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D&D5eShipChallenges

Shipchallengesarequitesimplyskillchallenges appropriateabilitycheckorattackroll,andthen
from4theditionrefittoemulatecombatbetween describetheresultdependingoniftheyfailor
twosailingshipsinamorecinematicandfun succeed.
mannerthanplayingthecombatoutnormallycan Asuccessonaplayersturnresultsinthe
achieve.Thissetofrulesisdesignedtoencourage opposingshiptakingahitwhereasafailure
playercreativityandstorytellingtocreateamore resultsintheplayersownshiptakingahit.
cinematicexperiencethanasimulationistversion
ofrules,angles,andboringslogsofcannonfire.
Tactics
Duringashipchallengetherearetwostatesthe
ShipChallenges challengecanbein,thesestatescanlimitwhat
actionsplayersareabletotakeandwhathappens
Shipchallengesusuallyinvolvetwosideswithone
whenashiptakesahit.
ormoreshipsoneachsidefightingontheopen
Attackingmeansthatbothsidesare
seas,theplayersareassumedtobeparticipating
engagedincombatwithoneanother.Duringthe
ononesideofthecombat,performingskill
attackingstateallhitsashiptakesresultin
checks,attackrolls,andcastingspellsto
damagetotherespectiveship.Itsassumedwhen
contributetothechallengeontheirturnina
ashipisengagedincombatthattheNPCcrew
similarmannertoa4theditionSkillChallenge.
membersarefiringsiege/rangedweaponsatthe
opposingship,meaningthateveniftheplayers
ChallengeDC actionisnotnecessarilydamaging,theresult
leadstooneofthesidestakingadamaginghit.
Thefirstelementofashipchallengeisthe
Chasingmeansoneshipiscurrently
ChallengeDC.ThisDCissetbytheGMwhen
fleeingfromtheother.Duringthechasingstate
makingtheencounterandiswhattheplayers
allhitsashiptakesexhauststhecrewratherthan
mustmeetorbeatwiththeirskillchecksto
damagingtheship(seebelow),unlessthereisa
contributetotheshipchallenge.
reasonfortheshiptotakepermanentdamage
TheGMcangenerallysetthechallengeDC
(suchasaweaponorspell).Whilechasing
astheyseefit,howeverguidelinescanbefoundat
generallytheplayer'sshipisdescribedaseither
theendofthedocumentforsettingit
PursuingorFleeing.
appropriately.
TheCaptainorHelmsmenofashipcan
choosetochangetacticsatanytimebetweena
Hits playersturn.

Eachshiphasapoolofhitsthatrepresentthe
hitpointsofaship.InD&Dtermsahitrepresents DamagevsExhaustion
50hitpointsfortheship.Whenaplayersucceeds
Whenashiptakesahititisusuallyeither
orfailsintheshipchallenge,theydeal1hitworth
damagedorthecrewisexhausted.Generally
ofdamagetotheenemyshiportheirownship
thesedamagetypesoccurintheabovedescribed
respectively.
tacticalstates,buttheGMcouldalsorule
otherwise.
Contributing Adamaginghitusuallymeanstheshiphas
takensomeamountofdamagethatthenneedsto
Whenthechallengebeginsallplayersroll
berepairedpostcombat.Adamaginghitusually
initiativeandtaketurnscontributingtothe
onlyhappenswhenAttackingorthereissome
challenge.Onaplayersturntheydescribethe
kindofreasonfordamagetotakeplace.
actiontheircharacterisgoingtotake,rollan

Aexhaustivehitusuallymeanstheships attackrollplusanadditionalbonusequaltothe
crewisbeingtiredoutandfatigued.Shipcombats slotlevelthespellwascastfrom.
generallytakeoverlargeswathsoftime, Forexampleifaspellcasterbombarded
especiallywhenChasing,meaningthecrewsof theenemyshipwithaFireballspelltheywould
eachshiparetirelesslyworkingtokeeptheship gaina+3bonustotheirattackroll,butifthey
onitscourse.Exhaustivehitsdonotcausedamage weretocastFireballfroma4thlevelspellslot,
totheshipitselfandareremovedaftertheships theywouldgaina+4bonustotheirattackroll.
crewhascompletedafullrestpostcombat.

