
Foranoverlandjourney,weatherisanimportant situation is desperate. If there are any Yon
factor.Whiletheweatherhasbeenfriendlyforthe witnesses around, they will, in fact, prefer the
pastweekinWahyil,thereisnotellinghowitmay death ofoneortwohiredhands tospellcasting.
befurthersouth. Their reasoning is simple: They are in a foreign
Youcanmakeupyour ownweather, orusethe country,too.TheyknowthatinYonesorcerersare
travelweathertableprovidedabove.Justdonot burnedjustlikeinmostothercountries.However,
forget about the weather, it is one of the more they have no reliable information on the Yons'
importantandalwayspresentfactsofthejourney. abilities to deal with sorcerers. Some countries
would burn sorcerers, but are infact tooscared
Leaving Wahyil and disorganized to actually catch any, or keep
thosecaught(e.g.becausetheylostconsciousness
The Fey do not know the route, but have the
when casting) long enough for the burning to
names of four small towns along the way,
happen. Other countries, however, have found
gathered from the diary of another traveller 35
ways to capture and imprison sorcerers with
years ago. From Wahyil, the next town they
frighteningefficiency.TheFeywon'trisk finding
shouldbegoing for is named Chota, from there
out if Yone is in the later category unless the
the road leads to Falhest and Nastrim before
missionitselfortheirownlivesareatstake.
reachingMajahl,theirdestination.
Iftherearenowitnessesasidefromthecharacters
Seneschal note: It is important that you tell the
(whoshouldatthispointbeconsideredashaving
charactersFalhestandNastrim,withoutpointing
passed the unintentional sorcerer friendly test
out too much that it just might mean the road
on the ship), the Fey will be a little more open
leads to both cities in parellel and not one first
withmagicuse,thoughstillveryconsciousofits
andthentheother.
dangers, especially aging. Even as a Fey one
Whenever the guards and the guide have been doesn'tgrowoldthroughrecklessuseofmagic.
hired,theexpeditionneedsonlytopickupsome
supplies (if the characters think about it or Side Adventures
consideritnecessary)andthenisreadytoleave. The journey is a great opportunity for short
adventurestailoredtotheSAsofthecharacters.
Somesuchpossibileadventuresarebuiltinbelow,
but they should be modified or added to as
adequateforthecharactersandtheirSAs.There
shouldnotbetoomanyoftheseadventures,and
theyshouldnotoccurasregularities(e.g.oneper
day).Atotalof4or5,ormaybeonepercharacter
inthegroupissuggestedasaguideline.

P a g e 1 3
J o u r n e y t h r o u g h Y o n e

The Journey storageplace.


Notethatthelocalstewardisnotthevillagehead,
Readthefollowinglistasfollows:Thetitlegives butoutsidethevillagehierarchy.Ifthecharacters
thetypeandnameofthesettlement,thegreyline somuch as look funny at him, hewillmakeup
immediately below it describes the way towards sometaxjusttoexpresshispowerandputthemin
thatsettlement.Inotherwords,thefirstvillageis their place. On the other hand, if they behave
3milesfromWahyil,theroadisgoodandalong properly,hewillinvitetheminfortea(a weird
theroadareplainsandfields.Withmove4,itwill local drink looking and tasting very much like
taketheexpedition1houroftravel. colouredwater).
Alldistancesandtimesareroughguidelines,feel
Hudler (hamlet)
freetovarythemslightlydependingonhowyour
5milesthroughtheforestonatrail4hours.
playersroleplaytheirtravel.
Atinyloggerandhuntercommunityconsistingof
The entries also describe events on the way
5 small huts and one larger community house.
towardstheplacelisted,soyoushouldreadahead
There are 30 people living here, most of them
whenplayingthroughthispart.
adultmen,someofwhomhaveafamilythatlives
inHelubra,thenextvillage.
Mailhati (village)
3milesthroughplainsandfieldsonagoodroad1hour
Helubra (large village)
ThissmallfarmingvillageattheWahyilRendras 3milesofforest,trail2hours
roadconsistsof17housesbuiltfromwood,straw
Alocalhubandtradingcenterwhichevenhasa
and mud. There are ca. 150 people living here,
smallmarketplace.Thereareabout50hutsand
halfofthemchildren.
houses in Helubra and the population exceeds
Thepeoplearefriendlyandhappyandthevillage
400. As a trading center, the village has an inn
issurroundedbygoodfarminggrounds.Thelast
thatoffersfourroomsandacommonroomthat
faminewassolongagothatnobodyremembersit.
sleepseighttotravellers.
TheexpeditionwillleavethefairlygoodWahyil
RendrasroadinMailhatiandturnsouth,alonga
lesswellmaintainedroad.
Lump (village)
2milesoffieldsonapoorroad1hour

Kelhas (village) Thiscommunityof15housesandabout90people


4milesofplainsandfields,poorroad2hours (40 adults) will send a small group of peasants
armed with pitchforks and other primitive
25 huts scattered around a small pond and one
weaponstowards theexpeditionassoonas they
larger farm make up this village of about 180
come within sight (about 500 metres before
peasants (80 adults). They live on farming,
reachingthevillageedge).
hunting and herding and there is some social
The village head will then demand that the
tension between the one wealthy farmer family
foreigners may not pass through Lump. He will
andthelessfortunatefamilies,butitisn'tserious.
offernoexplanation.Thereasonheisnottelling
There is a leatherworker in Kelhas, who usually
is that the village offered lodging to a group of
sellsonthemarketinWahyil,butwillbehappyto
foreign mercenaries just a week ago, and those
helpthecharactersifhisservicesareneeded.
mercenaries drank too much before they raped
fourofthevillage womenand killed twoofthe
Aldorseng (village) menwhowere tryingtosafetheir wivesfroma
3milesoffieldsandsomelightforest,poorroad1hour similarfate.Sincethen,thevillagehasdecidedto
Aruralcommunityneartheforestedge,35houses neveragainletinforeigners.
and huts as well as 2 stone houses. There are
about300peoplelivinghere,180ofthemadults.
Aldorsengistheseatofthelocalstewardandtax
collector,whoislivinginoneofthestonehouses.
Theothermayhavebeenaguardhouseonce,but
isindisrepairandisbeingusedasastableand

P a g e 1 4
J o u r n e y t h r o u g h Y o n e

(River) Mavar (village)


2milesoffields,poorroad1hour 4milesthroughfieldsonagoodroad1hour

As if the village weren't enough, the wooden Afarmingvillageof25houses,10ofthemwithin


bridgeoverthenextriverhasbrokendown.There a small palisade wall. There are two different
aretwotrailsleadingalongtheriver,oneeastand clanslivinginMavar,whoarequiteatoddswith
onewest.Theonewestleadstothenextbridge, each other. Upon the arrival of the expedition,
twomilesfurtheraway.Theoneeastleads toa armed men after all, both clans will attempt to
ford where the expedition can also cross, the winthemovertotheirside,offeringfreedrinks,
waterislessthanonemetredeepthere. lunchorrooms,dependingonthetimeofday.

