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Prince of Persia: Warrior Within

For the Xbox/PS2/GameCube/PC


FAQ/Walkthrough
Last Updated on [12/11/04] Created on [12/07/04]

V 1.2

By: Morph at fudgeit2k@hotmail.com for http://www.GameFAQs.com

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Revisions
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V 1.2 - [12/14/04] Added backtracking info for the 6th life upgrade because it
worked for the PC Version. So my Xbox is glitched. Also
added more tips on how to beat the final boss on [HARD]
level. Added a section on Glitches.

V 1.1 - [12/11/04] Added [Life Upgrade] backtracking when you're at the END.

V 1.0 - [12/09/04] Finished with the walkthrough. Added more to the Table of
Content.

V 0.4 - [12/09/04] Almost at the end of the journey. I should finish the game
within the next revision.

V 0.3 - [12/08/04] Up to the Prison. It's really tough to write down


everything I'm doing, but I think I'd be done soon.

V 0.2 - [12/08/04] Finished the [Water Tower] and now at the start of
[Mechanical Tower].

V 0.1 - [12/07/04] Started writing the guide.

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Table of Contents:
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I. Introduction
II. Remarks
A. General Words
B. Dealing with Glitches
III. Credits
IV. Walkthrough
[Part 1: The Pirate Ship]
- Segment 1 -- On deck
- Segment 2 -- In ship
- Segment 3 -- On Deck
[Part 2: On Shore]
- Segment 1 -- Beach [Present]
Save Title: [Wreckage]
Goal: [Reach the Fortress Entrance (Present)]
- Segment 2 -- Fortress Entrance [Present]
Save Title: [???]
Goal: [Reach the Fortress Entrance (Present)]
- Segment 3 -- Fortress Entrance [Present]
Save Title: [The Ruined Fortress]
Goal: [Reach the Fortress Entrance (Present)]
- Segment 4 -- Fortress Entrance [Present]
Save Title: [???]
Goal: [Reach the Fortress Entrance (Present)]
- Segment 5 -- Fortress Entrance [Past]
Save Title: [First Steps in the Past]
Goal: [Chase the Girl in Black (Past)]
***** [FIRST LIFE UPGRADE] *****
- Segment 6 -- Southern Passage - Past
Save Title: [Chasing the Girl in Black]
Goal: [Chase the Girl in Black (Past)]
- Segment 7 -- Sacrificial Altar (Past)
Save Title: [A Damsel in Distress]
Goal: [Chase the Girl in Black (Past)]
- Segment 8 - Sacrificial Altar (Past)
Save Title: [???]
Goal: [Reach the Hourglass Chamber (Past)]
***** [SECOND LIFE UPGRADE] *****
- Segment 9 - Sacrificial Altar (Past)
Save Title: [Fate's Dark Hand]
Goal: [Reach the Hourglass Chamber (Past)]
- Segment 10 - Southern Passage (Present)
Save Title: [Fate's Dark Hand]
Goal: [Reach the Hourglass Chamber (Past)]
- Segment 11 - Fortress Entrance - Past
Save Title: [A Helping Hand]
Goal: [Reach the Hourglass Chamber (Past)]
[Part 3: Activating the Water Tower]
- Segment 1 - Hourglass Chamber - Past
Save Title: [The key and the Lock]
Goal: [Gain Access to the Towers (Past)]
***** [THIRD LIFE UPGRADE] *****
- Segment 2 - Central Hall - Past
Save Title: [The Towers]
Goal: [Activate the Towers (Past)]
- Segment 3 - Garden Hall - Past
Save Title: [The Water Maiden]
Goal: [Activate the Towers (Past)]
***** [FOURTH LIFE UPGRADE] *****
- Segment 4 - Garden - Past
Save Title: [Water and Gardens]
Goal: [Activate the Towers (Past)]
- Segment 5 - Garden Hall - Present
Save Title: [Water and Gardens]
Goal: [Activate the Towers (Past)]
- Segment 6 - Garden - Present
Save Title: [Water and Gardens]
Goal: [Activate the Towers (Past)]
- Segment 7 - Garden - Present
Save Title: [Water and Gardens]
Goal: [Activate the Towers (Past)]
- Segment 8 - Garden - Present
Save Title: [Water and Gardens]
Goal: [Activate the Towers (Past)]
- Segment 9 - Garden Waterworks - Present
Save Title: [???]
Goal: [Activate the Towers (Past)]
- Segment 10 - Garden Hall - Past
Save Title: [Water and Gardens]
Goal: [Activate the Towers (Past)]
- Segment 11 - Garden Waterworks - Past
Save Title: [Water and Gardens]
Goal: [Activate the Towers (Past)]
***** [FIFTH LIFE UPGRADE] *****
- Segment 12 - Garden Waterworks - Past
Save Title: [The Second Tower]
Goal: [Activate the Second Tower (Past)]
[Part 4: Activating the Mechanical Tower]
- Segment 1 - Central Hall - Past
Save Title: [The Second Tower]
Goal: [Activate the Second Tower (Past)]
- Segment 2 - Mechanical Tower - Past
Save Title: [The Second Tower]
Goal: [Activate the Second Tower (Past)]
- Segment 3 - Mechanical Tower - Past
Save Title: [Clockworks and Gears]
Goal: [Activate the Second Tower (Past)]
- Segment 4 - Mechanical Pit - Past
Save Title: [Clockworks and Gears]
Goal: [Activate the Second Tower (Past)]
- Segment 5 - Mechanical Pit - Present
Save Title: [Clockworks and Gears]
Goal: [Activate the Second Tower (Past)]
- Segment 6 - Activation Room - Present
Save Title: [Clockworks and Gears]
Goal: [Activate the Second Tower (Past)]
- Segment 7 - Activation Room - Past
Save Title: [Clockworks and Gears]
Goal: [Activate the Second Tower (Past)]
- Segment 8 - Activation Room - Past
Save Title: [Clockworks and Gears]
***** [SIXTH LIFE UPGRADE] *****
Goal: [Activate the Second Tower (Past)]
- Segment 9 - Activation Room - Past
Save Title: [Clockworks and Gears]
Goal: [Activate the Second Tower (Past)]
[Part 5: The Crazy Insatiable Dahaka]
- Segment 1 - Activation Room - Past
Save Title: [???]
Goal: [Return to the Hourglass Chamber (Past)]
- Segment 2 - Central Hall - Past
Save Title: [The Empress]
Goal: [Return to the Hourglass Chamber (Past)]
- Segment 3 - Beach - Present
Save Title: [The Long Way Home]
Goal: [Leave the Island (Present)]
[Part 6: What is written in the timeline can be changed!]
- Segment 1 - Catacombs - Present
Save Title: [???]
Goal: [Leave the Island (Present)]
- Segment 2 - Catacomb -Present > Prison - Present
Save Title: [You Cannot Change Your Fate]
Goal: [Return to the Throne Room (Past)]
- Segment 3 - Prison - Present
Save Title: [A Throne and a Mask]
Goal: [Return to the Throne Room (Past)]
- Segment 4 - Prison - Past
Save Title: [A Throne and a Mask]
Goal: [Return to the Throne Room (Past)]
- Segment 5 - Prison - Past
Save Title: [A Throne and a Mask]
Goal: [Return to the Throne Room (Past)]
***** [SEVENTH LIFE UPGRADE] *****
- Segment 6 - Prison - Past
Save Title: [A Throne and a Mask]
Goal: [Return to the Throne Room (Past)]
***** [EIGHTH LIFE UPGRADE] *****
- Segment 7 - Library - Past
Save Title: [A Throne and a Mask]
Goal: [Return to the Throne Room (Past)]
- Segment 8 - Central Hall - Past
Save Title: [A Throne and a Mask]
Goal: [Return to the Throne Room (Past)]
***** [NINTH LIFE UPGRADE] *****
- Segment 9 - Central Hall - Past
Save Title: [A Throne and a Mask]
Goal: [Return to the Throne Room (Past)]
[Part 7: Prince's Insane Idea That Doesn't Make Sense]
- Segment 1 - Sacred Caves - Present
Save Title: [The Face of Time]
Goal: [Find the Mask (Present)]
- Segment 2 - Sacred Caves - Present
Save Title: [The Face of Time]
Goal: [Find the Mask (Present)]
- Segment 3 - Sacred Caves - Present
Save Title: [???]
Goal: [Return to the Access Hall (Past)]
- Segment 4 - Sacred Caves - Past
Save Title: [A Second Chance]
Goal: [Return to the Access Hall (Past)]
- Segment 5 - Sacred Caves - Past
Save Title: [A Second Chance]
Goal: [Return to the Access Hall (Past)]
- Segment 6 - Garden Hall - Past
Save Title: [The Path of the Sandwraith]
Goal: [Find a Way to the Throne Room (Past)]
- Segment 7 - Garden Hall - Present
Save Title: [The Path of the Sandwraith]
Goal: [Find a Way to the Throne Room (Past)]
- Segment 8 - Sacrificial Altar - Past
Save Title: [The Path of the Sandwraith]
Goal: [Find a Way to the Throne Room (Past)]
- Segment 9 - Sacrificial Alter - Past / Cliff - Past
Save Title: [The Path of the Sandwraith]
Goal: [Find a Way to the Throne Room (Past)]
- Segment 10 - Fortress Entrance - Past
Save Title: [Mirrored Fates]
Goal: [Find a Way to the Throne Room (Past)]
- Segment 11 - Foundry - Past
Save Title: [Mirrored Fates]
Goal: [Find a Way to the Throne Room (Past)]
- Segment 12 - Prison - Past
Save Title: [Mirrored Fates]
Goal: [Find a Way to the Throne Room (Past)]
- Segment 13 - Mystic Caves - Past
Save Title: [Mirrored Fates]
Goal: [Find a Way to the Throne Room (Past)]
- Segment 14 - Mechanical Pit - Past
Save Title: [Mirrored Fates]
Goal: [Find a Way to the Throne Room (Past)]
- Segment 15 - Mechanical Tower - Past
Save Title: [The Race to the Throne]
Goal: [Find a Way to the Throne Room (Past)]
- Segment 16 - Central Hall - Past
Save Title: [The Death of a Prince]
Goal: [Find a Way to the Throne Room (Past)]
[Part 8: The Decision of a Prince
- Final Segment - Hourglass Chamber - Past
Save Title: [The Warrior Within]
Goal: [Find $#@(%#%(#@^%#@&$ (Present)]
V. Addendums
A. Backtracking for Life Upgrades
1. [First Life Upgrade] Search Code: LU-1
2. [Second Life Upgrade] Search Code: LU-2
3. [Third Life Upgrade] Search Code: LU-3
4. [Fourth Life Upgrade] Search Code: LU-4
5. [Fifth Life Upgrade] Search Code: LU-5
6. [Sixth Life Upgrade] Search Code: LU-6
7. [Seventh Life Upgrade] Search Code: LU-7
8. [Eighth Life Upgrade] Search Code: LU-8
9. [Ninth Life Upgrade] Search Code: LU-9

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I. Introduction
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This walkthrough is for finishing the game with the goal of being able to
choose between both endings at the very end in mind. For the most part, I will
assume you will have no trouble beating the enemies. The guide will focus on
the puzzle aspects of the game.

The guide will be split by the time portal of past, present, and location on
the map. I'd try my best so you can follow what I'm doing. It might be tough
without any pictures, so try and visualize the best that you can.

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II. Remarks
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*******************************************************************************
[Part A: General Words]
*******************************************************************************

The Walkthrough is meant for the puzzle aspect. When I have more time and when
I feel up to it, I'd go back through to mark out all the locations for
different artwork chest and special weapons. But I'm sure someone will
eventually release an In-Depth FAQ that'd cover those aspects.

Currently, I have problems backtracking and obtaining Life Upgrade #2, #4, and
#6 starting from the very end of the game. If you would like to try and help,
please refer to the Addendums section on "Backtracking for Life Upgrades."
You'd be credited of course =)

If there are any part of this walkthrough that's unclear or if some parts need
elaboration, please write to me at fudgeit2k@hotmail.com with a proper subject
heading.

If you see the FAQ/Walkthrough on any website other than


http://www.GameFAQs.com or http://www.GameSpot.com please email me as well at
fudgeit2k@hotmail.com

*******************************************************************************
[Part B: Dealing with Glitches]
*******************************************************************************

I have been getting quite a bit of emails about three particular glitches.

#1 - "I just fought a boss and now I'm at the beach with no where to go. Your
FAQ says I should be chased by the Dahaka, but that doesn't happen!"

- This happens with people playing on the PS2 with leaked/pirated version. Buy
the game and you should be able to play through no problem.

#2 - "I didn't see a cut scene with the Dahaka breaking open a wall! Now I'm
standing at the [beam] like you said and jumped to the broken wall. But I
can't go anywhere!"

- This also happens with people playing on the PS2 with leaked/pirated version.
But, it is also a genuine bug that happens to a few people and when they
restarted the game from earlier save, it went away (or so I've been told).

#3 - "I'm at the end game where you push $#&(@%& through the [Time Portal].
But when I try to follow and enter the [Time Portal], it doesn't do a thing!"

- I don't know why this is happening. I suggest an earlier savegame and try
it again. If not, I attribute this to the initial reason, buy the game, and
it should go away.

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III. Credits
-------------------------------------------------------------------------------

The people on the GameFAQs message boards, particularly


-EnigmusSnake, Fireflash51, j000000000000000000j, and snowkrash who compiled
one of the first all [Life Upgrade] locations!

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IV. Walkthrough
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*******************************************************************************
[Part 1: The Pirate Ship]
*******************************************************************************

Segment 1 -- On deck

It's linear. Fight the boarders, and just keep moving. There is a certain
spot that you might have to trigger to cause some explosion to happen. When
it's done right, some guy will fall from above, causing you to drop down.

Segment 2 -- In ship

You land on water, drink, and move forward. Linear.

Segment 3 -- On deck

You get back on deck. Kill the enemies then move toward the captain's
quarters. Here, you fight boss.

[Boss Tip - Shahdee Fight #1]


- Just slash and block. When she blocks, start to block her furry of attacks.
In the middle of her combo, hit X to do a combo brreeeaaker.
- Jumping over her works really well too.

*******************************************************************************
[Part 2: On Shore]
*******************************************************************************

Segment 1 -- Beach [Present]

Save Title: [Wreckage]


Goal: [Reach the Fortress Entrance (Present)]

Linear. Hop, jump, do whatever the tutorial tells you to do. It's easy
enough.

When you jump across a rather big chasm after you saved the game. You'd have
to jump up on ledge toward the north part of the screen.

On reaching what seem to be a dead end of tree trunk? Jump off to a floating
island of sort toward south. Then move toward the right side of the screen,
jumping and leaping.

You'd reach an area with bunch of poles. Jump up on the poles, then go from
one pole to the next until you reach the next area.

In the next area, you should see a "rat hole" that you'd be able to roll
through. Go in.

Keep going until you reach a portcullis/gate. Climb up on the rock to the left
of the gate, then run up the wall to hang on the top. Go over.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 2 -- Fortress Entrance [Present]

Goal: [Reach the Fortress Entrance (Present)]

Go straight. Cut scene. Fight. Move back toward the portcullis and the door
to the left of the portcullis should now be open.

Fountain on your left.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 3 -- Fortress Entrance [Present]

Save Title: [The Ruined Fortress]


Goal: [Reach the Fortress Entrance (Present)]

Jump and leap until you reach a big room, and ravens come together to form a
monster. A tip -- jumping over him and slashing him in the process is the best
way to go. (I'm playing as I write this, and I don't even bother killing him)

From the initial entrance looking at where the raven monster was, turn right
and run up the wall there to reach the upper levels. Remember you have to run
up the wall, then JUMP before you reach the apex to bounce off the wall.

Run against the wall toward the column, and jump to grab on the column. Jump
across the columns until you land on the next platform.

Turn right and you'd be staring at another chasm. Run against the wall and
grab a hold of the ledge on the opposite side. Go up on the platform, then run
against the wall back to where you first came and you should grab on the ledge
above. Pull yourself up. Jump up. Pull yourself up and you should see a pole
to the right of you. Jump across.

At the platform, you should see a button on the wall. Run up the wall and hit
the button, then go through the door.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 4 -- Fortress Entrance [Present]

Save Title: [???]


Goal: [Reach the Fortress Entrance (Present)]

You're now in a room with curtain to your right. Follow the tutorial, and get
to the bottom of the room. I ignored all the enemies here, but you can kill
them if you like.

When you're done with surveying the room, there is a pole in the middle of the
room, with rock steps to its left (if you look from where you came in). Go up
on the rock steps, then wall-run up to grab on the ledge. Shimmy around the
ledge and go on the platform.

Kill the one enemy here, then move to the end of the platform. You should be
able to look down on the whole room. The ledge you need to be on is the
opposite end. Wall-run on LEFT WALL across to grab a hold of the ledge (you
need to be hanging instead of standing on the ledge), then shimmy around and out
of the room.

You should be in a hall way now. Keep going straight, you'd see Shahdee, and
follow her through the Time Portal.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 5 -- Fortress Entrance [Past]

Save Title: [First Steps in the Past]


Goal: [Chase the Girl in Black (Past)]

Move back toward the direction from where you came. Traps are active now.
Avoid the spinning spike columns. Time your wall-run so you won't get hit.

The game will now pan across a room with focus on a button and curtain. That's
where you need to go. From the entrance, go into the room and the perspective
should change. Go north and jump on the pole, shimmy up and jump off onto the
ledge of the column. Shimmy toward the left and get up on the platform. You
should hit the treasure chest for artwork. Run around the corner of the
platform and you should see the entrance below. Jump across and hang on the
ledge above the entrance. Shimmy around the ledge and then stand on top to
jump across. Now, you should be able to see the button. Wall-run on RIGHT WALL
across the button, then drop down via the curtain. Run through the door.
This room should look familiar. Don't leave it quite yet, we want to get the
[First Life Upgrade]!

Head left instead of going into the trap filled hallway. Wall-run up, and jump
across to platform on top. Wall-run on LEFT WALL across to the next platform.
Now, go to the stair steps, and instead of going up, there should be a small
area to the left of the stair with barrels and button. Break the barrel, and
activate the button. This is going to be really hard, and requires you to be
REALLY fast (or you can come back later after you get Eye of the Storm). You
need to run up the wall of the stair step and hop over the railing (so you don't
need to go around). As you are going up the stairs, hug the left wall, and use
wall run -- this makes you run faster. When you reach the top, run for the
little rat hole quick as you can, and roll -- hope you make it in. You can do
it, I did it.

Trap 1 - [Bar Smasher, Rotating Blade, Floor spikes] When the bar is
retracting, wall run on the right.

Trap 2 - [2x Bar smasher, rotating blade, floor spike] When the bars are
retracting, roll under the blade, and run.

Trap 3 - [Bar Smasher, 2x rotating blade, floor spike] When bars are
retracting, wall run past the blade, then jump across to get on top of the bar
smasher. As it retracts, jump and land into the corner safe from the last
rotating blade. Roll through the last blade, and get your health.

Retrace your step. You can run across the spikes on the floor. Wall run up
and activate the button. Roll through the rat hole. Go down the stairway, run
toward where the poles are, then drop down. Move on through to the next room
where the moving rotating vertical spikes are. Avoid the first set of spike by
walking around them. Roll under the second spike. Move around the third set,
and you should be at a fountain.

Move through and then go up the stairs toward the fortress. (I didn't kill
them again, and just ran through).

Up the stairs, and you should see [spinning blade], roll under it and jump
across to the ledge. Jump up on the ledges until you are hanging off the very
top one and shimmy across. Drop down until you are standing on the bottom
ledge, and jump across. Avoid the [spinning blades] and keep moving. You
should now be in the [Central Hall]. You'd come to know the [Central Hall]
like the back of your hands. Kill the enemies if you like, I didn't.

From where you came into the [Central Hall], climb up on the ledges on your
left until you reach the top. You should now face a bunch of columns. Jump
across poles until you reach the opposite side platforms.

On the platform, wall-run up one level, and you should be on the same level as
the balcony with a red curtain. Wall-run on LEFT WALL, then jump across to the
balcony. Go through and you should see [rotating spike column] then a chasm,
then another [rotating spike column] then another chasm. Once you cross all
that, you'd come to a ladder.

You should now be at a huge chasm, with two rotating spike columns. Wall-run
across when you get the timing down. You should be at another ladder, with
three criss-crossing spike columns. Go down when you get the timing down (it
looks harder than it is). At the bottom of the ladder (don't drop down), jump
across to the ledge, shimmy around and jump onto the ladder then go all the way
down. Spike floor, then fountain.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 6 -- Southern Passage - Past

Save Title: [Chasing the Girl in Black]


Goal: [Chase the Girl in Black (Past)]

Spiked floor with rotating spike column -- go when you feel you got the timing
down. If you mess up, drink from the fountain, don't waste your Sand Tanks.
You should come up to another set of rotating spike columns. Move around them,
easy enough.

Cut scene, Shahdee winks. Kill the enemies if you feel like it. Now, from the
entrance, as you look down the room, there should be columns on your left and
right. On the right, there should be a column with a step on it and a [bar]
above. Use the bar, swing up and get up on the next set. Now, turn about
until you can shimmy across and be able to swing up to the platform on the
north (a enemy stands on there too). Once on platform, move across the [beam]
to the next platform. Turn about and jump up on the [bar] and swing up to the
next [bar]. At this bar, you'd need to swing up toward the wall and wall jump
off to hang off the beam. Jump off the beam toward the room (platform) with a
gate on it.

Kill the one ninja girl, and go to the gate facing out as if you just walked
into the room. You should see sun beam, with [wood lattice walkway]. Go hang
off the platform, on the far end toward the lattice walkway and jump onto it.
Move across the walkway and get onto the platform on the far end.

Jump onto the platform, and kill the shadow and the guard. Now, you should see
a big red curtain. Hang off the platform, and jump onto the curtain. About
3/4 way down, jump off the curtain onto another platform. Move across the
beam, jump up when the ninja girl comes, then slash her. Move onto the
platform, then jump up on the beam. Jump toward the next beam, wall jump off
to the next beam up, then jump into the platform. From this platform, you
should see another wood walkway lattice. Jump onto it, move across, kill the
girl that challenges you. Jump up and trigger the [bar] switch. Now, jump
onto the red curtain. Go through the gate now.

Go down the steps, and hang off the ledge. Use the curtain, then jump off onto
the beam. From beam, jump to next beam. Jump across to next beam. Jump to
next beam. Jump onto the walkway, and run to avoid the spike trap. Use
Fountain.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 7 -- Sacrificial Altar (Past)

Save Title: [A Damsel in Distress]


Goal: [Chase the Girl in Black (Past)]

[Boss Tip - Shahdee Fight #2 (last one unfortunately)]

Well, this is my third time through the game, and I wondered what'd happen if I
just let Shahdee kill the "damsel." You lose. So kill Shahdee. Same tactic
as before will work just fine. Very easy.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Segment 8 - Sacrificial Altar (Past)

Save Title: [???]


Goal: [Reach the Hourglass Chamber (Past)]

Your [Second Life Upgrade]! Go up the steps to what looks like a big throne
with blood all over. Pull the throne to reveal a hidden doorway in the back.

First trap - Spiked floor with two rotating spike columns. Timing -- stay in
the middle of the path, and predict where the columns will go toward the end of
your trip. Then, avoid.

Second trap - Spiked floor with rotating spike column and rotating blade.
Start running when the column is hitting the bottom. As soon as you pass the
column, start running on the wall, this should get you through the rotating
blade.

Third trap - Wall blade, spiked floor, and rotating blade. Start running
across the wall when the blade is going down just above your height. When you
land, try to roll to avoid the blade.

