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7/7/2017 Dragon Quest V: Hand of the Heavenly Bride - Walkthrough/guide

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7/7/2017 Dragon Quest V: Hand of the Heavenly Bride - Walkthrough/guide

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Dragon Quest V: Hand of the Heavenly Bride -


Walkthrough/guide
Dragon Quest V:
Hand of the Heavenly Bride
Platform: Nintendo DS

~~~~~~~~~~~~~~~~~~~~~

IGN Exclusive
Walkthrough by WishingTikal
wishingtikal@gmail.com
http://youtube.com/WishingTikal

Table of Contents

A) Introduction B) Game Basics C) Walkthrough

PART 1
1. Voyage Across The Sea
2. Deep Down Whealbrook Cave
[Whealbrook, Whealbrook Adit]
3. The Housekeeper Of The Haunted Tower
[Roundbeck, Uptaten Towers]
4. The Thief Of The Faery Kingdom [Whealbrook &
Faery Lea, Faery Lea Undergrounds, Winter Palace]
5. The Fall And Fate of Prince Harry
[Coburg Castle, Ruins]
PART 2
6. The Return Of The Hero
7. The Sword From The Above [Heaven's Above Abbey,
Fortuna, Whealbrook, Roundbeck]
8. The True Queen Behind The Mirror [Coburg Castle,
Abovitall Tower]
9. The Beast Of Hay Village [Lodestar Harbour, Hay, Monster's Den]
10. The Spells Of Prof Toilen Trubble [Zoomingale, Scuttlebutt]
11. Circle Of Love, Fire And Water [Monstroferrato, Volcano Cave, Stockenbarrel, Waterfall
Cavern]
12. The Hand Of The Heavenly Bride [Monstroferrato]
13. The Lost Knick-Knacks [The Ventuno, Dominicus' Dominion, Knick-Knactory]

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14. Errands In The Desert [Helmunaptra]


15. The Road To Gotha Kingdom [Knot Welcome Inne, Mountain Path, Battenberg]
16. The New King Of Gotha [Gotha Castle, Riteof Passage]
17. Abduction At The Castle [Gotha Castle, Tower of Treasures]
PART 3
18. The Adventure Continues
19. The Pathway To Forgotten Realms [Sea Passage, Lofty Peak, Zenithia Tower, Old Mine]
20. Shadows Of The Past And Present [Underwater Zenithia, Neverglade, Faerie Palace]
21. Zenithia Castle And Dragon Reborn [Zenithia Castle, Dragon Temple]
22. The Key To All Doors [Monstroferrato]
23. Gateway To The Other Side [Sanctuary, Nadiria]
24. End Of The Eternal Slumber [Precaria, Mount Zugzwang]

D) Side Quests [Extra Quests, Mini Medals, Knick-Knactory/Knick-Knacks] E) Disclaimer

Introduction
Dragon Quest V is most likely new to most RPG fans, as it
has never been released here before this remake. The game
is very engrossing, as it covers 20 years of the main
character's life. You start as him as a kid, who later grows
into a young man, to an adult, with wife and kids. The main
appeal of the title consists in that you choose your bride
between three girls of your childhood, one of which is
exclusive to the DS remake. It's also the game, that even
before Pokemon, let you recruit monsters to your team so
they would fight alongside you. DQV is a definite must to
play, and within this in-depth and detailed guide you'll find
everything you need to get through the journey.

Game Basics

Useful Tips to Know


To save your progress, talk to a priest in a church
(Confession).
Press L and R to rotate the camera in town.
Press Y in town to bring up a map of the town.
Store your money at the bank or you'll lose half if you
die.
Press B at any time to speak with your party members.
To change your party members if you have more than four, open the menu
and choose Line-Up. You can change party members during a battle too.
To check how much Ex is needed to reach the next level, ask a priest in a church (Divination).

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Attributes
During your adventure you'll find various seeds hidden in jars and furniture around towns, each will
increase different stats and can only be used once.

Experience Party members gain experience as they defeat monsters. Once a certain amount
(Ex) of experience is earned, a party member's level will go up.
Level The various attributes will increase as the party member's level increases.
HP An indication of a character's health.
MP The power needed to cast spells.
Strength A measure of physical brute force. Damage inflicted to enemies will increase
as the attribute increases.
Agility A measure of physical speed. This affects the order in which party members
attack in battle.
Resilience A measure of physical hardiness. The damage taken from attacks will decrease
as the attribute increases.
Wisdom A measure of natural intelligence.
Luck A measure of a party member's tendency towards good fortune.
Attack The sum of a party member's strength and that of the equipped weapon.
Defence The sum of a party member's resilience and that of the equipped armor.

Tactics
Assign different tactics to your monsters and other party members from the menu so you don't have to
constantly give them orders.

Show No Defeat the enemy as quickly as possible, regardless of MP consumption.


Mercy
Fight Wisely Pay equal consideration to both attack and defense.
Watch My Concentrate on protecting the hero with healing and support magic, instead
Back of attacking.
Don't Use Fight without casting spells.
Magic
Focus on Keep a close eye on party member's HP, and heal them early.
Healing
Follow Orders Listen to your instructions.

Recruting Monsters
To recruit monsters, first you'll need to meet Monty in Fortuna, and buy the Wagon in this same town.
There is no particular way to recruit monsters, it mostly depends on your level, and what point in the
game you are. Some monsters can only be recruited once you reach a certain point or level.
Everything else relies on luck. The monsters will randomly join you or not, and you can go a long
way before any monster joins you.

Your monsters will learn spells and abilities, and you can equip them with armor and weapons. When
your wagon is full, drop off monsters you don't need at Monty's place. At the beginning of the game,
the best monster to recruit is the Slime Knight, which has useful healing spells and good stats. It's a
good monster to keep with you for the whole game, even if just for healing.

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Walkthrough
The First Years

1. Voyage Across The Sea

Speak with everyone aboard to dock

Talk to Pankraz twice to disembark

Head out to the map and get in a fight

After the short scene of the hero's birth, which you should have just given a name to, you'll awaken in
a ship cabin. Open the two drawers in the room to obtain a Medicinal Herb and a Seed of
Resilience. Exit the cabin up to the ship's deck and head for the top-right corner where some barrels
are. The last one contains a T 'n' T ticket. After getting that, head down the stairs right there -- two
rooms below where you'll find a bunch of treasure chests. Don't get too excited; you can't open them.
Content yourself of checking out the barrels on the left for another T 'n' T ticket and a Medicinal
Herb. When you're done in here, head back to the deck and go to the opposite side with some red
carpet. Enter the elegant room and proceed to the second floor. Open the dresser here to find another
Medicinal Herb.

While you explore the ship, make sure you talk to everyone. The ship won't dock until you've done
so. Don't forget the Captain's room in the middle of the deck as well; talk to everybody in here too,
then leave the room and the ship will arrive in town. Go get your dad in the cabin, then back on the
deck, speak with the captain and your dad to trigger the following scene where the hero will be
introduced to Briscoletti's daughters. Go talk to the girls in the suite upstairs if you wish, then speak
to your dad once you're ready to disembark. As you set foot, your father will meet up with a friend
and give you a map, telling you to go play around. Check the nearby barrels to find 10 gold coins,
then set out to the world map. Walk around to engage in a fight where your father will soon take part
in. Let him walk you to the next village, battling some more enemies on the way.

2. Deep Down Whealbrook Cave

Play with Bianca in her room, then speak with Pankraz

Go inside the cave in the northern part of the village

Rescue the old man at the bottom of the cave

Go back to talk to the man in town, then speak with Pankraz to leave

Whealbrook
Everyone in town will warmly welcome your return, and you'll wind up as old friend Sancho's guests.
His daughter Bianca will propose that you come play with her upstairs. She will also ask if you
remember her; answer yes or no, it makes no difference on the storyline. After she is called
downstairs, check the dresser for a Leather Hat. Head downstairs to the room where your dad and
Sancho are discussing and go in the room behind with some bookshelves and a bed. Rotate the
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camera in this room so you can see around. Open the dresser facing the bed for a Medicinal Herb
and break the jar in the corner for a Pot lid. Then head down to the basement and break the jars to
find a Seed of Strength.

Now talk to your father to have him leave Sancho's house.


Go outside and climb down the well in front of the house.
Down there, examine the spark on the ground to find a
stone from Whealbrook. Head back up and enter the
weapon shop. Check the dresser in here for another
Medicinal Herb. You never have too many of them. Now
speak with the villagers around to learn about a man who
went looking for herbs in the cave but never came back.
So let's investigate that cave. In the northern part of the
village, walk around the river to find the entrance to the
cave. Save your game at the church first, then go inside. If
at any point you need to leave the cave to rest, return to
Sancho's house and speak with him to sleep. When you wake up, don't forget to talk to your dad first
before going back to the cave. If you follow him quickly as he leaves, you'll see he goes into the cave
too, but from another route.

Whealbrook Adit
As you enter the cave, head up the first path on the left and open the chest for a Medicinal Herb.
Continue up the other path and head down the stairs in the northwest corner. Go right first and open
the chest at the end of the southeastern path for 50 gold coins. Now head left from the stairs and up
from the signpost to find a chest with a Leather Hat. Go down that path until you reach another
stairway. Head north afterwards to find a man crushed under a boulder and help him out by pushing
the boulder away. He will introduce himself, then return to town. Examine the boulder you just
moved to find a Whealbrook bluestone, then head up the path and open the chest there for some
Wayfarer's clothes.

That's it, so now leave the cave and before doing anything else, go see the man you just saved in the
item shop north of the church. Talk to him and check the drawer nearby to get a Handwoven Cape.
When you are done in this town, go back to Sancho's house to spend the night. When you wake up,
your dad will have returned and will bring you to the next village. Follow him as that's all you can do.

3. The Housekeeper Of The Haunted Tower

Speak to the the kids with the sabrecat at the entrance, then go sleep at the inn

During the night, accompany Bianca to the Uptaten Towers in the north

Enter the tower by the back and rescue Bianca from the grave

Speak with the ghost lady to reveal a stairway, then follow the king's ghost

Head all the way down to the kitchen to retrieve the torch

Climb back up to the throne room using the torch and defeat the housekeeper

Return to town to claim the sabrecat and speak with Pankraz to leave

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Roundbeck
When you arrive at the inn in Roundbeck, let the adults talk and start exploring the inn. Bianca will
accompany you. Go upstairs to the third floor of the inn and check both drawers in the top room to
find a Seed of Resilience and a Chimaera Wing. Now head outside to the inn courtyard and talk to
the troubadour there to listen to the story of the Uptaten Towers. Leave the inn and head for the
village entrance. Nearby you should spot some kids bullying a cat. Talk to both of them and they will
offer you the cat if you can beat the ghosts in the Uptaten Towers. Now return to the inn and talk to
your dad to spend the night in the village. Bianca will wake you up during the night and request that
you accompany her to the Uptaten Towers. The guard at the town entrance will be asleep, so leave
town and head north across some bridges on the world map until you get to the Uptaten Towers. You
should level-up Bianca a bit before entering though.

Uptaten Towers
As you enter this large area, head for the tower where
you'll find two jars on the right side. Break both to
obtain a Medicinal Herb and a Chimeara Wing. Now
head for the back of the tower and climb up the ladders
to the top. After going through the small opening there,
the gate will close, blocking the way out. Inside, head
for the stairway at the other side of the room.
Squeletons will come out of the coffins and take Bianca
away. Don't fret; head downstairs and leave through the
door leading to the roof. Examine the second tombstone
to release Bianca. Now head inside through the other
door and talk to the ghost lady inside the room to reveal
a hidden stairway. Head down and enter the room with the red door. Speak with the ghost to learn
more about her story, then examine the dressers all around the room to find a Handwoven Cape, a
Medicinal Herb, and a Silver tea tray.