Chota (town) A Junction


3milesofplainsandfields,goodroad1hour 1milethroughfieldsonapoorroadhour

A short march from the river the expedition Heretheroadunexpectedly(unlesstheexpedition


reaches their first waypoint, the town of Chota. questioned someoneinthevillage before)splits.
The town has a wooden palisade wall, broken The expedition is coming from northnorthwest
downinafewplacesandwithoutanygatehouses. and there is one road going southeast and one
There are three roads leaving Chota through goingsouth,intotheforest.
simple openings in the palisade wall, with only
ThesoutheastroadleadstowardsFalhest,while
onehavingagatethatcanbeclosed.
thesouthwardroadgoestoNastrim.Whetheror
Chota is home to about 1200 people, most of notthecharacterslearnatthispointthattheway
whom are craftsmen of various kinds. The descriptionoftheFeyistobereadasFalhest or
majorityofthetownseemstobepoorandthere Nastrim depends on the questions they ask if
are several beggars around, something the theyjustaskforFalhest,theywillbedirectedto
charactershaven'tseenbeforeinYone. the southeastroad and oncethey reach Falhest
andaskforNastrim,theywillbetoldtoheadback
Thereisatempleinasmallparkwithinthetown
andturnsouthatthejunction...
wallsandagraveyardoutsidethewalls,nearthe
northroad(whichistheonetheexpeditionwill Much also depends on who the characters ask.
arrivefrom). Thereisnooneatthejunctionwhentheyarrive.
Thelastvillagewasjusthalfanhourback,sothey
Chota has four taverns, but no inn. The only
couldgobackthereandask,ortheycouldwait.If
rooms in Chota are in the Smiling Monkey
theywait,rollad6.Ifyourolla6,rollagainand
tavern, whose owner will rentoutthetwoback
add. The result is the number of quarter hours
roomsassleepingquarters.Thetablesandchairs
theyhavetowaituntilsomeonetravelsalongthe
willbeexchanged forsomestrawmatrassesand
road(mostlikely apeasant). Soif you roll a4,
that's it. The larger room can comfortably sleep
theyhavetowaitforonehour.
eight,thesmalleronefour.Thepricewillbeone
Taleperpersoninbothrooms. Theycould,ofcourse,alsochooseonedirectionat
random or using the Intuition gift. In the later
The locals in Chota are reserved, but not
case,theroadtoNastrimistherightone,asitis
unfriendly.Theyaremostlystrugglingandmany
bothshorterandeasier.
of them will do a lot for some coins. Chota is
going through some difficult times right now,
though many of the buildings and the general
impressionindicatesthatthetownwasprospering
once.

P a g e 1 5
J o u r n e y t h r o u g h Y o n e

The Falhest Road handletheproblem.Probablyoneortwoofthem


will return to Falhest while the others journey
Usethefollowingroadmapifthecharacterstravel onwards.
southeast, towards Falhest. If they go south, to Thevillageitselfliesrightatasmallriver.Thereis
Nastrim,skiptoTheNastrimRoad,below. awoodenbridgeleadingintothevillagefromthe
otherside.Thereareabout100peoplelivinghere,
Sanhost (village) mostofthemfarmers.
2milesoffieldsonapoorroad1hour
Beyondthevillage,themarchlandbegins.
A small village of 15 houses, surrounded by a
small moat of little defensive use. The peasants
havetheirfieldsnearbyandthereisatinymarket
atthecenterofthevillage,whereonestallsells The Riddle and the Swamp
fruitandonebreadandmeat,mostlytotravellers
toandfromFalhest. This is a subplot centered on HansPeter, the
riddleseekingstahlnishknight.Skipormodifyitif
theplayersdidnothirehimforanyreason.
The Town of Falhest
4milesoffields,onafairlygoodroad1hour During their travels through the marchland, the
expeditionwillbeattackedbytrollspawn.Choose
Asmalltownof1500inhabitants,famousforthe
a good timing for this attack, ideally when they
northerndistrictwhere 10 noble families live in
arerestingand/oratnight.
fantasticallypaintedandsculptedhouses.
Asidefromthat,Falhestisacityofcraftsmenand TheSslasskaredescribedinOfBeastsandMen.
evensomeartists,despiteit'ssize.Thegroupcan Ifyoudonotownthatbook,theyarehumanoids
find almostany kind ofcraftshere,thoughthey withvarioussnakelike mutationssuchasscales,
willbeoutofluckinthecasesofheavyarmour. snaketongues,atailorvenombites.
Thereisablacksmithintownwhocanfixsome
Theyarelookingforafewhealthyyoungmento
simpleweaponsandmakebladesforaxesorother
serve as breeders for their women. This is
simpleweaponworks.
explained in full inthebook. Anyway, they will
Therearealso3barsandonetavern,whichhas
attacktheexpedition,ideallywhensomeofthem
thegrandtotalofsixroomstorent(nocommon
areasleep,andattempttoisolateandoverpower
room, four of the rooms are double rooms, two
23 of them to take them away (choose NPCs
can sleep four). Two of the double rooms are
unless you wish to make this a fullevening
alreadyrentedbyothertravellers.
sidestory). They will thus hesitate to use lethal
force.Severalalternativerulesforpulledblows
Revrir (village) were discussed on the TRoS forum. Unless you
4milesthroughfields,averageroad2hours preferaspecificone,usetherulesinthePulling
About3milesdowntheroad,justoveramileto Blowsbox.
thenextvillage,theexpeditionhearsshoutsand The number of Sslassk should be based on the
screams from further on, then a loud crashing numberofcharactersawakeandabletodefend.It
noiseandahorsewhinning.Astheyproceed,they isimportantthattheFeyarebothasleep,asthis
comeuponthesiteofaroadaccidentacarthas fight should be resolved without spellcasting
goneoutofcontrol,runoveraboyandcrashed unlessitturnsreallyugly(inwhichcaseyoucan
intoatree.Thehorsehasbrokenloseandhasrun use the justhavingwokenupfromthenoise Fey
awayintotheforest.Thecartriderisshockedand asadeusexmachine).
lightlyinjured,buttheboyhasseveralbrokenribs As a guideline, use 1 Sslassk for every guard
andasmashedarm.Heisinlosingbloodandin awake,and2foreveryplayercharacterifheisof
needofimmediatefirstaid. the fighter type. HansPeter must be awake for
ThereisadoctorinFalhestwhotheboyshouldbe this episode and you should add 34Sslassk for
broughtto.Ifnoneoftheplayersgetthatidea,the him.
cartdriverwillinsist. (Example:1playercharacterand2guardsaswell
Thereisnofinancialgaininthisepisode,butthe asHansPeterareawake9Sslasskwillattack.)
players will have to decide on a proper way to