Fourth trap - Spiked floor, moving rotating spiked columns. Run toward the
spike column as it moves toward you. Roll under and keep running.

As you exit the life upgrade area and back to where you fought Shahdee. Look
to your left, and you should see rock steps that you can climb on. Get on, and
jump across to a ledge. Shimmy to your right, and then jump on the [bar].
Swing up to the next ledge and then jump across moving left. Shimmy around,
and jump on another [bar] going left still. Swing up, wall jump up to the
[bar] above. Turn around, and swing up on platform.

Run up the wall, and get on the rope. Swing across and land on the [beam].
Jump across, and save at the fountain.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 9 - Sacrificial Altar (Past)

Save Title: [Fate's Dark Hand]


Goal: [Reach the Hourglass Chamber (Past)]

From the fountain, move right toward the broken bridge. Hang off, and drop
down to a small beam below. Jump across and shimmy over to the right. Now,
jump across to the column to the north with a ledge. Shimmy around, then ump
across to the [bar]. Swing up and land on another beam. Jump up onto the wall
to get up twice. Shimmy around to get on a platform.

Get on top of the rock, and wall run up to the rope. Climb up the rope then
jump across to the [bar trigger] that'd close the wall together. Swing back
over to the rope, then get OFF the rope. Get down from the rock step, then
wall run across to next platform. Run up wall and grab rope. Swing over, and
land on platform. Go through the doorway, and kill em if you like (I didn't).

To the right of the doorway, are ledges you can wall run up and grab a hold
onto. Jump up twice, and you should see a [bar]. Swing up on the bars, until
you reach room above with spike trap on floor.

Run up the wall to the ledge, then keep going up until you can see two bars.
Jump onto the [bar], then swing up and jump off wall to get onto the [bar]
above. Then swing up onto the NORTH wall (not toward the entrance from whence
you came) and you should grab onto a ledge. Shimmy around to the left. Pull
up and jump across when the spinning spike column is on the far end.

In the next part, wall run THE RIGHTSIDE wall, when the blade is on the top to
grab rope. Jump across to the other rope then swing across when time is right.
You can stop swinging on the rope and RESWING at anytime to get new timing.
The next set of traps, spinning columns, should be easy.

In the Time Portal room, wall run up to activate the buttons. The order is Far
Left, Close Right, Close Left, Far Right. Now go into the present, and you'd
have [Eye of the Storm]. This makes everything easier!

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 10 - Southern Passage (Present)

Save Title: [Fate's Dark Hand]


Goal: [Reach the Hourglass Chamber (Past)]

Go back from where you came. Avoid the traps, should be easy. Go down, and be
careful not to kill yourself dropping too far.

Push on button, slow time down, go on through and watch a cut scene of the
Dahaka looking for you.

From where you stand, wall run across (on the wall where the portcullis is,
should be behind you) to reach a beam. Jump across to next beam. Shimmy to
the end ,then turn to look at the wall. Should see a rope. Jump across, swing
the rope and you'd be on the [bar]. Swing over to the next bar, then to the
platform. On the platform, walk out onto the little protruding plank, then
jump out onto the [iron beam]. Walk out to the end of the beam, then jump
across to the column to hang on the ledge. Shimmy around the ledge, and jump
across to go down the curtain. At the end of the curtain, jump off to land on
a [beam]. Walk to the end of the beam, and jump off onto a [bar]. Shimmy
around, and you should see a platform that might seem too far away. Swing and
jump onto it anyway. From the platform, jump down again to the final bottom
platform and if you want, kill the enemies.

At the far end of the platform, there should be a crumbling wall. To the right
of the wall, should be a ledge. Get up on the ledge, then you'd need to do
wall-to-wall jumps to go up between the column and the wall. At the very top
on the column, shimmy around the ledge, and you should see a [bar]. Jump off
onto the bar, then jump onto the broken wall and into the hallway.

Make sure you save, then walk down the hallway to start your first of many
Dahaka chases. These are very exciting, and I'm sure you'd come to love them
as much as me.

When you regain control, run straight then turn left. Wall run across the gap.
On the far end of the platform, jump onto the bar on the right, make sure you
jump OFF the bar IMMEDIATELY, don't be swinging around. Swing across all 3
bars.

You'd find yourself in a room. Dahaka is not chasing you anymore, don't worry.
Go on through, and you'd find yourself outside. Jump down onto a platform.
Wall run across toward the pole and jump onto it. Jump across to the next
platform and go through.
In the next room, you might remember it. Don't go down the curtain, instead
run the opposite direction, and jump off to the lower platform below. Then,
wall run across to the ledge. Drop to hanging and shimmy around to the next
room. Soon as you land, the Dahaka will chase you again.

Run. Wall run. And you'd be safe. Go through the Time Portal.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 11 - Fortress Entrance - Past

Save Title: [A Helping Hand]


Goal: [Reach the Hourglass Chamber (Past)]

Go back from where you came. Avoid the traps. Very simple. You'd see a cut
scene with a sand wraith. Climb up on the pole and jump across to the ledge on
a column. Jump up and shimmy across onto the platform with a broken box (you
do remember this room, right?) Jump over onto the ledge above the entrance,
shimmy around, and jump across to the next platform. Run around, wall run to
hit the button, and use the curtain to get down.

Go out the door, past the courtyard, past the traps, past the fountain, up the
long stairs into the fortress.

Go past the rotating blade trap, across the chasm, up the ledges, shimmy
across, down the ledges, across the chasm, past the twin rotating blade. We
are now back at the [Central Hall]. Kill the enemies, or skip them. Make your
way across the hall, and to the opposite end with a fountain.

First Trap - Two rotating spike columns, one rotating blade. Just be careful.

Second Trap - Two rotating spike column. Wall run across when they are both
pulling apart.

Third Trap - Rotating blade. Roll under it.

Fourth Trap - Long chasm, 2 rotating spike columns. Observe the one spike
column, it should make its way horizontally. Wall run across the LEFT WALL
when it's going away from you. Jump across the chasm as your wall run session
approaches the end, and you should be hanging off the ledge. Wait until the
spinning spike column is away from you, before pulling up and jumping up to the
ledge above. Wait until the spinning spike column is coming towards you and
passes you before dropping down and shimmy across to the other end. Slow time
if you need it.

Fifth Trap - Bunch of rotating blade. Just be careful and roll under.

Go up on the ladder at the end, and jump across to raise the gate. Run and
roll under to get through. Cut Scene.

*******************************************************************************
[Part 3: Activating the Water Tower]
*******************************************************************************

Segment 1 - Hourglass Chamber - Past

Save Title: [The key and the Lock]


Goal: [Gain Access to the Towers (Past)]
Get up on the switch that'd open the gate back where you came from.

Trap 1 - Avoid the rotating blades.

Trap 2 - Get up on the ledge on the left. When the rotating spike column is
going away from you, follow it quick as you can. As it is coming back, pull up
and then keep going. Drop down to the bottom ledge, then shimmy around corner.
Jump across and pull up to reach the topmost ledge. Go around, then jump down
onto the hallway. Keep going.

Trap 3 - Rotating blade and rotating spike columns. Move through them as
before.

Trap 4 - Rotating blade and rotating spike columns. Be careful.

Back at the [Central Hall], jump across and you should activate the lever with
your sword. Turn it twice to change the room where one of the gap is closed
completely. We're going after the [Third Life Upgrade] first.

Run toward the exit (the one without the water fountain), and on the right
side, you should see a little depression. Go down and hang off of the
depression. Jump across and you'd start a wall-to-wall jump that'd slowly
descend you. At the bottom, jump down to the platform below.

Here is a tough part, you are going to wall run toward the direction of the
exit, and BEFORE you reach the end (if you reach it, you'd jump backward,
causing you to die), you need to jump across and start wall-to-wall jump
upward. A cue to start jumping is when the Prince seems to hit a bump on the
wall.

In the next part, you'd be doing the same again. Wall run across, and start
wall-to-wall jump before you reach the end. This will descend you. Go through
the doorway. Don't die, else you'd have to do it ALL OVER.

Trap 1 - [4 rotating spiked column with floor spike] Start running when the
one column going up and down is reaching the bottom.

Trap 2 - [Rotating blade, three rotating spiked columns] This one is very
exciting. As the one spike cclumn is going away from you, roll, and wall run
across. Soon as you cross the one spiked column, just let go of all buttons
and drop down. Hope you don't get hit!

On your way back, there're spiked floor, but you can run through them, no
problem. As you reach back at the [Central Hall], go left, and jump across the
chasm. Then wall-to-wall jump back up to where you were.

We will do the [Water Tower] first. To do the water tower, first turn the
lever so it's pointed at 3 o'clock (if 12 o'clock is pointing at the fountain).
Go to where the fountain is (you might want to save).

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 2 - Central Hall - Past

Save Title: [The Towers]


Goal: [Activate the Towers (Past)]

Jump back across and get up on the second ledge to your left. Go around, and
then do wall run on the LEFT WALL. Jump across and you'd be on a ledge.
Shimmy around, jump up, jump across, jump up, shimmy over, jump across, jump
up, and you'd be at the entrance to the [Water Tower].

Roll under the trap, and when you hit the button, immediately [Slow Time] and
run fast as you can across the timed floor. In the next section, wall run up
and jump onto bar overhead. Swing across and activate the switch. Soon as you
hit the switch, activate [Slow Time] and run across the timed floor again.
You'd be at a fountain now.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 3 - Garden Hall - Past

Save Title: [The Water Maiden]


Goal: [Activate the Towers (Past)]

As you come into the "hanging garden" the Prince will make a comment. Enemies
will start to attack you, but I ignored them and jumped on the ladder to the
left from the entrance way. You'd have to run up the wall and jump back to get
a hold of the ladder though.

On the top of the ladder, RavenMan awaits you. Ignore him and go up the next
set of ladders. At this platform, go to the end of the wall with the rope.
Wall run, then jump across to the platform. On this platform, wall run toward
the huge statue next to red curtain, jump across at the end to get a hold of
the bar. Swing up and into the next room over.

Jump across to the ledge, and let yourself all the way down. At the very
bottom, go to the other end of the room, and pull yourself all the way to the
top again. You'd come to a fountain.

In the next room, the game will show you the scenery of the place. This is
where you'd find your [Fourth Life Upgrade]! Yay. Pull on the lever to open
the door.

You can fight them all, or ignore them. Soon as you run past the first guard,
and go up into a garden like area with tree, run to your left and into the
corner. You should see an opening on the fence. Drop down there and you'd see
a ledge below you. Drop down there and shimmy around and drop down until you
reach platform. Wall run across.

In the next room, just lower yourself by jumping across from ledge to ledge.
It's not hard. Once you are at the bottom, jump to the [bar] and swing over to
the opposite end of the room. Go to the left side of the room, and go down on
the ledge again until you reach another floor down.

Trap 1 - [Horizontal Blade, Floor Spikes] - Run across, and roll when you know
the blades are coming.

Trap 2 - [Horizontal rotating spike column, rotating blade, and floor spike] -
Run across when the spike column is coming, roll under. Then roll under the
blade.

Trap 3 - [Spike columns, floor spikes, horizontal blade] - Run past the spike
columns, and then roll under the horizontal blades.

Trap 4 - [Rotating blade, floor spikes, rotating spike column] - Roll past the
blade, and roll under the column as it comes toward you.
Congratulations on the [Fourth Life Upgrade]. Go back the way you came. Jump
up on ledge, jump up, jump up, jump across, shimmy, jump up, etc, jump on [bar]
swing across, jump up, shimmy, jump up, etc.

When you are outside again, wall run back across, wall run up onto the ledge.
Pull up, jump up, shimmy around, pull up, pull up. You'd be facing enemies
again.

I didn't bother killing them still. They take too long. Anyway, in one of the
column in the middle of the garden area, there is a switch that you need to
wall-run and hang to. As it lowers, a small rock platform will rise up to your
left (you are facing the wall as you are hanging on the switch). [Slow Time]
and run up the platform, then wall-run up to the ledge.

Jump across to beam. Walk on the beam, and then jump across to another beam.
Walk on the beam until you reach the ledge of the column, and shimmy around.
Jump across to a bar. Swing over to the next column, and shimmy around. Walk
on the beam until you get to the column, then to the protruding plank. Get on
the plank, and jump over to bar. Swing up on bar to a tree branch. Walk on
branch until the end then jump toward the wall onto a waiting rope.

As you swing on the rope, you'd going out toward the sun and outside, not
toward the corner of the building. You should see the bar at the end, that's
your target. On the bar, swing up and across to ledge. Shimmy around, and
jump onto plank/beam of platform. Get on platform and fight the RavenMan.
Now, the column at the corner have ledges. Get on them, and jump up. Shimmy
around, and get on to the top of the platform. From the platform, look around,
and you should see RavenMan waiting for you across the platform. Jump across
to the platform, and kill him. Wall run and then jump back to the hanging
switch. It'd lower the bridge.

Go back and cross the bridge. Grab the box and push it onto the switch. Jump
down and run across the pull on the lever. Now we have the water flowing to
the hanging garden.

Jump down onto the water channel, drink water for health if you need it. Jump
up on the ledge and shimmy around. Drop down on the platform, and cross the
beam. In the middle of the beam is a protruding plank. Go on it and jump
across to the rope. Drop down on the rope, and turn the lever. Go through and
you'd find a fountain waiting for you.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 4 - Garden - Past

Save Title: [Water and Gardens]


Goal: [Activate the Towers (Past)]

Drop down, go across room, climb up. When you exit, drop down and shimmy
around. Drop down and get to the bottom with the curtain, it's much faster.
Now, it's time to activate the water system.

There are a total of four levers. From the entrance coming from the Central
Hall, I will label the levers as Far Right, Far Left, Right, and Left. So,
when you drop down from the curtain, the first lever that you see would be "Far
Right."

First, turn the "Right" lever twice (180 degrees) so the water will go across
to the "Far Right" lever. Then, twist the "Far Right" lever twice, and you'd
see a cut scene. Turn the "Left" lever twice so the water will go across to
the "Far Left" lever. Then twist the "Far Left" lever once, and you'd see
another cut scene. The central door will open now.

Go through the central door (it's the door in the middle of the three prongs,
directly across from the exit to [Central Hall]). Down the hallway, you'd see
ledges on your right. Jump up, and shimmy across. Jump up, jump across, jump
up, jump up, jump up, jump across and you'd be at a Time Portal. Activate them
via the sequence of

Far Right, Far Left, Right, Left. Now, this is where the Water Garden becomes
exciting. Oh, you get the [Breath of Fate] here, but I never use it, [Eye of
Storm] is all I need.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 5 - Garden Hall - Present

Save Title: [Water and Gardens]


Goal: [Activate the Towers (Past)]

Exit the Time Portal room, and follow the road. Drop down but be careful
looking for the ledges. Shimmy across and down until you reach the walkway.
As you exit back out to the center statue surrounded by four levers, there
should be a rock platform to your left right before you reach the statue. Get
on the rock, wall run up, and jump across to the wooden ledge. Jump across the
beam toward the statue. Jump across again, even though the next beam is very
well camouflaged.

You'd now go around a circular beam covered with vegetations. When you reach
the end, jump across onto the platform. On the platform, you should see on the
left what seems like ledges. Shimmy across, and jump up until you reach the
top, and shimmy around the corner. There'd be a bunch of enemy here that'd
want to fight, you can if you want.

When ready, get to the wall, and wall run across, there'd be a "tree branch"
waiting to catch you at the end. Walk toward the end of the tree branch and
jump toward the wall that has nasty bricks and vegetations. Shimmy to the
right, and drop down to the tree branch below you. Walk to the end of the tree
branch, then drop down onto the support beam. March forward, and jump up on
the ledges. On the ledge, you'd see a tree branch up above you, jump up on it,
and walk across to the next room over.

In this room, you'd jump across to the ledge, and shimmy around the second
ledge. Drop down until the very last ledge, then leap across onto the tree
branch. Walk around the tree branch until you reach the end, then jump across
onto the ledge formed on the tree. Shimmy around the tree trunk, then drop off
onto the branch. Walk around on the branch until the end, then jump across
toward the ledges on the wall. Jump up and shimmy across until you reach the
top and find yourself the fountain.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 6 - Garden - Present

Save Title: [Water and Gardens]


Goal: [Activate the Towers (Past)]
Soon as you move into the next room, you'd be shown with the insanity that
you'd have to navigate through. Ninja will drop from top and you'd have to
fight. Or you can just skip them, and drop down from the ledge directly in
front of you. Drop down to the second level and shimmy to the right. Drop
down next to where the tiny water fall is landing. Go into hanging mode and
shimmy around the corner then jump to the opposite side.

Climb up and on the platform, go around to the northwest side and run up the
wall and climb up two ledges until you are hanging from the top then shimmy
around the corners again. When you can, climb up twice and you'd be looking at
what seems to be a broken bridge that leads to nowhere. You'd need to wall-run
from the broken bridge and jump across to the far end. Hanging off the ledge
now, shimmy toward the wall and get up on the platform.

Explore the platform if you like, or just jump up on the ledge that's right
next to you on the left. Jump up twice and you'd be standing on ledge with a
pole to the opposite of you. Jump off the pole onto a tree branch [beam] then
jump to your right to another branch [bar]. Swing off and you'd be hanging off
a broken wall. Get up on top of the wall and walk toward where the dock is
(it's where the camera is facing anyway). Jump off and hang off the ledge
directly in front of you. Shimmy around until you can land on a small platform
below you with a plank sticking out.

Walk out onto the plank and jump across onto a swinging [bar]. Swing up onto
the next platform. On this platform, look left and you'd see a bar. Jump
forward onto the [bar] and swing off to the platform with waiting enemies. The
pole is really useful for dispatching the enemies, just swing on it a few times
and they'd all die. Keep going forward to the wall and face out toward the
sea. You should see a shiny tree [pole] and some far off building. You'd be
wall running on the RIGHT WALL, but do not jump, just keep running and
eventually you'd be hanging off a ledge. Climb up and you'd be at the
fountain.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 7 - Garden - Present

Save Title: [Water and Gardens]


Goal: [Activate the Towers (Past)]

Facing the fountain, turn right and run up the wall. Get on top of the wall,
and walk to the end. Go into first person perspective and turn about until you
see the pole you're going to be jumping onto. Jump onto the pole. Jump left
onto another pole. Jump left onto another pole. Jump left onto another pole.
Jump toward the "dock" onto a beam.

From the beam, walk forward, then turn left and go behind the block. Wall run
on the RIGHT WALL until you hang off a ledge. Shimmy across the ledge and get
up. You'd find yourself at the destination shown in the beginning of the cut
scene.

You're now faced with a huge chasm and two smashing bars. I'm not crazy, you'd
have to jump on the bars across the chasm. Slow time down if you need it.
Basically, jump forward when the bars are coming out and jump quick as you can.
You'd be awarded with a fountain.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 8 - Garden - Present


Save Title: [Water and Gardens]
Goal: [Activate the Towers (Past)]

Walk to your left and into an open area with 2 smashing bars. Once again,
you'd be jumping on them. Jump onto the first bar, then jump onto the second
bar. Wall run on the LEFT WALL and you'd grab hold onto a rope. Use rope then
wall run across and then jump off onto the [pole]. Now time your jump to jump
over the [spiked column] onto another [pole]. Jump off and go into the room.

Kill the RavenMan and the invisible Ninja girl, then walk out the room onto a
plank. Jump off the plank onto a [pole]. Jump off the pole onto a small
[platform]. Wall run on the RIGHT WALL and hang off ledge of the next
[platform]. Climb on top of the platform, and jump off onto [pole]. Jump off
[pole] into room. If you keep jumping into the abyss, go into the first person
view and adjust first before you jump.

Go through the room and get up on a ledges into the next room. You'd see a cut
scene with the Prince saying, "Right place, wrong time."

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 9 - Garden Waterworks - Present

Save Title: [???]


Goal: [Activate the Towers (Past)]

From the small platform you're standing on, wall-run on RIGHT WALL then jump
off onto [pole]. Jump off onto a really shiny white [pole] then look to your
right to see a [bar]. Jump onto the [bar] (you will have to lower yourself a
bit to be in position before you jump). Shimmy out onto the end of the bar, go
into first person perspective to see the [pole] you are jumping onto next.
Swing and grab onto the pole. Now keep going in that direction and you'd see a
broken wall / [beam] that you'd be jumping onto next. Once on the beam, walk
onto the small platform with a [bar] in front of you. Jump into the [bar] and
swing over to the next platform with the RavenMan waiting.

It's time for another Dahaka run! Exciting!

The Dahaka will smash you into another platform. From the platform, wall run
on the RIGHT WALL onto a waiting ladder. Climb down the ladder, and jump
across to waiting [bar]. Jump off the [bar] immediately onto another [bar]
then onto a [platform]. Run toward the wall on the platform, then turn right
to keep running. Now, wall run on the LEFT WALL and you'd see the Dahaka
jumping across to follow you.

In the corridor, wall run on the LEFT WALL. Then at the corner, wall run on
the LEFT WALL again. You'd now drop a bit of a distance, and land on a
platform. Get out of the doorway and you'd be outside.

Wall run on the LEFT WALL, onto a [ladder] and go down the [ladder]. On the
this platform, wall run on the RIGHT WALL until you fall off onto a platform.
Run into the doorway, and the music will change. Smash the barrel in your way,
and run quick as you can.

Wall run up onto the ledge and pull yourself up quick as you can. Now turn the
corner, and wall run on the LEFT WALL. You'd be hanging off ledge. Shimmy to
the right and get up onto the platform. Run forward, break barrel, and keep
running. You'd turn corner toward the left, then turn toward the right out
into an outside area again. Turn left in the outside area, and you'd be facing
a wall with slashes. Run toward that wall and turn left. Wall run on the
RIGHT WALL. You'd catch onto a rope. Keep running off the rope and onto a
platform.

The Dahaka will show up now behind you all pissed off. Keep running forward
and you'd see a ladder in front of you. Jump onto the ladder, and climb down.
You can just drop off from this ladder at the bottom. Run forward through some
twist and turns, and you'd be at a Time Portal. Activate the portal via RIGHT,
LEFT, FAR LEFT, FAR RIGHT. Go through the Time Portal, and you'd gain a [NEW
SAND TANK].

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 10 - Garden Hall - Past

Save Title: [Water and Gardens]


Goal: [Activate the Towers (Past)]

Get out of the Time Portal, and go through a couple turns. Kill the enemies.
Get up on the [ladder] then jump off to another [ladder]. On the platform, you
should see RavenMan waiting for you. Kill him, or go past. Wall run on the
RIGHT WALL, onto rope, and them off onto platform. Cut scene will show you
where to go.

After landing from the rope, run to the right. Turn to the right again, and
you'd see two [bars], with enemies waiting at the far end. Jump over the
railing and from hanging position, jump onto the [bar]. Swing over to the next
[bar] then over to the [platform].

Run into the corridor on the left, and you'd see a [ladder]. Get on the
[ladder] then jump across to the [switch]. Open the [gate] run through. At
the end, you'd see a couple enemies waiting (best to kill them or throw them
off into the abyss). Now, out on the platform, face to the left. Wall run on
the LEFT WALL onto ledges. Climb up on the ledge twice and then shimmy onto
platform. Get on the ladder and climb up.

Wall run on the RIGHT WALL back toward the entrance. Time your run so you
won't get sliced through. Go into the corridor. You'd now wall run on the
RIGHT WALL pass two wall blades, and jump across the chasm at the end of wall
run. You'd be rewarded with a fountain when you make it across.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 11 - Garden Waterworks - Past

Save Title: [Water and Gardens]


Goal: [Activate the Towers (Past)]

Wall run up and go into the big open area. The gate will close behind you.
Cut scene ensues. Cut scene will show you a big switch near the top. Kill the
enemy, or ignore them. Run forward into the center of the room and you should
be at a lever. Turn the lever and you'd see blocks move. Use the landscape
view and the initial position of the lever will be pointed to 3 o'clock. The
cut scene lever is at 12 o'clock.

