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VX

Mold and Die Training Guide

Version 14
Copyright and Trademarks
© Copyright 1989 - 2009 VX Corporation. All rights reserved
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VX® V14.00 Mold & Die Training Guide


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Mold & Die V14 page 1


page 2 Mold & Die V14
Table of Contents

Forward ................................................................................................................................ 4
Chapter 1 Importing and Creating Geometry ..................................................................... 5
Chapter 2 Analysis, translation, and scaling .................................................................... 23
Chapter 3 Creation of Core, Cavity and Parting Planes................................................... 37
Link Manager............................................................................................................................63
Chapter 4 Creating your first insert .................................................................................. 71
Copy Insert to the Core ............................................................................................................81
Link Manager............................................................................................................................82
Chapter 5 Creating your second insert ............................................................................ 89
Copy Insert to the Core ............................................................................................................96
Link Manager............................................................................................................................97
Chapter 6 How to create Sliders .................................................................................... 100
Copy Slider to the Cavity ........................................................................................................ 103
Link Manager.......................................................................................................................... 108
Appendix A 2D Drawing Lyout ....................................................................................... 111
Appendix B Mold Base Creation .................................................................................... 119

Mold & Die V14 page 3


Forward
The full version of the VX documentation is available online by selecting Help Browser from
the VX Help Menu. You can also browse all VX online documentation in HTML format directly
from the VX CD. Go to the "VX\doc" directory on the VX CD using Windows Explorer and
open the file “vxhelp.chm.”

This Mold & Die Training Guide is available as a printed manual and in PDF format. To view
or print the PDF version, install the Adobe Acrobat Reader (provided on the VX CD in the
Acrobat directory) and open the corresponding files in the VX\PDF directory on the CD. Refer
to the On-line HELP for information relating to specific tasks (e.g., Creating and Editing Parts,
Sketch Dimensions, Constraints, etc.).

NOTES:
1. For best results, view and print the PDF version of the documentation using the Adobe
Acrobat Reader.
2. Since the Mold & Die Training Guide is only a portion of the complete documentation,
it is highly recommended that you utilize the On-line HELP. You will find additional
topics, more information on command options, input options, additional command notes,
and cross-links to related tasks and topics.
3. It should be noted that the On-line HELP will always be more up-to-date than any
printed or PDF material. If you find any discrepancies between the two, always refer to
the online documentation.
4. VX's Help Interactive Mode allows you to view the online documentation
simultaneously while you are working. It will automatically load topics as you select new
commands.

page 4 Mold & Die V14


Chapter 1 Importing and Creating Geometry
NOTE: This exercise is done in MM Units. It would simplify things if you were to edit the
configuration, set your default units to MM and add a default part template called
PartTemplate(MM). You should see this template on the Create new (Part) menu but you
wouldn’t have to pick it each time we create a new part object.

Let’s create a Multi-Object file called


“Project_554.VX”.

Create an Part object called


“01_IGES_001”.

Mold & Die V14 Chapter 1 page 5


Now that we are in the part, we can verify what units we will be working in. To do that, we will
select Edit on the Utilities toolbar and then the Preferences option.

The default system tolerance is 0.01 and we will keep that value for this exercise.

The Part settings menu allows us to configure:

Units – Option that allows the user to define work units.

Show Back Facing Edges –Option that allows the user to see the hidden
edges of the model as dashed lines or continuing lines.

Alternate Display of Free Edges – Option that allows visualization of


openings and “Gaps” in the 3D model.

Auto Sew On Face Creation– Option that indicates if the new faces created
by the user are automatically sewn to the active model.

Auto Regen on Edit – Option that indicates if the regeneration of the data
base is automatic or activated by the user.

Merge Shape Before Operation – Option that indicates if two or more sets
of faces or solids are together.
Whenever you have a Boolean Operation type, holes on surfaces or
openings across two objects, they can be joined as one or kept separate.

**********NOTE: On the Part Settings menu, it is


recommended to turn “Auto Sew” off allowing the user to
analyze the geometry after importing.

Chapter 1 page 6 Mold & Die V14


Now, let’s import an IGES file. To do that, select, File and go to Import.

This opens the IGES


Import dialog so that
you can define settings
for the file that you are
importing. We will 2
select the IGES option
for importing.

In ‘IGES Import
Settings’ it is possible
to define import
parameters by
5
choosing the Set IGES
Options button. 1
6
Auto Sew Geometry – 4
Indicates if the 7 3
geometry is to be
automatically united. Auto activate part – Indicates that after
importing, the geometry is automatically
Rename layer activated. This command is only necessary if the
collisions – Renames importing is done at the object level of the work
the layers if they session.
already exist with the
same name.

Remove duplicate surfaces – If there are duplicate trimmed surfaces, the duplicate is thrown away.

Break trim edges - Will analyze the edges of the surface and break the edges on the tangent
points if needed.

Reset Dependencies - It is not uncommon for third party IGES files to contain incorrect
dependency flags causing entities to not import, or to import more than once. Use this option to
flushes the dependencies reported in the file, and recreate them based on the entity
references from the parameter section of the IGES file.

Drawings – Import the 2D lay-outs included in the file for the 3D environment.

Bounded planes – Import planes with limits.

Unbounded planes – Import planes without limits.

*********NOTE: For this exercise, deactiveate the Auto Sew Geometry option and select
‘OK’ on the Options menu.

Mold & Die V14 Chapter 1 page 7


Select the Filter settings for importing. Select the Filter options as shown.

This menu lets the user define the type of geometry to be imported.

Select OK.

Select OK and select the file “Backcover_554_Rev_04.igs”, which is located in the


C:\Documents and Settings\All Users\VXCorp\User-14.00\training directory.

Chapter 1 page 8 Mold & Die V14


After you have finished importing the IGES file, the object should look like this:

Your model has all the edges of the surfaces dashed, because they were not sewn during the
import.

The Quality of the imported geometry can be improved by “healing”.

Select the Heal Tool Tab. Select the command Heal Part Topology as shown in the figure
below.

This command defines the tolerance for correction. Keep the tolerance at 0.01 for now.

Mold & Die V14 Chapter 1 page 9


The image below shows some examples of problem geometry.

During the import we deactivated the auto sew command. Now let’s join the faces using Sew.
To do this we need to display the Free Form Tool Tab as shown below. The icons on this tab
are the tools for the building and manipulation of individual surfaces. Refer to the online help
for more about each command.

A few commands are described below.

N-Sided Patch: Use this command to create a face by patching across 3 or more profiles.
The profiles can be wireframe geometry, sketches, or face edges. Required inputs include the
profiles to define the patch.

