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A Book of Words

Beneath the sounds of everyday life, unheard plethora of near-homophones within the language
even in the stillness of the deepest caverns, is an using the wrong wording is a common occurrence.
endless litany of words spoken by a hundred Occasional accidents have occurred in the
thousand voices. The endless chant of unheard speaking of truenames, where a slip of the tongue
words are the driving force of existence, speaking created a meaningful sentence of undesired effect,
what was, what is now, and what will come in an but thankfully such events are rare.
endless roll. The words they speak are not from Beyond the more general purpose truenames
any mortal tongue, but a language of infinite are the equivalent of proper nouns in Truespeak.
complexity older than the stars and the sands of Called personal truenames, these words have only
the sea. This language is the language of a single meaning, naming a single creature, place,
Truespeak. or object. Harder to speak than an 'ordinary'
The words of Truespeak hold great power over truename, a personal truename also has more
the nature of reality. With a few words of power over its subject than any other word.
Truespeak, one can cause the earth to quake and Perhaps the most fearsome event possible is to
the dead to rise. Even the most rudimentary hear that an enemy knows your personal truename.
student of Truespeak can call fire from thin air and Other disciplines have tapped into some of the
levitate small objects. Those who wield the power power of truenames, devising spells such as the
of truenames tap a power that rests between the power word line or the command spell that take a
arcane and the divine, the unbridled force of the few of the more easily spoken truenames and
cosmos itself. enhance their potency with another mystical force,
However, the power of Truespeak is not but most such is mere dabbling. To truly use the
without its drawbacks. Its words were never made power of truenames, one must spend a lifetime
to be spoken by the mortal tongue. They are studying its possibilities and grammar.
incredibly long, full of strange intonations, odd
inflections, and requiring exacting cadence to be
intelligible. Written collections of truenames
devote pages to explaining the pronunciation of a
single word and most beginning students require
weeks of study and practice before they can
reliably pronounce the most common of
truenames. Even masters of Truespeak find it
difficult to construct more than rudimentary
sentences in the language, for it is exactingly
specific in its meaning and unambiguous in its
syntax.
The language of Truespeak consists of
countless words, each with a unique meaning.
Even the most general purpose truenames
translates to things such as "the orc charging
towards me" or "the sword carried by my friend".
Using the wrong wording when trying to invoke
truename magic results in sentences of
unintelligible gibberish or meaningless strings of
words instead of the desired effect and with the
Chapter One

Classes
There are not many who choose to pursue the power of
Truespeech. The amount of study required to master the
Class Features
idiosyncratic pronunciation of the language deters all but the All of the following are class features of the Truenamer.
most dedicated. Below are presented two base classes who Weapon and Armor Proficiency: You are proficient
master this difficult art. with simple weapons and with light armor, but not with
shields.
Known Personal Truename: You know your own
The Truenamer personal truename. You cannot pronounce it automatically;
doing so requires a Truespeak check as normal (including the
A truenamer studies the words that comprise the fabric
of existence. Long hours of practice and memorization have +2 difficulty for speaking a personal truename). Because it's
allowed him to master the language by which the universe your personal truename, however, you get a +4 bonus on the
defines itself and through his mastery can bend reality to his check.
will. Utterances (Sp): You have the ability to speak
Alignment: Any utterances, powerful combinations of truenames that can
Starting Gold: 4d4 x 10 alter the world in fundamental ways.
Starting Age: As Wizard Utterances exist in three lexicons: The Lexicon of the
Hit Dice: d6 Evolving Mind, the Lexicon of the Crafted Tool, and the
Lexicon of the Perfected Map. You begin play knowing two
utterances from the 1st level of the Lexicon of the Evolving
Class Skills Mind, and you gain one utterance from this lexicon at each
The Truenamer's Class Skills are Bluff, Concentration, truenamer level you attain. You gain access to higher levels
Craft, Decipher Script, Diplomacy, Knowledge (All skills of utterances at the levels indicated on the table. When you
taken individually), Listen, Perform (Oratory), Profession, gain access to higher level utterances, you can choose an
Sense Motive, Speak Language, Spellcraft, Truespeak, and utterance from that level or from a lower level, if you wish.
Use Magic Device. Each utterance represents hundreds of truenames in your
Skill Points at 1st Level: (4 + Int modifier) x4 repertoire.
Skill Points at Each Additional Level: 4 + Int modifier
The Truenamer
Base Attack Fort Lexicon of the Evolving Lexicon of the Lexicon of the
Level Bonus Save Ref Save Will Save Special Mind Crafted Tool Perfected Map

1st +0 +0 +0 +2 Known Personal Truename 2 - -

2nd +1 +0 +0 +3 Knowledge Focus 3 - -

3rd +2 +1 +1 +3 Skill Focus (Truespeak) 4 1 -

4th +3 +1 +1 +4 5 1 -

5th +3 +1 +1 +4 Bonus Truename Feat 6 2 -

6th +4 +2 +2 +5 7 2 -

7th +5 +2 +2 +5 Knowledge Focus 8 3 -

8th +6/+1 +2 +2 +6 9 3 1

9th +6/+1 +3 +3 +6 10 4 1

10th +7/+2 +3 +3 +7 Bonus Truename Feat 11 4 2

11th +8/+3 +3 +3 +7 Speak Unto the Masses 12 5 2

12th +9/+4 +4 +4 +8 Knowledge Focus 13 5 3

13th +9/+4 +4 +4 +8 14 6 3

14th +10/+5 +4 +4 +9 15 6 4

15th +11/+6/+1 +5 +5 +9 Bonus Truename Feat 16 7 4

16th +12/+7/+2 +5 +5 +10 17 7 5

17th +12/+7/+2 +5 +5 +10 Knowledge Focus 18 8 5

18th +13/+8/+3 +6 +6 +11 19 8 6

19th +14/+9/+4 +6 +6 +11 20 9 6

20th +15/+10/+5 +6 +6 +12 Bonus Truename Feat, 21 9 7


Say My Name And I Am There
The Difficulty Class for a saving throw against your
utterances is equal to 10 + 1/2 your character level + your Int Maximum Utterance Level Known
modifier. Level Lexicon of the Lexicon of the Lexicon of the
Beginning at 3rd level, you also gain access to 1st level Evolving Mind Crafted Tool Perfected Map
utterances of the Lexicon of the Crafted Tool, allowing you 1st 1st - -
to alter objects with your truenames. You gain access to
2nd 1st - -
higher level utterances from this lexicon at 7th, 11th, 15th,
and 19th levels, as indicated on the table. 3rd 2nd 1st -
Beginning at 8th level, you also gain access to 1st level 4th 2nd 1st -
utterances of the Lexicon of the Perfected Map, allowing you 5th 2nd 1st -
to alter places with your truenames. You gain access to
6th 3rd 1st -
higher level utterances from this lexicon at 12th, 16th, and
20th levels, as indicated on the table. 7th 3rd 2nd -
Upon reaching 3rd level, and at every level thereafter, a 8th 3rd 2nd 1st
truenamer can choose to learn a new utterance in place of 9th 3rd 2nd 1st
one he already knows. In effect, the truenamer "loses" the
10th 4th 2nd 1st
old utterance in exchange for the new one. The new
utterances level must be the same as that of the utterance 11th 4th 3rd 1st
being exchanged, it must come from the same lexicon as the 12th 4th 3rd 2nd
exchanged utterance, and it must be at least one level lower
13th 4th 3rd 2nd
than the highest-level utterance the truenamer can speak
from that lexicon. A truenamer may swap only a single 14th 5th 3rd 2nd
utterance at any given level, and must choose whether or not 15th 5th 4th 2nd
to swap the utterance at the same time that he gains new 16th 5th 4th 3rd
utterances known for the level.
17th 5th 4th 3rd
Knowledge Focus (Ex): As a truenamer, you spend a
great deal of time studying the world around you in an effort 18th 6th 4th 3rd
to learn new truenames. At 2nd level and every five levels 19th 6th 5th 3rd
thereafter, you gain a permanent +3 bonus on a Knowledge 20th 6th 5th 4th
skill of your choice. Each time you gain this ability, you can
apply it to a different Knowledge skill or to the same
Knowledge skill, if you want to focus on a particular area of
sort of true nickname -- that is invested with cosmic power
expertise.
such that others who speak it can conjure you forth.
Skill Focus (Truespeak): At 3rd level, you gain Skill
Whenever someone successfully says this truename, you
Focus (Truespeak) as a bonus feat. If you already have Skill
appear at that creature's location as if taken there by a word
Focus (Truespeak), you can instead take any truespeech-
of recall spell. You know who is saying your truename, and
related feat you meet the prerequisites for instead.
you can choose not to be transported if you wish. The
Bonus Truename Feats: At 5th level and every five
nickname is often one or two syllables taken from your
levels thereafter, you gain a bonus feat. This feat must be a
personal truename. A creature speaking your true nickname
truespeech-related feat and you must meet the prerequisites
need not make a Truespeak check to do so.
to take that feat.
Most truenamers with this ability teach the truename to their
Speak Unto the Masses (Su): At 11th level, you have
friends and allies so they can be called when needed.
the ability to affect a number of creatures with a single
powerful utterance. You can only affect creatures of the same
type (humanoids, giants, or dragons, for example) with a
single use of this ability, although you could use it against a
The Academic
Like a truenamer, an academic studies the words of
different group of a different creature type each round. No
power that can alter the very universe. Unlike a truenamer,
two of the creatures you wish to affect can be more than 30 ft
an academic does not try to internalize the language of
apart, and the base DC for your Truespeak check is equal to
Truespeak in its entirety. Such an attempt is folly to them, a
the most powerful (highest CR) creature in the group. For
task that is nigh-impossible for even the most long lived of
each creature you wish to affect beyond the first, the DC of
mortal races. Instead, an academic studies the language as a
your Truespeak check increases by 2. The Law of
scholar might study an ancient ruin, committing to memory
Resistance still applies to utterances altered with Speak unto
large numbers of useful words and phrases and attempting to
the Masses, but only counts as one use of that utterance, not
unravel the specifics of its complex grammar. Academics
once per creature affected. You cannot speak a personal
spend countless hours pouring through books and tomes,
truename while using Speak Unto the Masses.
searching out obscure words and forgotten truenames in their
Say My Name and I Am There (Su): At 20th level,
quest for knowledge.
you develop a truename -- not your personal truename, but a
Alignment: Any
Starting Gold: 4d4 x 10 have discovered at once. At 1st level, you can only memorize
Starting Age: As Wizard one utterance at a time, but your capacity improves as you
Hit Dice: d4 gain levels, as shown on the table above. An academic can
also memorize a number of bonus utterances equal to one
half his Wisdom bonus (round down).
Class Skills As an academic, you memorize utterances from your
The Academic's Class Skills are Concentration, Craft, phrasebook (see below) and can memorize a new utterance
Decipher Script, Gather Information, Knowledge (All skills in place of a currently memorized utterance. Memorizing an
taken individually), Listen, Profession, Truespeak, Spellcraft, utterance takes 15 minutes. There is no limit to the number
and Speak Language. of times per day you can memorize utterances.
Skill Points at 1st Level: (4 + Int modifier) x4 You can speak any utterance you have memorized as often as
Skill Points at Each Additional Level: 4 + Int modifier you wish, limited only by your Truespeak skill and the Laws
of Truespeech.
Class Features The Difficulty Class for a saving throw against your
All of the following are class features of the Academic utterances is equal to 10 + 1/2 your character level + your Int
Weapon and Armor Proficiency: You are proficient modifier.
with all simple weapons, but not with armor or shields. Phrasebook: As an academic, you maintain a
Known Personal Truename: You know your own phrasebook, containing the hundreds of words of truespeak
personal truename. You cannot pronounce it automatically; you have learned and a guide to their meanings and
doing so requires a Truespeak check as normal (including the pronunciation. Most academics use the blank tomes that
+2 difficulty for speaking a personal truename). Because it is wizards use for their spell books, but more exotic forms have
your personal truename, however, you get a +4 bonus on the been seen.
check. You can add any utterance you are capable of speaking
Utterances (Sp): You have the ability to speak (see the table below) to your phrasebook, provided you have
utterances, powerful combinations of truenames that can the time and a willing instructor or another academic's
alter the world in fundamental ways. phrasebook to copy from. Because each utterance represents
Because your repertoire of utterances is so broad, you hundreds of truenames and each requires exacting
are unable to actively remember all of the utterances you pronunciation notes when recorded, writing a new utterance
The Academic
Base Attack Fort Maximum Utterances
Level Bonus Save Ref Save Will Save Special Memorized
1st +0 +0 +0 +2 Known Personal Truename 1
2nd +1 +0 +0 +3 Knowledge Focus 2
3rd +1 +1 +1 +3 Skill Focus (Truespeak) 3
4th +2 +1 +1 +4 4
5th +2 +1 +1 +4 4
6th +3 +2 +2 +5 Scholarly Knack 5
7th +3 +2 +2 +5 Knowledge Focus 6
8th +4 +2 +2 +6 7
9th +4 +3 +3 +6 8
10th +5 +3 +3 +7 Scholarly Knack 8
11th +5 +3 +3 +7 9
12th +6/+1 +4 +4 +8 Knowledge Focus 10
13th +6/+1 +4 +4 +8 11
14th +7/+2 +4 +4 +9 Scholarly Knack 12
15th +7/+2 +5 +5 +9 12
16th +8/+3 +5 +5 +10 13
17th +8/+3 +5 +5 +10 Knowledge Focus 14
18th +9/+4 +6 +6 +11 Scholarly Knack 15

19th +9/+4 +6 +6 +11 16


20th +10/+5 +6 +6 +12 Perfect Description 16
into a phrasebook takes one page of space and one day of
work per level of the utterance. Maximum Utterance Level Known
You start play at 1st level with three utterances in your Level Lexicon of the Lexicon of the Lexicon of the
phrasebook. At each new level, you add two new utterances Evolving Mind Crafted Tool Perfected Map
to your phrasebook. These utterances can be of any level you 1st 1st - -
are capable of speaking.
2nd 1st - -
Knowledge Focus (Ex): As an academic, you spend a
great deal of time studying the world around you in an effort 3rd 2nd 1st -
to learn new truenames. At 2nd level and every five levels 4th 2nd 1st -
thereafter, you gain a permanent +3 bonus on a Knowledge 5th 2nd 1st -
skill of your choice. Each time you gain this ability, you can
6th 3rd 1st -
apply it to a different Knowledge skill or to the same
Knowledge skill, if you want to focus on a particular area of 7th 3rd 2nd -
expertise. 8th 3rd 2nd 1st
Skill Focus (Truespeak): At 3rd level, you gain Skill 9th 3rd 2nd 1st
Focus (Truespeak) as a bonus feat. If you already have Skill
10th 4th 2nd 1st
Focus (Truespeak), you can instead take any truespeech-
related feat for which you meet the prerequisites. 11th 4th 3rd 1st
Scholarly Knack (Ex): Long hours spent pouring 12th 4th 3rd 2nd
through old tomes and searching for obscure names in musty
13th 4th 3rd 2nd
libraries has given you a knack for scholarly pursuits. At 6th
level and every four levels after that, you gain one of the 14th 5th 3rd 2nd
following special abilities. 15th 5th 4th 2nd
Practiced Inflection: You can memorize an utterance 16th 5th 4th 3rd
with an inflection feat you know already applied to it. Doing
17th 5th 4th 3rd
so halves the Truespeak adjustment of the Inflection feat, but
you can not speak that utterance without applying the 18th 6th 4th 3rd
memorized inflection. You can memorize an utterance with 19th 6th 5th 3rd
as many inflections as you wish applied to it and can add 20th 6th 5th 4th
additional inflections as normal to such utterances. You may
memorize as many versions of an utterance as you wish,
although each version counts as a separate utterance for the
describe something in the language of the universe whenever
purposes of the maximum number of utterances you can
using an utterance. If he successfully speaks the utterance
memorize.
and exceeds the required Truespeak DC by 20 points or
Deep Understanding: Whenever you speak an utterance
more, the utterance also gains the personal truename effect,
using a personal truename that you researched yourself, the
regardless of whether a personal truename was used to speak
save DC of the utterance is increased by 2. This ability may
the utterance.
be taken multiple times.
In-Depth Research: You receive a +4 bonus on
Truespeak checks to speak a personal truename that you
researched. This ability may be taken multiple times.
Obscure Research: You can research an obscure
personal truename without the use of magic.
Masterful Librarian: Whenever you have access to a
library or other similar source of information, you can take
20 on any Knowledge check you make.
Rapid Research: Performing truename research takes
you only half the normal amount of time.
Sudden Breakthrough: When performing truename
research, if you succeed on the roll with a natural roll of 19
or more, your roll counts as two successes. This ability can
be taken more than once. Each additional time this ability is
taken reduces the minimum natural number by 2.
Bonus Truename Feat: You gain a bonus feat. This feat
must be a truespeech-related feat and you must meet all
prerequisites to take that feat.
Perfect Description (Ex): At 20th level, an academic
knows enough words of truespeak to attempt to perfectly
Chapter Two

Truespeak
Truename magic is, unlike other forms of magic, the spell fails. This effect only works on ordinary objects that
entirely reliant upon the practitioner's skill. No manner of are withing 60 feet and cannot affect anything beyond 30
supernatural relatives, arcane implements, or divine patrons pounds in weight.
can substitute for capability at the exacting diction required Whisper of Radiance: Your words cause an object within
to speak the words of the cosmic language. 60 feet to glow like a torch, shedding bright light in a 20-foot
radius (and dim light for an additional 20 feet). The effect is
immobile but can be used on a mobile object. Such light
Truespeak (Int; Trained Only) taken into an area of magical darkness does not function.
Use this skill to master the torturous pronunciation of This effect lasts for one minute and does not work on any
truenames, each of which involves a dozen syllables, precise magical object or any unwilling attended object.
timing, and vocalizations foreign to even the most Whisper of Motion: A few words of Truespeech and
multilingual character. If you're a truenamer or academic, some concentration are all you need to move a small object
you use this skill every time you deliver an utterance. around the room. You can only affect unattended, mundane
Check: You can pronounce truenames, identify an objects weighing a pound or less and the object must be
utterance, and perform truename magic. The DC and the within 60 feet. Each round you concentrate, you can move
effect of a successful check depend on the task you attempt. the object 10 feet. You can concentrate on this effect for up
Task Truespeak DC
to 5 rounds.
Speak an Utterance from the DC 15 + (Utterance Level x 2) + Creature's CR
Lexicon of the Evolving Mind* Whisper of Fire: With a single word, you cause a bright
Speak an Utterance from the DC 15 + (Utterance Level x 2) + Object's Caster Level
spark of flame to come into existence. This small burst of
Lexicon of the Crafted Tool* fire deals 1 point of fire damage to one creature or object
Speak an Utterance from the DC 25 + (Utterance Level x 5) [+ 5 if the location is magical] within 60 feet. This fire damage is enough to light extremely
Lexicon of the Perfected Map*
flammable substances, such as oil or paper, on fire. When
Identify an utterance as it is spoken DC 15 + Utterance Level
used on an object, use the object's caster level (if it has one)
Identify a Truespeak effect that is DC 20 + Utterance Level
already in place
in place of it's CR.
Identify a bottled echo DC 20 + Utterance Level
Echo of Magic: You speak a word of Truespeech to an
item in your hands and the magic within that item resonates
Whisper of Opening* DC 15
with the language of the universe. This causes the magic
Whisper of Radiance* DC 15
item you hold to produce a musical chime, the pitch and tone
Whisper of Motion* DC 15
of which changes depending on the school of magic
Whisper of Fire* DC 15 + Targets CR
associated with it. You can identify that school with a
Echo of Magic* DC 15 Spellcraft check (DC 15 + half the object's caster level).
Action: Speaking a truename is a standard action that Using this effect on a non-magical item produces no sound.
provokes attacks of opportunity.
Try Again: Yes.
Synergy: If you have 5 or more ranks in Truespeak, you
gain a +2 bonus in any Knowledge checks made to conduct
truename research.

Spells
A spell is an object and so can be affected by some
Utterances from the Lexicon of the Crafted Tool. A spell uses
the caster level it was cast at to set the DC of a Truespeak
check that targets the spell. If you have not successfully
identified the spell (through a successful Spellcraft check or
some other ability), the Truespeak DC increases by 5.

Whispers
The following are spell-like abilities, equivalent to a 0
level spell. They have an effective caster level of 1.
Whisper of Opening: You can open or close (your
choice) a door, chest, box, window, bag, bottle, or any other
container with a single word. If anything resists this activity,
Chapter Three

Truename Feats
The following feats are of interest to anyone who deals Benefit: You learn one 1st level utterance from the
with truenames on a regular basis, whether they are Lexicon of the Crafted Tool.
truenamers, dabblers in Truespeak, or opposed by those Special: You can take this feat more than once.
wielding the power of utterances.
Lesser Utterance of the Crafted Tool
Feat Descriptions Your ability to manipulate objects with words of
Truespeak improves.
Prerequisites: Truespeak 12 Ranks, ability to speak at
Truename Training least two utterances.
Unlike most of your peers, you have discovered the Benefit: You learn one 2nd level utterance from the
secret power of truenames. Lexicon of the Crafted Tool.
Benefit: The Truespeak skill is a class skill for you, no Special: You can take this feat more than once.
matter what class you actually choose. If you purchased
ranks in Truespeak as a cross-class skill, you immediately
gain additional ranks in Truespeak as if it had always been a Least Utterance of the Perfected Map
class skill for you. The power of Truespeech can alter the state of reality
Normal: The Truespeak skill is a class skill only for itself. Reaching towards this great power, you have mastered
truenamers and academics. an utterance from the Lexicon of the Perfected Map.
Prerequisites: Truespeak 12 ranks, ability to speak at
least two utterances.
Least Utterance of the Evolving Mind Benefit: You learn one 1st level utterance from the
Your mastery of Truespeech has led you to the Lexicon of the Perfected Map.
understanding necessary to perform a simple utterance from Special: You can take this feat more than once.
the Lexicon of the Evolving Mind.
Prerequisites: Truespeak 6 ranks.
Benefit: You learn one 1st level utterance from the Utterance of the Evolving Mind
Lexicon of the Evolving Mind. Your mastery over the truenames of creatures continues
Special: You can take this feat more than once. to expand.
Prerequisites: Truespeak 9 ranks, ability to speak
utterances from the Lexicon of the Evolving Mind.
Lesser Utterance of the Evolving Mind Benefit: You learn one utterance from the Lexicon of
Your further mastery of Truespeech allows you to wield the Evolving Mind. The level of this utterance can be no
its power more effectively against creatures. greater than the highest level utterance you know from the
Prerequisites: Truespeak 9 ranks, ability to speak at Lexicon of the Evolving Mind.
least one utterance. Special: You can take this feat more than once.
Benefit: You learn one 2nd level utterance from the
Lexicon of the Evolving Mind.
Special: You can take this feat more than once. Utterance of the Crafted Tool
Your mastery over the truenames of objects continues to
expand.
Greater Utterance of the Evolving Mind Prerequisites: Truespeak 12 ranks, ability to speak
Your studies of Truespeak unlocks some of its greater utterances from the Lexicon of the Crafted Tool.
secrets, granting you great power over your fellow beings. Benefit: You learn one utterance from the Lexicon of
Prerequisites: Truespeak 12 ranks, ability to speak at the Crafted Tool. The level of this utterance can be no greater
least two utterances. than the highest level utterance you know from the Lexicon
Benefit: You learn one 3rd level utterance from the of the Crafted Tool.
Lexicon of the Evolving Mind. Special: You can take this feat more than once.
Special: You can take this feat more than once.