Turn the lever until it's at the 9 o'clock position. The top left block should
be turned so it's pointing in the 9 o'clock position too. Go to the top left
block and you should see that it has a little stepping stone right before it.
Get on the stepping stone, then wall run up onto the top of the block.

Walk off the block onto a plank, then jump toward the [pole]. Shimmy upward
and turn right to see a [ledge] to the north. Jump off onto the ledge then
shimmy around the corner toward left. Get off the ledge, and wall run on the
Prince's RIGHT WALL (your left) and grab hold onto a [rope]. Keep going and
run off the rope and you'd find yourself at a lever. Initial position of the
lever is 9 o'clock. Turn it to 6 o'clock with the long extension of the block
facing out toward a platform to the 6 o'clock. Walk onto the [plank] then jump
across to the [plank] of the [block]. Now walk on the [long extension plank]
and jump onto the next platform.

Once landed, walk forward, then turn left and run across the platform. At the
end, you'd see a plank on your left. Walk on the plank, and jump across to
[block]. On the [block] turn right and jump across to another [lever].

The lever is at 6 o'clock position initially, turn it until it's at the 12


o'clock position with both block's long extension pointing at 12 o'clock
position. Walk toward 12 o'clock, and wall run on your RIGHT WALL onto a
[rope] Keep going and run off the rope onto a corner area with ledge. Jump up
on the ledge and shimmy around the corner to the end. Jump off the ledge onto
the [pole]. Turn right and jump off the pole onto the [block]. Walk on the
long [plank] and jump onto the platform to 12 o'clock. Jump down into the
small depression and roll under the gate.

Turn the [lever] and water will start flowing out. Drink the water if you need
it and go on the platform on the north, we're going after the [Fifth Life
Upgrade] from here.

Jump up from the platform onto ledge above, and jump up again to see door way
with railing. Go in.

Trap 1 - [Spiked floor, rotating spike column] - Time your run. Start running
when spiked column is coming down. Roll if you need to.

Trap 2 - [Spiked floor, 3 rotating spike columns] - Again, time your run.
Start running when the first column is half way going up. Easy enough.

Retrace your steps after getting [Fifth Life Upgrade] and back to the [lever].
Roll under the gate, and then back out into the open area.

Jump across to the block where you came from. Onto the [pole] and back on the
[ledge]. Shimmy around the corner, and drop down. Wall run on the LEFT WALL
(Prince perspective) and onto the [rope]. Run off the [rope] and onto the
[lever] platform. Turn the [lever] until it's back to the 6 o'clock position.
If you notice, the water from the block will now cascade into a sewer system.

Jump off the lever platform via the [plank] to the [block] then jump from the
[long plank] onto the sky bridge. Turn right and run to the end and then jump
back on the [block]. Turn left and jump from the [plank] onto the [lever]
platform. Make sure the [lever] is at 6 o'clock position. Wall run on the
LEFT WALL, grab onto the [rope] and run off to the corner. Jump up onto the
[ledge] on the wall and shimmy around until the end. Jump off onto the [pole].
Turn left, and shimmy down a bit to jump off onto [block]. Climb down the
block easy. Now, go to the central [lever] and turn it to 3 o'clock position.
You'd now see a cut scene when all the levers are in the correct position.

Exit the room from where you first came in, [gate] at around 2 o'clock position
of the room.
Jump down to use the fountain.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 12 - Garden Waterworks - Past

Save Title: [The Second Tower]


Goal: [Activate the Second Tower (Past)]

Climb back up the platform so you can wall-run on the LEFT WALL into the
corner. Wall-run on the LEFT WALL again, pass the blades. Go outside, and
you'd be attacked by 2 invisible ninja girls, and 2 guards. Throwing them off
is the best way to go. When you are ready, wall-run on the LEFT WALL past the
blades.

On the platform, go down the [ladder]. Wall run on the RIGHT WALL (Prince
perspective). You'd drop down and hang on the ledge. Get up on the platform,
and get into the corridor. Climb up the [ladder] jump across to activate
[switch]. Run through the [gate] and go through some twist and turns to get
back on the balcony with 2 enemies. Leap over railing and hang off then jump
over to the [bar]. Jump again to another [bar] and again to the platform. Cut
scene will show what you need to do.

Turn left and run to the end of the platform. Turn left and you'd see a wall
with [rope]. Wall-run on the LEFT WALL, grab onto the [rope] then run off the
rope. Run up the wall to activate the button. Go back to where you came by
wall-run on the RIGHT WALL (Prince Perspective) back onto the [rope] then run
off the [rope] onto the platform. Now climb on the protruding block, and then
wall-run up then jump before reaching apex to grab onto a [bar]. Shimmy on the
[bar] toward the north where a ledge is. Swing off the [bar] onto the [ledge].
Shimmy on the ledge around the corner, and then climb down from the ledge.
Wall-run up the wall and jump off the wall to get on the [hanging switch]. Get
off the switch (not sure if the switch did anything, but better safe than
sorry), then wall run up to climb up on the ledge to the right. Shimmy around
the corner then Jump across to the opposite ledge. Shimmy around the corners,
and climb down.

Go into the hole with the [ladder] and climb down. On the platform, go left
and jump across to climb down the [ladder] to where the RavenMan is. You'd
find another set of [ladder] going down. Climb down, then go through the
corridor on the left of the [ladder] back toward [Central Hall]. There is a
Fountain to the right, save if you like.

Jump down, run to the end, jump up on the ledge, jump up on platform. Jump
down on the next section, run to the end, jump up on the ledge, jump up on the
platform with a button. Avoid the 2x rotating blades, dispatch the enemies,
and go back out into the [Central Hall]. Cut scene and new weapon [Lion
Sword]!

Go to the lever, and turn it until it's facing the 9 o'clock position (with the
Fountain) as the 12 o'clock position. Go save, and prepare for the [Mechanical
Tower].

*******************************************************************************
[Part 4: Activating the Mechanical Tower]
*******************************************************************************

Segment 1 - Central Hall - Past


Save Title: [The Second Tower]
Goal: [Activate the Second Tower (Past)]

From the fountain, look on the other side of the entrance and you should see a
weapon's rack. Destroy that. [Wall run] on the RIGHT WALL from there, and
jump across to reach the platform. On the platform, wall run on the RIGHT WALL
and you'd find yourself hanging on a ledge at the end. Jump up, shimmy, jump
up, jump up. Now, jump across the chasm to reach platform. Wall run up, and
get up on the top of the platform. Look to your left, jump across, and voila!

Jump on the switch, [Slow Time] and run through the [gate]. At the next
hallway, jump across the chasm then run to the end and do wall-to-wall jumps.
At the top, pass the trap blades and go up the [ladder].

At the top of the ladder, shimmy off the ladder and around the ledge until you
are opposite of the platform. Jump across. Avoid the thrusting bars and reach
the fountain.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 2 - Mechanical Tower - Past

Save Title: [The Second Tower]


Goal: [Activate the Second Tower (Past)]

Head downstairs and get past the guards heading straight against the wall to
your right. Keep going out and you'd be hugging the ledge on the right wall.
Shimmy out then climb down to the ledge below. Hang from the ledge, then
shimmy to the left then drop down twice until you can hang and shimmy to the
right toward a platform landing area.

Test out your new weapon on all the guards here. It's unfortunate, but you
have to kill like 10 of them until a [Iron Giant] comes running out. Avoid his
initial smash by rolling to the side, then roll in between his legs and hack at
his calf. He'd fall down soon. Climb onto his back by jumping onto him, and
smack his head with [Slow Time] on. He'd die quick. Go through the gate that
the [Iron Giant] came out of.

In the room, turn left and you should see button on wall next to some
waterfalls. Activate the button by wall-run up. A [block] will come out of
the wall to your right. Run up the [block] then run up the wall to hang on a
wooden ledge. Climb up on the ledge then jump to climb up on the platform
where a [fountain] awaits.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 3 - Mechanical Tower - Past

Save Title: [Clockworks and Gears]


Goal: [Activate the Second Tower (Past)]

Facing the [fountain] turn to behind you, and you'd see a crazy gear spinning
like mad. Don't worry, you won't die from it (I haven't anyway), just jump
through when you can, [Slow Time] if you need it, and you'd see a cut scene.

Kill the enemies then pretend you just came from the [fountain]. Straight
ahead, you should see some [poles] that goes up and down. Jump on the closest
one, then jump over to the next [pole] on the right, jump again to the right
[pole] then you'd jump again to the right [pole]!

You should now be looking at a top view of the prince with the [pole] going up
and down on your left and a [beam] to your top right. Jump on the [beam], then
jump right onto the platform with the [button]. Wall-run up to activate the
button, then wall-run on the RIGHT WALL toward the [beam/sign] that moved away
from you as soon as you activate the [button]. You should hang on the ledge of
the [beam/sign] now. Shimmy around the [sign] until you are at the other side.
Get up on the ledge of the [sign] and jump onto the [bar]. Swing off the [bar]
onto a corner platform with a [lever].

Turning the [lever] will turn the [bar]. You can only turn it once, so no
mistake here. Jump back on the [bar] and wait until the moving [bar] comes
down to where you'd be able to swing onto. Swing onto the moving [bar] and
wait till it's all the way to the top before swinging off to the platform
above.

You'd be facing three exploding dogs. I recommend slashing them three times
and jump backward immediately to avoid the explosion. Or even slashing twice
then avoid them while they blow themselves up. When done, jump up on the
[hanging switch] that'd elevate a platform.

Run forward and jump onto the new [platform]. Three more exploding dogs will
attacking you. After dispatching them, turn left to see a circular looking
room and a [beam] that you can jump off of toward the circular room. Get on
the [beam] and jump to a [plank] sticking out of the room towards you. Walk
toward the room, then shimmy around to the right and jump up on the ledge.
Then climb on ledge, and jump up again. Shimmy back toward the left around the
corners until you reach the end. Fall down to catch onto the platform below
you and climb up to kill the one enemy guarding the room.

There is a [ladder] in the opposite end of the room, climb up on it and go all
the way to the top. Shimmy off the [ladder] and onto the wall surrounding the
room and then climb on top to walk to the other end. You won't be using the
[plank] extension yet, so ignore it and walk to the VERY end. Here, you'd jump
to the [ledge] on the wall, next to a curtain looking thing with pole sticking
out of it. Shimmy to the left, climb down to shimmy under the curtain, and
climb up to jump to the [bar]. From the bar, shimmy to the right and around
the corner until you are facing the rotating wall. Jump onto the rotating wall
and you'd land on the [ledge]. Jump off onto the platform with the [lever].

Turn the [lever] until some kind of big [corkscrew] is turning. You want it to
be turning clockwise! When ready, from the platform, jump to the [bar]. When
the [corkscrew] looks ready, jump onto it, and you'd be hanging off a ledge
from the spinning [corkscrew]. You'd turn with the [corkscrew] and when
presented with the opportunity to jump onto the next [bar], do it immediately!
Jump off of the [bar] onto the platform with [button]. Pushing the button will
rotate a big wooden [flap] to your side. However, an evil exploding dog is
waiting on the wall.

When you are ready in your heart, activate the [button]. Wall-run on the RIGHT
WALL (Prince perspective), slash the dog in mid-run, jump off the wall, and
hang off the [flap] (it sounds harder than it is ^_^). Now, climb up on the
[flap] and jump off to the ledge against the wall and shimmy to the left and
down onto the platform.

Two exploding dogs will be waiting, dispatch them and go into the room to your
right. Wall-run up the wall then jump off to activate the [hanging switch]. A
platform will raise up. Get down and run out of the room, onto the catwalk
then the platform next to the huge spinning evil gear. Jump up on the [beam]
to your right, and walk out onto the [plank]. Jump across the spinning gear
when ready. You'd land on a [plank]. Now jump to the right (prince
perspective) onto the next [plank]. Jump up on the ledge, and climb up.
Shimmy to the left and jump up + climb up. Shimmy to the left and enter room
with rotating blade.

Roll under the blade or run past it, but be careful, a smashing bar is very
close to the left of the rotating blade. When the smashing bar is fully
extended, jump up on top of the bar, and wall-run on RIGHT WALL, past the twin
spinning spike columns. Get past the next bar and you'd be faced with two
spinning spiked columns again. Get past them, and run down the steps past two
more spinning spike columns. Jump up on the ledge to your left, and jump up
against to shimmy around the corner to activate the [button]. Drop down and
run through the [gate]. Go down the steps and you'd meet up with a [fountain].

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 4 - Mechanical Pit - Past

Save Title: [Clockworks and Gears]


Goal: [Activate the Second Tower (Past)]

Go down another set of steps, and you'd meet up with some tougher enemies. I
recommend tossing them off to the abyss. When ready, activate the [button] to
the left of the entrance way by wall-run up. You'd see a cut scene, and fail
to get on the [block] that came out. Activate [Slow Time] then activate the
[button] again. Jump up on the [block] and then wall-run up to the [rope]
above. Wall-run off the [rope] and get on to the catwalk above. Here, you'd
meet two more enemies, toss them off and keep going straight then to the right.
You'd see a cut scene.

Run to the end of the catwalk and you'd see a huge spinning gear with axels
that you'd have to pass through while wall-running. Wall-run on the LEFT WALL
and avoid the axel by going just as it leaves enough room for you. Land on the
platform, and toss more enemies off into the abyss. Now, you're facing a
faster spinning gear. [Slow Time] if you need it, and wall-run on the LEFT
WALL. Jump off at the end of the run to a [pole]. Jump across to the next
[pole] on the left, then jump to [pole] on the right, then jump to [pole] on
right again. Jump forward into platform with [lever] lit with fire.

Turn the [lever] to activate the elevator [platform]. Jump onto the [platform]
and look back toward the [lever] platform. At the apex of the elevator
[platform] wall-run on RIGHT WALL, and jump off before reaching the end to do
wall-to-wall jumps up to the top. You should now be in a big room with a
fireplace. Go in and [Iron Giant] will come and challenge you.

Don't bother going down the path to the left (the path with artwork chest), but
rather turn to the right past a [gate] with exploding dog waiting for you on
the wall. Wall-run on LEFT WALL, slash the dog, and grab onto the [rope].
Forgot to mention this earlier, but if you have problems with slashing the dog
(you'd have to master this later though), you can pick up a secondary weapon,
and throw it at the dog. Wall-run off the rope then jump across to the
platform with pool of water. Drink up if you need it. When ready, look at the
spinning contraption and notice that there are alternating holes on the bottom
of each gate. You'd need to roll through each of the gate and get onto the
first walkway to the right that you see. There should be a [hanging switch]
that'd open the [gate]. Get back into the waterway with the spinning gates,
and keep going forward, rolling under the gates until you reach the next
platform with pooled water.

Jump up on the [bar] and swing to the next [bar], then swing onto the platform.
Toss off the few enemies, and go through the gate.

Trap 1 - [Spinning spike column, spiked floor] Run through.

Trap 2 - [spiked floor] easy enough.

Trap 3 - [Chasm with wall blades] Wall-run on the RIGHT WALL onto [rope]. When
time is right, wall-run off the rope and onto the platform.

Trap 4 - [Spinning spike column, smashing bar] Avoid the column and run through
the smashing bar.

Trap 5 - [2x Smashing bar, 2x spinning spike column] Jump up on the column when
it's extended, and wall-run on LEFT WALL past the spike column. Avoid the last
spinning column and the smashing bar.

Trap 6 - [2x spinning spike column] Wall-run on LEFT WALL when the opportunity
presents itself.

Activate the [Time Portal] via Far Left, Far Right, Right, Left. Go through
the [Time Portal] and you get another worthless skill, [Ravages of Time].

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 5 - Mechanical Pit - Present

Save Title: [Clockworks and Gears]


Goal: [Activate the Second Tower (Past)]

Get out of the [Time Portal] and you'd see the traps are still active.

Trap 1 - [2x spinning spike column] Wall-run on RIGHT WALL when opportunity
comes.

Trap 2 - [2x Smashing bar, 2x spike column] Jump up on the smashing bar just as
it fully extends itself. Wall-run on LEFT WALL immediately, at end of the run,
jump across to land on top of the smashing bar to avoid being smashed.

Trap 3 - [2x spike column, smashing bar] Walk past them.

Trap 4 - [Chasm, wall blade] Wall-run on LEFT WALL when opportunity comes.
Grab onto the [rope] then stop running back and forth on the rope. Jump off
the rope to the ledge on your right. Shimmy across, and climb down to shimmy
the rest of the way on to the platform.

Trap 5 - [Spiked floor, spiked column, spiked floor] - Just run past, easy
enough.

You'd come back out into a big room with 2 guards waiting. Cut scene ensues,
and after, you'd be dispatching them, and 3 exploding dogs to follow. After
you're ready, climb into hanging position and fall off to grab onto the
curtain. Don't be jumping off, just fall.

You'd now wall-run on the LEFT WALL past the spinning axel, and jump across to
[pole]. Jump onto the next few [poles] until you reach the end with the
platform. Jump onto the elevator [platform]. Wall-run on the RIGHT WALL, and
before reaching the end, jump across to do wall-to-wall jump up until you reach
the big room with bunch of enemies waiting. Kill them all. Soon as you are
done, exploding dogs will come until you learn to kill one that'd end up
exploding into the corner. I find it easy to [Slow Time] then aim them like a
soccer ball toward where I want them to go. Run out through the door that blew
up, and wall-run on LEFT WALL onto [rope] then run-off [rope] into platform
with pooled water.

Run ahead and go through the gate by rolling under. Jump over chasm then roll
under gate. The camera angle shows you where you need to go. Jump across the
broken bridge, dispatch the guard. Climb down the platform on the right side,
and drop down onto ledges until you reach the bottom platform. Dispatch guard
again.

Jump across the [broken bridge] and kill another guard. Turn to your left, and
jump across the waterfall to the platform waiting beyond. Go through the
doorway shown in the cut scene earlier.

Move through the corridor, avoiding a few simple traps until you get to a
[button]. Go through the [gate] after activating the [button] and dispatch all
guards and exploding dog within.

Climb up on the [ladder] till you reach very top, and you'd see an opening on
the spinning contraption that you can jump onto from the [ladder]. Once on top
of the rotating platform, wall-run up the left wall onto a ledge and climb up,
then jump-up + climb up. You should see a ledge being rotated around the axel,
jump on the [ledge].

Once the [ledge] rotates you around to the other side, jump off onto the ledge
on the wall and raise yourself to the top level. Now jump back across to the
spinning ledge. Jump up, and shimmy around until you can climb up and stand on
top of the ledge. Jump up again to reach the ledge above, and shimmy around
until you can get up on the platform.

Wall-run up the ledge on the right (water cascade down) and get up on that
ledge. Jump across to the ledge on the spinning axel. Jump across to the left
wall ledge and climb up to the top-most level. As you are hanging off the
ledge under the button, jump across to the ledges on the spinning axel, notice
that ONE ledge is missing from the 4 side -- so be careful. As you stand on
top of the ledge, get ready to jump across to hit the [button], and jump right
back to the ledge. The [gate] will now open. [Slow Time] if you can get it
very well. Fountain awaits you on the other side.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 6 - Activation Room - Present

Save Title: [Clockworks and Gears]


Goal: [Activate the Second Tower (Past)]

Get up the step and into the next room. Dispatch the guards, and then
exploding dogs will come. Use the dogs to blow open the [cracked wall] to the
right. Jump out of the room and onto a broken platform and cut scene starts.
"Right place, but the wrong time!"

Turn left and jump up on the rock steps and move forward until you are between
two close walls. Do wall-to-wall jumps up until the platform above. Here,
you'd be attacked by a few guard and ninja girl. From where you jumped up, on
the right is a railing. Wall-run up the railing and stand on top of the
platform. Jump back across to the [block] that was in the center of the room,
then jump across to the ledges on the wall. Climb up to the top and you'd be
at a corner platform.

Wall-run on the RIGHT WALL and get to the next corner platform. Wall-run on
the RIGHT WALL again, to get to the [ladder]. Climb up and you'd find yourself
in a room. Kill what guards are here, and go up the small steps. On the right
are piles of rock, on left is a railing. Leap over the railing and drop down
one level to the next ledge (cut in the wall). Shimmy around the corner, and
jump across to the wooden platform attached to stone platform.

Ninja girls will pop out, but you can ignore them and find the [ladder] leading
down on the right of where you landed. The ladder is attached on the side of
the platform, so you can't see it unless you are hanging off the side of the
platform. Go down the [ladder] and you'd see a wooden [beam] and a pendulum
swinging back and forth. When time is right, jump across onto the [beam], then
across onto the platform.

In the room, wall-run on the RIGHT wall past the wall blades. It's best to run
when the first blade is going down. You'd catch onto [rope], run off the
[rope] then near the end of the run, jump across onto platform's ledge. Raise
yourself up and you'd find yourself in a corner again.

Wall-run on the RIGHT WALL (Prince perspective) and you'd be hanging off ledge.
Get down on ledge until you're standing on rock platform with [ladder]
attached. Go down the [ladder] and on the next platform, throw everyone off
into the abyss. When you are ready, wall-run up the railing on the left and
climb up onto the platform.

Wall-run up the wall to grab a hold of the ledge, then shimmy around the
corner. Jump across to the ledge, and drop down to the ledge below. Shimmy
around and drop down onto the platform. Run forward and turn right into the
entrance way, and you'd start the Dahaka chase.

Wall-run on LEFT WALL. Run forward then turn left. Wall-run on the RIGHT
WALL, grab onto [rope] and run off [rope]. Turn and you should see curtain of
water, run through and you'd be safe.

Wall-run up to activate button, then do wall-to-wall jump up to the platform


above. Dispatch the enemies here. Run forward, jump across and crazy Dahaka
chase begins again.

Camera perspective changes, run down, turn left. Wall-run on LEFT WALL, grab
onto [rope] run off [rope]. Camera perspective change, run down, turn right.
Wall-run on RIGHT WALL, run forward and go into [Time Portal] room.

Activate portal via RIGHT, FAR RIGHT, FAR LEFT, LEFT. Go through portal and
you gain [New Sand Tank], yay!

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 7 - Activation Room - Past

Save Title: [Clockworks and Gears]


Goal: [Activate the Second Tower (Past)]

Exit the [Time Portal] room, and you'd be greeted with fully functional traps.

Trap 1 - [2x Rotating Spike Column, Chasm] Wall run when the spike is going
down.

Trap 2 - [2x Rotating blades] Avoid the blade by walking past then rolling into
the hole. Then roll under the next blade.

Trap 3 - [Chasm, Wall blades] I would again, recommend wall-run on RIGHT WALL
when the first blade is going down. Second blade will be somewhat hard, as
it's hard to time the swing with the blade. I recommend [Slow Time].

Kill the exploding dog, and roll under the huge cog in the way. Jump across
the chasm, and toss the guards into the abyss. Run around the corner, then
hang off the platform. Jump across, then do wall-to-wall jump to lower
yourself to the bottom.

Kill more guards and dog, then wall-run on LEFT WALL catching the [rope] then
run off [rope] onto the platform. You can use the [button] here to activate
the spike traps that'd kill the guard. Neato!

Wall-run on the LEFT WALL toward the clockwork contraptions. Once you reach
the huge room, Bomb Giant will be tossing exploding dogs at you. Run to the
left first, tossing guard off into the abyss on the way. To your left, you
should see a cracked wall. To the front of you, you should see water spouts.
Stand near the cracked wall for a bit, until Bomb Giant toss a dog at you to
blow open the door. This leads to the [Sixth Life Upgrade]! But first, let's
go save.

