Spotting Type of dice 1D3 1D6 Open 8 12 18 24 48 72 96 120 Regulars Indians Irregulars Militia Light cover 4 6 8 12 18 24 36 48 Provincals Civilian <=0 Rout Rout Rout Rout Dense cov 1 2 4 6 8 12 18 24 1 Flight Flight Flight Modifiers for the target situation 2 Recoil Flight Has black powder marker +2 3 Recoil Mounted, in a boat or is artillery +1 4 None Recoil Indian or irregular -1 5 None Recoil Has hidden movement marker -2 6 None None Modifiers for weather & terrain (*Mutually exclusive) Officer within 6 +1 LOS crosses 6+ of dense cover -1 6 or more figs in unit +1 Rain * -1 Dawn or dusk* -2 In firing line +1 Darkness or mist* -3 Fog* -5 Natives entirely in cover +1 Casualties lost to: Black powder within 4. -1 Movement Firing line, or Artillery Regular infantry, Grenadiers, Colonial Militia 4 Lost 3+ casualties from shooting, or -2 Light infantry, Chasseurs, Marines, Jager 5 Testing due to Morale Card Rangers, Canadian Militia, Indians 6 No LOS to unit causing Test -1 Cavalry 8 Unit reduced to single figure -1 Artillery 1 per crew, max 5, or 8 limbered Rout: Unit disperses & is removed. p22. Officers: Same as troop type Flight: 1 move facing away. If melee 4+ kills ea fig. Difficult terrain -2 except Scouts, cav -5 Recoil: 1 move back. If melee 5+ kills ea fig. Very difficult terrain -3, Scouts -2, cav -7 Obstacles, doors, windows -2 except Scouts Shooting Up or down stairs -3 Range Lethy Special rules Musket 24 3+ B/powder 1 mark Basic Troop stats Carbine 16 3+ B/powder 1 mark Shoot Agro Def Bow 24 5+ -1 to kill over 12 Regular Officer 5+ 3+ 4+ Thrown 6 4+ 1 shot, move & shoot Regular infantry, Marines 5+ 4+ 4+ Pistol 8 3+ 1 shot (+1 in melee) Light Inf, Rangers, Chasseurs, 4+ 4+ 4+ Rifle 72 3+ B/powder 2 marks Jagers Grenade 8 2+ p29 Grenadiers 5+ 3+ 4+ Swivel 72 3+ B/powder 2 marks Indian chief 4+ 3+ 3+ Lt Art 96 3+ B/powder 1 mark Indians 4+ 3+ 4+ Hvy Art 140 2+ B/powder 2 marks Torries, American militia 5+ 5+ 4+ To hit: Shooting stat for unit modified by: Militia Officer 4+ 3+ 4+ Long range over 12 (art 24) -1 Colonial Militia, Local Militia 5+ 5+ 5+ Not applied when shooting at Firing Line Canadian Militia, Local Leader 4+ 4+ 4+ Extreme range over 24 (art 48) -2 Cavalry 4+ 4+ 4+ Fast target moved 8 or more -1 Artillery, riflemen 4+ 5+ 5+ Pivoted to shoot -1 Target in light cover: Natives/others -2/-1 Melee Target in dense cover -2 Agro stat is the dice to hit for each fig in contact Target in heavy cover -2 +1 for rear attack Firing line (6+ figs in open) shooting +1 Defense stat is the save for each hit Point blank 4 or less +1 +1 if defending obstacle Large target (cavalry or boat) +1 Firing Line Bayonet Charge: Target tests Reaction before melee. Rifle +1 Loser: Side with most casualties tests Reaction. To kill: Lethality stat above, modified by: Tied: (Equal casualties or passed Reaction): Fight again. Over half range of BP weapon, or bow -1 Winner: Throw 4+/5+ to kill ea fig in Flight/Recoil. Target in heavy cover -1 May consolidate 2 but not within 1 of an enemy. By Jim Gandy campcromwell@netspace.net.au 18 August 2013 Muskets & Tomahawks: Flight 21 Raid 57 Forward Boys card 9, 10 Rain 27 Index French army 47 Random events 38, 60 Game sequence 10 Range check 16 Action sequence 12 