Crew
DestroyvsCripple
Whenashiptakesadamaginghitgenerallya
Whenashipisreducedto0hits,theopposingship numberofcrewmembersareinjuredfromthe
getsthechoicetoeitherdestroyorcrippletheir impact.Bydefault1d12crewmembersare
foewhentheymakethelasthit. injured,howeverthisdiceisfurthermodified
Destroyingashipsinksitandpotentially basedonhowmuchthecrewispaid(seethenext
destroysanycargo,crewmembers,orotherwise section).
ontheship.Destroyingashipgenerallymeansyou Attheconclusionoftheshipchallenge
cannotloottheshipafterwardwithoutsomekind theseinjuredcrewmembersdieunlessthey
ofsalvagingoperation.Whenashipisdestroyedit receivemedicalattention.Generallyaplayercan
isalsopossibleforsomeindividualsofthecrewto saveanumberofcrewmembersequaltotheir
survive,thisisleftopentotheGM. Wisdom(Medicine)bonus(minimum1).Aplayer
Cripplingashipmeansitstillremains canspendauseofaHealersKittosavetwicethis
intactbutcannolongermoveorattack amount,andaplayerwiththeHealerfeatwho
effectively.Acrippledshipposeslittlethreatand spendsausecansavetriplethisamount.Aplayer
canbeeasilyboardedbytheopposingcrewwhich canonlyattempttosavecrewmembersifthey
wouldthenlikelyleadintoamoretraditionalD&D wontheshipchallenge.
combat.Crippledshipscanbelootedandsalvaged
witheaseoncetheremainingcrewisdealtwith.

ShipWeapons
Sometimesduringashipchallengeaplayermay
choosetofireoneoftheshipssiegeweapons.
Whendoingsotheplayerdeclareshowtheyare
firingtheweapon(usuallyanabilitycheckor
attackroll,alwaysassumeplayersareproficient),
andthenaddstheshipsweaponbonustotheroll
whilealsoreducingtheshipssupplybyone.
Youcanfindmoreinformationonweapons
andsupplyinthenextsection.

Spells
Sometimesacharactermaywanttocontribute
throughaspellinsteadofanabilitycheckor
attackroll.Inthiscasethecharacterdescribes
howthespellcontributesandthenrollsaspell

MaintainingaShip Speed
Theabovewillallowyoutorunashipcombat
Ashipsspeedisgiveninmilesperhourand
easily,howevertherearestillseveralotherrules
affectshowmuchdistancetheycancoverinaday.
onecanemployduringthem.Belowaresome
Togetthetotaldistanceashipcantravel
additionalrulesforshipcombatsthatyoucanuse.
uninterruptedinadaymultiplyitsspeedby10.

Duringashipchallengeadifferencein
ShipSizeTable
speedhasagreateffectduringchases. Ifthe
Size Cost Cargo Crew HP Speed playersarepursuingorfleeingtheiropponent
(gp) (Total) (Hits) (Mph)
withafastershipthantheygainadvantageonall
Tiny 5,000 10 5(10) 150(3) 1 checks,likewiseiftheplayersarefleeingor
pursuingwithaslowershiptheyhave
Small 10,000 50 15(30) 250(5) 2
disadvantageonallchecks.
Medium 20,000 100 25(50) 350(7) 3

Large 30,000 150 40(80) 500(10) 4 Weapons&Supply


Theplayersshiphaswhat'scalledaweapon
Cargo bonus,thisishoweffectivethesiegeweapons
Mostshipsontheopenseasaretransporting (cannons,ballista,firebarrels,etc)areontheship.
cargoofsomekind,beitfood,valuables,ortrade Whenaplayerfiresaweaponontheship,they
goods.Asinglecargorepresents100gpand addthisweaponbonustotheird20roll.
weighsbetween500and2000pounds. Playersfiringaweaponhoweveruses
resourcesfromtheship.Ashiphasaholdof
supplywithamaximumcapacityof10.Asingle
Crew supplycosts50gpandisusedwhenevertheplayer
Ashipneedsacrewinordertooperate.Ifashipis usesoneoftheshipsweapons.Supplycanbe
reducedtobelowhalfitstotalcrewthentheship boughtinmostportswherecargocanbesold.
movesathalfspeedandisunabletofleeor Allshipswhenbuilthaveadefaultweapon
pursueduringashipchallenge. bonusof+1,thebelowtableoutlinesthecostof
Ashipscrewneedstobepaidinorderto upgradingthatbonus.Whenusingthistableyou
bekepthappy.Generallyapercentageofcargo mustpurchaseallbonusesuptotheoneyouwish
andlootsoldshouldgotothecrewinorderto topurchase.Forexampleifyouwishtopurchasea
keepthemhappy.Ahappycrewperformsbetter +3weaponbonusforyourshipyoumusthave
duringashipchallenge,lesscrewmembersare previouslypurchaseda+2weaponbonus.
lostwhentheshiptakesdamagedependingon
howmuchtheywerelastpaid. Weapon Bonus Cost