Run across the platform toward the other side where some more guards wait.
Toss them into the abyss, and stand near the cracked door. Exploding dog will
come soon to blow open the door. Use the [fountain] to save.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 8 - Activation Room - Past

Save Title: [Clockworks and Gears]


Goal: [Activate the Second Tower (Past)]

Run back to the first cracked wall blew open and go in for your [Sixth Life
Upgrade].

Trap 1 - [2x Smashing Bar] Easily avoided

Trap 2 - [Spiked floor, 3x rotating spike column] Start running forward when
the spiked column is going up then roll under it. Roll under the horizontal
spiked column, then roll under ANOTHER spiked column.

Trap 3 - [4x Smashing Bar, 2x rotating spike column] Climb on top of the first
smashing bar, then climb up on the next smashing bar. Wall-run on RIGHT WALL,
past the rotating spike columns and all. Roll to avoid the last smash bar.

Trap 4 - [2x Smashing Bar, 2x rotating spike column] Wall-run up then jump
backward onto the smashing bar as it's coming up. Jump to the next smashing
bar and jump across the rotating spike columns.

Voila, you're there. Run back to the [Fountain] to begin your long journey
around the clock activation room.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Segment 9 - Activation Room - Past

Save Title: [Clockworks and Gears]


Goal: [Activate the Second Tower (Past)]

Run-up the wall on your right to activate the switch for a platform. You'd
want to [Slow Time]. Run out of room, then wall-run on RIGHT WALL past the
spinning axel onto the activated [platform]. Climb up onto the platform, and
then drop down into room below to kill some guards. Smash the barrels next to
a [ladder] then climb up the [ladder]. Jump off the [ladder] onto the block.
Wait till the Bomb Giant toss some dogs at you and the block will drop down.

Shimmy around the block, and at 3 o'clock (the ladder is 12 o'clock) of the
[block] should be a corner area that you can jump into. Once at the corner,
wall-run on RIGHT WALL onto the next corner. Wall-run on RIGHT WALL onto the
ladder. Climb all the way up, and you'd find yourself at a [lever].

Turn the [lever] 360 degrees and a huge cog will move out allowing you to get
past. Get out onto the walkway, and wall-run on LEFT WALL when the smashing
stone is lowering. You'd land on the axel of the cog wheel in the middle.
Wall-run on RIGHT WALL and you'd grab hold onto ledge at end. Shimmy all the
way to the right, then drop down to the first cog wheel edge that spins around.
Drop yourself down to the next level below when the cog wheels matches up.
Soon as you drop down, when you are spinned till right next to wall, jump
off/drop onto [bar] that's waiting for you. Keep swinging across until you
stand on the ledge of a mid-air box.

Shimmy around to the right and around corner. Jump off onto [bar] and drop
down to the bottom [bar]. Swing over to the walkway below. Jump down into the
room with enemies waiting, and dispatch them all.

Climb up the ladder as before, and jump onto the [block]. Wait for the Bomb
Giant to toss doggies and drop the block below. Shimmy to the right and jump
off into the corner space again. Wall-run on LEFT WALL, grab hold of ledge.
Get up on ledge, and wall-run on LEFT WALL onto the ladder. Go up the [ladder]
and on the platform, turn the [lever] 360 degrees. Exploding dogs will come.

Get out onto the walkway, and as before, wall-run on RIGHT WALL across the
smashing bar onto the axel. Wall-run on RIGHT WALL across the smashing bar
onto platform with another [lever].

Turn [lever] 360 degree, and then go onto the walkway. Wall-run on RIGHT WALL
then land on the axel. Go through the small window and crack open the art work
chest. Wall-run on RIGHT WALL onto the platform with guard on it. Use the
[ladder] to go all the way down, then drop down. Wall-run on LEFT WALL across
to the other platform, then climb into hanging and shimmy around the corner.
Drop down onto a small ledge, then drop down again. Run toward the Bomb Giant,
and cut scene should begin. Just kill him like the previous two Iron Giants.
He only turns a bit more.

Proceed toward the clock mechanism that the Bomb Giant was guarding. Head to
the right side. Wall-run up then jump back to reach a [bar]. Swing up to
[beam]. Stand on beam then jump to [bar] on left. Swing to wall, jump back to
reach higher [bar]. Swing up onto [beam]. Jump across to [ladder]. Climb all
the way up.

Go to the wall left of the [gate]. Wall-run up and jump back to reach the
[hanging switch]. This will extend a walkway allowing you to turn the [lever]
in the center. Kill the exploding doggies that appear, and turn the [lever]
360 degree. Now, it's time to get back to the [Central Hall].

*******************************************************************************
[Part 5: The Crazy Insatiable Dahaka]
*******************************************************************************

Segment 1 - Activation Room - Past

Save Title: [???]


Goal: [Return to the Hourglass Chamber (Past)]

Run back across the walkway, go through the [gate]. Wall-run on LEFT WALL past
the spokes of the wheel. This might be a tad bit difficult. Start running
when the spoke is just disappearing.

Now, wall-run on RIGHT WALL past the spoke of another wheel. You'd have to
jump across at the end of the wall-run. Start running when you have just
enough room to get by.

Go down the steps, and doggies will ambush. Kill them, then hang off the ledge
at the end to see red curtain. Drop down and grab hold of the curtain to slide
down. As you approach the end of the curtain, jump across to reach another
curtain. Jump again for the third curtain, and go all the way down.

Go down the steps again, and you'd see more curtains as you hang off of this
ledge. Do the same thing as above.

Run out, and you'd see the huge spinning cog wheel from before. Jump across to
the platform, and go down the ladder. Go on the plank, and jump across through
the spinning wheel, to the other side where [fountain].

Hang down the platform on the right, then drop down to ledge below and drop
again to the ground. Run to the left and back outside to see Iron Giant
running for you again. Kill him or ignore him.

Now, keep running forward and toward the left. To the left of the closed
[gate] is a small alleyway (it's where you first came in from). Wall-run up
and you should reach a ledge at the end of the alleyway. Shimmy to the left
and climb up all the way until you need to shimmy to the right. Climb up all
the way, then shimmy to the right again.

Get up on the platform. Run forward and you'd see [fountain] to your right.
Keep going past the two smashing bars. Jump across the chasm to reach the
ledge. Shimmy around to the [ladder]. Jump off at the last few feet to avoid
the spinning blades. Wall-run on RIGHT WALL to catch the curtain and go all
the way down. Wall-run up to hang on the [switch] to open the [gate]. [Slow
Time] then jump across the chasm and through the gate. Avoid the two rotating
blades.

Jump across the chasm to the platform across. Jump down to the left, then jump
down again and finally onto the big platform to see a cut scene.

Go to the [Fountain] and save.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 2 - Central Hall - Past

Save Title: [The Empress]


Goal: [Return to the Hourglass Chamber (Past)]

Run up the steps now, and past a few traps.

Trap 1 - [2x Spinning Spike Column, 1x rotating blade] Roll under them,
shouldn't be hard.

Trap 2 - [Chasm, 2x spinning spike column] Wall-run on left or right wall when
appropriate.

Trap 3 - [rotating blade] simple

Trap 4 - [Huge Chasm, 2x spinning spike column] Notice that the bottom of the
far off spinning spike column is coming and going. When it's going away from
you, wall-run on LEFT WALL, jump across to reach the ledge. Now climb down to
hanging and shimmy to the left. Wait till the spike column passes you to climb
up twice. Now, wait for it to go away, then come back to climb down and shimmy
under the stationary spike column. Keep going to keep ahead of the moving one.

Trap 5 - [3x Rotating blade] simple.

Get up on the ladder, jump across to activate the [switch] and open the [gate].
Roll under the gate, run toward the hourglass and cut scene.

Move forward after cut scene and you'd get another cut scene in big room. It's
time to fight the boss! Very easy in my opinion.

[Boss Tip - Fight XXXX]


- Block. Then do combo breaker!
- Jump over the XXXX and slash.
- That's about it. Slow down time if you want to hurt XXXX fast.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 3 - Beach - Present

Save Title: [The Long Way Home]


Goal: [Leave the Island (Present)]

You start this segment with the Dahaka chasing you. Run forward, turn left.
Run forward, turn right. Jump across chasm. Wall-run on LEFT WALL. Turn
corner to right, wall-run on LEFT WALL. Turn to left, and jump on [bar], swing
off to next [bar] immediately. Turn right, wall-run on LEFT WALL, push on
button, grab on [rope]. Run off [rope] and grab onto curtain. Drop down, run
forward pass door. Cut scene.

*******************************************************************************
[Part 6: What is written in the timeline can be changed!]
*******************************************************************************

Segment 1 - Catacombs - Present

Save Title: [???]


Goal: [Leave the Island (Present)]

It's time to play cat & mouse with the Dahaka. Go up the steps head of you and
the Dahaka will appear behind you. Run to the left. Wall-run on the RIGHT
WALL, then jump across onto platform. Destroy the barrels blocking your way
then at the end of platform, wall-run on LEFT WALL (prince perspective) to grab
onto [bar]. Swing up the [bar], up the [bar], up to the [platform] then turn
left and wall-run on RIGHT WALL grabbing onto [rope]. Run off [rope] and jump
across to platform. Run forward and slash the barrel then wall run on RIGHT
WALL, jump across at the end to platform. Run to the left with weird tilted
camera, jump onto the [hanging switch] then swing off to the platform and you'd
be safe!

Jump across to the right side of the screen and pull on the tombstone looking
thing.

Time for Dahaka #2. You don't get to save, so don't die! Go up the steps
again, this time your path will fork to the right. Wall-run on the LEFT WALL
(prince perspective) and the Dahaka will start chasing. Run forward and then
wall-run on the LEFT WALL then jump across to [bar]. Swing to next [bar] then
to [platform]. Run forward, jump across chasm, turn right, run forward then
jump on the [hanging switch]. Swing off to safety.

On this platform, look to the left of where Prince stands, and you'd see column
with ledge on it. Wall-run up on it and shimmy to the left then climb up
thrice to drop down on ledge with another tombstone. Pull it out.

Time for Dahaka #3! Are we having fun yet? Go back up on the steps. Turn
right, and wall-run on the LEFT WALL (prince perspective). Dahaka will start
chasing you again. Run forward, and then wall-run on LEFT WALL then jump
across to [bar]. Swing to next [bar] then to [platform]. Run forward, jump
across chasm and go left this time. Roll through the rat hole on the ground,
then wall-run on the RIGHT WALL onto [rope]. Run off the [rope] and grab onto
[bar]. Swing off the [bar] onto platform, now turn left (prince perspective)
and run to between two close wall. Start the wall-to-wall jumps to the top of
the platform. Run forward and roll under the rat hole again to start another
wall-to-wall jumps up to the top. Now, run forward then wall-run on the RIGHT
WALL, grab onto [rope] run off to another [rope] run off to [bar], swing off to
[bar], swing off to [platform]. Run forward, jump across chasm, wall-run on
LEFT WALL then jump across to go down the curtain. Run down the steps, turn
right and run forward! Climb over the rubbles, and wall-run on LEFT WALL to
jump across to the opposite platform. Run forward and turn left. Roll under
rat hole, then jump to [hanging switch] to activate water curtain. Swing to
safety.

Phew, that's the tough one. I used two sand tanks because I had to keep
pausing and it killed the rhythm. Anyway, jump up on the left column ridge,
shimmy around the corner and climb up to ledge. Pull out the tombstone.

That's the last of the Dahaka run you have to do.

Now, go crack open the art box, then go to the middle with the sarcophagus and
start scaling it with the ledges. Jump up, climb up, jump up, shimmy around to
the right, climb up, jump, climb up, shimmy right, jump, climb up, jump, climb
up. Run forward and jump onto [bar], swing into the water curtain. Oo, the
Dahaka is pissed. You're rewarded with water [fountain].

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 2 - Catacomb -Present > Prison - Present

Save Title: [You Cannot Change Your Fate]


Goal: [Leave the Island (Present) > Return to the Throne Room (Past)]

Continue forward, smash the art work chest. As you turn right in the corridor,
your objective will change. Wall-run on RIGHT WALL and grab onto the ledge.
Shimmy over to the left and toss the enemies into the abyss. Wall-run on LEFT
WALL, and you'd land on another ledge. Toss more enemies off the platform then
turn left.

Grab a hold of the ledge on the right side and shimmy left until you're on a
[beam]. Climb up and jump forward to another [beam]. Shimmy to the right,
then jump to next [beam]. Walk off onto the platform to see bunch of guards.
Skipping them is a good idea, or toss them off (you'd get hit though). Wall-
run up on the left wall to climb up on a [ladder] then jump across to another
[ladder]. Climb up, then jump back across to [ledge]. Shimmy around to the
right and onto platform, you'd see cut scene of a sword! [Fountain] on your
right.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 3 - Prison - Present

Save Title: [A Throne and a Mask]


Goal: [Return to the Throne Room (Past)]

From the [fountain] turn around and run straight through the corridor, ignore
the enemies and at the end, turn right into the big room with [wood lattice
walkway]. The enemies will leave you be soon as you are out in the big room.

Walk straight out then turn left. Ninja woman will try to slash you, hop up
and send her down. Walk straight, turn right. Ninja woman. Walk straight and
you'd reach platform. Turn right, walk on [plank]. At the end, piece will
fall off. Jump across to [plank]. Walk straight onto the platform. Ninja
woman will appear. Here, you'd have to wall-run on RIGHT WALL and slash the
ninja woman at the exact time to get through. On the corner platform, wall-run
on RIGHT WALL (Prince Perspective) to reach next platform. Jump to the
[curtain] then jump off curtain to another curtain. Cut scene with the Dahaka
coming for you.

Run straight, turn left. Run down the steps, turn right. Wall-run on LEFT
WALL, camera perspective changes. Run down (away from the Dahaka, duh), avoid
all the barrels along the way then turn right (Prince Perspective). Run down
the steps and turn left. Wall-run on RIGHT WALL then get through the curtain
of water to [Time Portal].

Activate the [Time Portal] via FAR LEFT, LEFT, RIGHT, FAR RIGHT. Go through
the portal and you'd get [Wind of Fate] another worthless upgrade.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 4 - Prison - Past

Save Title: [A Throne and a Mask]


Goal: [Return to the Throne Room (Past)]

Out the [Time Portal] and you'd be facing traps. Wall-run on LEFT WALL when
timing is right so you don't get smacked by the spinning spike columns. Go up
the steps and roll under the rotating twin blades. Turn left and go up the
steps past all the floor blades.

This next trap is a bit tricky. The smash bar will come out first, at which
time, you need jump forward and hang off the bar on the opposite side. When
the spike column goes past you, jump off the bar to the next platform.
Go up the steps, and avoid the wall blades by going to the left side first.
Then turn around and you'd see the leftmost spike column is moving. When the
opening presents itself, go on through.

Activate the [button] and open the [gate]. You'd find yourself in a big room
with [Scorpion Sword]. After you kill all the enemies, there's only one path
you can go. There is a small room that's empty, and a corridor with a fast
spinning spike column and a door way. Go through that, turn right and you'd
see another spinning spike column. Roll under it, turn right and you'd see a
wall that you can destroy with your new weapon. Charge it up and bash it open.

You'd find yourself in room with a [button], a [gate] and steps up with a
[lever]. Go up the steps and turn the [lever] to reveal bunch of new tougher
enemies. I recommend using the [pole] to swing around repeatedly to kill them
all. If you have to kill them without anything, once they block your attack,
roll to their side and attack from there. In one of the room now, should be a
[box] that you can drag on top of the [switch] to keep the [gate] open. Go
through the [gate] and jump off onto the [ladder] and climb down.

In this next room, kill the enemies. For the tough guy, I recommend tossing
him into the horizontal blades. When done, roll through the horizontal blade.
Run through the rotating blade on the right. And you'd find yourself with
another set of traps.

Run, roll through the rotating blade and avoid the floor saw blade. I'd
recommend [Slow Time] against the 2x saw blade + rotating blade. Bash open the
weak wall at the end of the corridor and you'd be in a new room!

Turn the [lever] in the room, and kill the enemies. Use the trap [button] or
the spike pit if you need it. Use [Slow Time] then activate the [button] on
the wall in the right room by wall-run up. Run through the [gate] and you'd be
greeted with another set of enemies. Tougher ones, toss them all into the pit.
Move through into the smaller room with a [lever], turn it and you'd find a
[fountain].

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 5 - Prison - Past

Save Title: [A Throne and a Mask]


Goal: [Return to the Throne Room (Past)]

From the [fountain], wall-run on RIGHT WALL, then do wall-to-wall jump up to


the top. You'd fight [Boss Giant].

[Boss Tips - Boss Giant]

Roll under it, slash the calf. Bring him down, and smack his head. Whenever
he is leaning to one side, jump to the side he is leaning and hold yourself
there. You can jump to the sides by using the "drop down" button. Should be
easy.

After the boss fight, the big gate is open. Go into the room, and look on the
left. You should see a [ladder] next to the corner. Wall-run up to the
[ladder] and climb up. Jump off into the platform, smash the art work box, and
wall-run up to [button] to open [gate]. Go through the [gate] and kill the
enemies for sand if you don't have any.
From where you came in, there is a weak wall on the right and weak wall at the
far upper left. Go bash open both walls. Now, go to the room on the right.
[Slow Time] then wall-run up to activate the [button]. Run to the other room
you bashed open, and get through the gate. This is the [Seventh Life Upgrade]!

Trap 1 - [2x Spike Column] - Run through, roll if you need to.

Trap 2 - [Horizontal blade, spiked floor, 2x spiked column] Start running


through when you know the blade is coming and roll under the blade. Depending
on your luck, go either right or left against the spike columns. If left, hide
in the corner until time is right to run out and into the right side. It'd be
tough, use roll.

Trap 3 - [Horizontal blade, spiked floor, spiked columns] Start running when
you see the spiked columns are coming toward you about to turn around. Roll
under the blade and hope for the best. When you're at the end, wait for the
spike columns to clear and run in between the two stationary spike columns.

Trap 4 - [Spiked columns] Go up the steps under the spiked columns carefully!

Congratulation on the [Seventh Life Upgrade].

Go back the way you came, activate the [button] and run through. Take a left
through the doorway and wall-run up the LEFT WALL and jump onto the [wood
lattice walkway] above. Walk forward and jump onto the next [beam]. Climb up,
and jump into the wall [ledge]. Climb up and jump back onto the [beam]. Climb
up and jump into the [ledge] above the doorway. Climb up, and jump back onto
the [beam] walkway. Climb up and walk into the platform with the [Fountain].

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 6 - Prison - Past

Save Title: [A Throne and a Mask]


Goal: [Return to the Throne Room (Past)]

Go to the other end of the room to run-up wall and jump across to the [beam]
walkway above. Walk to the right, jump to the wall, and jump back to [beam]
above. Climb up and jump to [beam] to the right. Shimmy to the right, and
wall-jump up to the [beam] above. Climb up and be welcomed to the [library]!

Two ninja girls will appear, but they are really annoying so I tend to just run
past them. You'd see cut scene of the [Library]. It looks big, but it's
really simple.

Hop through the little stone bench and you'd be greeted with tons of enemies.
The best way is just to ignore them all, and keep running. If you want to kill
them, the black ninja women are best killed by using the throw and gank them
when they're on the ground. The black guards are best killed by getting them
into blocking position, and roll to the side to slash them to pieces.

Once you are done, run past the first [lever] on the left, past the [gate] and
into the room with the second [lever]. Turn the [lever] to reveal a new room.
Kill the new enemies, then in the room, you should find a [wall switch]. Hang
on it, and listen to the clicking sound. When the clicking stops with a big
click, [Slow Time] and run back to the [lever]. Turn it, then run to the
[gate] and through.

Climb on the [ladder] and go all the way up. Kill the two ninja girl. Turn
right, and run into a narrow walk way that opens up to a circular area. Turn
right, run to next circular area, turn left, kill enemies. Run through into
another section of the library, turn left, and run to the end. There is a
[pull-switch] at the end, pull both of them out and bookcases will appear.
Wall-to-wall jump up the two book cases, and get on the top. Wall-run on the
LEFT WALL, and grab onto the [bar]. Turn around, and swing up to the [beam].
Jump to the next [beam] and walk out to see bars on the Prince's left. Jump on
the [bar], and swing to the next. Swing off to the wall with [ledge] then
climb up until you reach the [beam] on top, then shimmy over to the right.
Climb up onto the beam, shimmy in and drop down onto the rock platform and get
out of the doorway going left (prince perspective). Now shimmy over to the
right, and jump up on the next ledge. Jump across to the circular [beam] and
get up on top. Walk around and defeat the ninja girl. Walk until you can jump
to the right onto the next set of circular [beam]. Walk to the right until you
reach the end, and jump to the wall with [ledge]. Climb down and fall to the
bottom ledge, shimmy to the right under the window and climb up into a doorway.
Welcome to the [Eighth Life Upgrade]

You'd first walk onto a beam, jump to the wall with [ledge] and climb all the
way down. Run past the steps, and into the doorway. Turn right, and you'd see
traps.

Trap 1 - [Spike Column, rotating blade] Wall-run on LEFT WALL, then jump off
across the rotating blade.

Trap 2 - [3x Spike Column, 3x floor saw blade, Spiked Floor] Roll under the
spike column, and stop! Don't step on the spiked floor just yet. Run when the
saw blades are coming towards you, and get past the spiked columns.

Trap 3 - [2x Spike Column] Wall-run on the LEFT WALL, and jump across soon as
you pass the ground spike column to avoid running into the sky spike column.

Congratulation on the [Eighth Life Upgrade]!

Go back the way you came until you reach the wall with ledges. Climb all the
way up, jump back across to the [beam] and walk back out. Climb down the
ledges and shimmy across. Climb back up and jump back onto the circular
[beam]. Walk around the circular [beam] until you reach the end, and jump
across to a small [platform]. Walk across the beam, and you'd be challenged by
ninja girl. Walk out onto the [plank] extension toward the next archway, then
jump off into next area. You'd be on another set of [beam] now, walk forward.
If you want to get the artwork box below, feel free. Just move the box to
corner, so you can wall-run up and jump back onto the beam again.

Anyway, keep going through the [beams] until Prince says, "These diversions are
costing me time." Drop down into the next area and you'd find a [Fountain].

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 7 - Library - Past

Save Title: [A Throne and a Mask]


Goal: [Return to the Throne Room (Past)]

Run through the corridor and you'd find a spike column, and a [bar] at the end.
Wall-run on RIGHT WALL onto the [bar] and swing to the next [bar] when the
spiked column isn't around. Swing up to the platform. Turn left, and you'd
find ninja girl on the opposite end. Wall-run on the RIGHT WALL and slash the
ninja girl on the way. Run up the steps, then wall-run on the LEFT WALL to
next platform.

The place should suddenly look familiar. Kill the exploding dog, and go up the
step to bash through the door. Walk out on the walkway and jump onto the
platform. Get on the plank, and jump across the spinning cog. Go down the
platform to the right of the [Fountain] and climb down all the way. Run out of
the room and kill the Iron Giant. Run to the left alleyway. Run up the wall,
shimmy to the left and climb up. Shimmy to the right, climb up, then shimmy
right and go into the room.

If you want sand from the really weak enemies, you'd have to jump over them and
slash them in midair. Run through the room, past the [Fountain] on the right,
and pass the 2x smashing bar. Jump off to the ledge across, shimmy to the
right and go down the [ladder]. Jump off the [ladder] across the saw blades.
Wall-run on RIGHT WALL down the curtain. Wall-run up on the [switch] and [Slow
Time] to run through the [gate]. Duck under the two rotating blade, and you'd
find yourself back at [Central Hall]. Jump across, then turn right to drop
down on bottom ledge.