Intelligent Blend: Use this command to create an intelligent blend face. Required inputs
include the curves, edges, or faces that the new face will start from, go to and pass through.
Optional inputs include using curves, faces or a datum for spine control, circular and conic
cross-sections, sewing, capping and the ability to give the face a unique name if desired.

Set Face Isolines: Use this command to set the number of isolines displayed in the U
and V directions of a face. You can also set isolines with the Modify Face command.

Explode Faces: Use this command to separate faces from a shape. Use the Group
option to maintain the connectivity of the explode faces (i.e., they become a separate shape).
Use the Sew command to join faces back into a shape.

Trim to Faces: Use this command to trim away part of a face or shape where it intersects
with other faces, shapes, and/or datum planes.

Extend a Face: Use this command to extend one or more edges of a face. First select the
face. Then select the edges to extend and enter the distance to extend.

Chapter 1 page 10 Mold & Die V14


Select the Sew command.

Select OK to select all faces. You can change the value of the tolerance to be different from
that of the Part Tolerance. Don’t change it at this time.

Suggestions to help determine the scope of the needed repairs:

1. Put your Pick Filter on Shape. Window pick the entire screen.

The message window will report how many separate shapes have been imported.

2. Right-click on the biggest shape that highlights and pick Attributes. Change the face
color to the darker of the two light blue colors. This way you can visually see the other
shapes and it also may give you an immediate idea of how to approach the repairs. You
could also temporarily blank this shape to see what’s left.

Your model should have most of the edges sewn. Do you notice the difference in appearence
between the sewn edges and the open edges?

Whenever the surfaces are missing or have


“Gaps”, the edges will be blue and dashed.

After sewing, the system will give you information about the largest Gap existing on the
geometry. The user can refer to that value to redefine the Sew command using it as the new
tolerance. You can use the Heal command again to correct the geometry with the intended
tolerance. We will do this after we are finished repairing the model.

***********NOTE: Since the majority of faces have been joined by sewing, turn the ‘Auto
Sew’ option back on under ‘Edit > Preferences’.

Mold & Die V14 Chapter 1 page 11


Use the command EDIT > EDGE > Concatenate.
This will find colinear edges and combine them into one.
Make this command a regular part of your everday Healing

Creating the missing surfaces is the next step.

For this exercise let’s use the


“Trimmed Plane” command. This
command permits the construction
of surfaces from 2 or more edges
and/or curves.
Select edges shown in the image.
<middle-click> to “accept” the
edge selections.
<middle-click> again to “finish” the The bottom faces of the pockets
command. are missing. When the part is
shaded, the red face you see is
actually the inside of the back
face of the part.

To verify that a face is missing


as opposed to a face that has
its normals reversed, zoom in
close to one of the edges and
window pick the edge and look
at the message window. Your
Filter must be set to Edge.
This will give you a count of the
For the next surface we will use another command which edges found. One edge means
will also allow us to create a surface on the free edges. a face is missing.
These tools are found on the “Heal” toolbar.

Select the “Fill Gap between


edges with a new face”
command. Select an open edge
and then <middle-click> to fill
and confirm.
Chapter 1 page 12 Mold & Die V14
This menu also contains a command which helps us detect problems with the geometry.
Select the command “Show Open Edges”. This command lists the number of free edges. It
also displays a form, which allows you to “Zoom To” to better identify the problem area.

Now we will show you how to solve the problem. In this situation we can use the command
“Trim to curves”. To use this command, first select the surface to be trimmed. Next select the
edges/curves for that trim. (Use the edges shown in the image). Finally, indicate the side you
wish to keep.
Face

Edges – Pick 6
Keep area

Mold & Die V14 Chapter 1 page 13


Trimming a surface does not automatically sew. Select the Sew command, and select OK.

Use the Fill Gap command to create the next surface and select an edge.
This is shown in the image below.

A new surface should be created and automatically sewn per the Preferences setting.

Chapter 1 page 14 Mold & Die V14


Find the problem area shown below. Select the Ruled command, for the construction of this
surface. Just select the two edges as shown in the image. Select both edges on the same end
to avoid creating a twisted surface. (generally referred to as a “bow-tie” effect)

The Ruled command will not only create flat surfaces, but will also create surfaces supported
by two curved edges. Select the arcs as shown in the image below. This type of surface
creates straight line rulings between each point on the two curves selected.

Mold & Die V14 Chapter 1 page 15


Once again use the command Inquire Open Edges to locate the open edge shown on this
image.

After locating the problem, use the Fill Gap command. Activate all of the available tangency
options as shown. Select one of the edges. You will now see a new surface that is tangent to
the surfaces from which it originated.

Chapter 1 page 16 Mold & Die V14


Now we are going to repair the surface shown in this image by using the Trim to Curves
command.

Select the surface to be trimmed.

(You may have to change the filter to


FACE)

Select the boundary edge (use <shift-


pick> to chain select the edges).

Finally select the side of the face to


keep.

Again this surface was trimmed.


Sew and select OK

Mold & Die V14 Chapter 1 page 17


The next surface will be repaired by extending and trimming. Use the Extend Face command
on the Free Form toolbar. Select the open edge of the planar surface (on the right) to extend.
Select an extension value of “0.5”. (If you extend the exact distance with the sew option
checked you can skip the next two commands.)

Now trim the surface to the edge which will be the boundary.

Guess what?

Chapter 1 page 18 Mold & Die V14


If you verify the openings on the model again, you will see one of two possible results. If after
the initial sew command you sewed again with the tolerance equal to the largest gap, you will
have a solid with zero open edges......you’re done.

If you did not select that command you will have two edges left that do not match.

To easily repair the fault in the geometry use the Extend faces to close gap between edges
command. Just select two of the edges that need repair. The software will only select open
edges so you don’t have to be real accurate picking.

If you analyze the model again, you can verify that it is completely closed. However, the model
does not have to be completely closed to continue the project in VX.

Mold & Die V14 Chapter 1 page 19


Turn on Shade. Change the pick filter to Shape. Run the cursor over the edge of the part.

Right-Click and select Attributes. Change the Face color or select OK for the default.

Run the cursor over the edge again. This will show us that we are still missing something.

Using Blank, Unblank and Swap entity visibility you will see that a solid was left in the
model that needs to be subtracted.

We can use Combine Shapes with the Remove option as suggested in this image.

Select the mold part as your base. Select the object shown in the image as the object to be
removed.

Chapter 1 page 20 Mold & Die V14


To complete the repair on the model we just need to heal by selecting Heal part topology
with a tolerance of 0.005.

This will complete the import and repair of your model.

Save your file.

Mold & Die V14 Chapter 1 page 21


Chapter 1 page 22 Mold & Die V14
Chapter 2 Analysis, translation, and scaling
After finishing the repairs on the imported part, the next step is to the analyze for draft angle
violations and reposition the model.