+2 1500 gp
PercentagePaid DeathDice
+3 3000 gp
5% 1d10
+4 6,000 gp
10% 1d8
+5 12,000 gp
15% 1d6
+6 24,000 gp
20% 1d4

Repairs ShipUpgrades
Shipsnotonlyserveastransportationandcombat
Whenashiptakesdamageitneedstoberepaired,
vesselsbutalsomobilebasecampsforthe
eitherbythecrewitselforahiredrepaircrew.
players.Thefollowingsectiondetailsupgrades
Repairscantakeseveraldaysanduseup
thatcanbepurchasedforaship,usuallyinstalled
materials.Thebelowtableliststhesituationthe
inports.
shipisin,howmanyhitpointsaregainedaftera
dayofrepairs,andhowmanymaterials(ingold)is
required.Iftheshipshealthisn'tdivisibleby50, Improvements
thenthenumberofhitsithasisroundeddown.
Theseupgradesfocusonimprovingtheship
physicallybywithnewweaponsandarmor.These
Situation Cost/Day HP/Day
upgradesgiveacostandtheamountoftimeit
AtSea 20gp 10 takestoinstallthem.Keepinmindyoucanhavea
shipberepairedandhaveanupgradeinstalledin
BearthedNearLand 40gp 20
thesameday.
TrainedRepairCrew 100gp 50
ArmorPlating
AtSeameanstheshipiscurrentlystrandedinthe
Cost:3000gp
ocean.Whilerepairingatseatheshipcanonly
Time:3days
movehalfitsmovementspeed.Theconstant
Installsmetalarmorplatingtothehulloftheship
rockingoftheshipatseamakesitmoredifficult
makingitmoreresilienttoattacks.
torepairquicklyandsafely.
Increasesthenumberofhitstheshiphas

by1.Ashipcanbeimprovedwitharmor5times.
BearthedNearLandmeanstheshiphascurrently
droppedanchornearlandandcanmoresafely
repairtheship. FireBarrels
Cost:2500gp
TrainedRepairCrewscanbefoundinmostports Time:2days
fromshipwrightsandothersources.Thesecrew Addsaspecialstorageareatothebackoftheship
aretrainedinrepairingashipandcandosomuch tostorehighlyexplosivefirebarrels.
fasterthananordinarycrewofsailorscould. Whentheplayersshipisfleeingtheycan
usesupplytodropthesebarrelsbehindthem,
addingtheshipsweaponbonustotheroll.Fire
barrelscanonlybeusedwhiletheshipisfleeing
anddealadamaginghitonsuccess.

Mortar
Cost:4000gp
Time:4days
Addsamortarcannontothecenteroftheship
thatcanbeusedtohamperwheretheopposing
shipcanmove.
Unlikemostweaponswhichtakeaplayers
action,theMortarisinsteadusedwhentheenemy
shipchangestactics.Whenthishappens,the

CaptainorHelmsmenoftheshipcanorderthe
mortartobeused,spendingasupplyandadding
GMAdvice
theshipsweaponbonustotheroll.Asuccess Thissectionmostlygoesintoadviceforbuilding
resultsinadamaginghittotheenemyship,a ShipChallengesandotherGMrelated
failurehasnoeffect. information.