We'd now go after the [Ninth Life Upgrade]. Go save at the [Fountain] first.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 8 - Central Hall - Past

Save Title: [A Throne and a Mask]


Goal: [Return to the Throne Room (Past)]

For your [Ninth Life Upgrade], jump back to the central platform and turn the
[lever] until it's at 6 o'clock position (12 o'clock is the fountain]. Turn
around toward the fountain, and climb up on the left ledge. Climb all the way
to the top, and jump on the [pole]. Go across the [pole] until you reach the
opposite platform. Climb up, then wall-run on the LEFT WALL, and jump across
to the balcony. Kill the one enemy.

Jump across the chasm when spiked column is away. Jump across again then go
down the [ladder]. Wall-run across the spiked columns. Go down the [ladder]
when time is right. Jump across to the [ledge] and shimmy around to jump onto
the other [ladder]. Go down, and kill enemies. Pass the spiked trap, pass the
fountain, pass the spiked column and floor trap, pass the spiked columns. Go
into the big hall room, and jump up on the block on the right with [bar].

Swing up, shimmy right, swing on platform. Get on [beam] go across, jump on
[bar]. Swing on next [bar], jump on wall and back to [beam] above. Climb up,
jump on platform. Leap over railing, jump on [skybeam], shimmy over and jump
on the next platform. Kill the guard and shadow, leap over railing then jump
onto curtain. Leap off curtain onto platform. Walk across beam onto platform.
Jump on [beam], climb up, jump on next [beam]], jump off to wall, jump back to
[beam] above. Jump across to platform, kill enemies then BASH the metal bars.
Pull the block out and against the wall on the right. Climb on block, wall-run
up and wall-to-wall jump up to platform above.

Wall-run up to activate [switch], then [Slow Time] to run through gate.

Trap 1 - [2x Fast Spike Columns] Run through them.

Trap 2 - [2x Spike column, chasm, trapped floor] When the spiked column comes
together and is parting again, start running and jump across.
Trap 3 - [1x Rotating Blade, 1x Spiked Column, trapped floor] When the column
is coming down, start running and roll under.

Trap 4 - [3x Spiked Columns] When all three spiked columns are coming towards
you, and away, run after them, take the right and run through soon as the 2
escorting spiked column turn the other way.

Trap 5 - [1x Rotating blade, spiked column, trapped floor] Same as before, when
the spiked column is coming down, start running.

Trap 6 - [Rotating Blade] - Easy enough.

Congratulation on your [Ninth Life Upgrade].

Run back all the way and then get on the little stepping stone on the corner.
Run-up the wall, and get on top of the [gate]. Drop down, and you'd be back at
the big hall room.

Leap over the railing, and jump on the [wood lattice beams]. Ninja girl will
challenge you. Kill her then walk on the [plank] extending out to the curtain.
Jump to the curtain and slide all the way down. Turn around, and go back the
way you came in from.

Past the 3x spiked column, pass the spiked column + trapped floor. Pass the
[Fountain], pass the trapped floor. Kill the two guards, and go up the
[ladder]. Jump across to the ledge, shimmy around and jump on [ladder]. Climb
up pass the spiked columns. Wall-run past the spiked column. Kill the guard.
Go up the [ladder] on the right.

Jump across the chasm. Avoid the spiked column. Jump across another chasm and
avoid another spiked column. Go all the way into the [Central Hall]. Jump up
on the column on the left, and shimmy around to drop down on the ledge below.
Drop down until you reach the bottom, then hang off the ledge and shimmy onto
the central platform. Go save at the [Fountain]

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 9 - Central Hall - Past

Save Title: [A Throne and a Mask]


Goal: [Return to the Throne Room (Past)]

Get past the 2x spike column, 1x rotating blade. Wall-run on RIGHT WALL past
the 2x spike column, duck under the 1x rotating blade. Up the steps, wait for
the spiked column is going away from you, wall-run on LEFT WALL, and jump
across to the ledge. Wait for the spiked column to go away, climb on top and
jump up to top ledge. Wait for spiked column to come past you, climb down and
shimmy past.

Run past 2x rotating blade. Up the step and pass another rotating blade.
Climb up the [ladder] leap across to step on [switch]. Run past the [gate].

Here is where you can first get the [Water Sword]. And for you to make a
decision. You can get the [Water Sword] now, and get the alternative ending.
Or you can IGNORE the [Water Sword], and get it later when the game is almost
over. Why would you choose the latter? So you can see both endings without 1
hour 40 minutes of backtracking. Why would you choose the former? Because the
[Water Sword] will kill most enemies you'd encounter from this point on in 3
slashes. It's up to you, make no difference to the FAQ what you do. To get
the sword, just walk up to it.

When ready, instead of going up the steps, turn left into a room with [lever].
I don't know what turning the [lever] will do. Wait till the saw blade just
hit the bottom and going up to wall-run on the LEFT WALL, past the twin saw
blades. Jump across the chasm to the other side before the spiked column smash
your head in. Go up the slope and you'd see a cut scene. Smash open the weak
throne wall, and go into the [Time Portal]. Another cut scene.

Activate the [Time Portal] via FAR RIGHT, RIGHT, LEFT, FAR LEFT. Go through
the portal to receive [New Sand Tank], yay! Only 1 hour and 30 minutes left to
the game.

*******************************************************************************
[Part 7: Prince's Insane Idea That Doesn't Make Sense]
*******************************************************************************

Segment 1 - Sacred Caves - Present

Save Title: [The Face of Time]


Goal: [Find the Mask (Present)]

Get out of the [Time Portal] and you'd find lots of crazy puppy dogs that is
very resistant to death if you are sticking with the [Scorpion Sword]. If
where you came in is the bottom right of the room, you need to wall-run up the
top left wall of a platform where a dog awaits. From this platform, wall-run
on RIGHT WALL (Prince Perspective), onto the next platform. Hop onto the top
of the platform, and you'd see an evil dog waiting on the wall for you. Wall-
run on RIGHT WALL and slash the dog on the way then jump across to platform.
Climb up and wall-run up the wall to grab onto ledge. Shimmy to the left,
climb up then jump across to the platform.

Run in and drop down into pool of water. Jump up at the sloping slash on the
left wall, and shimmy your way up. Run out into a big open area, and jump onto
a big rock platform in the middle. Enemies will pop out, and you can just
ignore them and keep running forward. Jump onto the platform ahead, and climb
up into the room with [Fountain].

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 2 - Sacred Caves - Present

Save Title: [The Face of Time]


Goal: [Find the Mask (Present)]

From the fountain, you should see the mask. Roll under the door on the right
and puppies will come to fight. Step on the [button] at the end, and a metal
ledge will appear. Jump onto the [ledge] and wall-run on the RIGHT WALL. Jump
off onto a [pole] and shimmy up. Jump off the pole and do wall-to-wall jump up
onto the top of the [beam]. Walk to the end of the [beam] toward the wall and
jump to the [bar]. Swing off the [bar] onto the [button], [Slow Time] as you
jump back onto the [bar] from the wall. Swing onto the [beam] and walk to the
end toward the open space, and jump toward the metal [ledge]. Wall-run on the
LEFT WALL, and grab onto the [bar]. Swing off the [bar] and hit the [button]
then jump back to the [bar] above. Swing off onto the metal [ledge] then wall-
run on the RIGHT WALL onto a [ledge]. Climb on top of the [ledge] and jump off
to activate the [button] then jump back as you [Slow Time]. Shimmy/Walk around
the beam to the end and jump onto the [metal ledge]. Wall run on RIGHT WALL
(Prince Perspective) pass the corner and onto a [bar]. Swing off the [bar] and
wall-jump off and onto a curtain. Jump off the curtain to reach a hallway
where evil dogs await.

Kill the dog (it's hard to bash the weak wall if Prince keep turning to the
dog). Run forward and jump across the chasm out through the doorway. Wall-run
on RIGHT WALL (Prince Perspective), and grab onto the ledge of the column.
Shimmy around the column and get on top of the platform. Hop over the
platform, and hang off the ledge to shimmy around the column again. Jump off
to the platform and go in the doorway. Jump across the chasm run forward and
you'd see a red curtain down a hole. Jump onto the curtain and let yourself
fall all the way down. You now have the [Mask]. Cut scene ensues. You're now
a badass with recharging sand tank. In another word, you're nearly invincible.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 3 - Sacred Caves - Present

Save Title: [???]


Goal: [Return to the Access Hall (Past)]

Doggies will now attack you. [Slow Time] and run out of the room. With the
big chasm to your left, wall-run up on the RIGHT WALL to jump back onto the
[bar] above. Swing off to another [bar], then swing off the to wall and jump
back to the [pole]. Jump off the pole to the left wall with ledge, shimmy
right then drop down to the next ledge below. Shimmy right, and drop down.
Shimmy right until you are face-to-face with the crack and jump across to the
[beam]. Climb up and shimmy onto the platform.

Get pass the 2x spiked column, [Slow Time] if you want to. Faced with huge
chasm with spiked column, wait until the spiked column is heading away from you
then wall-run on LEFT WALL and jump across to the platform. Hang off the ledge
of the platform, and shimmy to the left. Wait till the spiked column is past
you to climb up and run forward.

Pass the doorway and hang off the ledge. Shimmy around to the right and onto
the [beam]. Climb on top of the [beam], and wait till the saw blade is past
you or is at the opposite end before jumping to the next [beam]. Jump to the
final [beam] and shimmy right. Climb up, [Slow Time] and get through the
horizontal blades into [Time Portal]

Activate [Time Portal] via FAR LEFT, LEFT, FAR RIGHT, RIGHT. Go through the
portal and get [Cyclone of Fate], super worthless.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 4 - Sacred Caves - Past

Save Title: [A Second Chance]


Goal: [Return to the Access Hall (Past)]

Get out of the [Time Portal] and get past the horizontal blades. Climb on the
beams, and you'd see both wall saw blades moving. [Slow Time] when both blades
are away from you to jump to the [beam]. Hang on the [beam] until both blades
passes you. [Slow Time] again, then climb on top, and jump to next [beam].
Jump off the [beam] onto the wall ledge, hang on ledge and shimmy around to the
doorway.

Now you see a spiked column with a huge chasm. When the spiked column is away,
[Slow Time] and run forward and off to hang on to the ledge. Shimmy to the
right until you reach the end. When the spiked column is going away from you,
[Slow Time] and wall-run up to the ledge above. Climb up, and shimmy to the
right. Jump across when the top blade is far away from you. [Slow Time] and
shimmy to the left. Once in mid way, let the bottom blade go past you, then
climb down, and shimmy left a bit until the top blade passes you again. Climb
up then shimmy rest of the way over. Climb down and drop down.

In the next room, just get pass the 2x spiked column, and jump across the
chasm. Climb on top and use the [Fountain].

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 5 - Sacred Caves - Past

Save Title: [A Second Chance]


Goal: [Return to the Access Hall (Past)]

Jump out onto the huge platform, and you'd be attacked by Big Bird Boss. BBB.

[Boss Tips - Big Bird Boss]

- Stay blocked and moving in one direction when it is in the air, and when it
swoops, your motion to the left will enable you to roll out of the way quickly.
- When it is on land, [Slow Time] and go chop its hind leg.

After it's dead, go jump on the platform it smashed into and climb up. Go to
the right of the platform, and wall-run up the column to grab onto the ledge.
Shimmy to the right, and do wall-to-wall jump till the top. Jump off the
platform, back to the center when you reach the top, and shimmy around to the
middle. Climb up, then hop over the middle thing, and hang off the side to
shimmy around the column again. Jump off to the platform.

In the room, wall-run on the RIGHT WALL and jump off to the [bar] in the
middle. Then swing off to the [curtain]. Jump off the curtain to the [bar]
and swing off to another [curtain]. Drop all the way down the curtain to grab
onto the ledge and shimmy to the left.

[Slow Time] when the horizontal blade just disappeared then wall-run on LEFT
WALL to the next platform. Wall-run up to the ledge, and climb up when the saw
blade is away. [Slow Time] when the spiked column is going up, and wall-run up
to the ledge above. Climb up and you'd see a spiked column that's in your way.
Go to the left side of the spiked column, and wall-run up then jump OVER the
spiked column. You'd find yourself outside, of the [Water Tower].

Walk across the [beam] and jump to the next beam. Go up the slope and activate
the [button]. Go through the [gate] and run to the right. Wall-run up the
ledge, and climb up. Then run to the right toward the [gate] that leads to
[Central Hall]. Climb down here and use the [Fountain] if you need it.

Wall-run on the LEFT WALL, and arrive at the corner. Wall-run on the LEFT
WALL, past the wall saw blades. Kill the enemies. Wall-run on the LEFT WALL
past the wall saw blades. Climb down the ladder then wall-run on the RIGHT
WALL to the doorway. Climb up on the [ladder] jump across to the [switch] and
raise the [gate]. Run through the [gate] and arriving at the balcony. Leap
over the railing, then jump onto the [bar]. Swing to the next [bar] and swing
to the platform.

Run to the end of the platform, and turn left. Wall-run on the LEFT WALL, then
activate the [button] by wall-run up. Wall-run back on the RIGHT WALL, then
climb up on the rock. Wall-run up and jump back to the bar, then swing onto
the ledge on wall. Climb up and shimmy around the corner then jump over to the
next ledge. Shimmy around and jump over to the next edge. Shimmy around and
drop down and climb down on the ladder. Jump down to the platform below, and
find the ladder that leads down to the statue/pool level. Run through the
hallway past the [fountain]. Drop down and run past. Wall-run up at the end,
and climb up. Drop down, and run forward. Wall-run up at the end, and climb
up. Run past the [button] and get past the two rotating blade traps.

Get pass the enemies and go back out to [Central Hall] area, you'd see cut
scene.

Run back toward the [Water Garden], past the two rotating blade traps, activate
the button and [Slow Time]. At the next section, wall-run up the right wall
and jump back onto the [bar]. Shimmy around and swing off onto [bar] then
swing off to the [button]. [Slow Time] and run forward into the Garden Area.
Use the [Fountain] on your left.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 6 - Garden Hall - Past

Save Title: [The Path of the Sandwraith]


Goal: [Find a Way to the Throne Room (Past)]

Keep going past the [Fountain] and then use the column on the left to wall-run
up and jump across to the [ladder]. Climb up the ladder onto platform, then
climb up the next set of [ladder]. Jump across and use the [ladder] to get to
the top area. Jump onto the bar to your right that seems too far away. Swing
off to the walkway below.

Go to the middle of the walkway, and look to the left and see the RavenMan.
Wall-run on either wall and catch the [rope] then run off [rope] onto the
platform. Dispatch the RavenMan and jump across to the [ladder]. Climb down
and drop off to the bottom, then run forward till the [Time Portal].

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 7 - Garden Hall - Present

Save Title: [The Path of the Sandwraith]


Goal: [Find a Way to the Throne Room (Past)]

Exit the [Time Portal] and you'd meet up with our old buddy, the Dahaka. He'd
throw down to god knows where. Drink up on the pool to refill your health and
move forward.

Roll past the first spiked column, roll under the second. Get pass the three
rotating blade and climb up on the ledge. Ninja girl will come oppose you,
wall-run on the LEFT WALL, and slash her and land on the opposite side. Go
into the doorway and kill the other enemies.

From here, wall-run on RIGHT WALL, catch on [rope], run off [rope] onto the
ledge. Wall-run on RIGHT WALL, catch on curtain, and jump off onto platform.
Jump off onto the main bottom platform and kill the enemies. Run to the end
and climb on the ledge to the right. Do wall-to-wall jump against the column
and get to the top. Shimmy around and get on the [beam]. Climb on top of the
[beam] and walk around to the long end where another Ninja Girl will challenge
you. Kill her then walk to the end. Jump up on the column's ledge and climb
on top. Jump up onto another ledge above, and then jump off to the [bar]
behind. Swing off to the wall and grab hold onto the ledge. Shimmy to the
left then jump off onto the platform. Climb on top of the little rock, and
wall-run up, then wall-to-wall jump up to the next level up. Wall-run up to
push the [button] and go through the [gate]. Run forward, and the screen
darkens -- the Dahaka is coming! Yaaa! Jump up on the left then wall-run up
to grab onto the ledge to your right. Climb up twice, and get to the top.
Jump across to the next platform, then climb up on the ledges here. Shimmy to
the left, and climb up more until you reach the trap floor area with 2 spiked
columns. Get through into the [Time Portal] beyond.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 8 - Sacrificial Altar - Past

Save Title: [The Path of the Sandwraith]


Goal: [Find a Way to the Throne Room (Past)]

Get out of the [Time Portal] and pass the spiked columns. Wall-run on the
RIGHT WALL past the saw blade onto rope. Stand still and jump across to the
other rope then run-off the [rope] past the saw blade onto the platform. Run
forward, and you'd come to spiked column.

Walk on the right wall, and out onto ledge. Drop down the ledge to the ledge
below, and drop twice more to the bottom. Jump out onto the [bar] and then
drop down to [bar] below. Drop once more to reach the bottom, and walk out
into familiar room. Leap over the railing and jump onto the walkway.

Run through the walkway, and ninja girls will appear. Keep running, turn left,
past the fountain, and turn left and then push on the [button] on the floor.
Run back toward the [Fountain] and you'd see cut scene.

In the new hallway, wall-run on RIGHT WALL when the moving spiked column is
going up. In the next part, wall run on RIGHT WALL when the spiked column is
going down and grab onto [rope]. Climb up on [rope] and jump across to the
other [rope]. Run-off the [rope] past the twin saw blades onto the platform.

Wall-run on the LEFT WALL past the triple saw blades, then jump across the
rotating blade trap. Wall-run on the RIGHT WALL past the twin saw blades, and
save at the [Fountain].

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 9 - Sacrificial Alter - Past / Cliff - Past

Save Title: [The Path of the Sandwraith]


Goal: [Find a Way to the Throne Room (Past)]

Roll under the rat hole, and you'd be greeted with enemies. Use the exploding
dogs to blow open the wall directly head of you and hang down to see curtain.
This next part will involve collapsing parts, so be quick. Drop down onto the
curtain, and jump off onto [bar]. Drop down onto bottom [bar], and swing over
to the [pole]. Jump to the next [pole] to the left, then next [pole] to the
left, then platform on the top right. Run to the top-left corner of the
platform, and if you don't want to kill them all (too lazy?), then use your
[Cyclone of Fate!] This is the only time I used it to blow up the barrels.

Wall-run up to where the barrels are and jump back across onto the branch.
Turn about and swing up onto the wall. Wall-run on RIGHT WALL, grab onto
[rope] then run off to [curtain], jump off the curtain onto yellow branch
[bar], then swing off to the rusted iron [bar]. Swing off to the wall and
start wall-to-wall jump up to the top. Once on top, go over the edge and as
you hang, you should see a ledge below with curtain under it. Go onto the
ledge, and drop down to the [curtain]. Jump off the [curtain] onto [bar] then
swing up to the wall to jump back onto another [bar]. Swing off the [bar] onto
[pole] and jump off [pole] to the next [pole], then jump to next [pole] then
jump onto [walkway]. Run to the right, then turn left and wall-run on LEFT
WALL to grab onto the next platform's ledge. Climb up then wall-run on LEFT
WALL and jump off to the [bar]. Rest here until your sand tanks are full.
When ready, swing off onto the platform, run to the right and wall-run up then
jump off to the platform above. Climb up then wall-run up RIGHT WALL, slash
the ninja girl, then grab onto the platform's ledge. [Slow Time], climb on
top, charge your sword, and bash open the wall directly ahead of you. Do it
fast enough and you can get the artwork chest.

Watch the wall blades, when they are all far apart, [Slow Time] then wall-run
on LEFT WALL, slash the ninja girl, then grab onto the ledge. Shimmy right
immediately, then climb up and avoid the rotating blade.

Wait until the triple saw blades are near the bottom, [Slow Time] then wall-run
up the wall on right, jump back across and do wall-to-wall jumps all the way to
the top. Climb to the top and you'd see 4 saw blades going crazy. Notice that
the blade closest to you doesn't reach all the way to the right, and the second
blade doesn't reach all the way to the left. [Slow Time] and walk across the
first blade's line and wait till time is right to run through the middle of the
last two blade.

Notice the wall blade on the left, and wait till it's going away before wall-
run on the LEFT WALL, then jumping across to the ledge. Hang on the ledge and
shimmy across. When the blade is past you, [Slow Time], climb up, and jump
across then shimmy rest of the way. Run through the corridor to a cut scene.

When you regain control, jump forward to the [pole] then to another [pole],
then the doorway and bam, the [Fountain].

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 10 - Fortress Entrance - Past

Save Title: [Mirrored Fates]


Goal: [Find a Way to the Throne Room (Past)]

Keep going down the path, at the chasm with 2 spiked column, wall-run on RIGHT
WALL when the spiked columns are opening up. In the next trap, [Slow Time] and
walk through the 2 spiked columns. Go past the room with 5 guards. Approach
the spiked floor slowly, and horizontal blades will pop out shortly. Time it
when it's coming, roll under and get to the next section.

Turn right, and it'd be the same situation. Go when you know the horizontal
blades are coming and roll underneath. At the last part, do the same as
before, go when horizontal blades are coming, roll underneath and keep running
off the edge. You'd grab hold of the ledge. Pan the camera down, and just
drop down when the coast is clear, you'd catch on the ledge. Drop down a few
more times until you're on the ground.

Next, wall-run on either side of the wall when the 2x spiked column are going
apart and the wall saw blades are going down. Keep running past the spiked
floor, and go into the next room. Quick cut scene.

Head right and go down the room. Wild exploding doggie will come attack you.
You should slow time to prevent getting hurt and smack it thrice to be on your
way. Keep going straight down, and you'd see a [ladder] leading up to a
platform, take it up to the top. At the top, turn right, and jump across to
the next platform. Wall-run on the RIGHT WALL past the wall saw blades, and
get to the [lever] on this platform.

If where you came in is considered 12 o'clock, then the initial position of the
[lever] is 3 o'clock, twist it until it's at 12 o'clock. The hot magma will
now flow through the tubes to the other side. Get on the [beam] at 9 o'clock
leading from your current platform to the next. At this [lever], it starts at
3 o'clock, turn it until it's at 6 o'clock, and the hot magma will now flow
into more tubes.

You can either wall-run on the RIGHT WALL past the saw blade, onto the [bar],
swing to the next [bar], shimmy left then swing onto the platform. Or you can
jump down, run to the [ladder] and get back on the platform again.

The starting position of this [lever] is 12 o'clock, turn it to 6 o'clock and


the cut scene will ensue showing the hot magma flowing through the tubes and
into the cauldron.

Jump down, and go to where the platform collapsed (toward 6 o'clock position)
and hop to the top then wall-run to the ledge. You'd find a [fountain] here.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 11 - Foundry - Past

Save Title: [Mirrored Fates]


Goal: [Find a Way to the Throne Room (Past)]

Continue on, when the horizontal blade is about to disappear after slashing,
[Slow Time] and wall-run on the LEFT WALL and jump across to the platform. At
the horizontal spiked column, go to the left or the right wall, and turn around
with your back to the spiked column. When it comes next to you, [Slow Time],
wall-run up and jump across the spiked column. Go up the [ladder] at the end.

When the saw blades are apart, jump across to the [ledge]. Climb up and jump
up to the next ledge. Climb up when the saw blade is away then jump up and
climb up. And jump up again and climb up whenever opportunity presents itself.
At the top, jump back across the chasm to platform with a [lever]. Turn the
[lever] and the door will open up to the next part.

