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HOW TO WRITE FILM MUSIC

Guy Michelmore is an EMMY nominated award winning


composer who has wri8en music for Marvel, Lionsgate,
Dreamworks, Disney and many more. His work includes eight
animated feature lms for Marvel, over 200 episodes of television
including Jungle Book for Disney and Lassie for Dreamworks. He
is also the course director of ThinkSpace EducaHon.

Now in its 20th year, ThinkSpace EducaHon was the rst online
lm scoring school. All ThinkSpace programs are wri8en and
tutored by working professional composers, orchestrators and
sound designers. We teach what we do every day for a living.
With over 5000 graduates and students, ThinkSpace courses
have helped many composers on their way to success. In 2015 ThinkSpace launched the worlds online
only Masters program in partnership with the University of Chichester.

theory or vice versa. It doesnt maHer which way


Introduc)on round it works, youll need both good musical AND
Welcome! In this short document, I will technological knowledge.
give you the need-to-know, quick start
In terms of technology, you should feel reasonably at
version of how to write lm music.
home inside your Digital Audio Workspace (DAW)
The basic technique applies to all audio-visual media using virtual instruments and crea?ng nished mixes
- TV, commercials, and video game cut scenes, not of your music. Im not talking award-wining levels of
just lm. Im going to explain both the crea?ve and produc?on here, but you need to know your way
technical aspects of the job in outline. Any one ?p around and know how to use all the main func?ons
here could ll a book and to really master this craD of your DAW.
takes a life?me.
That doesnt necessarily mean you need a high-level
But this is the quick version, so lets get started! of classical music theory knowledge though, you just
need a good understanding of how to write a piece
of music and make a demo in your own style. Many
Assump)ons lm composers have a very limited amount of
classical music theory know-how but have a deep
I am going to assume that you have wriHen a piece and in?mate understanding of how to structure a
of music before by using computer technology, you piece of music and how to write a chord sequence or
have some idea what a chord progression is, youve melody.
had a bash at wri?ng a melody and understand the
basics of rhythm. Its whatever gets the job done.

Students who come to us are oDen asymmetric in


terms of their skillset; all technology and no music

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Technology

You need a Digital Audio Worksta?on or DAW. This


can be a fully featured professional program like
Cubase, Logic, ProTools or Reaper. You can even get
started with GarageBand.

Overview of the Workow


Here I will outline the steps and then we can walk it through in more detail.

1. THE PROJECT 2. THE BRIEF 3. SPOTTING



The rst thing you are going to You are then going to work out This is the process of deciding
do is nd out about the project. what the producer or director where the music goes and what
Learn the genre it belongs to wants. She or he will explain func?on it performs. It is oDen
and the creators, the producers what they are hoping for. carried out with the director
or director. You may come to Some?mes this is very detailed while you both watch the lm
some early conclusions of your and other ?mes, frankly, they but increasingly is done
own crea?ve approaches. havent got a clue. remotely. You end up with a long
list of cues: individual pieces of
music which taken together
comprise the lm score.

4. SCORING THE MOVIE 5. PRESENTING YOUR MUSIC



SeZng up your DAW and impor?ng the movie so
TO THE CLIENT
youre ready to start scoring. You pick a cue from
the list of cues and start wri?ng. Some?mes you Ill tell you how to make a movie so your client can
spend ?me in theme development geZng the see your work and tell you how much he or she
sound right rst, but a lot of the ?me with shorter loves you.
projects, you just dive in and start playing with Youre done!
sounds and ideas while playing to the picture.

A Word Of Cau)on Well, 108 Words Actually!


To put this in context, live commercial projects can go on for months or years and involve
dozens of intermediate steps. Beneath each paragraph here lie lots of hidden piMalls, over
contains a million typhoons, ready to blow the nave poorly prepared composer o
course.
Its my job to make this seem logical and simple so you can get going.

