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Initialize engine version: 4.6.

1f1 (d1db7a1b5196)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dumx.dll 21.21.13.7651]
Renderer: NVIDIA GeForce GTX 550 Ti
Vendor: NVIDIA
VRAM: 977 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0
NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\60 Seconds\60Seconds_Data\Managed\UnityEngine.dll (this
message is harmless)
Loading D:\60 Seconds\60Seconds_Data\Managed\UnityEngine.dll into Unity Child
Domain
Platform assembly: D:\60 Seconds\60Seconds_Data\Managed\Assembly-CSharp-
firstpass.dll (this message is harmless)
Loading D:\60 Seconds\60Seconds_Data\Managed\Assembly-CSharp-firstpass.dll into
Unity Child Domain
Platform assembly: D:\60 Seconds\60Seconds_Data\Managed\Assembly-CSharp.dll (this
message is harmless)
Loading D:\60 Seconds\60Seconds_Data\Managed\Assembly-CSharp.dll into Unity Child
Domain
Platform assembly: D:\60 Seconds\60Seconds_Data\Managed\Assembly-UnityScript-
firstpass.dll (this message is harmless)
Loading D:\60 Seconds\60Seconds_Data\Managed\Assembly-UnityScript-firstpass.dll
into Unity Child Domain
Platform assembly: D:\60 Seconds\60Seconds_Data\Managed\Assembly-UnityScript.dll
(this message is harmless)
Loading D:\60 Seconds\60Seconds_Data\Managed\Assembly-UnityScript.dll into Unity
Child Domain
Platform assembly: D:\60 Seconds\60Seconds_Data\Managed\UnityEngine.UI.dll (this
message is harmless)
Loading D:\60 Seconds\60Seconds_Data\Managed\UnityEngine.UI.dll into Unity Child
Domain
Platform assembly: D:\60 Seconds\60Seconds_Data\Managed\dfScriptLite.dll (this
message is harmless)
Loading D:\60 Seconds\60Seconds_Data\Managed\dfScriptLite.dll into Unity Child
Domain
Platform assembly: D:\60 Seconds\60Seconds_Data\Managed\System.Drawing.dll (this
message is harmless)
Loading D:\60 Seconds\60Seconds_Data\Managed\System.Drawing.dll into Unity Child
Domain
Platform assembly: D:\60 Seconds\60Seconds_Data\Managed\System.Windows.Forms.dll
(this message is harmless)
Loading D:\60 Seconds\60Seconds_Data\Managed\System.Windows.Forms.dll into Unity
Child Domain
- Completed reload, in 0.045 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: D:\60 Seconds\60Seconds_Data\Managed\System.Core.dll (this
message is harmless)
Platform assembly: D:\60 Seconds\60Seconds_Data\Managed\System.dll (this message is
harmless)
[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks
binaries seems to be the wrong version.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

(0) In Level Loaded: intro

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

BGM deactivated.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Don't play anything in this scene, cross out.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Nothing is playing, don't do anything.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

UnloadTime: 0.306306 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 1941.
Total: 3.966268 ms (FindLiveObjects: 0.105844 ms CreateObjectMapping: 0.068959 ms
MarkObjects: 2.428321 ms DeleteObjects: 1.112646 ms)

(1.066281) In Level Loaded: main_menu

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

BGM activated.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Playing: IntroTheme

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Wasn't playing anything, crossing in.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

UnloadTime: 81.159042 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 24848 unused Assets to reduce memory usage. Loaded Objects now: 2066.
Total: 26.015526 ms (FindLiveObjects: 1.162040 ms CreateObjectMapping: 1.475403 ms
MarkObjects: 4.111563 ms DeleteObjects: 19.048096 ms)

(34.59432) In Level Loaded: main_menu

(Filename:
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Debug.cpp Line: 49)

BGM activated.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Playing: IntroTheme

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Wasn't playing anything, crossing in.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

UnloadTime: 59.948196 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 24848 unused Assets to reduce memory usage. Loaded Objects now: 2065.
Total: 26.282701 ms (FindLiveObjects: 1.294185 ms CreateObjectMapping: 1.653413 ms
MarkObjects: 3.821935 ms DeleteObjects: 19.271009 ms)

(56.79797) In Level Loaded: main_menu

(Filename:
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Debug.cpp Line: 49)

BGM activated.