Create a new Part at the object level and


give it the name
“02_Part_Scale_&_Position”.

Use the Insert Component command found on the right mouse button menu.

The menu will present you with options that allow you to select a
part to be inserted on the activated part.

Choose the object “01_IGES_001”

Check the box next to Anchor component

Position it at 0,0,0
Remember, you can type ,, or type one zero and hit
<enter> on the keyboard.

Zoom All is necessary because the part is not centered on


(0,0,0).

Mold & Die V14 Chapter 2 page 23


You must use the Merge command available on the Shape tool tab and select the component
so that the object will become local. This way the surfaces also belong to this part. The
Component will become “Real Geometry”. The component itself is not deleted but the
instance of the component in the active part is.

The Merge option is also found on the right mouse button menu when the component is
highlighted. (Pick filter should be set to All or Component)

Let’s analyze the draft angles. Open the new Inquire tool tab.

Chapter 2 page 24 Mold & Die V14


By using the Draft Checking mode of the Analyze faces command it’s possible to verify the
existing draft on the 3D model. It also allows us to more clearly see which faces belong to the
‘Core’ and those that belong to the ‘Cavity.’

Select the Draft Checking icon from the Required Inputs section and then select the
“Direction” option. Now right-click in the graphics window and select the option Face normal.

Select the face as shown in the image. Right-click again picking On Entity and then select
any point on the face.

The default direction is +Z but this part has not been oriented correctly yet.

The optional inputs allow you to vary the


direction and draft angle to verify. For the
draft angle enter 2 or use the slider provided.

The gray surfaces are at exactly 2 degrees.

The green surfaces are OK.

As you rotate the part slightly you will see the


surfaces at the right are purple. This
indicates that the draft angle is less than 2
and these surfaces need repair. You should
find 5 on each side of the part including the
hole.

Mold & Die V14 Chapter 2 page 25


Based on this analysis, we will correct the draft angle of these faces. Select OK at the bottom
of the options form.

********NOTE: The display has been set to Analyze mode. You can correct the draft while still
in this mode. To change it back to Shade mode select View > Shade from the top menu.

You will correct the face angles.

Select the Draft command from the Mold and Die tool tab. Select the filter option Edge.
Select the edges shown on the image below on both sides of the part.

Set the angle value to “-2”. Select the top of the ribs as
a reference plane.

Chapter 2 page 26 Mold & Die V14


If you analyze the model again at 2, it will verify that the faces have been corrected.

Now change to regular shaded mode.

Save your file.

The next exercise will use some of the Mold and Die tools.

Mold & Die V14 Chapter 2 page 27


The first tool we are going to use is called Create extruded stock. This tool allows you to
create a block by the maximum boundaries (limits or edges) of the part. It will be used to
create a datum needed to help in repositioning the part.

Select the part and indicate the flat face as a plane of orientation of the block. Select the same
face used for the draft analysis.

This menu shows the maximum dimensions of the block which envelopes your part.

Toggle the Side Increment to 1 and back to 0 to see the values shown. Side Increment is a
round off value. A value of 1 rounds the numbers to the nearest mm. This technique can be
used for estimating and ordering material.

Select OK or <middle-click> to finish.

Chapter 2 page 28 Mold & Die V14


Let’s now create a datum plane on the top face of the block. Later we’ll use this as a reference
position of the part.

Select the option Insert Datum found on the right mouse button menu.
Select the face indicated in the image.
Change Z- angle to 180 to get the same orientation shown.
<middle-click> for offset of zero.

To place it, select the Origin option found on the menu.


Entity filter on ALL
Right-click Critical
Right-click Between

Select the two points shown in the image.

<middle-click> to accept the default percentage of 50


<middle-click> to finish the command.

Mold & Die V14 Chapter 2 page 29


We are finished with the Stock. Erase the stock shape.

Let’s position your part in the workspace.

This positioning has to be done by aligning the plane we just created and the XY datum.

Use the command Move entities by aligning frames.

The terms: Datum, plane and


frame all mean the same thing.

Select your part as the object to be aligned. Filter on SHAPE.

To align the planes first select the datum plane we just created.

You can pick the plane in the graphics window or

click on the History Manager button then pick Plane1 from the list.

Pick the Input Manager to return to the


command.

Do the same thing to select XY as the To Frame.

We are finished with the datum plane. Erase the


datum.

Zoom all to see the part in its new position.

Chapter 2 page 30 Mold & Die V14


Finish orienting your part by rotating it on the “Y” axis. To do this we will use the command
Move along direction. Use “0” for the distance value and “180” for the rotation value.

After rotating your part it should look like the following image.

You are only moving the Shape so make sure you don’t window pick with the filter on All
.

Mold & Die V14 Chapter 2 page 31


Dynamically rotate your view of the part so you can measure the distance between a point and
a point on the geometry (shape).
There is a group of tools found on the Inquire toolbar that you can use to measure distances,
angles, etc... .

Pick Measure Distance

For this exercise you should select the option Distance >
Geometry to point as shown in the image.

Specifying the letter A for the name of the Variable.


For the Point enter the value “0,0,0”.

Select the face indicated in the image. (Narrow face at


the lip)

You will use the Z component of the distance in the next command. You can copy and paste
the number from the Measure Distance window or use the Variable ‘A_Z’ that we created.

From the Tools pulldown, pick Variable Browser to see the format.

Chapter 2 page 32 Mold & Die V14


After storing the value of the distance on “Z” let’s move the part along the “-Z axis” where you
can copy the value used before.

For the Direction Right-click pick –Z axis

For the Distance either type A_Z (We know this because we looked at the Variable Browser
on the previous page)
or Right-click >

Pick the Select Variable icon, then select the A_Z variable

Pick OK

Or

Mold & Die V14 Chapter 2 page 33


As shown in the image below, paste the value from memory into the “Distance” box. The part
will then move that far along the “-Z axis”.

Chapter 2 page 34 Mold & Die V14


In the next exercise you will scale the 3D model to compensate for shrinkage in the mold. A
scale of 0.6% is suggested. Scale the model using the command “Scale entities” that is found
in the “Tools” toolbar.

Select the Scale entities command. Select the geometry to be scaled.


Indicate that the scale is Uniform and then set the scale factor to 1.006.

Pick OK

Save your file.

You are now finished with the editing of this “Part”. Exit this section by using the
command “Exit part”.

Mold & Die V14 Chapter 2 page 35


Chapter 2 page 36 Mold & Die V14
Chapter 3 Creation of Core, Cavity and Parting Planes

Create a new Part named “03_Core_Cavity”.

This new part will be used for core and cavity separation, and will be used in the construction
of the parting faces.

