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Fighter (1) Guild Artisan Canek

CLASS & LEVEL BACKGROUND PLAYER NAME


Krenn Lizardfolk Chaotic Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
16 +2 30
15 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+2 PERSONALITY TRAITS

Hit Point Maximum 11



+4 Strength
DEXTERITY
+2 Dexterity

15
+3 Constitution
+2 Intelligence
CURRENT HIT POINTS IDEALS

+2 -1 Wisdom
-1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

12
+4 Acrobatics (Dex) Total 1d10 SUCCESSES

+1 -1 Animal Handling (Wis) FAILURES

+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE
+4 Athletics (Str)

14 -1 Deception (Cha)
+2 History (Int)
NAME ATK BONUS DAMAGE/TYPE

+2
+1 Insight (Wis)
Greatsword +4 2d6 + 2 slashing ----------Bonus
-1 Intimidation (Cha) Dagger +4 1d4 + 2 piercing Actions----------
WISDOM +2 Investigation (Int)
Crossbow, light +4 1d8 + 2 piercing Hungry Jaws.
-1 Medicine (Wis)
9 +2 Nature (Int) - Bite. Melee, 1d6 + 2 piercing damage (see Special attack with
-1 -1 Perception (Wis)
VGM 113).
your bite. If you hit,
-1 Performance (Cha)
you gain 1 temp. hit

+1 Persuasion (Cha)
CHARISMA
+2 Religion (Int)
points (use
8 +2 Sleight of Hand (Dex) once/rest, see VGM
-1

+4 Stealth (Dex)
113).

+1 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING


Second Wind.
9 PASSIVE WISDOM (PERCEPTION)
CP Pouch (1); Crossbow Regain 1d10 + 1
bolt (20); Waterskin HPs (use once/rest,
(1); Bedroll (1);
Tool Proficiencies: Alchemist's
SP
Rations (1 day) (10); see PHB 72).
Supplies Rope, hempen (1);
EP
Tinderbox (1);
Weapon Proficiencies: Martial;
Simple Clothes, travelers (additional features
GP
15 (1); Mess kit (1); & traits on page 2)
Armor Proficiencies: Heavy; Backpack (1); Chain
Light; Medium; Shields PP
mail (1); Alchemist's
Supplies (1); Torch
Language Proficiencies: (10)
Common; Draconic; Elvish
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Krenn
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Cunning Artisan. Craft certain weapons and armor from


creature remains. (see VGM 113).

Great Weapon Fighting Style. When you roll a 1 or 2 on a


damage die for an attack you make with a melee weapon
that you are wielding with two hands, you can reroll the die
and must use the new roll, even if the new roll is a 1 or a 2.
The weapon must have the two-handed or versatile property
for you to gain this benefit. (see PHB 72).

Guild Membership. Fellow guild members will provide you


with food and lodging; you have powerful political
connections through your guild (see PHB 133).

Hold Breath. Up to 15 min. (see VGM 113).


ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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