(Filename:
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Debug.cpp Line: 49)

Playing: IntroTheme

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Wasn't playing anything, crossing in.


(Filename:
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Debug.cpp Line: 49)

UnloadTime: 62.601997 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 25940.
Total: 9.093615 ms (FindLiveObjects: 1.076723 ms CreateObjectMapping: 1.519985 ms
MarkObjects: 6.235181 ms DeleteObjects: 0.044582 ms)

(295.2496) In Level Loaded: loading

(Filename:
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Debug.cpp Line: 49)

BGM deactivated.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Don't play anything in this scene, cross out.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Nothing is playing, don't do anything.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

UnloadTime: 11.673966 ms
dfFollowObject component is unable to determine which camera is the MainCamera

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 29362.
Total: 13.717720 ms (FindLiveObjects: 1.312146 ms CreateObjectMapping: 1.580285 ms
MarkObjects: 7.288491 ms DeleteObjects: 3.278281 ms)

(298.545) In Level Loaded: level_scavenge

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

BGM activated.

(Filename:
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Debug.cpp Line: 49)

Playing: ScavengeTheme

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Wasn't playing anything, crossing in.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Platform assembly: D:\60 Seconds\60Seconds_Data\Managed\Boo.Lang.dll (this message


is harmless)
ADDED i_daughter(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_daughter(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_axe(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_axe(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_axe(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_axe(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_daughter(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
REMOVED i_daughter(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_daughter(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_gun(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_gun(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_gun(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_gun(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_daughter(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_soup(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_soup(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_soup(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
REMOVED i_soup(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_daughter(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_axe(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_daughter(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_daughter(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_daughter(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_daughter(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_axe(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_daughter(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_checkers(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_checkers(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_soup(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_water(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

NullReferenceException: Object reference not set to an instance of an object


at SoundManager+<XOut>c__Iterator20.MoveNext () [0x00000] in <filename unknown>:0

UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
SoundManager:CrossOut(Single, AudioSource, SongCallBack)
GameFlow:ExitGame(Boolean)
<DoCircleFade>c__Iterator28:MoveNext()

(Filename: Line: -1)

UnloadTime: 19.815626 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 25902.
Total: 8.483567 ms (FindLiveObjects: 1.185775 ms CreateObjectMapping: 0.883317 ms
MarkObjects: 6.014192 ms DeleteObjects: 0.195330 ms)

(331.787) In Level Loaded: loading

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

BGM deactivated.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Don't play anything in this scene, cross out.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Nothing is playing, don't do anything.


(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

UnloadTime: 11.781093 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 26858.
Total: 15.018962 ms (FindLiveObjects: 1.229395 ms CreateObjectMapping: 1.645395 ms
MarkObjects: 8.149999 ms DeleteObjects: 3.763240 ms)

(335.0614) In Level Loaded: main_menu

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

BGM activated.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Playing: IntroTheme

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Wasn't playing anything, crossing in.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

UnloadTime: 63.983097 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 26961.
Total: 16.200890 ms (FindLiveObjects: 1.121306 ms CreateObjectMapping: 2.509788 ms
MarkObjects: 10.485947 ms DeleteObjects: 1.870875 ms)

(346.5971) In Level Loaded: main_menu

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

BGM activated.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Playing: IntroTheme

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Wasn't playing anything, crossing in.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

UnloadTime: 59.165588 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 25986.
Total: 14.008952 ms (FindLiveObjects: 1.282317 ms CreateObjectMapping: 2.749060 ms
MarkObjects: 9.715851 ms DeleteObjects: 0.056450 ms)

(356.2578) In Level Loaded: loading

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

BGM deactivated.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Don't play anything in this scene, cross out.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Crossing out the source that is playing.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

UnloadTime: 12.086117 ms
dfFollowObject component is unable to determine which camera is the MainCamera

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 29405.
Total: 18.857576 ms (FindLiveObjects: 1.384633 ms CreateObjectMapping: 2.739117 ms
MarkObjects: 10.680956 ms DeleteObjects: 3.784729 ms)

(359.5284) In Level Loaded: level_scavenge

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

BGM activated.

