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For Princeofthevoid:

Baalzoth
Crown of Darkness, Darksome Liege of the Hellspawned Night, the Immortal Dark, the Black Progenitor, the
Lord of the Black Eternity, the Anathema of the Convocation, the Ender of Existence, and Antithesis Unto All
Creation.
Colossal Dragon (chaotic, evil)
Divine Rank:40
HD: 150d100 + 8,400 +30,000 (supreme toughness) (59,940 hp)
Initiative: +31, always first
Speed: 200 ft., fly 400 ft (perfect)
AC: 290 (+40 DvR, +45 deflection, +23 Dex, +20 epic mage armor, +160 natural, -8 size) touch 130, flat-footed 267
BAB/ Grapple: +150/+239
Attack: Bite +259 melee (16d6 +121 plus disintegration plus devastation defined/19-20)
Full attack: Bite +259 melee (16d6 +121 plus disintegration plus devastation defined/19-20), and 4 claws +257 melee
(8d8 + 84 plus devastation defined /19-20), and 4 wings +257 melee (8d8 + 84 plus devastation defined /19-20), and 2 tail
slaps +257 melee (8d8 + 84 plus devastation defined /19-20), and gore +257 melee (8d8 + 84 plus devastation defined
/19-20)
Space/reach: 30ft./ 30ft. (40 ft with bite)
Special attacks: Anathema of the Elder Gods, Death Throes, Devastation Defined, Disintegrate the mind, Disintegration,
Entropic Breath of the Void, Maddening Stare, Omega Vortex, Salient Divine Abilities, Epic Spell-like Abilities, Spell-like
Abilities
Special qualities: Arch-Foe of Eternity, Cosmic Progenitor, Dark Haze, Darkvision 300 ft., DR 120/-, DR100/ epic, good,
and adamantine, Immunity to acid, cold, electricity, fire, sonic, ability damage, ability drain, death effects, disease,
disintegration, energy drain, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, and
banishment, Regeneration 100, SR215, Telepathy 1000 ft.
Saves: Fort +179, Ref +146, Will +157
Abilities: Str 156, Dex 56, Con 123, Int 58, Wis 75, Cha 100
Skills: Appraise +217, Balance +216, Bluff +238, Climb +266, Concentration +249, Decipher Script +217, Diplomacy
+238, Escape Artist +216, Gather Info +238, Heal +227, Hide +200, Intimidate +238, Jump +344, Knowledge (arcana)
+217, Knowledge (dungeoneering) +217, Knowledge (geography) +217, Knowledge (history) +217, Knowledge (nature)
+217, Knowledge (religion) +217, Knowledge (the planes) +217 Listen +227, Move Silently +216, Search +217, Sense
Motive +227, Spellcraft +217, Spot +227, Survival +227, Swim +266, Tumble +216, Use Magic Device +238
Feats: Awesome Blow, Cleave, Combat Casting, Combat Expertise, Combat Reflexes, Dodge, Flyby Attack, Great Cleave,
Great Fortitude, Greater Weapon Focus (bite, claw, gore, tail, wing), Greater Weapon Specialization (bite, claw, gore, tail,
wing), Improved Bull Rush, Improved Critical (bite, claw, gore, tail, wing), Improved Disarm, Improved Feint, Improved
Initiative, Improved Overrun, Improved Sunder, Improved Trip, Iron Will, Lightning Reflexes, Mobility, MultiAttack, Power
Attack, Quickened Spell-like Ability (disintegrate), Quickened Spell-like Ability (storm of vengeance), Snatch, Spring Attack,
Weapon Focus (bite, claw, gore, tail, wing), Weapon Specialization (bite, claw, gore, tail, wing),
Epic Feats: Dire Charge, Epic Fortitude, Epic Reflexes, Epic Spellcasting, Epic Toughness (27), Epic Weapon Focus (bite,
claw, gore, tail, wing), Epic Weapon Specialization (bite, claw, gore, tail, wing), Epic Willpower, Improved Whirlwind Attack,
Superior Initiative
Environment: Anywhere
Organization: Solitary (unique)
CR: 250
Treasure: Quintuple Standard
Alignment: Chaotic Evil