P a g e 1 6
J o u r n e y t h r o u g h Y o n e

Pulling Blows Insarit (hamlet)


5milesthroughmarchlandonatrail4hours
To pull a blow, simply put aside one die from the
CP and announce the maximum damage level Atinycommunityofonly6housesinthemiddle
you intend to cause. Calculate damage normally,
ofthemarchland.Theycutpeatforaliving,and
except that it can not exceed the level
announced. Then substract armour and theentirehamletisfairlypoor.Oneofthehouses
toughness. It is important to note that the player isacommonstorage,wherefoodforthenextfour
does not announce the final wound level, but the orfivemonthsisstored.
damage level he wants to cause if he
miscalculates the opponent's toughness, or hits
in an unarmoured spot he didn't anticipate, he
Marsalet (village)
may still do more wounds as intended. 2milesofmarchland,trail1hour
Blows can only be pulled for simple maneuvers,
essentially the basic cut, bash and thrust. For Acraftsmenvillageattheedgeofthemarchland,
other maneuvers, the Seneschal must decide if it withatotalof30houses.Thereisablacksmith,a
is possible to pull the blow. leatherworkerandtwocarpentersinMarsalet,as
well as a toolmaker who can repair or make
Theentirefightservesonepurpose:DisplayHans simpleweapon(axes,etc.),too.
Peter'sspecialability.Hewilltakeonbetween2
and4Sslassk byhimself and manage.Thatis WhentheexpeditionentersMarsalet,itfindsthe
becausehisinsightsintoriddleseekingallowhim localsgatheredontheplaceinfrontofthesmall
tousehisCPtwiceduringacombatroundif(and druidicshrineattheedgeofthevillage,preparing
only if) he is fighting multiple opponents. The abonfire.
uses don't add up, he has to split the two CPs A young threebecomeone priest is bound to a
between his opponents, but he can use, for stake at the center of what will soon become a
example, CP on each of the first two, and very hot place. He is accused of kidnapping,
anotherfullCPonthethird. rapingandkillingavillagegirl.Theyoungpriest,
Wastrien Treundal from Xanar, is a missionary
Let the group win this battle. If they need andperfectlyinnocent.Thegirlwas,infact,raped
additionalhelp,1or2morecharactersorguards and ran away, but the guilty party is her uncle
can join after some combat rounds, but without (who has taken the family in after their father
havinghadtimetodonanyarmour. died two years ago). The priest is pleading his
HansPeter, when questioned about his innocence,butthevillagershavebeentalkedup
performance,willtalkafewsentencesaboutthe bytwolocals,onebeingsaiduncle.
Riddle,andhowhehasbeensearchingforitfor Thecharacterscanpreventtheburningiftheyact
manyyears.Thenheshutsup. quickly,thoughnewsofanyviolencewillcertainly
Whentheexpeditioncontinues,HansPeterseems makeittoMajahlquickly.
lost in thought. He will not answer any more If, for any reason, the characters support the
questions.Atthenextstoporvillage,however,he burning, Olheisi will quietly point out later (at
will take his stuff and vanish into the nearest dinner or another convenient conversation
forest. He had noticed something about the opportunity)thathewas,indeed,innocent.Heis
Sslasskandwantstomakesure. notemotionallyinvolved,onewayortheother,he
Afterthis,theSeneschalcandropthetopic,maybe simplywantstopointoutsomethinghenoticed.It
it has sparked some interest in the player reallyisaconversationtopicforhim(afterseveral
characters.HansPeterisalsoavailableasadeus hundredyears,hehasseensomanyinnocentsdie
exmachina,toreappearatanycrucialpointlater thatitdoesn'treallymatterthatmuch).
ontohelpthegroupcontinue.

P a g e 1 7
J o u r n e y t h r o u g h Y o n e

Wesmap (hamlet) The Nastrim Road


4milesthroughaforestonatrail3hours
Thecharactershavedecidedtoturnsouthatthe
Essentially a permanent logger camp on a small
junction.TheywillreachNastrimalongthatway.
clearing, with a small stream running along the
edge(thereisevenasmallwoodenbridgeacross
it).
Nalwashol (village)
3milesofforest,poorroad1hour
ThepeopleofWesmapthereareabout40living
inatotalof9huts(includingthepublichutwhich A farming and hunting community, with small
containsthekitchen and eatingspace) are quite gardensinsteadoflargerfields.Thepeoplehere
friendly, and love to listen to stories told by aremostlyharvestingfruitsandvegetables.There
travellers. They will offer free food and drink are16housesinthevillage.
when they find outthat thecharacters are from
faraway. Brolus (village)
5milesofforestalongatrail4hours
Theyare,however,suspiciousoftheFey,andwill
keeparespectabledistanceatalltimes. Thisisafairlylargevillageofjustover300souls.
Today, however, it is bustling with activity, and
Nemasol (village) another 200 orsopeasants from nearby villages
havecometoBrolusforthefestivalofthedancing
2milesofforestonatrail1hour
cow,anannualeventgoingbacktoancienttimes.
About 20 huts are scattered around another
clearing in the forest, with more clearburned There is much food and drink, and some
spacesaroundwherecattle,sheepand goatsare entertainers. Different from those the characters
grazing. Contrary tothe hamlet ofWesmap, the knowfrombackhome,therearenoactorshere,
people of Nemasol dislike foreigners. They will the entertainers are jugglers, fire breathers and
expand them the basic courtesies, but no more, bards.Thereisalsoadancingareawithmusic.
andaregladwhentheforeignpeopleleaveagain. BoththemenandwomenofBrolushavedressed
upforthefestival.
Solfas (village) Theexpeditionwillbeinvited.Theywillbeasked
3milesthroughlightforestandfields,poorroad1hour
forasmalldonationtothelocaltempletocover
A large farming community of over 30 homes. theexpenses,butthedonationisvoluntary, and
EveryoneinSolfasisafarmer,andthereareno theamountcanbeanythingtheyconsiderproper.
shops or craftsmen aside from the village
carpenter.Majahlistooclosebyandthevillagers Chanlak (village)
go there regularily to buy almost anything they 3milesthroughhillyterrainonapoorroad1hour
need.
Afarmingvillageof17houses,withmanyofthe
inhabitants gone to the Brolus festival. If the
The Town of Majahl charactersjointhefestival,theymaybegoingto
5milesofjungleonapoorroad2hours
Chanlaktogetherwithitspeople.Asidefromthat,
Finally, Majahl has been reached. Skip theThe Chanlak is a fairly boring place. Which is the
Nastrim Road section and read on below for definiteopinionofSuleymaLanrat,alocalgirlof
moredetailsaboutMajahl. 16yearsandstunningbeauty.Shewillviewany
passing traveller asanopportunity togetoutof
herbirthplace,andwillattempttocharmhim.She
is willing to go the whole nine yards, including
secudinghimandrevealingtheencountersothat
he must marry her. She's a hot little bitch with
strongwillpowerwhocanhideherintentionsand
characterquitewell.