Mold & Die V14 Chapter 3 page 37


After you have activated the new part, insert a component by using
the Insert Component command found on the right mouse menu as
shown in the image.

Select “02_Part_Scale...” as shown in the image.


Select the option Anchor component and locate it at
the coordinates “0,0,0”.

Chapter 3 page 38 Mold & Die V14


After you insert the component perform a Merge so the object can be locally edited. Now the
surfaces belong to this part.

Select the Merge command found on the Shape toolbar. Select the object to be converted.
Another way to do this is to select the component, then select the Merge option found on the
right mouse button menu.

*****Note: In this application when


you Insert a Component you will
always Merge

Select the Attributes > Line menu and configure the thickness of the 3D lines that will be
created by the Parting Line command.

The color will have no affect here because the


color of Parting Lines is defined in the VX
Configuration. The default is green.

Parting Lines will need to be created along the


exterior edges forming a closed loop. You will
also need to create Parting Lines around any
holes in your part.

Mold & Die V14 Chapter 3 page 39


With the pick filter set to all, you will create the parting lines. Use the Parting line from
silhouettes command. Select the “Z axis” as the axis of extraction.
<middle-click> to accept all of the faces.
<middle-click> to finish the command.

Save

Blank the part and the exterior parting lines only by using the Blank command. With the pick
filter set to All, select the part and <Shift-click> the outer parting line.

Chapter 3 page 40 Mold & Die V14


Erase the leftover parting lines. We want to erase just the lines, and not the planes so be sure
to select the “Parting Line” filter and <right-click> pick all.

After erasing the unnecessary parting lines, select Unblank all entities.

Create a new parting line around the holes in your part by using the Parting lines from face
edges command.

Mold & Die V14 Chapter 3 page 41


Using the command Parting lines from face edges indicate all the of the faces you wish to
calculate by picking the two large flat surfaces and the 5 vertical surfaces on the tab.

Flat surfaces

5 vertical surfaces

Select only the edges as shown in the image. If you get too many, <Ctrl-pick> to delete
them.
pick
pick
Shift-pick

Again we should have a closed loop

Chapter 3 page 42 Mold & Die V14


Repeat the previous command by <middle-clicking> and create Parting lines on the edges
shown in the image. Pick the two faces and <shift-pick> the two edge loops.

Shift-pick

Again we should have two closed loops

To check for future problems in the Parting lines, select the Check for gaps in parting lines
command.

There should be no gaps or overlaps in order for the part to split in the next step.

Mold & Die V14 Chapter 3 page 43


VX has two commands to divide the model.

The command Separate into core/cavity regions is used for a fast separation. You
simply select the surfaces to be separated and indicate the dividing axis.
You can define a layer for each of the parts.
Ex:
“Z axis” Layer for the entities belonging to the cavity
“-Z axis” Layer for the entities belonging to the core.

The command Divide faces at parting lines is only used when Parting lines exist.
Select all of the lines necessary for the division of the model. If you wish to separate the object
into two Shapes, select the Separate Shape at Parting Line option. Otherwise the model will
be divided only on the surface and will not separate into two Shapes.

In this exercise we will use the command Divide faces at parting lines.

Make sure the option to separate is checked. <right-click> pick all, <middle-click> twice

You now have two separate shapes. To temporarily see the results blank – shape or
Move – Along a direction ( Z axis) select one of the shapes. When your done, Undo.

Save

Chapter 3 page 44 Mold & Die V14


Start the construction of a new “Sketch” using the “Datum Plane XY”. This “sketch” will serve
as the limit (border) for a parting plane. It will also be used to create the Mold Insert Block.

Your parting face boundary sketch does not have to be fully constrained because we don’t
anticipate any changes being made, but just to get some practice we will constrain this sketch.
(Can you imagine an engineer saying he doesn’t anticipate changes????) Changes to an
unconstrained sketch may cause unpredictable results.

All new sketches automatically have a “point” at “0,0” and an anchor constraint

Draw a rectangle “center”, centered on the point. Use a width and height value of
276/2 or 138. (VX will do the calculation in the text input window.)

The only thing left to fully constrain the sketch is to center the square on the point.

Select “mid point constraint” found under the “anchor” icon.


Select two diagonal corners of the rectangle.
Select the point at (0,0)

An Alternate method:

There are predefined fully constrained sketches located on the Ready Sketch toolbar.
Use the Square. Middle-click to place at (0,0) Edit the width.

Mold & Die V14 Chapter 3 page 45


After defining your Sketch we can exit the sketch by using
the option Exit Sketch found on the right mouse button
menu or by using the command on the toolbar.

In the next step, we will create a parting plane using some of the commands available in VX.
But first, let’s define a new color for the new faces that will be created.

To create the new face color select the command Default surface color. Define a color as
suggested in the image and apply this as the color.

3
4
2

Chapter 3 page 46 Mold & Die V14


With the Parting Face command VX will automatically create parting surfaces. Select the
Sketch to which the parting faces will be limited. Next, <shift-pick> the exterior (outer) parting
lines. Lastly, <Middle-click> to skip the interior (inner) parting lines.

Envelope

Outer Parting line


Shift-pick

In the next step we will join all the surfaces that belong to the Parting plane.

Select the command Sew. This command recognizes all of the surfaces that belong to the
“Feature” parting plane. So we need to simply select one of the surface planes.

Notice the adjoining edges of


the parting plane are now sewn.

Mold & Die V14 Chapter 3 page 47


To complete the parting faces you will need to create three inner shut off surfaces.

Select Create faces by inverting loops.


( It is behind the previous parting face command. )
This will create missing faces on the areas shown in the image.

Face

Edge

Select one face and one of the edges. Repeat for the other shutoff. (NOTE: You
could <middle-click> for the edge selection because there is only one
internal loop.

The last area to close off is the “tab” shown right.

Erase the two parting line segments that you had to pick
separately in the previous step.
See the two dotted edges below.

Select Create faces at angles to surface and select the parting lines on the raised tab.
Shift-pick the parting lines on the tab.

Indicate the value “10” for the size of the surfaces and “0” for the angle.

Chapter 3 page 48 Mold & Die V14


Select Sew and pick once on the parting faces just created. Don’t just pick OK.

From the orientation shown above you should be


looking at the back of the face (pink). Use Reverse
Direction if necessary. (probably not)

Mold & Die V14 Chapter 3 page 49


Select Create faces at angles to surface again and shift-pick the other parting line that lies
on the flat surface.

Change the angle to -10 degrees

Select Sew and pick once on the parting faces just created. Don’t just pick OK.

Chapter 3 page 50 Mold & Die V14


Use the Combine Shape > Remove operation as suggested in the image.