Least Utterance of the Crafted Tool Utterance of the Perfected Map


Your ability to alter the world around you with the
As you strive for more mastery of Truespeech, you gain power of truenames continues to expand.
more power over the universe around you. You can now use Prerequisites: Truespeak 15 ranks, ability to speak
the power of Truespeech to affect objects. utterances from the Lexicon of the Perfected Map.
Prerequisites: Truespeak 9 Ranks, ability to speak at Benefit: You learn one utterance from the Lexicon of
least one utterances.
the Perfected Map. The level of this utterance can be no
greater than the highest level utterance you know from the Utterance Focus
Lexicon of the Perfected Map. You have a particular utterance you favor above others,
Special: You can take this feat more than once. and your enemies are less able to resist the power of your
words.
Truename Research Prerequisites: Ability to speak utterances.
You have a knack for finding out the truenames of Benefit: Pick an utterance you know. Add 1 to the
friends and foes alike through study and investigation. difficulty of all saving throws against that utterance. You get
Prerequisites: Truespeak 9 ranks. a +2 bonus on Truespeak checks when attempting to speak
Benefit: You gain a +2 bonus on Knowledge checks that utterance. These benefits also apply to the reverse of
made to discover a creature's personal truename. In addition, your favored utterance, if it has a reverse.
the cost to research a personal truename is reduced by half. Special: You can take this feat multiple times. Its effects
do not stack. Each time you take this feat, it applies to a new
Obscure Personal Truename utterance.
Truenames are notoriously difficult to pronounce, but
yours is harder than most. Greater Utterance Focus
Benefit: Your truename resistance increases by 2 You are extremely adept with one particular utterance,
(characters who have no truename resistance have a making it difficult for others to resist its effects.
truename resistance of 0). Whenever someone attempts to Prerequisites: Ability to speak utterances, Utterance
affect you with an utterance using your personal truename, Focus
your truename resistance increases by an additional 2. The Benefit: Pick an utterance you know that you have
DC of any checks made to research your personal truename taken the Utterance Focus feat for. You add an additional 1 to
increase by 4. the difficulty of all saving throws against that utterance and
Normal: The Truespeak DC to speak a personal you get an additional +2 bonus on Truespeak checks when
truename is 15 + Creature's CR + (2 x Utterance Level) attempting to speak that utterance. These benefits stack with
the benefits from the Utterance Focus feat. These benefits
Personal Truename Backlash also apply to the reverse of your favored utterance, if it has a
Your personal truename is so charged with cosmic reverse.
power that those who fail to speak it correctly are warped by Special: You can take this feat multiple times. Its effects
reality run amok. do not stack. Each time you take this feat, it applies to a new
Prerequisites: Obscure Personal Truename, 15 Hit utterance that you have taken Utterance Focus for.
Dice.
Benefit: Whenever a creature fails by 5 points or more Focused Lexicon
in an attempt to speak your personal truename, it Your utterances have greater effect against a certain type
immediately takes 1d6 points of damage for every Hit Die of creature.
you have. Prerequisites: Truespeak 6 ranks, ability to speak
Normal: The consequence for failing a Truespeak check utterances.
to say someone's name is that the utterance, truename spell, Benefit: When you take this feat, choose a creature type
or other ability fails as well. (such as aberrations, humanoids, or dragons). The difficulty
of all saving throws against your utterances by creatures of
Truename Rebuttal that type are increased by 1.
You are particularly good at negating other truenamer's Special: You can take this feat multiple times. Its effects
power with well-chosen truenames. do not stack. Each time you take this feat, it applies to a new
Prerequisites: Ability to speak utterances. creature type.
Benefit: You gain a +4 bonus on Truespeak checks
made to counter or dispel the utterances of other Targeted Spell [Metamagic]
truespeakers. By adding the power of Truespeak to your spells, you
enhance their effects against a particular creature.
Truename Rebound Prerequisites: Ability to speak at least one utterance
Not only can you cancel another truenamer's utterances from the Lexicon of the Evolving Mind, ability to cast 1st
with the power of your words, you can turn his words back level spells.
against him. Benefit: A targeted spell gains a truespeak component if
Prerequisites: Truename Rebuttal it didn't have one already. If a targeted spell did not have a
Benefit: Whenever you successfully counter an verbal component, it gains one as well. When casting a
utterance, you can change the target of that utterance to the targeted spell, the caster must successfully speak the
speaker instead of negating it if you so desire. personal truename of a creature.
A targeted spell only affects the named creature. For
example, a targeted fireball cast on a group of goblins would distance.
only damage the named goblin. A targeted spell has a Save Prerequisites: Ability to speak utterances.
DC 2 higher than normal and ignores spell resistance. A Benefit: The range of an enlarged utterance increases by
targeted spell that deals hit point damage deals an additional 100%. For most utterances, this means the range becomes
2 points of damage per die. 120 feet. This feat has no effect on utterances with a range of
A targeted spell does not use a higher spell slot than touch. An enlarged utterance has a Truespeak DC 2 higher
normal. than normal.

Bottle Echo [Item Creation] Extend Utterance [Inflection]


You can capture the sounds of Truespeech in a bottle for Your utterances have a more lasting effect on the
later use. universe.
Prerequisites: Truespeak 6 ranks, ability to speak Prerequisites: Truespeak 6 ranks, ability to speak
utterances. utterances.
Benefit: You can create a bottled echo of any utterance Benefit: An extended utterance lasts twice as long as
from the Lexicon of the Evolving Mind that you know. normal. An utterance with a duration of concentration or
Bottling an echo takes one day for each 1000 gp in its base instantaneous is not affected by this feat. An extended
price. The base price of a bottled echo is its utterance level x utterance has a Truespeak DC 4 higher than normal.
the maximum CR that it can affect x 25 gp. To bottle an
echo, you must spend 1/25 of this base price in XP and use Quicken Utterance [Inflection]
up raw materials equal to one-half this base price. You can speak an utterance with just a moment's
When you bottle an echo, you make any choices that thought.
you would normally make when casting the spell as well as Prerequisites: Truespeak 12 ranks, ability to speak
determine which creature type the bottled echo can affect. utterances.
Benefit: Speaking a quickened utterance is a swift
Engrave Inscription [Item Creation] action. You can perform some other action, even speaking
By engraving inscriptions of Truespeech onto items, you another utterance, in the same round as you speak a
can imbue them with magical powers. quickened utterance. A quickened utterance has a Truespeak
Prerequisites: Truespeak 6 ranks, ability to speak DC 10 higher than normal.
utterances.
Benefit: You can create any inscription whose Heighten Utterance [Inflection]
prerequisites you meet. Engraving an inscription takes one Your utterances are more difficult to resist than they
day for each 1000 gp in its base price. To engrave an would otherwise be.
inscription, you must spend 1/25 of this base price in XP and Prerequisites: Ability to speak utterances.
use up raw materials equal to one-half this base price. Benefit: When speaking a heightened utterance, you can
voluntarily increase the Truespeak DC of the utterance. For
Inflection Feats every 5 points by which you increase the Truespeak DC, the
Similar to the way that a spellcaster learns metamagic effective utterance level of the utterance and the saving
feats to modify the way in which he casts spells, a throw DC both increase by 1. All effects that depend on
Truenamer learns to modify his Utterances with Inflections. utterance level (such as the DCs of Concentration checks and
Each Inflection raises the Utterance's Truespeak DC, but ability to penetrate a lesser globe of invulnerability) are
increases the power of the Utterance in some way. Speaking calculated according to the new effective level.
an inflected utterance takes no more time than speaking an
ordinary utterance unless otherwise stated. Inaudible Utterance [Inflection]
You can speak an utterance with barely a whisper.
Empower Utterance [Inflection] Prerequisites: Ability to speak utterances.
Your utterances have more powerful effects Benefit: An inaudible utterance is difficult to hear.
Prerequisites: Truespeak 6 ranks, ability to speak Listeners must succeed on a Listen check (DC equal to the
utterances. result of your Truespeak check) to hear you speak the
Benefit: If an empowered utterance is successful, all the utterance. This Listen check suffers penalties for distance as
variable, numeric effects of the utterance are increased by normal. Inaudible utterances spoken while deafened or
one-half. Saving throws and opposed rolls are not affected, otherwise unable to hear yourself speak suffer no chance of
nor are spells without random variables. An empowered failure. An inaudible utterance has a Truespeak DC 2 higher
utterance has a Truespeak DC 4 higher than normal. than normal.

Enlarge Utterance [Inflection] Echo Utterance [Inflection]


You can project the power of an utterance to a greater Your utterances refuse to fade away quietly.
Prerequisites: Truespeak 12 ranks, ability to speak
utterances.
Benefit: Once an echoing utterance's duration is up, it
attempts to speak itself on its target. As long as (the caster's
original Truespeak check - 5) is high enough to speak the
utterance on the target, a new instance of the echoing
utterance is spoken onto the target, using the reduced
Truespeak check as its original Truespeak check. The newly
spoken utterance does not count against the original speaker
for the purpose of the Law of Resistance.
An utterance with a duration of concentration or
instantaneous is not affected by this feat. An echoing
utterance has a Truespeak DC 6 higher than normal.
Chapter Four

Utterances
An utterance is a combination of words in Truespeech
that describe a creature, place, or object to be affected and Truename Resistance
the desired effect (such as "control speed" or "wreathe in Some creatures are surprisingly difficult to describe
fire"). By putting these truenames together in exacting using truespeak, more so than similar creatures. These
fashion, you create a rudimentary sentence in the language of creatures are said to have truename resistance. When
the universe - an utterance. As a truenamer, you don't know attempting to speak the truename of a creature with truename
the truename for every creature and object in the world, but resistance, add the value of the creature's truename resistance
you can describe them in the language of Truespeech. To do to the final Truespeak DC before determining if the
so is to speak an utterance. When you speak an utterance creature's truename was spoken correctly.
properly, reality reshapes itself to conform to the power of
your words.
You learn utterances as you progress in level, starting School
with the simplest creature-oriented utterances and All utterances, when viewed with detect magic or other
progressing to more powerful and more diverse utterances. such effects, detect as being from the universal school of
Utterances are divided into three lexicons, or groups of magic.
related words. As a truenamer, you learn many words in
Truespeech, but only a few practiced phrases that you can
turn into true utterances that carry the full power of
Target
Truespeech - and that power can change reality itself. With the exceptions of utterances from the Lexicon of
Utterances can be described as follows. the Perfected Map and utterances affected by the class ability
Speak Unto the Masses, all utterances affect only a single
creature or object. Because the language of truenames is both
Speaking an Utterance exacting and specific, the same truename does not
To speak an utterance, you need only speak in a clear necessarily apply to all four orcs charging you.
voice as loud as a spellcaster. However, because the If you cannot see your target (or at least perceive it in
language of truenames requires such precision of some other way that gets you as much information as sight)
pronunciation and timing, an utterance takes a standard you take a -10 penalty on your Truespeak check unless you
action to perform and provokes attacks of opportunity from are using a personal truename (in which case only the normal
threatening enemies. difficulty increase for speaking a personal truename applies).
An utterances is a spell-like ability with a verbal Your target does not need to be able to hear the truename.
component (unlike other spell-like abilities, which have no You arent speaking to the target, after all; You're using
components) that requires a successful Truespeak check to truenames to speak to the cosmos about the target.
complete. Your effective caster level for your utterances is Unless otherwise noted, a truenamer still needs line of
your ranks in Truespeak - 3. effect to his target in order to affect it with his utterances.
For utterances from the Lexicon of the Perfected Map, this
Utter Defensively means you must be able to see the center of the area you're
If you're worried about attacks of opportunity, you can truenaming. You can't truename a dungeon chamber that's on
utter defensively by accepting a -5 penalty on your the other side of a closed door, but you can truename the
Truespeak check for each foe who would hit you. In room once you open the door, even if you can't see the entire
exchange, the utterance no longer provokes attacks of room from the outside.
opportunity.
The Universe Hears Just Fine
Spell Resistance Because no creature needs to hear you speak a
Spell resistance applies to your utterances, so you must truename, a silence spell won't automatically stop your
succeed on a caster level check to overcome the spell utterances. It is more difficult to speak a truename properly
resistance of creatures you speak utterances on. Because when you don't have the feedback of hearing your own
your utterances are spell-like abilities, the Spell Penetration voice. You have a 20% chance of a given utterance failing
and Greater Spell Penetration feats make those caster level when you deliver it from within the area of a silence spell,
checks easier, just as they do for spellcasters. no matter how high your Truespeak check result.
If you wish to dispense with spell resistance entirely
when speaking an utterance, you can voluntarily increase the Range
DC of a Truespeak check by 5 to automatically overcome a Unless otherwise specified, utterances work at a range
target's spell resistance. of 60 feet.
Duration Counterspeaking and Dispelling
Utterances have short durations, usually a minute or Utterances with ongoing durations can be dispelled
less. Your use of truenames reorders the universe as you normally using dispel magic. They can also be countered by
direct, to be sure, but the universe soon reestablishes some couterspeaking, which works similarly to countering a spell.
semblance of the status quo.
When you deliver an utterance, you are remaking reality Counterspeaking
itself. Whether the "default reality" returns quickly or slowly, To counterspeak an utterance, you must select an
it does so at its own pace. Once you've delivered an opponent as the target of the counterspeaking and ready an
utterance, it will run its full course; Utterances arent action to counterspeak. When your opponent begins to speak
dismissible. an utterance, you must first successfully identify the
utterance (a Truespeak check that does not take an action). If
Saving Throw you also know that utterance, you can attempt a second
Most utterances don't allow saving throws. For those Truespeak check in an effort to counter the utterance. If your
that do, the Difficulty Class of Saving Throws against check result is higher than your opponent's, you negate the
utterances are equal to 10 + 1/2 your character level + your utterance entirely with no other results.
Int modifier.
Dispelling
Effective Spell Level To dispel an ongoing utterance, you must know that
The effective spell level of an utterance from the utterance and successfully speak it on the same target as the
Lexicon of the Evolving Mind and the Lexicon of the original utterance. If your Truespeak check is higher than the
Crafted Tool is equal to its utterance level for the purpose of original truenamer's check result, the utterance is dispelled as
Concentration checks as well as for interactions with other if its duration had expired. In cases where the Truespeak
spells and abilities, such as globe of invulnerability. check is unknown, assume that it's 11 + the truenamer's
Utterances from the Lexicon of the Perfected Map have an Truespeak bonus.
effective spell level four higher than their actual level.
Developing a New Utterance
The Laws Much as a wizard can, through study and
Utterances obey a pair of important universal laws that experimentation, create a new spell, those that use the power
govern Truespeech. Both of these laws apply to nearly all of Truespeak can piece together a new utterance through
applications of Truespeech, even those not involving intensive study of the language of Truespeak.
speaking utterances. If the DM decides to allow characters to develop new
utterances, use these guidelines to handle the situation.
Anyone who knows Truespeak can research a new
The Law of Sequence utterance, even those unable to use such effects themselves.
If you speak an utterance with an ongoing duration, you The research involved requires access to well-stocked
can't speak that utterance again on that subject until the libraries, research assistants, and so on, costing 1000 gp per
previous utterance has run its course. It's okay to use a week and taking one week per level of the utterance. At the
different utterance on the target while the first is still active end of that time, the character makes a Decipher Script
or to use the same utterance on another target, however. The check, (DC 10 + utterance level). If the utterance being
reverse of an utterance is treated as the same utterance for researched belongs to the Lexicon of the Perfected Map,
the the purpose of the Law of Sequence. increase the difficulty by 4. If the check succeeds, the
For example, you could speak an incarnation of angels character has successfully created the desired utterance. If
on one ally, then speak a reversed incarnation of angels on the check fails, the character must go through the research
another, but you could not use the reversed version on the process again if he wishes to keep trying.
first ally until the existing utterance's duration lapses. If the character learns utterances like a truenamer, he
can choose to add the utterance to his repertoire of utterances
The Law of Resistance immediately by swapping out an utterance he currently
The first time that you speak a particular utterance each knows of equal or greater level or he can choose to take the
day, you calculate the DC as normal. However, the universe utterance as one of his new utterances any time he gain a
tends to resist being manipulated with Truespeak repeatedly level. If the character learns utterances like an academic, he
in a short period of time, so each time you successfully speak can immediately scribe the utterance into his phrasebook.
the same utterance in the same day, the DC of your Characters incapable of learning utterances that create a new
Truespeak check for that utterance increases by 2. If you fail utterance can still record their discovery for study by those
a Truespeak check, however, the DC does not increase on that can learn and use utterances.
your next attempt of that utterance.
DC of this check is equal to 20 + the creature's CR, 20 + the
Personal Truenames object's caster level (if it has one), or is based on the relative
Everything that exists has a personal truename, right importance of a location (see below). If you have the bardic
down to individual grains of sand. Some of these can be knowledge class feature, you can substitute a bardic
discovered through mundane research, but the more obscure knowledge check for the Knowledge check.
personal truenames require divinations or even more Just one success is rarely enough to discover a personal
powerful effects to discover. Personal truenames are more truename. You need a number of successes equal to 1/2 the
complex than more general truenames, but knowing one creature's CR, 1/2 the object's caster level, or to some
gives your utterances more power when used on that number based on the relative importance of the location
particular creature, place, or object. (minimum 1; see below). Each Knowledge check to discover
If you know something's personal truename and use it as a personal truename takes one week and costs 1000 gp (for
part of an utterance, the save DC of your utterance increases various research supplies, library fees, bribes, meditative
by 2 and the utterance has an additional effect on that incense, and so on). Spells cast as part of truename research
creature in addition to its normal effect. However, an need not be cast by you, but must be cast with the intent of
utterance spoken using a personal truename can only target discovering the researched truename.
the creature, place, or object whose name it incorporates. The research process is interruptible at any time. If you
Speaking a personal truename is also more difficult than an need to go adventure, just keep track of how many
ordinary utterance. The DC of a Truespeak check that successful checks you've made so far, then resume your
incorporate the personal truename of a creature or object research when your schedule allows.
increases by 2 and the DC of a Truespeak check that Personal Truename Research DCs
incorporates the personal truename of a place increases by 5.
Subject Difficulty Class Number of Checks Required
All truenamers and academics learn their own personal
truenames as part of their education. You have an instinctive Creature DC 20 + creature's CR 1/2 creature's CR

understanding of your own personal truename and a sense of Object DC 20 + object's caster level 1/2 object's caster level

how it should be pronounced. It's not enough to guarantee Spell DC 20 + (3 x spell's level) Spell's level

automatic success, but you gain a +4 circumstance bonus on Common location (such as a DC 25 2
tavern)*
Truespeak checks to affect yourself with truename magic
Important Location (such as a DC 30 5
using your personal truename or otherwise pronounce your king's palace)
own personal truename. Famous Location (such as the DC 35 7
Cliffs of Despair)

The Universe Keeps Track of You Legendary Location (Such as


the Forge of Moradin)
DC 40 10

When you deliver an utterance, you're dealing with the Secret or hidden location DC 50 15
universe itself and reshaping reality. If a target changes its (such as the secret lair of a
word dragon)*
creature type with a spell such as polymorph, its personal *Considered Obscure (see below)
truename doesn't change, although the truename you would
use use in a less specific utterance would. Shapechange, wild Spells: Each kind of spell has a personal truename that
shape, disguise, resurrection, reincarnation - none of these applies to every casting of that spell. For example, if you
will change a personal truename. Only powerful and specific know the personal truename of magic missile, it applies to
magic can change a personal truename. every magic missile spell, regardless of who casts it.
Obscure Creatures: Ironically, it can be somewhat
Discovering a Personal Truename easier to research the personal truename of an ancient lich
The simplest way to discover a personal truename is for than a lowly goblin scout. Histories will periodically
someone to teach you that creature's personal truename. With mention the lich's unholy deeds and previous truename
only a minute or two of practice, you can understand that researchers may have made progress on the truename (and
truename well enough to use it yourself. Of course, recorded that progress), but it's unlikely that anyone has ever
truenamers tend to be very protective of the truenames they cared to know the goblin's truename, so mundane texts won't
have mastered, so most will not part with them without some help much.
form of compensation. Creatures with a CR of less than 10 are considered to be
You can also find out the personal truename of a person, obscure unless they have historical or political importance.
place, or object using a combination of mundane and You can't even attempt to research the truename of an
magical research techniques, but the search can be an obscure creature without magical aid of some sort, usually
expensive, time-consuming process as you try to track down some sort of divination spell, and even then you take a -4
the name of just one person among millions. penalty on the check.
It takes a successful Knowledge check in the relevant Non-magical objects are always considered obscure
sub-skill (Knowledge (dungeoneering) for an aberration's unless they are famous in some way (such as a renowned
truename or Knowledge (engineering and architecture) for a masterpiece of art or the ancestral crown worn by the rulers
building's truename) to discover a personal truename. The of a nation). Magical objects are considered obscure if they
have a caster level of 10 or less unless they are likewise
famous.
Starting Play with Personal Truenames: With the
Dungeon Master's permission, you can begin play knowing
the personal truenames of other creatures, objects, and places
that you could logically have investigated already. Each such
truename counts against your starting gold like a magic item.
Truenames cost (1500 gp x the number of checks normal
required to discover the creature's truename). For example,
the truename of your 6th level ally costs 4500 gp to know at
character creation.