Game size 36 Reaction & waterways 26 Actions 12 German mercenaries 45 Reaction in melee 20 Activation card 10 Grenades 29 Reaction results 21 Activation cards 9 Guerrilla talent 34 Reaction test 21 Aggressiveness characteristic 8 Heavy artillery 31 Reaction to shooting 18 American continental army 51 Heavy cover target 17 Reactions 21 Artillery movement 30 Heavy cover 24 Rear attack 21 Artillery reaction 31 Hidden movement 13 Recoil 21 Artillery reloading 31 High ground 24 Reload action 12 Artillery shooting 30 Impossible shooting 18 Reload 18 Artillery 30 Indian nations 54 Rifles 29 Attacks in melee 20 Lances 29 Roll to hit 17 Auxiliaries trait 32 Large target 17 Roll to kill 18 Black powder weapons 28 Lethality 28 Rout 21 Boats 26, 40 Light cover target 17 Sabres 28 Bows 28 Light cover 24 Savages trait 33 British army 41 Light troops trait 33 Scenario generator 36 Building a force 39 Line of fire 16 Scenary set-up 36 Buildings destroying 25 Line of sight & terrain 24 Scouting mission 57 Buildings moving to & within 25 Line of sight 12 Scouts trait 32 Buildings setting on fire 25 Long range shooting 17 Sharpshooter trait 32 Buildings & shooting 24 Marksmanship characteristic 8 Shoot action 12 Buildings 24 Melee & obstacles 21 Shooting & boats 26 Carbines 28 Melee & reaction 21 Shooting & reaction 21 Card deck 38 Melee & waterways 26 Shooting & reloading 16 Casualties in melee 20 Melee resolution 20 Shooting in rain 27 Casualty removal 18 Melee 20 Shooting modifiers 17 Cavalry & difficult terrain 23 Morale card 21 Side plots 38, 58 Cavalry dismounted 32 Morale cards 9, 11 Slaughter 57 Cavalry movement 32 Morale class & reaction 22 Snow storm 27 Cavalry shooting 32 Move action 12 Snow 27 Cavalry trait 32 Movement characteristic 8 Special circumstances reaction 21 Civilians 55, 56 Moving a unit 12 Spotting 15 Combatants 39 Multiple combats 20 Start the game 38 Cover 24 Muskets 28 Strong wind 27 Defence characteristic 8 Natives trait 33 Swimming 26 Defence in melee 20 Night fighting 27 Swivel gun 29 Defence objective 56 Night movement 27 Tactician talent 34 Dense cover target 17 Night reaction 27 Targets with different modifiers 17 Dense cover 24 Night shooting 27 Terrain & movement 23 Designate target to shoot 16 No cards to draw 11 Terrain 22 Determination talent 34 Objectives 56 Thrown weapons 28 Difficult terrain 23 Objectives 36 Tomahawks (thrown weapons) 28 Disembarking from boats 26 Obstacles & area terrain 24 Traits characteristic 8 Dummy markers 14 Obstacles & line of sight 24 Traits 32 Elite trait 32 Obstacles & melee 21 Units characteristic 8 Embarking on boats 26 Obstacles 23 Unpredictable talent 34 End of melee 20 Officer natural talents 34 Very difficult terrain 23 Engagement objective 57 Officer talents 34, 35, 38 Vigilance 11 Engaging in melee 13 Officers & reaction 34 War theatre 36 Event cards 9, 11 Officers & shooting 34 Waterways & boats 26 Facing 12 Officers 34 Weaponry 28 Fast target 17 One shot weapons 29 Weather setup 36 Fervour talent 34 Pistols 28 Weather 21, 27 Firing line & melee 33 Pivot 17 Firing line & shooting 33 Planning 11 Firing line trait 32 Point blank 17 Firing lines & reaction 33 Protection objective 56
By Jim Gandy campcromwell@netspace.net.au 18 August 2013