(Filename:
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Debug.cpp Line: 49)

Playing: ScavengeTheme

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Wasn't playing anything, crossing in.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_soup(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_soup(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_soup(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_soup(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_soup(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_soup(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_water(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_water(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_soup(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_soup(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_daughter(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_daughter(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_checkers(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_checkers(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_soup(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_water(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_water(Clone)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_soup(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_checkers(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_checkers(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_soup(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_soup(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_soup(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_water(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_water(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_soup(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_checkers(Clone)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_checkers(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_daughter(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_daughter(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_gun(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_axe(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
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(Filename:
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REMOVED i_daughter(Clone)

(Filename:
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(Filename:
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REMOVED i_daughter(Clone)

(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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ADDED i_small_radio(Clone)

(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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ADDED i_axe(Clone)

(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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Playing: ScavengeTheme

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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

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(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
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(Filename:
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Playing: ScavengeTheme
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C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_gun(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_soup(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_water(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_soup(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_axe(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_axe(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_soup(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_soup(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
ADDED i_water(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_water(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_soup(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_soup(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_soup(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_water(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_gun(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_gun(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_axe(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_mom(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
ADDED i_torch(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_water(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_water(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_map(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_water(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_gun(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_gun(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_scout_handbook(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_gun(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_gun(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_gun(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_gun(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_water(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_soup(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_soup(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_soup(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

REMOVED i_water(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_water(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

ADDED i_gun(Clone)

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

UnloadTime: 18.804012 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)
Unloading 140 unused Assets to reduce memory usage. Loaded Objects now: 25939.
Total: 15.082147 ms (FindLiveObjects: 1.110721 ms CreateObjectMapping: 2.634556 ms
MarkObjects: 10.518982 ms DeleteObjects: 0.630895 ms)

(732.7223) In Level Loaded: loading

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

BGM deactivated.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Don't play anything in this scene, cross out.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Nothing is playing, don't do anything.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

UnloadTime: 12.068155 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 28528.
Total: 21.913904 ms (FindLiveObjects: 1.216566 ms CreateObjectMapping: 2.574899 ms
MarkObjects: 13.675062 ms DeleteObjects: 4.201049 ms)

(737.7851) In Level Loaded: level_survival

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

BGM activated.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Playing: SurvivalTheme

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Wasn't playing anything, crossing in.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Playing: SurvivalTheme

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Already playing BGM, check if crossing out(False) or in(False).

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Current song is actually done, so crossfading to another instance of it.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Playing: SurvivalTheme

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Already playing BGM, check if crossing out(False) or in(False).

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Current song is actually done, so crossfading to another instance of it.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Playing: SurvivalTheme

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Already playing BGM, check if crossing out(False) or in(False).

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Current song is actually done, so crossfading to another instance of it.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

UnloadTime: 113.558571 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)
Unloading 210 unused Assets to reduce memory usage. Loaded Objects now: 25981.
Total: 16.734921 ms (FindLiveObjects: 1.074478 ms CreateObjectMapping: 2.708326 ms
MarkObjects: 9.900274 ms DeleteObjects: 2.813529 ms)

(1046.762) In Level Loaded: loading

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

BGM deactivated.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Don't play anything in this scene, cross out.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Crossing out the source that is playing.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

UnloadTime: 12.449837 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 26923.
Total: 28.890959 ms (FindLiveObjects: 1.224263 ms CreateObjectMapping: 2.557258 ms
MarkObjects: 12.181056 ms DeleteObjects: 12.692636 ms)

(1050.044) In Level Loaded: main_menu

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

BGM activated.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Playing: IntroTheme

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Wasn't playing anything, crossing in.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

UnloadTime: 59.921574 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 26032.
Total: 13.689495 ms (FindLiveObjects: 0.813716 ms CreateObjectMapping: 1.582209 ms
MarkObjects: 10.825609 ms DeleteObjects: 0.304061 ms)

(1066.95) In Level Loaded: loading

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

BGM deactivated.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Don't play anything in this scene, cross out.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Crossing out the source that is playing.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

UnloadTime: 12.066552 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 28524.
Total: 21.780157 ms (FindLiveObjects: 1.263073 ms CreateObjectMapping: 2.664385 ms
MarkObjects: 14.252395 ms DeleteObjects: 3.370654 ms)

(1070.489) In Level Loaded: level_survival

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

BGM activated.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Playing: SurvivalTheme

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
Wasn't playing anything, crossing in.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Playing: SurvivalTheme

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Already playing BGM, check if crossing out(False) or in(False).

