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// This file was decompiled using SASCM.

ini published by GTAG


(http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
9@ = 0
11@ = 0
12@ = 0
15@ = 1
17@ = 0
0000: NOP

:NONAME_37
wait 0
gosub @NONAME_171
gosub @NONAME_226
gosub @NONAME_288
gosub @NONAME_337
if or
9@ == 1
11@ == 1
12@ == 1
15@ == 0
else_jump @NONAME_119
03F0: enable_text_draw 0
jump @NONAME_164

:NONAME_119
if and
not Actor.Driving($PLAYER_ACTOR)
00E1: player $PLAYER_CHAR pressed_key 4
else_jump @NONAME_153
03F0: enable_text_draw 0
jump @NONAME_164

:NONAME_153
03F0: enable_text_draw 1
gosub @NONAME_413

:NONAME_164
jump @NONAME_37

:NONAME_171
0A8D: 8@ = read_memory 11989093 size 4 virtual_protect 0
if
8@ == 1
else_jump @NONAME_217
9@ = 1
jump @NONAME_224

:NONAME_217
9@ = 0

:NONAME_224
return

:NONAME_226
0A8D: 10@ = read_memory 9873356 size 4 virtual_protect 0
if or
10@ == 1
10@ == 2
else_jump @NONAME_279
11@ = 1
jump @NONAME_286

:NONAME_279
11@ = 0

:NONAME_286
return

:NONAME_288
if
06B9: cutscene_data_loaded
else_jump @NONAME_328
if
82E9: not cutscene_reached_end
else_jump @NONAME_321
12@ = 1

:NONAME_321
jump @NONAME_335

:NONAME_328
12@ = 0

:NONAME_335
return

:NONAME_337
0A8D: 13@ = read_memory 12216172 size 4 virtual_protect 0
0A8D: 14@ = read_memory 12231675 size 4 virtual_protect 0
if and
13@ == 2
14@ == 0
else_jump @NONAME_404
15@ = 0
jump @NONAME_411

:NONAME_404
15@ = 1

:NONAME_411
return

:NONAME_413
gosub @NONAME_581
if
17@ == 0
else_jump @NONAME_572
gosub @NONAME_627
gosub @NONAME_657
if or
05AD: s$93 == 'LA' // s$ == short // Los Santos
05AD: s$93 == 'SF' // s$ == short // San Fierro
05AD: s$93 == 'VE' // s$ == short // Las Venturas
else_jump @NONAME_519
05A9: s$93 = 'CT' // s$
:NONAME_519
if
05AD: s$93 == 'SAN_AND' // s$ == short // San Andreas
else_jump @NONAME_558
05A9: s$93 = 'CN' // s$

:NONAME_558
gosub @NONAME_957
jump @NONAME_579

:NONAME_572
gosub @NONAME_1067

:NONAME_579
return

:NONAME_581
077E: get_active_interior_to 16@
if
16@ == 0
else_jump @NONAME_618
17@ = 0
jump @NONAME_625

:NONAME_618
17@ = 1

:NONAME_625
return

:NONAME_627
Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@)
0843: get_zone_at 1@ 2@ 3@ nameA_to s$93 // 8-byte string
return

:NONAME_657
gosub @NONAME_1007
if
7@ == 0
else_jump @NONAME_696
05A9: s$95 = 'CS' // s$

:NONAME_696
if
7@ == 1
else_jump @NONAME_728
05A9: s$95 = 'LA' // s$ // Los Santos

:NONAME_728
if
7@ == 2
else_jump @NONAME_760
05A9: s$95 = 'SF' // s$ // San Fierro

:NONAME_760
if
7@ == 3
else_jump @NONAME_792
05A9: s$95 = 'VE' // s$ // Las Venturas

:NONAME_792
if
05AD: s$93 == 'SAN_AND' // s$ == short // San Andreas
else_jump @NONAME_831
05A9: s$95 = 'SAN_AND' // s$ // San Andreas

:NONAME_831
if
05AD: s$93 == 'LA' // s$ == short // Los Santos
else_jump @NONAME_870
05A9: s$95 = 'LA' // s$ // Los Santos

:NONAME_870
if
05AD: s$93 == 'SF' // s$ == short // San Fierro
else_jump @NONAME_909
05A9: s$95 = 'SF' // s$ // San Fierro

:NONAME_909
if
05AD: s$93 == 'VE' // s$ == short // Las Venturas
else_jump @NONAME_948
05A9: s$95 = 'VE' // s$ // Las Venturas

:NONAME_948
gosub @NONAME_1017
return

:NONAME_957
03E0: draw_text_behind_textures 1
033F: set_text_draw_letter_size 0.5 1.4
0342: set_text_draw_centered 1
081C: draw_text_outline 2 RGBA 0 0 0 255
033E: set_draw_text_position 310.0 426.0 GXT s$93
return

:NONAME_1007
0842: 7@ = player $PLAYER_CHAR town_number
return

:NONAME_1017
03E0: draw_text_behind_textures 1
033F: set_text_draw_letter_size 0.0 0.0
0342: set_text_draw_centered 1
081C: draw_text_outline 2 RGBA 0 0 0 255
033E: set_draw_text_position 540.0 800.0 GXT s$95
return

:NONAME_1067
gosub @NONAME_1090
gosub @NONAME_1100
gosub @NONAME_1017
return

:NONAME_1090
094B: v$99 = get_active_interior_name_from_actor $PLAYER_ACTOR // 16-byte string
return
:NONAME_1100
03E0: draw_text_behind_textures 1
033F: set_text_draw_letter_size 0.3 1.2
0342: set_text_draw_centered 1
081C: draw_text_outline 2 RGBA 0 0 0 255
033E: set_draw_text_position 180.0 326.0 GXT v$99
return

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