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Every game in the main the main Zelda series has consisted of three principal

areas: an overworld in which movement is multidirectional, allowing the player some


degree of freedom of action; areas of interaction with other characters (merely
caves or hidden rooms in the first game, but expanding to entire towns and cities
in subsequent games) in which the player gains special items or advice; and
dungeons, areas of labyrinthine layout, usually underground, comprising a wide
range of difficult enemies, bosses, and items. Each dungeon usually has one major
item inside, which is usually essential for solving many of the puzzles within that
dungeon and often plays a crucial role in defeating that dungeon's boss, as well as
progressing through the game. In nearly every Zelda game, navigating a dungeon is
aided by locating a map, which reveals its layout, and a magic compass, which
reveals the location of significant and smaller items such as keys and equipment.
In later games, the series includes a special "big key" that Zelda series hsisted
of three principal areas: an overworld in which movement is multidirectional,
allowing the player some degree of freedom of action; areas of interaction with
other characters (merely caves or hidden rooms in the first game, but expanding to
entire towns and cities in subsequent games) in which the player gains special
items or advice; and dungeons, areas of labyrinthine layout, usually underground,
comprising a wide range of difficult enemies, bosses, and items. Each dungeon
usually has one major item inside, which is usually essential for solving many of
the puzzles within that dungeon and often plays a crucial role in defeating that
dungeon's boss, as well as progressing through the game. In nearly every Zelda
game, navigating a dungeon is aided by locating a map, which reveals its layout,
and a magic compass, which reveals the location of significant and smaller items
such as keys and equipment. In later games, the series includes a special "big key"
that will unlock the door to battle the dungeon's boss enemy and open the item
chest.

In most Zelda games, the player's life meter is represented as a line of hearts.
The life meter is replenished a number of different ways, including picking up
hearts left by some defeated enemies, fairies or springs located in specific
locations, or using an item such as a potion. Most games feature "heart containers"
as the prize for defeating the final boss of a dungeon and "pieces of heart" for
completing certain side quests or found in hidden chests; heart containers extend
the life meter by one heart, and receiving a varied number of pieces of heart (on
average four pieces) do the same as a heart container. Both will completely
replenish Link's health.

Every game inas con


The games pioneered a number of features that were to become industry standards.
The original Legend of Zelda was the first console game with a save function that
enabled players to stop playing and then resume later. The Legend of Zelda: Ocarina
of Time introduced a targeting system that simplified 3D combat.
6.1.4 Other
6.2 Teams
6.2.1 Soccer (football)
6.2.2 Baseball
6.2.3 Basketball
6.2.4 Volleyball
7 Visitors attractions and places of interest
8 Sister areas
9 In popular culture
10 See also
11 Notes
12 References
13 External links
History[edit]
See also: Historic Sites of Kanagawa Prefecture
The prefecture has some archaeological sites going back to the Jomon period (around
400 BCE). About 3,000 years ago, Mount Hakone produced a volcanic explosion which
resulted in Lake Ashi on the western area of the prefecture.

It is believed[by whom?] that the Yamato dynasty ruled this area from the 5th
century onwards. In the ancient era, its plains were very sparsely inhabited.

In medieval Japan, Kanagawa was part of the provinces of Sagami and Musashi.[3]
Kamakura in central Sagami was the capital of Japan during the Kamakura period
(11851333).

During the Edo period, the western part of Sagami Province was governed by the
daimyo of Odawara Castle, while the eastern part was directly governed by the
Tokugawa shogunate in Edo (Tokyo).

Commodore Matthew Perry landed in Kanagawa in 1853 and 1854 and signed the
Convention of Kanagawa to force open Japanese ports to the United States. Yokohama,
the largest deep-water port in Tokyo Bay, was opened to foreign traders in 1859
after several more years of foreign pressure, and eventually developed into the
largest trading port in Japan. Nearby Yokosuka, closer to the mouth of Tokyo Bay,
developed as a naval port and now serves as headquarters for the U.S. 7th Fleet and
the fleet operations of the Japan Maritime Self-Defense Force. After the Meiji
period, many foreigners lived in Yokohama City, and visited Hakone. The Meiji
Government developed the first railways in Japan, from Shinbashi (in Tokyo) to
Yokohama in 1872.