It is also my job to warn you that, in a way, it isnt really like that and it is fraught with diculty that only a much
more detailed course like Music for the Media or our Masters programs that can fully prepare you. So lets get
going

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1. The Project

Its worth saying at the outset that I am approaching


this from the point of view of a commercial project
where the composer is employed and therefore the
composer does what he or she is told. If you are
working on an art lm or an unpaid project you might
well be more of an equal partner and therefore have
much more say over the direc?on of the music.

Either way, you need to work out a lot of basic things


about the lm.
nance and geZng key cast and crew members
involved.
WHAT IS THE PURPOSE OF THE FILM?
Pre-producJon: Detailed script work, loca?on
By which I mean is it a commercial lm designed to scou?ng, hiring the rest of the crew and facili?es,
get released and make a prot, an art house indie working out the detail of the shoo?ng schedule.
lm, a no-budget or a student project? All these
things make a dierence.
ProducJon: When the lm is actually shot.

HOW LONG IS IT? Post-ProducJon: Edi?ng the lm, music and sound.

A short lm can be anything from a minute to half an DistribuJon: GeZng the lm out to its millions of
hour but 5 - 15 minutes is common. fans

WHAT IS THE BROAD GENRE?


Edi)ng Terminology


Drama, thriller, horror, ac?on, fan lm, comedy,
The rst draD of the lm is called an assembly and
romance?
is normally 50% over length.

WHAT IS THE CREATIVE APPROACH? The next is a rough cut, which is closer to the
nished length but things might s?ll change
Cool and contemporary, classic Hollywood on a drama?cally.
budget, art-house indie lm vibe or slightly cheesy?
Finally there is the locked cut or nal cut. At this
This is where it comes to working out the directors point (theore?cally) the picture doesnt change any
approach. Look him or her up on IMDB or nd their more so that sound and music can work with the
website or Facebook page and suss them out. See if nished picture.
theyve worked with other composers before.
Once sound and music are done the lm is mixed or
dubbed, where music, dialogue and sound eects are
Technical (but important) all brought together.
Details
You need to know the schedule and so a Schedule: So you need to know when the lm is
going to be locked and when they need you to
quick overview of the process is in order.

Development: Working out the basic idea, raising

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Talk to the director if possible and get to know them
and their musical taste. Try to avoid vague
descrip?ve words and pin them down to concrete
examples.

Rather than yeah make it cool and epic try You


mean a bit like Incep?on?

Use examples of music you both know to


communicate. This avoids ambiguity but realise what
they say they want at the start might evolve and
change over ?me. This is natural and a good thing,
even though it might not seem like it when they
deliver, at the very least a few days before the mix or throw out a load of your score.
the dub. That is your window to score the lm.

You need to know if they have a budget and if they 3. SpoSng


expect or want any live musicians.
This is where you go through the lm and decide
You need to know who is signing o the music and both where the music should start and nish and its
what the approval process will be. purpose. Each piece of music is called a cue.

2. The Brief Films are s?ll no?onally divided into reels roughly 20
minutes long. Tradi?onally cues are numbered:
The director of the lm needs to give you
a brief, an outline of the broad direc^on 1M1 = this means the rst cue in reel 1
the music should be heading.
1M2 = the second cue in reel 1
This can be anything from
extremely loose adjec?ves like 1M3 = the third cue in
cool, contemporary and
(yawn) you get the
upliDing to very specic
idea
references to exis?ng styles of
music. Some directors have no
Most lms come with
idea what they want or have an
what is known as
idea but want to hear your ideas
burnt-in or visual
rst. So you can expect
?mecode, like the
everything from no help at all
example below.
right through to a detailed
blueprint of what theyre
expec?ng to hear. Timecode is a unique
reference to each and
every frame of the lm
Frequently editors use
and is always
temporary music to cut to, known as a temp track.
formaHed as:
These are normally commercial tracks that they have
no inten?on of using in the nal lm and are unlikely
to be able to use anyway, but oDen gives you a good Hours: Minutes: Seconds: Frames
idea what kind of thing they are thinking about.
So if you want to describe the point the cue should
Composers HATE temp tracks. start, you could say just aDer the man walks out of
the room or much more accurately 10:05:06:12,

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that is ten hours, ve minutes, six seconds and if you are scoring a cue half way through a 20 minute
twelve frames. reel.

