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College of Glamour (10) Entertainer Lun.

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CLASS & LEVEL BACKGROUND PLAYER NAME
Kyoto Maiko
Drow/Dark Elf CN
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH Im a hopeless romantic, always searching for
14 +4 30ft that special someone.

8 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I love a good insult, even one directed at me.

-1 PERSONALITY TRAITS

Hit Point Maximum 100


-1
Strength
People. I like seeing the smiles on peoples faces
DEXTERITY

16



+6

+2
Dexterity
Constitution
100 when I perform. Thats all that matters. (Neutral)

CURRENT HIT POINTS IDEALS


0
Intelligence
+3 0
Wisdom
I want to be famous, whatever it takes.
+8
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14 10d8

+11
Acrobatics (Dex) Total SUCCESSES Ill do anything to win fame and renown.
+2
+2
Animal Handling (Wis) 8 FAILURES

+2
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+1
Athletics (Str)

10
+13
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+2
History (Int) Darkvision: 120ft
Longsword +2 1d8-1 slashing
0 +2
Insight (Wis) Immunities: Magical-sleep
+7
Intimidation (Cha) Dagger +6 1d4+3 piercing
--------Bonus Actions--------
WISDOM +2
Investigation (Int)
Bardic Inspiration: You can inspire
+2
Medicine (Wis)
10 +2
Nature (Int)
others through stirring words or
music. To do so, you use a bonus

+4
Perception (Wis) action on your turn to choose one
0

+13
Performance (Cha)
creature other than yourself within 60
feet of you who can hear you.
CHARISMA

+13
Persuasion (Cha)
+2
Religion (Int) Can use a number of times equal to
20 +5
Sleight of Hand (Dex) Charisma mod (5).
+5
Stealth (Dex)
+5 Dice: d10
+2
Survival (Wis)

SKILLS ATTACKS & SPELLCASTING --------Actions--------


Countercharm: At 6th level, you gain
13 PASSIVE WISDOM (PERCEPTION) the ability to use musical notes or
CP Backpack (2 gp) words of power to disrupt
Bedroll (1 gp) mind-influencing effects. As an
action, you can start a performance
Weapons: Rapier, Shortsword,
SP 2 Costumes (10 gp)
that lasts until the end of your next
Longsword, Crossbows, Simple 5 Candles (0.05 gp) turn. During that time, you and any
weapons EP
5 one Day Rations friendly creatures within 30 feet of
(2.5 gp) you have advantage on saving throws
Armor: Light GP against being Frightened or
Waterskin (0.2 gp)
Charmed. A creature must be able to
Disguise Kit (25 gp) hear you to gain this benefit. The
Tools: Disguise Kit, Lyre, Drum, PP

Flute, Viol (+4 to all) Viol performance ends early if you are
Lyre Incapacitated or silenced or if you
voluntarily end it (no action required).
Languages: Elvish, Common
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
144 5'4" 134 Lbs
AGE HEIGHT WEIGHT
Kyoto Maiko
Purple Light Purple White
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

By Popular Demand: You are able to find a place to perform, in which you'll receive free food and lodging.

Jack of All Trades: +2 to ability checks that dont include your proficiency bonus.

Song of Rest: With a song, you and friendly creatures gain 1d8 additional healing.

Sunlight Sensitivity: Disadvantage on attack and perception rolls in direct sunlight.

Trance: Go into a trance for 4 hrs, instead of sleeping for 8.

Fey Ancestry: Advantage on charmed saves, and immunity to sleep magic.

--Mantle of Inspiration--
As a bonus action, you can expend a use of Bardic Inspiration to grant yourself a wonderous, otherwoldly appearance. When you do
so, choose a number of allies you can see and who can see you within 60 ft, up to your Charisma mod, each target gains 2d10 temp
hp. When they gain the temp HP, it can spend its reaction to move up to its speed towards you.

--Enthralling Performance--
You can charge your performance with seductive fey magic. If you preform for at least 10 minutes, you can attempt to inspire wonder in
your audience by singing, reciting a poem, or dancing. At the end of the performance, choose a number of humanoids within 60 ft of
you who watched and listened to all of it up to your Charisma mod. Each target must succeed on a Wisdom saving throw against your
spell save DC or be charmed by you. While charmed in this way, the target idolizes you, it speaks glowingly of you to anyone who
speaks to them, and they hinder anyone who opposed you, avoiding violence unless it was already inclined to. Ends after 1 hour, or
until it takes any damage, if you attack it, or it it witnesses you attacking or damaging any of its allies.

--Mantle of Majesty--
At 6th level, you gain the ability to cloak yourself in fey magic that makes others want to serve you. As a bonus action, you take on an
appearance of unearthly beauty for 1 minute. During this time, you can command as a bonus action on each of your turns, without
using a spell slot. This effect last for 1 minute, and any creature charmed by you automatically fails its saving throw against it.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Bard Cha 16 +8
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6
Dancing Lights Hypnotic Pattern

Minor Illusion Major Image

Prestidigitation Nondetection

Vicious Mockery Lightning Bolt

Mage Hand

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Disguise Self

Faerie Fire
4 3
Healing Word

T.'s Hideous Laughter Hallucinatory Terrain


SPELLS KNOWN

Unearthly Chorus

2 3
Darkness

Enthrall

Silence
5 2
Zone of Truth

Enlarge Reduce Seeming


9

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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