Personal Truename Research Modifiers


Condition Modifier

Staff of research assistants +2

You know who the subject's parents are +1

You know who the subject's grandparents are +2

You know who the subject's great grandparents or beyond are +4

You know who created the object +2

You know the architect who designed the structure +2

You have met/visited the subject +1

You have spent more than a month in proximity to the subject +2

You are related to the subject (or you are the subject) +4

You have 5 ranks in Truespeak (synergy) +2

You have the Truename Research feat +2

Subject is considered obscure (see above) -4

Subject has the Obscure Personal Truename feat -4

Subject is under the effects of a hide truename spell -8

Commune spell +2

Divination spell +4

Contact other plane spell +2

Legend lore spell +6


Chapter Five

The Lexicon of the Evolving Mind


Utterances from the Lexicon of the Evolving Mind damage.
forms the bulk of a truenamer's knowledge. These potent Temporal Twist: Ally gains one free attack, or enemy is
phrases in the language of Truespeech enable you to dazed for 1 round.
persuade the universe to change with respect to a single Vision Sharpened: Subject gains benefits of see invisibility
creature. Without exception, each of these utterances shares or subject becomes invisible.
the following characteristics. Wind-Carried Words: As a sending spell, or hear
These utterances can only target a single creature, unless everything a creature says.
you possess the Speak Unto the Masses class feature. Word of Nurturing, Lesser: Give ally fast healing 3, or
Every normal utterance from this lexicon, and this deal 2d6 damage for 2 rounds.
lexicon alone, can be spoken in reverse. When you learn a
new utterance, you effectively learn two unique, but related, 3rd Level Utterances
ways to alter the world. Each entry in this lexicon has Anchor of Reality: Prevent a creature from leaving the
descriptive text for the normal version of the utterance and current plane of existence or banish a creature back to its
its reverse. original plane of existence.
The duration and saving throw requirement for the Breath of Cleansing: Allow ally a second save against
normal way to speak an utterance might differ from its ongoing effect, or nauseate an enemy.
reverse, which will be called out in the utterance's statistics Energy Negation: Grant an ally resistance 10 to one energy
at the top of the entry. type, or deal energy damage to a foe.
Preternatural Clarity: Give an ally a +5 floating bonus for
1st Level Utterances attacks, saves, or checks, or make an enemy confused.
Defensive Edge: Grant ally +2 AC, or an enemy -1 AC. Seek the Sky: Give creature ability to fly, or force a flying
Dreamless Slumber: Put target to sleep or wake target up. creature gradually to the ground.
Inertia Surge: Grant creature freedom from restricting Serpent's Tongue: Make a creature turn on its allies or
effects or prevent an enemy from moving. poison a creature.
Knight's Pussiance: Ally gains +2 on attack rolls, or enemy Speed of the Zephyr, Greater: Give ally benefit of haste
gains -2 on attack rolls. spell, or enemy suffers from the effect of a slow spell.
Perceive the Unseen: Give creature benefit of the Blind Temporal Spiral: Target gains one extra move action, or
Fight feat, or grant a creature concealment. enemy is dazed for 3 rounds.
Silent Caster: Ally gains benefit of Silent Spell feat or Word of Bolstering: Cure 1d6 points of ability damage or
creature is silenced. drain, or cause -1d6 penalty to one enemy's Strength,
Transcendent Message: Make creature understood by all or Dexterity, or Constitution.
make a creature unable to communicate. Word of Nurturing, Moderate: Give ally fast healing 5, or
Universal Aptitude: Subject gains +5 on skill checks, or deal 4d6 damage each round for 2 rounds.
enemy gains -5 on skill checks.
Word of Nurturing, Minor: Give ally fast healing 1, or deal 4th Level Utterances
1d6 damage each round for 2 rounds. Breath of Recovery: Remove conditions from an ally, or
paralyze an enemy.
2nd Level Utterances Caster's Lens: Increase ally's caster level by 2, or reduce
Accelerated Attack: Give an ally Spring Attack or allow enemy's caster level by 2.
ally to move while casting a spell. Confounding Resistance: Grant ally ability to avoid
Archer's Eye: Give ally ability to ignore concealment with particularly harmful effects, or remove evasion from an
ranged attacks or protect an ally from projectiles. enemy.
Hidden Truth: Grant creature +10 bonus on Knowledge Essence of Lifespark: Remove one negative level from a
check or a +10 on a Bluff check. creature, or one enemy gains one negative level.
Incarnation of Angels: Creature gains the celestial template, Magic Contraction: Ally gains spell resistance, or grant a
or creature gains the fiendish template. creature benefit of Empower Spell effect.
Morale Boost: Remove fear from a creature, or frighten an Sensory Focus: Creature gains blindsight and truesight, or
enemy. creature is blinded and deafened.
Speed of the Zephyr: Subject's speed increases by 20 feet Warrior's Hesitation: Negate a martial maneuver or allow
and he can run up walls, or reduce foe's speed by 10 feet. an ally to recover a martial maneuver.
Strike of Might: Target's next weapon damage roll deals Word of Nurturing, Potent: Give ally fast healing 10, or
+10 damage or target's next weapon damage roll deals -5 deal 6d6 damage each round for 2 rounds.
speak this utterance, the target does not provoke attacks of
5th Level Utterances opportunity for his movement while under its effects.
Defensive Edge, Greater: Ally gains +5 AC, or an enemy
receives -5 AC penalty. Archer's Eye
Eldritch Attraction: Move a creature 40 feet closer to you, Level: 2
or 40 feet farther away from you. Duration: 1 minute
Energy Negation, Greater: Ally gains immunity to one Saving Throw: None
energy type, or give an ally an energy shield that damages
attackers. Normal: Your target's ranged attacks ignore the miss
Ether Reforged: Creature gains the benefit of defenses chance for concealment (but not total concealment). Your
against incorporeal foes and can affect them normally, or target treats the miss chance for total concealment as though
creature becomes ethereal. it were only concealment. This utterance has no effect on the
Knight's Pussiance, Greater: Ally gains +5 on attack and target's actual ability to perceive the target.
damage rolls, or enemy gains -5 on attack and damage rolls. Personal Truename: If a personal truename is used to
Mystic Rampart: Ally gains DR 5/- and a +5 bonus on speak this utterance, the target can ignore any cover less than
saves, or enemy incurs -5 penalty to AC and saves. full with her ranged attacks.
Seek the Sky, Greater: Give creature fly speed of 120 feet
(perfect), or cause a flying creature to fall and take damage. Reverse: This utterance duplicates the effect of a
Ward of Peace: Ally cannot be attacked, or temporarily protection from arrows spell for the target.
banish target to extradimensional pocket. Personal Truename: If a personal truename is used to
Word of Nurturing, Critical: Give ally fast healing 15, or speak this utterance, the DR provided against projectiles is
deal 8d6 damage each round for 2 rounds. 10/- instead of 10/magic.

6th Level Utterances Anchor of Reality


Singular Mind: Free subject from enchantments, curses, and Level: 3
possession, or dominate one creature. Duration: Concentration + 10 rounds (normal) or
Temporal Hurricane: Grant your target a full round of instantaneous (reverse)
actions or send a creature backwards one round in time. Saving Throw: None
Unname: Kill one creature, or bring one creature back to
life. Normal: Your target becomes tied firmly to his current
Pinnacle of Triumph: Practically guarantee success or plane of existence. This effect functions like a dimensional
practically guarantee failure. anchor spell.
Word of Nurturing, Greater: Give ally fast healing 20, or Personal Truename: If a personal truename is used to
deal 10d6 damage each round for 2 rounds. speak this utterance and the target is in immaterial, such as a
ghost, it is treated as though it were material.
Accelerated Attack
Level: 2 Reverse: You sever the ties holding an extraplaner
Descriptors: None creature to the current plane of existence, sending it back to
Duration: 1 round its home plane. This effect functions as a dismissal spell,
Saving Throw: None except there is no chance to send the target to a plane other
than its home.
Normal: The target gains the use of the Spring Attack Personal Truename: If a personal truename is used to
feat, even if he does not meet the prerequisites. speak this utterance, you may spend 100 xp per CR of the
Personal Truename: If a personal truename is used to target to force it to remain on its home plane for a year and a
speak this utterance, the target does not provoke attacks of day. The creature cannot voluntarily leave that plane for any
opportunity for his movement while under its effects. reason. Any spell or effect that would call or summon the
named creature to another plane fails unless the caster
Reverse: The target can can cast a spell and move up to succeeds on a caster level check (DC 10 + your ranks in
his speed as a single standard action. The target can't use this Truespeak).
ability to cast a spell that takes longer than one standard
action to cast. Breath of Cleansing
The target still provokes attacks of opportunity for Level: 3
casting spells from any creature that threatened him at any Duration: Instantaneous (normal) or 1 round (reverse)
point in his movement. He can cast defensively while under Saving Throw: None (normal) or Fortitude negates (reverse)
the effect of this utterance, but doing so increases the
Concentration DC to 20 + spell level. Normal: Your utterance fills your target with a breath of
Personal Truename: If a personal truename is used to living magic, granting him the ability to make a second
attempt to save against an ongoing spell, spell-like ability, or speak this utterance, the targets caster level or manifester
supernatural ability. This save is made at the same DC. If the level increases by an additional 1.
subject succeeds on the saving throw on the second attempt,
the effect ends immediately. Breath of cleansing never Reverse: Your target's caster level or manifester level
restores lost hit points or ability score damage, but it does decreases by 2 for the duration of this utterance. This
eliminate any conditions, such as shaken, fatigued, or utterance does not affect spells per day or spells known. If
nauseated, that were caused by the spell, spell-like ability, or the target has multiple spellcasting or manifesting classes,
supernatural ability. The breath of cleansing is magical and the penalty applies to all of them.
thus affects creatures that don't ordinarily breathe. As a note, affected spellcasters and manifesters
Personal Truename: If a personal truename is used to temporarily lose access to any level of spells or powers that
speak this utterance, the target can make a second save they no longer have sufficient level to cast. Their spell slots
against an additional spell, spell-like ability, or supernatural or power points remain unaffected.
ability that may be affecting him. Personal Truename: If a personal truename is used to
speak this utterance, the targets caster level or manifester
Reverse: The target of this utterance must make a level decreases by an additional 1.
successful Fortitude save or be nauseated for one round.
Personal Truename: If a personal truename is used to Confounding Resistance
speak this utterance, the target is sickened for one round Level: 4
following the end of the utterance. Duration: 1 minute
Saving Throw: None
Breath of Recovery
Level: 4 Normal: You grant your target the ability to avoid
Duration: Instantaneous (normal) or 1 round (reverse) harmful effects. If the target makes a successful save against
Saving Throw: None (normal) or Fortitude negates (reverse) an attack that would have a lesser effect on a successful save,
he instead negates the effect. An unconscious or sleeping
Normal: This utterance, more powerful than breath of target does not gain the benefit of this ability.
cleansing, immediately ends any and all of the following Personal Truename: If a personal truename is used to
adverse conditions affecting the target: ability damage, speak this utterance, the target gets a +2 bonus on all saves
blinded, confused, dazed, dazzled, deafened, diseased, for the duration of the utterance.
exhausted, fatigued, feebleminded, insanity, nauseated,
sickened, stunned, and poisoned. Reverse: You make your target more vulnerable to
Personal Truename: If a personal truename is used to harmful effects. If your target has improved evasion, you
speak this utterance, the duration of this utterance changes to reduce its effectiveness to evasion. If your target does not
3 rounds. The target is immediately cured of any of the listed have improved evasion, but has evasion, you suppress that
conditions and remains immune to them for the duration of ability. If your target has neither improved evasion or
the utterance. evasion, it takes a -2 penalty on saving throws for the
duration of the utterance.
Reverse: A reversed breath of recovery utterance Personal Truename: If a personal truename is used to
freezes the life energy of the target, rendering action speak this utterance, the target takes a -2 penalty on saving
impossible. The target must make a successful Fortitude save throws for the duration of the utterance. This stacks with the
or be paralyzed. -2 from the normal effect of the utterance, if applicable.
Personal Truename: If a personal truename is used to
speak this utterance, the target takes a -6 penalty to Strength Defensive Edge
and Dexterity for one round after being paralyzed. This Level: 1
penalty cannot reduce either Strength or Dexterity to zero. Duration: 1 minute
Saving Throw: None
Caster's Lens
Level: 4 Normal: This utterance grants your target a +2 insight
Duration: 3 rounds bonus to Armor Class.
Saving Throw: None Personal Truename: If a personal truename is used to
speak this utterance, the target gains a +3 insight bonus to
Normal: Your target's caster level or manifester level Armor Class instead.
increases by 2 for the duration of this utterance. This
utterance does not affect spells per day or spells known. If Reverse: Your target takes a -1 penalty to Armor Class.
the target has multiple spellcasting or manifesting classes, Personal Truename: If a personal truename is used to
the bonus applies to all of them. speak this utterance, the target takes a -2 penalty to Armor
Personal Truename: If a personal truename is used to Class instead.
feet with an almost fluid torrent of intangible energy. You
Defensive Edge, Greater can't move the target into a space that is occupied by an ally,
Level: 5 an enemy, or a solid object. You can push an airborne flying
Duration: 1 minute creature away from you, but you cannot make a creature on
Saving Throw: None the ground fly. This movement provokes attacks of
opportunity.
Normal: This utterance grants your target a +5 insight The Truespeak DC of this utterance increases by 2 for
bonus to Armor Class. every size category the target is larger than Medium.
Personal Truename: If a personal truename is used to Personal Truename: If a personal truename is used to
speak this utterance, the target gains a +8 insight bonus to speak this utterance, the Truespeak DC does not increase, no
Armor Class instead. matter how large the target may be.

Reverse: Your words expose your target's weaknesses. Energy Negation


The target takes a -5 penalty to Armor Class and the target Level: 3
takes an additional 5d6 of damage whenever they suffer a Descriptors: Acid, Cold, Electricity, Fire, or Sonic
critical hit. (depending on which energy is chosen)
Personal Truename: If a personal truename is used to Duration: 1 minute
speak this utterance, anyone who threatens a critical hit on Saving Throw: None
the target automatically confirms the critical hit.
Normal: This utterance grants your target resistance 10
Dreamless Slumber to one type of energy (acid, cold, electricity, fire, or sonic).
Level: 1 Personal Truename: If a personal truename is used to
Duration: 5 rounds (normal only) speak this utterance, the target receives resistance 15 instead
Saving Throw: Will negates of resistance 10.

Normal: The target of this utterance immediately falls Reverse: The subject of this utterance is wreathed in a
asleep, as though affected by a sleep spell, except that there nimbus of energy and takes 2d6 points of damage from the
is no maximum hit dice limit. utterance each round. The energy can be acid, cold,
Personal Truename: If a personal truename is used to electricity, or fire.
speak this utterance, the target is especially hard to wake, Personal Truename: If a personal truename is used to
requiring a full round action to do so. speak this utterance, the subject takes 3d6 points of energy
damage each round instead of 2d6.
Reverse: Your target is instantly awakened. This dispels
any sleep spell or similar effect the target may have been Energy Negation, Greater
under. Level: 5
Personal Truename: If a personal truename is used to Descriptors: Acid, Cold, Electricity, Fire, or Sonic
speak this utterance, the target gains a +5 bonus on Initiative (depending on which energy is chosen), possibly others.
checks for one round. Duration: 1 minute
Saving Throw: None
Eldritch Attraction
Level: 5 Normal: This utterance grants your target immunity to
Duration: Instantaneous one type of energy of your choice. This can include such
Saving Throw: Will Negates energies as force, positive energy, or negative energy. The
descriptor of this utterance matches the energy type chosen.
Normal: You move your target toward you up to 40 feet Personal Truename: If a personal truename is used to
along an intangible blue tether that connects the two of you. speak this utterance, whenever the target would normally
You can't move the target into a space that is occupied by an receive damage of the chosen energy type, that damage is
ally, an enemy, or a solid object. You can draw a flying negated and they are healed for half of the amount of
creature closer to you, but you cannot make a creature on the damage that would otherwise be dealt.
ground fly. This movement provokes attacks of opportunity.
The Truespeak DC of this utterance increases by 2 for Reverse: The utterance wreathes your target in a type of
every size category the target is larger than Medium. energy chosen by you when you speak this utterance (acid,
Personal Truename: If a personal truename is used to cold, electricity, or fire). Any creature that damages the
speak this utterance, the Truespeak DC does not increase, no subject with its body or a hand-held melee weapon deals
matter how large the target may be. normal damage, but at the same time the attacker takes 20
points of energy damage. Creatures wielding weapons with
Reverse: You move your target away from you up to 40 exceptional reach, such as longspears, are not subject to this
damage if they attack the subject. Personal Truename: If a personal truename is used to
Personal Truename: If a personal truename is used to speak this utterance, the target can still affect targets on the
speak this utterance, even attackers wielding reach weapons Material Plane as he wishes, including being able to attack
or attacking with ranged weapon are affected. As long as an freely, but is still incorporeal and invisible with regards to
attacker is within 10 feet of your subject, it takes the energy everything else. Effectively, the target is treated as being on
damage each time it successfully attacks the target. the Material Plane or the Ethereal Plane, whichever would be
better for the target.
Essence of Lifespark
Level: 4 Hidden Truth
Duration: Instantaneous Level: 2
Saving Throw: None; see text Duration: Until discharged (up to 1 minute).
Saving Throw: None
Normal: This utterance dispels one negative level and
restores experience to a creature that has been level drained. Normal: You grant the target a +10 bonus on the next
The drained level is restored only if the time since the Knowledge check he makes and enable him to use the skill,
creature lost the level is equal to or less than one day per even if untrained. If the target has bardic knowledge, lore, or
truenamer level. a similar class feature, this bonus can apply to that check
Personal Truename: If a personal truename is used to instead.
speak this utterance, it restores two lost levels or dispels two If the target has already made a check to know
negative levels instead of only one. something about a particular subject and failed, this
utterance allows him to retry the check a single time.
Reverse: The target of this utterance gains a negative Multiple uses of this utterance on a given target do not allow
level, giving it a -1 penalty on attack rolls, saving throws, for additional retries on any given topic, however.
skill checks, ability checks, and effective level (for Personal Truename: If a personal truename is used to
determining the power, duration, and other details of spells speak this utterance, the target gains an additional +5 bonus
or special abilities). Additionally, a spellcaster loses one spell on that check. This stacks with the normal bonus provided by
or spell slot from her highest available level. Negative levels the utterance.
stack. A creature with as many negative levels as it has Hit
Dice dies. Reverse: Your target gains a +10 bonus on the next
Negative levels bestowed by this utterance remain until Bluff check he makes.
24 hours have passed or until they are removed with a spell Personal Truename: If a personal truename is used to
or utterance, such as the normal version of this utterance. If a speak this utterance, the target gains an additional +5 bonus
negative level is not removed before 24 hours have passed, on that check. This stacks with the normal bonus provided by
the affected creature must attempt a Fortitude save (DC 10 + the utterance.
1/2 your ranks in Truespeak + your Int modifier). On a
success, the negative level goes away with no harm to the Incarnation of Angels
creature. On a failure, the negative level goes away, but the Level: 2
creatures level is also reduced by one. A separate saving Descriptors: Good (normal) or Evil (reverse)
throw is required for each negative level. Duration: 1 minute
Personal Truename: If a personal truename is used to Saving Throw: None
speak this utterance, the target suffers two negative levels
instead of one. Normal: The target temporarily gains the celestial
creature template (MM 31) but does not gain the extraplanar
Ether Reforged subtype. The smite ability granted by the template is usable
Level: 5 by the target once per day, no matter how often she may be
Duration: 1 minute the subject of this utterance.
Saving Throw: None Personal Truename: If a personal truename is used to
speak this utterance, the benefits the target receives resemble
Normal: You enable the target to gain full benefit from the benefits of being half-celestial. In addition to the normal
its armor, weapons, spells, and abilities against both benefits of the celestial creature template, she temporarily
corporeal and incorporeal creatures. becomes a native outsider and receives a temporary +2 to all
Personal Truename: If a personal truename is used to ability scores. She also gains a pair of feathered wings that
speak this utterance, the target can apply the benefits of its allow her to fly at twice her normal speed with good
armor and shield bonus (if any) against touch attacks. maneuverability.

Reverse: This reversed utterance renders the target Reverse: The target temporarily gains the fiendish
ethereal, as the ethereal jaunt spell. creature template (MM 107) but does not gain the
extraplanar subtype. The smite ability granted by the
template is usable by the target once per day, no matter how Normal: Your target gains a +5 bonus on attack rolls
often she may be the subject of this utterance. and damage rolls.
Personal Truename: If a personal truename is used to Personal Truename: If a personal truename is used to
speak this utterance, the benefits the target receives resemble speak this utterance, the target receives a +8 bonus on attack
the benefits of being half-fiend. In addition to the normal rolls and damage rolls instead.
benefits of the fiendish creature template, she temporarily
becomes a native outsider and receives a temporary +2 to all Reverse: Your target takes a -5 penalty on attack rolls
ability scores. She also gains a two claw attacks and a bite and damage rolls.
attack, as appropriate to her size. Personal Truename: If a personal truename is used to
speak this utterance, the target takes a -8 penalty on attack
Inertia Surge rolls and damage rolls instead.
Level: 1
Duration: 1 round Magic Contraction
Saving Throw: None Level: 4
Duration: 1 minute
Normal: You grant the target the ability to act normally Saving Throw: None
regardless of magical effects that impede movement as if he
were affected by a freedom of movement spell. The effect Normal: The target gains spell resistance equal to 11 +
occurs automatically as soon as the utterance is spoken and its Hit Dice.
lasts for 1 round. Personal Truename: If a personal truename is used to
Personal Truename: If a personal truename is used to speak this utterance, it gains spell resistance equal to 15 + its
speak this utterance, the target may immediately (as a free Hit Dice instead.
action, even if it is not their turn) move five feet without
provoking attacks of opportunity. This occurs immediately Reverse: You grant your target the ability to apply the
on the turn you speak this utterance, and does not count effect of the Empower Spell feat to any spell she casts for the
against the creature's normal move speed or limit on one duration of the utterance without increasing the level of the
five-foot step per round. spell or specially preparing it ahead of time.
Personal Truename: If a personal truename is used to
Reverse: You render the target unable to move. It can speak this utterance, the target can re-roll any natural 1s
still take actions normally; it just can't move from the space rolled on any of the variable, numeric elements of any spells
it currently occupies. it casts.
Personal Truename: If a personal truename is used to
speak this utterance, the target counts as flanked for the Morale Boost
duration of the utterance, regardless of the number of people Level: 2
surrounding him. This grants everyone a +2 bonus on attacks Descriptors: None (normal) or Fear, Mind-Affecting
against the target. (reverse)
Duration: 5 rounds
Knight's Pussiance Saving Throw: None (normal) or Will negates (reverse)
Level: 1
Duration: 1 minute Normal: This utterance functions as the remove fear
Saving Throw: None spell.
Personal Truename: If a personal truename is used to
Normal: Your target gets a +2 bonus on attack rolls. speak this utterance, the target is completely immune to any
Personal Truename: If a personal truename is used to fear spell or effect for the duration and all fear effects
speak this utterance, the target receives a +3 bonus on attack currently affecting him are dispelled.
rolls instead.
Reverse: Your target becomes frightened (DMG 301)
Reverse: Your target takes a -2 penalty on attack rolls. for the duration of the utterance.
Personal Truename: If a personal truename is used to Personal Truename: If a personal truename is used to
speak this utterance, the target takes a -3 penalty on attack speak this utterance, the target is panicked (DMG 301) for
rolls instead. the duration instead.