Now head through the blue door in the hall and go down the stairway. Make your way through the
dark hallway and head down the next stairway. You'll spot the ghost of the king here, who will run
away. Follow him across the next few rooms until you're back outside. Speak with the ghost here and
accept to help him. Re-enter the tower and the king will show you the way. Head down the stairway
next to him and work your way through the following rooms until you come to a large room with
ghost people and skeletons. From here, you can exit the castle or continue through the next door to
find an inn. It's free, so sleep there if you need. However, you'll awaken outside the castle. Enter the
little cave north of where you wake up and follow the passageway to a secret room with three chests
containing a Silver teacup, 30 gold coins and a Seed of Strength.

Now re-enter the castle from the front gate, which should
be open. You'll be back in the large room from earlier. Go
back to the room with the inn and head downstairs to the
kitchen. Go right and break the jars in the corner to find a
Medicinal Herb and the Torch. Now head back up to the
hall where the king is. Go up the other stairway in this
room to end up in the dark. Look in your item bag and
select the torch to use. The area will be illuminated and
the ghosts that were blocking your way will be gone. Go
through the door in here, then through the door on the
opposite side. You should see a hole in the floor here.
Drop down this hole to land next to two treasure chests.
Open them for a Chimaera Wing and a Silver teapot. This will complete the tea set and give you the
item Toff's tea set.

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Now climb back up to the throne room and go take on the bad guy. He'll drop you down a trap which
will land you on this evening's meal. Defeat the enemies you'll be confronted to, then climb back up,
again, to the throne room. The baddy will flee on the castle balcony. Follow him there to face him. To
defeat the Haunted Housekeeper, first use Bianca's Dazzle spell to make him miss most of his attacks,
then her Kazap spell to lower his defense. Use normal attacks with the Hero and Bianca's Frizz spell
to attack. If you need to heal, use the Hero's Heal spell and medicinal herbs. I'd suggest Lv7 for this
fight, and to buy firsthand new equipment and a better weapon for the Hero.

After defeating the ghost, the king and the countess will thank you and reward you with the Gold
orb. Now that your business is done here, leave the castle and return to town. The kids will accept to
give you the cat since you defeated the ghosts. Bianca will propose some names to give to your new
friend; just answer "No" to see all the choices until you like one of them. When you're ready to leave
this town, unequip Bianca and equip her stuff on the cub instead, then speak with your dad to return
to Whealbrook. Bianca will give her ribbon to your pet before you go. While traveling on the world
map, you'll get attacked by enemies and your new friend will join you in the fight. He will now be
one of your party members for the rest of the journey.

4. The Thief Of The Faery Kingdom

Go talk to the fairy in the inn basement, then speak with her again in Sancho's basement

Proceed west to a cave in the faery world and head down to retrieve the lockpick Book

Go north from faery land and enter the Winter Palace to defeat the thief hidding inside

Bring back the flute to the fairy queen and back home talk to Pankraz in the church to
depart

Whealbrook & Faery Lea


You're stuck here again, and Pankraz will forbid you
from wandering off. Start by heading off to the village's
church to find an odd man walking around, who is
dressed just like you. Talk to him and accept to show
him the Gold Orb. If you talk to some of the villagers,
they will point out a weird stranger is wandering around
town. Now go to the inn and head downstairs. You will
see what looks to be a ghost (but actually a fairy)
standing on the counter of the pub. Talk to her and she
will ask you to come see her in one of the houses' cellar.
So head over to Sancho's house and head down to the
basement to find her again. Speak with her to have her
take you to the land of faeries, where you'll meet with
the queen. Accept to help them get their precious flute back, and the faery Honey will join your party.

Head out of the faery palace and start walking south across the lilypads. Examine the spark in the
snow to pick up a Seed of Life, then continue walking south to the village. Enter the armor shop on
the right and open the dresser inside to find some Holy Water. Buy whatever you may need, then exit
the village south to a new world map. Level-up your cub a bit, then head west to a cave.

Faery Lea Undergrounds


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First go left to find two treasure chests with a total of 125 gold coins. Go down from there and speak
with the dwarf to learn about the treasure chest at the bottom of the cave. Proceed south and head
down to the next floor. There's nothing down that other stairway, so continue north and then east to
the actual next stairway. Don't jump down the hole in that room; you'll just fall down to a bunch of
skeletons. On the next floor, go right and open the chest for a Seed of Agility. There are two
staircases on this floor, but you can't proceed through the southern one, so just head down the middle
one. Go up and open the chest to get the Book 'lots about locks' the dwarf was talking about. You
can now open the locked doors. Go through the door on your right and open the chest behind for 120
gold coins, then head down and open the other chest for a Seed of Life. That's all there is in here, so
leave the cave and return to Faery Lea to heal and save. When you're ready, head for the ice structure
in the northwest corner of the world map.

Winter Palace
Now that you know how to pick locks, you'll be able to
open that door to get inside the palace. But before entering,
slide on the ice to the left of the entrance gate and go up to
find a chest with a Seed of Wisdom. Now enter the palace
to find yourself on a floor of ice. Start by sliding up to fall
down the hole, then head back up and slide down twice,
then left, down, left, up, left, up, right, down, left, then
down twice to get to a stairway leading to a little room with
three chests. One of them is empty and the two others
contain 5 gold coins and a Chimaera Wing. Now return to
the entrance and slide to the stairway on the right. In the
next room above, slide left, down, left, down, left, up, left, down, right and up to fall face to face with
the thief, who is in fact Dwight, that lockpicker dwarf's brother. Defeat him with a few hits, then the
real boss will appear. To defeat the Winter Queen, first cast Buff on all party members with the Hero,
then just attack the boss with normal attacks and let Honey take care of the healing. Be around Lv10
and it shouldn't be too hard. After the battle, open the two treasure chests to obtain a Boomerang and
the Herald of Spring.

Head back to Faery Lea to give the flute to the queen, who will bring back spring unpon the land.
Honey will give you a branch as a souvenir and you will then be returned to your world. Head
upstairs and Sancho will inform you your father already left. He will also find the branch you
dropped, which is now a Blooming branch. Tell him "Yes" to put the branch on your desk or "No" to
keep it on you. I say keep it with you. Now go to the church where you'll find your dad. When you're
done around here, go meet him at the town entrance to leave for Coburg Castle.

5. The Fall And Fate Of Prince Harry

Talk to everyone around the castle to learn more about what's going on then go see the king

Go speak with Pankraz next to Harry's chamber, then talk to Harry and go get the badge

In Harry's room while he is gone, examine the chair to reveal a secret passageway

After Harry is kidnapped, go get your dad and then head for the ruins northeast of the
castle

Work your way through the ruins to find your father and go free Harry, then escape with
him

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Coburg Castle
When you arrive at the castle, Pankraz will request an
audience with the king, so you'll be free to explore the
castle as you please. Head back down all the way to the
entrance of the castle and go right to a little room next to
the priest. Open one of the drawers in here to obtain a
Seed of Magic. If you talk to the people around the
castle, you will learn about how one of the two princes,
Wilbur or Harry, will be the next king, but Harry is a little
brat that nobody likes. Make sure to head up the staircase
at the left of the castle entrance and talk to all the knights
upstairs to learn about the disappearance of children and
the queen's suspicious meeting with a another man. Now
that you've talked to everybody that needed talking, head back up to the throne room only to find out
your father is downstairs.

So go back downstairs to Prince Harry's bedroom to find your dad, who will ask you to make friend
with Harry. Ugh. Speak with Harry and accept to be his lackey. He will tell you to go pick up the
badge in the chest south of his chamber, but when you look inside, the chest is empty. If you re-enter
Harry's bedroom, you'll realize he's gone... Go tell your dad, who will check in with you, but Harry is
now back! Return to the room to talk to Harry again, then go look for the badge again, which is not
there. Harry is gone again too, but since your dad can't be of any help, just look over the room
yourself. Examine the chair next to Harry's desk to reveal a secret staircase. Down there, Harry will
get kidnapped. Since your dad was supposed to look after Harry, head back up to tell him what
happened. Now follow him out of the castle back in town. Head out to the world map and trek all the
way to the northeast corner of the land to find a cave north of a poisonous pond.

Ruins
Enter the main room of the ruin and you'll spot your dad below. Continue right and head down the
flight of stairs to find a chest north of there containing 180 gold coins. Go back up and proceed right
down the stairway. Open the chest here for an Antidotal
Herb. Then enter the little building above and break the
barrels inside for a T 'n' T ticket. Also talk to the men here
to realize this is the kidnappers' hideout. Head out and go
all around the building following the path south to another
chest containing a Seed of Strength. Continue up the stairs
on the left and proceed through the door ahead. Cross the
room to the next one and follow the path to find Pankraz
battling some monsters.

He will then join you. Step on the tile in front of you to


open the gate ahead and proceed. Get on the raft here and paddle south to get to a chest with a pack of
Monster Munchies. Get back on the raft and head up, then right for another chest with a phial of
Elfin Elixir. Continue right and up to the prison cell room where Pankraz will free Harry. While your
father holds the monsters back, flee with Harry. Return to where you got the monster munchies and
head through the door on the right to be back at the entrance. Head south and your passage will be
blocked by Bishop Ladja. You can't defeat him, so just let him wipe off your team. Pankraz will come
to the rescue and take care of the minions. Watch the ensuing, unfortunate events...

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Ten Years Later

6. The Return of the Hero

Talk to Harry on the roof, then pay a visit to the prison

Return to the roof to be taken to sleep time

Talk to all the slaves in the room, then leave

Go to the main room to find Maria and save her

Talk to Harry twice to then be release by Joshua

Use the barrel to escape

You will find yourself a slave for the kingdom of Partina. Head up on the right until you are on the
roof of the temple, where you can talk to Harry in the southeast corner. Then, head down the staircase
in the opposite corner and exit south through the opening leading to a slave cemetary. Continue up to
the prison area and check the first cell to see a man emprisoned inside. Now go back to the roof for
night-time. After waking up later, speak with all the slaves around the room, then go for the door. A
guard will come in. Leave this room and return to the central slave chamber from the roof to find
Maria being attacked. Harry will go rescue her, so do the same and take on the other guard. Defeat the
two guards to then be thrown in jail. Talk to Harry twice and Maria will come and free you, with the
help of a soldier who happens to be her brother. Joshua will ask you to take Maria away and help you
escape. Get inside the barrel to be taken away by the waves. You'll land at the Goddess' home.

7. The Sword From The Above

Attend to Maria's ceremony, then talk to her and Harry to leave

Travel to Fortuna, then return home to Whealbrook

Speak with the old man, then enter the cave using the raft

Make your way to the bottom and pick up the Zenithian Sword

Sleep the night at Roundbeck, then travel back to Coburg

Heaven's Above Abbey


When you wake up at the church, leave the bedroom to find Harry, who will take you to Maria's
ceremony to become a nun. You're now set free to explore your new surroundings. First, go talk to
Maria in the room on the floor above and she will give you 1,000 gold coins from her brother. Now
head downstairs to the first floor and enter the opposite room with a little girl and a nun inside. Talk
to the nun to receive the Crude image. Now leave the abbey and join Harry at the entrance. Tell him
you're ready to leave and bid farewell to Maria. Now equip whatever left you have on Harry and
travel north to Fortuna.

Fortuna
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Time for item fetching. Enter the fortune-teller's house in


the northeast corner of town and check the drawer inside
to find a Medicinal Herb. Now enter the armor shop by
the entrance next to the item shop and head upstairs.
Check the barrels to find a T 'n' T ticket and open the
drawer in the corner for a Seed of Resilience. Next, go to
the casino in the center of town and get on the scene at
the back. Follow the stairway down to the left to get
inside the dancers' backstage room. Open the dressers in
here to find a Silver Tiara and a Silk Robe. Also head
down the staircase near the entrance and check the jars
below to find another T 'n' T ticket.

