Documente Academic
Documente Profesional
Documente Cultură
Valley
by Tom Vogt
<tom@lemuria.org>
Table of Contents
SeneschalSummary........................................................................2
Introduction............................................................ ........................3
ASeaJourney.................................................................................5
InWahyil............................................... .......................................10
JourneythroughYone....................................................... ............12
ASwitchofGoals................................................... .......................20
TheJungleTreck..........................................................................21
GreenValley.................................................................................25
ReturnTrip...................................................................................27
AppendixA:YoneDetails................................................. .............28
AppendixB:NPCData..................................................................29
S e n e s c h a l S u m m a r y
P a g e 2
I n t r o d u c t i o n
Introduction rulebookiftheplayersdon'tjumpthekidsontheir
own.
Forthepurposeofthisintroduction,itisassumed Ifthecharactersfightbackverbally,theleadguy
thatthecharactersarecurrentlysomewhereinthe willaskthem outside.Hemay alsocomeacross
Gelure/Farrenshirearea,thoughtheintroduction withsomekindoflet'sgooutsideifyouhavethe
caneasilybeadaptedtomostotherlocations. gutsofhisown.
Thecharactersshouldbeinaportcityortown,so The locals will fight dirty all the way once the
the initial part of the adventure may be their fistfightactuallystarts.Theywillinitiateitwithan
travel there, and while in town they should be unfair attack if the characters agree to move
given an opportunity to buy equipment, repair outside,theywillganguponthemandgenerally
theirstuffandspendsomeoftheirmoney. fightwithoutregardforhonourorstyle.Whatever
workswillbeused.Thegangisinvariousstages
ofbeingdrunk,soreducetheirCPsby1dieeach.
If you own Of Beasts and Men, use the Thug
The Hook archetypefor23ofthemandtheMobarchetype
A good adventure should start with a hook, for the others. They will fight unarmed, and
something that captures the interest of the quicklybreakoffifoneofthecharactersdrawsa
characters and makes them bite so that the weapon. However, drawing a weapon either
Seneschalcanreeltheminfortheadventure. insidetheinnoroutsideinthestreetwillcertainly
bring the characters to the attention of the
Yourhookshouldbetailoredtoyourplayersand authorities.
theircharacters.Whatisitthatdrivesthem?Take
agoodlookattheSpiritualAttributesandseeif Thecharactersshouldhavelittletroubledefeating
youcanfitsomething. the gang, though they will likely suffer a few
bruisesandlightwoundsduringthefight.There
One of the best suggestions was posted to the will be plenty of time to heal those wounds, so
TRoS forum and essentially said combat, don't worry about them yet, but let the players
involvingthecharacters'SA.Thefollowinghook worryasmuchastheywantto.
suggestionisbasedonthatidea,butifsomething
else works better for your group, feel free to Afterwinningthefight(andpossiblyreturningto
replaceit. theinn),thecharacterswillbelookedatfunnyby
the other locals. Let them roll Soc vs. TN 8 to
Whilethecharactersarespendingtheireveningat determine what that look could mean. One
dinnerinwhateverinntheystay,someofthelocal success: They seem to be impressed, or maybe
rich kids (aged roughly 15 to 17) have frightened. Two successes: They seem impressed
apparentlybeendrinkingalittletoomuch.They and even somewhat pleased. Three or more
approachthegroupwiththeintentionofhavinga successes: Many of the locals look as if the
littlefunattheexpenseoftheforeigners. charactershadjustdonesomethingthattheywish
They've done this before, so they have some someone else (or they themselves) would have
routine.Theratioshouldbearound1:1.5,sothere donelongago.
are more local guys than characters. Adapt the Indeed,thegangwasnotwellliked,butsomeof
number if your group is especially combat thekidshaveinfluentialparents,sonobodydared
oriented or peaceful. About half of them will touching them so far. The characters are local
remain standing, in a half circle around the heroesforthenight,thoughiftheytalkwiththe
characters'table. localsorknowaboutthelocalpolitics,theyshould
Thedrunkswillstarttoinsultthecharactersand be aware that the next morning could mean
anything that they believe will provoke them. trouble...