Knight's Pussiance, Greater Mystic Rampart


Level: 5 Level: 5
Duration: 1 minute Duration: 1 minute
Saving Throw: None Saving Throw: None
Normal: You grant the target damage reduction 10/- and Pinnacle of Triumph
a +5 bonus on saving throws. Level: 6
Personal Truename: If a personal truename is used to Duration: 1 round or until discharged
speak this utterance, choose one spell that would be a legal Saving Throw: None (normal) or Will negates (reverse)
target for a spell immunity spell. The target is immune to that
spell for the duration of this effect, as though affected by the Normal: The target of this utterance treats his next roll
spell immunity spell. as though the result was a natural 20. This does not trigger
item, race, or class abilities that activate on a natural 20.
Reverse: Your target takes a -5 penalty to Armor Class Personal Truename: If a personal truename is used to
and on saving throws for the duration of the utterance. speak this utterance, the target also gains a +10 competence
Personal Truename: If a personal truename is used to bonus on his next roll.
speak this utterance, any damage reduction, energy
resistance, and spell resistance the target has are all reduced Reverse: The target of the reversed form of this
by 5 points for the duration of this utterance. utterance treats his next roll as a natural 1 unless he succeeds
on a Will save.
Perceive the Unseen Personal Truename: If a personal truename is used to
Level: 1 speak this utterance, the target also takes a -10 penalty on his
Duration: 1 minute next roll.
Saving Throw: None
Seek the Sky
Normal: You grant the target the benefit of the Blind- Level: 3
Fight feat. Duration: 1 minute
Personal Truename: If a personal truename is used to Saving Throw: None
speak this utterance, the target can roll his miss chance due
to concealment a third time, in addition to the second chance Normal: The target of this utterance can fly, as the fly
provided by the Blind-Fight feat. spell.
Personal Truename: If a personal truename is used to
Reverse: Your target gains concealment (PH 152). He speak this utterance, the subject has perfect maneuverability
cannot use this concealment to hide. with his flight speed.
Personal Truename: If a personal truename is used to
speak this utterance, the target gains full concealment Reverse: This reversed utterance causes the target to
instead. He still cannot use this concealment to hide. become unable to fly, no matter how hard it tries. If it is
already flying, the subject floats downward at 60 feet per
Preternatural Clarity round for the duration of the utterance. If it reaches the
Level: 3 ground in that time, it lands safely and cannot fly for
Descriptors: None (normal) or Mind-Affecting (reverse) remainder of the duration. If the target is not flying, it cannot
Duration: 5 rounds or until discharged (normal) or 5 rounds attempt to fly for the duration.
(reverse) Personal Truename: If a personal truename is used to
Saving Throw: None (normal) or Will negates (reverse) speak this utterance, the target is forced down at 100 feet per
round instead of only 60 feet per round.
Normal: Once during the duration of this utterance,
your target can choose to use its effect. This word grants a Seek the Sky, Greater
+5 insight bonus on any single attack roll, opposed ability Level: 5
roll, skill check, or saving throw. The target can choose to Duration: 1 minute (normal) or instantaneous (reverse)
apply the bonus after she has rolled the d20 but before the Saving Throw: None
Dungeon Master reveals the result.
Personal Truename: If a personal truename is used to Normal: The target of this utterance can fly, as the fly
speak this utterance, the target can apply the bonus twice spell, except he gains a fly speed of 120 feet with perfect
before the effect is discharged. maneuverability.
Personal Truename: If a personal truename is used to
Reverse: This reversed utterance causes the target to speak this utterance, the subject gains a fly speed of 140
become confused, as the confusion spell (PH 212). instead.
Personal Truename: If a personal truename is used to
speak this utterance, roll twice when determining what Reverse: With this utterance, you render a flying
action the confused creature takes and select one result to creature unable to fly. The subject immediately plummets
use. downward, taking 1d6 points of falling damage for every 10
feet it drops. It can make Jump and Tumble checks normally Constitution damage with each instance instead of 1d6.
to attempt to land softly.
Personal Truename: If a personal truename is used to Silent Caster
speak this utterance, any falling damage the creature takes is Level: 1
doubled. Duration: 1 minute or until discharged (normal)
or 1 round (reverse)
Sensory Focus Saving Throw: None (normal) or Will negates (reverse)
Level: 4
Duration: 3 rounds Normal: You grant your target the ability to apply the
Saving Throw: None (normal) or Fortitude negates (reverse) effect of the Silent Spell feat to the next spell she casts
without increasing the level of the spell or specially
Normal: You grant the target blindsight out to 120 feet preparing it ahead of time.
and the effects of the true seeing spell. Personal Truename: If a personal truename is used to
Personal Truename: If a personal truename is used to speak this utterance, the target instead has the Silent Spell
speak this utterance, the target is perfectly aware of feat applied to every spell she casts for the duration of the
everything within 120 feet, regardless of any intervening utterance. The duration of the utterance becomes "1 minute."
barriers. This allows, among other things, sensing creatures
on the other side of a wall and instantly detecting all traps Reverse: You silence the target, making it incapable of
within range. producing sound, conversing, or using spells with verbal
components. It automatically succeeds on Move Silently
Reverse: Your target is both blinded and deafened checks.
(DMG 300). Personal Truename: If a personal truename is used to
Personal Truename: If a personal truename is used to speak this utterance, the duration of the utterance becomes "1
speak this utterance, the duration of this utterance becomes minute."
instantaneous. Magical healing is the only way to restore the
target's sight and hearing if it fails its saving throw. Singular Mind
Level: 6
Serpent's Tongue Duration: Instantaneous (normal) or concentration, up to 10
Level: 3 rounds (reverse)
Descriptors: Mind-affecting (normal version only) Saving Throw: None (normal) or Will negates (reverse)
Duration: 1 minute (normal) or instantaneous (reverse; see
text) Normal: This utterance frees your target from
Saving Throw: Will negates (normal) or Fortitude negates enchantments, curses, and possession. If the spell or effect is
(reverse) one that cannot be dispelled by dispel magic, singular mind
works only if the truespeaker's level is greater than than that
Normal: Your words poison the target's mind, causing of the original caster.
him to turn against his former friends. Personal Truename: If a personal truename is used to
For the duration of this utterance, your target's attitude speak this utterance, singular mind can freely remove even
towards you becomes friendly. Its attitude towards its former effects that cannot normally be dispelled by dispel magic,
friends and allies becomes hostile. Additionally, the power of even if the original caster is of higher level.
this utterance fogs your target's memory, making it
impossible for the target to realize the reason behind its Reverse: This utterance duplicates the effect of a
sudden change of heart. dominate monster spell, except that to maintain domination
Personal Truename: If a personal truename is used to you must spend a standard action to concentrate and direct
speak this utterance, the target's attitude towards you does the creature's actions.
not return to normal at the end of the utterance, although it is Personal Truename: If a personal truename is used to
no longer magically enforced. The target's attitude towards speak this utterance, the need to concentrate on the utterance
its friends and allies does return to normal, however. is waved. If the subject fails its Will save, it is dominated for
5 rounds.
Reverse: Instead of attacking the target's mind, the
vitriolic words you speak poison the subject's body. The Speed of the Zephyr
target is immediately poisoned. This poison deals 1d6 points Level: 2
of Constitution damage immediately and 1d6 points of Duration: 1 minute
Constitution damage one minute later. Each instance of Saving Throw: None
damage can be negated with a successful Fortitude save.
Personal Truename: If a personal truename is used to Normal: Your target's base speed increases by 20 feet.
speak this utterance, the poison deals 2d4 points of In addition, he can walk on water, quicksand, snow, or even
a spider's web without sinking through the surface (this speak this utterance, Your target's next weapon damage roll
effect confers no resistance to particularly sticky webs). deals 10 fewer points of damage instead.
Further, the target can take part of one of its move actions to
traverse a wall or other relatively vertical surface if it begins Temporal Hurricane
and ends its movement on a horizontal surface. The height it Level: 6
can achieve on the wall is limited only by this horizontal Duration: Instantaneous
restriction. If it does not end its move on a horizontal Saving Throw: None
surface, it falls prone, taking falling damage as appropriate
for its distance above the ground. Treat the wall as normal Normal: Your words unravel a portion of the time
floor for the purpose of measuring movement. Passing from stream around your target, granting it a few brief moments in
floor to wall or wall to floor costs no movement. Opponents which to act.
on the ground can make attacks of opportunity as the target When you speak this utterance, the target can
moves up the wall. immediately take a full round's worth of actions. Taking
Personal Truename: If a personal truename is used to these action doesn't change the subject's place in the
speak this utterance, the target ignores the effects of difficult initiative order or interfere with its normal actions in any
terrain for the duration of this utterance. This does not grant way.
immunity to damage caused by hazardous terrain; for The target cannot speak the normal form of Temporal
instance, a target could move across a pit of lava at full Hurricane using an action granted by Temporal Hurricane.
speed, but would still be subject to fire damage. Personal Truename: If a personal truename is used to
speak this utterance, the target can choose to take two
Reverse: Your target's base speed is reduced by 10 feet. standard actions instead of the full round's worth of actions.
Personal Truename: If a personal truename is used to The target can use these actions as he wishes, even casting
speak this utterance, the target's base speed is reduced by an two spells or speaking two utterances, so long as he does not
additional 5 feet. use either to speak another Temporal Hurricane.

Speed of the Zephyr, Greater Reverse: Your words temporarily reverse the flow of
Level: 3 time, throwing your target backwards a few moments in
Duration: 3 rounds time.
Saving Throw: None The target reverts back to its physical state in the
previous round. The target vanishes from its current location
Normal: This utterance duplicates the effect of a haste and reappears where it was last round. If that location is
spell for one target. occupied by a solid object, the target appears in the nearest
Personal Truename: If a personal truename is used to open space. Any damage that the target may have suffered
speak this utterance, the first move action the target takes and any healing it may have received since the previous
only counts as a free action. round are removed, as are the effects of any poison, disease,
spell, maneuver, or other effect that has affected the target
Reverse: This utterance duplicates the effect of a slow since the previous round. The target is not mentally reverted,
spell for one target. however, so it remembers everything that has transpired
Personal Truename: If a personal truename is used to normally. Any spells that the target has cast remain cast, any
speak this utterance, the target is also dazed for one round. magic items that it has used remain used, powers manifested
remain manifest, etc. Any experience points expended to pay
Strike of Might an XP cost for a spell or power remain spent.
Level: 2 Personal Truename: If a personal truename is used to
Duration: 1 minute or until discharged. speak this utterance, you may choose to either allow the
Saving Throw: None target to retain the benefits of any positive spells or effects
that is has benefited from in the past round or to cause the
Normal: Your target's next weapon damage roll deals an target to continue to suffer from any negative spells or
additional 10 points of damage. This damage is not effects that it has suffered in the past round. You cannot
multiplied on critical hits. choose to do both.
Personal Truename: If a personal truename is used to
speak this utterance, your target's next weapon damage roll Temporal Spiral
deals an additional 15 points of damage instead. Level: 3
Duration: 1 round (normal) or 3 rounds (reverse)
Reverse: Your target's next damage roll deals 5 fewer Saving Throw: None (normal) or Will negates (reverse)
points of damage. This penalty can reduce the damage to 0,
but not below. Normal: You grant the target of this utterance an
Personal Truename: If a personal truename is used to additional move action in the current round. If the subject of
the utterance does not take this extra move action before the truenaming are unaffected, but his ability to communicate is
end of your next turn, it is lost. restricted to gesture.
Personal Truename: If a personal truename is used to Personal Truename: If a personal truename is used to
speak this utterance, the target can take a standard action speak this utterance, the targeted creature is robbed of all
instead of a move action. ability to communicate. No one can understand his gestures
and his words sound like gibberish even to his own ears.
Reverse: For the duration of this utterance, the target is This causes spells with verbal components and truenaming to
dazed. fail as though the target were deafened.
Personal Truename: If a personal truename is used to
speak this utterance, the target is also denied its Dexterity Universal Aptitude
bonus to AC for the duration of the utterance. Level: 1
Duration: 1 minute
Temporal Twist Saving Throw: None
Level: 2
Duration: Instantaneous (normal) or 1 round (reverse) Normal: Your target gains a +5 bonus on skill checks.
Saving Throw: None (normal) or Will negates (reverse) Personal Truename: If a personal truename is used to
speak this utterance, the targeted creature can use all skills as
Normal: Your target can immediately make one melee though trained, even if he does not have any ranks in that
or ranged attack, even it it has already taken its actions for skill.
the round. Taking this action doesn't change the subject's
place in the initiative order. Reverse: The target gets a -5 penalty on skill checks.
This utterance does not allow the subject to take more Personal Truename: If a personal truename is used to
than one additional attack in a round. If the target has already speak this utterance, the targeted creature is considered
made an additional attack, due to the haste spell, snake's untrained in all skills, regardless of the number of ranks he
swiftness spell, or from any other source, this utterance has may have in that skill.
no effect.
Personal Truename: If a personal truename is used to Unname
speak this utterance, the target receives a +3 insight bonus on Level: 6
the attack roll for the attack granted by this utterance. Descriptors: Death (normal version only)
Duration: Instantaneous
Reverse: The target is dazed for one round. Saving Throw: Fortitude negates (normal) or none (reverse)
Personal Truename: If a personal truename is used to speak
this utterance, the target is also denied its Dexterity bonus to Normal: Your words erase the creature's truename from
AC for the duration of the utterance. existence, killing it instantly. The target creature must
succeed on its saving throw or immediately die.
Transcendent Message Personal Truename: If a personal truename is used to
Level: 1 speak this utterance, the creature is erased from existence on
Duration: 1 minute a failed saving throw instead of merely dying. The creature
Saving Throw: None (normal) or Will negates (reverse) instantly vanishes, leaving behind its clothing and gear, but
nothing else. The creature cannot be returned to life by any
Normal: You inform the universe that your target shall normal means, as it has been irrevocably erased from
always be understood and it becomes truth. For the duration existence. Only a ritual of renaming spell coupled with a
of the utterance, your target's words are automatically true resurrection spell or similar magic can restore the
understood by all who hear him, regardless of what language creature to life. Attempting to erase a creature in this manner
he speaks. This does not allow your target to understand the costs you 200 XP per Hit Dice of the affected creature.
speech of others, only to be understood.
Personal Truename: If a personal truename is used to Reverse: Your words remind the universe of a creature
speak this utterance, the targeted creature can also and its place among the living. This utterance instantly
understand all speech he hears and any writing he reads, restores a dead creature to life. So long as some portion of
regardless of the actual language used. the creature's remains (which must have been part of the
creature at the time of death) are within range and the
Reverse: You speak the opposite of words, syllables so creature's soul is free and willing to return, it is instantly
void of meaning that they strip intelligibility from your restored to life with no loss of spells. The creature still loses
victim's speech. For the duration of the utterance, your target a level, or 2 points of Constitution if it has only a single
cannot be understood by any who hear him or read his level, which cannot be restored by any means. A creature that
writings. His words still sound correct to his own ears and to would be reduced to 0 Constitution or below cannot be
the universe, so spells with verbal components and raised by this utterance.
The revived creature has a number of hit points equal to Reverse: You banish the target to an extra-dimensional
its Hit Dice, but its body is made otherwise whole. Normal pocket - a featureless gray void with no visible entrance or
poisons and normal diseases are cured in the process of exit. Spells and abilities that move a creature within a plane,
raising the subject, but supernatural diseases and magical such as teleport and dimension door, do not help a creature
curses are not undone. escape from this place, although a plane shift spell allows it
This utterance can restore creatures killed by death to exit to whatever plane is designated in that spell. At the
effects or that have been turned into an undead creature and end of the duration, if the subject has not left the pocket
the destroyed. It can restore outsiders and elementals to life, dimension, it reappears where it had been when the utterance
but it cannot restore anyone who died of old age. Each use of was spoken. If this location is filled with a solid object, the
this utterance costs 2000 XP. subject appears in the nearest open space.
Personal Truename: If a personal truename is used to Personal Truename: If a personal truename is used to
speak this utterance, the truenamed creature is restored to life speak this utterance, the need to concentrate on the utterance
without need to have any portion of the subject's remains is waved. If the subject fails its Will save, it is trapped for 5
nearby. The creature appears before you, fully healed and rounds.
free of all negative conditions. The creature does not lose a
level. Even creatures erased from existence (such as by the Warrior's Hesitation
normal version of this utterance) can be restored. Using a Level: 4
personal truename for this utterance increases the XP cost to Duration: Instantaneous
a total of 5000 XP. Saving Throw: None

Vision Sharpened Normal: Upon speaking this utterance, the target finds
Level: 2 himself making a crucial mistake with his fighting form,
Duration: 1 minute ruining his attempts to execute an advanced combat
Saving Throw: None technique. If the speaker readies an action, he can speak this
utterance in response to someone initiating a maneuver (see
Normal: The target of this utterance gains the benefit of Tome of Battle pg. 38). If he does so, the maneuver fails to
a see invisibility spell. function. The maneuver is still expended (and can be
Personal Truename: If a personal truename is used to recovered as normal), but it has no effect.
speak this utterance, the target also gains a +10 bonus on This utterance can also be spoken without need to ready
Spot checks. an action. When spoken in this manner, any martial stance
the target may be using immediately ends. The target may
Reverse: This utterance duplicates the effect of an resume his stance as normal.
invisibility spell for one target. Personal Truename: If a personal truename is used to
Personal Truename: If a personal truename is used to speak this utterance, the wasted maneuver or broken stance
speak this utterance, this utterance duplicates the effect of a can not be used again for one minute, even if the target
greater invisibility spell instead. recovers the maneuver.

Ward of Peace Reverse: Upon speaking this utterance, the target finds
Level: 5 himself in a sublime state of mind, his every action flowing
Duration: 1 minute (normal) or concentration, up to 5 in perfect harmony with his fighting style. The target of this
rounds (reverse) utterance can immediately recover and ready a single
Saving Throw: None expended martial maneuver (see Tome of Battle pg. 38-39).
Personal Truename: If a personal truename is used to
Normal: Opponents cannot strike or otherwise directly speak this utterance, the target can recover and ready a
attack the warded creature, even with targeted spells. second expended martial maneuver.
Enemies are aware of this prohibition and thus don't lose
actions for attempting to strike the warded creature. This Wind-Carried Words
utterance does not prevent the warded creature from being Level: 2
attacked or affected by area or effect spells. The subject Range: Sight; see text
cannot attack without breaking the protection but can use Duration: Instantaneous (normal) or concentration (reverse)
spells and abilities that are not hostile toward another Saving Throw: None
creature.
Personal Truename: If a personal truename is used to Normal: As you speak, the wind bears your words to
speak this utterance, the effects of this utterance are subtle. whomever you would have hear them. This utterance
Enemies who attack you have their attacks automatically functions as a sending spell, except as noted here. You can
fail, but receive no indication as to why. target any creature you can see with this utterance, regardless
of distance.
Personal Truename: If a personal truename is used to Normal: You grant a creature fast healing 3.
speak this utterance, the truenamed creature becomes the Personal Truename: If a personal truename is used to
target, regardless of whether or not you can see that creature. speak this utterance, you grant the target fast healing 4
instead.
Reverse: With a word of Truespeech, you cause the
wind to bear your target's words to you. For the duration of Reverse: You deal 2d6 points of damage to the target. If
this utterance, you can clearly hear every word the target you concentrate for 1 round (a standard action), and the
speaks, no matter how far away the target is. You can target subject remains withing range, it takes another 2d6 points of
any creature you can see with this utterance, regardless of damage at the end of your next turn.
distance. Personal Truename: If a personal truename is used to
Personal Truename: If a personal truename is used to speak this utterance, you deal 2d8 points of damage with
speak this utterance, the truenamed creature becomes the each instance of damage instead of 2d6.
target, regardless of whether or not you can see that creature.
Word of Nurturing, Moderate
Word of Bolstering Level: 3
Level: 3 Duration: 5 rounds (normal) or instantaneous and
Duration: Instantaneous (normal) or 1 minute (reverse) concentration, up to one round (reverse)
Saving Throw: None Saving Throw: None

Normal: This utterance cures 1d6 points of ability Normal: You grant a creature fast healing 5.
damage or drain to one ability score. Personal Truename: If a personal truename is used to
Personal Truename: If a personal truename is used to speak this utterance, you grant the target fast healing 7
speak this utterance, the utterance cures 2d6 points of ability instead.
damage or drain instead.
Reverse: You deal 4d6 points of damage to the target. If
Reverse: Your target takes a -1d6 penalty to one you concentrate for 1 round (a standard action), and the
physical ability score (Strength, Dexterity, or Constitution). subject remains withing range, it takes another 4d6 points of
This utterance cannot reduce an ability score below 1. damage at the end of your next turn.
Personal Truename: If a personal truename is used to Personal Truename: If a personal truename is used to
speak this utterance, the target takes a -2d4 penalty to one speak this utterance, you deal 4d8 points of damage with
physical ability score instead of -1d6. each instance of damage instead of 4d6.

Word of Nurturing, Minor Word of Nurturing, Potent


Level: 1 Level: 4
Duration: 5 rounds (normal) or instantaneous and Duration: 5 rounds (normal) or instantaneous and
concentration, up to one round (reverse) concentration, up to one round (reverse)
Saving Throw: None Saving Throw: None

Normal: You grant a creature fast healing 1. Normal: You grant a creature fast healing 10.
Personal Truename: If a personal truename is used to Personal Truename: If a personal truename is used to
speak this utterance, you grant the target fast healing 2 speak this utterance, you grant the target fast healing 13
instead. instead.

Reverse: You deal 1d6 points of damage to the target. If Reverse: You deal 6d6 points of damage to the target. If
you concentrate for 1 round (a standard action), and the you concentrate for 1 round (a standard action), and the
subject remains withing range, it takes another 1d6 points of subject remains withing range, it takes another 6d6 points of
damage at the end of your next turn. damage at the end of your next turn.
Personal Truename: If a personal truename is used to Personal Truename: If a personal truename is used to
speak this utterance, you deal 1d8 points of damage with speak this utterance, you deal 6d8 points of damage with
each instance of damage instead of 1d6. each instance of damage instead of 6d6.