Back up in town, head down the stairs left of the inn which lead to the monster taming place. Break
the jars here to find a Pot lid and a pack of Monster Munchies. Almost done. Now head to the world
map and fight monsters around until nights falls. Re-enter the town and go to that small house in the
northwest corner to buy a wagon for 300 gold coins. Now you can get wild monsters to join your
party! Lastly, speak with the fortune-teller to learn about your mom who should be north of there.
You're done in here, so it's time to start traveling. Start heading northwest to Whealbrook.

Whealbrook
What desolation here. The village has been destroyed
while you were gone. Head over to the open-air building
with the only remaining villagers near the cave. Break the
jar in the corner to find a Seed of Wisdom, then speak
with the old man who will recognize you. He will inform
you that years ago, Pankraz had hidden something deep
inside the cave. Exit by the back and use the raft to go
inside the cave. Paddle up the stream to a staircase. Down
there, proceed north and open the chest for 850 gold coins.
Continue left down the next staircase. Go to the back of
the next room to find two chests containing a Seed of
Agility and an Iron Cuirass.

Now head up the other stairway in this room and go left. Step on all the stones, then go down the
northern stairs. The stones will have fallen above the water below so you can now grab the Night
Light from the chest and peek down the stairway on the right. Head down the floor below and go
down the next staircase leading to a small room with furniture. Open the dresser to find a Leather
Kilt and break the jar to obtain a Seed of Strength. Check the chest at the back to get Pankraz's
letter and then pick up the Zenithian Sword from the ground. Now that's you've got the goods, leave
the cave and start heading west on the world map. Make a quick stop at Roundbeck.

Roundbeck
Talk to the villagers around to learn about the ascension of Prince Wilbur to the throne, then go sleep
at the inn. During the night, Harry will suggest you pay a visit to Coburg next. Spend a second night
at the inn, then speak to the inn misstress in the back room so she gives you a ZizzWizz Pillow. Now
start making your way back to Coburg in the east. The guard at the bridge will let you pass when he
recognizes Harry.

8. The True Queen Behind The Mirror

Try entering the castle the normal way, then use the raft to enter through the waterway
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Make your way through the castle undergrounds, then head up to see Wilbur

With the key he gives you, go read the diary in a locked room downstairs

Return to Heaven's Above Abbey to recruit Maria and travel to Abovitall Tower

Climb to the top of the tower with Maria and retrieve Ra's Mirror

Return to Coburg Castle to defeat the false queen upstairs, using the mirror

Go back to Littlehaven port and take the boat to Lodestar harbour

Coburg Castle
If you want to make a good action, talk to the poor little girl at the castle entrance and accept to spare
some gold coins for her. It's only 5 coins, so why not. Now enter the castle and Harry will ask that
you keep his identity secret. If you talk to the soldiers upstairs, who'll learn that the queen is the one
who ordered the destruction of Whealbrook, and that she's pulling the strings above Wilbur. Try
getting past the guard downstairs, but he won't let you. Leave the castle and Harry will mention the
waterway. Go around the outside of the castle to that door you used to get out in the past. You can't go
in, but head down to the raft on the small river around the castle. Paddle to the front of the castle and
get in the passageway underneath the drawbridge.

Inside, dock and go step on the switch in the center to open


the secret passage ahead. Follow the way to a staircase,
then go left and up for two chests containing a Shellmet
and some Steel Fangs. Then head up the other way and talk
to the old man in the first cell to learn about the queen's evil
doings. Continue left to find the (real) queen in a cell. After
speaking with her, proceed south and up the stairway. Step
on the switch on the floor above to open the gate and
continue up the stairs to wind up in the garden. Make your
way to the top of the castle and speak with Wilbur in the
throne room. He will hand over the Key to Coburg, which
opens these locked doors around the castle. With this key in
hand, return to the castle entrance and head up the stairway on the left which leads to the rest room
where all the soldiers hang around. Open the blue door in here to enter a room with three treasure
chests. Open them to obtain Iron Armour, 1200 gold coins, and a Seed of Life.

Now leave and re-enter the castle by the blue door on the
right side. Go through the other blue door inside and break
the pots in the small room beyond to obtain a Mini medal.
Also in this room, examine the right bookshelf to read the
diary about the tower to the south. Go down the staircase
and hop into the warp in the basement to be teleported to a
new part of the world map. You won't be able to enter the
tower just yet, so travel north from the warp area and cross
the bridge to be back at Heaven's Above Abbey. Go speak
with the nun in front of the organ and she'll tell you that
you'll need a maiden with you to enter the tower. After
Maria joins your team, travel back to the tower.

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Abovitall Tower
Approach the front gate and Maria will help you open it. Inside, cross the garden where you'll see
Pankraz's spirit. Head up the stairway in the northeast corner and open the chest ahead for 650 gold
coins. Then cross the bridge in the middle and head up. Proceed up the right path and up again. Break
the pots on the floor above to obtain a phial of Magic Water. Now go back down to the previous
floor which has a large gap in the center. Standing on the edge of the gap, walk all around the hole to
get those two chests at the back, containing a Scale Shield and a Seed of Magic. Then go through the
opening in the fence on the left and head up to the next floor. Proceed up again through the next
stairway to find yourself at the top of the tower. As you head on the bridge, you'll notice a missing
piece. If you step in the middle of it, you'll fall back down below. However, if you cross on the right
or left side you will be able to walk on thin air and traverse the invisible pathway. Pick up Ra's
mirror on the other side.

Now head back down the tower and return to Coburg Castle. Head up to the throne room, but Wilbur
is gone. Climb upstairs to the queen's chambers to find out there are now two queens, and Wilbur is
puzzled as to which is the real one. Time to use the mirror. Stand in front of the left queen and pull
the mirror out of the bag. You'll see the reflection of a monster, who will attack you. To defeat the
Faux Dowager, first cast Buff on the Hero and Harry, then cast Harry's Dazzle and Kasap spells on
the boss. After that, just keep on attacking with normal attacks and healing until she's down. After the
fight, Harry will leave you and stay at the castle with his brother. Talk to him one last time to receive
a Tombola ticket. Now it's time to depart, so travel back to Littlehaven, the port near Whealbrook,
where you took the ship at the beginning of the journey. Board the ship and cross the sea to new
horizons.

9. The Beast Of Hay Village

Enter the pub in Lodestar and defeat the two bad guys, then accept to help the man

Travel south to Hay village and speak with the three men inside the east house

Travel west to the cave where the beast lies and work your way to the end

Show Bianca's ribbon to the beast, then return to Hay to claim your reward

Walk west from Lodestar Harbour to arrive at Zoomingale

Lodestar Harbour
First thing first, head over to the inn/pub where a bunch
of scum will attack you. Defeat them, then a man will
request your help. Accept to get rid of the monster in his
village to receive 1,500 gold coins. Now check the
dresser in the middle room upstairs to find a T 'n' T
ticket and break the pot in the left room to get 50 gold
coins. Secondly, get on the scene in the center and enter
the backstage room. Check the dressers in there to find a
Silk Apron. Then go to the weapon/armor shop and
check the dresser upstairs to find a pair of Boxer shorts.
Next, examine the spark in the grass with the flowers on
the right of the church to find a Mini medal and the
spark on the left for 100 gold coins. Also stop by the monster taming place and break the jars to find
yet another T 'n' T ticket. Lastly, climb to the top of the lighthouse by the docks and open the drawer
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in the ogre's room to find another Mini medal. That's really it. Now leave town and walk south to
find the village of Hay.

Hay
So this is where you're supposed to defeat the monster.
Pretty peaceful. Before getting down to business, cross the
bridge past the inn and enter the first house there. Break the
jars inside to find a Mini medal and a Seed of Strength.
Then enter the second house on the right and break the
barrel inside to get a good old Leather Hat. Next, cross the
second bridge down the river in the middle of the village
and examine the odd tile on the ground to reveal a stairway.
Go down the hidden passageway leading to a chest with a
Kamikazee Bracer. Now enter the biggest house east of
the village. You'll overhear a conversation between the
villagers and one of them will leave. Go upstairs and look inside the drawers for a T 'n' T ticket, as
well as break the jars to find a phial of Magic Water and a Mini medal. Head back downstairs and
speak with the three men who will inform you of the monster's location. If you enter the village at
night, you'll get to see the monster in question. When you're ready, leave the village and travel west
along the mountains to find the cave where the monster hides.

Monster's Den
Proceed right, then down to find a spark glowing on a skeleton. Examine it to pick up a Mini medal.
Continue down the left path to find a chest containing a
Stone Axe. Head through the right path after that and go
downstairs. If you go southwest from the stairs, you'll find a
chest but it's actually a Cannibox. Instead, jump down any of
the holes around this room to fall on the floor below. Open
the chest at the bottom here to obtain an Iron Cuirass. Now
climb back to the previous floor, and from the first staircase,
head souteast to find a third stairway leading down to the
monster's den.

Before going in, take Bianca's ribbon out of the bag and put
it in the Hero's bag. Now go take on the beast. You can't win this fight, so don't try. Just use Bianca's
ribbon during the fight to end it. If you forgot the ribbon, just flee the battle and start over. Well, it
turns out, the monster is none other than your old friend the sabrecat! He will join your party and give
you Pankraz's Sword. *Tears* Now it's time to return to Hay to claim your reward. Go talk to the
man in the large house to receive your 1,500 gold coins and also talk to the man in the house on the
left of the field with the scarecrow. Examine the scarecrow afterwards to pick up the Terrorcrow.
Now your next destination is a town located west of Lodestar.

10. The Spells Of Prof. Toilen Trubble

Pay a visit to the Professor and accept to help him with a spell

Go retrieve the lunar Zoombloom at night, on the world map west of the town

Bring back the plant to the Prof. and use Zoom to Coburg

Visit Harry at the castle to receive a gift from him, then return to Zoomingale

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Travel south to Scuttlebutt, then traverse the cave nearby and proceed to Monstroferrato

Zoomingale
Enter the inn at the entrance and break the pots on the second floor to find a Mini medal. Enter the
pub and break the barrels to find a Tombola ticket, then go upstairs and break some more barrels in
the left room to find a Seed of Magic and check the drawer in the middle room for a T 'n' T ticket.
Go back outside and head down the stairway on the right of the church's building. Break the jars here
to obtain a Seed of Agility and a Mini medal. Now you'll want to enter that house where the purple
smoke is coming out from. Walk around the item shop on the left and follow the path behind the pub
to find a stairway leading down. Rotate the camera to see a pathway going under the buildings.

Take that way to Professor Toilen Trubble's house,


where you can find a Chimaera Wing in the jar at the
front. Inside the house, break the jars under the
staircase for a Medicinal Herb and the barrels in the
corner for a phial of Magic Water. Then speak with
the Professor and accept to help him concoct his next
spell. He will request that you bring him some lunar
Zoombloom. The plant is found directly on the world
map, and can only be seen during night. Leave the
village and start heading all the way west, past the
mountain with the lake. Walk until you get to the
leftmost side of the world map, at a little gulp at the
end of the land. If it's still daytime, use the Night Light from your bag to switch to night and spot the
glowing dot on the ground. Pick up the Lunar Zoombloom.

Take the plant to the Professor, then talk to him again to receive the Zoom spell. Use this new spell
right in front of him to warp to any village from the list. I would say take the opportunity to warp to
Coburg and go see your old friend Harry at the top of the castle. He married Maria! Go check the
chest in his old bedroom to read his letter, then go back to talk to Harry again to receive the Marital
Organ. Then zoom back to Zoomingale and walk south from the town to find a little house on the
map. Make a stop there.

Scuttlebutt
Check the pots on the right side of the house outside to find a Tombola ticket, then go inside. Peek
down the well in front of the church and examine the spark on the ground to obtain a Mini medal.
Also check out the book on the inn counter to pick up a copy of the Scuttlebutt Alledger. That's all
for your stop here, so now head out to the world map and proceed south to a little cave. Walk down
the southeast path to find a chest containing a Mini medal, then continue southwest to be back
outside. You'll find a town nearby as you emerge from the cave.

