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14,000 nyuen

Elf (-30 BP)

Low-light vision
Walk: 10m/turn Run: 25m/turn

Body 1
Agility 6
Reaction 4
Strength 2
Charisma 7
Intuition 5
Logic 2
Willpower 3
Initiative 9
Edge 3
Essence 3.9

Qualities:

Erased; -10BP
Better than SINlessthe character with this quality officially doesnt exist and never did; someone or
something actively works to remove her traces from the system. Maybe its an elite hacker who owes
her a favor or an AI she befriended, but the end result is that her data trail and records vanish from all
but the most secure systems shortly after being entered. For 5 BP, criminal SINs and unwanted data
disappear within a week. For 10 BP, any SIN, undesirable credit history, or personal information on the
Matrix that she wishes is burnt after 24 hours. Obviously, the eraser will preserve any data the character
wishes preserved and that is vital for her to function in society. Note that vanishing data may prove an
unwanted complication if the character is in custody or doing prison time (the Man may forget she is
there).

First Impression; -5 BP
A character with the First Impression quality slides easily into new situations, groups, cities, and jobs.
Whenever attempting to fit into a new environmentsuch as infiltrating a group or trying to meet
contacts in a new citythe character gains a +2 dice pool modifier on any Social Tests during the first
meeting. This modifier does not apply to second and subsequent encounters.

Scorched; +5 BP
A Scorched character had a nasty experience (or experiences) with Black IC or BTLs in the past,
suffering near-permanent effects. The character receives a 2 dice pool modifier to any Willpower-
elated tests made when facing Black IC or BTLs. This does not include Damage Resistance Tests, but
does apply to tests to jack out, log off, resist the effects of Psychotropic IC, or resist addiction.

Sensitive Neural Structure; +5 BP


A character with a Sensitive Neural Structure has a particularly delicate nervous system, making him
more vulnerable to neural damage from BTLs, Black IC, dumpshock, and other damaging forms of
simsense. When resisting damage from Simsense, the character receives a 2 dice pool modifier.
SINner; +10 BP
The character was born with or somehow acquired a legal System Identification Number, or SIN (see
Identification, Please, p. 266). This means the characters real identity, personal history, biometric data,
credit records, medical history, travel history, etc. are stored and accessible in numerous databanks.
This does not mean the character is required to use that SIN, merely that a legal record of him does
exist (and may serve as a detriment some day). At 5 BP, the character has a standard SIN and is a bona
fide citizen of the nation or extraterritorial megacorp of his choice. At 10 BP, the character has a
criminal SIN, meaning that the character also has a verifiable criminal record on file, and likely served
prison time in the past. As many law enforcement agencies share their data, this means that character is
more likely to be identified if linked to a crime.

Low Pain Tolerance; +10 BP


Characters with Low Pain Tolerance are particularly sensitive to pain; they incur a 1 wound modifier
for every 2 boxes of cumulative damage, instead of the normal 3 boxes.

Sensitive System; +15 BP


A character with the Sensitive System quality has immuno-suppressive problems with implants. Double
all Essence losses caused by cyberware implants. This quality does not affect Essence losses for
bioware.

Weak Immune System; +5 BP


A character with the Weak Immune System quality is more susceptible to infection by disease than
normal. The character gains a 2 dice pool modifier to any tests for resisting diseases. Weak Immune
System often results from immuno-suppression treatments used in cybersurgery and bio-genetic
procedures, so its reasonable to believe that characters that have undergone extensive body
modification are more likely to acquire this quality.

Blandness; -10 BP
This character blends into any crowd. He is average in height, weight, and appearance, and has a
distinct lack of distinguishing physical characteristics or mannerisms. Anyone attempting to describe
the character cannot come up with anything more precise than he was kinda average. Individuals
attempting to shadow or physically locate the character through social means or in even slightly
crowded settings receive a 2 dice pool modifier on all tests made during such attempts. The modifier
does not apply to magical or Matrix searches.

Bilingual; -5 BP
Whether due to a bilingual upbringing or a natural aptitude for languages, a character with this quality
reads, writes, and speaks a second tongue fluently and may list a second language as a Native tongue
(see Language Skills, p. 75, SR4).