P a g e 1 8
J o u r n e y t h r o u g h Y o n e

Nolyreg (village) Majahl


6milesthroughhills,poorroad3hours
Thisisasmalltownofjustover1000peopleat
Thisvillageoffarmersandcattleherdersconsists
theedgeofthejungleandmountainsinthesouth
of 20 houses built close together around the
east area of Yone. It is a friendly, though fairly
centralvillageplaceandwell.
isolatedplace,andthelocalsarealwayseagerfor
The well has broken and is currently being anynewsfromotherpartsofYoneorevenforeign
repaired.Thecharacterscanhelpiftheywantto countries.
getafreemealasthanks,butthevillagerswillget
The Fey plan to stop here for a day or two of
itfixedthemselves.
resting, stocking up on supplies and hiring of a
few carriers as the jungle and mountains ahead
The Town of Nastrim arenotverysuitableforhorsesorevendonkeys.
3milesthroughhillsandfields,poorroad1hour
There is also the fact that they do not know
The largest town in the vicinity, with well over exactlywheretheyaregoing...
2500 inhabitants. There is one inn, the Black
Manor (built from very dark wood, hence the
A cryptic way description
name)aswellasmostofthecraftsmenthatthe
charactersmightneedtwoblacksmiths,several What they do have is an old paper that was
barbers, over a dozen shoemakers, a translated into the Fey language from Xanarian,
leatherworker, aropemaker and evena certified withthexanariandocumentalsoassumedtobea
medicaldoctor. translationfromtheactualoriginal.Therefore,the
textisfairly cryptic. Itdoes, however,containa
Nastrim is largely selfsufficient with the only fewkeyphrasesthatOlheisihopeswillbeenough
tradebeingthesurroundingvillagessellingfood tofindtheoldhideout.
formanufacturedgoods.
Itisassumedtobeatthelakeofmilkwhichisat
SecurityistightinNastrim,andthereareover20 theendofthevalleyofgreen.Theentranceis
guards on duty during the day, with 10 more hiddenbehindalandslideofsparklingsomething,
availabletobecalledonshortnotice.Anyoffense probably quartz stone. There are also some
willlandthecharactersinjailimmediately,witha directions. The town at the jungle's end is
judgesettingafinethenextday. mentioned,whichcanonly beMajahl,and from
therethewaygoestowardstherisingsun,and
Kunlan (village) thenintothemountains,overaswingingbridge
4milesthroughhillsandfields,poorroad2hours andacrossachasmofsomesort.Thepaperspeaks
of a threeday treck through the jungle, if one
Yet another boring farming village of about 25
knowstheway.
houses.Thereisasmalltavernnexttothevillage
head'shousewherethemenofKunlanmeetinthe Notmuchtogoon,butOlheisimakesitclearthat
eveningtoshareadrink andsomestories.They heexpectsthecharacterstofindtheplacebased
willgladlyinviteanyonewhocantellastoryfrom onthesebitsand piecesofinformation.Hesays
farawaylands. that a lake of milk, even if it's tiny or
mistranslated,should beacuriosity thatcannot
The Town of Majahl bedifficulttofind.
3milesthroughfieldsonapoorroad1hour
Therefore, the characters are entrusted with
Arrivalin Majahl. Read on for detailsaboutthe deciding how much supplies and what tools to
town. pack,andlateron,whichwaytogo.

P a g e 1 9
J o u r n e y t h r o u g h Y o n e

Supplies A Switch of Goals


Majahlislocatedinafertileareaandthereisno
shortage offoodandotherbasicsupplies.Tools, The first morning in Majahl brings a surprise.
especially metal tools,are moredifficult tofind, Lomenlhasvanished,heleftinthemiddleofthe
and aside from some basics (axes, shovels, etc.) night,takingabackpackfullofsupplies,tools,etc.
thereislittleonsale. withhimaswellasthewaydescriptionandall
According to Olheisi's estimate, the trip through otherdocuments.
thejunglewilltake3or4days. Olheisiisdistressed,andveryupset,thefirsttime
Due to the climate and the difficult march, thecharactersseehimdisplayingemotions.Foran
everyoneintheexpeditionshoulddrink23litres hourortwo,hewilllockhimselfinhisroomand
ofwaterperday,andeat1kgofbreadandkg curse the general vicinity in his native feyish
ofeithermeatorfruits.Thusfoodandwaterwill tongue.
bethemainitemsthatthecarriersareneededfor. Whenheemergesagain,heseemstohavecaught
Alsotakeintoconsiderationthewayback. himself,andappears tobealmostascalmashe
Makesuretopointouttotheplayersiftheydon't always did. A roll of Per/12 is necessary to see
getitthemselves(orletthemmakeMA/Survival thatheisstillburningwithangerinside.Hewill
rollstoremember)thattheyshouldbeabletofind gatherthecharactersandsaytothem:
some fresh water in the mountains and will Youhavebroughtusallthisway,andnow
certainlyfindfruitsandotherfoodinthejungle. it turns out that an old man has been
Ifanyonecarestocheckorremember,themeatin fooledandusedasatool.
Majahlisnotpreservedverymuch.Itissomewhat Going through all the hints and pieces of
salted,butitwillgobadwithinseveraldays.
informationagain,itisalmostsurethatwe
willnotfindwhatwecamefor.Instead,I
haveanothersuspicion.
Mysonusedtobeobsessedwithacertain
artifactoflegend,theDaggerofKrolak,one
of the generals in Xanar's army, and
accordingtolegendevenpredatinghim.
Morethan50yearsago,hesentoutthree
expeditions to find it, none of them with
eventheslightesthintofsuccess.Hissearch
was a complete failure, and his mood
sufferedvastly.
After he recovered, both his clan and his
familybelievedhimcuredofhisobsession.
20 years ago, he even started to join his
father in the quest for knowledge about
ancientculturesagain.
I am afraid that during our studies, he
stumbled upon yet another hint towards
thedagger,andhasforgedthedocuments
thathavedrawnushere.Whateverliesat
the endof this journey is not the tablets.
Nevertheless,wemustfindoutwhatitis,
andsavemyson.Theweaponheisseeking
wasnotmadeforhishands,northoseof
anyonealivetoday.