11. Circle of Love, Fire and Water

Go to Briscoletti's mansion and talk to everyone waiting in line to marry Nera

Travel south on the world map to get to a volcano and retrieve the ring in its center

Return the ring to Briscoletti, then take the ship north and walk east to Stockenbarrel

Go to the last house and spend the night there, then accept that Bianca joins you

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Back to the ship, have Bianca open the gate and sail northeast to a cave behind a waterfall

Retrieve the ring deep down within the cave and bring it back to Briscoletti

Monstroferrato
As you enter this new town, a dog will run up to you and you will meet a grown-up Nera, the little
girl from the ship at the beginning of the adventure years ago. Enter the inn afterwards and check the
drawer in the second room to find an Iron Shield. Next, go inside the house south of the inn and open
the dresser for a Mini medal. Also check the dresser upstairs for a Tombola ticket. Now head over to
Mr. Briscoletti's villa in the southwest corner of town, south of his mansion. Open the drawer on the
first floor to obtain a Seed of Wisdom.

Go to the mansion after that, where you'll find a line-up to


marry Nera. Talk to all gentlemen in line, then Briscoletti
will come down and let you in. Only the one who brings
back two special rings will be allowed to marry his
daughter. Go upstairs and check the drawers in
Briscoletti's room to find a T 'n' T ticket and a Silk
Apron, and the dresser in Nera's room for a Silver Tiara.
Whether or not you want to marry Nera, your next task
will be to retrieve the rings, so leave the village and start
heading south along the dirth path on the world map until
you get to a chain of mountains, in the middle of which
you'll find a volcano. This is where the first ring, the
Circle of Fire, lies.

Volcano Cave
Inside, proceed west to meet up with Crispin. Head down across the left bridge south of him to find a
chest at the end of the path, containing 450 gold coins. Keep following the main path around the pool
of lava until you come to a staircase leading down. Head onwards and go north at the second fork in
the path for a chest with a T 'n' T ticket. Then head down the slope on the right and walk around the
steeming hot stone floor to get to a chest with a Staff of Antimagic. Heal the party, then get back on
the main path and return to the last fork. Head along the path south until you come to another fork.
Go right, then down for a chest containing an Iron Helmet. Return to the previous fork and head
north to another staircase.

On the next floor, head north across the hot lava stones for
a chest with a Seed of Resilience, then go northwest
through the leftmost path for a chest in the corner
containing 1500 gold coins. Now return to the first path
and proceed north through the middle pathway across the
hot stones. When you get to the end, there will be two
staircases. The south one leads to a room with a healing
circle, and the top one leads to the Circle of Fire, which is
guarded by some Magmen. These enemies are pretty
tough as they have a fire attack spell that does a lot of
damage.

What I do for this fight is take the sabrecat out of the party as he is weak to their attacks and will most
likely die fast. I keep the Hero attacking the enemies while my healing monster (a Slime Knight)
heals himself and the Hero. You can also use spells like Kasap to lower the enemies defence first or if
you have any monster with ice spells, or spells to put enemies alseep, use that. After the battle, the
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Circle of Fire is yours. Return to Monstroferrato and give the ring to Briscoletti, who will then lend
you his ship to go fetch the second ring. Leave town and take the ship up the river to a gate blocking
your way. Get off on the east continent and walk to the nearest village.

Stockenbarrel
Enter the item shop first and check the pots to find a
Seed of Strength. Don't break the second pot unless
you wanna fight an enemy. Secondly, go to the inn and
head down to the basement to find a Mini medal in
one of the barrels. Then go upstairs and check the
drawers in the bedroom for a Medicinal Herb. Now
head over to the last house at the back of the village.
Before going in, head into the opening under the
balcony to find more grass to explore. Climb down
into the well here to find a chest containing a T 'n' T
ticket. Now enter the house and the man in bed will
recognize you. He's Whitey, Bianca's father! Bianca
will then come in and talk you into staying the night. In the morning, go talk to her dad while she
prepares breakfast, and she will then propose that you two go get the Circle of Water together. Accept
her offer to have her join the party. Equip her with better equipment, then go back to the ship. Bianca
will be able to open the lock on the gate, so you can now go on. Sail northeast, in-between two pieces
of land forming a little water pathway going north into a cave hidden in the waterfall ahead.

Waterfall Cavern
This cave is pretty straightforward at first, so just head
along the path until you encounter a man deeper within the
cave. Make your way to the western side of this room
where you'll see a staircase and a large hole below. Drop
down the hole and follow the path south leading to a chest
with a Robe of Serenity. Go back up and drop down the
other hole to fall back down. Proceed northeast to another
stairway and continue to a room with a large waterfall in
the center. Follow the path leading down into the water
and keep on walking east on the other side of the path,
which will end you up in a room with a chest containing a
phial of Elfin Elixir. Now return to the room with the
waterfall and head down the path going into the water. Walk around on the water pathway going
behind the waterfall, where you'll find a little openning and a chest on the right, which contains 1200
gold coins. Now enter the very last room where lies the ring. Don't worry, there are no enemies to
defeat this time. Simply pick up the Circle of Water, then head out and return to Monstroferrato.

12. The Hand Of The Heavenly Bride

During the night, go speak with Bianca and Briscoletti, then go back to bed

The next morning, choose your bride, then go retrieve the wedding veil in Stockenbarrel

After the marriage, head to the shrine to check on the jar, then go see Briscoletti

Travel back to Lodestar Harbour to board your new ship

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Monstroferrato
Bring the ring back to Briscoletti and you will have the night to think about who you want to marry
the next day. Unable to sleep, you'll wake up in the middle of the night. Take a breath of fresh air
outside and go talk to Bianca in the villa, as well as to Briscoletti in the mansion. Once you've spoken
to both, return to the inn and speak with the manager to go back to bed. The next morning, you'll be
summoned to Briscoletti's mansion and requested to choose your bride between Bianca, Nera, or...
Debora. Once you've made your choice, talk to the girl you wish to marry.

Bianca Nera Debora

Choose Bianca for a Choose Nera for a very strong Choose Debora for a powerful
balanced party member with magic user with healing and physical combattant with good
decent magic and physical attack spells, but very poor defence, but mediocre magic
abilities. combat skills. capacities.

After that is set, Briscoletti will ask that you go retrieve the wedding veil at Stockenbarrel. That's not
very complicated, simply zoom there or take the ship and speak with the item shop owner to receive
the Wedding Veil. Return to Monstroferrato with it and the preparations for your wedding will be
complete. After the marriage ceremony, you'll wake up in the villa with your new wife who will join
the party. You'll also find some Honey buns in your bag. Now go talk to Briscoletti in the mansion to
let him know how things are. He will ask that you check on a jar in a shrine he owns, west of
Stockenbarrel. Also, the treasure chests behind him are now unlocked, so open them to obtain 2000
gold coins and the Zenithian Shield.

As you leave town, you'll need to re-organize your party and equip your wife with the best
equipment, including the wedding veil. Now take the boat and sail to the piece of land west of where
Stockenbarren is located. Enter the shrine and head down the long stairway leading down to the jar
Briscoletti mentionned. Well, it's blue. So head back up and return to Monstroferrato to tell the news
to Briscoletti, who will allow his daughter to accompany you on your journey. You can now proceed
to Lodestar Harbour, where your very own ship is awaiting you at the port.

13. The Lost Knick-Knacks (optional)

Lodestar Harbour
Enter the building on the docks where your ship awaits inside and before boarding, speak with the
merchant sitting at the table on the left to buy the Ship in a bottle. Then talk to the Captain to get on
the ship and tell him you're ready to depart. Now before getting on with the main quest, there are
several spots to explore with the ship to get more items. First, sail east from Lodestar and dock on
that little island in the middle of the sea, which you can see on your map. Enter the oasis village there.
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The Ventuno
Go left as you enter and get on the small boat at the end of the dock to board a bigger boat, where the
casino is. First, check the barrels in the northeast corner of the ship to find a Mini medal and a T 'n'
T ticket. Also check the barrels in the southwest corner for another T 'n' T ticket. Now enter the
cabins at the south end of the ship (below the church) and check all the drawers inside to find a
Tombola ticket and a T 'n' T ticket. Then go downstairs and break the barrels to find a Mini medal.
Go downstairs again twice to get to the very bottom of the ship and break the barrels here for 30 gold
coins.

Now head back to the deck and go down to the casino via the stairways in the center of the ship.
Check the ground near one of the stairways for a shiny object which is in fact a Casino token. Go
back to the deck and enter the room at the north end of the ship. Check the cabins inside and open the
dresser in one of them to obtain a Dancer's costume. Then enter the room above this one and check
the drawer in the little cabin for a T 'n' T ticket. That's it for here, so now return to your own ship
and get ready for a little detour. Sail all the way south around the continent in the very middle of the
map until you find a little island with a building south of that continent.

Knick-Knacktory & Dominicus' Dominion


Enter the area and speak with the old man who will
request a knick-knack from Dominicus' Dominion. Get
back on the ship and sail southeast to that long narrow
piece of land at the very bottom of the map (at the right
of the desert). Land there and walk to the castle in the
middle, which is Dominicus' Dominion. Open the
chest behind the castle for an Iron Mask, then go
inside the castle and speak with the king. He says he
gave the medal to the innkeeper, so go talk to the lady
at the entrance (talk to her directly behind the counter,
not across the counter or it won't count).

She herself gave the medal to someone else, so talk to the man standing next to the bank counter. He
threw the medal away. Great. Go back outside and talk to the slime on the right of the castle, which
would be crushed behind a large gold medal. Help her out and she will give you the so desired Maxi
Medal. Now take that back to the old man who requested it and he will give you the Knick-Knactory.
Inside, go through the door below the right stairway and head down to the basement. Break the
barrels here to obtain a Mini medal and two T 'n' T tickets. Return to Dominicus' Dominion
afterwards and speak to the innkeeper again behind the counter to buy the Chocolate Medalliyum for
480 gold coins. Now you're done with that, so it's time to get back to the main quest.

14. Errands In The Desert

Travel to Helmunaptra in the desert to the south

Speak with the queen in the castle's garden of tranquility

Try out the helm, then return to talk to the queen a last time

Sail east from the desert to arrive at the Knot Welcome Inne

Helmunaptra
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From the knick-knack island, take the ship and sail south to a desert. Enter the little tent on the right
and check the jars inside to find a pair of Boxer shorts and a Mini medal. Then walk all the way left
to get to the next town, Helmunaptra. At the entrance, speak with the knight who will recognize you
and hand over a treasure chest from Briscoletti. Open it to fill your pockets with 2000 gold coins.
Enter the weapon shop and head downstairs to the bedroom. Break the jar here to obtain a Chimaera
Wing. Now enter the castle and check the drawers in the top-left room to find a T 'n' T ticket and the
jars in the kitchen at the right for a Seed of Resilience. Watch out as the first jar is a monster. Also
break the barrels along the opposite wall for a Seed of Magic.

Now head down the staircase in the hall to reach the garden
of tranquility. Head down the well here and examine the
spark at the bottom to find a Mini medal. Climb back up to
the garden and go speak with the queen on the left. She will
lead you to the chosen's grave and will have you try the
helm, which doesn't fit. Follow her back to the garden and
talk to her again. She will suggest you return to your
homeland of Gotha. Before leaving Helmunaptra, check
behind the castle to find a man lying on the ground. Push
him over to the oasis on the right and he will sell you some
items. The parasol can make a good shield for your wife.
Now one last thing (optional): talk to a man in the armor shop and answer "No" so he tells you about
the desert rose. Then sleep at the inn, and head out to the world map. Walk a bit south to find a rock.
Pick this up to get the Desert Rose.