For technical reasons, more oDen than not, the For the sake of this quick and simple explana?on, we
beginning of the lm is not 00:00:00:00 but starts on will assume that the movie starts on the downbeat of
1 or 10 hours. bar 1 and the music starts on the down-beat of bar
3.

Star^ng To Score The Movie


When most lm composers start watching a movie,
they hear the music in their head. They audi?on
dierent approaches in their imagina?on. A lot of the
composi?on is actually done by thinking through the
best approach before you start scoring.

Good ideas oDen come from accidents when you


play or do something wrong.
Try to avoid very short cues of less than say 15
seconds. For cues that go over say 3 minutes,
On a large project you might have spent days, weeks
consider breaking it up into more manageable
or even months coming up with a sound, a musical
chunks.
language and thema?c material that will work with
the project.
Finding places where music starts is oDen obvious.
Where it should stop is frequently more dicult.

Work out in advance with the director how much


music they want and where in the lm they want
only dialogue or sound. This is a maHer of taste and
varies a lot.

4. Scoring the Movie


Se`ng Up Your DAW
Now is the ?me to set up your DAW. Make sure rst
of all that your DAW can import movie les. All the You have done your homework. You know the range
major DAWs can do that including Cubase, Logic, of music that this genre tends to use. You have
Digital Performer, Pro Tools, Reaper and Ableton spoken to the director and received a brief so all that
Live. should have narrowed down the possibili?es
signicantly. You should have sorted out a lot of the
more strategic issues like, how much is there, do you
Garageband can import movies but with limited
underscore dialogue, what is the general direc?on of
func?onality.
the sound.

Reaper is free to try and can also import movies.


Your blank sheet of paper shouldnt feel quite as
blank as it was.
You need to make sure the ?mecode in the DAW
project lines up with the ?mecode in the lm. This is
So the main ques?ons are: What is the music going
fairly straighlorward if you are star?ng to score from
to add to this scene? What are you trying to achieve?
the beginning of the movie le but more complicated
Is there an overall structure to the scene? Can you
break the cue itself down into sec?ons?

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Always keep in mind one nal macro ques5on how does this cue t into the overall structure of the score as a
whole?

Heres a short scene:

A girl, Naomi, is doing the washing up in her kitchen when all of a sudden theres a knock on the door.

She opens it and Tom, her boyfriend, enters the room. He gives her a peck on the cheek and slowly sits
down at the table.

Looking guilty, he says:

Ive got something I need to tell you.

She turns, looking concerned and suspicious, and moves to sit opposite him.

Go on then, she says.

He looks down at the table and then straight back into her eyes.

Im just not the man you think I am... Im Im actually an alien shape shi=ing hamster and my real
name is Murgatroid!

With a brilliant blue ash, he morphs into a 6-foot alien hamster. Immediately he starts chasing her
around the kitchen.

She screams and throws kitchen utensils and vegetables at him.

They stop, staring at each other pan5ng breathlessly.

She says, I have a surprise for you as well, my love

She starts morphing into an even more enormous lizard.

She unleashes a mighty lizard scream and dives across the room, grabbing hamster Tom in her gigan5c
lizard claws. With one enormous scream the lizard eats him whole.

Licking her lips, the lizard leaves the room.

(Note to self: Avoid the mushrooms in future)

Breaking Down The Scene

Where is the music going to start? It could be when he knocks at the door or it could be when he says I have
something to tell you.

The rst sec?on probably runs from the start up un?l he reveals his true iden?ty and morphs into a hamster.