Word of Nurturing, Lesser Word of Nurturing, Critical


Level: 2 Level: 5
Duration: 5 rounds (normal) or instantaneous and Duration: 5 rounds (normal) or instantaneous and
concentration, up to one round (reverse) concentration, up to one round (reverse)
Saving Throw: None Saving Throw: None
Normal: You grant a creature fast healing 15.
Personal Truename: If a personal truename is used to Normal: You grant a creature fast healing 20.
speak this utterance, you grant the target fast healing 17 Personal Truename: If a personal truename is used to
instead. speak this utterance, you grant the target fast healing 25
instead.
Reverse: You deal 8d6 points of damage to the target. If
you concentrate for 1 round (a standard action), and the Reverse: You deal 10d6 points of damage to the target.
subject remains withing range, it takes another 8d6 points of If you concentrate for 1 round (a standard action), and the
damage at the end of your next turn. subject remains withing range, it takes another 10d6 points
Personal Truename: If a personal truename is used to of damage at the end of your next turn.
speak this utterance, you deal 8d8 points of damage with Personal Truename: If a personal truename is used to
each instance of damage instead of 8d6. speak this utterance, you deal 10d8 points of damage with
each instance of damage instead of 10d6.
Word of Nurturing, Greater
Level: 6
Duration: 5 rounds (normal) or instantaneous and
concentration, up to one round (reverse)
Saving Throw: None
Chapter Six

The Lexicon of the Crafted Tool


Unlike utterances from the Lexicon of the Evolving Agitate Metal
Mind, the utterances in this lexicon have no meaning or Level: 1
power when reversed. All the utterances in this lexicon target Target: Metal equipment of one creature or one metal object
objects - often the weapons and armor that you, your allies, Duration: 7 rounds
or your enemies use. Spell Resistance applies to these
utterances, as it does normally to spell-like abilities. Also as This utterance functions as a chill metal spell or heat
normal, attended objects gain the benefit of their wielder's metal spell. You choose which effect - cold or hot - you want
spell resistance, if any. However, any item targeted by one of to generate when you speak the utterance.
these utterances - attended or not - does not get to save to Personal Truename: If you use the object's personal
avoid the effects. truename to speak this utterance, the object immediately
heats to searing or cools to freezing, as appropriate, and
1st Level Utterances remains that way for the duration of the utterance.
Agitate Metal: Cause a creature's metal equipment to radiate
painful heat or cold. Analyze Item
Analyze Item: Discern the properties of a magic item. Level: 1
Fortify Armor: Make a creature's armor able to negate Range: Touch
critical hits and sneak attacks. Target: One object
Keen Weapon: Improve the threat range of a weapon. Duration: Instantaneous
Word of Opening: Door or portal opens.
By chanting the various truenames associated with
2nd Level Utterances perception and analysis, you determine all the magical
Seize Item: Bring an object within range to your hand. properties of the targeted object, including how to activate
Suppress Weapon: Suppress the energy properties of a those functions (if appropriate) and how many charges are
weapon. left (if any). You also learn any and all spells currently cast
Weapon of Energy: Weapon deals extra energy damage. upon the object. You cannot determine the function of an
Planar Gateway: Door opens onto another word. artifact with this utterance.
Terminate Spell: Dispel one spell or supernatural ability. Personal Truename: If you use the object's personal
Twist Spell: Convert the damage of a spell from one type to truename to speak this utterance, you also learn part of the
another object's history. You learn the name (but not truename), race,
gender, age, and alignment of anyone who has owned the
3rd Level Utterances object in the past year, as well as any significant event (as
Motion to the Motionless: Animate an object to serve you. judged by the DM) that has involved the object in the past
Rebuild Item: Restore an item destroyed within the last year.
round to perfect form and functionality. Events of incredible importance (such as the slaying of
Spell Rebirth: Restore a dispelled or dismissed spell. an ancient dragon or the coronation of a great king)
Suppress Item: Suppress the properties of a magic item. sometimes imprint on the item (DM's discretion). These
Transmute Weapon: Change a weapon's special material. events are always revealed, no matter how much time has
Create Object: As a major creation spell. passed, as well as whoever owned the object at that time of
the event.
4th Level Utterances
Charge Item: Give a staff or wand temporary charges.
Charge Item
Metamagic Catalyst: Give a potion or scroll the benefit of a Level: 4
metamagic feat. Target: One wand or staff with charges remaining
Invulnerability: Make an object immune to all damage. Duration: 1 minute

Your words grant the targeted item 2d4 temporary


5th Level Utterances charges, but the item loses one permanent charge. Temporary
Unmake: Return an item to its component parts. charges work much like temporary hit points: when a
Redirect Spell: Change the target of a spell. character uses the item, the temporary charges are used first.
When charge item ends, all remaining temporary charges are
lost.
Personal Truename: If you speak the personal truename
of the object as part of this utterance, the duration of this the object automatically fail. Spells such as disintegrate also
utterance becomes instantaneous. Instead of gaining 2d4 fail when used in an attempt to destroy the object, although a
temporary charges at the cost of one permanent charge, the mage's disjunction or similar spell would still function, as
targeted wand or staff gains 1 permanent charge at the cost this effect is removed at the same time as any magical
of 3 XP per caster level of the targeted object. properties the object may have.
Personal Truename: If you use the object's personal
Create Object truename to speak this utterance, a casting of mage's
Level: 3 disjunction or a similar spell has no effect upon the object
Effect: One created non-magical object while it is under the effects of this utterance. It's magical
Duration: 1 minute properties remain, as do any ongoing spell effects upon the
object. However, all the power of this utterance is exhausted
You describe an object to the universe and convince the in doing so, causing this utterance to immediately end.
cosmos that it exists, creating it from your words alone. This
utterance functions as a major creation spell, except as Keen Weapon
noted. The created object can be no larger than 1 cubic foot Level: 1
per rank in Truespeak you posses. You may substitute a Target: One weapon
Truespeak check for any Craft check needed to create a Duration: 1 minute
complex item.
Attempting to use any created object as a material This utterance functions as the keen weapon spell,
component causes the spell to fail. except as noted here. You can use this utterance to augment
Personal Truename: If you speak the personal truename the threat range of any weapon, not just piercing or slashing
of an object that already exists, the object created is a non- weapons.
magical copy of the truenamed object, perfect down to the Personal Truename: If you use the object's personal
last detail. truename to speak this utterance, the weapon's critical
Alternatively, you can give the created object a personal multiplier increases by 1, so a weapon that does x2 damage
truename. Doing so increases the Truespeak DC by 10 and on a critical hit would deal x3.
costs one fifth the object's market price in XP (minimum of 1
XP). Doing so changes the duration of this utterance to Metamagic Catalyst
instantaneous. The created object becomes real for all intents Level: 4
and purposes. Target: One potion or scroll
Duration: 1 round
Fortify Armor
Level: 1 With this utterance, you can apply one of the following
Target: One suit of armor effects to the target potion or scroll: Empower Spell,
Duration: 1 minute Heighten Spell (maximum +2 spell levels), Extend Spell, or
Enlarge Spell. The utterance has no impact on the amount of
When you speak this utterance, the targeted armor gives time it takes to activate the item, but if it that item is not used
its wearer better protection against critical hits and sneak within the following round, the effect of the utterance fades.
attacks. When a critical hit or sneak attack is scored on the You can also modify a potion or scroll as with the Widen
wearer, there is a 25% chance that the critical hit or snake Spell or Maximize Spell feats, but doing so increases the DC
attack is negated and damage is rolled normally. You can of your Truespeak check by 10.
increase the level of protection provided by the utterance by Personal Truename: If you use the object's personal
voluntarily increasing the Truespeak DC. If you add 10 to truename to speak this utterance, the magic item's caster
the DC, critical hits and sneak attacks are negated 50% of the level also temporarily increases by 2.
time, and if you increase the DC by 20 critical hits and sneak
attacks are always negated. Motion to the Motionless
Personal Truename: If you use the object's personal Level: 3
truename to speak this utterance, the suit of armor's armor Target: One unattended object
bonus increases by 2 for the duration of the utterance. Duration: Concentration + 10 rounds

Invulnerability You inform the cosmos that an object is alive, animating


Level: 4 the object and allowing it to act as you direct. The targeted
Target: One object object, which can be of any size, becomes an animated
Duration: 1 minute object (see the Monster Manual for appropriate game
statistics). It understands your spoken commands regardless
The target of this utterance becomes impossible to of the language you speak and obeys as best it can, although
destroy. It is immune to all damage and all attempts to break its mindless state limits what commands it can understand.
Note that most buildings and other structures count as truename to speak this utterance, the amount of time the item
attended objects unless completely unoccupied. Also note has been destroyed becomes less important. As long as the
that plants (but not plant creatures) and corpses (but not item has not been broken for more than one minute, it is
undead) are objects. Construct creatures are not objects and completely restored.
so cannot be affected by this utterance.
Personal Truename: If you use the object's personal Redirect Spell
truename to speak this utterance, the animated object has an Level: 5
Intelligence score of 10, allowing it to understand and carry Target: One spell
out much more complex commands. The animated object Duration: Instantaneous
still possesses no feats or skills, nor does its new found
intelligence interfere with its immunity to mind-affecting You order a spell to shift its course and it obeys. To use
abilities. this utterance, you must ready an action, similar to readying
an action to counterspell or counterspeak. If you successfully
Planar Gateway speak this utterance, you can change the target of the spell to
Level: 2 any legal target within range of the original caster and within
Target: One doorway 60 feet of you. For example, a slay living spell that was
Duration: 1 minute targeting your ally could be changed to target the caster
(provided the caster is a living creature), but not a creature
With a few words, you trick the universe, making it 30 feet away (as the spell still has a range of touch).
believe that a doorway's destination lies not on this plane, Personal Truename: If you use the spell's personal
but on another. The targeted doorway fills with silvery light, truename to speak this utterance, you can ignore the spell's
becoming a portal to another realm of existence. Those who normal range and target the spell anywhere within 60 feet of
step through it are transported to some location on on a plane yourself. For example, you could redirect a cure serious
you specify. With this utterance, you can open the gateway wounds spell cast by an enemy cleric to an ally 30 feet away,
within 5 to 500 miles (5d%) of a particular location on the even though the spell has a range of touch.
plane you specify. A portal you open with a particular use of
this utterance always takes creatures that pass through to the Seize Item
same location, so as long as creatures use the same gateway Level: 2
they will not become split up. Two way travel through the Target: One object weighing no more than 50 lbs.
gateway is possible, but as the location of the other end is Duration: Instantaneous
hard to determine, this can be difficult to exploit.
Personal Truename: If you speak the personal truename This utterance brings an object within range to your
of one or more creatures as part of this utterance, only the hand. If the object is unattended, it simply darts to your
named creature(s) can pass through the portal in either hand. If attended, such as a wielded weapon, you must make
direction. Each personal truename included increases the DC a disarm attempt. You use your Truespeak ranks as your base
to speak this utterance by 2. attack bonus, your Intelligence modifier as your Strength
If you speak the personal truename of another doorway bonus, and a failed attempt does not allow a reactive attempt
as part of this utterance, the gateway created connects the by the target to disarm you. Spell resistance applies normally
two, allowing you to be certain of the destination's location. for an attended object.
If both your hands are full when you speak this
Rebuild Item utterance, the item lands in your square at your feet.
Level: 3 Personal Truename: If you use the object's personal
Target: One destroyed item truename to speak this utterance, you receive a +5 bonus on
Duration: Instantaneous the disarm attempt and can affect items of up to 100 lbs.

With this utterance, you instantly restore an item Spell Rebirth


destroyed within the last round to its normal, undamaged Level: 3
state. Magic items affected by this power retain all their Target: One spell, spell-like ability, or supernatural ability.
magical properties, unlike an item restored with a make Duration: Instantaneous
whole spell. The reconstituted item has full hit points.
You cannot restore a destroyed artifact with this You restore a spell, spell-like ability, or supernatural
utterance, nor can you restore a magic item that has fully ability that has just been dispelled or dismissed within the
expended its magic, such as a wand without charges or a last round. Provided that it had duration remaining, it
potion that has been drunk. Any item used as a material resumes immediately with all former attributes. The caster
component for a spell is also beyond this utterance's power level of a supernatural ability is equal to the CR of the caster
to restore. if not otherwise specified.
Personal Truename: If you use the object's personal Personal Truename: If a personal truename is used to
speak this utterance, you restore the targeted spell, spell-like like ability, or supernatural ability have all other spells
ability, or supernatural ability to its full duration, as though it currently affecting them that have a lower caster level than
had just been cast. You can target any such effect, not just the targeted spell or effect are immediately dispelled along
those that ended in the past round. with the initial target.

Suppress Item Transmute Weapon


Level: 3 Level: 3
Target: One magic item Target: One weapon
Duration: Concentration, up to 10 rounds, + 1 round Duration: 1 minute

By speaking this utterance and focusing, you prevent A weapon targeted by this utterance can be changed into
any magical properties of the item from functioning as long any special material of your choice from which it could
as you concentrate and remain in range. If the item moves normally be made. You can make a weapon cold iron,
out of range, the utterance's effect ends 1 round later. This adamantine, alchemical silver, or whatever other special
effect otherwise functions as a dispel magic spell that targets material you wish, so long as the weapon could normally be
a magic item. made from it. For example, you could transmute a sword to
Personal Truename: If you use the object's personal be made of adamantine, but not a bow. Likewise, you could
truename to speak this utterance, you do not need to not transmute a sword to darkwood or to ordinary paper.
concentrate to sustain the utterance. Its duration becomes 1 The weapon is treated as if made of that substance, and
minute. its hardness, hit points, and the damage it deals might be
affected depending on your choice.
Suppress Weapon Personal Truename: If you use the object's personal
Level: 2 truename to speak this utterance and expend a number of
Target: One weapon with an energy special ability experience points equal to one third the cost adjustment for
Duration: 1 minute the special material you choose, you may permanently
transform the affected item into the special material of your
When you speak this utterance, you can prevent a choice. For example, permanently transforming a longsword
weapon's energy-based special ability (or abilities) from into alchemical silver requires the expenditure of 30 xp.
functioning. Such abilities include flaming and frost, among
others (DM's discretion). If you successfully speak this Twist Spell
utterance on a weapon that does not have such a property, it Level: 2
has no effect on the weapon, but you are still considered to Descriptors: Acid, Cold, Fire, or Electricity; see text
have spoken the utterance for the purpose of the Law of Target: One spell
Resistance. Duration: Instantaneous
You can suppress an energy burst ability by voluntarily
increasing the DC of your Truespeak check by 5. If you use Your words unravel the spell and spin it into something
this utterance on an energy burst weapon at the regular DC, new. To use this utterance, you must ready an action, similar
it has no effect. to readying an action to counterspell or counterspeak. If you
Suppress weapon counters and dispels weapon of successfully speak this utterance, the targeted spell changes
energy. the type of damage it deals to one type of energy damage,
Personal Truename: If you use the object's personal either acid, cold, fire, or electricity damage, as chosen by
truename to speak this utterance, the utterance also you. For example, you could use twist spell to change the
suppresses the holy, unholy, anarchic, and axiomatic weapon force damage of a magic missile into acid damage or turn the
abilities. fire damage of a fireball into cold damage.
This utterance has no effect on spells that do not deal hit
Terminate Spell point damage. Spells that deal ability damage or drain are
Level: 2 unaffected.
Target: One spell or supernatural ability. Personal Truename: If you use the spell's personal
Duration: Instantaneous truename to speak this utterance, you can transform the
spell's damage into pure cosmic energy, causing it to bypass
The targeted spell or supernatural ability is immediately all forms of energy resistance and energy immunity.
dispelled. The caster level of a supernatural ability is equal to
the CR of the caster if not otherwise specified. If the Unmake
supernatural ability is continuously on, such as a medusa's Level: 5
petrifying gaze, the ability is suppressed for 2 rounds. Target: One object
Personal Truename: If a personal truename is used to Duration: Instantaneous
speak this utterance, all targets of the affected spell, spell-
Your words tear apart an object, reducing it to its The utterance still cannot open any door that either is an
component parts. The object you target is instantly unmade, artifact or is held shut by an artifact.
crumbling into its component parts. Gems fall from settings,
swords break into chunks of steel, and ink drips from scrolls.
This effectively destroys the item, but leaves behind
mundane component materials worth one third the items cost
(for mundane objects) or one half the items cost (for magical
objects). Any experience points paid in the creation of a
magic item are simply lost.
Unmake has no effect on artifacts. Any attempt to use
this utterance on an artifact automatically fails.
Personal Truename: If you use the object's personal
truename to speak this utterance, the object is erased
completely from reality, leaving nothing behind. No effect
less potent than a wish or miracle can restore that particular
object to existence by any means.

Weapon of Energy
Level: 2
Descriptors: Acid, Cold, Electricity, or Fire; see text.
Target: One weapon
Duration: 1 minute

The targeted weapon becomes engulfed in some form of


energy: acid, cold, electricity, or fire. This energy does not
harm the wielder, but attacks made with the weapon deal an
additional 2d6 points of energy damage.
This utterance's descriptor is the same as the type of
energy chosen.
Weapon of energy counters and dispels suppress
weapon.
Personal Truename: If you use the object's personal
truename to speak this utterance, the affected weapon deals
an additional 4d6 points of energy damage on a successful
critical hit.

Word of Opening
Level: 1
Target: One door, box, or chest
Duration: Instantaneous

You inform the universe that a door is supposed to be


open and the universe rushes to fix the discrepancy. The
targeted door, box, or chest springs open immediately. Any
and all mundane circumstances that would prevent it from
opening, such as locks, bars, or simply being stuck, are
instantly removed. Locks unlock, latches lift, gates raise
themselves, etc. Only those things that hold the portal closed
are removed, however, so this utterance will not clear a
doorway buried beneath rubble. Size has no bearing on
which portals can be opened by this utterance. This has no
effect on magical means of holding the door closed. This
utterance has no effect on artifacts.
Personal Truename: If you use the object's personal
truename to speak this utterance, all magical or supernatural
effects holding the door closed are also dispelled. Even an
arcane lock spell is permanently removed by this utterance.
Chapter Seven

The Lexicon of the Perfected Map


As with utterances from the Lexicon of the Crafted Tool, speak this utterance, the area of the spell becomes a 40-ft-
these utterances have no meaning or power when reversed. radius spread and the save DCs for all of the earthquake's
These utterances all target nearby areas, allowing you to effects are increased by 5.
reshape the landscape that surrounds you.
Unless otherwise specified, these utterances affect a 20- Call the Fallen Stars
foot-radius spread and allow no saving throw. Level: 4
Descriptors: Fire
1st Level Utterances Duration: Concentration, up to 10 rounds
Fog From the Void: Create a cloud of fog that obscures Area: 10-ft-radius spread
sight and makes movement difficult. Saving Throw: Reflex half
Master of the Four Winds: Bend the winds to your will.
Shadow's Embrace: Extinguish all light within an area. Your words pull the stars from the sky, causing them to
Shockwave: A violent pulse of energy knocks creatures from plummet to earth as burning meteors. This utterance
their feet. summons blazing meteors from the sky, which crash into the
Speak Rock to Mud: Turn solid rock into cloying mud. ground and explode. Each round you concentrate on this
Shield of the Landscape: Alter the landscape to temporarily utterance, a meteor lands where you wish at any point within
negate or provide cover. 60 ft and explodes, dealing 8d6 points of damage to each
Skyward Eye: View any place, much like a scry spell. creature within 10 feet. Creatures caught in the blast can
Sun's Brilliance: Fill the area with light. attempt a Reflex save for half damage. This damage is half
fire damage and half bludgeoning damage.
2nd Level Utterances This utterance only functions in outdoor areas. It has no
Lore of the World: The world gives you information you effect if spoken inside a building or while underground.
request Personal Truename: If a personal truename is used to
Transform the Landscape: Add or remove difficult terrain. speak this utterance, its area increases to a 20-foot-radius
Energy Vortex: Fill the area with energy that damages your spread.
foes.
Transposition of Location: Trade the locations of two Conjunctive Gate
places. Level: 4
Descriptors: See text of the gate spell
3rd Level Utterances Duration: Instantaneous or concentration (up to 1 minute)
Anger the Sleeping Earth: Shake the earth, as the Effect: One planar gateway or one called creature.
earthquake spell
Thwart the Traveler: Prevent extra-dimensional travel in This utterance functions as a gate spell with a caster
the area. level equal to (your ranks in Truespeak - 3), except as noted.
Deny Passage: Prevent creatures from entering or leaving an To hold the gate open, you must concentrate on the
area. desired destination. You may only hold the gate open for a
maximum of one minute this way.
Using conjunctive gate to call a creature for service
4th Level Utterances costs the truenamer 1000 xp, as normal for a gate spell.
Call the Fallen Stars: Rain meteors on your foes. Personal Truename: If you speak the personal truename
Conjunctive Gate: As a gate spell of the creature you call when using this utterance, the called
Words of Creation: Create your own demiplane creature is more amenable to long term service. It charges
only half of what it normally would to do tasks longer than 1
Anger the Sleeping Earth round/caster level.
Level: 3 If you speak both the personal truename of your
Duration: 1 round departure location and your target destination and expend
Saving Throw: Reflex half; see text of earthquake 3000 xp as part of speaking this utterance, the duration of the
utterance becomes instantaneous. The created gateway stays
By speaking this utterance, you cause the earth to open indefinitely. Only counterspeaking the effect or using a
tremble and quake violently. This utterance functions as an spell can shut a gate opened in this way. A dimensional lock
earthquake spell. or dimensional anchor spell cast on the gateway closes it if
Personal Truename: If a personal truename is used to the caster succeeds on a caster level check (DC 10 + your
Truespeak modifier). A mage's disjunction spell immediately Personal Truename: If you speak a creature's personal
closes the gateway. Incorporating both personal truenames truename as part of this utterance, that creature is not slowed
into this utterance for this effect only inflicts the difficulty down by the fog, nor does it suffer a penalty on attack and
increase for speaking a personal truename once. damage rolls from the fog. It is, however, no more able to
see through the fog than normal. Every personal truename
Deny Passage included this way raises the Truespeak DC of this utterance
Level: 3 by 2.
Duration: Concentration + 10 rounds If you instead speak the personal truename of the
Area: 20 ft. cube location, only those you deem enemies are slowed and
penalized by the fog.
If your Truespeak check is successful, you can forbid
creatures from entering the area of the utterance. Unless you Lore of the World
allow a creature inside (an immediate action on your part), it Level: 2
is held at bay just outside the place as if affected by a Duration: 1 minute
protection from evil spell (although for this utterance the Area: 20-ft.-radius spread centered on you
alignment of the creature doesn't matter).
You likewise prevent creatures from leaving the This utterance allows you to speak with objects in the
truenamed place. Unless you allow a creature to leave (as an area as though you were under the effects of a stone tell
immediate action), it is held at bay at the boundary of the spell, except you can speak with any object in the area, not
area. just stones. In addition to the information provided by that
Personal Truename: If you speak a creature's personal spell, you can tap into the knowledge of the land directly,
truename as part of this utterance, that creature is exempt providing you with the exact distance and direction to a
from the effects of this utterance. Every personal truename location you seek within one mile. You must know the name
included this way raises the Truespeak DC of this utterance (but not necessarily the truename) of the place you are trying
by 2. to locate to use this aspect of the utterance. If multiple
If you instead speak the personal truename of the locations exist within the area that match the name of the
location, all creatures that you do not want inside the area are place you seek, the spell gives you the direction and distance
forced out violently. They are hurled prone into whichever to the closest one.
open square outside the area of effect is nearest to their Personal Truename: If you speak the personal truename
original position. of a place as part of this utterance, the utterance gives you
directions to that location as the find the path spell. This
Energy Vortex aspect of the utterance works regardless of how far away the
Level: 2 truenamed location is from your current location.
Descriptors: Acid, Cold, Electricity or Fire (depending on
energy chosen) Master of the Four Winds
Duration: 1 minute Level: 1
Descriptors: Air
You fill the air around your foes with energy, dealing Duration: Concentration + 10 rounds
damage. You choose the type of damage to deal when you Area: 100 ft. radius cylinder 40 ft. high
speak this utterance: acid, cold, electricity, or fire. Creatures Range: 200 ft.
in the affected area take 4d6 points of damage and an
additional 4d6 points of damage at the beginning of each of This utterance functions as a control winds spell, except
their turns while they remain in the area. as noted.
Personal Truename: If you speak a creature's personal Personal Truename: If you speak the personal truename
truename as part of this utterance, that creature takes no of a place as part of this utterance, the area of the utterance
damage from this utterance. Every personal truename expands to fill the whole of the named region. For example,
included this way raises the Truespeak DC of this utterance if you used the personal truename of the town of Mayfair as
by 2. If you instead speak the personal truename of the part of this utterance, the area of the utterance would include
location, only those you deem enemies take damage from everything within the town limits of Mayfair.
this utterance.
Shadow's Embrace
Fog From the Void Level: 1
Level: 1 Descriptors: Darkness
Duration: 1 minute Duration: Concentration + 10 rounds
This utterance functions as a solid fog spell, except as Telling the universe that no light could possibly shine in
noted. this place, you banish all light from the area. Within this
utterance's area, all mundane light is suppressed, as well as Area: 20-ft.-radius emanation
any light caused by spells of third level or lower. So long as
no magical source of light exists in the area to cut through You describe a place in the language of the universe and
this utterance's effect, true darkness exists within the effect's suddenly a vision of that location is revealed to you. This
area. utterance allows you to both see and hear everything within
Personal Truename: If you instead speak the personal the affected area for the duration, although you cannot see
truename of a place, the darkness fills the entirety of the beyond that area. You can target any place you know the
place for the duration. This replaces the utterance's normal location of, regardless of distance or line of effect.
area. Personal Truename: If you speak a creature's personal
truename as part of this utterance, this utterance's area is
Shield of the Landscape automatically centered on that creature's current location.
Level: 1 The area does not move with the subject, however.
Duration: Concentration + 10 rounds If you instead speak the personal truename of a place,
you can see and hear everywhere within that location, all at
You can temporarily create or remove natural obstacles once. The magic of this utterance allows you to comprehend
that provide cover. Any natural object in the area that you all of this information at the same time. This replaces the
designate withers and shrinks. Objects that provided total utterance's normal area.
cover now provides only cover, and any object that provided
cover no longer does so. Speak Rock to Mud
Further, you can create small outcroppings of cover Level: 1
behind which you and your allies can hide. You can cause Duration: 1 minute
any square of natural terrain in the area, such as earth or
unworked stone, to sprout stalactites, large rocks, small trees, This utterance functions as a transmute rock to mud
or other obstacles that provide cover to anyone standing in spell, except as noted here.
that square but do not hinder movement through those Personal Truename: If you speak the personal truename
squares. of the targeted area as part of this utterance, the duration of
After this utterance's duration expires, the affected this utterance becomes instantaneous, causing the produced
natural obstacles resume their normal shape and position. mud to never revert back to stone.
Personal Truename: If you speak a creature's personal
truename as part of this utterance, the effects of this Sun's Brilliance
utterance "follow" the creature around while it remains in the Level: 1
affected area. If the creature is an enemy, he finds any Descriptors: Light
natural cover he attempts to use reduced, but only so long as Duration: Concentration + 10 rounds
he is using it as cover. If the creature is an ally, cover sprouts
in any natural square that creature occupies or passes By informing the universe that you stand beneath the
through, disappearing once he leaves the square. Every noonday sun even when you do not, you fill the affected area
personal truename included this way raises the Truespeak with bright light. Any creature vulnerable to sunlight in any
DC of this utterance by 2. If you instead speak the personal way is sickened within the area, but the created light does not
truename of the location, you can change which squares are actually count as true sunlight. The light from this utterance
reduced and which squares are sprouting cover as an does not shed shadowy illumination outside of its area. Any
immediate action. darkness spell of 3rd level or lower is suppressed within this
utterance's area of effect.
Shockwave Personal Truename: If you instead speak the personal
Level: 1 truename of a place, the light fills the entirety of the place
Duration: Instantaneous for the duration. This replaces the utterance's normal area.

