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Editing Patches
Any edit made to a Patch causes the
gold text in the Patch Selection window
to change to RED. This reminds you
that the patch has been edited and that
you will need to save it before loading
another patch.
PAN
Using this, its possible to create big, wide sounds. For example Layer A
LAYER B Panned to the left and Layer B panned to the right.
Click and Hold within the Layer B window to see the list of
available instruments and their associated samples. Scroll
to the set of samples you want to load and release the
mouse button. There will be a short delay and the screen
will tell you that the selected samples are loading. Once LEVEL
the load is complete the name of the samples will
be displayed in the Layer B window. Adjusts the volume level for the samples for the selected Layer. Again,
its possible to have independent volumes for Layer A and Layer B.
NB: When Layer B is selected and active, all the layer
specific controls will be illuminated green. Those
parameters or controls that dont have a green illumination
are global and not layer specific, eg Phaser and Ensemble
effects.
3: LFO
SOLO BUTTON
Each Layer has an associated Solo Button and clicking on this will LFO SPEED
make only that Layer sound. This is ideal for quick editing
of individual layers. This determines the vibrato speed for the samples
in the selected Layer. Use this in conjunction with the
Amount knob to create pitch movements. Layer A and
Layer B can have independent LFO Speed settings.
When the LFO Sync button is activated, the LFO Speed knob will display
LINK BUTTON a range from 16/4 (a four bar cycle) to 1/32 (a 32nd note cycle) when you
move-over this knob.
Its possible to link both Layer A and Layer B controls so that a
change to an illuminated parameter affects both layers.
For example, if you want to set up an identical attack time for
Layers A and B, click the Link button and alter the attack time to
suit. You will hear the alterations affect both Layer A and Layer B
at the same time.
This adds harmonics at the cutoff frequency (See filter CUTOFF knob). AMPLITUDE DECAY Used to alter the Decay Time of the
amplitude envelope.
Lowpass (LP) This mode allows the low frequencies to pass through
while progressively filtering the higher frequencies as you
rotate the cutoff knob anti-clockwise.
Highpass (HP) Selecting this mode allows the high frequencies to pass through while
progressively filtering the lower frequencies as you rotate the cutoff knob
anti-clockwise.
Bandpass (BP) This allows the selected band of frequencies to pass through while filtering
out anything outside that range.
This allows you to set the amount of aftertouch (channel pressure) When the Phaser Sync button is activated, the Phaser Speed knob will
in relation to the filter. With the knob set to a positive value, pressing the display a range from 16/4 (a four bar cycle) to 1/32 (a 32nd note cycle)
keys harder will open the filter. To use this you will need a keyboard that when you move-over this knob.
transmits channel aftertouch.
In much the same way as the phaser was constructed, the VSM ensemble is modeled from a
variety of vintage ensemble units. We also added fixed pan settings for each voice to give the
instrument some some phatness and this can help make a simple, raw tone become much
richer and wider. However, there are some factors to consider when using the ensemble. For
example, if you have two layers active with their sounds panned hard left and right, the more
Ensemble you add, the more you will lose their clearly defined initial positions. This is because
the pan positions of the ensemble voices begin to dominate the mix. In these cases simply be VOLUME KNOB
mindful that full-on Ensemble settings may not be as effective as more subtle ones.
Sets the global volume.
WIDTH BUTTON
This applies a small delay to the right of the stereo spectrum and causes
the sound to widen a little. The effect can differ depending on what
frequencies are used in the various samples for Layer A and B.
This effect is also dependent on whether you have the Layer A and B
samples centered or panned apart.
ENSEMBLE VOICE DETUNE KNOB
Here you can determine the amount of detune between each voice.
The larger the detune value, the more chorused the sound.
All product names used in this product are trademarks of their respective owners, and are
in no way associated or affiliated with GForce Software Ltd. These trademarks of other
manufacturers are used solely to identify the products of those manufacturers whose tones
and sounds were studied during development of the VSM.
The PC Standalone version of VSM was built using libraries from Portaudio and Portmidi.
http://www.portaudio.com/
The VSM provides access to MIDI Automation via the slightly obscured MIDI CC Button. http://www.cs.cmu.edu/~music/portmusic/portmidi/
Clicking on this reveals a wealth of Red, Green and Grey boxes.
PortAudio Portable Real-Time Audio Library - Copyright(c) 1999-2000 Ross Bencina and Phil
The Red and Green boxes correspond to Layer A and Layer B respectively, and here its Burk.
simple to assign automation to specific parameters.
PortMidi Portable Real-Time MIDI -Copyright(c) 1999-2000 Ross Bencina and Phil Burk,
First, clicking in the box of the required parameter and you will see it start to pulsate. Then Copyright(c) 2001-2006 Roger B. Dannenberg.
move the appropriate knob or slider on a connected controller and as soon as the two make
contact, the box will stop pulsating and the corresponding CC number will be inserted in that
box.
Its possible to assign the same controller and CC Number to multiple parameters. In its
simplest form you could use this to control the filter cutoff of both Layer A and Layer B filter
cutoff via a single knob or slider.
You can also get more adventurous if you wish and theres nothing to stop you assigning the
same controller knob or slider to multiple parameters such as filter cutoff and filter amplitude
release.
The Grey boxes correspond to the global parameters and with these only a single controller is
necessary.
When you have finished making your controller assignments and wish to return to the VSMs
main panel, click on the MIDI CC Button once more.