He could not imagine to which plane of death he had been sent, for surely he had fallen. Nowhere in his studies had he
found any record of a dimension such as the one in which he currently existed. He looked to himself and realized, with
shock, that he did not in fact exist in the empty realm. Not even his spirit was present; only his consciousness.
Then, amidst the black infinity that surrounded him, there emerged a horror of the likes he had never before witnessed.
Somehow, its darkness was even blacker than the surrounding nonexistence, its form definite only by how it made the
adjacent hollow reality seem overflowing with life compared to the utter desolation of its own anathematic being.
It was vaguely draconic in shape, with four colossal legs and a long serpentine neck. Two whip-like tails extended behind it,
and four dark wings graced its back. A long, wispy mane of white hair adorned its head and neck, and from its brow came
two chillingly white, needle pointed horns curving into a lethal helix.
Its eyes were indescribable orbs of maddening pandemonium that swirled with the most deplorable ideologies ever to be
contrived in the history of eternity; they stared straight through Arcos very existence.
Its teeth and claws were unnaturally large for its size, crimson red and shimmering with feral lethality. It looked to be
composed almost of smoke, an insubstantial haze of unreal matter that breached the laws of reality solely by the virtue of
its abhorrent being.
By far the most horrific feature of the abomination however, was the malefic black crown that hovered above its unholy
skull. Wreathed in entropic flames darker than the heart of midnight, it radiated an aura of malignant power unlike anything
else in all Creation.
Its gaze burned the very core of his being, and the voice that reverberated throughout the entirety of Arcos essence was a
cacophony spawned of an elder time, a mind shattering bellow of dark-willed defiance and insidious divinity.

Combat: Baalzoths natural attacks are considered epic, chaotic, and evil for purposes of overcoming a creatures damage
reduction. DCs are 20 + Baalzoths HD + ability modifier. To Princeofthevoid: feel free to add his divine rank to the DCs
if the abilities arent tough enough.

Anathema of the Elder Gods (Su): Baalzoth is the bane of all divinity. Any deity that enters his Divine Aura must make
succeed on a Rank Check, followed by a Fortitude save DC 140 or lose all of their divine power (including Divine Rank,
Salient Divine Abilities, etc...). Also, Baalzoth can pervert this divine energy into a sort of Anti-divinity, allowing him to
spawn abominations. (The abomination must be related to the stolen divinity's portfolio. i.e. an Ice God would breed a
Xixecal. These abominations are considered Paragon and Pseudonatrual and always have maximum HD. They possess a
Divine Rank equal to the amount stolen, along with all the benefits thereof.).

Arch-Foe of Eternity (Ex): Baalzoth is completely unbound by the fetters of Time. He is immune to the effects of Time
Stop and the like, and is considered to exist simultaeneously in all time streams. Any mortal facing him does not receive
actions in combat. Against a deity or Cosmic Entity, Baalzoth has a number of actions equal to the difference in their Divine
Rank, if his Divine Rank is higher. For example: If Baalzoth is DvR 40 and his opponent is DvR 20, Baalzoth receives 20
rounds of actions on his turn.

Cosmic Progenitor (Ex): Baalzoth is intricately linked to the essence of Existence, his own non-being having no definition
without it. He cannot be killed by any means short of eradicating the entire multiverse along with him in a single attack. If
slain by any other means, he is immediately resurrected to full power 1 round later.

Divine Rank Bonuses: +40 divine bonus to Attacks, Damage, AC, CL, Saves, and Skill Checks, and a +20 profane bonus
to Spell-like abilities DC.

Salient Divine Abilities: Baalzoth possesses the following Salient Divine Abilities: Alter Form, Alter Reality, Alter Size,
Annihilating Strike, Area Divine Shield, Avatar, Battlesense, Clearsight, Critically Wound Enemy*, Divine Blast, Divine
Celerity, Divine Dodge, Divine Right*, Divine Shield, Divine Splendor, Divine Storm, Divine Toughness*, Energy Burst,
Energy Storm, Hand of Death, Know Death, Know Secrets, Lay Curse, Life and Death, Life Drain, Mass Divine Blast, Mass
Life and Death, Multiaction*, Seriously Wound Enemy*, Shapechange, Shift Form, Strip Divinity, Supreme Alter Reality*,
Supreme Attack*, Supreme Blast*, Supreme Divine Storm*, Supreme Energy Blast*, Supreme Energy Storm*, Supreme
Initiative, Supreme Shield*, Temporal Shift*, True Shape Change, Vicious Shield*, Wound Enemy

All of the following Salient Divine Abilities were created by Kain Darkwind over at Project Dicefreaks.