Religion is a good topic if the characters share
one, but personal honour is always a fallback
option. As Seneschal, you should attempt to
triggeranyRageflawsandSAsthatyoucanthink
of.Thereareperfectlygoodtauntingrulesinthe
P a g e 3
I n t r o d u c t i o n
P a g e 4
I n t r o d u c t i o n
P a g e 5
A S e a J o u r n e y
The upper storage contains the supplies for the shore with 4menintheship'sboat,inorder to
journey and room for whatever the expedition pay the fee and get the latest news. If anyone
mightbringonboard.Aportionofthestoragecan insistsonjoininghim,hewillallowit,butleave
be converted into a primitive pen for horses, onlyonehourforanylandtripsbeforetheboat
shouldthecharactersbringtheirs. returnstotheship.
Theaftcabiniswherethecharacterswillgettheir
rooms.Therearethreesinglerooms,ofwhichthe
twoFeywillusetwo,leaving onevacant.There The Second Day
are also three double rooms and one simple
quarter with just four beds. There are no other At sunrise, the anchor is lifted and the Silver
guestsonthisjourney,sothecharacterscansplit Swallowonceagaincruisesalongthecoast.The
up however they like, use an empty room as winds are picking up a little, and there will be
storage for their stuff or whatever other occasionalrainthroughouttheday.
arrangementsuitsthem. Nothing ofinterest happensthroughout theday,
andintheeveningtheshipanchorsinfrontofa
geluroise island, with no human settlement in
The First Day sight.
During dinner, Olheisi will give the characters
Shortlyaftersunrise,theSilverSwallowsetssail
moredetailsontheexpedition:
andleavesport.
TheTabletsofRedyonwerewrittenduring
Olheisi arrives only ten minutes prior to
departure,inacoachwithseveralbagsofluggage. the times of Xanar himself. They are
Hegoesstraighttohiscabin,exchangingonlya considered one of the oldest and most
greetinginalanguageunknowntoanycharacter soughtafterartifactsinexistence.
withhisson. In years of study, I have uncovered their
history,andwearepresentlyonthewayto
LomenlhasbeenontheSilverSwallowsincethe
theirrestingplace.
veryearlymorning,checkingwiththecharacters
TheTablets,itistold,werestolenfromthe
and bringing a few chests and bags for the
expeditiononboard. templeinwhichtheyweredisplayedmany
centuriesago.Nothingisknownaboutthe
Theentireday,theSilverSwallowwillfollowthe robbers,exceptthattheyapparentlywerea
coastline closely. The weather is clear and the band of organised grave and temple
winds steady. Nothing of much interest will robbers,emptyingmanyasite.Thisisthe
happen,thoughthedaymayneverthelessbequite
thinpathleadingtotheTablets.
thrilling for characters who have never been
Onehundredandfiftyyearsago,acacheof
onboardanoceangoingshipbefore.
treasures was uncovered in Yone. The
Thecharactershaveplentyofopportunitytotalk leader of that expedition was only
to Lomenl, but they do not meet Olheisi before interested in gold and jewels, but he did
dinner. Olheisi is a middleaged man, the makeacatalogofthefindingsbeforeselling
charactersmayestimatehisageat40,45atmost. them to the highest bidder. That catalog
Heisextremelycalm,always thinking beforehe
wasfoundeightyyearsagobyarelativeof
talks.Heisnotinterested in religion, politics or
me.Theitemswithinitleavenodoubtthat
warfare and will simply not talk about these
topics.Hedoeshaveakeeninterestinanyculture
this was the hideout of those very same
andfineart,andwillgladlylistentothesetopics. robbers.
