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AAG- Anti A/C gun open ground MPh- Movement phase sP- Smoke pots

AAMG- Anti A/C MG FFNAM- FF non-assault MPV- Modified point SPG- Self propelled gun
AC- Armored car movement value SR- Spotting round
AF- Armor Factor FG- Fire group MST-major squad type SS- Schutzstaffel
AFV- Armored fighting FP- Firepower MTR- Mortar SSR- Scenario special rule
vehicle FPF- Final protective fire ST- Slow turret traverse
AP- Armor piercing FRD- Fractions rounded NA- Not allowed SW- Support weapon
APh- Advance phase down NA VCA- Armature listed
AR- Artillery request FRU- Fractions rounded up cant fire through VCA T- Fast turret traverse
ART- Artillery FT- Flamethrower T#- Towing #
A-T- Anti-tank NCC-National capabilities TB- Trail break
ATG- Anti-tank gun G- Gyrostabilizer chart TC- Task check
ATMM- Anti-tank NM- No movement TCA- Turret covered arc
magnetic mine H# - HEAT depletion # NMC- Normal morale TEM- Terrain effects
ATR- Anti-tank rifle HA- Height advantage check modifier
HD- Hull down NT- Non-turreted TH#- To hit #
B#- Breakdown # HE- High explosive NTC- Normal task check TI- Temporarily
BAZ- Bazooka HEAT- High explosive NVR- Night visibility immobilized
BF- Bow flamethrower anti-tank shell range TK#- To kill #
BMG- Bow MG HGP- High ground TPBF- Tripled point blank
Bnd- Bounding fire pressure OB- Order of battle fire
BPV- Basic point value HH- Hull hit required OBA- Off-board arty
BU- Buttoned up HIP- Hidden initial OG- Open ground UK- Unconfirmed kill
placement OP- Observation post US#- Unit size #
C#- Cannister depletion # HMG- Heavy MG OT- Open topped UV- Unit value
CA- Covered arc HS- Half squad OVR- Overrun
CAFP- Covered arc focal ht- Halftrack VBM- Vehicular bypass
point HVAP- High velocity P.- Possible movement
CC- Close combat armor piercing P. Sh.- Possible shock VCA- Vehicular covered
CCPh- Close combat phase PAATC- Pre AFV Adv/ arc
CCT- Close combat table IBM- Infantry bypass attack task check
CCV- Close combat value movement PBF- Point blank fire WA- wall advantage
CE- Crew exposed IF- Intensive fire PF/PFk - Panzerfaust WP- White phosporous
CH- Critical hit IFE- Infantry firepower PFPh- Prep fire phase
CMG- Co-ax MG equivalent PIAT- Anti-tank weapon X#- Breakdown #/ no
COT- Cost of terrain IFT- Infantry fire table PP- Portage points possible repair
CS#- Crew survival # IPC- Inherent portage PRC- Passengers/riders/
(AFV crew) capacity crew
cs#- Passengers/riders/crew IR- Illumination round PSK- Panzer schreck
survival # ITW- Infantry type weapon PTC- Pin task check
CT- Closed top
CX- Counter exhausted K- Kill QSU- Quick setup
KIA- Killed in action
D#- APDS depletion # R#- Repair #
DC- Demo charge LATW- Light anti-tank (r)- Radioless AFV
DF- Defensive fire weapon RCL- Recoilless rifle
DFPh- Def fire phase LD- Leadership Rct- Rocket
DISH- disembark in same LF- Limbered fire RE- Replacing
hex only LG- Leader generation REV- Reverse
DM- Desperation morale factor RFNM- Restricted fire/ no
dm- Dismantled supp wpn LGP- Low grnd pressure movement
DR- Dice roll LLMC- Leader loss morale RMG- Rear MG
dr- die roll check Rmvl- Removal
DRM/drm - Dice/die roll LLTC- Leader loss task ROF- Rate of fire
modifier check RPh- Rally phase
LMG- Light MG RST- Restricted slow
EC- Environmental LOF- Line of fire traverse
condition LOS- Line of sight RtPh- Rout phase
ELR- Experience level LV-low visibility
rating s#- Smoke #
ESB- Excessive speed M# - Manhandling # SAN- Sniper activation #
breakdown MA- Main armament SCW- Shaped weapon
EX- Example MC- Morale check charge
EXC- Exception MF- Movement factor
MG- Machinegun sD- Vehicular smoke
FEV- Fire extinguishing ML- Morale level discharger
value MMC- Multi-man counter SF- Side mounted FT
FF- (Defensive) first fire MMG- Medium MG sM- Smoke mortar
FFE- Fire for effect MOL- Molotov cocktail SMC- Single man counter
FFMO- FF movement in MP- Movement point SMG- Submachine gun

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