I remember when I first got here, I stared at the trap for 10 minutes,
wondering what I should do. Finally, I started running up the wall because I
couldn't figure it out, and got the solution.

Wall-run up the LEFT WALL before the spiked column to grab onto the ledge.
Jump back to the [beam] and get on top. Walk out the [plank], [Slow Time] and
jump across when the spiked columns are going apart. At the next [beam], walk
to the end, and climb down. When the spiked column is going away, drop down
and you should be hanging on the ledge. Go into landscape view, shimmy to the
right (Prince Perspective) then jump across to the ledge when there is an
opening. Climb up to the top, and shimmy over to the middle. [Slow Time] when
there is opening between the saw blades, and climb down all the way quickly.
At the next corridor, are two ordinary horizontal blades, but it's not as easy
as it seems! Look above, and you'd see wood [beams]. You need to wall-run up
the side of the wall, and jump across to the [beam]. [Slow Time] and go to it
when the blades have just disappeared. Climb up on the beam, and jump across
to the ledge.

You'd hop over automatically and find yourself in the Prison! Go to the edge,
and hang over the side to see [curtain]. Drop down and grab onto the [curtain]
and get to the bottom.

You'd find yourself in a familiar place. [Slow Time] and toss all the guards
down the middle. Run to the end of the room, and past the doorway into another
room. Run to the end of the room, wall-run up and jump back onto the [beam].
Jump to the wall and grab onto the ledge. Climb up and jump across to [beam].
Climb up, then jump toward the ledge on top of the arch entrance way. Climb
up, then jump back onto the [beam]. Walk to the platform and you're awarded
with [Fountain].

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 12 - Prison - Past

Save Title: [Mirrored Fates]


Goal: [Find a Way to the Throne Room (Past)]

Run to the opposite end of the room, wall-run up and jump back to [beam].
Climb up, jump to wall, jump back to [beam]. Jump across to center [beam] then
shimmy to right and jump to wall, and jump back to [beam]. Walk down the beam
into the corridor and bash open the wall at the end with the sword. You're now
at the library.

For this part, use [Slow Time] excessively to avoid fighting anyone. Find the
room with the [lever] and turn to open up the next section of the library.
Find the next [lever] past the [gate] and turn to open up the room with the
[hanging switch]. Wall-run up to the [hanging switch] and wait till the last
final loud click sounds. [Slow Time] and run back to the [lever] and turn it
to open up the path to the [gate]. Run through the [gate] and go up the
[ladder].

At the platform, turn right and head through the catwalk, all the way down to
the other end of the library, and head left to the old book cases that you
pulled out long ago. Wall-to-wall jump up the book cases until you reach the
top. Wall-run on LEFT WALL, and grab onto the [bar]. Turn about, and swing up
onto the [beam].

Jump to next [beam], shimmy forward then jump to the [bar] on the right. Swing
to the next [bar] then to the ledge on wall. Climb down the ledge until the
very bottom then shimmy to the right under the doorway. Our old friend Dahaka
will burst out of the door like kool-aid!

Shimmy back to the left, and climb up the ledges until you reach the wood
[beam] up top. Shimmy to the right then climb up. Shimmy into the room on the
[beam] and jump on/walk the [beams] until you reach the other end of the room.
You should see ledges on the wall that you can jump to and hang off of. Climb
down these ledges and when you hit the bottom and on the floor, the Dahaka will
come after you.

Run forward, and wall-run on the LEFT WALL. On the next platform, wall-run on
the LEFT WALL again (Prince Perspective) then jump across to the platform.
Jump to the [bar] and swing off to the next platform. Run forward and run-up
the wall to the ledge and climb up. You're rewarded with a [Fountain].

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 13 - Mystic Caves - Past

Save Title: [Mirrored Fates]


Goal: [Find a Way to the Throne Room (Past)]

Jump across the first chasm, and the Prince will comment on the fogginess.
Bunch of evil doggies will appear to hurt you, but if you [Slow Time], you can
get through them easily. Run up the steps, and just keep going forward. Wall-
run on the RIGHT WALL to reach the artwork chest and from here, you can see the
ledges that allows you to climb down to the bottom platform. Wall-run on LEFT
WALL back, and use those ledges that you see to get to the bottom.

At the bottom, you'd be ambushed by invisible ninja girl and evil doggies.
When ready, wall-run on LEFT WALL, slash the doggie on the wall, and jump
across to the platform.

You'd now be at a narrow place. Wall-to-wall jump until you reach the top.
From the top, turn left and you should see ledges that you need to jump to,
then shimmy to the right toward the [gate]. Near the gate, you'd get a cut
scene with evil doggie appearing to take a bite out of you.

If you use [Slow Time], you can get through them no problem once again. Or
kill them. Looking at the [gate] turn right, and walk down the path. At the
fork, turn right. Go forward, then turn left (you don't really have much of a
choice). You'd now go through a U-Turn then make a left to see a big wall that
you get to run on. Wall-run on LEFT WALL, and jump across to [stalactite] at
the end. Jump to the next [stalactite] then onto a platform to the bottom
right of the screen (the one that's elevated). Drop down below to activate the
[button] and you'd see a short cut scene that reveals the [gate] is now opened.

[Slow Time] and climb up to the top platform again. Wall-run on LEFT WALL,
then jump across to a [stalactite]. Then jump through a series of [stalactite]
until you reach the end close to the [gate]. Keep [Slow Time] active, and roll
on through. Drop down into the pit, and here is where you'd find the light
saber (useless). Activate the [button], [Slow Time] and climb back out and
exit right.

You'd now be at a bridge, and doggies will come ambush you. Once ready, keep
going, but be careful of the camouflaged floor saw blade. Just [Slow Time] and
get through them. Keep going forward, and you'd find yourself at a big chasm.

Wall-run on LEFT WALL and grab onto the ledge. Climb on top of the ledge and
shimmy to the right and around. Jump across chasm to ledge on other side then
shimmy left. Jump up on to the top ledge, shimmy left and jump back across
when you see the next ledge. Shimmy right, then jump off onto platform.

Wall-run on RIGHT WALL across the chasm, then wall-run on RIGHT WALL again to
pass another chasm. Hop over the opening and use the [Fountain].

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 14 - Mechanical Pit - Past

Save Title: [Mirrored Fates]


Goal: [Find a Way to the Throne Room (Past)]

Turn left from the [Fountain] and you'd see a huge pit. Wall-run on LEFT WALL
onto [rope]. Stop swinging and climb up on [rope] to jump across to ledge.
Shimmy left then jump back across to another [rope]. Run off the [rope] and
jump across to the ledge on the right wall. Shimmy left and onto platform.

Go into the big room, and run straight. Jump onto the walkway and an exploding
doggie will attack Go to the end and jump on the [hanging switch]. Run back
toward the big room where you came from, and you'd see a cut scene.

From where you now is, turn left, and go through the doorway. Wall-run on LEFT
WALL, slash the doggie on the way, and grab onto the [rope]. Run off the
[rope] and jump across into the platform of water. Roll under the gate
mechanism and go all the way around until you get to the [beams]. Jump on the
[bars] and swing across. A cut scene will show you where to go.

Go hang over the edge, and grab onto the curtain to get to the bottom quickly.
At this platform, go to the end and wall-run on RIGHT WALL past the gear
spokes. Run forward and take the left fork over the wooden bridge, and drop
down to the right. Go through the doorway, up the steps, pass the fountain, up
another flight of steps, run-up the wall to the [button], and get through the
[gate].

Get pass the 2 spiked columns, then 2 more spiked columns. Go pass the
smashing bar, and climb up on ledge on the right wall. Climb to the top, and
shimmy to the left over the 2 spiked columns. Climb down then jump onto the
smashing bar and jump down. Roll under the rotating blade, and get out back to
the gear work place.

Hang off the ledge, and you can drop down to the [beam] at the bottom without
going through all the ledges. [Slow Time] then jump through the spinning gear.
Walk forward on the plank and drop down onto the platform where 3 exploding
doggies will wait for you. Cut scene will show you where to go.

From where you jump off, turn right and jump on the [beam]. Climb up and jump
across to the circular [beam] room plank. Walk off the plank, then shimmy to
the right. Climb down and you'd hang on the ledge. Pan the camera to look
down so you can drop onto the plank at the bottom. Walk down back toward the
platform, and jump onto it. Go onto the [ladder] in the middle of the
platform, and climb down to the bottom. Walk onto the beam, and jump across to
the [Fountain].

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 15 - Mechanical Tower - Past

Save Title: [The Race to the Throne]


Goal: [Find a Way to the Throne Room (Past)]

Run to the right, drop down all the way. Run out and kill the Iron Giant. I'd
copy and paste from before. To the left of the closed [gate] is a small
alleyway (it's where you first came in from). Wall-run up and you should reach
a ledge at the end of the alleyway. Shimmy to the left and climb up all the
way until you need to shimmy to the right. Climb up all the way, then shimmy
to the right again.

Get up on the platform. Run forward and you'd see [fountain] to your right.
Keep going past the two smashing bars. Jump across the chasm to reach the
ledge. Shimmy around to the [ladder]. Jump off at the last few feet to avoid
the spinning blades. Wall-run on RIGHT WALL to catch the curtain and go all
the way down. Wall-run up to hang on the [switch] to open the [gate]. [Slow
Time] then jump across the chasm and through the gate. Avoid the two rotating
blades. Run forward and you'd watch another cut scene.

Go save at the [Fountain].

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Segment 16 - Central Hall - Past

Save Title: [The Death of a Prince]


Goal: [Find a Way to the Throne Room (Past)]

Run up the steps, and past a few traps (copy and paste is great).

Trap 1 - [2x Spinning Spike Column, 1x rotating blade] Roll under them,
shouldn't be hard.

Trap 2 - [Chasm, 2x spinning spike column] Wall-run on left or right wall when
appropriate.

Trap 3 - [rotating blade] simple

Trap 4 - [Huge Chasm, 2x spinning spike column] Notice that the bottom of the
far off spinning spike column is coming and going. When it's going away from
you, wall-run on LEFT WALL, jump across to reach the ledge. Now climb down to
hanging and shimmy to the left. Wait till the spike column passes you to climb
up twice. Now, wait for it to go away, then come back to climb down and shimmy
under the stationary spike column. Keep going to keep ahead of the moving one.

Trap 5 - [3x Rotating blade] simple.

Get up on the ladder, jump across to activate the [switch] and open the [gate].
Roll under the gate and go forward to see the same cut scene from before. Save
at the [Fountain] here.

*******************************************************************************
[Part 8: The Decision of a Prince
*******************************************************************************

Final Segment - Hourglass Chamber - Past

Save Title: [The Warrior Within]


Goal: [Find $#@(%#%(#@^%#@&$ (Present)]

******************************** THE CHOICE ***********************************


If you want to see the alternative ending, now is the time to go down the
steps, and pick up the [Water Sword].
*******************************************************************************

Either way, go into the Throne Room, and the game will show you another cut
scene. When you regain control, go into the [Time Portal].

Get out of the [Time Portal] and you'd be back in another familiar room. If
where you came in is the bottom right of the room, you need to wall-run up the
top left wall of a platform. From this platform, wall-run on RIGHT WALL
(Prince Perspective), onto the next platform. Hop onto the top of the platform
then wall-run on RIGHT WALL and jump across to platform. Climb up and wall-run
up the wall to grab onto ledge. Shimmy to the left, climb up then jump across
to the platform.

Run in and drop down into pool of water. Jump up at the sloping slash on the
left wall, and shimmy your way up. Run out into a big open area, and jump onto
a big rock platform in the middle. Cut Scene and Final Boss Battle.

*******************************************************************************
[Final Boss Tips]

If you got the [Water Sword] and and playing on [Hard Level] these tips will
come in handy, trust me. The boss is not as hard as Alma from Ninja Gaiden on
Very Hard level, but it is a long battle nonetheless.

\\\ General Information ///

His attacks are very quick, and unless [Slow Time] is activated, it's very
difficult to avoid them. He doesn't really walk, but jump from place to place.
He has only a few attacks, and the patterns aren't very hard to tell. The
problem is when he gets pissed and starts going crazy after the first phase.

It's a LONG battle. I see no way around it. So be prepared mentally and don't
be hasty and greedy. Be conservative and take it slow, and you will win.

\\\ His Attacks ///

1) If you're close to mid-range away, he will use tendril swipe that'd hurt
like mad. You can roll underneath it.
2) If you're far away, he will use ground tendril attack that poke up from the
ground that also hurts like hell. You can also avoid this
3) If you're far away, and he is pissed, he CAN jump on top of you, and this
hurts like hell.
4) If you are close/melee range, he will punch you in several different ways.
Most of which can be avoided by Block+jump back, but this is risky if your
[Slow Time] is running low.

\\\ Tactics ///

<<< Phase 01 >>>


1) You start out in front of him. [Slow Time] immediately, and smack him fast
as you can. When he starts a motion to attack you, backflip out of the way
or roll to the side and immediately get back to smack him.

2) Keep [Slow Time] active at ALL times. DO NOT GET HURT here.

3) When you're running out of sand (down to one tank), during one of his punches
back flip and just keep backing off. He will start his FARAWAY tendril attack.

4) To avoid his FARAWAY tendril attack, know that he PREDICTS where you will be
by the direction you're going. If you run in a circle, he will never hit you.
If you run in a zig zag, it won't touch you either. During Phase 01, he will
stick out about 4~5 tendrils.

5) When you finish collecting more sand, approach him with Slow Time active.
Try to run in zig-zag motion towards him, or whenever he isn't sticking tendrils
into the ground. When you are close to him, try to go to either side of him,
so when he does his tendril swipe, you can roll underneath it.
5) When he gets down to about 70% health, have at least 3~4 sank tank full at
all times.

6) Your helper will blast him with ion sand cannon, and he'd hang off the ledge.

7) Quickly slow time, and take the path that'd let you go through a sand, to
maybe recharge one or two tanks.

8) Smack him quick as you can! And keep time slowed. I would actually
recommend leaving 1 sand tank unused. Because he WILL get up, and he WILL be
pissed off.

<<< Phase 02 >>>


1) You start out this phase with him going crazy and jumping all over the place.
You need to watch where he is going to land, and quickly get away from wherever
he is landing at. Backflip away as soon as he lands, and hopefully, you'd avoid
his tendril swipes. Slow time down if he is landing REALLY close to you, and
you can't get away. Try to run into the sands as you run around too.

2) He'd calm down, and start to use FARAWAY tendril attacks. This is when you
go back to using the tactics from Phase 01.

3) Soon, when he gets down to 30~40%, your helper will blast him again. So
before that happens, keep your sand tanks level up high.

4) Smack him best as you can. If you don't, he'd recover to more health!

<<< Phase 03 >>>


1) You start out this phrase the same as Phrase 02. He is going to be pissed,
avoid him the best you can.

2) His ground tendril attacks now stick out about 7~8 tendrils. It's going to
be tricky, run in circles the best that you can. For those with analog stick,
just rotate your stick at a medium pace.

3) Use the same tactics as before, and you should kill him in this phrase unless
you've been slacking in your smacking when he is hanging off the edge.

*******************************************************************************

Congratulations. You've finished Prince of Persia: The Warrior Within.

-------------------------------------------------------------------------------
V. Addendums
-------------------------------------------------------------------------------

*******************************************************************************
[Part A: Backtracking for Life Upgrades]
*******************************************************************************

So you didn't use my FAQ from the beginning, and just before you reach the final
boss, you realized you aren't in the path for the alternative ending. What's
missing you ask? Life Upgrades and the [Water Sword]! In order to get the
[Water Sword], you must get all the life upgrades. There are some Life Upgrades
that are inaccessible at this point, so I hope you got them before here. These
inaccessible life upgrades are as followed:

- [Second Life Upgrade] - Sacrificial Altar - Past, accessible prior to


[Part 6: What is written in the timeline can be changed!]
Segment 8 - Central Hall - Past

- [Fourth Life Upgrade] - Garden Hall - Past, accessible prior to


[Part 6: What is written in the timeline can be changed!]
Segment 8 - Central Hall - Past

- [Sixth Life Upgrade] - Activation Room - Past, accessible prior to


[Part 6: What is written in the timeline can be changed!]
Segment 8 - Central Hall - Past

If you know how to get to these life upgrades AND get back to the [Central
Hall], email me with the details. Remember, you MUST be able to get back to
[Central Hall], else it's pointless.

################################################################################
1. [First Life Upgrade] Search Code: LU-1
################################################################################

Jump across the chasm toward the other entrance to [Central Hall]. Straight out
and you should 2x rotating blades and a guard beyond. Pass that, jump across
the pit to the [ledge] and hop up to shimmy left. Jump back across the pit and
avoid the rotating blade. Down the steps, and through bunch of enemies. Down
the stairs, all the way to the bottom.

Turn left, pass [Fountain] and 2x spiked columns, 1 spike column, 2x spiked
columns to the courtyard. Turn right, and wall-run up the ledge, then wall-run
up and jump across to top platform. Wall-run on LEFT WALL across, and dispatch
guards.

At the stair steps, instead of going up, there should be a small area to the
left of the stair with barrels and button. Break the barrel, and activate the
button. This is going to be really hard, and requires you to be REALLY fast
(or you can come back later after you get Eye of the Storm). You need to run
up the wall of the stair step and hop over the railing (so you don't need to go
around). As you are going up the stairs, hug the left wall, and use wall run -
- this makes you run faster. When you reach the top, run for the little rat
hole quick as you can, and roll -- hope you make it in. You can do it, I did
it.

Trap 1 - [Bar Smasher, Rotating Blade, Floor spikes] When the bar is
retracting, wall run on the right.

Trap 2 - [2x Bar smasher, rotating blade, floor spike] When the bars are
retracting, roll under the blade, and run.

Trap 3 - [Bar Smasher, 2x rotating blade, floor spike] When bars are
retracting, wall run past the blade, then jump across to get on top of the bar
smasher. As it retracts, jump and land into the corner safe from the last
rotating blade. Roll through the last blade, and get your health.

Retrace your step. You can run across the spikes on the floor. Wall run up
and activate the button. Roll through the rat hole. Go down the stairway, run
toward where the poles are, then drop down. Move on through to the next room
where the moving rotating vertical spikes are. Avoid the first set of spike by
walking around them. Roll under the second spike. Move around the third set,
and you should be at a fountain.

Move through and then go up the stairs toward the fortress. (I didn't kill
them again, and just ran through).
Up the stairs, and you should see [spinning blade], roll under it and jump
across to the ledge. Jump up on the ledges until you are hanging off the very
top one and shimmy across. Drop down until you are standing on the bottom
ledge, and jump across. Avoid the [spinning blades] and keep moving. You
should now be back in the [Central Hall].

################################################################################
2. [Second Life Upgrade] Search Code: LU-2
################################################################################

************************ I M P O R T A N T N O T E ***************************
Seems like the game won't let me jump on the broken wall near the end of the
backtracking from [The Warrior Within] save game. From playing the game
repeatedly and from different save games, I noticed that while on the column's
ledge before jumping onto the broken wall, there is a [wood plank lattice] that
you can shimmy onto that is NOT present in prior save games (before the mask).
This is probably why you can't jump on the broken wall, because the path has
changed to seal you in. So, if you are starting from the very end, I don't know
how to get back to the [Central Hall] after getting the [Second Life Upgrade],
email me if you do. The last possible moment that I know of to get this [Life
Upgrade] is [Part 6, Segment 6] of the main walkthrough.
************************ I M P O R T A N T N O T E ***************************

At [Central Hall], go to the [lever] in the central platform. And turn it until
it's pointing at 6 o'clock (12 o'clock is pointing the Fountain). Turn back to
facing toward the [Fountain] and wall-run up the platform to the left. climb up
on the ledges on your left until you reach the top. You should now face a bunch
of columns. Jump across poles until you reach the opposite side platforms.

On the platform, wall run up one level, and you should be on the same level as
the balcony with a red curtain. Wall-run on LEFT WALL, then jump across to the
balcony. Go through and you should see [rotating spike column] then a chasm,
then another [rotating spike column] then another chasm. Once you cross all
that, you'd come to a ladder.

You should now be at a huge chasm, with two rotating spike columns. Wall run
across when you get the timing down. You should be at another ladder, with
three criss-crossing spike columns. Go down when you get the timing down (it
looks harder than it is). At the bottom of the ladder (don't drop down), jump
across to the ledge, shimmy around and jump onto the ladder then go all the way
down. Pass the spike floor, then the [Fountain] then the spiked floor with
rotating spike column. You should come up to another set of rotating spike
columns. Move around them, easy enough. Get through the next room,
slaughtering everything in your path if you like.

Go down the steps, and hang off the ledge. Use the curtain, then jump off onto
the beam. From beam, jump to next beam. Jump across to next beam. Jump to
next beam. Jump onto the walkway, and run to avoid the spike trap. Pass the
[Fountain] and into the next room.

Don't bother going up the steps, instead, from the doorway, hop up the rock
platform on your left. Jump across the chasm to the [ledge] on the column.
Climb up, jump up, climb up, jump up then climb up to reach the top. Shimmy to
the right and around all the way to the other side, then jump across the chasm
to the next column's [ledge]. Shimmy around the corner of the [ledge] until you
can jump onto the shiny circular platform. Jump across and climb up.

Look to your left, then go up the steps to what looks like a big throne with
blood all over. Pull the throne to reveal a hidden doorway in the back.

First trap - Spiked floor with two rotating spike columns. Timing -- stay in
the middle of the path, and predict where the columns will go toward the end of
your trip. Then, avoid.

Second trap - Spiked floor with rotating spike column and rotating blade.
Start running when the column is hitting the bottom. As soon as you pass the
column, start running on the wall, this should get you through the rotating
blade.

Third trap - Wall blade, spiked floor, and rotating blade. Start running
across the wall when the blade is going down just above your height. When you
land, try to roll to avoid the blade.

Fourth trap - Spiked floor, moving rotating spiked columns. Run toward the
spike column as it moves toward you. Roll under and keep running.

As you exit the life upgrade area and back to where you fought Shahdee. Look
to your left, and you should see rock steps that you can climb on. Get on, and
jump across to a ledge. Shimmy to your right, and then jump on the [bar].
Swing up to the next ledge and then jump across moving left. Shimmy around,
and jump on another [bar] going left still. Swing up, wall jump up to the
[bar] above. Turn around, and swing up on platform.

Run up the wall, and get on the rope. Swing across and land on the [beam].
Jump across, and pass the [Fountain] then move right toward the broken bridge.
Hang off, and drop down to a small beam below. Jump across and shimmy over to
the right. Now, jump across to the column to the north with a ledge. Shimmy
around, then jump across to the [bar]. Swing up and land on another beam. Jump
up onto the wall to get up twice. Shimmy around to get on a platform.

Run around the rock steps, then wall-run on LEFT WALL across to next platform.
Run up wall and grab rope. Swing over, and land on platform. Go through the
doorway.

To the right of the doorway, are ledges you can wall run up and grab a hold
onto. Jump up twice, and you should see a [bar]. Swing up on the bars, until
you reach room above with spike trap on floor.

Run up the wall to the ledge, then keep going up until you can see two bars.
Jump onto the [bar], then swing up and jump off wall to get onto the [bar]
above. Then swing up onto the NORTH wall (not toward the entrance from whence
you came) and you should grab onto a ledge. Shimmy around to the left. Pull
up and jump across when the spinning spike column is on the far end.

In the next part, wall-run on RIGHT WALL, when the blade is on the top to grab
rope. Jump across to the other rope then swing across when time is right. You
can stop swinging on the rope and RESWING at anytime to get new timing. The
next set of traps, spinning columns, should be easy.