Healsopromisesmoredetailsaboutthemission Olheisi will answer any questions that the
forthenextday. characters may have, though much of his
Twohourstosunset,theSilverSwallowanchors knowledgeisguesswork,whichhewillpointout.
intheharbourofSenaca,asmallportcityonthe The expedition is based on the guess that the
northerncoastofGelure.Thecaptainwillrowto tabletswerenotamongtheitemssold(theywere
P a g e 6
A S e a J o u r n e y
not in the catalog), but were among the items For the first time, the ship leaves the coastline,
robbedandstoredinthecache,sotheymaystill cutting through the sea for several hours before
be there. Probably, the old expedition left the nearingthecoastagain(thecaptainhasdecided
itemsthatwerenotimmediatelysellablebehind. that due to the good weather, the short route
would be better than sailing into the Bay of
Afterdinner,Lomenlwilltakethecharactersaside
Alcharand).
andtellthemthefollowing:
In the evening, the Silver Swallow reaches the
Thereisoneotherreasonforyourpresence
Xanarian Empire, anchoring at the port city of
and participation. It does not show Dustcliff, oneof the many islands that form the
strongly,butifonetakesagoodlook,one bulk of the Empire. The characters will be
can see that father is quite obsessed with informedthattheycangotolandiftheywish,and
thesetablets.Hehas,infact,almostruined thattheshipwillleaveatnoonthenextday,after
thefamilyoverit,anddoesn'tevenseeit. pickingupsomemoreprovisionsandfreshwater.
Before starting this journey, his daughter Dustcliffisadeeplyreligiouscityof2500 souls,
visitedoneoftheoldestandwisestseersof living mostly on trade and fishing. There are
ourpeople,andwastoldthatthisjourney severalbarsatthewaterfrontthatthecharacters
will conclude the matter and satisfy his canvisit.Thecrowdisrowdyandabarfighteasily
obsession,eventhoughitmaynotseemlike possibleifthecharactersdon'twatchout.
itattimes.
Youaretomakesurethatthisexpedition
reaches its destination, no matter the Days Four to Six
difficulties and especially if father loses
The nextmorning, thecaptainvisitsthecity for
faith atsome point andconsiders turning news and will learn rumours about a xanarian
back.Everysetbackinthepasthasbrought naval offensive against the small independent
his family closer to desaster, and another duchy of Echting, which lies along the intended
onewouldbefatal. routetotheeast.
Ifhefindswhatheislookingfor,youwill After some discussion with the navigator, the
receive, in addition to your payment, a courseoftheSilverSwallowisredrawn,andthe
letter of recommendation with the best shipwillsaildirectlytowardsYonenow,overthe
credits. Ihave very valuable contacts who openocean.Therefore,twiceasmuchfreshwater
willvouchforyourabilities,andopenyou as originally intended will be loaded, and noon
thedoorstoopportunitiesyouneverdared will have passed already before the ship leaves.
thinkabout. Both the captain and navigator will tell the
characters without hesitation if questioned. If
Seneschal note: Lomenl is misleading the nobodyasksthem,theywillexplainthechangein
characters here, in order to make them watch plansatdinner.
Olheisi closely and himself not as much. It's a
classic piece of misdirection of attention. It also The coast is quickly left behind and vanishes
serves the storytelling purpose of increasing the beyond the horizon several hours later. This
feeling ofbetrayl for the players whentheFey's evening, the ship doesnotstopand anchor, but
realagendaisrevealedlateron. pressesonthroughthenight.
Therewillbenolandorothershipsforthenext
two days, and nothing else of interest. The
weatherstaysclearwithstrongbutreliablewinds,
The Third Day andtheSilverSwallowismakinggoodprogress.
The journey continues at sunrise, with the The captain appears satisfied. He and the
weatherclearingupagainandthewindscalming navigator expect to hit land again in the early
down. afternoonoftheseventhday.
P a g e 7
A S e a J o u r n e y
P a g e 8
A S e a J o u r n e y
Day Eight
During breakfast, land is sighted ahead, and at
noon the Silver Swallow is once again sailing
alongthecoast.Unfortunately,thesouthernmaps
are old, and the navigator is unsure about the
ship'spreciseposition.