Records on File (Mitsuhama Computer Technologies); +10 BP


One or more megacorps (chosen when the quality is taken) possesses a relatively up-to-date record of
the characters SIN, biometrics, personal, and possibly medical data. This may be the result of some
prior encounter, professional relationship, or previous affiliation. This quality provides agents of the
corporation with a +6 dice pool modifier to any tests to identify the character through SIN, biometrics,
facial or biometric recognition, or medical data. It also provides a +2 dice pool bonus to Legwork
attempts to track her down. Fortunately for the character, corporations cherish their intelligence and do
not usually share information willingly with their competitors, or even other organizations. However,
this quality may also provide the corp with leverage or blackmail material against her in the future.
Day Job; +15 BP
A Day Job burdens a character with responsibilities and time constraints. While there are some
advantages, such as stable income, a Day Job is a hindrance with the shadowrunning profession. The
table below offers guidelines for salary and hours. The gamemaster and player can work out actual
restrictions and hours of the characters profession. The character must be a SINner or possess a fake
SIN.

Assassins Creed
Anyone can kill, but the assassin strikes down people who are impossible to reach. An assassin is
precise, avoiding collateral damage whenever possible. She kills only when it challenges her, and never
for free. You wouldnt remember her if you met her. She has spent a lifetime learning how to be
overlookedjust another face in the crowd.
Advantages: Being an assassin limits the effects of Notoriety. Treat the characters Notoriety score as
being 2 points lower than it actually is when determining the effects of Notoriety (see Notoriety
Applications, p.258, SR4).
Disadvantages: Being invisible can be a disadvantage as well. Assassins gain Street Cred much slower
than anyone else. Divide total Karma by 15 and round normally in order to determine Street Cred (see
Street Cred, p. 257, SR4).

Skills:

Influence Skill Group: (-50 BP)


Con 5
Etiquette 5
Leadership 5
Negotiation 5

Exotic Weapon (Nanowhip) 6 (-24)

Pistols 2 (+2 Semi-autos) (-10)

Pilot Ground 2 (+2 Bikes) (-10)

Stealth Skill Group: (-30 BP)


Disguise 3
Infiltration 3
Palming 3
Shadowing 3

Knowledge (21 free)

Languages

English Native
Sperethiel Native
Japanese 6 (+2 spoken)
Cantonese 6 (+2 spoken)
Russian 6 (+2 spoken)

Contacts:

Yakuza Underboss (Connection 4, Loyalty 4)


MCT Executive (Connection 5, Loyalty 4)
Black Market Matron (Connection 3, Loyalty 4)

Lifestyles:

Real SIN: MCT Corporate Arcology (LP 15; Cost 5,000) (Covered exactly by Day Job)
Comfort: 3
Entertainment: 3
Necessities: 4
Neighborhood: 4
Security: 4
Qualities: Corporate Owned (3)
The home is part of corporate-built housing such as an arcology or gated wage-slave community. While
the place is nice and secure, everything is monitored. Security watches inside and out. A character who
takes Corporate Owned for a residence must take the quality Day Job (p. 103).

Fake SIN 1: Yakuza Den (LP 26; Cost 60,000) (Covered by Yakuza ties)
Comfort: 4
Entertainment: 4
Necessities: 6
Neighborhood: 6
Security: 6
Qualities:

Fake SIN 2: Hacker Safehouse (LP 25; Cost 50,000) (Covered by Perfect Roommate)
Comfort: 2
Entertainment: 3
Necessities: 4
Neighborhood: 2
Security: 6
Qualities: Escape Tunnel (+3), Free Access (+1), Hasty Exit (+2),
Hasty Exit: The home is built with well-designed exits in case of an emergency. For a shadowrunner,
this could include police or a ticked off Johnson. This may mean a quick-access fire exit, stairs, or a
more complex express elevator or evil genius escape pod for penthouses and other luxury homes.
Barring unusual circumstances, a character can exit the home in one combat turn.

Free Access: A free access node is within range, allowing you to access it from the comforts of your
home. Its unsecured or youve breached the security. Youre able to surf the Matrix from this node and
no one has noticed. Increase the threshold to all Trace tests against you when hacking from home by
two.

Escape Tunnel: The healthy paranoia of the previous owner or accidental design has left the home with
an entrance and exit that is invisible to those observing the house. This can be a stairwell to the sewers
behind a bookshelf or basements connected to an adjacent residence.

