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Low-light vision
Walk: 10m/turn Run: 25m/turn
Body 1
Agility 6
Reaction 4
Strength 2
Charisma 7
Intuition 5
Logic 2
Willpower 3
Initiative 9
Edge 3
Essence 3.9
Qualities:
Erased; -10BP
Better than SINlessthe character with this quality officially doesnt exist and never did; someone or
something actively works to remove her traces from the system. Maybe its an elite hacker who owes
her a favor or an AI she befriended, but the end result is that her data trail and records vanish from all
but the most secure systems shortly after being entered. For 5 BP, criminal SINs and unwanted data
disappear within a week. For 10 BP, any SIN, undesirable credit history, or personal information on the
Matrix that she wishes is burnt after 24 hours. Obviously, the eraser will preserve any data the character
wishes preserved and that is vital for her to function in society. Note that vanishing data may prove an
unwanted complication if the character is in custody or doing prison time (the Man may forget she is
there).
First Impression; -5 BP
A character with the First Impression quality slides easily into new situations, groups, cities, and jobs.
Whenever attempting to fit into a new environmentsuch as infiltrating a group or trying to meet
contacts in a new citythe character gains a +2 dice pool modifier on any Social Tests during the first
meeting. This modifier does not apply to second and subsequent encounters.
Scorched; +5 BP
A Scorched character had a nasty experience (or experiences) with Black IC or BTLs in the past,
suffering near-permanent effects. The character receives a 2 dice pool modifier to any Willpower-
elated tests made when facing Black IC or BTLs. This does not include Damage Resistance Tests, but
does apply to tests to jack out, log off, resist the effects of Psychotropic IC, or resist addiction.
Blandness; -10 BP
This character blends into any crowd. He is average in height, weight, and appearance, and has a
distinct lack of distinguishing physical characteristics or mannerisms. Anyone attempting to describe
the character cannot come up with anything more precise than he was kinda average. Individuals
attempting to shadow or physically locate the character through social means or in even slightly
crowded settings receive a 2 dice pool modifier on all tests made during such attempts. The modifier
does not apply to magical or Matrix searches.
Bilingual; -5 BP
Whether due to a bilingual upbringing or a natural aptitude for languages, a character with this quality
reads, writes, and speaks a second tongue fluently and may list a second language as a Native tongue
(see Language Skills, p. 75, SR4).
Assassins Creed
Anyone can kill, but the assassin strikes down people who are impossible to reach. An assassin is
precise, avoiding collateral damage whenever possible. She kills only when it challenges her, and never
for free. You wouldnt remember her if you met her. She has spent a lifetime learning how to be
overlookedjust another face in the crowd.
Advantages: Being an assassin limits the effects of Notoriety. Treat the characters Notoriety score as
being 2 points lower than it actually is when determining the effects of Notoriety (see Notoriety
Applications, p.258, SR4).
Disadvantages: Being invisible can be a disadvantage as well. Assassins gain Street Cred much slower
than anyone else. Divide total Karma by 15 and round normally in order to determine Street Cred (see
Street Cred, p. 257, SR4).
Skills:
Languages
English Native
Sperethiel Native
Japanese 6 (+2 spoken)
Cantonese 6 (+2 spoken)
Russian 6 (+2 spoken)
Contacts:
Lifestyles:
Real SIN: MCT Corporate Arcology (LP 15; Cost 5,000) (Covered exactly by Day Job)
Comfort: 3
Entertainment: 3
Necessities: 4
Neighborhood: 4
Security: 4
Qualities: Corporate Owned (3)
The home is part of corporate-built housing such as an arcology or gated wage-slave community. While
the place is nice and secure, everything is monitored. Security watches inside and out. A character who
takes Corporate Owned for a residence must take the quality Day Job (p. 103).
Fake SIN 1: Yakuza Den (LP 26; Cost 60,000) (Covered by Yakuza ties)
Comfort: 4
Entertainment: 4
Necessities: 6
Neighborhood: 6
Security: 6
Qualities:
Fake SIN 2: Hacker Safehouse (LP 25; Cost 50,000) (Covered by Perfect Roommate)
Comfort: 2
Entertainment: 3
Necessities: 4
Neighborhood: 2
Security: 6
Qualities: Escape Tunnel (+3), Free Access (+1), Hasty Exit (+2),
Hasty Exit: The home is built with well-designed exits in case of an emergency. For a shadowrunner,
this could include police or a ticked off Johnson. This may mean a quick-access fire exit, stairs, or a
more complex express elevator or evil genius escape pod for penthouses and other luxury homes.
Barring unusual circumstances, a character can exit the home in one combat turn.
Free Access: A free access node is within range, allowing you to access it from the comforts of your
home. Its unsecured or youve breached the security. Youre able to surf the Matrix from this node and
no one has noticed. Increase the threshold to all Trace tests against you when hacking from home by
two.
Escape Tunnel: The healthy paranoia of the previous owner or accidental design has left the home with
an entrance and exit that is invisible to those observing the house. This can be a stairwell to the sewers
behind a bookshelf or basements connected to an adjacent residence.
No neighbors: This place can be in a remote location or a place that people have left or avoid.
Regardless, there is no one to bother youor help you. This cant be taken with any other Neighbor
quality.
Gear:
Hammerli 620S (Light pistol) (Conceal -2, -3 in holster, -5 in holster under coat) (Includes Smartgun
system)
Ranges: 05 / 620 (-1) / 2140 (-3) / 4160 (-6) / RC: 1 / Ammo: 6(c) / Avail: 8R / Cost: 650
Concealable Holster, thigh: The concealable holster adds 1 to the items Concealability (p. 311).
Avail: 2 / Cost: 75
Lined Coat
B/I: 6/4 / Avail 2 / Cost 700
AR Gloves
Rating: 3 / Cost: 250
Voice Modulator
Avail: 4 / Cost: 15,000 / Essence: -0.32
Fake License, Rating 4, x3 (Concealed Carry Permit for Hammerli 620S with smartlink)
Avail: 12F / Cost: 400 x 3 (1,200)
Orthoskin, Rating 3
Essence Cost: 0.75 / Avail: 12R / Cost: 90,000
Weaves an energy-diffusing material just beneath the skin providing the equivalent of personal armor,
while being virtually indistinguishable from unaugmented skin. Orthoskin adds its rating to the
characters Ballistic and Impact ratings (cumulative with worn armor). It cannot be combined with
dermal plating.
Platelet Factories
Essence Cost: 0.2 / Avail: 12 / Cost: 25,000
Platelet factories increase the bodys ability to handle Physical damage by accelerating the production
of platelets within bone marrow, thus lessening the trauma from large wounds and quickly stopping
bleeding. Any time the user suffers 2 or more points of damage, the damage is instantly reduced by one
point.