In theevening,asraincloudsgather inthesky,
theshipanchorsatthecoastnearafishingvillage.
Theboatissenttoshoretofindouttheposition,
anjd will return with news that allow the
navigatortoannounceatdinnerthattheyarenot
toofarfromtheirdestinationandwillreachitin
two days at most, tomorrow evening with good
winds.
P a g e 9
I n W a h y i l
P a g e 1 0
I n W a h y i l
P a g e 1 1
I n W a h y i l
Travel Weather
Day Morning Afternoon Night
1 Clear sky, moderate temperaturs, Clear sky, warm, dry. Some clouds, dropping
dry. temperatures, dry.
2 Cloudy, not as warm, but not rain. Cloudy, windy and getting colder. Clouds clearing up, still very
Light rain once. windy.
3 Some clouds, windy, getting Clearing up, still windy, quite Clear night sky, still warm at
warmer again. warm and dry. night, winds calming.
4 Clear sky, quite warm, somewhat Clear sky, very warm, the light Clear night sky, not cooling down
windy still. winds are cooling. much.
5 Clear sky, no wind at all, the day Very hot under the burning sun, Initially clear, then storm clouds
starts warm and only gets hotter. no cloud in sight, almost no wind. gather and the wind picks up.
6 Thunderstorm and heavy rain. Sky is clearing up again, winds Cloudy but dry, low winds,
Very windy. calm down, temperatures rising. moderate temperatures.
7 Cloudy with some wind, warm Cloudy with occasional rain but Clouds clearing up again,
and dry. warm. moderate temperatures.
P a g e 1 2
J o u r n e y t h r o u g h Y o n e
P a g e 1 3
J o u r n e y t h r o u g h Y o n e
P a g e 1 4
J o u r n e y t h r o u g h Y o n e
P a g e 1 5
J o u r n e y t h r o u g h Y o n e
P a g e 1 6
J o u r n e y t h r o u g h Y o n e
P a g e 1 7
J o u r n e y t h r o u g h Y o n e
P a g e 1 8
J o u r n e y t h r o u g h Y o n e
P a g e 1 9
J o u r n e y t h r o u g h Y o n e
P a g e 2 0
A S w i t c h o f G o a l s
Making Progress
Inordertomakeprogressalongthetrail,theday
shouldbesplitintotwophasesoneduringthe
morning and one for the afternoon. For each
phase,havewhoeverdecidesaboutthewaytogo
make a Wit/Orienteering roll at a +2 difficulty
due to the unfamiliar terrain. Other characters
with theOrienteering skillcanhelp, adding one
dietotherolleach,+3dicetotalatmost.Rolland
lookuptheresultintheJungleProgresstable.
P a g e 2 1
T h e J u n g l e T r e c k
P a g e 2 2
T h e J u n g l e T r e c k
Thesenativeswillstearclearoftheforeigners,as playingtoofunny.Seeiftheycanbehaveiftheir
they are obviously armed and dangerous. Any head depends on it. Invent other pointless,
nativescoutswillkeepaneyeonthecharacters, ritualistic requirements, such as never turning
justtobesure,andthenativeswillonlydefend yourasstowardsthevillageshamanornotstaring
their village if the characters attack. Under all atanyone(mightbedifficultformalecharacters,
other circumstances, they will remain friendly, as even the women in this tribe wear next to
and the language barrier will make indepth nothing).
conversationsimpossible.
Iftheexpeditionstillhasmostoftheircarrierat
MakeafewSneakrollsforthescoutsandacouple thispoint,youcanmakeoneofthemtransgress
PerrollsforthecharactersusingabaseTNof9 such a rule and be slain before the eyes of the
duetotheenvironment,modifiedforalertnessas group,asawarning.
usual.