Base
Remove

Result

Save your file

Mold & Die V14 Chapter 3 page 51


Remember the sketch we created before our first set of parting faces?

We are now going to use that to create the mold block.

Select Extrude > Base

The Object called “03_Core_Cavity” is a working part that contains 3 distinct parts of every
mold. The Core, Cavity and Parting Geometry. Construction of the three had to ocurr in the
same object but now they need to be separated into their own object files.

Chapter 3 page 52 Mold & Die V14


Our next step will be to separate the different “Parts”.

Select the command Edit > Copy > Geometry to Part. Set the filter to Shape and start by
selecting everything related to the parting planes including the block......

.......Before finishing the command go back and change the filter to Curve, and select
everything related to parting lines..... HINT: <Shift-pick> 5 times.

Mold & Die V14 Chapter 3 page 53


Middle-click to repeat the command to create a “Part” for the ‘core.’

Give this “Part” the name “05_Reference_Core”.

Chapter 3 page 54 Mold & Die V14


Repeat the command again to create a “Part” for the ‘cavity’.

Name this “Part” “06_Reference_Cavity”.

After creating the respective “Parts”,

Save

Exit part

Mold & Die V14 Chapter 3 page 55


Once at the VX objects level, select the “Part” “05_REFERENCE_CORE” and select “Edit”.

Insert the component “04_Parting_Faces” by using a


right mouse button menu. Select the Insert
Component option.

When you activate this option a new menu will pop up.
From this menu you can select a part to insert into the
active Part. You can preview the parts before insertion
by selecting the Preview - Graphics option. This way
you can be sure you have chosen the right part before
you insert it.

Select the object “04_Parting_Faces” as the


component to be inserted.

Select the Anchor component option

Locate it at the origin point (0,0,0) as shown in the


example.

Pick OK.

Chapter 3 page 56 Mold & Die V14


Be sure to Merge the component after inserting it.

Or right-click Merge

Remember, our component is now a shape.

Activate the Mold toolbar and select the Trim plates to core/cavity region command icon.
Select the block. Select the core. On the menu that pops up, select the Flip option.
<window-pick> all of the surfaces of the parting plane (4). For the copy option select
Neither.

You now have a closed solid shape.

Save

Mold & Die V14 Chapter 3 page 57


When you have finished the command your object should be identical to the image below.

At the VX Objects Level, select the “Part” “06_Reference_Cavity” to be edited. Now we will
apply the same techniques that were used to define the reference core.

Chapter 3 page 58 Mold & Die V14


Insert the Parting Faces component as shown below.

Select Merge. (RMB)

Trim the plates as you just did in the


Reference Core.

Mold & Die V14 Chapter 3 page 59


The next part of the exercise will demonstrate how to associate parts together so if a change is
made to one it is propogated automatically to the others.

Select the “04_Parting_Faces” part to edit.

Blank the block.

Erase the six surfaces shown in yellow in the image (6).

Chapter 3 page 60 Mold & Die V14


Once you have erased the surfaces on the corners of the parting plane you can rebuild them
using the Drive curve loft command.

This next step will create a single face between the edges. Don’t forget to activate the Smooth
option so the connection will be tangent to the ajoining faces.

toolbar

It’s necessary to extend the surfaces so they will exceed the limits of your block. To do that we
use the surface command, Extend, available on the Free Form toolbar as shown in the
image below. Use an extension value of “10”.

Repeat this process to extend the other surface.

Mold & Die V14 Chapter 3 page 61


Select the Unblank command and apply Fillets with a radius of “30mm” on the edges shown
in the image.

We need a method for automatically updating the Reference_Core and Reference_Cavity to


reflect these and any changes made to the Parting Faces object.

The next step will update all the parts that are associated to the parting planes.

Chapter 3 page 62 Mold & Die V14


Link Manager

Select the VX objects Link Manager found on the Tools menu.

Select Insert and select the objects to be updated. In this case, select the parts
“05_Reference_Core” and “06_Reference_Cavity”.

1 2

3
6
7

5 4

Select Select All.

Check the option Auto Regen to turn it on.

If the user sets up the link manager to do an automatic regen of the Reference parts, each
time the “04_Parting_Faces” part gets regened, so do the “Reference_Core” and
“Reference_Cavity”.

Select Dismiss

You can now run the Regen command. Watch the message window and you will see
that the two reference parts are also regening.

Mold & Die V14 Chapter 3 page 63


The ‘reference core’ and ‘reference cavity’ are now updated according to the modifications
that we created on the parting plane.

Create a new object with the name shown below. It will be used as a separator.

This separator is nothing more than a VX object with a visually unique name. This helps us
visualize and separate the different steps of the project in the Objects window.

We suggest you follow this type of naming scheme. Since each part is based on the previous
one, using numbers will help to organize your models in the object list.

Chapter 3 page 64 Mold & Die V14


The next step will create a new Part/ Assembly object. This is where you’re going to set up
your mold.

Create a new Part/Assembly object and name it “08_Mold_Assembly”.

Mold & Die V14 Chapter 3 page 65


Insert the component “09_Core_Group” at the “0,0,0” point.

This is a new part object so just type the name as shown.

This component doesn’t exist so VX will create and activate it


automatically for editing.

The user knows which file is active. The name appears on


the VX title bar.

VX automatically created, inserted and activated a new


component

In this new object we will create all of the ‘core group’


reference information.

Chapter 3 page 66 Mold & Die V14


The core should be the first object you create in this group. To do that, Insert a new
component and name it “11_CORE”. Anchor and Position at (0,0,0).

Once more the system creates a component and automatically activates it for editing because
it doesn’t yet exist in this project.

Notice that activating the part changed the name of the new object in the title bar and inserted
it into the ‘core group’.

Mold & Die V14 Chapter 3 page 67


After creating the core object, insert the component “05_Reference_Core”. Anchor and
Position as before.

Merge it using the same operations as before.

Chapter 3 page 68 Mold & Die V14


Use the command Exit part to position it in the “08_MOLD_ASSEMBLY” object.

Use the same insert technique again to create the ‘cavity group’.

Insert the component “10_CAVITY_GROUP” into the active object “08_MOLD_ASSEMBLY”.

We will also be creating and activating a new component here. The following is an outline of
the steps for the cavity side. They are identical to what we just did on the core side.

Insert a new component called: 12_Cavity anchor and position it at (0,0,0)

Insert the 06_Reference_Cavity anchor and position it at 0,0,0 and Merge it.

Now we have an assembly which contains 2 sub-assemblies

08_Mold_Assembly

09_Core_Group 10_Cavity_Group

11_Core 12_Cavity

05_Reference_Core 06_Reference_Cavity

The core and cavity groups will have more components added like inserts and slides but this
should give you a better feel for what we have done and where we are going.