Fake SIN 3: Isolated Crash Pad (LP 20; Cost 10,000)


Comfort: 3
Entertainment: 3
Necessities: 3
Neighborhood: 2
Security: 4
Qualities: Escape Tunnel (+3), No neighbors (+1), Well Made (+1)
Well Made: The home is well-insulated and well-made. The owner stays dry and comfortable, even in
extreme weather events such as 100 degree or higher temperatures or severe thunderstorms.

No neighbors: This place can be in a remote location or a place that people have left or avoid.
Regardless, there is no one to bother youor help you. This cant be taken with any other Neighbor
quality.

Gear:

Alphaware: x.8 Essence, x2 Cost

Suzuki Mirage (Racing Bike)


Handling: +2 / Accel: 20/50 / Speed: 200 / Pilot: 1 / Body: 6 / Armor: 4 / Sensor: 1/ Cost:
6,500

Monofilament Whip (Conceal -4, -6 under coat)


Reach: 2 / DV: 8P / AP: -4 / Avail: 12F / Cost: 3,000

Hammerli 620S (Light pistol) (Conceal -2, -3 in holster, -5 in holster under coat) (Includes Smartgun
system)
Ranges: 05 / 620 (-1) / 2140 (-3) / 4160 (-6) / RC: 1 / Ammo: 6(c) / Avail: 8R / Cost: 650

Concealable Holster, thigh: The concealable holster adds 1 to the items Concealability (p. 311).
Avail: 2 / Cost: 75

Spare Clip for Hammerli 620S, x2 (with ammo)


Avail: 4 (2R) / Cost: 5 x 2 (10), 20 x 2 (40)

Armored Clothing (Slinky dresses) x2


B/I: 4/0 / Avail: 2 / Cost: 500 x 2 (1,000)

Lined Coat
B/I: 6/4 / Avail 2 / Cost 700

Integrated Commlink: Fairlight Caliban with Novatech Navi OS (Alphaware)


Response: 4 / Signal: 5 / Firewall: 3 / System: 4 / Cost: 23,000 / Essence: -0.32

AR Gloves
Rating: 3 / Cost: 250
Voice Modulator
Avail: 4 / Cost: 15,000 / Essence: -0.32

Cyberears, Rating 1 (including a sound link and an ear recording unit)


Cost: 1000 / Essence: -0.32

Cybereyes, Rating 2 (includes an image link and an eye recording unit)


Cost: 4500 / Essence: -0.48 / Smartlink, Flare Compensation, Low-Light Vision, Thermographic
Vision

Synthetic Hand (Body 3, Agility 6, Str 3)


Capacity: 2 / Avail: 7 / Cost: 13,500 / Essence: -0.64

Fingertip Compartment (Requires Perception + Intuition (4) to detect) (Contains Nanowhip)


Avail: 4 / Cost: 750 / Capacity: [1]

Fake SIN, Rating 4, x4


Avail: 12F / Cost: 4,000 x 4 (16,000)

Fake License, Rating 4, x3 (Concealed Carry Permit for Hammerli 620S with smartlink)
Avail: 12F / Cost: 400 x 3 (1,200)

Cost for all above: 74,675 nyuen, -2.1 Essence

Tailored Pheromones, (Rating 3)


Essence Cost: 0.6 / Avail: 12F / Cost: 45,000
The subjects body is altered to release specially designed pheromones to subtly influence others.
Tailored pheromones add their rating as a dice pool modifier to Charisma and Social Skill Tests. This
bonus has no effect on magical abilities and tests.

Orthoskin, Rating 3
Essence Cost: 0.75 / Avail: 12R / Cost: 90,000
Weaves an energy-diffusing material just beneath the skin providing the equivalent of personal armor,
while being virtually indistinguishable from unaugmented skin. Orthoskin adds its rating to the
characters Ballistic and Impact ratings (cumulative with worn armor). It cannot be combined with
dermal plating.

Platelet Factories
Essence Cost: 0.2 / Avail: 12 / Cost: 25,000
Platelet factories increase the bodys ability to handle Physical damage by accelerating the production
of platelets within bone marrow, thus lessening the trauma from large wounds and quickly stopping
bleeding. Any time the user suffers 2 or more points of damage, the damage is instantly reduced by one
point.

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