Documente Academic
Documente Profesional
Documente Cultură
III. 2D MOTION
B. General
Position:
~r = ~r(t) (33)
Average velocity:
~r
~vav = (34)
t
(see Fig. 9).
Instantaneous velocity:
Average acceleration:
~v
~aav = (36)
t
17
Instantaneous acceleration:
y
100
90
80
70
60
50
40
30
x
10 20 30 40 50 60 70 80
FIG. 9: Position of a particle ~r(t) (blue line), finite displacement ~r (black dashed line) and the
average velocity ~v = ~r/t (red dashed in the same direction). The the instantaneous velocity at
a given point is tangent to the trajectory.
C. ~a = const
~v = ~a t
or with t0 = 0
~v = ~v 0 + ~a t (38)
18
Displacement:
1
~r = ~r0 + ~v0 t + ~a t2 (39)
2
(The above can be proven either by integration or by writing eq. (38) in components and
using known 1D results).
D. ~a = ~g (projectile motion)
From x-direction
L = V t = ...
From y-direction
vy2 = v0y
2
+ 2gH
From x-direction
vx = const = V
ax = 0 , ay = g (40)
with
19
Displacement:
x = x0 + v0,x t (43)
1
y = y0 + v0,y t gt2 (44)
2
Note:
2
v0,y
ymax y0 = (45)
2g
v0,x v0,y
xmax = (46)
g
Range:
v02
R = 2xmax = sin (2) (47)
g
Note maximum for = /4.
v0,y 1 x2 g
y=x g 2 = x tan 2 2
x2 (48)
v0,x 2 v0,x 2v0 cos
This is a parabola - see Fig. 10.
1. Preliminaries
Consider motion sround a circle with a constant speed v. The velocity ~v , however, changes
directions so that there is acceleration.
Period of revolution:
T = 2r/v (49)
20
y
5
x
2 4 6 8 10
FIG. 10: Projectile motion for different values of the initial angle with a fixed value of initial
speed v0 (close to 10 m/s). Maximum range is achieved for = /4.
2. Acceleration
Note that ~v is always perpendicular to ~r. Thus, from geometry vectors ~v (t + t) , ~v (t)
and ~v form a triangle which is similar to the one formed by ~r (t + t) , ~r(t) and ~r. Or,
|~v | |~r|
=
v r
21
|~v | v |~r|
a = lim = lim
t0 t r t0 t
Or
a = v 2 /r = 2 r (51)
3. An alternative derivation
d d
sin(t) = cos(t) , cos(t) = sin(t) , (52)
dt dt
One has
~r(t) = (x, y) = (r cos t, r sin t)
d~r
~v (t) = = (r sin t, r cos t)
dt
d~v
= r 2 cos t, r 2 sin t = 2~r
~a = (53)
dt
which gives not only magnitude but also the direction of acceleration opposite to ~r, i.e.
towards the center.
FIG. 11: Position (black), velocities (blue) and acceleration (red) vectors for a uniform circular
motion in counter-clockwise direction.
22
F. Advanced: Classical (Galileos) Relativity
~ =R
R ~ 0 + V~ t , V~ = const (54)
~ = ~r V~ t R
~r = ~r R ~0 (55)
~v = ~v V~ (56)
Example: Projectile with vx 6= 0 and new ref. frame with V~ = (vx , 0).
23