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Current song is actually done, so crossfading to another instance of it.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Playing: SurvivalTheme

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Already playing BGM, check if crossing out(False) or in(False).

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Current song is actually done, so crossfading to another instance of it.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Playing: SurvivalTheme

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Already playing BGM, check if crossing out(False) or in(False).

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Current song is actually done, so crossfading to another instance of it.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Playing: SurvivalTheme

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Already playing BGM, check if crossing out(False) or in(False).

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Current song is actually done, so crossfading to another instance of it.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Playing: SurvivalTheme

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Already playing BGM, check if crossing out(False) or in(False).

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Current song is actually done, so crossfading to another instance of it.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Playing: SurvivalTheme

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Wasn't playing anything, crossing in.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Playing: SurvivalTheme

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Already playing BGM, check if crossing out(False) or in(False).

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Current song is actually done, so crossfading to another instance of it.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Playing: SurvivalTheme

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Already playing BGM, check if crossing out(False) or in(False).

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Current song is actually done, so crossfading to another instance of it.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Playing: SurvivalTheme

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Already playing BGM, check if crossing out(False) or in(False).

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Current song is actually done, so crossfading to another instance of it.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Playing: SurvivalTheme

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Already playing BGM, check if crossing out(False) or in(False).

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Current song is actually done, so crossfading to another instance of it.


(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Playing: SurvivalTheme

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Already playing BGM, check if crossing out(False) or in(False).

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Current song is actually done, so crossfading to another instance of it.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Playing: SurvivalTheme

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Already playing BGM, check if crossing out(False) or in(False).

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Current song is actually done, so crossfading to another instance of it.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Playing: SurvivalTheme

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Already playing BGM, check if crossing out(False) or in(False).

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Current song is actually done, so crossfading to another instance of it.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Playing: SurvivalTheme
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Already playing BGM, check if crossing out(False) or in(False).

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Current song is actually done, so crossfading to another instance of it.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Playing: SurvivalTheme

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Already playing BGM, check if crossing out(False) or in(False).

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Current song is actually done, so crossfading to another instance of it.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Playing: SurvivalTheme

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Already playing BGM, check if crossing out(False) or in(False).

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Current song is actually done, so crossfading to another instance of it.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Playing: SurvivalTheme

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
Already playing BGM, check if crossing out(False) or in(False).

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Current song is actually done, so crossfading to another instance of it.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Playing: SurvivalTheme

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Already playing BGM, check if crossing out(False) or in(False).

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Current song is actually done, so crossfading to another instance of it.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Playing: SurvivalTheme

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Already playing BGM, check if crossing out(False) or in(False).

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Current song is actually done, so crossfading to another instance of it.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Playing: SurvivalTheme

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Already playing BGM, check if crossing out(False) or in(False).

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
Current song is actually done, so crossfading to another instance of it.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

UnloadTime: 113.071686 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 199 unused Assets to reduce memory usage. Loaded Objects now: 25890.
Total: 16.917742 ms (FindLiveObjects: 0.945220 ms CreateObjectMapping: 1.904232 ms
MarkObjects: 10.815988 ms DeleteObjects: 3.041575 ms)

(2730.471) In Level Loaded: conclusion

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

BGM deactivated.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Don't play anything in this scene, cross out.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Crossing out the source that is playing.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

UnloadTime: 14.450291 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 25942.
Total: 25.808969 ms (FindLiveObjects: 0.981143 ms CreateObjectMapping: 2.324722 ms
MarkObjects: 12.906569 ms DeleteObjects: 9.313963 ms)

(2739.434) In Level Loaded: loading

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

BGM deactivated.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
Don't play anything in this scene, cross out.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Nothing is playing, don't do anything.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

UnloadTime: 35.216587 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 26913.
Total: 19.682518 ms (FindLiveObjects: 0.880751 ms CreateObjectMapping: 1.475082 ms
MarkObjects: 11.477994 ms DeleteObjects: 5.650793 ms)

(2742.7) In Level Loaded: main_menu

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

BGM activated.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Playing: IntroTheme

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

Wasn't playing anything, crossing in.

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)

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