*Critically Wound Enemy [Over]


Prerequisite: Seriously Wound Enemy, DvR 26
Benefit: The deitys physical attacks bleed for 1d6 Constitution damage every round thereafter. This can be stopped with a
successful Heal check (DC = 20 + HD + DvR) or the application of any magical healing if a successful caster level check
is made.

* Divine Right:
Prerequisite: None
Benefit: The deity gains a save against no save effects. If the effect is a spell, the DC is 20 + spell level + modifiers. If the
effect is supernatural or extraordinary, the DC is 20 + HD + Con or Cha modifier. The DM determines the most
appropriate save type for the effect.

Divine Toughness
Prerequisite: Con 35
Benefit: The deity gains a number of hit points equal to its divine rank x its hit dice.
Multiaction [Over]
Prerequisite: DvR 21
Benefit: The deity can take a number of swift actions in a single round equal to its divine rank.
Seriously Wound Enemy [Over]
Prerequisite: Wound Enemy, DvR 26
Benefit: The deitys physical attacks bleed for 1d12 damage every round thereafter. This can be stopped with a successful
Heal check (DC = 20 + HD + DvR) or the application of any magical healing if a successful caster level check is made.
Special: A deity can have this ability multiple times, the effects stack.
Strip Divinity [Over]
Prerequisite: DvR 21
Benefit: The deity can remove divine rank from another creature. The creature must be from a lower strata of divinity than
the deity is. An affected deity gains a charisma based Will save to resist.
Supreme Alter Reality [Over]
Prerequisite: Alter Reality, Cha 39, DvR 21
Benefit: The deity can duplicate the effects of any spell of a level equal to its divine rank or lower as a standard action. The
deity can duplicate any epic spell with a Spellcraft DC of 10 x its divine rank as a full round action. These effects are
extraordinary and ignore spell resistance or other protections against spells. If a save is allowed against the effect, its DC is
Charisma based.
Supreme Attack [Over]
Prerequisite: DvR 31
Benefit: The deitys attacks ignore a chosen bonus to Armor Class on creatures from a lower divine strata.
Special: A deity can have this ability multiple times.
Supreme Blast [Over]
Prerequisite: Divine Blast, Cha 39, DvR 21
Benefit: The deitys divine blast uses d20 rather than d12 for damage. The ray has no maximum range; it can strike any
target the deity can detect. The deity may use this ability at will as a full round action.
Supreme Divine Storm [Over]
Prerequisite: Divine Storm, DvR 21
Benefit: The deitys divine storm uses d10 rather than 1 for damage. The radius is increased to 10 x DvR x space. Creatures
are both expelled and damaged if their alignment is not identical to the deitys. Creatures whose alignment is opposed to
the deitys on one axis suffer double damage. Creatures whose alignment is opposed to the deitys on both axis suffer triple
damage. The Fortitude save is Charisma based.
Supreme Energy Blast [Over]
Prerequisite: Energy Blast, DvR 21
Benefit: The deitys energy blast uses 2d12 rather than 1d8 for damage. The radius is increased to 1000 feet per divine
rank. The Reflex or Fort save is Constitution based.
Supreme Energy Storm [Over]
Prerequisite: Energy Storm, DvR 21
Benefit: The deitys energy storm uses 1d10 rather than 1 for damage. The radius is increased to 10 x DvR x space.
Supreme Shield [Over]
Prerequisite: Divine Shield, Cha 39, DvR 21
Benefit: The deitys divine shield can withstand 100 points of damage per divine rank.
Supreme Toughness [Over]
Prerequisite: Con 49, DvR 21
Benefit: The deity gains a number of hit points equal to 5 x its divine rank x its hit dice.
Temporal Shift [Over]
Prerequisite: DvR 21
Benefit: The deity can travel along the timestream with pinpoint accuracy as a standard action. It may travel up to 100
years per divine rank with a single shift.
Vicious Shield [Over]:
Prerequisite: Divine Shield, DvR 21
Benefit: The deitys divine shield deals 1d4 damage per divine rank to any weapon that strikes it. Creatures striking with
natural weapons take hit point damage.

