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Speed Features ing how all their guns ended up in a pile at your feet!
Some potential Feature effects associated with Speed Lightning Disarm: Burst Area on Strength for Disarming,
Selective 2 points per rank (maximum rank equal to Strength).
Powers include the following:
You can subtly vibrate to blur your features enough
to make it difficult to recognize you even if you do Rapid Strike
not wear a mask to conceal your identity (or if your
You can land multiple hits in the time it takes most people
mask is lost for some reason).
to make one.
You (and anything you are wearing or carrying) are
immune to the various effects of moving at high Rapid Strike: Multiattack on Strength Damage 1 point per rank
speeds. This Feature may be an assumed benefit of up to Strength rank, 2 points per additional rank.
having speed powers in many settings, having no
cost associated with it. Sonic Boom
You have an innate sense of speed and can tell how
A deceptively simple attack: you snap your fingers at
fast something is moving (including yourself ) just
super-sonic speed, creating a micro sonic boom able to
by looking or by feeling its movement (such as from
momentarily stun or even incapacitate a target at close
within a vehicle).
range.
In a blur of motion, you can instantly change your
A speedster with this power and the Move-by Action ad-
clothes, allowing you to switch into your costume
vantage might also create a sonic boom by zipping past a
(for example) or back into civilian garb. If you have
target at high speed, perhaps even adding the Burst Area
5 or more ranks of Fast Action (following), then you
modifier to the power.
dont need this feature, as it can do the same thing.
Sonic Boom: Affliction (Resisted and Overcome by Fortitude;
Offensive Powers Dazed, Stunned, Incapacitated) 1 point per rank.
Speed Arrays
A common arrangement for speed powers is to assemble the power effects requiring move and free actions as stand-
alone powerssuch as a Super-Speed power consisting of Improved Initiative, Quickness, and a movement effect like
Speedand the effects requiring standard actions as an array of Super-Speed Stunts or similar effects, allowing the
character to switch between different offensive and utility speed powers from round to round. This array is also typi-
cally where less frequently used movement powers (like Dimensional Vibration) are found and it is the natural resource
for performing speed-related power stunts, essentially adding temporary Alternate Effects to the existing effects of
the array. You can also construct a Dynamic array of Quickness and Speed effects for a speedster who must balance
precision and fast action and flat-out linear movement speed.
Movement Powers
Fast Defense: Enhanced Dodge, Enhanced Parry 1 points per
rank of Enhanced Defense, 2 points per rank for both.
Running Jump
You take advantage of the considerable momentum of your Utility Powers
movement to fling yourself through the air like a catapult. Speed utility powers harness the various beneficial side-
effects of moving and reacting at high speeds.
Running Jump: Leaping, Quirk (Requires a running start, 1
point) 1 point for 2 ranks, than +1 point per rank.
Cyclone
Running Speed Stirring the air at super-speed, you kick up a power-
ful cyclone capable of picking up and moving objects
One of the primary speed powers, you have considerable where you direct them. The effect is relatively crude,
running speed. At low ranks, youre as fast as a swift land capable of moving things, but no good for delicate work
animal (like a horse or cheetah), while at high ranks, you or much more than moving something someplace and
are faster than even the fastest aircraft! then setting it down with a final gust. The winds kicked
up by the cyclone may also stir up dust and small loose
Note that this power is strictly linear movement speed,
objects.
in order to accomplish tasks (other than moving from
place to place) faster, see the Fast Action power. The Cyclone: Burst Area Move Object, Concentration, Side-Effect
combination of the two lets you do things like search an (limited fine movement and powerful winds) 1 point per rank.
entire building: moving at great speed and also opening,
closing, and looking through hiding places quickly.
Fast Action
Running Speed: Speed 1 point per rank.
Rather than sheer linear ground speed, you act fast, able
Some speedsters have high flight speed rather than to do things quicker than ordinary people, perhaps so
ground speed, substituting Flight for Speed. quick that you can accomplish tasks in the blink of an eye.
This is the second common component of super-speed,
Flight Speed: Flight 2 points per rank. and it allows you to accomplish a variety of tricks, from
disassembling a getaway car out from under a group of
crooks to rebuilding a destroyed house in seconds.
Share Speed
Note that Quickness does not increase movement speed
You enable others to move as fast as you. Some speed- over distance, so this power is limited without accompa-
sters may have this modifier for powers like Fast Action nying Speed. For example, you cannot search an entire
and Lightning Reflexes as well as Running Speed. If you city with just enough ranks of Quickness to cover the
can Share Speed at a distance, add the Ranged modifier. time, unless you also have the Speed to cover the dis-
tance. The same with searching through every volume
Share Speed: Affects Others on Running Speed 1 point per rank. in a vast library. On the other hand, you can read a
book amazingly fast, or attempt all the possible code
combinations in a lock, or assemble (or disassemble) a
Spinning Drill machine, and so forth.
By spinning rapidly in place, you become like a human drill-
Fast Action: Quickness 1 point per rank.
bit, able to bore down into the earth or even through harder
Accident Temper
Moving and reacting at tremendous speed can lead to ac-
To a speedster, the whole world can appear painfully slow,
cidents due to the side-effects of a speedsters powers (see
and dealing with ordinary people is a constant exercise in
Speed Descriptors for more on this). Fortunately, speedsters
patience. This leads to speedsters who are hotheads with
can clean up their messes almost as quickly as they can cause
short tempers, likely to go off at a moments provocation
them, although some things cannot be repaired or replaced.
or otherwise act without thinking in comparison to others.
Addiction Weakness
While it is not a common complication for heroes, some
A super-fast metabolism can make a speedster vulnerable
speedsters may literally be on speed for their powers,
to certain Fortitude effects, particular toxins and diseases,
dependent on some type of drug or chemical. Without it,
which have a more pronounced effect: an increase in the
they may suffer from Power Loss or the drug may be psy-
resistance DC or one or more additional degrees of effect
chologically or physically addictive. Similarly, a speedster
imposed by the GM (including having successful resis-
may depend on medications in order to slow down and
tance still inflict at least one degree of effect).
interact with the world at close to normal speeds.
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