Go through the [Time Portal] then go back from where you came. Avoid the traps,
should be easy. Jump across to the [ledge], shimmy right then drop down. Wall-
run on LEFT WALL, to the other ledge, drop down all the way. [Slow Time] then
walk on button, slow time down, go on through the gate and kill a few guards.
Drop down and you should see a familiar room.

From where you stand, wall run across (on the wall where the portcullis is,
should be behind you) to reach a beam. Jump across to next beam. Shimmy to
the end ,then turn to look at the wall. Should see a [rope]. Jump across,
swing on the [rope] then run off to get on the [bar]. Swing over to the next
bar, then to the platform. On the platform, walk out onto the little protruding
plank, then jump out onto the [iron beam]. Walk out to the end of the beam,
then jump across to the column to hang on the ledge. Shimmy around the ledge,
and jump across to go down the curtain. At the end of the curtain, jump off to
land on a [beam]. Walk to the end of the beam, and jump off onto a [bar].
Shimmy around, and you should see a platform that might seem too far away.
Swing and jump onto it anyway. From the platform, jump down again to the final
bottom platform and if you want, kill the enemies.

At the far end of the platform, there should be a crumbling wall. To the right
of the wall, should be a ledge. Get up on the ledge, then you'd need to do
wall-to-wall jumps to go up between the column and the wall. At the very top
on the column, shimmy around the ledge, and you should see a [bar]. Jump off
onto the bar, then [jump onto the broken wall]* and into the hallway.

From the hallway's [Fountain], turn left and go through the hole in the wall.
Go right and you should see an open area that look a dead end. Turn around and
look to your right, you should see a rock platform that you can hop on. At the
top of the two small rock platform, wall-run up the wall and you should grab
onto the ledge. Shimmy around the corners, and to the right. At the end, get
up on the platform then wall-run on LEFT WALL. Run past a bunch of flag poles
and at the end, jump down on the platform below then roll through the rat hole.

Go straight, up a set of steps, then drop down to a platform. To your right,


should be a [pole]. Wall-run on LEFT WALL, jump across to [pole]. Climb up
then jump to platform. Go in the doorway and turn left. Leap over the railing
on the right, and drop down to platform below. Wall-run on the LEFT WALL, and
hang onto the [ledge] at the end. Shimmy around the corners then to the left
and drop down. Run forward, wall-run on RIGHT WALL, through the corridors, to
the [Time Portal] and go through.

Go back from where you came. Avoid the 2x spiked columns, wall-run on wall
avoiding saw blades. In the room, look left and climb up on the pole and jump
across to the ledge on a column. Jump up and shimmy across onto the platform
with a broken box (you do remember this room, right?) Jump over onto the ledge
above the entrance, shimmy around, and jump across to the next platform. Run
around, wall run to hit the button, and use the curtain to get down.

Go out the door, past the courtyard, pass the 2x spike columns, 1x spike
columns, and 2x spike columns, pass the fountain, up the long stairs into the
fortress.

Go past the rotating blade trap, jump across pit onto the ledge, up the ledges,
shimmy across, down the ledges, across the chasm, past the twin rotating blade.
We are now back at the [Central Hall].

################################################################################
3. [Third Life Upgrade] Search Code: LU-3
################################################################################

From the [Central Hall], jump across and turn the [lever] until it's pointing at
the [Fountain]. Run toward the exit (the one without the water fountain), and on
the right side, you should see a little depression. Go down and hang off of the
depression. Jump across and you'd start a wall-to-wall jump that'd slowly
descend you. At the bottom, jump down to the platform below.
Here is a tough part, you are going to wall run toward the direction of the
exit, and BEFORE you reach the end (if you reach it, you'd jump backward,
causing you to die), you need to jump across and start wall-to-wall jump
upward. A cue to start jumping is when the Prince seems to hit a bump on the
wall.

In the next part, you'd be doing the same again. Wall run across, and start
wall-to-wall jump before you reach the end. This will descend you. Go through
the doorway. Don't die, else you'd have to do it ALL OVER.

Trap 1 - [4 rotating spiked column with floor spike] Start running when the
one column going up and down is reaching the bottom.

Trap 2 - [Rotating blade, three rotating spiked columns] This one is very
exciting. As the one spike cclumn is going away from you, roll, and wall run
across. Soon as you cross the one spiked column, just let go of all buttons
and drop down. Hope you don't get hit!

On your way back, there're spiked floor, but you can run through them, no
problem. As you reach back at the [Central Hall], go left, and jump across the
chasm. Then wall-to-wall jump back up to where you were.

################################################################################
4. [Fourth Life Upgrade] Search Code: LU-4
################################################################################

************************ I M P O R T A N T N O T E ***************************
The [gate] is closed leading to the life upgrade. It's the [gate] that you jump
off the bar into a room where you have to climb down and climb back up (it's
marked in brackets in here. It is my belief that the last possible moment that
I know of to get this [Life Upgrade] is [Part 6, Segment 6] of the main
walkthrough. If you know an alternative way to get to the life upgrade at the
very end, please email me.
************************ I M P O R T A N T N O T E ***************************

From the [Central Hall], turn the lever till it's pointing at 3 o'clock position
(12 o'clock points to [Fountain]).

Turn around facing toward the [Fountain] then look right to see a [ledge]. Get
on top then go around the corner. Wall-run on the LEFT WALL. Jump across and
you'd be on a ledge. Shimmy around, jump up, jump across, jump up, shimmy over,
jump across, jump up, and you'd be at the entrance to the [Water Tower].

Roll under the trap, and when you hit the button, immediately [Slow Time] and
run fast as you can across the timed floor. In the next section, wall run up
the right wall and jump onto bar overhead. Swing across and activate the
switch.

Soon as you hit the switch, activate [Slow Time] and run across the timed floor
again. Go pass the [Fountain] into the courtyard. Look to the left and run up
the wall and jump back to get a hold of the ladder.

On the top of the ladder, RavenMan awaits you. Ignore him and go up the next
set of ladders. At this platform, go to the end of the wall with the rope.
Wall run on the RIGHT WALL, grab onto the rope, run of the [rope], then jump
across to the platform. On this platform, wall run toward the huge statue next
to red curtain, jump across at the end to get a hold of the bar. [Swing up and
into the next room over]*.
Jump across to the ledge, and let yourself all the way down. At the very
bottom, go to the other end of the room, and pull yourself all the way to the
top again. You'd come to a fountain.

In the next room, pull on the lever to open the door. You can fight them all,
or ignore them. Soon as you run past the first guard, and go up into a garden
like area with tree, run to your left and into the corner. You should see an
opening on the fence. Drop down there and you'd see a ledge below you. Drop
down there and shimmy around and drop down until you reach platform. Wall run
on LEFT WALL across.

In the next room, just lower yourself by jumping across from ledge to ledge.
It's not hard. Once you are at the bottom, jump to the [bar] and swing over to
the opposite end of the room. Go to the left side of the room, and go down on
the ledge again until you reach another floor down.

Trap 1 - [Horizontal Blade, Floor Spikes] - Run across, and roll when you know
the blades are coming.

Trap 2 - [Horizontal rotating spike column, rotating blade, and floor spike] -
Run across when the spike column is coming, roll under. Then roll under the
blade.

Trap 3 - [Spike columns, floor spikes, horizontal blade] - Run past the spike
columns, and then roll under the horizontal blades.

Trap 4 - [Rotating blade, floor spikes, rotating spike column] - Roll past the
blade, and roll under the column as it comes toward you.

Go back the way you came. Jump up on ledge, jump up, jump up, jump across,
shimmy, jump up, etc, jump on [bar] swing across, jump up, shimmy, jump up, etc.
Out the area, wall-run on RIGHT WALL, wall-run up to the ledge, climb up, jump +
climb up, and shimmy around and get back onto the main platform. Run down to
the [gate], turn [lever] and go through.

Climb down the ledges till the bottom, and climb back up all the way on the
other side of the room. Hang over the edge, and shimmy left. Drop down onto
the curtain, and go all the way down. Head out of the courtyard, pass the
[Fountain], jump down, run to the end, jump up on the ledge, jump up on
platform. Jump down on the next section, run to the end, jump up on the ledge,
jump up on the platform with a button. Avoid the 2x rotating blades, dispatch
the enemies, and go back out into the [Central Hall].

################################################################################
5. [Fifth Life Upgrade] Search Code: LU-5
################################################################################

From the [Central Hall], turn the lever till it's pointing at 3 o'clock position
(12 o'clock points to [Fountain]).

Turn around facing toward the [Fountain] then look right to see a [ledge]. Get
on top then go around the corner. Wall-run on the LEFT WALL. Jump across and
you'd be on a ledge. Shimmy around, jump up, jump across, jump up, shimmy over,
jump across, jump up, and you'd be at the entrance to the [Water Tower].

Roll under the trap, and when you hit the button, immediately [Slow Time] and
run fast as you can across the timed floor. In the next section, wall run up
the right wall and jump onto bar overhead. Swing across and activate the
switch. Soon as you hit the switch, activate [Slow Time] and run across the
timed floor again. Go pass the [Fountain] into the courtyard. Look to the left
and run up the wall and jump back to get a hold of the ladder.

On the top of the ladder, RavenMan awaits you. Ignore him and go up the next
set of ladders. At this platform, turn about and jump across to the other
platform. Go up the [ladder] and at the top of the platform, jump across to the
[bar] that seems too far away. Swing over to the platform. Jump over the
railing and from hanging position, jump onto the [bar]. Swing over to the next
[bar] then over to the [platform].

Run into the corridor on the left, and you'd see a [ladder]. Get on the
[ladder] then jump across to the [switch]. Open the [gate] run through. At
the end, you'd see a couple enemies waiting (best to kill them or throw them
off into the abyss). Now, out on the platform, face to the left. Wall run on
the LEFT WALL onto ledges. Climb up on the ledge twice and then shimmy onto
platform. Get on the ladder and climb up.

Wall run on the RIGHT WALL back toward the entrance. Time your run so you
won't get sliced through. Go into the corridor. You'd now wall run on the
RIGHT WALL pass two wall blades, and jump across the chasm at the end of wall
run. You'd be rewarded with a fountain when you make it across.

Wall run up and go into the big open area. Go into the middle and make sure the
[lever] is at 9 o'clock position (12 is where the main big [lever] is all the
way at the top). Go to the top left block and you should see that it has a
little stepping stone right before it. Get on the stepping stone, then wall run
up onto the top of the block.

Walk off the block onto a plank, then jump toward the [pole]. Shimmy upward
and turn right to see a [ledge] to the north. Jump off onto the ledge then
shimmy around the corner toward left. Get off the ledge, and wall run on the
Prince's RIGHT WALL (Prince Perspective) and grab hold onto a [rope]. Keep
going and run off the rope and you'd find yourself at a lever. Make sure the
[lever] is pointing to 6 o'clock with the long extension of the block facing out
toward a platform to the 6 o'clock. Walk onto the [plank] then jump across to
the [plank] of the [block]. Now walk on the [long extension plank] and jump
onto the next platform.

Once landed, walk forward, then turn left and run across the platform. At the
end, you'd see a plank on your left. Walk on the plank, and jump across to
[block]. On the [block] turn right and jump across to another [lever].

The lever is at 6 o'clock position initially, turn it until it's at the 12


o'clock position with both block's long extension pointing at 12 o'clock
position. Walk toward 12 o'clock, and wall run on your RIGHT WALL onto a
[rope] Keep going and run off the rope onto a corner area with ledge. Jump up
on the ledge and shimmy around the corner to the end. Jump off the ledge onto
the [pole]. Turn right and jump off the pole onto the [block]. Walk on the
long [plank] and jump onto the platform to 12 o'clock. Jump down into the
small depression and roll under the gate.

Jump up from the platform onto ledge above, and jump up again to see door way
with railing. Go in.

Trap 1 - [Spiked floor, rotating spike column] - Time your run. Start running
when spiked column is coming down. Roll if you need to.

Trap 2 - [Spiked floor, 3 rotating spike columns] - Again, time your run.
Start running when the first column is half way going up. Easy enough.
Retrace your steps after getting [Fifth Life Upgrade] and back to the [lever].
Roll under the gate, and then back out into the open area.

Jump across to the block where you came from. Onto the [pole] and back on the
[ledge]. Shimmy around the corner, and drop down. Wall run on the LEFT WALL
(Prince perspective) and onto the [rope]. Run off the [rope] and onto the
[lever] platform. Turn the [lever] until it's back to the 6 o'clock position.

Jump off the lever platform via the [plank] to the [block] then jump from the
[long plank] onto the sky bridge. Turn right and run to the end and then jump
back on the [block]. Turn left and jump from the [plank] onto the [lever]
platform. Wall run on the LEFT WALL, grab onto the [rope] and run off to the
corner. Jump up onto the [ledge] on the wall and shimmy around until the end.
Jump off onto the [pole]. Turn left, and shimmy down a bit to jump off onto
[block]. Climb down the block easy. Exit the room from where you first came
in, [gate] at around 2 o'clock position of the room.

Wall-run on the LEFT WALL into the corner. Wall-run on the LEFT WALL again,
pass the blades. Go outside, wall-run on the LEFT WALL past the blades.

On the platform, go down the [ladder]. Wall run on the RIGHT WALL (Prince
perspective). You'd drop down and hang on the ledge. Get up on the platform,
and get into the corridor. Climb up the [ladder] jump across to activate
[switch]. Run through the [gate] and go through some twist and turns to get
back on the balcony with 2 enemies. Leap over railing and hang off then jump
over to the [bar]. Jump again to another [bar] and again to the platform.

Run to the end of the platform. Turn left and you'd see a wall with [rope].
Wall-run on the LEFT WALL, grab onto the [rope] then run off the
rope. Run up the wall to activate the button. Go back to where you came by
wall-run on the RIGHT WALL (Prince Perspective) back onto the [rope] then run
off the [rope] onto the platform. Now climb on the protruding block, and then
wall-run up then jump before reaching apex to grab onto a [bar]. Shimmy on the
[bar] toward the north where a ledge is. Swing off the [bar] onto the [ledge].
Shimmy on the ledge around the corner, and then climb down from the ledge.
Wall-run up the wall and jump off the wall to get on the [hanging switch]. Get
off the switch (not sure if the switch did anything, but better safe than
sorry), then wall run up to climb up on the ledge to the right. Shimmy around
the corner then Jump across to the opposite ledge. Shimmy around the corners,
and climb down.

Go into the hole with the [ladder] and climb down. On the platform, go left
and jump across to climb down the [ladder] to where the RavenMan is. You'd
find another set of [ladder] going down. Climb down, then go through the
corridor on the left of the [ladder] back toward [Central Hall]. There is a
[Fountain] to the right, save if you like.

Jump down, run to the end, jump up on the ledge, jump up on platform. Jump
down on the next section, run to the end, jump up on the ledge, jump up on the
platform with a button. Avoid the 2x rotating blades, dispatch the enemies,
and go back out into the [Central Hall].

Go to the lever, and turn it until it's facing the 9 o'clock position (with the
Fountain) as the 12 o'clock position. Go save, and prepare for the [Mechanical
Tower].

################################################################################
6. [Sixth Life Upgrade] Search Code: LU-6
################################################################################

************************ I M P O R T A N T N O T E ***************************
[12/11/04]
The [gate] is closed leading to the [Time Portal] required to get to the main
clock room. When you are here with the mask and races back to the throne room,
the [gate] is forcibly closed and you have to go down the [curtain] to return to
the [Central Hall], the spot is marked in brackets in the next section.

After meeting this failure, I went back from [Part 6, Segment 8] to try this
again. The [gate] that's closed previously, is open, and I went through to the
very end, meeting the Bomb Giant. It no longer throws any bomb, and there is no
platform between it and the Prince. No matter what I tried, I cannot get to
where the Bomb Giant to take the short cut route out. Boy, I was frustrated
until I thought about going back in time and just retrace my steps. Well, that
ended in failure too.

It is my belief that if you didn't get this life upgrade when you're supposed to
(before fighting the Bomb Giant the first time, you're SOL). If you know an
alternative way to get to the life upgrade after that point in the game, please
email me.

[12/14/04]
jhaines from GameFAQs said my version is glitched. So, I played the PC version
through today and see that the bridge does exist while the Bomb Giant is gone.

So the life upgrade is accessible from [Part 6, Segment 8], but not from the
very end [The Warrior Within]
************************ I M P O R T A N T N O T E ***************************

Go to the lever, and turn it until it's facing the 9 o'clock position (with the
Fountain) as the 12 o'clock position. From the fountain, look on the other side
of the entrance and you should see a weapon's rack. Destroy that. [Wall run]
on the RIGHT WALL from there, and jump across to reach the platform. On the
platform, wall run on the RIGHT WALL and you'd find yourself hanging on a ledge
at the end. Jump up, shimmy, jump up, jump up. Now, jump across the chasm to
reach platform. Wall run up, and get up on the top of the platform. Look to
your left, jump across to reach the clock tower entrance.

Jump on the switch, [Slow Time] and run through the [gate]. At the next
hallway, jump across the chasm then run to the end and do wall-to-wall jumps.
At the top, pass the trap blades and go up the [ladder].

At the top of the ladder, shimmy off the ladder and around the ledge until you
are opposite of the platform. Jump across. Avoid the thrusting bars and pass
the [Fountain]. Head downstairs and get past the guards heading straight
against the wall to your right. Keep going out and you'd be hugging the ledge
on the right wall. Shimmy out then climb down to the ledge below. Hang from
the ledge, then shimmy to the left then drop down twice until you can hang
and shimmy to the right toward a platform landing area. Go through the gate
into room.

In the room, turn left and you should see button on wall next to some
waterfalls. Activate the button by wall-run up. A [block] will come out of
the wall to your right. Run up the [block] then run up the wall to hang on a
wooden ledge. Climb up on the ledge then jump to climb up on the platform
pass the [fountain] on the right and into the main room on the left.

[Slow Time] and jump through the gear wheel. Climb on the [ladder] to the top.
Look to the right and climb on the [beam]. Jump across to the opposite side
onto the [plank] and shimmy to the right and climb up to the top. Shimmy back
over to the left, and drop down to the room below. Climb up the [ladder] and
shimmy to the half way and get on the protruding plank. Jump across to the
platform and three exploding dogs will attack.

Climb down and look to the left to the spinning gear. Climb up on the [beam]
and jump across to the [plank] sticking out of the wall. Jump to the [plank]
on the right, and jump + climb up to the ledge above. Shimmy to the left and
jump + climb on the next ledge. Shimmy left and enter the corridor.

Roll under the blade or run past it, but be careful, a smashing bar is very
close to the left of the rotating blade. When the smashing bar is fully
extended, jump up on top of the bar, and wall-run on RIGHT WALL, past the twin
spinning spike columns. Get past the next bar and you'd be faced with two
spinning spiked columns again. Get past them, and run down the steps past two
more spinning spike columns. Jump up on the ledge to your left, and jump up
against to shimmy around the corner to activate the [button]. Drop down and
run through the [gate]. Go down the steps and you'd meet up with a [fountain].

Go down another set of steps, and you'd meet up with some tougher enemies. I
recommend tossing them off to the abyss. When ready, activate the [button] to
the left of the entrance way by wall-run up. You'd see a cut scene, and fail
to get on the [block] that came out. Activate [Slow Time] then activate the
[button] again. Jump up on the [block] and then wall-run up to the [rope]
above. Wall-run off the [rope] and get on to the catwalk above. Here, you'd
meet two more enemies, toss them off and keep going straight then to the right.

Run to the end of the catwalk and you'd see a huge spinning gear with axels
that you'd have to pass through while wall-running. Wall-run on the LEFT WALL
and avoid the axel by going just as it leaves enough room for you. Land on the
platform, and toss more enemies off into the abyss. Now, you're facing a
faster spinning gear. [Slow Time] if you need it, and wall-run on the LEFT
WALL. Jump off at the end of the run to a [pole]. Jump across to the next
[pole] on the left, then jump to [pole] on the right, then jump to [pole] on
right again. Jump forward into platform with [lever] lit with fire.

Jump onto the [platform] and look back toward the [lever] platform. At the
apex of the elevator [platform] wall-run on RIGHT WALL, and jump off before
reaching the end to do wall-to-wall jumps up to the top. You should now be in
a big room with a fireplace.

Go through the doorway with exploding dog waiting for you on the wall.
Wall-run on LEFT WALL, slash the dog, and grab onto the [rope]. Wall-run off
the rope then jump across to the platform with pool of water. Drink up if you
need it. When ready, look at the spinning contraption and notice that there
are alternating holes on the bottom of each gate. Roll through the [gates]
until you reach the other end.

Jump up on the [bar] and swing to the next [bar], then swing onto the platform.
Toss off the few enemies, and [go through the gate]*.

Trap 1 - [Spinning spike column, spiked floor] Run through.

Trap 2 - [spiked floor] easy enough.

Trap 3 - [Chasm with wall blades] Wall-run on the RIGHT WALL onto [rope]. When
time is right, wall-run off the rope and onto the platform.
Trap 4 - [Spinning spike column, smashing bar] Avoid the column and run through
the smashing bar.

Trap 5 - [2x Smashing bar, 2x spinning spike column] Jump up on the column when
it's extended, and wall-run on LEFT WALL past the spike column. Avoid the last
spinning column and the smashing bar.

Trap 6 - [2x spinning spike column] Wall-run on LEFT WALL when the opportunity
presents itself.

Go through the [Time Portal] and retrace your steps through the traps.

Trap 1 - [2x spinning spike column] Wall-run on RIGHT WALL when opportunity
comes.

Trap 2 - [2x Smashing bar, 2x spike column] Jump up on the smashing bar just as
it fully extends itself. Wall-run on LEFT WALL immediately, at end of the run,
jump across to land on top of the smashing bar to avoid being smashed.

Trap 3 - [2x spike column, smashing bar] Walk past them.

Trap 4 - [Chasm, wall blade] Wall-run on LEFT WALL when opportunity comes.
Grab onto the [rope] then stop running back and forth on the rope. Jump off
the rope to the ledge on your right. Shimmy across, and climb down to shimmy
the rest of the way on to the platform.

Trap 5 - [Spiked floor, spiked column, spiked floor] - Just run past, easy
enough.

You'd come back out into a big room with 2 guards waiting. Hang off the side
and go to where the [curtain] is, drop off and fall to the bottom platform.

You'd now wall-run on the LEFT WALL past the spinning axel, and jump across to
[pole]. Jump onto the next few [poles] until you reach the end with the
platform. Jump onto the elevator [platform]. Wall-run on the RIGHT WALL, and
before reaching the end, jump across to do wall-to-wall jump up until you reach
the big room with bunch of enemies waiting. Kill them all. Run out through the
door to the far right and wall-run on LEFT WALL onto [rope] then run-off [rope]
into platform with pooled water.

Run ahead and go through the gate by rolling under. Jump over chasm then roll
under gate. The camera angle shows you where you need to go. Jump across the
broken bridge, dispatch the guard. Climb down the platform on the right side,
and drop down onto ledges until you reach the bottom platform. Dispatch guard
again.

Jump across the [broken bridge] and kill another guard. Turn to your left, and
jump across the waterfall to the platform waiting beyond. Go through the
doorway shown in the cut scene earlier.

Move through the corridor, avoiding a few simple traps until you get to a
[button]. Go through the [gate] after activating the [button] and dispatch all
guards and exploding dog within.

Climb up on the [ladder] till you reach very top, and you'd see an opening on
the spinning contraption that you can jump onto from the [ladder]. Once on top
of the rotating platform, wall-run up the left wall onto a ledge and climb up,
then jump-up + climb up. You should see a ledge being rotated around the axel,
jump on the [ledge].
Once the [ledge] rotates you around to the other side, jump off onto the ledge
on the wall and raise yourself to the top level. Now jump back across to the
spinning ledge. Jump up, and shimmy around until you can climb up and stand on
top of the ledge. Jump up again to reach the ledge above, and shimmy around
until you can get up on the platform.