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This is then followed by an ac?on sequence. Clearly there is a big moment half way through when she turns into
a lizard, which reaches a climax when the lizard eats the hamster.

So thats at least three sec?ons the tension when he is talking, the ac?on when he is chasing her around the
kitchen and the climax as the lizard turns the tables and eats him.

How does it end?

It probably goes down to something low and brooding aDer he is eaten and fades out as she leaves the room.

Hit Points
How many places in this cue does the
music need to be perfectly in sync with
the video, so that it hits a par^cular piece
of ac^on to the split second?
These hard hit points arent as common as you might
imagine. Many of the transi?ons between sec?ons !
can be placed anything up to a second either way.
Hard hit points need to be within 12th second or
The faster tempo the further the marker moves to
two frames.
the right.

How do you make your music t the picture


accurately?

You build a tempo map. If you look at the rst


sec?on from the start of the cue up to the
transforma?on into a hamster.

You place a marker in your project at the exact point


where the hamster morph takes place.

You make sure that the marker is locked to the


?mecode and not the bar and beat. This means if you The slower the tempo, the more it moves to the leD.
change the tempo of the cue the marker will stay at
the same ?mecode reference even if the bar and
beat number has changed.

The aim is to change the tempo so that the marker


falls on a beat. Any beat will do, it doesnt have to be
a downbeat. As you change the tempo you will
no?ce that the marker moves.

Eventually you will have the marker bang on the


beat.

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Actually wri?ng this kind of music is a life?me of
study.

Composer Blueprint Training is a great place to start


as it shows you how to approach some common
styles including ac?on. You can start to see how this
is an addic?vely fascina?ng way to write music. Its
also very complicated and there is an element of
three dimensional chess about the way you weave
your cue into one coherent piece of music that
touches so many dierent ideas at the same ?me.
If this hit is also a major change of mood as it is, you
may want to adjust the ?me signature so that the
Once you are happy with your work, mix it down and
beat on which the hit point falls is now the down
bounce it out to a stereo audio le.
beat of the next bar. This is because you may want to
increase the tempo drama?cally when the ac?on
kicks o. 5. Presen)ng Your Music to the
Client
So the early part of the cue could be at 90bpm. The
ac?on will need to be at something like 140bpm.
So the music is wriHen. You are convinced its great
and now you need to send it to the client. That
You repeat this process so that any other hard hit
means making a movie with your music and the
points are on a beat by changing tempo accordingly
original dialogue mixed together.
as you go through the cue.

Make sure the audio from the movie has been


You end up with a map of tempo and ?me signature
imported onto an audio track in your sequence.
changes that act as a skeleton for your music. The
Almost all DAWs have an extract audio from movie
tempo and ?me signatures t the picture perfectly,
command of some kind.
now you write the music.

Now you want to solo two tracks:


SecJon 1: The Build-up: Quiet moun?ng tension as
Tom enters and under the dialogue with his
girlfriend. 1. The Dialogue and Sound

SecJon 2: The TransformaJon: A big drama?c hit on 2. Your Music


this moment and then into hard fast ac?on as he
chases her around the kitchen.

SecJon 3: The Stand-o: You keep the pace up but


pull a lot of the drama?c material out as the two size
each other up. The ac?on hasnt ended, just paused.

SecJon 4: Tables Turned: Big hit and reveal as she


turns into a lizard with even more frene?c ac?on
leading up to a huge hit as she eats him.


SecJon 5: The AYermath: Low brooding music Now go through the movie using automa?on to mix
fading out as she slithers out of the room the music and dialogue together so you can clearly
hear the dialogue with the music underneath.