P a g e 2 0
A S w i t c h o f G o a l s

Olheisi wishes, nay insists on pressing on, and


finding his son. The characters should be aware
The Jungle Treck
thatafanaticalFeywithamagicalweaponisnot Thesecondmainpartoftheadventure.Nowthat
a good thing to have running around, and it is the characters have anew goal, getting through
likely that an SA or two kick in to support this thejungleisamatteroftimeaswellasfindingthe
mission.MostfaithSAcouldbeappropriatehere, properroad.
duetothehistoryofthedagger.
AnhoureastofMajahl,thereisaclearinginthe
Speakingofthedagger,Olheisiwillsharewhathe jungle where three trails meet, joining into the
knows,butpointoutthatitissecond hand and roadthatleadstoMajahl.Therearenoroadsigns
incompleteatbest. orotherindicators.Thelocalsjustshrugandsay
Thedaggerisaritualweapon,usedasasidearm all the trails lead into the jungle. No local will
byKrolakafterhetookitfromadruidicholysite travel there voluntarily, as there are natives,
thathisarmyhadraided.Itissaidtokillsurely, headhuntersandcannibalslivinginthemountains
butpainless,andaccordingtolegendwasusedfor further in. The carriers hired will need some
humansacrificespriortoitsacquisitionbyKrolak. convincing, but will ultimately travel onwards
withtheexpedition.
OlheisihasnoideaifLomenlhasanydesignsfor
theweapon, nor what those plans might be.He Thewaydescriptiondidnotmentionwhichtrail
fears,however,thattheyarenotbeneficial. to take, and Lomenl has removed his tracks
magically.Intuitionisofnohelpbecauseallofthe
trailsultimatelyleadtothecorrectdestination,it
is just a matter of how difficult the characters
wantit.IfsomeonewithIntuitionexplicitlyasks
fortheshortestroute,hisinstinctswillpointhim
northwards.Fortheeasiestroad,eastiscorrect.
Lomenlhastakenthesoutheastroute.
Onewayortheother,theinitialchoiceisnotvery
important,asthetrailscrosseachotheragainin
thejungle.

Jungle Treck Dangers


Treckingthroughthejungleisnotwithoutdanger
ordifficulty.Inaddition,thetrailsareeasytomiss
and orienteering is difficult. The following
mechanics were developed in order to structure
thosedifficulties thatwill be presentthroughout
thetrip.Specificdangersarelistedfurtherdown
inthewaydescription.

Making Progress
Inordertomakeprogressalongthetrail,theday
shouldbesplitintotwophasesoneduringthe
morning and one for the afternoon. For each
phase,havewhoeverdecidesaboutthewaytogo
make a Wit/Orienteering roll at a +2 difficulty
due to the unfamiliar terrain. Other characters
with theOrienteering skillcanhelp, adding one
dietotherolleach,+3dicetotalatmost.Rolland
lookuptheresultintheJungleProgresstable.

P a g e 2 1
T h e J u n g l e T r e c k

Notethatthetableoutlinestheeffectiveprogress Jungle Fever


theexpedition may cover more ground going in Itisnotthemosthealthyplacethecharactersare
circles,toandbackoutofdeadends,etc. walkingthrough,solet'sutilizetheunderusedHT
Jungle Progress Table attributealittle.
Successes Result(effectiveprogress) Roll on the Jungle Fever table every morning,
botch The expedition gets lost. A roll of MA/ takingthemodificationsintoaccount.
(Orienteering+3) must succeed Allminorillnessescauseafatigueof1,allmajor
before the journey can continue. illnessesafatigueof2.Thisfatigueisinaddition
0 The expedition goes in circles and toanyfatiguecausedbyexhaustionandcannot
makes no progress. berecoveredbyrestingbutwillgoawayassoon
1-3 (# of successes)/2 miles of progress astheillnessiscuredorhealed.
per hour of marching.
You should make things more interesting by
4-5 2 miles per hour describing nausea, fever and other symptoms of
6+ 2 miles per hour illnesstotheplayers.
Do not roll for characters that are already ill,
The expedition can choose to march anywhere unlessyouwanttobereallymean.
from4to6hoursperphase,butthechoiceshould
be made before the roll is made. Alternatively,
theycanmakethechoiceduringthetrip,butnot Fatigue
learnabout their progress untilthephase isup.
The treck is exhausting due to climate and
For a yet more claustrophobic atmosphere, you
difficulty of the march, and low endurance may
canopttonottellthemabouttheirprogressatall,
wellputanupperlimitonhowmuchgroundthe
andmakeallprogressrollssecretly.
expeditioncancoverwithoutrisk.

Jungle Fever Table Fatigueis+1everENhoursofmarch.Duringthe


noonrest,1pointofFatigueisrestored,agood
d10+mod Result night of sleep will restore all Fatigue, an
<7 no danger of illness interrupted or short night will restore 1 Fatigue
forevery2hoursofsleep.
7-9 Roll HT vs. a TN identical to the
d10+mod roll or get a minor illness
for 1 day
10 - 12 As above, except for a major illness Animals and Plants
13 - 15 Roll HT vs. result or get a minor Whiletherearewildanimalsandpoisonousplants
illness. Repeat the roll daily, with the in the jungle, the actual danger for careful
TN dropping by 1 every day. Once charactersislow.Iftheexpeditionseemstohave
you succeed on the roll, the illness
has been defeated. ittooeasy,oriscareless,goandthrowasnakeor
some poisonous insects or plants at them,
16+ As above, except for a major illness
otherwise just keep them on their toes through
somedescriptions.
Modifications:
-2 if the character is very careful, drinks only boiled
water, takes care of what he eats, etc.
Northern Natives
+2 for anyone eating fruits collected in the jungle Thereareindeedpotentiallydangerousnativesin
+5 for anyone drinking from a spoiled water source thejungle,butthecharacterswillonlycomenear
(which may be necessary if the expedition runs out their territory if they move along the southeast
of water) trail.Alongthenorthtrail,theywillcomeneara
+1 for any open wound small village of friendly and especially careful
+x for anyone eating meat where x is the number natives, who will probably avoid the expedition
of days the meat is old (e.g. +0 for fresh meat, +3 morethantheexpeditionavoidsthem.
if it's 3 days old, etc.)