This utterance causes a violent shockwave of energy to Thwart the Traveler


ripple through the affected area. Creatures in the area take Level: 3
5d6 points of nonlethal damage and are knocked prone. Duration: Concentration + 10 rounds
Personal Truename: If you speak the personal truename
of the targeted area as part of this utterance, this utterance This utterance functions as a dimensional lock spell,
deals 10d6 points of nonlethal damage instead of 5d6. except as noted here.
Personal Truename: If you speak a creature's personal
Skyward Eye truename as part of this utterance, the creature is exempt
Level: 1 from the utterance's effect. Every personal truename
Range: See text included this way raises the Truespeak DC of this utterance
Duration: Concentration by 2.
If you speak the personal truename of the location and completely contained within either area with them. Creatures
expend 4000 XP, the duration of this utterance becomes and objects that have been brought into either area are
instantaneous. This means that the effect lasts indefinitely. A transported, but not creatures or objects that have been
dispel magic spell can suppress the effect for 10 minutes if removed from either location.
the caster succeeds on a caster level check (DC 10 + your However, due to the exacting detail with which you
Truespeak modifier). A mage's disjunction permanently must describe the two locations to be exchanged, this
removes the effect. utterance is not always accurate. There is a base chance of
30% that the utterance will instead swap with a location
Transform the Landscape similar to the one you had intended. This chance decreases
Level: 2 by 5% for every 2 points by which you exceed the base
Duration: 1 minute Truespeak DC needed to speak this utterance.
If this utterance does target a similar area, the area that
You can cause natural terrain in the area, such as earth is actually exchanged will be visually or thematically similar
or unworked stone, to buckle and crack, making it more to the location you were attempting to swap with, such as
difficult to pass through. Any such square in the area that arriving in an alchemist's lab or a library when attempting to
you designate becomes difficult terrain. This difficult terrain swap with a room from a wizard's tower. This alternate
does not obscure line of sight or provide cover. location will usually be about (1d10 x 1d10% of the total
Further, you can smooth an area of natural difficult distance you had originally wished to cover) off course from
terrain, eliminating penalties to movement or skill checks the your intended destination, but can be greater if no similar
terrain would normal impose. Eliminating difficult terrain location is that near. For example, if you had intended to
does not eliminate terrain features that provide cover. translocate your location with one 2000 miles away and
For the purposes of smoothing difficult terrain, light rolled a 1 and 2 on the d10s, you would find yourself
rubble, dense rubble, and undergrowth all count as difficult roughly 40 miles off target, provided a similar location can
terrain when using this utterance. be found that near.
After the utterance's duration expires, the affected The sudden removal or interposition of a location's
terrain returns to its normal shape and position. features magically applies no effect to surrounding areas. For
Personal Truename: If you speak a creature's personal example, transposing the wall out of a building does not
truename as part of this utterance, the effects of this damage the structure in any way, leaving no mark or seam
utterance "follow" the creature around as long as it remains once the utterance ends, transposing a section of ocean into a
in the affected area. If the creature is an enemy, he finds any lake of lava will not cause the water to boil nor the lava to
square of natural terrain that he passes through to be difficult solidify, and transposing a section of ground with a section
terrain, as the ground cracks and breaks just as he steps onto of sky will result in a section of ground hovering
into it and then smooths out as soon as he leaves. If the mysteriously in midair.
creature is an ally, natural difficult terrain smooths as he Objects and creatures not fully contained within either
moves through it and returns to normal as he leaves. Every area are not transported. If they could not coexist with the
personal truename included this way raises the Truespeak newly transposed location, for example a ship with a section
DC of this utterance by 2. of water beneath it suddenly transposed with solid rock, the
If you instead speak the personal truename of the creature or object is shunted to the nearest open location
location, you can change which squares are being made without harm.
difficult terrain and which squares are being smoothed as a This utterance can only transpose locations on the same
free action for the duration of the utterance. plane of existence; it cannot work between planes.
Personal Truename: If you speak the personal truename
of a place as part of this utterance, the location you target is
Transposition of Location transposed with the named place with no chance of
Level: 2 inaccuracy and across any distance. This still does not allow
Range: 60 ft; see text the utterance to work across planes of existence.
Duration: 1 minute
Area: One 20 ft. cube
Words of Creation
The area you target with this utterance trades places Level: 4
with an equivalently shaped area at the location you name. Duration: Instantaneous
Any creatures caught or objects completely contained within Area: Up to four 5-ft cubes.
either of the two areas travel with their respective area to the
new location instantly. The maximum distance that can lie Your words cause an entire new plane of existence to
between the two areas to be exchanged is up 100 miles per spring into being, to be shaped as you will. This utterance
rank of Truespeak you possess. can only be used on the Astral Plane or inside of a
At the end of the duration, the two areas return to their demiplane.
natural locations, again taking any creatures or objects When spoken on the Astral Plane, you cause a new
demiplane to come into being, with a permanent two-way
gateway connecting to it opening at your current location.
The demiplane is a functionally infinite, lightless, gravityless
expanse initially empty of anything except breathable air, but
it does possess whatever elemental, energy, or alignment
traits you wish. The demiplane always has the normal time
trait, meaning that time passes in the demiplane at the same
rate as time passes on the Material Plane. The demiplane is
always alterable-morphic and has the normal magic trait.
When used inside a demiplane you own, it instead
creates, destroys, or alters some aspect of your demiplane. A
demiplane's owner is the one who created it in most cases.
This utterance can do one of the following each time it is
spoken:
Create or destroy earth, stone, or water in its area. This
cannot create valuable or rare materials, such as gold, rubies,
uranium, holy water, or adamantine, although you could add
those yourself later.
Set the direction and strength of gravity in its area. The
gravity can be no gravity, light gravity, normal gravity, or
heavy gravity. You choose which direction is considered
"down" in any particular square.
Set the level of light in its area. This can be bright
illumination, shadowy illumination, or darkness. Areas of
bright illumination shed shadowy illumination into adjacent
squares.
Suppress or reinstate a planar trait in its area. For
example, if you created a demiplane that was fire dominant
and strongly good-aligned, you could suppress the fire
dominant trait in a particular place, preventing creatures
there from taking fire damage, or you could suppress the
strongly good-aligned trait, preventing evil and neutral
creatures from taking Charisma penalties while in that part
of the plane. This is only an "on" or "off" decision. You
cannot instate a new planar trait, nor can you merely lessen a
planar trait (such as majorly positive dominant to only
minorly positive dominant).
Create vegetation in its area. This can be any sort of
tree, shrub, flower, or other plants you may wish. You cannot
create rare or valuable varieties of vegetation with this, such
as darkwood or black lotuses.
Personal Truename: If you speak the personal truename
of a demiplane when you use this utterance, you can take
ownership of the demiplane from its current owner. If the
previous owner is deceased, gaining ownership is automatic,
otherwise you and the current owner make opposed character
level checks. Whoever wins becomes the owner of the
demiplane. The loser cannot attempt to retake control of the
demiplane for 24 hours.
If you are speaking this utterance on the Astral Plane,
you can give the newborn demiplane a personal truename of
your choosing. Doing so increases the Truespeak DC of this
utterance by 10, and otherwise functions as normal (although
knowing the demiplane's truename can be used to enhance
any other utterances you know from the Lexicon of the
Perfected Map used inside).
Chapter Eight

Truename Magic
While truenamers and academics are the primary creature gets within the area, the other aspects of the spell
practitioners of truename magic, they are not the only ones function normally.
to tap the power of the universal language. Wizards, Second, all creatures within the area gain a +4 deflection
sorcerers, clerics, and others have found ways to use bonus to AC against attacks from the named creature and a
truenames to enhance and expand their spells. +4 resistance bonus on saving throws required by the named
creature's spell effects and special attacks.
Third, the barrier blocks any attempt by the creature to
Truespeak-Related Spells possess or exercise mental control over those within the
All of the following spells are related to truenaming in spell's area, including enchantment(charm) effects and
some fashion, often because they have a Truename enchantment(compulsion) effects that grant ongoing control
component. over the subject. Bane of the archrival suppresses these
Truename (T): A Truename component is a Truespeak effects for the duration of the spell or as long as the subject
check made as part of casting the spell. You can supply this remains within the area.
Truespeak check as part of casting the spell, but you can also Bane of the archrival can be used to trap any creature
supply this requirement by having a friendly truenamer ready whose personal truename you know in the same manner as a
an action to speak the appropriate truenames when you cast magic circle against evil spell, except the creature is trapped
the spell. If the truespeak check fails, the spell fizzles unless regardless of it alignment. This includes the ability to
stated otherwise. reinforce the trap with a calling diagram.
The DC of the truespeak check to provide a truename Truename Component: When you cast this spell, the
component depends upon the type of truename required. A personal truename of the creature to be warded against must
creature's truename requires a check of DC 15 + the be spoken.
creature's CR + 1/2 the level of the spell being cast (round
up). An object's truename requires a check of DC 15 + the
object's caster level + 1/2 the level of the spell being cast Expunge the Supernatural
(round up). Finally, a location's truename requires a check of Transmutation
DC 10 + (the level of the spell x 5) + an additional 5 if the Level: Cleric 5, druid 5, sorcerer/wizard 5
location is magical. Speaking a personal truename as part of Components: V, S, T
casting a spell with a truename component increases these Casting Time: 1 standard action
DCs as though they were utterances and may add additional Range: Close (25 ft. + 5 ft./2 levels)
effects to the spell. Target: One creature
Duration: One day
Saving Throw: Fortitude negates
Bane of the Archrival Spell Resistance: Yes
Abjuration
Level: Cleric 2, sorcerer/wizard 2, paladin 2 As you cast this spell, you use the language of truespeak
Components: V, S, T to spin a tale of tragedy, of how your foe lost his greatest
Casting Time: 1 standard action ability in his hour of need. Infusing this story with
Range: Touch transformative power, you make fiction into fact. Upon
Area: 20-ft. radius emanation centered on a point in space casting this spell, you name one supernatural ability that
Duration: 1 hour/level your target possesses. For the duration of the spell, the target
Saving Throw: See text loses that supernatural ability.
Spell Resistance: No Truespeak Component: As part of casting this spell, you
must successfully describe your target using Truespeak.
This spell protects those within its area from a single If a personal truename is used in the casting of this spell,
named foe, doing so in three ways. then the target can be affected regardless of range or lack of
First, the area is forbidden to the creature. It must make line of effect, so long as he is on the same plane of existence
a Will save to enter it by any means (movement, as the caster.
teleportation spells, and so on). If it fails its Will save and
was endeavoring to use a teleportation spell to enter the area,
it is shunted to a random open space on a suitable surface Hide Truename
within 10 feet of the protected area. If no free space is Abjuration
available within 10 feet, the spell simply fails. The named Level: Cleric 4, druid 4, sorcerer/wizard 4
creature can only try to enter the area once per round, but Components: V, S, M
can continue to try on subsequent rounds. Even if the named Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels) target as you redefine its home plane to be something new
Target: One creature, object, or place. using the language of Truespeak, changing its nature at a
Duration: One day fundamental level. The affected creature's native plane
Saving Throw: Will negates (harmless) becomes the named plane (making it gain the Extraplanar
Spell Resistance: Yes (harmless) subtype on other planes) and gains additional benefits based
upon the primary trait of its new native plane:
This spell hides the target's truename from the universe Air Dominant: The target gains the Air subtype and
and others, making it more difficult for truenamers to affect gains a flight speed equal to its base land speed with perfect
the target or research his personal truename. The target gains mobility.
truename resistance 5 and a +4 bonus on saving throws Earth Dominant: The target gains the Earth subtype and
against utterances and other truespeak effects. Additionally, gains a burrow speed equal to its base land speed. It cannot
anyone attempting to research the target's personal truename burrow through solid rock.
takes a -8 penalty on the check. Fire Dominant: The target gains the Fire subtype. This
makes the creature immune to fire damage and vulnerable to
Oath of Brotherhood cold damage.
Necromancy Water Dominant: The target gains the Water subtype and
Level: Cleric 3 gains a swim speed equal to its base land speed.
Components: V, S, T, DF, XP Positive Dominant: The target gains fast healing 2 as an
Casting Time: 1 hour extraordinary ability and does not risk exploding when on a
Range: Touch major positive dominant plane.
Target: One willing creature per caster level Negative Dominant: The target is healed by negative
Duration: Permanent energy and damaged by positive energy as though he were
Saving Throw: Will negates (harmless) an undead creature.
Spell Resistance: Yes (harmless) Good Aligned: The target gains the Good subtype.
Evil Aligned: The target gains the Evil subtype.
Swearing upon their own truenames to be brothers to the Chaos Aligned: The target gains the Chaotic subtype.
end, the lives of the participants in this spell are joined by Law Aligned: The target gains the Lawful subtype.
mystic bonds. Each of the participants gains an instinctive If the chosen plane has more than one of the previously
knowledge of where the other participants are and how they mentioned traits, the caster chooses one of which to act as
are doing, as the status spell. Additionally, when any the primary trait. If the chosen plane lacks any of the
participant takes damage, any other participant within 60 feet previously mentioned traits, the target does not gain any
can choose to take the damage for him as an immediate additional abilities.
action. If the target is affected with the spell a second time, the
However, there is a drawback to this spell. If any of the new planar traits overwrite the old.
participants should die, all other participants gain a negative XP Cost: 2000 XP
level from the painful feedback. Truename Component: As part of casting this spell, the
Oath of brotherhood can not be dispelled by dispel truename of the plane the creature will become a native of
magic. must be spoken.
XP Cost: 500 XP from each participant.
Truename Component: As part of casting this spell, the Ritual of Renaming
personal truenames of each participant must be spoken. Each Transmutation
is a separate Truespeak check. If any participant fails to be Level: Cleric 7, druid 7, sorcerer/wizard 7
named, the spell does not fizzle but that participant is not Components: V, S, T, XP
included in the spell. Casting Time: 1 hour
Range: Touch
Planar Infusion Target: One willing creature
Transmutation Duration: Instantaneous
Level: druid 6, sorcerer/wizard 5 Saving Throw: Will negates (harmless)
Components: V, S, T, XP Spell Resistance: Yes (harmless)
Casting Time: 1 hour
Range: Touch Waving your hands over the subject to the chanted
Target: One willing creature sounds of both the old and the new personal truenames, you
Duration: Instantaneous magically transform the subjects truename from one to the
Saving Throw: Will negates (harmless) other. This spell provides the only sure defense against a
Spell Resistance: Yes (harmless) rival gaining mastery of your personal truename. Once cast,
it consigns your old personal truename to oblivion and grants
You infuse the energy of one of the planes into your you a new personal truename, known only to those present at
this spell's casting.
XP Cost: 500 XP. Check Result Spell Effect
Truename Component: As part of casting this spell, the 24 or less No Damage
personal truename of the subject must be spoken. 25 to 30 The spell deals 1d6 points of fire damage per caster level
(maximum 10d6) to the targeted creature.

Scramble Position 31 to 35 The spell deals 1d6 points of fire damage per caster level
(maximum 10d6) to the targeted creature. The spell's damage
Conjuration(Teleportation) ignores fire resistance.

Level: Bard 1, sorcerer/wizard 1 36 or more The spell deals 1d6 points of fire damage per caster level
(maximum 15d6) to the targeted creature. The spell's damage
Components: V, S, T ignores fire resistance and creatures normally immune to fire
damage instead take half damage.
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels) Truename Component: As part of casting this spell, the
Area: 10-ft. radius spread truename for fire is spoken with as much exactness as
Duration: Instantaneous possible. Unlike most other spells with a Truename
Saving Throw: Reflex partial; see text component, the Truespeak check required as part of the
Spell Resistance: Yes casting of this spell has a fixed DC of 24.
Note: Similar spells exist for most other varieties of
Speaking truenames associated with direction and energy damage, such as Truespark and Truecold.
movement, you send a ripple of distorted space through the
targeted area. Creatures within are shunted about in random Truename Binding
directions by the distortion. Conjuration(Calling)[see text]
Move all affected creatures 2 squares in a random Level: Sorcerer/wizard 7
direction using the "targeted on square" part of the diagram Components: V, S, T, XP
on page 158 of the Player's Handbook. Scramble position Casting Time: 10 minutes
can't send a creature into a square occupied by solid matter Range: Close (25 ft. + 5 ft./2 levels)
or by another creature, but it can send a creature into a Target: One elemental or outsider of CR 10 or less
dangerous place (into lava or off a cliff, for example). The Duration: Instantaneous
caster chooses the order in which affected creatures are Saving Throw: Will negates
shifted. If you can't move an affected target 2 squares in the Spell Resistance: No and yes; see text
indicated direction, move the target only a single square. If
that proves impossible, then the target disappears and Casting this spell attempts a dangerous act: to drag a
reappears in the same square. This movement does not pass creature from another plane using the power of its personal
through the intervening space, so it can shunt creatures to the truename to a specifically prepared trap, which must lie
other side of thin walls, rubble, or similar obstacles. within the spells range. The called creature is held in the
The distortion caused by this spell is disorienting for the trap until it agrees to perform one service in return for its
subjects. All affected creatures must make a Reflex save or freedom.
fall prone in their square. To create the trap, you must use a magic circle spell (or
Truespeak Component: As part of casting this spell, The a bane of the archrival spell), focused inward.
truenames for movement and direction must be spoken. This The target creature is allowed a Will saving throw. If the
uses the same DC formula for targeting a creature. When you saving throw succeeds, the creature resists the spell. If the
roll the check, compare the result to each creature in the saving throw fails, the creature is immediately drawn to the
affected area. Only those creatures that the check result is trap (spell resistance does not keep it from being called). The
high enough to affect are shifted by this spell. creature can escape from the trap by successfully pitting its
spell resistance against your caster level check, by
Truefire dimensional travel, or with a successful Charisma check (DC
Evocation [Fire] 15 + your caster level + your Cha modifier). It can try
Level: Sorcerer/wizard 2 each method once per day. If it breaks loose, it can flee or
Components: V, S, T attack you. A dimensional anchor cast on the creature
Casting Time: 1 standard action prevents its escape via dimensional travel. You can also
Range: Medium (100 ft. + 10 ft./level) employ a calling diagram (see magic circle against evil) to
Target: One creature make the trap more secure.
Duration: Instantaneous If the creature does not break free of the trap, you can
Saving Throw: None keep it bound for as long as you dare. You can attempt to
Spell Resistance: Yes compel the creature to perform a service by describing the
service and perhaps offering some sort of reward. You make
Speaking the truename for fire, you conjure a spark of a Truespeak check, speaking the creature's personal
primal fire into being, then fan it into a blazing inferno with truename, opposed by either the creatures own Truespeak
which to consume your enemies. Roll the Truespeak check check (speaking your personal truename) or with a Charisma
and consult the chart below to determine the spell's effect. check. If the creature does not know your personal truename,
it cannot use a Truespeak check to oppose you. Your check is
assigned a bonus of +0 to +6 based on the nature of the
service and the reward. If the creature wins the opposed Spells With Optional
check, it refuses service. New offers, bribes, and the like can
be made or the old ones reoffered every 24 hours. This Truename Components
process can be repeated until the creature promises to serve, The following spells are existing spells that can be
until it breaks free, or until you decide to get rid of it by adapted to use a truename component to increase their
means of some other spell. Impossible demands or power. The choice to use an optional truename component is
unreasonable commands are never agreed to. If you roll a 1 made at the time of casting. If the caster chooses to add a
on the Truespeak check, the creature breaks free of the truename component and the Truespeak check fails, the spell
binding and can escape or attack you. fails - it does not simply default to its basic effect.
Once the requested service is completed, the creature
need only so inform you to be instantly sent back whence it Power Word Blind
came. The creature might later seek revenge. If you assign Truename Component: When this spell is cast using the
some open-ended task that the creature cannot complete target's personal truename, the spell affects the target
though its own actions the spell remains in effect for a regardless of the target's current hit points. The spell's
maximum of one day per caster level, and the creature gains duration becomes 5 minutes.
an immediate chance to break free. Note that a clever
recipient can subvert some instructions.
When you use a calling spell to call an air, chaotic, Power Word Stun
earth, evil, fire, good, lawful, or water creature, it is a spell Truename Component: When this spell is cast using the
of that type. target's personal truename, the spell affects the target
XP Cost: 200 XP regardless of the target's current hit points. The spell's
Truename Component: As part of casting this spell, the duration becomes 5 rounds.
personal truename of the target must be spoken.
Power Word Kill
Truename Binding, Greater Truename Component: When this spell is cast using the
Conjuration(Calling)[see text of truename binding] target's personal truename, the spell affects the target
Level: Sorcerer/wizard 9 regardless of the target's current hit points.
Components: V, S, T, XP
Casting Time: 10 minutes
Range: Close (25 ft. + 5 ft./2 levels) Soulmelds
Target: One elemental or outsider of CR 14 or less Drawing upon the essential energies of the greatest
Duration: Instantaneous scholars and truespeakers, meldshapers can create the
Saving Throw: Will negates following soulmelds to tap into the power of Truespeak for
Spell Resistance: No and yes; see text of truename binding themselves.

This spell functions identically to truename binding Speaker's Torc


except that you call a creature of CR 14 or less. Descriptors: None
XP Cost: 300 XP Classes: Incarnate, Soulborn
Chakra: Arm, Crown, or Throat
Truename Binding, Lesser Saving Throw: None
Conjuration(Calling)[see text of truename binding]
Level: Sorcerer/wizard 5 You shape incarnum into a thin, circular braid of gold
Components: V, S, T, XP and silver wire around your neck. Tiny blue runes glow
Casting Time: 10 minutes along the lengths of the wires.
Range: Close (25 ft. + 5 ft./2 levels)
Target: One elemental or outsider of CR 6 or less Drawing upon the souls of the greatest orators and
Duration: Instantaneous truenamers of days to come and days gone by, meldshapers
Saving Throw: Will negates use a speaker's torc to aid them in improving their diction
Spell Resistance: No and yes; see text of truename binding and clarity of speech.
You cannot be rendered unable to speak by any magical
This spell functions identically to truename binding or supernatural effect, including a silence spell. Mundane
except that you call a creature of CR 6 or less. means of rendering you silent, such as a gag, function
XP Cost: 100 XP normally.
Essentia: You gain an insight bonus to Truespeak and
Perform(oratory) checks equal to twice the number of points
of essentia invested in your speaker's torc. This does not
allow you to make Truespeak checks untrained.
Chakra Bind (Crown)
Instead of forming around your throat, the wire braid
settles upon your brow as a circlet.
You gain the ability to speak an utterance from the
Lexicon of the Evolving Mind. The utterance is chosen when
you shape soulmelds for the day and can be of any level. To
speak the utterance, you must have an amount of essentia
invested in the speaker's torc equal to the utterance's level.