The cannibals will engage the expedition as it
The native carriers the expedition has hired are passesthroughtheirterritory.Theywillsurround
scaredoutoftheirwitsiftheyencounteranyof them, a process that should be resolved with
these natives, even though they are harmless. stealthvs.perceptionrollsasforthescoutsabove.
They have grown upbeing told that thenatives Once surrounded, the expedition will find itself
are evil,humaneatingbarbarians,anditwill be facing a number of shortbowmen and spear
verydifficultifnotimpossibleforthemtochange throwers.Thetipsofthearrowsarepoisoned(use
theirviews. CurarefromTFoBifyouownthatbook).
Aswiththenorthernnatives,thelanguagebarrier
is insurmountable. Also as with the northern
Southern Natives natives, the local carriers are scared to death,
Thingsarenotaseasyinthesouth,intheparton thoughtheymayhavemorereasonthistime.
theeast(!)trailthatliesbeyondthecrossingwith
the southeast trail. The natives living in the
jungletherearemuchmoredangerous. Rough Spots
These natives are cannibals, though they don't Thetrailsarenowherenearflatoreasytravelling.
hunt for human flesh, their meat comes from There will be many spots where the characters
criminals, and the only penalty for crimes they havetowalk through undergrowth,upordown
know is Ubuta Honga, translated roughly as short but steep hillsides, through small streams
eatingawaytheevil.Inotherwords:Thedeath and other difficult terrains. Into the mountains,
penaltywithavillagefeastafterwards. there will also be several spots where the
Theskullsoftheircriminalsareputuponstakes, expeditionhastoclimbupsmallcliffs.
withawoodenplateunderneathdisplayingtheir
Use appropriate skill or attribute rolls for these
crime in crude symbols. These skullstakes are
roughspotsthatyoucanintroduceasrequiredto
likely the first indication of these natives the
spice up the march a little. Reward creative
expeditionwillencounter.
solutionstheplayersmaycomeupwith.
The southern natives follow some very strict
rituals and social conventions. Olheisi is able to
make an educated guess at most of these from
theirbehaviourandsomeancienttravelreportshe
The Bridge
onceread. Alongthenorthtrail,thereisaswinging bridge
Most importantly, no outsider is allowed to about two miles to the valley. A hundred years
directly address the chief. Instead, they are ago,thebridgewasanexcellentwaytocrossthe
expected to speak to items of the surrounding deep chasm at this location. Nowadays, it is a
while he overhears, e.g. Dust on the ground, treacherous path thatwill hold twofully loaded
pleasetellthefeetofthechieftainiftheypassover peopleatmost,oneifnobodyiswillingtogamble
youthat... hislifeonoldropes.
Thisisatestyoucanadministratetoanyplayers If the expedition crosses onebyone (which is
whoarenotquiteplayingincharacterorwhoare heavily recommended) then have everyone
P a g e 2 3
T h e J u n g l e T r e c k
crossingrollAGvs.atargetnumberof7.Atleast attheendofwhichthetrailrunsnorthwestand
onesuccessisneededtocrossthebridge.Afailure afterfivemilesenterstheGreenValley.
indicates that the character has stumbled and is
Itistheeasiestpath,butalsothelongestandmost
nowhangingonfordearlife.Hecantrytodraw
dangerousone,asitcomesclosetoanativevillage
himself up by rolling AG/8, where any armour
duringthelongcircleinthesecondhalf.Itcomes
and encumberance modifiers count double, but
closeenoughthattheexpeditionwillcertainlybe
dropping of backpacks or handheld items is
watched by native scouts, and if they leave the
permitted to make it easier. Alternatively, other
trailandcomeevenclosertothevillage,maywell
characterscancometoaidtheirstrugglingfellow,
comeunderattack.
inwhichcasehisTNdropsto6(butthosehelping
mustmaketheAG/7roll,and youshould make
themsweatbytellingthemhowtheentirebridge
South-East Trail
Themiddlechoicebothinlengthanddifficulty.Thetrailis
moansandisindangerofsnapping).