P a g e 2 2
T h e J u n g l e T r e c k

Thesenativeswillstearclearoftheforeigners,as playingtoofunny.Seeiftheycanbehaveiftheir
they are obviously armed and dangerous. Any head depends on it. Invent other pointless,
nativescoutswillkeepaneyeonthecharacters, ritualistic requirements, such as never turning
justtobesure,andthenativeswillonlydefend yourasstowardsthevillageshamanornotstaring
their village if the characters attack. Under all atanyone(mightbedifficultformalecharacters,
other circumstances, they will remain friendly, as even the women in this tribe wear next to
and the language barrier will make indepth nothing).
conversationsimpossible.
Iftheexpeditionstillhasmostoftheircarrierat
MakeafewSneakrollsforthescoutsandacouple thispoint,youcanmakeoneofthemtransgress
PerrollsforthecharactersusingabaseTNof9 such a rule and be slain before the eyes of the
duetotheenvironment,modifiedforalertnessas group,asawarning.
usual.
The cannibals will engage the expedition as it
The native carriers the expedition has hired are passesthroughtheirterritory.Theywillsurround
scaredoutoftheirwitsiftheyencounteranyof them, a process that should be resolved with
these natives, even though they are harmless. stealthvs.perceptionrollsasforthescoutsabove.
They have grown upbeing told that thenatives Once surrounded, the expedition will find itself
are evil,humaneatingbarbarians,anditwill be facing a number of shortbowmen and spear
verydifficultifnotimpossibleforthemtochange throwers.Thetipsofthearrowsarepoisoned(use
theirviews. CurarefromTFoBifyouownthatbook).
Aswiththenorthernnatives,thelanguagebarrier
is insurmountable. Also as with the northern
Southern Natives natives, the local carriers are scared to death,
Thingsarenotaseasyinthesouth,intheparton thoughtheymayhavemorereasonthistime.
theeast(!)trailthatliesbeyondthecrossingwith
the southeast trail. The natives living in the
jungletherearemuchmoredangerous. Rough Spots
These natives are cannibals, though they don't Thetrailsarenowherenearflatoreasytravelling.
hunt for human flesh, their meat comes from There will be many spots where the characters
criminals, and the only penalty for crimes they havetowalk through undergrowth,upordown
know is Ubuta Honga, translated roughly as short but steep hillsides, through small streams
eatingawaytheevil.Inotherwords:Thedeath and other difficult terrains. Into the mountains,
penaltywithavillagefeastafterwards. there will also be several spots where the
Theskullsoftheircriminalsareputuponstakes, expeditionhastoclimbupsmallcliffs.
withawoodenplateunderneathdisplayingtheir
Use appropriate skill or attribute rolls for these
crime in crude symbols. These skullstakes are
roughspotsthatyoucanintroduceasrequiredto
likely the first indication of these natives the
spice up the march a little. Reward creative
expeditionwillencounter.
solutionstheplayersmaycomeupwith.
The southern natives follow some very strict
rituals and social conventions. Olheisi is able to
make an educated guess at most of these from
theirbehaviourandsomeancienttravelreportshe
The Bridge
onceread. Alongthenorthtrail,thereisaswinging bridge
Most importantly, no outsider is allowed to about two miles to the valley. A hundred years
directly address the chief. Instead, they are ago,thebridgewasanexcellentwaytocrossthe
expected to speak to items of the surrounding deep chasm at this location. Nowadays, it is a
while he overhears, e.g. Dust on the ground, treacherous path thatwill hold twofully loaded
pleasetellthefeetofthechieftainiftheypassover peopleatmost,oneifnobodyiswillingtogamble
youthat... hislifeonoldropes.
Thisisatestyoucanadministratetoanyplayers If the expedition crosses onebyone (which is
whoarenotquiteplayingincharacterorwhoare heavily recommended) then have everyone

P a g e 2 3
T h e J u n g l e T r e c k

crossingrollAGvs.atargetnumberof7.Atleast attheendofwhichthetrailrunsnorthwestand
onesuccessisneededtocrossthebridge.Afailure afterfivemilesenterstheGreenValley.
indicates that the character has stumbled and is
Itistheeasiestpath,butalsothelongestandmost
nowhangingonfordearlife.Hecantrytodraw
dangerousone,asitcomesclosetoanativevillage
himself up by rolling AG/8, where any armour
duringthelongcircleinthesecondhalf.Itcomes
and encumberance modifiers count double, but
closeenoughthattheexpeditionwillcertainlybe
dropping of backpacks or handheld items is
watched by native scouts, and if they leave the
permitted to make it easier. Alternatively, other
trailandcomeevenclosertothevillage,maywell
characterscancometoaidtheirstrugglingfellow,
comeunderattack.
inwhichcasehisTNdropsto6(butthosehelping
mustmaketheAG/7roll,and youshould make
themsweatbytellingthemhowtheentirebridge
South-East Trail
Themiddlechoicebothinlengthanddifficulty.Thetrailis
moansandisindangerofsnapping).
38mileslongandcrossesbothoftheothertrails.

Turningeastwardsafteronlyafewmiles,thetrail
runs almost parallel to the east trail (albeight
alwaysbetweentwoandfivemilesaway)forover
tenmiles.Itthenturnsnorthwardsandcrossesthe
North Trail easttrailafteratotalofabout18miles.
Thenorthtrailis30mileslong,butisblockedoffafterabout Continuing northwards, towards the mountains,
24miles.Fortunately,itcrossesthesoutheasttrailabout4
milesbeforethat,sotheexpeditioncanbacktracktothere.
the trail becomes progressively more difficult. It
turnsslightly northnorthwesta fewmiles short
Theshortestofthethreeroutes,butslightlymore ofthemountains,thenmeetsthenorthtrailwhich
difficult than the other ones. The trail leads runsalmostwesttoeastatthatpoint.
northwards at first, then slowly turns towards
eastnortheast. After maybe 16 miles, it turns The trail continues north, along the base of the
northeast, then at mile 20 crosses another trail mountains, then circles them eastwards before
(the southeast trail) which runs south enteringapassabout34milesfromtheclearingit
northwards. startedfromandabout9milesaftermeetingthe
north trail. The pass leads straight into Green
Shortly after the crossing, the trail runs straight Valley.
into the mountains and gets very difficult.
Climbingandsmallledgesarenowstandard.
The trail is blocked about 4 miles beyond the
crossing.Asmallledgeiscompletelyblockedbya
rockslide. Swinging by or crossing over is no
optionsaveforthosetiredofliving.Clearingthe
rockslide would be possible, but without
appropriate tools several days' work. The best
optionistobacktrackandusetheothertrail.

East Trail
Thisistheeasiesttrail,butitis45mileslong,thoughitis
crossingthesoutheasttrailafterabout15miles.

Thistrailrunseastwardswithmanycurvesfora
longtime,20milesatleast.Afterabout15miles,
it crosses another path that runs south to north
(the southeast trail), then another 5 miles on
curves southeast for a few miles before turning
eastagainandgoingintoaverysoft180circle
whichtakesalmostanother20milestocomplete,