The epicenter of the Great Kanto earthquake in 1923 was deep beneath Izu Oshima
Island in Sagami Bay. It devastated Tokyo, the port city of Yokohama, surrounding
prefectures of Chiba, Kanagawa, and Shizuoka, and caused widespread damage
throughout the Kanto region.[4] The sea receded as much as 400 metres from the
shore at Manazuru Point, and then rushed back towards the shore in a great wall of
water which swamped Mitsuishi-shima.[5] At Kamakura, the total death toll from
earthquake, tsunami, and fire exceeded 2,000 victims.[6] At Odawara, ninety percent
of the buildings collapsed immediately, and subsequent fires burned the rubble
along with anything else left standing.[7]

Yokohama, Kawasaki and other major cities were heavily damaged by the U.S. bombing
in 1945. Casualties amounted to more than several thousand. After the war, General
Douglas MacArthur, the chief commander of Supreme Commander of the Allied Powers
for the Occupation of Japan, landed in Kanagawa, before moving to other areas. U.S.
military bases still remain in Kanagawa, including Camp Zama (Army), Yokosuka Naval
Base, Naval Air Station Atsugi (Navy).

In 1945, Kanagawa was the 15th most populous prefecture in Japan, with the
population of about 1.9 million. In the years after the war, the prefecture
underwent rapid urbanization as a part of the Greater Tokyo Area. The population as
of September 1, 2014, is estimated to be 9.1 million.[8] Kanagawa became the second
most populous prefecture in 2006.

Geography[edit]
Kanagawa is a relatively small prefecture located at the southeastern corner of the
Kanto Plain[9] wedged between Tokyo on the north, the foothills of Mount Fuji on
the northwest, and the Sagami Bay[9] and Tokyo Bay on the south and east. The
eastern side of the prefecture is relatively flat and heavily urbanized, including
the large port cities of Yokohama and Kawasaki.

The southeastern area nearby the Miura Peninsula is less urbanized, with the
ancient city of Kamakura drawing tourists to temples and shrines. The western part,
bordered by Yamanashi Prefecture and Shizuoka Prefecture on the west,[10] is more
mountainous and includes resort areas like Odawara and Hakone. The area, stretching
80 kilometres (50 mi) from west to east and 60 kilometres (37 mi) from north to
south, contains 2,400 square kilometres (930 sq mi) of land, accounting for 0.64%
of the total land area of Japan.[10]

As of 1 April 2012, 23% of the total land area of the prefecture was designated as
Natural Parks, namely the Fuji-Hakone-Izu National Park; Tanzawa-Oyama Quasi-
National Park; and Jinba Sagamiko, Manazuru Hanto, Okuyugawara, and Tanzawa-Oyama
Prefectural Natural Parks.[11]

Topography[edit]
Topographically, the prefecture consists of three distinct areas. The mountainous
western region features the Tanzawa Mountain Range and Hakone Volcano. The hilly
eastern region is characterized by the Tama Hills and Miura Peninsula. The central
region, which surrounds the Tama Hills and Miura Peninsula, consists of flat stream
terraces and low lands around major rivers including the Sagami River, Sakai River,
Tsurumi River, and Tama River.[10]

The Tama River forms much of the boundary between Kanagawa and Tokyo. The Sagami
River flows through the middle of the prefecture. In the western region, the Sakawa
(river) runs through a small lowland, the Sakawa Lowland, between Hakone Volcano to
the west and the Oiso Hills to the east and flows into Sagami Bay.[9]

The Tanzawa Mountain Range, part of the Kanto Mountain Range, contains Mount Hiru
(1,673 m or 5,489 ft), the highest peak in the prefecture. Other mountains measure
similar mid-range heights: Mount Hinokiboramaru (1,601 m or 5,253 ft), Mount
Tanzawa, (1,567 m or 5,141 ft), Mount Omuro (1,588 m or 5,210 ft), Mount Himetsugi
(1,433 m or 4,701 ft), and Mount Usu (1,460 m or 4,790 ft). The mountain range is
lower in height southward leading to Hadano Basin to the Oiso Hills. At the eastern
foothills of the mountain range lies the Isehara Plateau and across the Sagami
River the Sagami Plateau.[9]

Cities[edit]

Map of Kanagawa Prefecture


Nineteen cities are located in Kanagawa Prefecture:

Yokohama

Kawasaki

Yokosuka

Odawara
Atsugi
Ayase
Chigasaki
Ebina
Fujisawa
Hadano
Hiratsuka
Isehara
Kamakura
Kawasaki
Minamiashigara
Miura
Odawara
Sagamihara
Yamato
Yokohama (capital)
Yokosuka
Zama
Zushi
Towns and villages[edit]

Prefectural office of Kanagawa


These are the towns and villages in each district:

Aiko District
Aikawa
Kiyokawa
Ashigarakami District
Kaisei
Matsuda
Nakai
Oi
Yamakita
Ashigarashimo District
Hakone
Manazuru
Yugawara
Koza District
Samukawa
Miura District
Hayama
Naka District
Ninomiya
Oiso
Mergers[edit]
Main article: List of mergers in Kanagawa Prefecture
Festivals and events[edit]