Mold & Die V14 Chapter 3 page 69


Use the command Exit part to position the “08_MOLD_ASSEMBLY” object.

Here you can see the assembly of your mold divided by groups.

See the History to verify.

At the VX Objects level you will see that new objects were added to the file.

Again, notice the


naming structure. In
reality we suggest
separating the groups
a little more than we
have done here. You
may want to use
100_Core_Group and
200_Cavity_Group and
use numbers in those
ranges.

Chapter 3 page 70 Mold & Die V14


Chapter 4 Creating your first insert
Select the name “08_Mold_Assembly” from the Object list to edit.

Select the VX “Assembly Manager”, using the right mouse button menu...

RMB Edit Part

OR

OR
double click on the object in
the graphics window.

********NOTE: At first glance, one may think we are done. We now have what looks like the
‘core’ and ‘cavity’ in an assembly. However, there are more parts to create for this mold.
There are a couple of inserts and slides required as well as the geometry used to subtract
material from the ‘core’ and ‘cavity’ to accomodate the inserts and slides.

With the Assembly Manager, you can hide, erase, or select a part to edit. You can also double
click a part for editing by setting the filter selection to All or Component options.

For this exercise it doesn’t matter so select an edit method for the component
“09_CORE_GROUP”.

Mold & Die V14 Chapter 4 page 71


After activating the core group, select the option Show target so that only the objects in this
group, in this case the core, will be visible.

Insert a new component in the ‘core’ that does not contain any geometry. You will be
creating one of the inserts.

Insert a component” and name it “13_Core_Insert_01”. Anchor and locate it at “0,0,0”.

Since this component does not yet exist, the system will create and activate it automatically for
editing.

Chapter 4 page 72 Mold & Die V14


If you select the Show Target option again you will see the only things that exist are the three
default datum planes. You may have to pick this twice. The icon will toggle between Show All
and Show Target.

Since this object was created as an empty part, you must insert the component
“05_Reference_Core”.

As in previous steps, anchor and position at the “0,0,0” point.

Merge

When you are finished the construction of this insert, the above shape will be trimmed away
leaving you with the insert and the tool used to remove material in the core.

Mold & Die V14 Chapter 4 page 73


Now we will add some geometry to “13_Core_Insert_01”. Let’s create an Extrude. The
‘sketch’ should be on the “XY” datum plane.

*******Hint: Any time you are creating a sketch on the XY datum plane,
<middle-click> twice.

Chapter 4 page 74 Mold & Die V14


Create a two point rectangle and dimension it from the point located at (0,0).
For this “Sketch” use the dimensions shown in the image below.

Exit Sketch by using the right mouse button menu.

Mold & Die V14 Chapter 4 page 75


The start value of your extrusion will be the point shown in the image below and an end value
of “50”.

After creating the extrusion, select the Shade button. Your object should now look like this.

Save

Chapter 4 page 76 Mold & Die V14


Hide the core reference, by using the Blank Entities command icon.

Create an extruded boss on the new component.

Add an extrusion. Your “sketch” should be located on the highlighted face shown in the
image.

Reference curves should automatically be created if you set the option in the configuration
file. If not, use the following.

Mold & Die V14 Chapter 4 page 77


Draw a 2 point rectangle on the reference plane with the dimensions shown below.

Exit Sketch and complete the extrusion form as shown. Give it a start value of “0” and an
end point at the point shown in the image.

Chapter 4 page 78 Mold & Die V14


“Unblank” so the core reference will be visible.

Create a boolean operation Shape toolbar > Combine Shape between the two entities by
using the Trim Shapes command.

In this command, the Reference Core will be the object for the base and the object for
trimming will be the previously created solid.

Be sure to select the options Flip side to keep and Keep trimming shapes.

2
1

Mold & Die V14 Chapter 4 page 79


When you have completed the command it should look like the image shown. We now have
the ‘insert’ and the ‘subtraction tool.’

As shown in the image above, you should Blank the actual ‘insert’ and create a clearance gap
on the ‘subtraction tool’ that will be used on the ‘core insert’.

Use the command Face Offset. Select the face indicated in the image and give it a value of
“0.5”.

Chapter 4 page 80 Mold & Die V14


Copy Insert to the Core

After creating the clearance gap, export the geometry.


Select the option Edit > Copy > Geometry to Part.
Select the shape, and indicate the part for the destination
(11_CORE).

Swap entity visibility. This will hide the insert


subtraction tool and make the actual insert visible.

Mold & Die V14 Chapter 4 page 81


Link Manager

You need to associate the ‘insert’ with the ‘core’ so that anytime the ‘insert’ is altered the ‘core’
will be updated as well.

Activate the VX objects Link Manager and insert the object “11_CORE” into the regeneration
list.

3
1 5
6
2

Regen will regenerate the history of the active part as well as 11_core.

The part 11_Core is created from the 13_core_insert_01 part with the copy geometry to part
command. This does not create a history operation in the 13_Core_insert_01 part, but does
create a history operation in the 11_Core part. This means that if the 13_Core_insert_01 part
gets changed, the user has to manually go into the 11_core part and perform a regen so that
the latest geometry gets read in to the 11_core. If the user sets up the link manager to do an
automatic regen of the 11_Core part, each time the 13_Core_Insert_01 gets regened, so
does the 11_Core.

Reactivate Parent Object so you are in the “09_Core_Group”.

Chapter 4 page 82 Mold & Die V14


Set the filter to component and <double-click> the object “11_Core” to activate it.

Use Combine Shapes > Remove, where the object base is the ‘core’ and the ‘subtraction tool’
is the shape to be removed.

Base
Remove

Mold & Die V14 Chapter 4 page 83


Select the option Show target to show only the active object, which, in this case will be the
‘core.’

If you wish to see the objects that are on the next level, and not just the ones that belong to the
this assembly, use the command Show More found on the menu View > Show Scope >
Show More.

Chapter 4 page 84 Mold & Die V14


to open the VX objects editor.

Select the ‘13_Core_Insert_01’, and click Edit.

Right click on Trim1 as shown below and select the option Rollback
from the History Manager.

Mold & Die V14 Chapter 4 page 85


Add Fillets each with a radius of “1”

Window pick the edges shown in the image.

Complete the history replay by clicking the Replay all operations button.

Chapter 4 page 86 Mold & Die V14


To change the ‘core’ according to the modification on the ‘core insert’, Edit the “11_Core” and
select the Regen command.

When you analyze your core object you can verify that it’s updated according to the edits you
just made to the core insert.