Wall-run up the ledge on the right (water cascade down) and get up on that
ledge. Jump across to the ledge on the spinning axel. Jump across to the left
wall ledge and climb up to the top-most level. As you are hanging off the
ledge under the button, jump across to the ledges on the spinning axel, notice
that ONE ledge is missing from the 4 side -- so be careful. As you stand on
top of the ledge, get ready to jump across to hit the [button], and jump right
back to the ledge. The [gate] will now open. [Slow Time] if you can get it
very well. Fountain awaits you on the other side.

Get up the step and into the next room. Dispatch the guards, and then
exploding dogs will come. Jump out of the room and onto a broken platform then
turn left and jump up on the rock steps and move forward until you are between
two close walls. Do wall-to-wall jumps up until the platform above. Here,
you'd be attacked by a few guard and ninja girl. From where you jumped up, on
the right is a railing. Wall-run up the railing and stand on top of the
platform. Jump back across to the [block] that was in the center of the room,
then jump across to the ledges on the wall. Climb up to the top and you'd be
at a corner platform.

Wall-run on the RIGHT WALL and get to the next corner platform. Wall-run on
the RIGHT WALL again, to get to the [ladder]. Climb up and you'd find yourself
in a room. Kill what guards are here, and go up the small steps. On the right
are piles of rock, on left is a railing. Leap over the railing and drop down
one level to the next ledge (cut in the wall). Shimmy around the corner, and
jump across to the wooden platform attached to stone platform.

Ninja girls will pop out, but you can ignore them and find the [ladder] leading
down on the right of where you landed. The ladder is attached on the side of
the platform, so you can't see it unless you are hanging off the side of the
platform. Go down the [ladder] and you'd see a wooden [beam] and a pendulum
swinging back and forth. When time is right, jump across onto the [beam], then
across onto the platform.

In the room, wall-run on the RIGHT wall past the wall blades. It's best to run
when the first blade is going down. You'd catch onto [rope], run off the
[rope] then near the end of the run, jump across onto platform's ledge. Raise
yourself up and you'd find yourself in a corner again.

Wall-run on the RIGHT WALL (Prince perspective) and you'd be hanging off ledge.
Get down on ledge until you're standing on rock platform with [ladder]
attached. Go down the [ladder] and on the next platform, throw everyone off
into the abyss. When you are ready, wall-run up the railing on the left and
climb up onto the platform.

Wall-run up the wall to grab a hold of the ledge, then shimmy around the
corner. Jump across to the ledge, and drop down to the ledge below. Shimmy
around and drop down onto the platform. Run forward and turn right into the
entrance way. Wall-run on LEFT WALL. Run forward then turn left. Wall-run
on the RIGHT WALL, grab onto [rope] and run off [rope]. Turn and you should
see curtain of water.

Wall-run up to activate button, then do wall-to-wall jump up to the platform


above. Dispatch the enemies here. Run forward, jump across, turn left.
Wall-run on LEFT WALL, grab onto [rope] run off [rope]. Camera perspective
change, run down, turn right. Wall-run on RIGHT WALL, run forward and go into
[Time Portal] room. Go through the [Time Portal] into the past and exit the
[Time Portal] room, and you'd be greeted with fully functional traps.

Trap 1 - [2x Rotating Spike Column, Chasm] Wall run when the spike is going
down.

Trap 2 - [2x Rotating blades] Avoid the blade by walking past then rolling into
the hole. Then roll under the next blade.

Trap 3 - [Chasm, Wall blades] I would again, recommend wall-run on RIGHT WALL
when the first blade is going down. Second blade will be somewhat hard, as
it's hard to time the swing with the blade. I recommend [Slow Time].

Kill the exploding dog, and roll under the huge cog in the way. Jump across
the chasm, and toss the guards into the abyss. Run around the corner, then
hang off the platform. Jump across, then do wall-to-wall jump to lower
yourself to the bottom.

Kill more guards and dog, then wall-run on LEFT WALL catching the [rope] then
run off [rope] onto the platform. You can use the [button] here to activate
the spike traps that'd kill the guard.

Wall-run on the LEFT WALL toward the clockwork contraptions. Once you reach
the huge room, turn left and use your sword to bash open the weak wall. Run in
for some traps and the [Sixth Life Upgrade].

Trap 1 - [2x Smashing Bar] Easily avoided

Trap 2 - [Spiked floor, 3x rotating spike column] Start running forward when
the spiked column is going up then roll under it. Roll under the horizontal
spiked column, then roll under ANOTHER spiked column.

Trap 3 - [4x Smashing Bar, 2x rotating spike column] Climb on top of the first
smashing bar, then climb up on the next smashing bar. Wall-run on RIGHT WALL,
past the rotating spike columns and all. Roll to avoid the last smash bar.

Trap 4 - [2x Smashing Bar, 2x rotating spike column] Wall-run up then jump
backward onto the smashing bar as it's coming up. Jump to the next smashing
bar and jump across the rotating spike columns.

Congratulations on your life upgrade. Now backtrack out to the big open area.
With the bridge and where the Bomb Giant used to be.

Cross the bridge and proceed toward the clock mechanism. Head to the right
side. Wall-run up then jump back to reach a [bar]. Swing up to [beam]. Stand
on beam then jump to [bar] on left. Swing to wall, jump back to reach higher
[bar]. Swing up onto [beam]. Jump across to [ladder]. Climb all the way up.

Go through the doorway to the left. Wall-run on LEFT WALL past the spokes of
the wheel. This might be a tad bit difficult. Start running when the spoke is
just disappearing.

Now, wall-run on RIGHT WALL past the spoke of another wheel. You'd have to
jump across at the end of the wall-run. Start running when you have just
enough room to get by.
Go down the steps, and doggies will ambush. Kill them, then hang off the ledge
at the end to see red curtain. Drop down and grab hold of the curtain to slide
down. As you approach the end of the curtain, jump across to reach another
curtain. Jump again for the third curtain, and go all the way down.

Go down the steps again, and you'd see more curtains as you hang off of this
ledge. Do the same thing as above.

Run out, and you'd see the huge spinning cog wheel from before. Jump across to
the platform, and go down the ladder. Go on the plank, and jump across through
the spinning wheel, to the other side where [fountain].

Hang down the platform on the right, then drop down to ledge below and drop
again to the ground. Run to the left and back outside to see Iron Giant
running for you again. Kill him or ignore him.

Now, keep running forward and toward the left. To the left of the closed
[gate] is a small alleyway (it's where you first came in from). Wall-run up
and you should reach a ledge at the end of the alleyway. Shimmy to the left
and climb up all the way until you need to shimmy to the right. Climb up all
the way, then shimmy to the right again.

Get up on the platform. Run forward and you'd see [fountain] to your right.
Keep going past the two smashing bars. Jump across the chasm to reach the
ledge. Shimmy around to the [ladder]. Jump off at the last few feet to avoid
the spinning blades. Wall-run on RIGHT WALL to catch the curtain and go all
the way down. Wall-run up to hang on the [switch] to open the [gate]. [Slow
Time] then jump across the chasm and through the gate. Avoid the two rotating
blades.

Jump across the chasm to the platform across. Jump down to the left, then jump
down again and finally back into [Central Hall].

################################################################################
7. [Seventh Life Upgrade] Search Code: LU-7
################################################################################

Go to the lever, and turn it until it's facing the 9 o'clock position (with the
Fountain) as the 12 o'clock position. From the fountain, look on the other side
of the entrance and you should see a weapon's rack. Destroy that. [Wall run]
on the RIGHT WALL from there, and jump across to reach the platform. On the
platform, wall run on the RIGHT WALL and you'd find yourself hanging on a ledge
at the end. Jump up, shimmy, jump up, jump up. Now, jump across the chasm to
reach platform. Wall run up, and get up on the top of the platform. Look to
your left, jump across to reach the clock tower entrance.

Jump on the switch, [Slow Time] and run through the [gate]. At the next
hallway, jump across the chasm then run to the end and do wall-to-wall jumps.
At the top, pass the trap blades and go up the [ladder].

At the top of the ladder, shimmy off the ladder and around the ledge until you
are opposite of the platform. Jump across. Avoid the thrusting bars and pass
the [Fountain]. Head downstairs and get past the guards heading straight
against the wall to your right. Keep going out and you'd be hugging the ledge
on the right wall. Shimmy out then climb down to the ledge below. Hang from
the ledge, then shimmy to the left then drop down twice until you can hang and
shimmy to the right toward a platform landing area. Go through the gate into
room.
In the room, turn left and you should see button on wall next to some
waterfalls. Activate the button by wall-run up. A [block] will come out of
the wall to your right. Run up the [block] then run up the wall to hang on a
wooden ledge. Climb up on the ledge then jump to climb up on the platform
pass the [fountain] on the right and into the main room on the left.

[Slow Time] and jump through the gear wheel. Walk off the plank, then turn
left, jump onto a little bridge to go into a circular box area with a doorway.
Go down the steps, kill an exploding dog, Wall-run on RIGHT WALL, then wall-run
on LEFT WALL. This is where it gets tricky.

If you wall-run on LEFT WALL, you'd fall to death because there's no ledge to
catch onto. If you wall-run on the RIGHT WALL, you'd meet the same fate if you
keep going. However, if you wall-run on LEFT WALL, stop running a bit, and
you'd catch hold of the [bar]. If you wall-run on RIGHT WALL, jump across at
the [bar] and you'd catch it too.

Swing off the [bar] and you'd see [Fountain]. This also looks to be a dead-end,
but, if you wall-run up the right wall right beside the [Fountain], and jump
back, you'd hit a [bar] and be able to swing up to the platform above. Jump
across all the [beams], then turn left to jump across to another [beam]. Walk
onto the small platform, and jump down. Go through the walkway on your and
proceed to the middle of the walkway. You should leap over the railing on your
right and drop down from there. To your right, should be room with [lever], and
more to the left is the entrance way. Go through that entrance.

At the end, drop down onto the beams until you reach the bottom with [Fountain].
Go to the other side, and walk out onto [beam] that leads down. Drop down to
the [beam] under. Drop another level down, then finally to the bottom. Turn
about, and exit out into an open hall that allows you to see the platform below.
To your right, is a weak wall, bash it open. To the left, is another weak wall,
bash it open.

[Slow Time] then wall-run up to activate the [button]. Run to the other room
you bashed open, and get through the gate. This is the [Seventh Life Upgrade]!

Trap 1 - [2x Spike Column] - Run through, roll if you need to.

Trap 2 - [Horizontal blade, spiked floor, 2x spiked column] Start running


through when you know the blade is coming and roll under the blade. Depending
on your luck, go either right or left against the spike columns. If left, hide
in the corner until time is right to run out and into the right side. It'd be
tough, use roll.

Trap 3 - [Horizontal blade, spiked floor, spiked columns] Start running when
you see the spiked columns are coming toward you about to turn around. Roll
under the blade and hope for the best. When you're at the end, wait for the
spike columns to clear and run in between the two stationary spike columns.

Trap 4 - [Spiked columns] Go up the steps under the spiked columns carefully!

Congratulation on the [Seventh Life Upgrade].

Go back the way you came, activate the [button] and run through. Take a left
through the doorway and wall-run up the LEFT WALL and jump onto the [wood
lattice walkway] above. Walk forward and jump onto the next [beam]. Climb up,
and jump into the wall [ledge]. Climb up and jump back onto the [beam]. Climb
up and jump into the [ledge] above the doorway. Climb up, and jump back onto
the [beam] walkway. Climb up and walk into the platform with the [Fountain].
Go to the other end of the room to run-up wall and jump across to the [beam]
walkway above. Walk to the right, jump to the wall, and jump back to [beam]
above. Climb up and jump to [beam] to the right. Shimmy to the right, and
wall-jump up to the [beam] above. Climb up and you're back in the library.

Hop through the little stone bench, run past the first [lever] on the left (you
might have to twist the [lever] twice to open up the next section), past the
[gate] and into the room with the second [lever]. Turn the [lever] to reveal
the next room. Kill the new enemies, then in the room, you should find a [wall
switch]. Hang on it, and listen to the clicking sound. When the clicking stops
with a big click, [Slow Time] and run back to the [lever]. Turn it, then run to
the [gate] and through.

Climb on the [ladder] and go all the way up. Kill the two ninja girl. Turn
right, and run into a narrow walk way that opens up to a circular area. Turn
right, run to next circular area, turn left, kill enemies. Run through into
another section of the library, turn left, and run to the end. There is a
[pull-switch] at the end, pull both of them out and bookcases will appear (they
should be pulled out already).

Wall-to-wall jump up the two book cases, and get on the top. Wall-run on the
LEFT WALL, and grab onto the [bar]. Turn around, and swing up to the [beam].
Jump to the next [beam] and walk out to see bars on the Prince's left. Jump on
the [bar], and swing to the next. Swing off to the wall with [ledge] then
climb up until you reach the [beam] on top, then shimmy over to the right.
Climb up onto the beam, shimmy in and drop down onto the rock platform and get
out of the doorway going left (prince perspective). Now shimmy over to the
right, and jump up on the next ledge. Jump across to the circular [beam] and
get up on top.

Walk around and defeat the ninja girl. Walk until you can jump to the right
onto the next set of circular [beam]. Walk left around the circular [beam]
until you reach the end, and jump across to a small [platform]. Walk across the
beam, and you'd be challenged by ninja girl.

Walk out onto the [plank] extension toward the next archway, then jump off into
next area. You'd be on another set of [beam] now, walk forward. If you want to
get the artwork box below, feel free. Just move the box to corner, so you can
wall-run up and jump back onto the beam again.

Anyway, keep going through the [beams]. Drop down into the next area and you'd
find a [Fountain].

Run through the corridor and you'd find a spike column, and a [bar] at the end.
Wall-run on RIGHT WALL onto the [bar] and swing to the next [bar] when the
spiked column isn't around. Swing up to the platform. Turn left, and you'd
find ninja girl on the opposite end. Wall-run on the RIGHT WALL. Run up the
steps, then wall-run on the LEFT WALL to next platform.

Kill the exploding dog, and go up the step to bash through the door. Walk out
on the walkway and jump onto the platform. Get on the plank, and jump across
the spinning cog. Go down the platform to the right of the [Fountain] and climb
down all the way. Run out of the room and kill the Iron Giant. Run to the left
alleyway. Run up the wall, shimmy to the left and climb up. Shimmy to the
right, climb up, then shimmy right and go into the room.

Run through the room, past the [Fountain] on the right, and pass the 2x smashing
bar. Jump off to the ledge across, shimmy to the right and go down the
[ladder]. Jump off the [ladder] across the saw blades. Wall-run on RIGHT WALL
down the curtain. Wall-run up on the [switch] and [Slow Time] to run through
the [gate]. Duck under the two rotating blade, and you'd find yourself back at
[Central Hall].

################################################################################
8. [Eighth Life Upgrade] Search Code: LU-8
################################################################################

Go to the lever, and turn it until it's facing the 9 o'clock position (with the
Fountain) as the 12 o'clock position. From the fountain, look on the other side
of the entrance and you should see a weapon's rack. Destroy that. [Wall run]
on the RIGHT WALL from there, and jump across to reach the platform. On the
platform, wall run on the RIGHT WALL and you'd find yourself hanging on a ledge
at the end. Jump up, shimmy, jump up, jump up. Now, jump across the chasm to
reach platform. Wall run up, and get up on the top of the platform. Look to
your left, jump across to reach the clock tower entrance.

Jump on the switch, [Slow Time] and run through the [gate]. At the next
hallway, jump across the chasm then run to the end and do wall-to-wall jumps.
At the top, pass the trap blades and go up the [ladder].

At the top of the ladder, shimmy off the ladder and around the ledge until you
are opposite of the platform. Jump across. Avoid the thrusting bars and pass
the [Fountain]. Head downstairs and get past the guards heading straight
against the wall to your right. Keep going out and you'd be hugging the ledge
on the right wall. Shimmy out then climb down to the ledge below. Hang from
the ledge, then shimmy to the left then drop down twice until you can hang and
shimmy to the right toward a platform landing area. Go through the gate into
room.

In the room, turn left and you should see button on wall next to some
waterfalls. Activate the button by wall-run up. A [block] will come out of
the wall to your right. Run up the [block] then run up the wall to hang on a
wooden ledge. Climb up on the ledge then jump to climb up on the platform
pass the [fountain] on the right and into the main room on the left.

[Slow Time] and jump through the gear wheel. Walk off the plank, then turn
left, jump onto a little bridge to go into a circular box area with a doorway.
Go down the steps, kill an exploding dog, Wall-run on RIGHT WALL, then wall-run
on LEFT WALL. This is where it gets tricky.

If you wall-run on LEFT WALL, you'd fall to death because there's no ledge to
catch onto. If you wall-run on the RIGHT WALL, you'd meet the same fate if you
keep going. However, if you wall-run on LEFT WALL, stop running a bit, and
you'd catch hold of the [bar]. If you wall-run on RIGHT WALL, jump across at
the [bar] and you'd catch it too.

Swing off the [bar] and you'd see [Fountain]. This also looks to be a dead-end,
but, if you wall-run up the right wall right beside the [Fountain], and jump
back, you'd hit a [bar] and be able to swing up to the platform above. Jump
across all the [beams], then turn left to jump across to another [beam]. Walk
onto the small platform, and jump across onto the [beam]. Walk onto the beam,
then onto platform. Jump across to the circular [beam], then walk to the end of
the [beam]. Jump to the wall with [ledge]. Climb down and fall to the bottom
ledge, shimmy to the right under the window and climb up into a doorway.
Welcome to the [Eighth Life Upgrade]

You'd first walk onto a beam, jump to the wall with [ledge] and climb all the
way down. Run past the steps, and into the doorway. Turn right, and you'd see
traps.

Trap 1 - [Spike Column, rotating blade] Wall-run on LEFT WALL, then jump off
across the rotating blade.

Trap 2 - [3x Spike Column, 3x floor saw blade, Spiked Floor] Roll under the
spike column, and stop! Don't step on the spiked floor just yet. Run when the
saw blades are coming towards you, and get past the spiked columns.

Trap 3 - [2x Spike Column] Wall-run on the LEFT WALL, and jump across soon as
you pass the ground spike column to avoid running into the sky spike column.

Congratulation on the [Eighth Life Upgrade]!

Go back the way you came until you reach the wall with ledges. Climb all the
way up, jump back across to the [beam] and walk back out. Climb down the
ledges and shimmy across. Climb back up and jump back onto the circular
[beam]. Walk around the circular [beam] until you reach the end, and jump
across to a small [platform]. Walk across the beam, and you'd be challenged by
ninja girl. Walk out onto the [plank] extension toward the next archway, then
jump off into next area. You'd be on another set of [beam] now, walk forward.
If you want to get the artwork box below, feel free. Just move the box to
corner, so you can wall-run up and jump back onto the beam again.

Anyway, keep going through the [beams]. Drop down into the next area and you'd
find a [Fountain].

Run through the corridor and you'd find a spike column, and a [bar] at the end.
Wall-run on RIGHT WALL onto the [bar] and swing to the next [bar] when the
spiked column isn't around. Swing up to the platform. Turn left, and you'd
find ninja girl on the opposite end. Wall-run on the RIGHT WALL. Run up the
steps, then wall-run on the LEFT WALL to
next platform.

Kill the exploding dog, and go up the step to bash through the door. Walk out
on the walkway and jump onto the platform. Get on the plank, and jump across
the spinning cog. Go down the platform to the right of the [Fountain] and climb
down all the way. Run out of the room and kill the Iron Giant. Run to the left
alleyway. Run up the wall, shimmy to the left and climb up. Shimmy to the
right, climb up, then shimmy right and go into the room.

Run through the room, past the [Fountain] on the right, and pass the 2x smashing
bar. Jump off to the ledge across, shimmy to the right and go down the
[ladder]. Jump off the [ladder] across the saw blades. Wall-run on RIGHT WALL
down the curtain. Wall-run up on the [switch] and [Slow Time] to run through
the [gate]. Duck under the two rotating blade, and you'd find yourself back at
[Central Hall].

################################################################################
9. [Ninth Life Upgrade] Search Code: LU-9
################################################################################

From the [Central Hall], turn the [lever] until it's at 6 o'clock position (12
o'clock is the fountain]. Turn around toward the fountain, and climb up on the
left ledge. Climb all the way to the top, and jump on the [pole]. Go across
the [pole] until you reach the opposite platform. Climb up, then wall-run on
the LEFT WALL, and jump across to the balcony. Kill the one enemy.
Jump across the chasm when spiked column is away. Jump across again then go
down the [ladder]. Wall-run across the spiked columns. Go down the [ladder]
when time is right. Jump across to the [ledge] and shimmy around to jump onto
the other [ladder]. Go down, and kill enemies. Pass the spiked trap, pass the
fountain, pass the spiked column and floor trap, pass the spiked columns. Go
into the big hall room, and jump up on the block on the right with [bar].

Swing up, shimmy right, swing on platform. Get on [beam] go across, jump on
[bar]. Swing on next [bar], jump on wall and back to [beam] above. Climb up,
jump on platform. Leap over railing, jump on [skybeam], shimmy over and jump
on the next platform. Kill the guard and shadow, leap over railing then jump
onto curtain. Leap off curtain onto platform. Walk across beam onto platform.
Jump on [beam], climb up, jump on next [beam]], jump off to wall, jump back to
[beam] above. Jump across to platform, kill enemies then BASH the metal bars.
Pull the block out and against the wall on the right. Climb on block, wall-run
up and wall-to-wall jump up to platform above.

Wall-run up to activate [switch], then [Slow Time] to run through gate.

Trap 1 - [2x Fast Spike Columns] Run through them.

Trap 2 - [2x Spike column, chasm, trapped floor] When the spiked column comes
together and is parting again, start running and jump across.

Trap 3 - [1x Rotating Blade, 1x Spiked Column, trapped floor] When the column
is coming down, start running and roll under.

Trap 4 - [3x Spiked Columns] When all three spiked columns are coming towards
you, and away, run after them, take the right and run through soon as the 2
escorting spiked column turn the other way.

Trap 5 - [1x Rotating blade, spiked column, trapped floor] Same as before, when
the spiked column is coming down, start running.

Trap 6 - [Rotating Blade] - Easy enough.

Congratulation on your [Ninth Life Upgrade].

Run back all the way and then get on the little stepping stone on the corner.
Run-up the wall, and get on top of the [gate]. Drop down, and you'd be back at
the big hall room.

Leap over the railing, and jump on the [wood lattice beams]. Ninja girl will
challenge you. Kill her then walk on the [plank] extending out to the curtain.
Jump to the curtain and slide all the way down. Turn around, and go back the
way you came in from.

Past the 3x spiked column, pass the spiked column + trapped floor. Pass the
[Fountain], pass the trapped floor. Kill the two guards, and go up the
[ladder]. Jump across to the ledge, shimmy around and jump on [ladder]. Climb
up pass the spiked columns. Wall-run past the spiked column. Kill the guard.
Go up the [ladder] on the right.

Jump across the chasm. Avoid the spiked column. Jump across another chasm and
avoid another spiked column. Go all the way into the [Central Hall]. Jump up
on the column on the left, and shimmy around to drop down on the ledge below.
Drop down until you reach the bottom, then hang off the ledge and shimmy onto
the central platform.
-------------------------------------------------------------------------------

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publicly without advance written permission. Use of this guide on any other
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violation of copyright.

Copyright 2004 Morph.

-EOF

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