P a g e 2 4
G r e e n V a l l e y

Green Valley AstheSeneschal,youshouldplayouttheepisode


very much like the first Predator movie, except
Hidden in the mountains is the valley of green thatLomenlisnotsomuchhuntingforskulls,and
thattheexpeditionissearchingfor.Itisstillafew moreeliminatinganinconvenience.
hundredmetresabovesealevel,andsurrounded Thisclosetohisgoalofover50years,theFeyis
by chalk mountains on three sides, with lower positively fanatic. He will not listen to anything
mountains and a pass on the fourth. The valley thecharactersmightyellintothejungle,rational
itselfisaboutamilelong,200metresacrossatthe argumentsleastofall.Hisgoalistoeitherkillor
entranceandalmost400nearthewaterfall. enslavethem(andthenkillthemlater).Aslongas
Thereisdensevegetationinsidethevalley.Atthe Olheisiisaround,Lomenlwillplayitsafeandgo
northern edge, a waterfall drops from the forthekillasfirstpriority.IfOlheisiiseliminated
mountainsintoasmalllake,whichformsastream (through accident, his son hesitates in attacking
thatrunsthroughthevalley.Thewaterinthelake him directly) or unconscious, sleeping, or
andstreamiswhiteasmilk,duetochalkresidues. otherwisenotabletoact,thenLomenlwillprefer
The scenery is truly impressive, a rare piece of tomagically enslave thecharacters,astheymay
wild nature.For any religious characters, a sure beusefulinhissearch.
proofofhisgod(s)presenceandcreation.
Final Encounter
Nexttothelake,thecharacterswillfindasmall WhenthecharacterscounterLomenl,hewillhave
campfireandsignsofasinglemanhavingrested oneaceupthesleeve,namelyavariantofArmor
there. of Air which he had cast before entering the
Therearenohumanmadestructuresinthevalley, jungle. It grants him an AV of 10 at all hit
and aside from the campfire no sign of human locations, but is weaker against piercing attacks
presence. whereitonlyoffersAV8.
Lomenl is armed with a slightly curved short
swordsimilartoaWakizashi(theshorterbrother
Showdown oftheKatana).UsetheTFoBstatsforaWakizashi
or if you don't own that book, the Short Sword
Lomenl is hiding inside the valley, after the values.
characters'approachhasinterruptedhissearchfor
Lomenl's main shortcoming is that he trusts his
thetempleentrance.
magicalarmourtoomuch.Hewillhardlybother
He will be casting spells from his hiding spots, defending, unless an attack is obviously of
bothtohideandprotecthimselfandtoattackthe extreme power (e.g. a very strong character
characters. Olheisi will attempt to counter most puttingallofhisCPintoasingleblow).
direct attacks so that Lomenl will proceed to
indirectmethods(e.g.throwingstuff),preferably
thosewhereheknowshisfatherdoesn'tknowthe
propervagariestocastasimpledefense. Entrance to the Temple
BothFeywillbecarefulnottoexpendtheirentire There is a cave entrance hidden behind the
SorceryPool.Lomenlwillgoformaximumeffect waterfall. That is fairly clich, so the characters
with minimal expenditure, trying to use the willprobablyfinditquickly.Itisasmallcaveand
environmenttohisadvantage.Olheisi,niceashe thereisnothingofinterestinside.
seems,isquitewillingtosacrificeacompanionor A second cave entrance can be found about 20
twothisisagoodopportunitytogetridofany stepstotheleft,hiddenbehindsomebushesand
remainingnonplayercharacters. trees.Itopensintoasmallcavernabout4metres
Thereislittlechoiceforthecharactersbuttofind, acrossand6metresdeep,barelyhighenoughto
fightandeliminateLomenl.Theonlyalternativeis stand.Attheendofthecavernistheentrancetoa
giving up, leaving the valley and returning to manmadetunnel.
Majahl.Lomenlwillnotpursuethembeyondthe
valley,thoughhewouldpreferthemdead.

P a g e 2 5
G r e e n V a l l e y

Remember that while the cave gets some light


fromtheoutside,thetunnelispitchblackaftera
The Loot
fewsteps. There are many valuables inside the temple,
There is a spell on the entrance, hiding it from thoughsomeofthemareinsidecontainers,buried
magicaldiscovery.Thiswillhavenoeffectonthe underrubbleorotherwise notvery easy tofind.
characters,butitisthereasonthatLomenl(who The treasure table lists the total loot the
searchedthevalleymagically)couldnotfindit. expeditioncanfindiftheymakeaverythorough
searchofthetemple.
The table also lists three values for the loot
(alwaysforthetotalnumber,ifthecharactersfind
The Temple Interior only a fraction, divide the value appropriately).
Attheendofashorttunnel,thereiswhatappears SomeitemsaremorevaluableinYonebecausethe
tobeanancienttombortemple.Itactuallyisa localswilltreasuretheartwork.Manyareworth
temple, though it is unlikely that any character much lessbecauseaYonwillrecognizethemas
canspotthedifferenceandOlheisiwon'tbotherto religiousobjectsandallbutthemostslimeyYon
explainunlessquestioned. will refuse to buy them thelow price is what
those criminals offer. The material value is just
The walls are covered with the remains of that, should the characters decide to melt the
paintings which are still visible, but not easily metalsdown,breakoutthejewels,etc.
recognizableanymore.Therearenoplantsinside,
due to the lack of sunlight. The entire inside is All prices are in standard weight for
visiblyoldandofcrudedesign,entirelyinstone. comparability, do not forget to adjust for the
There is little damage aside from erosion and heavierYonecurrencyifthecharacterssellinside
whateverhundredsofyearshavedone,however. Yone.

There is one largely undamaged anterior hall, In the first two cases, the characters can try to
maybe 10 metres across with four pillars. A haggle and,ifsuccessful,canusually gainafew
sideroomtotherighthascollapsedentirely,while moresilvercoins.
two tunnels leads further into the temple. The Inadditiontothesevaluables,therearealsomany
lefthandtunnelhaspartiallycollapsed,anditwill clayorearthenwaremugsandothercontainersas
taketwoorthreehours ofwork toclearit.The well as wooden chests with clothes and other
righthand tunnel is free. Both lead to further contentslongsincerottedaway.
rooms,withthelefthand tunnelleadingintothe
innersanctumeventually.
Treasure Table
# Item inYone outside material
Yone
7 Silver goblets with artwork depicting scenes of hunting 14s 10s 5s
2 damaged silver goblets, otherwise as above 2s 2s 1s
1 Small gold statue of some animal god 1g 2g 1g
2 Bronze reliefs with embossed gods 1s 3s s
1 Silver wand or sceptre with 4 small rubies embedded 2g 2g 3s+4*5s
2 Golden plates, engraved with animals 1g g g
3 Small, gold-laid wooden chests 1g 1g 8s
1 Large, gold-laid wooden chest 2g 2g 12s
4 Silver candlebras 1g 1g 15s
1 Silver knife with much embossed abstract artwork 6s 1g 5s
1 Silver fork-like object of unknown purpose 5s 4s 3s