Mold & Die V14 Chapter 4 page 87


Optionally, let’s use the techniques previously employed in the construction of the first ‘core
insert’ to construct the second ‘core insert’. Name it “14_Core_Insert_02”.

Don’t forget, that when you create the second ‘core insert’, the ‘core group’ “09_Core_Group”
should be active.

Chapter 4 page 88 Mold & Die V14


Chapter 5 Creating your second insert
For the next step of this exercise let’s create another ‘insert’ in the ‘core’. The ‘core group’
should be activated first.

Insert a new object component and name it “15_Jiggle_Pin_01”. Anchor and position it at
the coordinate “0,0,0”.

As on previous exercises, we have to insert the Reference core in the active part.

Mold & Die V14 Chapter 5 page 89


Merge the ‘core reference’ component.

To create the shape of the ‘insert’, you must first create an Extrusion on the “XY” datum plane

Create a 2 point rectangle as shown and dimension it to “0,0”.

Chapter 5 page 90 Mold & Die V14


Exit the “Sketch” and complete the extrusion with the values shown in the image.

*******Note: Orient the part as shown here before adding draft.

Use the Blank command to hide the ‘core reference’.

Now that we have created the geometry for the head of your insert, we need to add draft
angles on the lateral faces.

Use the command Draft and select the filter option Edge. Select the edges as suggested in
the image. For the reference plane, select the bottom face of the insert as indicated in the
image. Also indicate the value of the angle, in this case “-1”. Select Bottom for the Draft
side option.

*******NOTE: Because the angle is so small, one way to verify that you indeed do have the
draft applied is to toggle back and forth with the Undo and Redo commands.

Mold & Die V14 Chapter 5 page 91


Based on the information shown in the image repeat the same command on the indicated face
and apply a “-6” degree draft angle. Use the bottom face as the reference plane.

Draft again and apply a “-4” degree angle to the bottom face as suggested in the image.

Chapter 5 page 92 Mold & Die V14


Create a “Sketch” on the bottom face of the insert.

Create the references suggested in the image and create a circle with the dimensions shown.

Right Mouse click > Exit Sketch

Mold & Die V14 Chapter 5 page 93


Create an Extruded Boss. The start value is “0”, and the end value is “100”.

Fillet with a radii of “3” as shown.

Chapter 5 page 94 Mold & Die V14


Unblank to make the core reference visible.

Erase the bottom face with the pick filter set to face.

Create a trim operation between two entities by using the “Trim Shapes” command.

In this command the object for the base will be the core reference
and the trimming object is the solid created previously.

The options Flip side to keep, Keep trimming shapes and Cap Trimmed regions
should be selected.

Result Subtraction Insert


tool

Mold & Die V14 Chapter 5 page 95


Copy Insert to the Core

Blank to hide the insert.

You now have the tool used to subtract material from the
core.

Select the command Edit > Copy > Geometry to Part to


export this to the ‘core’. Select the solid and indicate the
destination part (11_CORE).

Chapter 5 page 96 Mold & Die V14


Link Manager

You can change the workzone by clicking Swap entity visibility. This will hide the
subtraction tool and make the insert visible.

Now, we just need to associate the files of the insert and the core. This way if any change is
made on the ‘insert’ the ‘core’ will be updated as well. Remember, this needs to be done when
you use the Copy Geometry to Part command.

Select the VX objects Link Manager from the Tools Pulldown and insert the object 11_CORE
into the regeneration list.

1
3
5
6

4
2

Mold & Die V14 Chapter 5 page 97


Exit part until you are in the “09_Core_Group” object.

Set the filter to component and <double-click> the object “11_CORE” to activate it for edit.

Chapter 5 page 98 Mold & Die V14


You need to do a Combine Shapes > Remove where the base shape is the ‘core’ and the
‘subtraction tool’ is the shape to be removed.

Show Target

Your part should look like this.

As an optional exercise, create another ‘insert’ named “16_JIGGLE_PIN_02”.

After the final construction of the two ‘inserts’ your ‘core’ should look like this.

Mold & Die V14 Chapter 5 page 99


Chapter 6 How to create Sliders

To create slides that belongs to the ‘core group’ we should edit the “09_CORE_GROUP”.

Create a new object anchored and positioned on the coordinate “0,0,0”.

Name it “17_SLIDER_01”

We have to insert the reference cavity into the active part “17_SLIDER_01”.

Merge the component to make a shape.

Chapter 6 page 100 Mold & Die V14


Create an Extrusion. The sketch should be on the XY datum plane.

Create a shape just like the one shown in the image. Dimension it to the coordinate “0,0”.

Mold & Die V14 Chapter 6 page 101


Exit Sketch and continue the extrusion with the values indicated in the image.

Use the Trim Shape command to create a trim operation between the 2 entities.

The base is the ‘reference cavity’ and the solid previously


created is the trim object.

Verify that the three optional inputs shown at the right are
checked.

Chapter 6 page 102 Mold & Die V14


Copy Slider to the Cavity

Your object should look like the image below.

Blank to hide the front of the ‘slide.’

Let’s export into the cavity the subtraction tool for your slide.
Select the command Edit > Copy > Geometry to Part.
Select the solid. Indicate the destination for the export
“12_Cavity”.

Mold & Die V14 Chapter 6 page 103


Swap Visibility and let’s add some geometry to the ‘slide’.

Create an extension for your ‘slide’. You need to create a reference point.
Open the Wireframe menu and select the Point command.
Select the options Critical + Center of Curvature from the right mouse button menu as shown
in the image. Select the edge on which to locate your point.

Insert Sketch as shown in the image. Up until now we were not


concerned where the origin
of a sketch was when
sketching on a face.

Now we want the origin to be


projected from the point we
just inserted.

Use the Origin option and


pick the point entity we
inserted in the last step.

Pick the line indicated by the


arrow for the UP direction.

Chapter 6 page 104 Mold & Die V14


Draw the sketch shown below.

Exit Sketch

Mold & Die V14 Chapter 6 page 105


Extrude using the Add option, with a start value of “0” and an end value of “60”.
If your sketch was drawn correctly this seam will disappear.

Create a draft angle for your slide.

You’ll need to create an Extrusion using the Remove option. <Middle-click> to create a new
sketch. Select the Up option on the command’s dialog menu and select the edge indicated
below. The sketch should be on the highlighted face shown in the image.

Chapter 6 page 106 Mold & Die V14


Create a reference curve on the three edges in the upper left of the part.
(one horizontal and two vertical)
Create a line as shown. Use the suggested dimensions.

Use the command Trace Profile to create a curve. Select just the three entities that you want
to see.

Mold & Die V14 Chapter 6 page 107


Link Manager

Exit your sketch. Complete an extrude using the remove option with a start value of
“0”. End it on the point shown in the image.

