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Paladin (4) Sailor

CLASS & LEVEL BACKGROUND PLAYER NAME

Tabaxi Chaotic Evil


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
18 +4 30
18 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+4 PERSONALITY TRAITS

Hit Point Maximum 41


+4 Strength
DEXTERITY
+4 Dexterity

18 +2 Constitution
+2 Intelligence
CURRENT HIT POINTS IDEALS

+4
+3 Wisdom

+6 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

15 +4 Acrobatics (Dex) Total 4d10 SUCCESSES

+2 +1 Animal Handling (Wis) FAILURES

+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE
+6 Athletics (Str)

15 +4 Deception (Cha)
+2 History (Int)
NAME

Longbow
ATK BONUS DAMAGE/TYPE

+6 1d8 + 4 piercing
Darkvision: 60 ft.
+2 +1 Insight (Wis) Immunities: disease
+6 Intimidation (Cha) Dagger +6 1d4 + 4 piercing

---------------Actions--------------
WISDOM +2 Investigation (Int) Channel Divinity: Nature's Wrath.
Handaxe +6 1d6 + 4 slashing
+1 Medicine (Wis)
Restrain a creature with vines on a
12 +2 Nature (Int) - Cat's Claws. Melee, 1d4 + 4 slashing
damage (see VGM 115).
failed DC 14 STR or DEX save. It
makes the save every turn until

+3 Perception (Wis) - Shortbow. +6, 1d6 + 4 piercing freed. (see PHB 87).
+1
+4 Performance (Cha)
Channel Divinity: Turn the Faithless.
CHARISMA

+6 Persuasion (Cha) Turn and reveal the true form of fey

+4 Religion (Int) and fiends within 30 ft. (lasts 1
19 +4 Sleight of Hand (Dex)
+6 Stealth (Dex)
minute, see PHB 87).

Divine Sense. Within 60 ft., detect


+4 +1 Survival (Wis) presense of undead, celestial, or


fiend. Also detect consecrated or
SKILLS ATTACKS & SPELLCASTING desecrated object or place (use 5
times/long rest, see PHB 84).
13 PASSIVE WISDOM (PERCEPTION)
CP Pouch (1); Clothes, Lay on Hands. You have a healing
common (1); Rope, silk pool of 20 HPs, with it you can heal
(1); Belaying Pin (1); a creature or expend 5 points to
SP
Tool Proficiencies: Navigator's Spiked Armor (1); cure disease or neutralize poison
Tools; Water Vehicles Waterskin (1); Lucky (use once/long rest, see PHB 84).
EP Charm (1); Shield (1);
Candle (10); Alms Box (additional features & traits on page
Weapon Proficiencies: Martial; 2)
Simple (1); Incense (2);
GP
10 Rations (1 day) (2);
Armor Proficiencies: Heavy; Censer (1);
PP
Light; Medium; Shields Vestements (1);
Tinderbox (1); Blanket
Language Proficiencies: (1); Backpack (1);
Common; Undercommon Chain mail (1)
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

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AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Channel Divinity. Your oath provides specific options (use once/rest, see PHB 85).

Divine Health. Immune to disease (see PHB 85).

Divine Smite. When you hit with melee weapon attack, you can expend 1 X-th level
spell slot to deal extra (X+1)d8 radiant damage, up to 5d8. Additional d8 on fiend or
undead. (see PHB 85).

Dueling Fighting Style. When you are wielding a melee weapon in one hand and no
other weapons, you gain a +2 bonus to damage rolls with that weapon. (see PHB 72).

Feline Agility. Double speed when moving on your turn in combat. (see VGM 115).

Ship's Passage. You are able to secure free passage on a sailing ship (see PHB 139).

Weapon Master Feat. Increase STR or DEX by 1; proficiency with 4 weapons (see
PHB 170).

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Paladin Charisma 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3 7
EPAR
SPELL NAME
ED
PR

Ensnaring Strike

Speak with Animals


4
SPELLS KNOWN

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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