You can get as many as you want by sleeping at the inn every time. Now zoom to Monstroferrato and
take the ship back to Stonckenbarrel. Head down the well at the entrance of town and exchange your
desert rose for some scintillating sinter with the man in there. Also, you can zoom to Fortuna now
and enter the northwestern house during the night to buy a bestiary (Big Book of Beasts) for 1000
gold coins. If you leave ad re-enter town, you can return there to buy a knick-knack (slime curio) for
5000 gold coins. That's all for the optional errands, so now we'll be returning home to Gotha.

15. The Road To Gotha Kingdom

Travel northeast to the mountain from Knot Welcome Inne

Traverse it to get to the village of Battenberg

Cross the next cave in the east to arrive at Gotha after a long trip

Knot Welcome Inne


From the desert, take the ship and sail directly east to
another continent where you should find a little house
just above a line of trees. Make a quick stop there. Head
up the stairs going around the tree and break the barrels
to obtain a T 'n' T ticket. If you want a Knick-Knat,
sleep at the inn here, then speak with the innkeeper to
receive the Forget-me-Knot flag. You'll have to go
through the door leading behind the counter and talk to
him there to obtain it. When you're ready to go, leave
this place and walk northeast to a cave beyond a pond of
poison.
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Mountain Path West


Cross the two bridges at the entrance, then after crossing the third one, head up the path to a chest
containing 550 gold coins. Continue along the left up the mountain where the path will branch off.
Start by heading northeast where you'll find a little
staircase leading down to a cave. Break the first jar in
here to obtain a Mini medal. The second one is a
monster. Now head down the other staircase and speak
with the strange old woman to spend the night there.
During your sleep, some scary stuff will occur, but your
strength will go up by 5 points from it, so it's worth it.
Well, that was odd, but anyways leave the cave and head
up the little slope on the left to get to a chest which
contains a Prayer Ring.

Now go all the way left, then head down and right along
the side to find a chest with a Mini medal inside. Head back up the path until you meet a soldier. Talk
to him and he will drop another chest from Briscoletti. Open the chest he leaves behind for a Flowing
Dress, which can be equipped on your wife or the sabrecat. Now enter the cave behind and at the
branching path, go left and open the chest for another Mini medal. Proceed north to the next stairway
and leave the cave by climbing up the little cliff in the middle. After crossing a couple of bridges,
you'll find yourself outside at last, in a small village up the mountain.

Battenberg
As you set foot here, your wife will collapse, exhausted.
After spending the night at the inn to rest, get up and break
the barrel in the corridor to obtain a pack of Monster
Munchies. Now leave the inn and head up to the church to
save and also take a look inside the drawer to find a
Tombola ticket. Next, enter the weapon/armor shop, do a
little shopping, then head downstairs and break the jars on
the right to find a phial of Paxa Punch. Then go in the left
room and break the barrels for a Mini medal. Also check
the drawers for a T 'n' T ticket. Last thing; speak with the
little boy across the bridge, then talk to the person in the
bed in the armor/weapon shop's basement to receive the Batten binnacle. That's all there is to get
here, so now cross the bridge leading east to a cave.

Mountain Path East


Start heading down the cave to a larger room. Go down the south path first to find a chest containing
a Mini medal, then head through the top-right path leading to two chests. The top one is a Mimic
which might drop a Mini medal, and the bottom one contains 1500 gold coins. Next proceed into the
east path and go down. Jump down the cliff and keep following the next path to be back outside.
Drop down again and open the chest on the ledge to get a suit of Restless Armour. Re-enter the cave
and head down the stairway at the end of the path, then walk north to a chest with a Yggdrasil Leaf.
Continue east for two more chests in the top-right corner, first one being a Mimic which might drop a
Mini medal, and second one containing a Mini medal.

Now go down, and west to end back outside on a ledge. Open the chest at the left here for another
Mini medal, then return inside and go east through the stairway at the end. Get the 270 gold coins
from the chest below, then go south and re-enter the cave by the other entrance. Follow the path to the
next floor. Start by going south to exit. Talk to the man on the cliff and asnwer "No" to all of his
questions to receive a Mini medal, a T 'n' T ticket and a Flowing Dress. Return to the previous
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room and head down the stairway in the northwest corner.


Open the chest here for a Rockbomb shard, then go back
up and head down the stairway at the right of the room.

Proceed along the path across all the stairways until you get
to a chest containing 1600 gold coins, then continue going
up to another chest, a Mimic which could drop a Mini
medal. Take the stairway up here, but then climb it back
down right after to go south and get the chest with a Staff of
divine wrath inside. Then climb up for real and open the
two chests in the top-left corner for a Chimaeara Wing, and
the other is a Cannibox. Now go back all the way down to where you got 1600 gold coins from a
chest earlier. Drop down the hole at the right of the chest to fall down, then go south and jump off the
cliff to be on the ground outside. Get the Dieamend from the chest nearby, then go through the
openning in the cliffside to be back inside. Open the chest on the right for a Seed of Agility (the other
is a Cannibox), then finally exit that cave through the southwest entrance. Leave the area and walk
north to a castle.

16. The New King Of Gotha

Go see Sancho in the house at the right of the castle, then speak with the king the next day

Leave the castle and walk northeast to the Riteof Passage cave

Make the statues face in the two rooms with the bird symbol

Push the rock south of the switch, then step on it to let the water out

Step on the switches in the last room in the right order to open the passage

Retrieve the Royal Insignia, then defeat the fiends and return to Gotha

Gotha Castle
Finally home. Go to the little house on the right side of the castle first to reunite with your old friend
Sancho. He will take you to the castle to see your uncle, the king Albert. During the chat, your wife
will collapse again, and has a surprise ahead for you. In
the room you wind up in, take a look in the dressers to
obtain a Diemend and a Lacy Bustier. Exit out to the
balcony from the door in this room and examine the spark
on the ground to find a Mini medal, then go back in. Go
to the room with the beds across the dinning room on this
floor and check the drawers for a Seed of Resilience. Now
head down to the throne room and king Albert will inform
you he's giving you the throne if you can retrieve an item
from some dangerous place known as Riteof Passage.

When you wake up that night, exit the throne room south
and go around the roof to get down to the second floor of the castle. Speak with the guard here and he
will let you through. Enter the southeastern room and check the dressers here for a Mini medal, then
head down to the castle's first floor and enter the little house on the left. Check the drawers for a
Tombola ticket, then enter the item shop behind and break the barrels for a Seed of Wisdom. Head
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over to the church at the back and go left into a room with many jars. Break them to obtain a Seed of
Strength, a Mini medal and a T 'n' T ticket. Now it's time to leave, but before you leave, pay one
last visit to Sancho in his little house. Check the jar for a Seed of Life and the dresser for a pair of
Boxer Shorts. You're all ready this time, so leave the castle and walk east, then north to a cave.

Riteof Passage
Inside this cave, head north and you'll see four blue doors at the back. The rightmost one has a bird
symbol in front of it. Go through that one and step on the switch on the ground until the two bird
statues are facing each other. Leave the room and you'll notice the bird symbol has switched place.
Go through the second door which has the symbol and step on the switch here too until the bird
statues are facing. Leave the room and the place will have changed. Head south and down the
stairway, then proceed all the way north for a chest containing a Mini medal.

Continue left to a room with a gate, a rock, and a switch.


Push the rock up, then right so it's positionned straight
below the switch. Then step on the switch to open the gate
and all the water will flow down. You'd normally be
pushed away by the water, but you'll be held in place
thanks to the rock behind you. Wait for the water to all go,
then head up to the chest ahead and open it to obtain a suit
of Spiked Armour. Go down behind the door and step on
the left switch in the next room to open a passage. Go
down again to the next floor. Here, step on the right or left
switch in front of you, then head to the northeast corner
and step on the top switch. Next, go to the northwest corner and step on the left or right switch, then
head back down and proceed through the middle path which should now be clear.

Pick up the Royal Insignia, then start heading back. You'll be stopped by two mysterious individuals.
I found them very hard to defeat; the Robbin Hood deals lots of damage and quickly killed all my
monsters. Try to keep them alive as long as possible and take down the right foe first since he has few
HP, then take on the bad guy, who will also try to heal himself at times. Cast spells on him to lower
his defence and try to put him to sleep or anything that could help you, then keep on attacking and
healing until he's down. Now exit the dungeon and return to Gotha.

17. Abduction At The Castle

Show the insignia to the king, then speak with everyone downstairs and go back upstairs

In the night, go check on your wife, then take the Talaria in the chancellor's room

Use the Talaria to warp to Northminster, then walk north to find a tower

Work your way to the top of the tower, pull both levers, then cross the drawbridge

Speak with the chancellor, then go upstairs to defeat the bosses and speak with your wife

Gotha Castle
When you arrive back at the castle, go see the king to show him the royal insignia, then the maid will
inform you that the time has come. Talk to your wife upstairs, then return downstairs and speak with
everyone in the room, including the guards, Sancho and the king. You'll then be called back upstairs
to name your babies. When you're done, go back downstairs for the crowning ceremony. You'll
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awaken that night; head back up to your room, only to


discover your wife is gone. After the meeting downstairs is
over, go into the chancellor's room in the top-right corner
of the second floor and take a look inside the dresser to
find a pair of Talaria. Now leave the castle and use the
Talaria outside to be warped to Northminster. Resurrecting
fallen party members is very cheap here, so use the
opportunity if you need. Rest and save, then head directly
north on the world map to find a large tower.

Tower of Treasures
As you enter the area, you'll see three doors to the tower. Start with the rightmost one and take the
stairs up. Defeat the enemy, then step in the warp and open the two chests for a Seed of Strength and
a Legerdemantle. Also break the left pot below for a Mini medal (the right one is a monster). Now
step in either of the warps and up the stairs to the next room. Here you must walk between the spikes
to get to the treasure chest and to the right stairway. Simply walk a bit left, then up and right to reach
the chest which contains a Kamikazee Bracer, then go around the right side of the room following
the wall to reach the eastern stairs. Continue up the two next flights of stairs on the right, then exit
south to be outside and climb down the ladder to get to a room with thee chests holding a phial of
Magic Water, 880 gold coins and a Mimic which could drop a Mini medal.

Now return to the room with the spikes and go all the left to
the extremetity of the room, up and then right to reach the
left staircase. Walk around the gap in the next room and
make it to the next stairway. On the floor above, head south
from the stairs to exit on a small balcony. Open the chest
here for a suit of Zombie Mail. Go back inside and take the
northeast stairs. Head out the door in the bottom-right
corner, cross the bridge and re-enter the tower on the other
side, taking the next flight of stairs up. In this room, push
the rock up in front of the dragon statue on the right to block
the fire and keep going north to cross, moving from the left
to the right side to avoid the fire, which won't reach you if you're at the opposite extremity of it. If
you get burned, make sure to heal after crossing.

Head up the stairs now and go all the way left in the next room to find two chests containing a Mini
medal and a Yggdrasil Leaf. Then, start pushing as many rocks as possible in this room down the
gap in the center so they fall on the floor below. Go back downstairs and push these rocks over to the
left where more dragon statues are. Push each rock in front
of a statue to block the fire so you can head down unarmed.
Try to block all statues from the same side so you have
enough rocks. Head up the stairway on the other side after
that and climb up a couple more stairways until you come to
a lever. Pull it to lower a part of the drawbridge, then use
the warp to reach a little room with another lever. Pull that
one as well to completely lower the drawbridge, then check
the jar for a Mini medal and the two chests for a Chimaera
Wing and a Mimic which could drop a Mini medal.

Now go back to the room below the one with the first lever and exit through the door in the bottom-
right corner. Cross the drawbridge and head up until you come across the chancellor. Speak with him,
then go upstairs and defeat the two enemies sitting on the thrones to clear the path ahead. Go
downstairs afterwards and talk to your wife. Get ready to face Kon, who isn't particularly hard, has
strong magical attacks. You can't deal much damage to him on the first few turns, so heal and defend
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until your wife comes in and breaks the magical barrier protecting him. After that, attack and heal
until the boss is defeated. Watch the ensuing cutscenes and a new chapter will begin.