P a g e 2 6
G r e e n V a l l e y

The Dagger of Krolak Return Trip


Thedaggerisindeedinthetemple,namelyinthe Afterallthetroublegettingthere,thecharacters
inner sanctum. It lies near the right edge of a stillhavetoreturnhome.Theexpeditionwillgo
sacrificaltable. backtoMajahltogether, thenOlheisi will callit
In game terms, any damage dealt with this quitsandpayeveryonetheiragreedamounteven
excellent weapon causes no pain or shock, but thoughtheexpeditionneverreachedtheintended
twicethebloodlossandalwaysatleast1point, destination. The old Fey will go back into the
even for wounds indicating no blood loss, jungleandquicklyvanishthere,magicallyifneed
includinglevel0wounds.Woundsdealtwiththis be.Heintendstogivehissonaproperburial.
weapon heal very slowly, and are even more The remainder of the expedition will disperse,
difficult to treat with First Aid. Use double the dependingontheircharacterdrinkingawayparts
pain value for healing and three times the pain oftheirpayrightthereinMajahl,orleavinginto
valueforFirstAid. variousdirections.AtleastDanster,theguide,will
Theweaponwas notmadeforcombatand thus want to return to Wahyil, and will happily
gainsnoATNorDTNbonidespitethefactthatit accompanythecharactersthereaswellashelping
isofexcellentcraftsmanship.Itisunusuallysharp, themfindashiphome.
though,andgetsa+1damagebonusagainstany
kindofarmour. Thetripbackislessinterestingasthecharacters
already know the area and it can be cut very
Olheisiwasquitecorrectinpointingoutthatthe short, or skipped entirely, by cutting to the
dagger was not made for anyone of the current charactersenteringWahyilsomedayslater.
age.Anycharactertryingtousetheweaponwill
take1pointofBloodLossassoonashedrawsit, Thetriphomecanleadintothenextadventure,if
and another point every few seconds. While the the Seneschal wishes. Maybe a trip directly to
players willnote immediately,thecharacter will wherever the characters want to go can not be
notinitiallyfeelanything,andwillonlybeginto found,butthereisashipleavingfortheXanarian
feelweakwhenhehaslost5ormorepoints. Empire,whereitshouldbeeasiertofindajourney
furthernorth.

P a g e 2 7
A p p e n d i x A : Y o n e D e t a i l s

Appendix A: Yone Details roundwithonlyathincrust.TheYoncutitinto


thickslices.
Itisofutmostimportancefortheatmospherethat Hereareafewlocalfruitsunknownfurthernorth,
Yone is described in detail by the Seneschal. A butfairlycommoninYone:
foreigncountryandcultureneedstobegivento
Nalchelshaveahard,brownshellwithajuicy,
theplayers infull 3Dglory. The following parts
sweetinside. They are similar toourananas,
outlinesomefeaturesofYone,inordertohelpthe
butsmaller.
Seneschalinhisnarrations.
Fallenkamsaredeepredberries,notsweetbut
verytasty,abitlikecarrotjuice.
Languages TheManuisared,squishyfruitmuchlikeour
tomatoe,justmorespiceyandnotassweet.
Yoneisaland ofmanylanguages.Thecommon
tongue is a dialect of Xanarian, which anyone Ondrinks,thereisnoaleorbeerinYone,except
speakingXanarianwillreadilyunderstand,except for expensive imports in the harbour cities.
forafewwordsandphrasesspecifictoYone. Instead, there is a multitude of fruit drinks
available, from nonalcoholic to wines and hard
In addition, there are almost a dozen local liquors.
dialects,someclosetothecommontongue,some
almostlanguagesinthemselves.
Themostimportant twoareMasheyn,thehigh
tongue, spoken by priests and lords on official Animals
businessonly.MostYonunderstandthebasicsof
ThenorthofYoneliesstillinthesubtropics,while
Masheyn, but few are able to speak it fluently.
thesouthernpartsareclearlytropical.Animallife
Second,thereisIfbahn,thelocaldialectspokenin
inthenorthisnottoounusual,exceptforregional
the southeast parts, including Majahl. It is
differences.HorsesaresmallerinYonethaninthe
considerably different from Xanarian, and any
north, more like ponies. Donkeys are more
rollsaremadeata+3difficulty.
commonthan horses. Cows arebrown and with
In additiontothelocallanguages,thereare the widerhorns.
languagesofYone'sneighbours,whichquiteafew
Inthesouth,theexpeditionwillencounterorsee
Yonunderstandandspeak.Atthecoast,thereare
fromafar,tropicalanimalssuchasmonkeys,big
alsosomewhospeakGeluroise.
catsofseveralkinds,butalsosnakes,spidersand
otherinsectsuncommonfurthernorth.Thelarge
riversandlakesofYonehavecrocodiles,butthe
Food and Drinks expeditionwillnotcomeacrossanyoftheselarge
bodiesofwater.
Much of the local food is similar to what the
charactersknowfrombackhome,thoughthereis
one crucial difference the Yon use spices.
Rememberthatinaeuropeanstylemedievalage,
spicesarealmostunheardof.Herbsareusedfor
taste,butnotextensively.InYone,however,spices
are quite common and even simple meals are
seasoned.Thiswillbeaquiteunfamiliartastefor
thecharacters.
Especially Yone sausages are very spicey, and
heavilysaltedforconservation.
Yonebreadislightandalmostwhite.Itisbaked
in long cylinders and thus is almost perfectly

P a g e 2 8
A p p e n d i x B : N P C D a t a

Appendix B: NPC Data The Fey


There are no character data for Lomenl and
Olheisi in this adventure. Their specific stats
Random NPC Names should not be of much importance to the
adventure,exceptfortheirmagicalabilities.Even
Thefollowingtwolistsareintendedassupportfor thoseshouldbemodifiedbytheSeneschaltofit
the Seneschal. They contain 40 male and 20 intohisadventure.
femalerandomnamestypicalforYoneandcanbe
used to give random NPCs that the characters Olheisi
meet along the way a little more depth. Simply The older Fey has a broad expertise, without a
useaname,thenstrikeitofforwriteakeyword specific focus. He does not use his magic often,
behindittoindicatethatithasbeenusedandfor andprefersfindingotherways.
whom.
GivehimGlamour3,Summoning2,Sculpture2,
Vision 2 and Movement 2 as well as two other
Male Names vagaries at one, choose those you think
Morion Dunand appropriateforyourcharactergroup.
Talward Alward
Morbar Falann HisSorceryPoolshouldbeabout1214.
Toldain Arand Heshouldhavemanyskills,butmostonhighTNs.
Talul Falbar Especiallynoteworthy isthebroadassortmentof
Olbar Oland Loreskillsabouthistory,culture,foreignnations,
Talwern Althor etc.
Olowen Rolain
Faldan Gimlor
Tolwar Mormir
Lomenl
Olain Cuthrail
Is more specialized in his magic, but also a
Machwar Aendeld
passable fighter. He has the Cut & Thrust
Pylach Eryth
proficiency and a CP of 11, owed mostly to his
Curweth Bairweth
highreflexes.Witsishisprimaryattribute.
Brenur Aelon
Lynend Daloreth GivehimGlamour2,Movement2,andConquer,
Nimed Gorwal Vision, Summoning, Imprisonment and
Braendoth Engor Banishmentallat1.
Berdal Dwarowen
HisSorceryPoolshouldbe1112.
Badbaend Urid
He also speaks several languages, including
Female Names Stahlnish,GeluroiseandXanarian.
Culren Faethynn
Pyrber Rawmareth
Tralwell Ithyeth
Chenowenn Pwelber
Traenathen Gwerthyr
Chainyell Cyrlyren
Burwarren Aynlynn
Wethath Aythmarenn
Tewellyn Pirenn
Moerell Fwenothen

P a g e 2 9

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