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Now export or bounce out those two tracks so you format they can view, MP4 -H264 is a reasonably
have one audio le with the music and dialogue safe bet.
mixed together.
Once thats done send it to the client via WeTransfer
Some DAWs like Cubase will allow you to replace the or Hightail or one of those le transfer services.
audio on an exis?ng movie. The next step is to do Include brief notes about what youve done and why
that, so the audio le with your music mixed with the if there is anything controversial or anything you
dialogue replaces the original audio. were unclear about.

If your DAW wont do that then you are going to
need a video-edi?ng programme like iMovie or
Adobe Premiere.

You import the original movie and your mix music


and dialogue le.

You get rid or fade down the original movie audio Now just sit back and wait for the directors praise
and line up your music and dialogue le so it ts and the inevitable Oscar nomina?ons to ow in!
exactly.
If only it were that simple!
Now you bounce out a new movie.

Make sure the movie le isnt ridiculously big. If it is


then you might need to use a compression program
like AimersoD to make it more manageable.

Try limi?ng the bit rate to around 4000 kb/s.

Next step would be to reduce the picture size to


720p as well if that helps.

Dont alter the frame rate though. Keep that as the


original.

Now before you send it to your client watch it


through and check it! Preferably check it on a
dierent computer to make sure it plays back
properly. Make sure you send it to the client in a

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The free trial lasts one month, one month to enjoy
What next? the complete ThinkSpace experience. But make the
Well youve got to try it of course! By now most of it. Once the trial is over, its gone. Our
community is only those who are really serious about
you should be dying to have a go and see
a career in media music or sound design so this is a
if its as easy/hard/fun/frustra^ng as you one-?me oer.
think.
We have only just scratched the surface. hHp://thinkspaceeduca?on.com/mDm1

We could drill down so much deeper into every Masters Degrees


sentence in this brief introduc?on. Mastering the
technical aspects is hard enough but really
conquering the crea?ve and musical challenges Our postgraduate program is a world rst and the
scoring to picture throws up, is on a whole new level. ul?mate educa?onal experience for anyone serious
But thats why its so rewarding. about a career in scoring media. If you want personal
aHen?on, one-to-one from our top tutors and a
really detailed and thorough training in the skills that
Fortunately the ThinkSpace team have been working
make ordinary composers great, this is the program
as professional composers in lm, TV and games for
for you. Choose from a range of masters degrees
over 20 years and we have ne-tuned the art of
covering everything from classic Hollywood
training up and coming composers, to help you get
orchestral scoring for feature lms to sound design
the maximum value in the minimum amount of ?me.
for video games.

When were not focussed on wri?ng music for major


If you are interested in our postgrad program, then
lm and TV projects, were focussed on maximising
you have to join our free Masters Pre-ApplicaJon
your poten?al.
Group. Its for composers and sound designers who
are really determined to get to the next level. Well
Premium Courses let you know about upcoming online open days,
webinars, taster weeks and more. I know, theres

never enough ?me or money to invest in yourself


Music for The Media is our agship premium course and your future, but joining the group will cost you
that will give you an excellent founda?on in scoring
nothing and it could just be the rst step in a journey
for lm and TV.
that takes you somewhere you never though
possible.
Volume 1 concentrates on wri?ng to a brief,
understanding your clients needs and crea?ng the hHp://thinkspaceeduca?on.com/mastersgroup
music that they always dreamt of.

Thank you for your ?me. I hope youve enjoyed this


Volume 2 is all about wri?ng to picture including
glimpse into my working world. Many years ago I
feature lms, documentary, anima?on and more.
took what seemed like a huge risk in walking away
from a top job presen?ng television programs for the
As you should realise by now, you will need both to BBC in order to write music. Never do I regret that
do the job. decision for one single moment. Had I not taken that
step I may well have looked back and wondered
Best of all, you can try the rst unit of any of our what might have been, the career I might have had
premium courses absolutely free. Whether its and the music I might have wriHen.
Composer Blueprint Training, Harmony or Sound
Design, or indeed our original agship course Music
for the Media you can step through the door
completely free of charge as our guest. Just click the
link to get started.

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