38mileslongandcrossesbothoftheothertrails.
Turningeastwardsafteronlyafewmiles,thetrail
runs almost parallel to the east trail (albeight
alwaysbetweentwoandfivemilesaway)forover
tenmiles.Itthenturnsnorthwardsandcrossesthe
North Trail easttrailafteratotalofabout18miles.
Thenorthtrailis30mileslong,butisblockedoffafterabout Continuing northwards, towards the mountains,
24miles.Fortunately,itcrossesthesoutheasttrailabout4
milesbeforethat,sotheexpeditioncanbacktracktothere.
the trail becomes progressively more difficult. It
turnsslightly northnorthwesta fewmiles short
Theshortestofthethreeroutes,butslightlymore ofthemountains,thenmeetsthenorthtrailwhich
difficult than the other ones. The trail leads runsalmostwesttoeastatthatpoint.
northwards at first, then slowly turns towards
eastnortheast. After maybe 16 miles, it turns The trail continues north, along the base of the
northeast, then at mile 20 crosses another trail mountains, then circles them eastwards before
(the southeast trail) which runs south enteringapassabout34milesfromtheclearingit
northwards. startedfromandabout9milesaftermeetingthe
north trail. The pass leads straight into Green
Shortly after the crossing, the trail runs straight Valley.
into the mountains and gets very difficult.
Climbingandsmallledgesarenowstandard.
The trail is blocked about 4 miles beyond the
crossing.Asmallledgeiscompletelyblockedbya
rockslide. Swinging by or crossing over is no
optionsaveforthosetiredofliving.Clearingthe
rockslide would be possible, but without
appropriate tools several days' work. The best
optionistobacktrackandusetheothertrail.
East Trail
Thisistheeasiesttrail,butitis45mileslong,thoughitis
crossingthesoutheasttrailafterabout15miles.
Thistrailrunseastwardswithmanycurvesfora
longtime,20milesatleast.Afterabout15miles,
it crosses another path that runs south to north
(the southeast trail), then another 5 miles on
curves southeast for a few miles before turning
eastagainandgoingintoaverysoft180circle
whichtakesalmostanother20milestocomplete,
P a g e 2 4
G r e e n V a l l e y
P a g e 2 5
G r e e n V a l l e y
There is one largely undamaged anterior hall, In the first two cases, the characters can try to
maybe 10 metres across with four pillars. A haggle and,ifsuccessful,canusually gainafew
sideroomtotherighthascollapsedentirely,while moresilvercoins.
two tunnels leads further into the temple. The Inadditiontothesevaluables,therearealsomany
lefthandtunnelhaspartiallycollapsed,anditwill clayorearthenwaremugsandothercontainersas
taketwoorthreehours ofwork toclearit.The well as wooden chests with clothes and other
righthand tunnel is free. Both lead to further contentslongsincerottedaway.
rooms,withthelefthand tunnelleadingintothe
innersanctumeventually.
Treasure Table
# Item inYone outside material
Yone
7 Silver goblets with artwork depicting scenes of hunting 14s 10s 5s
2 damaged silver goblets, otherwise as above 2s 2s 1s
1 Small gold statue of some animal god 1g 2g 1g
2 Bronze reliefs with embossed gods 1s 3s s
1 Silver wand or sceptre with 4 small rubies embedded 2g 2g 3s+4*5s
2 Golden plates, engraved with animals 1g g g
3 Small, gold-laid wooden chests 1g 1g 8s
1 Large, gold-laid wooden chest 2g 2g 12s
4 Silver candlebras 1g 1g 15s
1 Silver knife with much embossed abstract artwork 6s 1g 5s
1 Silver fork-like object of unknown purpose 5s 4s 3s
P a g e 2 6
G r e e n V a l l e y
P a g e 2 7
A p p e n d i x A : Y o n e D e t a i l s
P a g e 2 8
A p p e n d i x B : N P C D a t a
P a g e 2 9