Chakra Bind (Arms)


Braided wire bracelets twine around your wrists in
addition to around your neck.
You gain the ability to speak an utterance from the
Lexicon of the Crafted Tool. The utterance is chosen when
you shape soulmelds for the day and can be of any level. To
speak the utterance, you must have an amount of essentia
invested in the speaker's torc equal to the utterance's level +
2.

Chakra Bind (Throat)


The wire braid widens into a metal choker covering
your entire neck.
You gain the ability to speak an utterance from the
Lexicon of the Perfected Map. The utterance is chosen when
you shape soulmelds for the day and can be of any level. To
speak the utterance, you must have an amount of essentia
invested in the speaker's torc equal to twice the utterance's
level.
Chapter Nine

Magic Items
Truenamers are not known for their skill with artifice Saving throws against a bottled echo are made at a DC of 10
and cannot make any of the more standard magic items, such + 1/2 the number of hit dice the bottled echo could affect +
as potions, wands and scrolls, so truename magic items tend the utterance's level.
to be fairly rare when compared to the magic items created Aura/Truespeak Ranks: Weak to strong universal. TR
by wizards, sorcerers, and artificers. Still, some magic items varies.
created through truename magic achieve effects that are Market Price: 25 gp x the maximum CR the bottled
outside the capabilities of ordinary magic items. echo can affect x the level of the stored utterance
Truename magic items always carry an aura of universal Creating a Bottled Echo: The creator of a bottled echo
magic. Truename magic items do not have a minimum caster needs a quiet place to work (to reduce possible
level. Instead, they have a minimum number of ranks in contamination of the sound), a container to hold the
Truespeak (abbreviated TR) required to create them, which utterance, and special salves and oils to treat the container
serves as their caster level for any purpose requiring such. with to ensure the proper preservation of the utterance. The
costs for these materials are subsumed in the cost for
creating the bottled echo - 12.5 gp x the maximum CR the
Bottled Echos bottled echo can affect x the level of the bottled utterance.
A bottled echo is a glass bottle containing the echoing All ingredients used to create the bottled echo must be fresh
words of an utterance. The sounds of the utterance echoing and unused. The character must pay the full cost for creating
can be faintly heard through the glass if one presses his ear each bottled echo.
to the bottle. Only utterances from the Lexicon of the Evolving Mind
Bottled echos are like utterances targeting whomever is can be made into bottled echos. The creator must know the
nearest when the bottle is opened. The character affected by utterance to be stored in the bottled echo. If the utterance
the bottled echo doesn't get to make any decisions about the carries an XP cost, he must pay that XP cost. The creator
effect - the truenamer who bottled the utterance has already chooses which creature type the bottle echo will affect when
done so. For example, a bottled echo of reversed energy he creates the bottled echo. The maximum CR that the
negation is always designed to deal one type of energy bottled Echo can affect can be up to the creator's number of
damage chosen by the creator. Whoever is affected by the ranks in Truespeak.
bottle echo is both the effective caster and the effective You can create a bottle echo incorporating a personal
target, so some utterances have strange effects when made truename, but the bottled echo becomes useless against
into a bottled echo, such as the singular mind utterance. anyone but the named creature. It still can only affect the
Bottled echos have two restrictions as to who they can named creature if the creature's CR is less than the CR limit
effect. First, each bottled echo is designed to affect only a on the bottled utterance. Using a personal truename does not
particular creature type, such as humanoid or outsider. affect the cost of a bottled echo.
Anyone that does not have that creature type cannot be
affected by that particular bottled echo. Second, a bottled
echo has a maximum CR that it can affect. Anyone with a Inscriptions
greater CR cannot be affected by that utterance. Inscriptions are a broad class of Truename magic items,
Physical Description: A typical bottled echo is a functionally similar to wondrous items in most cases. Most
spherical glass container fitted with a tight stopper. The inscriptions are a set of runic characters engraved upon some
container vibrates slightly from the words echoing within it. other object, although some are completely separate items
The container has AC 13, 1 hit point, hardness 1, and a break themselves. Because of the exacting nature of Truespeak,
DC of 12. much of the cost of creating an inscription is actually
Activation: Unstoppering or throwing a bottled echo practice materials or waste caused by tiny flaws in execution.
requires no special skill. Using a bottled echo is a standard All inscriptions share one particular requirement. You
action. Affecting yourself is automatic, but affecting another must know the personal truename of whatever it is you are
creature requires a successful ranged touch attack to throw putting the inscription on, be it a sword, a parchment, or your
the bottled echo. A bottled echo has a range increment of ally.
10ft. If the touch attack fails, use the "Missing with a If an inscription acts as a weapon or armor special
Thrown Weapon" table to determine where the bottled echo ability, it can be placed on any item of at least masterwork
lands. A qualified creature within 5 feet of where the bottled quality; the weapon or armor does not need to be at least +1
utterance lands is affected (if more than one qualified already.
creature is within 5 feet, choose randomly). Otherwise, the
bottled echo is wasted. Using a bottled echo provokes attacks Amulet of the Silver Tongue
of opportunity. A bottled echo can be used only once. An amulet of the silver tongue makes its wearer better
able to pronounce words clearly and correctly. function only in relation to a single creature, chosen when
Description: An amulet of the silver tongue is a small the namestone is created.
circular amulet, most often made of silver, depicting a Activation: Noting a creature's direction using a
grinning face with an open mouth. Words of Truespeech namestone is a move action. All other powers are always
relating to competence and clarity are etched around the active.
edge. Effect: A namestone has several effects. First, anyone
Prerequisite: The amulet functions for any creature, but can point unerringly towards the creature associated with the
only those with the Truespeak skill benefit from wearing it. namestone. This only determines direction, not distance, but
Activation: An amulet of the silver tongue provides its does ensure that you can always locate that creature, given
bonus as long as it is worn. enough effort.
Effect: The lesser version of the amulet provides a +5 Second, any spell or utterance that targets one or more
competence bonus on Truespeak checks. A greater amulet of creatures can be cast on the namestone and affect the
the silver tongue grants a +10 competence bonus. associated creature, so long as the associated creature is
Aura/Truespeak Ranks: Moderate universal, TR 10 within 60 feet of the namestone. Spells requiring a touch
(lesser) or Strong Universal, TR 15 (greater) attack or ranged touch attack automatically succeed in hitting
Construction: Engrave Inscription, universal aptitude, the associated creature so long as the caster holds the
1,250 gp (lesser) or 5,000 gp (greater), 100 XP (lesser) or namestone.
400 XP (greater), 3 days (lesser) or 10 days (greater). Finally, the namestone is inscribed with the associated
Weight: - creature's personal truename. Not only does this reveal the
Price: 2,500 gp (lesser) or 10,000 gp (greater) truename to anyone who examines the namestone, but
anyone holding the namestone receives a magical +4
Inscription of Namebane circumstance bonus on all attempts to speak that personal
An inscription of namebane makes a weapon more truename.
deadly against a single creature. Aura/Truespeak Ranks: Strong universal, TR 20.
Description: A namebane weapon is carved with sharp- Construction: Engrave Inscription, confounding
edged runes of hatred towards a single creature. resistance, lore of the world, must know the personal
Prerequisite: An inscription of namebane can be added truename of the creature that the namestone is to be
to any weapon. associated with, 500,000 gp, 4000 XP, 100 days
Activation: A namebane weapon's ability only applies Price: 100,000 gp
against a single creature, chosen at the time of the weapon's
creation. Its ability activates whenever it is used to attack Mark of Wholeness
that creature. A mark of wholeness protects an object from
Effect: Against its designated foe, a namebane weapon's destruction.
effective enhancement bonus is +2 better than its normal Description: A mark of wholeness is a black, inked
enhancement bonus (so a masterwork longsword is a +2 design on an object, composed of various words of
longsword against its foe). It deals an extra 2d6 damage Truespeak associated with completeness and solidity.
against its foe. Bows, crossbows, and slings so crafted Prerequisite: A mark of wholeness works on any object
bestow the namebane quality upon their ammunition. it is inscribed on.
Anyone in possession of a namebane weapon receives a +4 Activation: A mark of wholeness activates immediately
circumstance bonus on Knowledge rolls to research the upon an object losing its last hit point or otherwise being
personal truename of the weapon's foe. destroyed. It glows a bright copper color, then fades away to
Aura/Truespeak Ranks: Moderate universal, TR 10. nothingness.
Construction: Engrave Inscription, must know the Effect: A mark of wholeness restores the object it is
personal truename of the creature that the namebane will scribed upon to complete wholeness the moment that the
target, 1,000 gp, 80 XP, 2 days. object is broken, as the rebuild item utterance. The mark only
Price: +2,000 gp works once and then is consumed.
Aura/Truespeak Ranks: Moderate universal, TR 11.
Namestone Construction: Engrave Inscription, rebuild item, 800
A namestone acts as a magical connection to a single gp, 64 XP, 2 days.
creature. Price: 1,600 gp
Description: A namestone is a glittering oval gemstone
engraved with a single creature's personal truename. The Inscription of Judgment
type of gem used is usually one with some special An inscription of judgment makes a weapon more
association to its associated creature. deadly against good or evil.
Prerequisite: A namestone works for anyone, although Description: A weapon of judgment is decorated with
those who cast spells or speak utterances derive the most runes inlaid with silver (for an inscription of holy judgment),
benefit from possessing one. A namestone's powers all or onyx (for an inscription of unholy judgment).
Prerequisite: An inscription of judgment can be added brand only functions on the creature it is created for. Once a
to any weapon. When you add the inscription to the weapon, creature receives a slave's brand, it cannot be removed by
you choose which version to add. A weapon can bear only any means short of a regeneration spell cast for just such a
one inscription of judgment. purpose. Removing the slave's brand destroys it.
Activation: You may activate a weapon of judgment on Activation: A slave's brand activates whenever the
any attack as a free action. A weapon of judgment can be creature's master issues the subject a spoken command.
used once per day. When activated, the runes on the weapon Effect: A creature marked with a slave's brand must
glow brightly with silvery or reddish light. succeed on a DC 20 Will Save whenever issued a command
Effect: When a weapon of judgment is activated, it by his master or be forced to carry out that command as
becomes charged with holy or unholy power for one attack. though dominated (as the spell dominate monster). The
If the attack hits, the wielder receives a bonus on his damage effect lasts until the command is fulfilled, the slave's brand
roll equal to his Hit Dice, but only if the creature attacked is is removed, or the master dies, whichever comes first.
evil (for an inscription of holy judgment) or good (for an Aura/Truespeak Ranks: Strong universal, TR 20.
inscription of unholy judgment). Construction: Engrave Inscription, singular mind,
Aura/Truespeak Ranks: Moderate universal (good or 120,000 gp, 9,600 XP, 240 days; The creature to be tattooed
evil), TR 9. must be present for the entire length of construction.
Construction: Engrave Inscription, incarnation of Price: 240,000 gp
angels, 3600 gp, 288 XP, 2 days.
Price: +7,200 gp Inscription of Sharp Blows
An inscription of sharp blows causes a weapon to deal
Tattoos of Sure Defense more damage on a critical hit.
Tattoos of sure defense help a creature better defend Description: A weapon of sharp blows is has a tracery
itself. of runes along its edge or striking surface. Such weapons
Description: Tattoos of sure defense are a series of usually seem to be unnatural sharp or unusually heavy
truespeak characters tattooed across much of a creature's (although this does not add to the weapon's actual weight).
upper torso, spelling out sutras of foresight and safety. Prerequisite: An inscription of sharp blows can be
Prerequisite: Any creature can bear tattoos of sure added to any weapon.
defense, but the tattoos only function for the creature they Activation: A weapon of sharp blows' ability becomes
were created for. Further, once a creature receives the tattoos, apparent whenever the weapon scores a successful critical
they cannot be removed by any means short of a hit. The runes briefly flash white as they strike.
regeneration spell cast for just such a purpose. The subject Effect: A weapon of sharp blows has its critical
must be willing for the tattoos to be removed, as removing multiplier increased by 1. (For example, a longsword of
the tattoos destroys them. sharp blows would deal x3 damage on a successful critical
Body Slot: Armor/Robe (Wearing a suit of magic armor hit)
or a magic robe on top of the tattoos suppresses their effect Aura/Truespeak Ranks: Moderate universal, TR 13.
in favor of the armor or robe.) Construction: Engrave Inscription, keen weapon.
Activation: Tattoos of sure defense are always active. Price: +1 bonus
Effect: A creature bearing tattoos of sure defense
receives an insight bonus to Armor Class from +1 to +4, Inscription of Focused Intent
depending on the quality of the tattoos. An inscription of focused intent can turn an ordinary
Aura/Truespeak Ranks: Weak to strong universal, TR weapon into a deadly tool against a single foe at the cost of
(5 x bonus). making it useless against others.
Construction: Engrave Inscription, defensive edge or Description: A focused weapon is engraved with a
greater defensive edge; 2,000 gp, 160 Xp, 4 days (+1); 8,000 circle of runes dedicating the weapon to the destruction of a
gp, 640 Xp, 16 days (+2); 16,000 gp, 1440 Xp, 36 days (+3); single being. When the weapon has a target, the being's name
32,000 gp, 2560 Xp, 64 days (+4); The creature to be appears within the circle.
tattooed must be present for the entire length of construction. Prerequisite: An inscription of focused intent can be
Price: 4,000 gp (+1), 16,000 (+2), 36,000 (+3), 64,000 added to any weapon.
(+4) Activation: A focused weapon is activated by speaking
a short phrase of truespeak to describe a creature to the
Slave's Brand weapon. Doing so is a full-round action that requires a
A slave's brand makes a creature your unwilling servant. successful Truespeak check (DC 23 + the target's CR). If the
Description: A slave's brand is tattoo that entwines the check fails, the weapon instead targets a random creature
truenames of the bearer and his intended master with within fifty miles of the wielder. A focused weapon can be
truenames associated with servitude and command. given a target no more than once a day.
Prerequisite: A slave's brand can only be placed on a Effect: A focused weapon functions as normal until it
creature, though that creature need not be willing. A slave's has been given a target. Once given a target, the weapon
becomes unable to deal lethal damage to any creature other as it is worn.
than its target for one day (including damage from properties Effect: While a creature wears an amulet of another
such as flaming or frost). The weapon's target, however, name, it has a different personal truename than normal. Its
suffers damage from the weapon normally and gains a original personal truename still exists, but attempts to use it
negative level each time it is damaged by the weapon. If a to affect the creature wearing the amulet fail. The creature's
personal truename was used to give the weapon its target, the original personal truename returns if the amulet is removed
target instead suffers two negative levels each time it is for any reason.
damaged. The following day, the victim must make a Anyone speaking the personal truename inscribed on the
successful Fortitude save (DC 16) for each negative level amulet affects the creature wearing it as though he had just
gained this way or permanently lose a level. spoken that creature's personal truename. The DC to research
Aura/Truespeak Ranks: Strong universal, TR 15. the personal truename on the amulet is the same as to
Construction: Engrave Inscription, essence of lifespark. research the amulet's personal truename (although the two
Price: +4 bonus personal truenames are completely separate; researching one
does not reveal the other).
Utterance Catalog Aura/Truespeak Ranks: Major universal, TR 20.
An utterance catalog allows a master of truespeak to Construction: Engrave Inscription, 50,000 gp, 4,000
learn a new utterance. XP, 100 days.
Description: An utterance catalog is a leather-bound Price: 100,000 gp
book about the size of a wizard's spell book. The cover is
embossed with gold wire spelling out truenames associated Inscription of Loyalty
with memory and learning. An inscription of loyalty is a sort of supernatural mark
Activation: An utterance catalog must be studied for of ownership. It magically links an item to a creature's
eight hours before the user gains its benefits. The benefits of personal truename, causing the item to constantly seek to be
an utterance catalog are lost if the user does not study the in that creature's possession. The linked creature is called the
book for at least twenty minutes each day. To understand an item's true owner.
utterance catalog, the user must have a number of ranks in Description: An inscription of loyalty is a small
Truespeak equal to (4 x the level of the utterance contained engraving, usually on some part of the item that is not
within). If the utterance contained within is from the Lexicon immediately visible.
of the Perfected Map, increase the required number of ranks Prerequisite: An inscription of loyalty can be added to
by an additional 10. any item.
Effect: An utterance catalog grants the owner with Activation: An inscription of loyalty's teleportation
knowledge of how to speak a single utterance. This is in ability activates the first time the item the inscription is
addition to any utterances the user knows how to speak by placed on becomes unattended after it has been out of the
virtue of race or class abilities. An academic can copy the true owner's possession for 24 hours. An inscription of
utterance contained within an utterance catalog into his loyalty's abilities can be suppressed indefinitely by a remove
phrasebook without restriction. curse or break enchantment spell. The inscription remains
Aura/Truespeak Ranks: Weak to strong universal, TR suppressed until the next time the true owner handles the
varies. item.
Construction: Engrave Inscription, ability to speak the Effect: An inscription of loyalty grants the true owner a
utterance to be recorded. +10 bonus on all disarm and sunder rolls involving the item.
Price: Recorded utterance's level x minimum level If the true owner loses the item, the inscription of loyalty will
required to learn the utterance x 1000 gp. Treat the level of cause the item to teleport to the true owner's location and be
an utterance from the Lexicon of the Perfected Map as being found among his other possessions.
4 higher for the purpose of figuring its price. Aura/Truespeak Ranks: Moderate universal, TR 10.
Construction: Engrave Inscription, must know the
Amulet of Another Name personal truename of the intended true owner, seize item,
An amulet of another name protects you from some 2,000 gp, 160 Xp, 4 days.
Truespeech effects by temporarily replacing your personal Price: +4000 gp
truename with another.
Description: An amulet of another name is a
rectangular silver plate on a thin chain. The plate is inscribed
Artifacts
with a unique personal truename, as well as other truenames Connected as it is to the fundamental nature of the
that define it to be the wearer's own. universe, it is no surprise that some of the most powerful
Prerequisite: An amulet of another name can be worn artifacts in existence are tied to the power of Truenaming.
by any living creature that possesses a personal truename. In addition to the Book of True Binds and the Tome of
Body Slot: Neck Truenaming, the following are artifacts associated with
Activation: An amulet of another name is active as long Truespeech.
The Book of Genesis the book speak of events to happen in the future, both major
The Book of Genesis is thought to be the origin point for and minor. However, the words shift and change as they are
the whole of the Material Plane. read, altering and even contradicting chains of events it has
Description: The Book of Genesis, as its name would previously described. Despite this, events generally happen
suggest, is a book, about two feet long, about a foot and a as the Book of Fate describes them to have happened, with
half in width, and over a foot thick. The book is bound in such regularity that those who have studied the book believe
age-darkened leather and its pages are covered in writing that variations are due to the actions of those who have
using the language of Truespeak. The pages towards the back gained knowledge of the future.
of the tome are yellowed and crumbling with age, while All attempts to harm the Book of Fate have failed, not
those towards the front are new, the ink almost wet on the because of some demonstrable imperishability on the part of
page. The Book of Genesis has so far proved impervious to the Book, but because all attempts have been thwarted by
all attempts to destroy it or its pages. Only age can destroy increasingly improbable coincidences. Attempts to set a
any page from the book, but as soon as one page crumbles to burning tindertwig to the pages have been stopped numerous
dust, a new page appears at the front of the book, already times by sudden gusts of wind, the onset of a rainstorm, or
covered with writing. simple failure of the tindertwig to properly light. Several
Prerequisite: Only those that can speak at least one times, the book has been stolen the night before some
utterance can read the Book of Genesis. destructive test would be attempted, and more spontaneous
Activation: Using the words of creation ability of the acts of destruction have been stopped by sudden heart
Book of Genesis is a standard action. All other effects of the attacks, lightning from a clear sky, earthquakes, and other
book are continuous. dramatic events. Perhaps no future exists where the Book can
Effect: Before anyone can tap into the power of the be harmed. Perhaps the Book manipulates the future to
Book of Genesis, they must first spend a week studying its protect itself. Perhaps the moment of the Book's destruction
pages. Once that week is complete, they gain the ability to has not yet come.
use the words of creation utterance for as long as the book Prerequisite: Only those who have at least one rank in
remains in their possession, regardless of their level or ranks the Truespeak skill can attempt to read the Book of Fate.
in Truespeak. Further, he can reshape the Material Plane as Activation: Reading from the Book of Fate requires at
though it was his own demiplane. As a final benefit, anyone least ten minutes of study per attempt.
in possession of the Book of Genesis gains a +10 Effect: Anyone who reads from the Book of Fate can
circumstance bonus on Knowledge checks to research attempt a Truespeak check (DC 25) to glean some idea of
personal truenames and no one is considered obscure to the what events are to come. If the roll succeeds, the character
possessor for the purpose of researching their personal can either get the answer to one question about the future or
truename. one "floating" reroll. If the character chooses an answer, the
The Book of Genesis is inextricably linked to the character's player may ask one yes-or-no question to the DM
Material Plane. All attempts to remove the book from the about something that might happen and the DM must answer
Material Plane, including attempts to store the book in an as honestly as he can, based on how events would likely
extra-dimensional space, fail automatically. Scholars of have played out had the character not consulted the Book. If
Truespeak theorize that destroying the Book of Genesis or the character chooses a reroll, it can be used to reroll any d20
otherwise removing it from the Material Plane would have roll made in the next week. The decision to use the reroll
disastrous consequences. must be made after the original roll is made but before the
Aura/Truespeak Ranks: Major universal, TR 23. DM declares the result of the roll. For every 5 points by
which the character beats the minimum DC on the Truespeak
roll, the character receives either one additional answer or
The Book of Fate one additional reroll.
The Book of Fate is similar to the Book of Genesis, However, the more the Book of Fate is read, the more
except that where the Book of Genesis is concerned with the future shifts and warps. Every time the Book is
what was and what is, the Book of Fate is concerned with successfully read, the DC of the Truespeak check increases
what might be. The book itself is eight inches wide, a foot by 5 for the next week. These increases are cumulative, so
long, two inches thick, and bound in midnight blue leather. successfully reading the Book three times in a week would
The parchment pages are filled with words of truespeak, increase the Truespeak DC by 15.
written in a small, even hand. The writing on the first pages Aura/Truespeak Ranks: Major universal, TR 23.
seems much older than that on the last pages, just starting to
fade at the front and with ink still fresh on the last pages. A
few blank pages exist at the very end of the book. If
watched, one can observe words being written into the book
by an invisible hand, filling page after page but never filling
all of the blank pages. Pages at the front of the book
disappear from time to time if not actively watched.
For those that can make sense of Truespeak, the pages of
Chapter Ten

Prestige Classes
Truename magic lends itself to interesting specialties
and adaptations. Prestige classes offer abilities and features
Class Features
sought after by those skilled in Truespeak, be they As you advance as an Acolyte of the Ego, you learn new
truenamers, opposed to truename magic, or simply dabblers ways in which to recite your truename, allowing you to give
looking to expand their repertoire of tricks. yourself abilities above and beyond your already
Most of the prestige classes presented here require at considerable martial talents.
least some knowledge of Truespeak, but many are accessible Hit Dice: d8
to members of many classes, especially those who take the Monk Abilities: An acolyte of the ego adds his class
Truename Training feat. Only a few require levels in the level to her monk level to determine his class-based AC
truenamer or academic classes. bonus, his unarmed damage, his unarmored speed bonus, and
his flurry of blows progression. His acolyte of the ego levels
count as monk levels for determining the number of times
Acolyte of the Ego per day he can use the Stunning Fist feat. An acolyte of the
ego does not count his class level for the purpose of
"Know thyself" determining when he gains any other monk class feature.
- Abbot Ira Dravinian, Acolyte of the Ego Recitations (Sp): An acolyte of the ego gradually
masters various ways in which to recite his own personal
The Acolytes of the Ego are an order of monks who seek truename. These recitations reinforce the acolyte in the mind
mastery over themselves through mastery over their own of the universe, giving him special abilities by making him
truenames and through it transcend the limits of their mortal more "real" than his surroundings. These recitations function
selves. as utterances (and can thus be affected by Inflection feats),
but they have one major difference. Every recitation requires
an acolyte of the ego to speak his own personal truename. As
Entry Requirements such, they can affect only him and never carry an additional
Alignment: Any Lawful personal truename effect. Each recitation lasts for one minute
Skills: Concentration 8 ranks, Truespeak 8 ranks unless otherwise noted.
Special: Still Mind class feature, must know your own An acolyte of the ego learns a new recitation with every
personal truename class level, as given in the table. An acolyte of the ego can
only learn a recitation with a level less than or equal to half
Class Skills his acolyte of the ego level (round up), so a 3rd level acolyte
The Acolyte of the Ego's class skills are Balance, Climb, of the ego can learn recitations of 2nd level or lower. You
Concentration, Craft, Escape Artist, Hide, Jump, Move may have as many recitations active at one time as you wish,
Silently, Profession, Listen, Spot, Swim, Truespeak, and but recitations obey both the Law of Sequence and the Law
Tumble. of Resistance.
Skill Points at Each Level: 4 + Int modifier Personal Truename Focus (Ex): At 4th level, an
acolyte of the ego becomes thoroughly practiced in speaking
his own personal truename, granting him a +4 bonus on all
Truespeak checks involved in speaking his own truename.