Dark Haze (Su): Baalzoth is surrounded in utter darkness. He gains total concealment.

Death Throes (Ex): When Baalzoth dies, everything within 40 miles of Baalzoth is disintegrated as if by the disintegrate
spell. All creatures in range are allowed a Fortitude save DC 151 to negate the death effect. Those who successfully save
still take 500d12 points of disintegration damage (no save). Those slain by this ability, cannot be raised by anything short of
a greater deity casting a true resurrection spell. Even then, they have a 50% chance of failing. DC is Con-based.

Devastation Defined (Su): Baalzoth is an enitity of absolute havoc and carnage. Any weapon striking him immediately
breaks, unless the wielder can succeed on a Rank Check against Baalzoth. All of Baalzoth's attacks are considered Touch
attacks and deal permanent hit point drain that cannot be recovered by any means short of a greater god. In addition,
Baalzoth's attacks each cast deal an extra 120 points of disintegration damage.

Disintegrate the Mind (Su): Baalzoth can utterly destroy a persons mind. As a full-round, Baalzoth can enter the minds
of all creatures within 40 miles of himself. Once entered Baalzoth recites words most foul and as a result all creatures within
ranged most make a Will save DC 140 or die instantly. Only a greater deity can restore a creature destroyed by this ability.
If the targeted creatures successfully save, they still take 5d8 Int, 5d8 Wis, and 5d8 Cha damage. This damage can be
healed only by a miracle or wish spell, followed by greater restoration cast by at least a 130th level caster. DC is Cha-based.
Disintegration (Ex): Whenever Baalzoth attacks a creature with its bite, the targeted creature must succeed a Fortitude
save DC 168 or be instantly turn to ash and die as if by a disintegrate spell. Only a greater deity can restore a creature
destroyed by this ability. DC is Str-based.

Entropic Breath of the Void (Su): Baalzoth is possessed of unsurpassed capability to destroy. As a free action, Baalzoth
can spew forth utter annihilation. His breath weapon is a 600 ft cone, and deals 480 points of disintegration damage. Reflex
save DC 151 halves damage. It also deals permanent hit point drain that can never be restored by anything short of a deity
with a divine rank of 40 or more. Those killed by this ability are utterly destroyed as their spiritual essence is obliterated. DC
is Con-based.

Maddening Stare (Su): Any creature meeting Baalzoths gaze must succeed a Will save DC 140 or fall under the effects of
a insanity spell. DC is Cha-based.

Omega Vortex (Su): Baalzoth is surrounded by a traumatic aura of divine nightmares. Any creature entering his Divine
Aura is subjected to a Vengeful Gaze of God spell, dealing 305d6 points of destructive damage every round that they remain
in the aura. Fortitude save DC 140 halves damage. DC is Cha-based.

Epic Spell-like Abilities: Baalzoth can prepare 17 epic spells per day.

Spell-like Abilities: CL 190, DC 75 + spell level


At will acid breath, astral projection, bestow curse, blasphemy, charm monster, damning darkness, darkbolt, daze, daze
monster, deeper darkness, demand, desecrate, detect good, detect law, detect thoughts, discern location, eyebite,
feeblemind, fireball, fly, greater dispelling, greater dispel magic, hold monster, hold person, ice storm, insanity, lightning
bolt, magic missile, mass charm, mirror image, owls wisdom, scorching ray, shades, shadow blast, shadow fade, shadow
walk, shapechange, suggestion, telekinesis, teleport without error, tongues (self only), touch of idiocy, unhallow, unholy
aura, unholy blight, water breathing, wall of fire, wall of ice, wall or iron, water breathing, wretched blight
60/day antimagic field, bestow greater curse, quickened disintegrate, quickened storm of vengeance, dominate monster,
dominate person, meteor storm, symbol of persuasion, symbol of weakness, trap the soul, veil, wish

Possessions
Crown of Darkness: Baalzoths Crown of Darkness allows him to cast an intensified disintegrate spell 100 times per day.

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