Eight Years In Stone

18. The Adventure Continues

Speak with Albert to know where to head to next

Zoom to Helmunaptra to get the Zenithian Helm

Speak with Harry in Coburg to obtain the Hermes Helm

Get the new spell from Prof Toilen in Zoomingale

Obtain the Tusk-Tusk Inkwell from Northminster man

Find a Mini Medal at Gorgie's place

After all the cutscenes, you'll finally find yourself back at Gotha with your new family. The maid will
give you Madalena's Locket. Leave the room and your kids will join the party. Make sure to equip
the Zenithian Shield and Sword on your boy, and equip your girl with better equipment too. Now go
downstairs to see uncle Albert who will inform you of the location where your wife might be. Before
leaving to rescue her, there are knights you can talk to around the castle to make them potential party
members. By talking to Patty at the pub on the second floor, you can select which soldier to take with
you. Obviously, this is all optional. On the first floor, you can recruit Tuppence, the green soldier in
the room behind the inn. Sancho is also available to add to your party if you talk to Patty.

Fetch Quests (optional)

Now you may proceed on with the main quest, but first there are a few things to go fetch around, if
you wish. Zoom to Helmunaptra to begin with, and go speak with the queen in the garden again.
She'll take you to the helm and have your son try it. It fits. You receive the Zenithian Helm. Now
zoom over to Northminster and speak with the man on the first floor to obtain some Tusk-Tusk Tusk
Inkwell. Next, go back to Zoomingale and go talk to Prof Toilen in his bed to get the spell Hocus
Pocus. Talk to him a second time to receive some Zoomshine too. You can also take the ship and sail
to Gorgie's house on a tiny island in the southeast corner of the map, and check the closets in the
house to find a T 'n' T ticket and a Mini medal. If you visit Stockenbarrel there should now be a
monster in Bianca's backyard guarding a chest, defeat him then open the chest for a Silk Bustier.

Finally, zoom to Coburg and go talk to your friend Harry in his room at the very top of the castle. He
will propose your children all play together. Now head downstairs to Harry's bedroom from when he
was little and your kids will tell you Kendrick disappeared. Enter the room and examine the chair to
reveal the secret passageway. Go down to find Kendrick, then go back to Harry's current room and
speak with his son to receive the Hermes Helm, which can be equipped on your daughter. That's
pretty much it for now, for you may continue on with the quest. The remainning stuff might be too
hard for your level now so it will be covered in the sidequests section.

19. The Pathway To Forgotten Realms


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Sail to an underwater cave along the eastern continent and traverse it to reach Lofty Peak

Retrieve the Magic Key as well as the Flying Carpet found in the village

Use the carpet to reach the Tower on the central continent and retrieve the Magma Staff

Use the magma staff to access the cave south of Lofty Peak and save the man in the mine

Make it to the end to reach the remains of Zenithia

Hermit House
Your next destination is the large continent to the east, the
one that you haven't explored yet. Sail to the very north
extremity of it and you'll find a shrine on the world map.
Enter the house there and break the jars to obtain a T 'n' T
ticket and a Seed of Wisdom. Then head downstairs to the
basement and check the dresser for a Mini medal, as well
as the chest containing a Dieamend. Now leave this house
and back on the world map, sail south along the east coast
of the continent until you spot a little cave that you can
enter with the ship.

Sea Passage
Sail up to a junction and head north from there. Land the ship at the ground spot and walk left,
crossing a bridge leading to a chest which contains Hades' Helm. Return to your ship and sail north
until you come to a chest containing a Mini medal. Then sail west and a long way south to reach the
exit. Follow the river south, then walk left to get to a town.

Lofty Peak
First of all, head up to the tower at the top of the village and speak with the woman in the room
upstairs to receive the book Lofty Lilts. Then enter the house at the left of the lighthouse and check
inside one of the dressers to find a Mini medal. Now go
down the stairs at the right of the lighthouse and enter the
little house at the back of the cliff. Break the pots in the
left room to find a Seed of Resilience, and talk to the man
here to entrust him the Whealbrook Bluestone you got at
the beginning of the game.

Sleep at the inn, then return to talk to the man to receive


the Whealbrook Sapphire. Then leave this house and
follow the stairs leading down on the left to find a chest
containing the Magic Key. Go back up and head into the
passage on the right side of the cliff. At the end of the tunnel, open the chest to obtain the Magic
Carpet. Now that you have the flying carpet, zoom somewhere close to the continent in the very
center of the world map and sail over to the southern part. Use the flying carpet (you have to be
standing on flat ground with no rocks or trees) to cross the river, then walk to the tower in the middle.

Zenithia Tower
Enter the tower and head up either stairway to the second floor. Take the stairs in the southwest
corner and head up the next stairway to find a chest containing a set of Diamond Akillics. Go back
down to the second floot and take the stairs in the southeast corner. Enter the room on the right to find
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a chest with a Yggdrasil Leaf, then use the elevator to go up, and the next elevator after that to go up
some more. Go through the door here, then down the staircase. Enter the next room and head up the
first stairway you come across to find a chest above containing a Mini medal. Go back down and up
the other stairway, where you'll find a long ladder going up.

Climb it up and head up either stairway in the room above. You'll now be at the very top. Enter the
room in the middle and go up to pick up the Magma Staff. Now go back down to the roof and head
over to the right side. Climb down the little ladder and go through the door on the right, then down
again to a room with some barrels and pots. Break them to obtain a T 'n' T ticket and a Seed of
Strength. Now cast Evac to exit and zoom to Gotha. Sail to the eastmost continent where Lofty Peak
is located and on the southern end, walk up to the cave blocked by some mountains and use the
Magma Staff while standing right in front to melt the mountains and access the cave.

Old Mine
Head down the first stairway inside the cave, then cross the next room and you'll find yourself in a
large room with several mine carts. Ride the first one at the entrance, then head down the small ladder
and go right. Change the direction of the track with the
lever here and open the chest on the right to get 950 gold
coins. Head south from there to find another chest at the
end of the track with a Seed of Life inside. Go back north
and ride the cart on the left to get to a chest containing a
Mini medal. Now head up the small ladder and change the
direction of the track above using the southmost lever.
Ride the cart north of the track to be carried next to a
staircase.

On the floor below, first go north and pull the lever there.
Go back down and ride the cart next to the stairway. Pull the lever where you land and head south to
find a chest with a phial of Magic Water. Ride the other cart on this little island to be brought to
another part. Get the chest nearby for 750 gold coins, then ride the other cart which should bring you
to a new track on the left side. Go up the ladder and ride the last cart for a long ride to the next room.
Use the healing circle here to replenish your HP and speak with the priest to save. Pull both levers
along the track, then ride the cart to reach the next stairway.

In the room below you'll find a man trapped in a cart. Pull the south lever on the left to help him out,
then go south and talk to him to have him join the team. Now go back up and pull the north lever just
above the one you just pulled to free the man. Go back
down and ride the cart the man was on to get to the area to
the north. From there, go left and walk around the room
until you find a stairway. It will lead you back to the room
with the healing circle. Open the chest here to obtain the
Staff of Salvation, then go back down to the previous
room and walk north to where the cart dropped you off. Go
through the passage at the top of the room to enter the next
one.

Here, first go right where the three levers are and pull the
northeast and northwest levers. Ride the cart at the entrance to bring it on the other track, then re-
enter the cart to ride it again in the opposite direction. You'll land next to another cart; ride this one as
well, then head down on the right and pull the lever that is the closest to you. Ride the same cart again
and the something will change in the track. Now pull all three levers on the floor below, including the
one you had pulled previously. Ride the same cart once again to reach a new place. Go up the small
ladder and ride the next cart to go all around the room, then head up north to the last room. Pull the
lever here, then ride the final cart and enjoy the ride.
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20. Shadows Of The Past And Present

Speak with Dr Agon in Zenithia, then use the flying carpet to find the Neverglade

Cross the Neverglade and obtain the Faerie Horn from the Faery Lea queen

Play the faerie horn at the lake north of Zenithia Tower to make the faerie palace appear

Obtain the Gold Bauble from the queen and use it to enter the left painting upstairs

Switch the gold bauble for the Gold Orb with your young self by the church

Underwater Zenithia
Make your way to the throne room and examine the floor behind the throne to find a hidden
passageway. Head down and go right to trigger a scene. Talk to Dr Agon for more flashbacks, then
leave the castle and use the teleport warp at the entrance to exit the cave quickly. Now your next
destination is the Neverglade, which is close to Monstroferrato, so zoom there. Travel east to come to
a patch of poison; from there use the flying carpet to cross the river to a patch of sand between some
tree lines. Get off the carpet and travel south across the two bridges to arrive at a large patch of forest.
Below the mountains in the middle, there should be a spot with no trees. Walk to that little clearing to
enter the Neverglade.

Neverglade
Walk north to come to a house. Inside, check the dresser
for a phial of Elfin Elixir and break the jar for a Mini
medal. Leave the house and proceed north, then south to
arrive at a pond. Continue east; here walk a bit down at the
fork to find a chest containing 1500 gold coins, then
proceed north from the chest and you'll find a small
bondfire. Return south on your steps to the previous area
to find out it has changed, and there's now a chest in the
middle which contains the Faerie Foil. After getting that,
go back to the bondfire and your son or daughter (one of
the two must be in your party) will observe someone is by
the fire. Talk to the invisible person on the left of the fire
and he will bring you out of the forest. Re-enter the forest after that and cross the lillypads. Walk
through the path between the trees on the left and open the chest for a T 'n' T ticket. Now return to
the world map and enter Faerie Lea on the left.

Faerie Palace
Go to the top floor of the palace and speak with the queen to receive the Faerie Horn. Once you have
that, go back to your own world and travel back to the Zenithia Tower on the central continent. Walk
north from the tower to find a lake. Head up using the raft until you come to a waterlilly. Play the
Faerie Horn here to be brought to the faerie palace. Inside, speak with the queen to receive the Gold
Bauble. Then go left and speak with the guard who shall let you pass. Head over to the right side and
go down the stairs across the south room. Open the two chests down there to obtain the Lightning
Staff and a Princess' Robe.

Then go back upstairs through the middle staircase and go in the left room. Place the Gold Bauble in
the hero's bag and examine the painting to enter it. You'll find yourself at Whealbrook, back through
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time. Enter Sancho's house and speak with Pankraz upstairs,


answering "Yes" to his questions. Then leave the village by
the usual entrance to be back at the faerie palace. Re-enter
the painting and head over to Whealbrook's church where
you'll find the small hero. Talk to him and switch the Orb.
Well, it all makes sense now. Leave the village again and
exit the faerie palace to be back on the world map. From
there use Zoom to warp to Zenithia.

21. Zenithia Castle And Dragon Reborn

Place the gold orb back at Zenithia to raise the castle and find the Grappling Hook within

Fly to the southwest continent and use the grappling hook at the very top of the tower there

Retrieve both Dragon's Eyes from the basement by defeating the two foes guarding them

Use the hook to get on the dragon statue and put back the eyes in place to open a passage

Retrieve the Dragon Staff and Orb, then go speak with Dr Agon back at Zenithia castle

Zenithia Castle
Head back down to the basement and speak with Dr Agon to put the gold orb back in place. The
castle will rise once again and you'll be free to explore around. From the entrance, go through the
west door and examine the right pool of water in the room above to find some Yggdrasil Dew. You
can get as many as you want from there but only one at once. Then check the drawers in the room on
the right to find a Mini medal and a T 'n' T ticket. Talk to the woman in here to receive a Yggdrasil
Sapling, then enter the chimney at the back of the room and look inside the drawer in the room
behind to find a Grappling Hook. Now, return to the basement and step on the switch to take control
of the castle. Naviguate southwest to the desert west of Helmunaptra, surrounded with mountains.
Land on the patch of sand to the left, then walk right to the tower in the middle.