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citations to reliable sources. Unsourced material may be challenged and removed.
(June 2011) (Learn how and when to remove this template message)

Odawara Hojo Festival


Tama River Firework event
Yokohama Port Anniversary Festival (June)
Kamakura Festival (April)
Hiratsuka Tanabata Festival (July)
Odawara Hojo Godai Festival (May)
Yugawara Kifune Festival (July)
Transportation[edit]
Kanagawa's transport network is heavily intertwined with that of Tokyo (see:
Transportation in Greater Tokyo). Shin-Yokohama and Odawara stations on the Tokaido
Shinkansen are located in the prefecture, providing high-speed rail service to
Tokyo, Nagoya, Osaka, and other major cities.

Railways[edit]
East Japan Railway Company
Tokaido Main Line
Nambu Line
Tsurumi Line
Yokohama Line
Negishi Line
Yokosuka Line
Sagami Line
Chuo Main Line
Central Japan Railway Company
Tokaido Shinkansen
Gotemba Line
Keikyu
Main Line
Daishi Line
Kurihama Line
Zushi Line
Odakyu
Odawara Line
Enoshima Line
Tama Line
Sagami Railway
Main Line
Izumino Line
Tokyu
Toyoko Line
Den-en-toshi Line
Oimachi Line
Meguro Line
Minatomirai Line
Keio
Sagamihara Line
Izuhakone Railway
Daiyuzan Line
Enoshima Electric Railway
The Legend of Zelda games feature a mixture of puzzles, action, adventure/battle
gameplay, and exploration. These elements have remained constant throughout the
series, but with refinements and additions featured in each new game. Later games
in the series also include stealth gameplay, where the player must avoid enemies
while proceeding through a level, as well as racing elements. Although the games
can be beaten with a minimal amount of exploration and side quests, the player is
frequently rewarded with helpful items or increased abilities for solving puzzles
or exploring hidden areas. Some items are consistent and appear many times
throughout the series (such as bombs and bomb flowers, which can be used both as
weapons and to open blocked or hidden doorways; boomerangs, which can kill or
paralyze enemies; keys for locked doors; magic swords, shields, and bows and
arrows), while others are unique to a single game. Though the games contain many
role-playing elements (Zelda II: The Adventure of Link is the only one to include
an experience system), they emphasize straightforward hack and slash-style combat
over the strategic, turn-based or active time combat of games like Final Fantasy.
The game's role-playing elements, however, have led to much debate over whether or
not the Zelda games should be classified as action role-playing games, a genre on
which the series has had a strong influence.[1]
The Legend of Zelda games feature a mixture of puzzles, action, adventure/battle
gameplay, and exploration. These elements have remained constant throughout the
series, but with refinements and additions featured in each new game. Later games
in the series also include stealth gameplay, where the player must avoid enemies
while proceeding through a level, as well as racing elements. Although the games
can be beaten with a minimal amount of exploration and side quests, the player is
frequently rewarded with helpful items or increased abilities for solving puzzles
or exploring hidden areas. Some items are consistent and appear many times
throughout the series (such as bombs and bomb flowers, which can be used both as
weapons and to open blocked or hidden doorways; boomerangs, which can kill or
paralyze enemies; keys for locked doors; magic swords, shields, and bows and
arrows), while others are unique to a single game. Though the games contain many
role-playing elements (Zelda II: The Adventure of Link is the only one to include
an experience system), they emphasize straightforward hack and slash-style combat
over the strategic, turn-based or active time combat of games like Final Fantasy.
The game's role-playing elements, however, have led to much debate over whether or
not the Zelda games should be classified as action role-playing games, a genre on
which the series has had a strong influence.[1]
will unlock the door to battle the dungeon's boss enemy and open the item chest.

In most Zelda games, the player's life meter is represented as a line of hearts.
The life meter is replenished a number of different ways, including picking up
hearts left by some defeated enemies, fairies or springs located in specific
locations, or using an item such as a potion. Most games feature "heart containers"
as the prize for defeating the final boss of a dungeon and "pieces of heart" for
completing certain side quests or found in hidden chests; heart containers extend
the life meter by one heart, and receiving a varied number of pieces of heart (on
average four pieces) do the same as a heart container. Both will completely
replenish Link's health.

The games pioneered a number of features that were to become industry standards.
The original Legend of Zelda was the first console game with a save function that
enabled players to stop playing and then resume later. The Legend of Zelda: Ocarina
of Time introduced a targeting system that simplified 3D combat.

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