PursuitCannons
BuildingaBasicChallenge
Cost:2500gp
Time:2days Buildingashipchallengeisarelativelysimpletask
Addsasetofcannonstothebowoftheship. fortheGMandcanbebrokendownintoafew
Whentheplayersshipispursuingtheycanuse basicstepsfortheessentials.
supplytofirethesecannons,addingtheships
weaponbonustotheroll.Pursuitcannonscan NumberofHits
onlybeusedwhiletheshipispursuinganddeala Thefirstthingyoushoulddoisdeterminethe
damaginghitonsuccess. numberofhitstheenemyshipcantake.Thiscan
easilybefoundbychoosingasizefortheenemy
shipandreferringtothehitpointcolumnonthe
shipsizetableabove.
Ifyouwantamoredifficultencounter
however,consideraddingmorehitstotheship
throughtheArmorupgrade.Keepinmindtho
morehitsmeansmorerequiredsuccesseswhich
alsomeansagreaterchanceoffailureforthe
players.Longerchallengesgenerallymeanmore
opportunitiesforfailure.

ChallengeDC
ThechallengeDCcanbealittleharderto
determineasithasthegreatestaffectonhow
difficultthechallengeisgoingtobe.Thetable
belowbreaksdownthechallengeDCsimilarto
monsterencounterdifficultiesbyplayerlevel
range.

PartyLeveltoChallengeDCTable
Level Easy Medium Hard Deadly

1-4 6-9 10-13 14-17 18+

5-8 7-10 11-14 15-18 19+

9-12 9-12 13-16 17-20 21+

13-16 10-13 14-17 18-21 22+

17-20 11-14 15-18 19-22 23+



WhenpickingthechallengeDCkeepin Attheendofaplayersturnroll1d10,ona1or2
mindthesuccessrates:Easy(80%-95%),Medium destroy1d4oftheshipscargoorsupplyand
(60%-75%),Hard(40%-55%),Deadly(0%-35%). removeasuccessfromthisproblem.
RememberthatfailingaShipChallengecanmean
theendoftheplayersinvestmentsandpossibly FireBarrels
theendofacampaign.Itisrecommendedto
Theenemyshipisequippedwithfirebarrels
chooseEasyorMediumdifficultiesforchallenges,
FailureswhilePursuingtheenemyshipresultin
butiftheenemiesdogettheupperhandonthe
damage,notexhaustion.
playersalwaysremembertheoptiontoboardthe
playersshipexists.
IntenseWeather
MultipleShips Thebattlefieldisstrickenwithintenseheatorcold.
Whenashiptakesanexhaustivehit,addtwohits
Sometimestheplayersorenemiesmaybring
insteadofone.
morethanoneshiptothechallenge.Inthiscase
choosetheshipwiththemosthealthoneachside
(generallythisistheplayersship)toserveasthe Leak!
numberofhitsrequiredtowinorlosethe Success:2
encounter.Thenforeachadditionalshipraiseor Aleakhassprunginthehullofyourship!
lowerthechallengedcbasedonthesizeofthe Attheendofaplayersturnroll1d10,ona1adda
shipsbeingadded(1forTiny,2forSmall,3for damaginghittotheplayersshipandremovea
Medium,4forLarge). successfromthisproblem.

Problems LowVision
Evenwiththeadvantagesofusingtheskill Adensefogorheavyrainhampersyourvision
challengesystem,itcangetalittletiresome AllWisdomabilitycheckshavedisadvantage
runningshipchallengesandmakingthemfeel
unique.Thisiswhereproblemscomein. Mortar
Problemsaddanextralayerofuniqueness TheenemyshipisequippedwithaMortar
totheencounter.Someproblemssimplyare Whenyourshipchangestactics,theCaptainor
passivebonusestheenemyshiphas(suchas HelmsmanmustsucceedonaWaterVehicles
certainkindsofweapons),environmentaleffects checkortakeadamaginghit.
thataffectbothships(suchasfogorrain),or
eventsthathappenduringbattle(suchasa
boardingpartyontheplayersship).
PursuitCannons
TheenemyshipisequippedwithPursuitCannons
BoardingParty Failureswhilefleeingtheenemyshipresultin
damage,notexhaustion.
Successes:2
Theenemycrewhasboardedyourship!
Onafailure,anadditionaldiceworthofcrew
Spellcaster
membersareinjured. Theenemyshiphasaspellcasteronboard!
IncreasethechallengeDCby+2whenusingaspell
Fire! tocontribute.

Successes:2
Afirehaseruptedonyourship,threateningyour
Whirlpool
cargoandsupply! Checks:1

Agreatwhirlpoolhasformedinthewater,dragging
yourshipinward
Yourshipcannotfleeorpursue.Thisproblemcan
onlybesolvedbytheCaptainorHelmsmanwitha
WaterVehiclescheck.

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