Dragon Temple
You'll find the front door locked, so instead climb up the ladder on the left and make your way to the
very top of the temple. Examine the hook and use the grappling hook you found in Zenithia Castle to
head down into the tower. Start going down and open the
chest on your way for a Mini medal, then continue down to
find another hook point. Head down the stairway nearby
instead and open the first chest for 2700 gold coins, then
continue down the opposite stairs for another chest
containing a suit of Devil Armour. Then proceed all the
way down to the entrance floor. Pull the lever in front of the
door to unlock it so you can leave and enter through there
next time.

Now head down the stairway in the top-right corner and


cross the room with the poison. You'll find yourself in a four-ways corridor with four big torches.
Start by the north path and follow it all the way to the end to find a chest with a Dark Shield. Return
to the four torches and head through the south path this time. Ignore the first stairway and continue
south to the one at the end of the passage. Proceed through the next room, then walk north until you
come to an enemy guarding a treasure chest. Engage in a fight with Slon the Rook and defeat him.
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He's pretty easy; cast Kabuff to raise everyone's defence, then cast Oomph to raise the attack of select
party members and keep on attacking while healing after each big hit. After he's finally defeated,
open the treasure chest to obtain the Dragon's left eye.

Now cast Evac, and go rest and save before re-entering the temple. Return to the four torches and
head into the left path. Open the chest for Elfin Elixir, then go down the stairs to a room with two
chests. The top one is a Mimic which should drop a Mini
medal, and the bottom one contains a Mini medal. Now go
back up the same ladder you just went down and head north
following the path to the very end where Ladja is standing.
To defeat this boss, use pretty much the same strategy, but
Ladja a little harder. Start by casting all the necessary;
Kabuff, Kasap, Oomph and Insulate, then start attacking
and healing as the fight goes. Keep it on until he's defeated,
then open the chest to get the Dragon's right eye.

Now return to the entrance of the temple and head back the
stairway to the hook point half-way to the top. Attack the grappling hook and slide down to land on
the dragon statue's head. Examine both sides to place the two eyes. A pathway will open below. Jump
down and go back up to enter the passage in the statue's mouth. Climb down either ladder in the next
room and pick up the Dragon Staff below. Climb back up and go down using the grappling hook to
reach another entrance. Pick up the Dragon Orb in the next room, then cast Evac and return to
Zenithia castle. Go to the throne room and give the Orb to Dr Agon for an unexpected surprise. You
will obtain the Zenithian Tintinnabulum, which lets you call the dragon for a ride to anywhere.
Neat.

22. The Key To All Doors (optional)

Go see Briscoletti in Monstroferrato and defeat Bjorn to retrieve the Ultimate Key

Now would be the perfect time to get the Ultimate Key, since you might need it ahead, and you
should now be around Lv30 which is recommended for the boss battle to come. Firstly, zoom to
Monstroferrato and go speak to Briscoletti in the mansion.
He will request that you, again, go check on the color of the
jar in his shrine. If you remember well, the shrine is on the
island west of Stockenbarrel. Take the ship to there and
head down to observe that the jar is now red. Return to
Monstroferrato and a guard will inform you that Briscoletti
is waiting at La Gardia, the tower left of town on the world
map. When you get there, Briscoletti will leave you and
Bjorn will arise.

The battle can be quite tough, but with the right party and
equipment it's do-able at Lv30-ish or below. Have the Hero, the son, the sabrecat and someone else.
Bjorn will keep on casting spells to lower your defence and raise his, so make sure one of your party
members has Kasap and Kabuff which you should use almost every turn while the others attacks. Use
Oomph to raise your attack and the son's Insulate spell should be used also. Heal every now and then
with at least two party members and keep this going until he's defeated. Afterwards you'll receive the
Ultimate Key, which allows you to open all the doors around the land, along with the Magic Key you
got earlier. Since you passed some locked doors before, now would be a good time to go back to these
doors and unlock them to stock on new free items.

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Let's start with Roundbeck. Fly there and enter the pub. You
can't go through the door on the left, and it's probably been
bugging you since the start of the game. Talk to the barmaid at
the counter and answer "No" you don't want a drink. She will
open the door. Head downstairs to the basement and break the
jars to find a Mini medal. Now open the red door and get the
Stone Fangs and 15 gold coins from the chest. Well, at least
you got the medal. Secondly, zoom to Lodestar Harbour and
enter the inn during the day. Head to the backstage hall behind
the scene and unlock the red door on the right. Head up the
stairs and get the two chests for a Seed of Life and a Thorn Whip.

Next, zoom to Fortuna and enter the prison by going down the stairs at the back of the town in the left
corner. Examine the wooden stool in the middle cell to find yet another Mini medal. Then, go to
Dominicus's Dominion (the Medal King's castle) and unlock the gates downstairs to find three chests
which contain a Golden Tiara, and two Mini medals. Lastly, go back to Gotha and open the blue
door on the right side of the church, next to a stairway. Retrieve the Prayer Ring, Robust Lingerie
and Happy Hat from the three chests, then head up to the pub on the second floor. Open the red door
next to it and check the chests for 3000 gold coins and a Meteorite Bracer. That's all there is to get
sadly, so let's return to the quest.

23. Gateway To The Other Side

Fly to the slave sanctuary at the north end of the central continent and defeat Ferz

Find the secret passageway and work your way through the temple

Defeat Korol and then later return to the water cave near Lofty Peak

Sail north and place the Circles of Life, Water and Fire on the statues to open the gate

Travel east to Precaria

Sanctuary
Call the dragon and fly to the shrine at the north tip of the center continent, atop some unreachable
mountains. At the entrance, rotate the camera and enter the guardpost on the left. Open the cell door
with the ultimate key you just got and break the pots to
find a Serf Wear and a T 'n' T ticket. Then enter the right
building and speak with the guard inside. Answer "No" to
engage in a fight and defeat him. Now pick up your
Zenithian Armour and equip it on the son. Enter the
temple when you're ready and speak with the guards inside
to defeat them. Then go talk to the priestress at the back,
who will turn into a boss battle after you've answered
"Yes" to her questions.

To defeat Ferz, simply use the same startegy as for Bjorn


since she is much easier. She mostly uses physical attacks
which are easy to recover from with a healer on the lookout in your party. Cast all the necessary spells
to lower her defence and increase your attack, then she will go down quickly. After the battle, use the
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son's Sheen spell to lift the curse on everyone on your team, and if you need, go out to rest and save.
Re-enter the sanctuary when you're ready to proceed and return to the spot where your wife's statue
is. Examine the center of the floor where the darker tiles are to discover a hidden staircase.

Heading down within the undergroud, you'll recognize the place from your time as a slave. Follow the
way to a bright room that looks different from the rest and head upstairs. Go down the stairway in the
bottom-right corner and enter the next room below. Go up the stairs, then follow the path to the right
and go south. Climb down the small ladder and follow the path to the next room. Go down the stairs
here and go south to get the chest containing a Cobra Claw. Now head left from there and up the
ladder at the end. Continue down the ladders south to a small room where you'll find two chests
which contain Serf Wear and a Ruinous Shield, as well as Maria's brother, or what remains.

Now go back to the previous room and walk through the opening in the wall on the left. Go around
the room and follow the path to be back in the room from before. Climb down the ladder in the
middle and down the stairway to find the main chamber where Korol awaits. This boss is quite harder
than the previous one, but about the same as Bjorn. Have the sabrecat equipped with the cobra claw
you found for a lot of damage, especially doubled with Oomph. Cast Insulate and Kabuff, and watch
as the boss will occasionally cancel the spells. Cast them again and keep attackingand healing. You
can cast Kasap,but don't do it after Korol has casted his magic barrier.

After the fight, you'll receive the Circle of Life, which can
be equipped as an accessory. Leave the sanctuary and the
ring will speak to you as you exit. Head back up to your
wife's statue who will finally be back after all those years.
You'll then find yourself back at Gotha. After speaking with
your family, head downstairs to see Albert and leave the
castle to finish the adventure. You might want to talk to
Patty in the pub on the second floor so you can add your
family members back into the party, and re-equip your
wife. You're now going to enter Nadiria, so start by
zooming to Lofty Peak.

Nadiria
From Lofty Peak, take the ship north into the cave nearby. Inside, sail directly north all the way to a
shrine. Enter and you'll see three statues. Place the Circle of Life you just earned on the middle statue
and the Circle of Water and Fire that you got at your wedding on the right and left statues. Just stand
in front of them and use the items from your bag. A gateway will open and you'll be warped to a new
world map. As you head out, Mada will entrust you the Sage's Stone. Outside, travel east to find a
village on your way.

24. End Of The Eternal Slumber

Make a stop at Precaria, then travel all the way north to Mt Zugzwang

Head up to the summit of the mountain to defeat Ladja

Proceed to find the Aspersorium, then use it on the lava pool to reveal a path

Continue to the final area to take on the boss

Enjoy the ending...

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Precaria
Break the barrel at the back of the village to obtain a Mini
medal, then head down the stairs to the pub. Break the
barrels in the room at the back for a T 'n' T ticket, then
head upstairs to the mill. Check the jars in the bottom-left
corner to find another T 'n' T ticket and a Seed of
Resilience. Also check the barrels in the top-right corner
for a phial of Elfin Elixir. Climb up the ladder in the
opposite corner afterwards and talk to the monster up
there. Answer "Yes" to obtain the Annalum Retentium.
Then go right to exit the watermill. Defeat the monster
outside, who will drop a Mini medal, then open the chest
behind to get Stolos' Staff. Now leave the village and
head south. Walk along the east shore and then north to the top of the northern continent. Enter the
building here.

Mount Zugzwang
When you enter this area, cast Safe Passage with your son so you can cross the poison unharmed.
Head north to the first stairway, and you'll come to two jars. Leave them alone unless you want to
fight enemies. Continue northwest to the next stairway. Proceed south to another staircase which will
lead you to a chest containing a Dark Robe if you go north. Go back down to the previous floor and
head north to find the staircase to the next floor. Proceed south to the next stairway, then south again
to end up outside on the edge of the mountain. Follow the path until you can climb up a slope on the
right which leads to a chest with an Ogre Shield. Continue west across the bridge and take the
stairway north of there. Open the chest downstairs to obtain a Mini medal, then head back up and go
south into the cave. Climb up the stairs northwest to the top
of the mountain and go left to battle two enemies, which
will then lead into the fight against Ladja.

I found him to be rather easy at around Lv35, especially


compared to the previous few bosses. He only attacks once
per turn and often with physical attacks that can be
recovered from easily with Fullheal. Use Multiheal (your
son should have it) to recover from his magical attacks. Cast
Insulate and Kabuff to protect yourself and Oomph to
increase your attack. If you need more healing, use the
Sage's Stone every turn to stay healed. The only annoying thing with this fight is that Ladja will
paralyse your characters once in a while but it wears off after a few turns. After the battle, watch the
scene, and if you need, cast Zoom to return to a town and heal/save. Then zoom back to Mt
Zugzwang.

From where you fought Ladja, head down south to find a chest on the left edge which contains a
Double-edged Sword. Now there's a cave on the right and one up north. Enter the north one first,
where you'll find arrows on the floor. Go left and step on the rightmost arrow line first to be brought
to a stairway. Go down and step on the short line of arrows pointing east on your right so you can
grab the chest containing a Mini medal. Now step on the arrow directly north of the chest to reach
the stairway above. Go upstairs and step on the two arrows on the right of the stairway, then walk
south on the normal floor until you reach a little stream and on the left you should see two items. Step
on the last arrow at the bottom pointing left and it will bring you inside the square of arrows so you
can pick up the Sun Crown and the Aspersorium. Now return to the entrance of the room and head
down the leftmost staiway. Downstairs, step on the only arrow pointing right east of the stairs and

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follow the path to a chest with a T 'n' T ticket. Go back to the first room and exit the cave.

