Lies Down. This horse sleeps lying down. 41 Stops Unexpectedly. A Riding maneuver must be Allergies. The GM should select some plant that the made each round to keep the horse moving. On long horse is allergic to. When the horse gets around that journeys, a -10 Riding maneuver must be made every plant he gets sick (-5 per day around the plant). hour to determine the actual distance covered (use the Penalties affect riding and the horse's own maneuvers. Moving Maneuver chart), this is in addition to any Sickly. This horse has a very delicate stomach. If his other maneuver rolls required. diet changes, he will get sick. A RR is made every day, 42 Bone-Jarring Gait. This horse is an unusually rough the attack level equals the number of days he has been ride. If the rider does not take a regular break from sick, and if it fails, the horse dies. If the RR succeeds riding, he will suffer -10 to all actions (for 1 hour) for by more than 50, he is no longer sick. each hour after the first that he did not dismount and Won't Pull. This horse does not like to pull anything. rest. On long journeys decrease the distance traveled All pulling maneuvers are made with a -50 penalty. by 20%. Sensitive Feet. This horse has sensitive feet and will 43-44 Dislikes Certain Individuals. For no particular reason kick, bite and do whatever it can to keep people from this horse will take a dislike to certain people (10% touching it's feet. If shod, the horse will have to be chance) and will not allow that person to handle or ride reshod every dlO days as it works to get the shoes off. him (-50 to maneuvers). He will also bite, kick or Sensitive Ears. Touching this horse's ears will result nudge at the object of his dislike at every opportunity. in bucking, kicking and biting. When putting on a 45 Dislikes Certain Sex. -50 to maneuvers from disliked bridle, make an Animal Handling static maneuver. If sex. this roll is successful, the maneuver did not touch the 46 Dislikes Certain Animal. Such as pigs, dogs, etc. A - horse's ears. If it fails, the ears were touched and the 10 maneuver must be made to keep the horse from bridle is not on. Otherwise, the ears were touched, but bolting, rearing or attacking the encountered animal. the bridle is on. 47-49 Loves Water. Will cross water easily, swims well, and Kicker. This horse kicks out at anything behind him. without a rider, will roll and play in shallow water. Skittish. This horse spooks easily. All riding rolls are 50-52 Won't Jump. -50 to make this horse jump. Failure at a permanent -10 penalty. In addition, this horse is results in a sudden stop that unseats the rider (roll dlOO likely to bolt from a sudden movement in the natural + 3 x Qu mod.,100 or better to stay in saddle). Partial environment (if a d 100 roll +25 is over 100, the horse or Near Success, the horse has not jumped, but rider is bolts). still on horse. Stubborn. This horse has his own ideas about what it 53 Single Rider. This horse will not accept more than one should do. To make him do something he does not rider or allow itself to become encumbered. Any want to, a Riding roll must be made at a -25 penalty. attempt will be met with bucking and biting. Unfriendly. This horse doesn't like people. He will 54 Accepts Master Only. Unless it's master is in the bite, bump and occasionally kick at people who are saddle, this horse accepts no other rider or passenger. near him. If ridden, he will not necessarily buck the 55-56 Fearless. This horse has a +25 bonus to any fear RRs. rider, but may rub fences or trees to get the rider off. 57-59 Sure-Footed. A good horse for mountainous travel. Scratcher. This horse will take every opportunity to All maneuvers in rough terrain have a +20 bonus. rub against fences, trees, etc. The horse disregards any 60-63 Loves Particular food. Such as sweet grass, carrots or rider while scratching. apples and can sometimes be coaxed with such food. Sense of Humor. This horse likes to play. When 64-65 Responds to Call. This horse comes when called or drinking, he will allow others to get close, then splash whistled for as long as it is in hearing distance. them by tossing his head at the water. He will perform 66-69 Friendly. This horse likes people and is easy to ride similar antics with food. If very intelligent (over 7th (+5 Riding maneuvers) and never bites or kicks. level) he might learn other tricks. 70-73 Easy to Ride. All Riding maneuvers are at + 10. Saddlewise. When this horse's saddle is cinched, he 74-76 Easy to Train. This horse picks up tricks easily. will inhale deeply. When the rider gets into the saddle Animal Training maneuvers have an extra +10 bonus. he will exhale, loosening the cinch. At some 77-80 Athletic. All maneuvers have a bonus of+10. inopportune moment, the saddle will slip to the side, 81 -84 Runner. Riding maneuvers must be made to keep the dumping the rider. animal from running at every opportunity. Impatient. This horse doesn't like to stand still for 85-87 Competitive Runner. This horse likes to be in front of long. If something is keeping him from continuously every other horse that is running. He gains a +10 bonus moving (i.e., a rider), he will get nervous. After dlO to any running maneuvers for each other horse running minutes standing still, he will begin to walk in place (a with him. -10 Riding maneuver to stop him). After dlO minutes Curious and Clever. This horse likes to fiddle with of walking in place, he will begin to move around (a - things. He will figure out how to operate most gates 25 Riding maneuver to make him walk in place). within a day or so. He will push, pull, bite and bump Bites. This horse has a 20% chance of trying to take a on things to see what happens. chunk out of anyone within biting range. 91 -92 Long Winded. This horse has triple the number of Cribs. This horse bites on fences, stalls, etc., and sucks exhaustion points. in great gasps of air while its jaws are clamped on an 93-95 Exceptional Leaper. All leaping maneuvers are at object. This habit is dangerous, there is a 5% chance +25. every month that the horse will develop colic and die. 96-98 Hauler. This horse has a +25 bonus to all maneuvers This habit is nearly impossible to break. involving pulling objects. Fears Water. -25 to cross or enter water of any depth. 99-100 Carrier. This horse has double the carrying capacity. Intolerant of Poor Handling. Any Riding or Handling maneuvers that result in Failure cause this horse to buck, kick and sometimes bite.