Use the Link Manager again to force the 12_Cavity to automatically regen any time the slide
is regened.

Exit part to go to the “09_Core_Group” object.

Here we can analyze all the objects that belong to this group.

Chapter 6 page 108 Mold & Die V14


Once you are in the main assembly of the mold, set the filter to component and <double-
click> the object “10_CAVITY_GROUP” to activate it.

<double-click> on the object “12_CAVITY” to activate it.

Combine Shapes > Remove operation where the base shape is the cavity and the slide tool
is the shape to be removed.

As your final (optional) exercise, create a second slide for


the mold.

Mold & Die V14 Chapter 6 page 109


Chapter 6 page 110 Mold & Die V14
Appendix A 2D Drawing Lyout
In this new chapter we will create 2D drawings based on the 3D objects previously created.

Create a NEW - Drawing Sheet object.


Select the drawing sheet template. You can accept the automatically-suggested name.

These sheets can be configured by the user. The Template file that holds all of the definitions
is located in the .\User-14.00\resource directory. Starting with version 13 there are two
template files. Templates_IN.VX and Templates_MM.VX. Depending on how you answered
the question when you entered VX the first time, you are using either the inch or metric
template file. See the Files tab of the VX Configuration.

Mold & Die V14 Appendix A page 111


Before beginning to draw, look at the VX configuration.

See the Color tab and Display tab. Don’t change anything yet. Review
the color settings for anything related to 2D geometry. The display tab
defines global settings for line thickness.

Now cancel.

Select the Attributes pulldown menu.

The first option we will look at on this menu is a line-type configuration.

Here the user can override the attributes set in the configuration of new
lines that will be created.

This will be in affect for any sheet created during the currect session.

If you wish to alter any existing entities select the Attributes option from the
middle or right mouse button menu. This option will activate the same menu as
shown above, but it will only affect the selected entities.

You can also keep these settings for later use by ‘Saving a Bundle’. See the
On-line HELP or try it yourself.

Appendix A page 112 Mold & Die V14


Another option available on the Attributes menu allows for the
configuration of the dimensions. Here the user can intuitively
configure the aspect of dimensions to apply to the drawing.

Other menus are used to define the text style and the type of
Hatch pattern that should be applied to sections.

These configurations can be done in the Template_IN.VX and


Templates_MM.VX files as opposed to a single drawing sheet,
and since every new project is based on the “template” the
software will assume the new configurations that were previously
defined.

Mold & Die V14 Appendix A page 113


The last option available on this menu changes the properties of the 2D views that are created
from the 3D objects.

Here the user can define ways of representing the views: hidden line or shaded, scales,
aspects of lines, “layers” etc.

Appendix A page 114 Mold & Die V14


As a first exercise select the command
shown in the image. This command lets
you create 3 or 4 views of the selected
model, redefine the parameters
configured by default, and indicate the
type of projection intended—a 1 degree angle or a 3 degree angle.

Select “11_CORE” as the object to be used in the 2D views. Click OK or <middle-click> to


finish.

Your first drawing should look like this.

After creating the views it’s possible to change their position on the drawing. Just select the
desired views and right mouse click Move. Select the starting point and the destination point.

You can also use this menu to alter the attributes of the selected views. Select the isometric
view and change the hidden lines attribute from dashed to Ignore.

Mold & Die V14 Appendix A page 115


For the next exercise you’re going to create different types of sections. You can choose
between simple sections showing the cross section only and sections showing a hidden line
view of the entire part with the sectioned volume removed.

In the Section command indicate if you want to create a simple Sect Curves or a
Trimmed Part section type.

Create the detail views. In VX there are three types of details.

Create a circular detail from one of the sections shown in the previous image. Give this a
scale of 4.

Appendix A page 116 Mold & Die V14


Add dimensions using the Right Mouse Button menu.

So the final result of your project should look like the image above with dimensions.

Mold & Die V14 Appendix A page 117


Appendix A page 118 Mold & Die V14
Appendix B Mold Base Creation

The first time you pick this icon you will get the old Mold Base menu. This has been
discontinued but is here only temporarily while we transition to the new Mold Expert software
from Antares.

Save your file and click on the Applications pulldown menu.

Click on Install Mold Expert

The messages above will be displayed in the message window and you will have to restart VX.

Start VX and open a file.

Click on the User pulldown and select MoldExpert

Mold & Die V14 Appendix B page 119


Click on the Mold Base icon shown above.

There are two versions. Basic gives you the same


functionality that we had in the old software at no
additional cost. You will probably notice that some
icons on your screen are hazed out. Those commands
are included in the Advanced version.

Click on the Configuration icon to obtain a license for


the Advanced version.

MoldExpert has its own HELP.

The following is an outline of the steps to get started:

Appendix B page 120 Mold & Die V14


Open a new part object for your MoldBase Assembly.
Insert Component Core 11_Core
Insert Component Cavity 12_Cavity
Component Merge ... pick both components --- --------
These need to be shapes at this point
Insert the MoldBase

The Frame will typically be the XY datum.


Either type XY or pick the plane from the graphics area.

Mold & Die V14 Appendix B page 121


The bounding box option allows you to pick geometry which will be used to automatically
select the appropriate mold base size. You can think of it as an envelope.

Select the button highlighted above

You will have 3 options for defining the bounding box. You can pick the core and cavity
shapes, select two diagonal critical points, or enter values.

The “Extra X and Y sizes” are to give you space around the core and cavity for cooling lines,
etc.

You can accept this size or continue to edit the sizes that were selected.

Select OK The moldbase will be inserted.

The plates are “shapes” and the other hardware are “components”. It is done this way so you
can work on the plates.

Appendix B page 122 Mold & Die V14


Typically the next step is to subtract material from the Plates to accomodate the core and
cavity.

Extrude a Base Shape using the Right-click “Insert Curve List” option.
<Shift-pick> the entities that make up the top edge of the cavity.

Start at 0
End at <Right-click>

Combine shape remove from the 2 plates.

Mold & Die V14 Appendix B page 123


Before we insert some screws let’s look at the configuration tool.

We are going to insert 4 identical screws so check the option, “Retain last used values”

While we have this menu open let’s look at the Catalogs tab.

If you don’t have access to all the moldbases listed you can subtract some from the visible list.

You can also select the catalog that you use the most. If it is the only one you use, check the
box.

Appendix B page 124 Mold & Die V14


Pick the “Standard Elements” icon and we are going to insert 4 socket head cap
screws to hold the cavity to the top plate.

The point will be the critical center of the four radii on the cavity.

Repeat this for the other three.

Mold & Die V14 Appendix B page 125


Appendix B page 126 Mold & Die V14
Mold & Die V14 Appendix B page 127

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