Now enter the other cave on the right. Stand in front of the pool of lava here and use the Aspersorium
you just found to turn it into a pool of water. Head down the staircase in the middle and in the room
below, go for the southeast corner to find a chest with a
Metal King Helm. Just don't step on the grates. Then go to
the northwest corner of the room to find 3300 gold coins in
a chest. In the southwest corner there's a chest also but it's a
Mimic. Fight it if you want, it should drop a Mini medal.
Then step on the three grates on the left side to fall down
below. Head up the stairway here and then walk up north to
another stairway. In the next room, go through the
passageway on the right behind the two pillars to find a
Ghoulroarer on the ground. Return to the previous room
and follow the path northeast to a gate. There's nothing
down the stairs so just head through the door.

There's a sort of puzzle in this room; you must step on the right switches to move the platforms
around. First, step on the bottom-left switch, then walk all around to go press the middle-left switch,
then press the top-left one, then center-top, and then finally the very middle one which will move the
platform straight to the door. Make your way across the next area, and open the chest in the center of
the last room to obtain the Orichalcum Fangs after defeating two easy enemies. Now it's time for the
final boss, so make sure to put all necessary items in your main characters' bags, such as Elfin Elixirs,
Yggdrasil Leaves, Yggdrasil Dew, etc. Also equip the Kamikazee Bracers. When you're ready, go
through the final door.

You'll face two bosses in a row. The first one is pretty easy,
I did it around Lv38 with a party consisting of the Hero, the
son and daughter, and the sabrecat. I start by casting
Insulate with the son since the boss mostly use magic
attacks. Then I cast Oomph with the daughter to increase
each member's attack, excluding her. I use the Sage's Stone
every turn with the daughter to keep the party healed, while
everyone else attacks. The sabrecat is the one who should
deal the most damage. Occasionally you may have to use
Fullheal or Multiheal. The boss will summon enemies
sometimes, just have the sabrecat take them out while the
Hero and son keeps on attacking the boss. He's really not
too hard.

The second one is tougher; he will attack twice per turns. I


just used the exact same strategy for this one, except that
you'll always have to re-cast Insulate and Oomph once in a
while since the boss often negates the effects on your party. Keep using the Sage's Stone every turn
with the daughter and Multiheal once in a while. I had to use a Yggdrasil Leaf and an Elfin Elixir but
apart from that it wasn't an overly hard final boss. The boss will sometimes heal itself, but that means
you're close to defeating him so just keep attacking and stay healed until he's down. After the fights
and cutscenes, head out of the castle and the dragon will ride you around the important towns of the
game. Leave each when you're done and at the end you'll be back at Gotha. Go to your throne room
for a last celebration and let the credits roll. You'll be asked to save the game. There is still a side
quest to complete afterwards, if you wish.

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The End.

Side Quests

Extra Quests
Bonus Dungeon/Boss
After finishing the game and beating the final boss, save
your game and load the file afterwards. You can now visit
an extra dungeon for an extra boss. Zoom to Mt
Zugzwang, cast Safe Passage and walk directly south into
the lake of poison to enter a hidden underground cave.
Inside, head down south first to find two chests with a
Mini medal and a Rebirth Stone. Next, follow the path
up north and defeat the Mimic in the northeast corner to
get a Mini medal, then go all the way west and south into
the path with the gaps. Walk around until you can go east
and follow the way leading to a chest containing a
Shimmering Shield. Now head over to the left and drop
down any of the grates there. Down in the pit, cast Safe Passage and look over the left side for a chest
with War Drum and the right side to find a chest with Hell Sabre. Then walk back up and follow the
path around the grates until you reach the northwest end where you'll find a staircase leading down to
a maze. Start by heading right to find a chest containing a Massacre Sword, then go back to the
stairway.

From there, follow these directions to get through the maze: left, north, top-left, north, right, south,
right, south, right to find another stairway. Head down to a new maze. From here, go left and south
twice to find a chest with a suit of Metal King Armor. Now go back to the real stairway you came
down from and head north to find yourself in the seemingly same room, but it's a different one, so go
up that stairway to find a new area with two chests at the bottom; one contains Elfin Elixir and the
other one is a Mimic who drops a Mini medal. Then go back down and go south twice, then right to a
room with an empty chest and a new staircase on the right. Head down the stairway and cast Safe
Passage, then follow the path to find a chest containing Flail of Destruction at the end. When you're
ready, head down the stairway on the left and walk up the lava pathway to find the boss, Estark. He's
quite hard, and beating him will give you a Knick-Knack if beaten under 15 turns and will open his T
'n' T board.

Legendary Cape
You can do this quest as soon as you obtain the Flying Carpet, but the enemies in the dungeom are
quite hard so you may want to do it at the end of the game instead, hence why I put this one here. The
optional dungeon is a cave located north of Roundbeck, or northwest of Whealbrook. Just fly there
using the dragon. Inside the cave, you'll find a block covering a monster face tile. Don't move it, as
says the inscription nearby and head up to the next floor. You'll see the tile with the monster face here.
What you must do is find the block on each floor and push it all the way to the tile to cover it.
Monsters will stop appearing after you do so. Go to the southeast corner to find the block and bring it
on the tile, then move to the third floor. You'll find the block nearby, just push it to the southwest
corner on the tile, then go right to open the two chests at the bottom of the room containing a Mini
medal and Elfin Charm. Now head down the stairway in the southeast corner. First get the Hela
Hammer from the chest at the bottom-right, then look around the whole floor to find the four blocks
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Hammer from the chest at the bottom-right, then look around the whole floor to find the four blocks
and push them north on the four monster tiles. Once you've done so, the hero's cape will appear. Pick
up the Pallium Regale, a good armor for the hero.

Mini Medals
Throughout the game, you'll find Mini Medals hidden around, and some dropped by Mimics. With
these, you can visit the Medal King at Dominicus' Dominion (east of Helmunaptra) and buy great
pieces of armour and weapons. I would make a list of all Mini Medals locations, but simple enough,
just use the search function in your browser (Ctrl+F) and type in Mini Medal to scan through the page
and see all their exact specific emplacements. Here's what you can buy with the medals:

Powjamas..............................12 mini medals


Glombolero...........................17 mini medals
Miracle Sword.......................23 mini medals
Sacred Armour......................28 mini medals
Falcon Blade..........................35 mini medals
Metal King Shield.................50 mini medals

Knick-Knacktory
The Knick-Knactory can be found on a small island south of the central continent. To open it, you'll
need to complete a small task for the old man there. Click here to view the quest and finish it. Inside
the Knick-Knactory, you'll be able to place all the Knick-Knacks you find during the adventure to put
them on display. The Knick-Knacks can be found by talking to some characters, or just lying there.
You can only get one of each, except for the Desert Rose which can be obtained again after you trade
it. You can also upgrade some of the Knick-Knacks and polish them to increase their level. Here's the
list:

ZizzWizz Roundbeck: Sleep at the inn twice, then talk to the inn manager (woman).
Pillow
Toff's Tea Uptaten Tower: Find all the parts in the tower to complete the tea set.
Set
Blooming Faerie Lea: After completing the fairy quest as a child, you will receive
Branch this.
Crude Heaven's Above Abbey: Talk to a nun in one of the rooms downstairs.
Image
Terrorcrow Hay: After chasing the "beast" away, talk to the man in the house left of the
scarecrow field, then examine the scarecrow to pick it up.
Honey Buns Monstroferrato: You will get this from Briscoletti after marrying your wife.
Marital Coburg: After getting the zoom spell, return to Coburg and speak with
Organ Harry.
(Upgrade: Put on display in Knick-Knactory and use Whealbrook Sapphire
on)
Ship in a Lodestar: Where you get your ship, talk to the man at the table left of the
Bottle dock.
Maxi Medal Dominicus Dominion: (gotten from the quest to open the Knick-Knactory)
Chocolate Dominicus Dominion: After getting the Maxi Medal, speak to the innkeeper
Medalliyum again behind the counter and buy it for 480 gold coins.
Scuttlebutt Scuttlebutt: Check the book on the counter of the inn to pick up a copy.
Alledger
Desert Rose Helmunaptra: Speak to a man in the armor shop and say "No", then sleep at
the inn, exit to the world map and walk south to find an odd rock.
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Scintillating Stockenbarrel: Trade a Desert Rose with the man in the well at the
Sinter entrance.
Slime Curio Fortuna: Buy for 5000 gold coins from the man who sold you the wagon.
Forget-Me- Knot Welcome Inne: Spend the night at the inn, then talk to the innkeeper.
Knot Flag
Batten Battenberg: Speak with the person in bed downstairs in the weapon/armor
Binnacle shop after talking to the little boy on the other side of the bridge.
Tusk-Tusk Northminster: During the third generation, speak with the man on the first
Tusk floor.
Inkwell
Zoomshine Zoomingale: After getting the spell Hocus Pocus from Prof Toilen, speak to
him a second time and say "No" to receive this. (or speak to a man in the
church at night near a pot and then talk to Prof Toilen again)
Lofty Lilts Lofty Peak: Speak to the woman at the top of the tower to get this.
Whealbrook Lofty Peak: First you need the Whealbrook Bluestone from the beginning
Sapphire of the game; give it to the man in one of the houses, then sleep at the inn and
talk to the man again to receive the new stone.
Monster Gotha: If you didn't get this earlier, first add Tuppence to your party by
Chess Set talking to Patty, fight with him once, then dispatch him from the party and
talk to him in the room behind the inn and say "Yes" to get it.
Crown of Uptaten Tower: First you need to have the Toff's tea set and the Chamois
Uptaten (speak to the old man ghost in the Knick-Knactory at night to receive it);
place the tea set on display, then use the Chamois on it to polish it. Then take
it to the Uptaten count in front of the Uptaten tower at night and trade it for
the crown.
Yggdrasil Zenithia: After you get the castle, speak to a woman in one of the rooms.
Sapling (Upgrade: put sapling on display in Knick-Knactory and pour Aspesorium
on it)
Annalum Precaria: Speak to the monster on the second floor of the watermill and
Retentium answer "Yes".
Ghoulroarer Mount Zugzwang: Lying on the ground in one of the rooms.
Madalena's Gotha: Received from a maid in the castle during the storyline events. *
locket
Faerie Quill Faerie Lea: Speak to Sherbet *(see Madalena's Locket upgrade below)
Catas Nadiria: Defeat Estark (in less than 15 turns); the extra boss in the bonus
Trophy dungeon after beating the game.

*Madalena's Locket upgrade: First, you'll need to have beaten the game in order to start this quest.
Go to the Faerie Palace and enter the right painting upstairs, which should have changed since last
time you came. You'll be brought to Lofty Peak in the past. Speak to Pankraz in one of the houses
who will mention he needs Tusk-Tusk Ink and a Faerie Quill. You should already have the ink, now
for the quill return to the Faerie Palace and speak with the scholar in the room downstairs. Then zoom
to Faerie Lea and talk to the fairy on the first floor of the palace to receive the Faerie Quill. With that
in hand return to speak to Pankraz in the painting and give the quill and ink to him. Now you need to
find a way past the guard in the tower, so talk to the innkeeper and she will mention the guard likes T
'n' T. Head over to the tower and show a T 'n' T ticket to the guard so he leaves. Go back to talk to
Pankraz, then talk to him again in the tower. He says to come back later. Leave the painting and re-
enter. He and Mada are gone. Speak to the painter in the house Pankraz was in at first to get back
your quill and the ink. Exit the painting and check your inventory for the new locket.

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Well that's all, thanks for reading!

Disclaimer
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Feel free to have a look at my IGN profile.

Do not e-mail me about re-using the screenshots or posting this


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found on my personal web site, at this address:
http://www.freewebs.com/kawaiitikal

If you wish to contact me about the FAQ, may it be questions,


comments or suggestions, please do so using this email address:
wishingtikal[at]gmail[dot]com
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This may be not be reproduced under any circumstances


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This FAQ is copyright 2009 Genevive B. aka WishingTikal
Submitted by WishingTikal - Published on 03/27/09See all Dragon Quest V: Hand of the Heavenly Bride

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