The Acolyte of the Ego


Level Base Attack Bonus Fort Save Ref Save Will Save Special Recitations Known

1st +0 +2 +2 +2 Monk Abilities, Recitations (1st Level) 1

2nd +1 +3 +3 +3 2

3rd +2 +3 +3 +3 Recitations (2nd Level) 3

4th +3 +4 +4 +4 Personal Truename Focus 4

5th +3 +4 +4 +4 Recitations (3rd Level) 5

6th +4 +5 +5 +5 Twinned Recitation 6

7th +5 +5 +5 +5 Recitations (4th Level) 7

8th +6 +6 +6 +6 8

9th +6 +6 +6 +6 Recitations (5th Level) 9

10th +7 +7 +7 +7 Personal Truename Mastery 10


This stacks with the bonus a creature normally receives for over even the most broken of ground and so too do you. You
speaking its own personal truename. can ignore any movement penalty caused by difficult terrain.
Twinned Recitation (Sp): An acolyte of the ego of at
least 7th level can combine two recitations that he knows, 3rd Level Recitations
allowing him to use both with a single Truespeak check. Recitation of the Restless Wind: The wind can be
Personal Truename Mastery (Ex): At 10th level, the anywhere in an instant and so too do you. You instantly
acolyte of the ego has his own truename engrained into his teleport up to 10 feet per class level. If a solid object
very soul. He can take 10 on any Truespeak check to speak occupies the location you would appear in, you are shunted
his own personal truename, even if circumstances, such as to the nearest open space. This recitation has a duration of
nearby danger, would not normally allow him to take 10. instantaneous.
This explicitly allows the acolyte of the ego to take 10 on Recitation of the Towering Oak: To an ancient tree,
Truespeak check to speak his own personal truename, even the world seems much smaller. Emulating this perspective is
though you normally cannot take 10 on a Truespeak check. a simple matter, shrinking the world around you more to
Multiclass Note: Monks who multiclasses into this your liking. Your size category increases by one step, with
prestige class can continue advancing as monks. all the penalties and bonuses associated.
Recitation of the Pounding Surf: The endless waves of
Recitations water wear away at the land, tearing down mighty cliffs one
small grain at a time. With this recitation, you emulate their
1st Level Recitations relentlessness. When making a full attack action, you may
Recitation of the Indomitable Fortress: Like a mighty make one extra attack. The attack is made using your full
tower, you find the blows of your enemies to be too feeble to base attack bonus, plus any modifiers appropriate to the
harm you. You gain a bonus to your natural armor bonus situation. (This effect is not cumulative with similar effects,
equal to 1/2 your class level (minimum +1). such as that provided by a weapon of speed, nor does it
Recitation of the Pristine Snow: As fresh fallen snow actually grant an extra action, so you cant use it to cast a
is unmarred, so too are you. You immediately are cured of second spell or otherwise take an extra action in the round.)
any poison or disease currently affecting you and become Recitation of the Unyielding Glacier: Even the
immune to poison and disease. strength of mountains cannot turn aside a glacier, and your
Recitation of Verdant Spring: As the spring abounds strength becomes as theirs. You receive a bonus equal to
with life and new growth, so also do you. You gain fast your class level on all rolls made to bull rush or overrun a
healing equal to your class level. creature as well as on all rolls to resist being tripped, bull
Recitation of the Unwavering Sun: There is no rushed, overrun, or otherwise moved from your position. You
darkness within the sun's sight and neither is there in yours. do not provoke attacks of opportunity for attempting to bull
You can see clearly in any level of light out to any distance. rush, overrun, or charge a creature.
Magical darkness does not impair your vision in any way.
Recitation of the Dancing Feather: Like a feather on a
breeze, you step lightly across the world. You gain a bonus 4th Level Recitations
equal to your class level on all Balance, Climb, Jump, Move Recitation of the Raging Inferno: As fire consumes all
Silently, and Tumble checks. before it, so to does this utterance consume all. All spell
effects currently affecting you, including the effects of any
recitations you may already have active, are immediately
2nd Level Recitations dispelled.
Recitation of the Pouncing Tiger: As few things are Recitation of the North Star: The north star is
swifter than a pouncing tiger, so is it with you. You gain a constant, never changing or wavering in its course. This
bonus to your Dexterity equal to 1/2 your class level utterance allows you to emulate that constancy, making you
(minimum +1). difficult to alter with magic. You gain spell resistance equal
Recitation of the Mighty Bull: The strongest of men to your Hit Dice + 5. Your own recitations are not affected
pale before your might. You gain a bonus to your Strength by this spell resistance, but any other utterances you may
equal to 1/2 your class level (minimum +1). know still are.
Recitation of the Raging Bear: Few things are harder Recitation of the Weathered Stone: Despite the
to stop than an angry bear, and you claim that endurance for constant wearing of wind and water, mountains still stand,
yourself. You gain a bonus to your Constitution equal to 1/2 barely harmed by the elements. This recitation grants you a
your class level (minimum +1). portion of their resilience. You gain Damage
Recitation of the Changing Moon: Every night, the Reduction/adamantine equal to 1/2 your class level
moon shows the world a new face, and so can you. This (minimum 1/adamantine).
recitation functions as a disguise self spell, except that the Recitation of the Shattered Wall: The hardest stone
effect is physical instead of illusory and the duration is and the toughest hide are as paper beneath your blows. You
instantaneous (meaning it lasts until another use of this ignore the hardness of objects and any damage resistance a
ability is used to counteract it). creature might have.
Recitation of the Coursing River: Water flows swiftly
5th Level Recitations researched a new utterance of at least 5th level.
Recitation of the Empty Grave: The living do not
belong amongst the dead, of this you can be sure. While Class Skills
under the effects of this utterance, you cannot die. You are The Bereft's class skills are Concentration, Craft,
immune to any death effects. If you are reduced to 0 hit Decipher Script, Gather Information, Knowledge (All skills
points, you are not disabled, nor do you lose a hit point for taken individually), Listen, Profession, Truespeak, and Speak
taking a standard or full action. If you are reduced to Language.
negative hit points, you are not rendered unconscious and Skill Points at Each Level: 4 + Int modifier
you do not automatically lose 1 hit point each round. If you
are reduced below -9 hit points, you do not die. If you are
still below -9 hit points when this recitation ends, you Class Features
immediately die. As you advance as a bereft, you continue to learn new
Recitation of the Tranquil Pool: You clear your mind utterances, but you also learn fragments of the Forbidden
of all distraction, making it as untroubled as a pond on a Word, each a potent utterance in itself. Finally, you master
windless night. Any mind-affecting spell or ability currently the Forbidden Word itself and become able to remove your
affecting you is dispelled and you become immune to mind- enemies from existence entirely.
affecting spells and abilities. Hit Dice: d4
Recitation of the Morning Mist: The morning mist can Utterances: Your bereft levels stack with your levels in
be seen, but only briefly touched. With this recitation, you an existing utterance-using class for determining the highest
become as a ghost, moving through the world unseen and level utterance you can learn from the Lexicon of the
untouched. This recitation functions as an ethereal jaunt Evolving Mind, Lexicon of the Crafted Tool, and the
spell, except the duration is one minute. Lexicon of the Perfected Map. If you had more than one
Recitation of the Howling Gale: The wind moves utterance-using class before becoming a bereft, you must
swiftly, fast enough to be everywhere at once. This recitation choose which class to add each level for determining the
gives you an additional move action on each of your turns. highest level utterance you can learn in that class. You do not
learn any additional utterances from this increased effective
level.
Bereft At each new bereft level, you learn one new utterance.
This utterance can be from any Lexicon you have access to
"There is death and then there is oblivion. Anger me and and can be of any level you are able to learn in that Lexicon.
I will show you the difference firsthand." Syllable of Destruction (Sp): At 1st level, the bereft
- Theremor Delanar, bereft. learns the Syllable of Destruction. The first syllable of the
Forbidden Word tears apart flesh and stone with its fury. The
A bereft is someone who has begun to uncover one of syllable of destruction is a fifth level utterance but does not
the most dangerous words of Truespeak ever discovered. belong to any existing Lexicon. It can target a creature or
Called the Forbidden Word by the Wardens of Silence, just a object. The target takes 15d6 damage + 1d6 damage per class
single syllable of the word can tear a creature's memory from level you have. Further, if the target was a creature, the target
the universe or kill outright. The full word itself rends suffers a -4 penalty on attack rolls, saving throws, skill
someone from existence entirely. checks, and ability checks and takes a -4 penalty to AC for
one round from the wracking pain caused by this utterance.
Syllable of Forbiddance (Sp): At 2nd level, the bereft
Entry Requirements learns the Syllable of Forbiddance. The second syllable of
Skills: Truespeak 18 ranks, Decipher Script 18 ranks the Forbidden Word strips its victims of their greatest
Utterances: Ability to speak 5th level utterances from powers. The syllable of forbiddance is a fifth level utterance
the Lexicon of the Evolving Mind. but does not belong to any existing Lexicon. It targets a
Special: Must have either researched the personal creature or object and its effect last for one minute.
truenames of at least ten different creatures, at least one of If used on an object, any magical properties the item
which must have had a CR of 15 or more, or must have may have are suppressed for the duration of the effect. If

The Bereft
Level Base Attack Bonus Fort Save Ref Save Will Save Special Utterances

1st +0 +0 +0 +2 Syllable of Destruction 1

2nd +1 +0 +0 +3 Syllable of Forbiddance 2

3rd +1 +1 +1 +3 Syllable of Dissolution 3

4th +2 +1 +1 +4 Syllable of Eradication 4

5th +2 +1 +1 +4 The Forbidden Word 5


used on a creature, the bereft names some ability and the and removed from existence. Its body and all of its non-
target becomes unable to use that ability for the duration of magical possessions disintegrate into nothingness. Anyone
the effect. The forbidden ability can be any single feat, spell, who ever knew of the target forgets the target as though the
power, mystery, soulmeld, utterance, maneuver, spell-like target was affected by the syllable of dissolution.
ability, psi-like ability, supernatural ability, or extraordinary The target cannot be returned to life by any means short
ability. If the ability is currently active, its effects are of either a true resurrection spell or reversed unname
suppressed for the duration of this utterance. utterance (using the personal truename effect) combined with
By voluntarily increasing the DC of the syllable's a ritual of renaming spell to give the target a new personal
Truespeak check, the bereft can specify additional abilities truename. Even if returned to life in such a manner, the
the target cannot use. For every five points by which the DC target's own memory is wiped out. He retains all experience,
is increased, the bereft can specify one additional ability to class features, skill ranks, feats, languages he has learned,
be forbidden. and other abilities - such are ingrained into him by constant
Using the syllable of forbiddance confers no awareness repetition - but the target cannot remember anything from
of what abilities a target actually is capable of performing, so before the moment the bereft finished speaking the
a bereft can forbid an ability that the target does not actually forbidden word, not even his own name or family. His lost
possess. memory can only be restored by a wish or miracle spell used
Syllable of Dissolution (Sp): At 3rd level, the bereft specifically for that purpose.
learns the Syllable of Dissolution. The third syllable of the
Forbidden Word corrodes memories like acid, making
orphans and outcasts from its victims. The syllable of Fiendbinder
dissolution is a sixth level utterance, but does not belong to
any existing Lexicon. It targets a creature or object. If the "Devils fear my name. You would do well to do the
creature fails a Will save, everyone who has ever met, seen, same."
or heard of the target has their memories of the target - Valenia Redflame, fiendbinder
dissolved.
Every creature affected by this dissolution is allowed a For better or worse, a fiendbinder is one who has
Will save to retain their memories. Unless a particular mastered the art of calling an entity from the Lower Planes
creature succeeds on their Will save, they forget everything and binding it to their will using the power of its truename.
they ever knew about the target. Everyone still remembers Most become fiendbinders in a quest for power, but
the consequences of the target's actions, but they attribute the sometimes a good person will turn to commanding fiends as
causes to coincidence, another person, or to a hazy, indistinct a way to turn the power of evil against itself. Whatever
someone if no other explanation will suffice. The Dungeon motives drive a fiendbinder are largely unimportant to many,
Master is advised to simply assume that all characters for they see only someone who dabbles with dark powers.
unimportant to the plot automatically fail their save when Fiendbinders play a dangerous game, for they have shackled
attempting to remember a target of this ability. to their souls the very essence of evil, something that rankles
Syllable of Eradication (Sp): At 4th level, the bereft against its slavery and waits for the moment when its
learns the Syllable of Eradication. The fourth syllable of the supposed master will slip.
Forbidden Word kills outright. The syllable of eradication is
a sixth level utterance, but does not belong to any existing Entry Requirements
Lexicon. It targets a creature or an object. Unless the target Skills: Knowledge (The Planes) 10 ranks, Speak
succeeds on a Fortitude save, the target dies or, if the target Language (Abyssal), Speak Language (Infernal), Truespeak
was an object, shatters. 10 ranks
Even if the target succeeds on the save, the target is still Feats: Truename Research
damaged from the terrible assault upon its vitality. A creature Spellcasting/Utterances: Ability to cast 3rd level spells
targeted by the syllable of eradication that succeeds on its or ability to speak 3rd level utterances from the Lexicon of
saving throw suffers 2 points of Constitution damage. If the the Evolving Mind
target lacks a Constitution score, it takes 2 points of
Charisma damage instead. Objects that succeed on their
saving throw are reduced to half their current hit points. This Class Skills
is a death effect. The Fiendbinder's class skills are Bluff, Concentration,
The Forbidden Word (Sp): At 5th level, the bereft Craft, Decipher Script, Diplomacy, Intimidate, Knowledge
learns how to properly combine the the four syllables (all skills taken individually), Profession, Sense Motive,
together to form one word of incredible potence. By Spellcraft, and Truespeak.
speaking this word, a bereft can make it as though his victim Skill Points at Each Level: 4 + Int modifier
never existed. The forbidden word is a seventh level
utterance, but does not belong to any existing Lexicon. It
targets either a creature or object and requires one round to
speak. If the target fails a Fortitude save, it is slain instantly
The Fiendbinder
Level Base Attack Bonus Fort Save Ref Save Will Save Special Utterances/Spellcasting

1st +0 +0 +0 +2 Bind Fiend, Command Fiend -

2nd +1 +0 +0 +3 +1 level of existing utterance-speaking class or +1 level of existing spellcasting class

3rd +1 +1 +1 +3 Fiendish Eloquence +1 level of existing utterance-speaking class or +1 level of existing spellcasting class

4th +2 +1 +1 +4 +1 level of existing utterance-speaking class or +1 level of existing spellcasting class

5th +2 +1 +1 +4 Bind Tormented Soul +1 level of existing utterance-speaking class or +1 level of existing spellcasting class

6th +3 +2 +2 +5 +1 level of existing utterance-speaking class or +1 level of existing spellcasting class

7th +3 +2 +2 +5 Swift Command +1 level of existing utterance-speaking class or +1 level of existing spellcasting class

8th +4 +2 +2 +6 +1 level of existing utterance-speaking class or +1 level of existing spellcasting class

9th +4 +3 +3 +6 Gift of the Archfiend -

10th +5 +3 +3 +7 Command the Fiendish Horde +1 level of existing utterance-speaking class or +1 level of existing spellcasting class

no action (other than speaking or following you as you


Class Features move) that you do not explicitly command (see below). If a
As a fiendbinder, your exhaustive studies have finally bound fiend ever moves more than 1 mile from you, it
rewarded you with a mastery over the residents of the lower receives an immediate Will save (DC 10 + your fiendbinder
planes. As your class level increases, you can bind more level + your Charisma modifier) to break the bond, but only
powerful fiends and command them with greater ease. one Will save per instance of moving beyond this one mile
Eventually, you can tap into the powers of the great lords of mark. A bound fiend can usually only attain this distance
the lower planes. from its master due to a careless command. Most fiends,
Hit Dice: d6 once freed in this fashion, return to their home plane, but
Utterances/Spellcasting: At each level except 1st and particularly vindictive fiends or those fiends that have been
9th level, you either gain new spells per day and an increase enslaved particularly often or for long periods of time may
in caster level (and spells known, if applicable) as if you had choose to seek revenge.
also gained a level in a spellcasting class to which you You can free a bound fiend and banish it back to its
belonged before becoming a fiendbinder or you gain new home plane as a standard action by speaking its personal
utterances known as though you gained a level in an truename (Truespeak DC 25 + the fiend's CR), if you wish.
utterance-using class you belonged to before you became a You can bind multiple fiends if you have the gold and
fiendbinder. You do not, however, gain any other benefits a time to do so. A bound fiend cannot use its summoning
character of either of these classes would have gained. If you ability. Since this is a calling effect, bound fiends are truly
had more than one utterance-using or spellcasting class dead when slain.
before becoming a fiendbinder, you must choose to which If you are killed, any fiend that was bound to you prior
class to add each level for the purpose of determining spells to your death stays with your remains for 24 hours. It does
per day, caster level, spells known, and utterances known. not guard your body; it merely remains nearby, tracking the
Bind Fiend (Su): At 1st level, you master the complex passage of time intently to determine if it will be set free. If
rituals needed to call forth and bind a fiend whose personal you are returned to life during that period, the fiend remains
truename you know. You can summon any outsider with the bound to your service at no additional cost to you. However,
evil subtype, referred to here as a fiend, whose CR is no if 24 hours pass and you remain dead, the fiend is released
greater than (5 + your fiendbinder level). The ritual and sent back to the place whence it came, dragging your
consumes materials costing (fiend's CR squared x 100 gp) soul behind it. At that point, only a true resurrection spell or
and takes 8 uninterrupted hours to perform. Additionally, you a reversed unname utterance spoken with your personal
must succeed in a Truespeak check (DC 25 + the fiend's CR) truename can return you to life, but if you are brought back,
to successfully speak the fiend's personal truename (the +2 your fiend comes back with you, still bound to your service
difficulty for speaking a personal truename is already and with no additional cost to you.
included in the DC). At the conclusion of the ritual, the fiend Command Fiend (Su): Due to the capricious and
appears. violent tendencies of many fiends, it has always proven far
If the Truespeak check was successful, the fiend is safer to bind fiends to take no action unless you command it
bound to your will. It isn't happy about its service, but it to do so, but because a fiend is always an unwilling slave,
cannot willingly attack you in any way, even if you attack it. you must compel it to action with the power of its personal
If the Truespeak check failed, the fiend appears, but it is not truename or it will not act on your behalf. Doing so is a
bound and is likely very angry about its attempted standard action and requires you to succeed on a Truespeak
enslavement. Many would-be fiendbinders meet their end at check (DC 20 + the fiend's CR). This DC includes the +2 for
the claws of a fiend they were unable to control. speaking a personal truename. Failure on this check means
Unless it is commanded to do otherwise, a bound fiend the fiend is not compelled to do anything.
must remain within 10 feet of you at all times and can take
You can issue any one of the following commands to a The binding you can place upon a tormented soul is
fiend: unstable however, and soon destroyed, releasing the soul
Possible Commands back to its prison on the Lower Planes. You can only bind a
Attack a specific foe (attacks the foe until it is slain) tormented soul for a number of rounds equal to 1/2 your
Defend me (attacks the first creature to attack you)
class level. Once the tormented soul is gone, you
Deliver a message or package and return
immediately incur the normal effects for being at 0 hit points
Scout and report back
or negative hit points (if your hit point total when the soul
departs is at 0 or below). In addition, assuming you survive
Serve as a steed for one hour (only for those fiends capable of serving as such)
the ordeal, you are fatigued for 1 hour (if you are already
Stand watch for 8 hours and raise alarm if needed
fatigued, you are exhausted instead). You can voluntarily
Undertake repetitive labor for one hour
release a bound tormented soul as a free action, but you still
Use a skill on your behalf endure the effects noted above.
Use a spell-like ability on your behalf This ability is subject to the Law of Resistance and the
The fiend is compelled to carry out your orders to the Law of Sequence.
best of its abilities, but remember when issuing a command Swift Command (Su): Through long practice, you
that the fiend does not enjoy its service and actively wishes master the art of swiftly commanding your fiendish thralls.
you harm, so the fiend will take whatever interpretation of Starting at 7th level, you can use your Command Fiend
your orders will cause you the most harm. For example, if ability as a swift action. You can still use Command Fiend as
you instruct a glabrezu demon to use its wish spell-like a standard action if you wish, so you can now issue two
ability to grant you wealth, it will likely do so by creating a commands in a single round, one as a swift action and the
large block of gold directly over your head, hoping to crush other as a standard action, allowing you to more easily direct
you beneath it. your slaves.
You can issue a command to only a single fiend in your Gift of the Archfiend (Su): Through your studies of the
service at one time (unless you possess the Command the truenames of fiends, you have uncovered the secret of
Fiendish Horde ability; see below) and a fiend will only obey investing yourself with a fragment of might taken from a
the latest command you have given it. Commanding a fiend powerful archfiend, one of the Demon Princes of the Abyss
in this manner is not subject to the Law of Resistance. or one of the infernal Archdukes of the Nine Hells.
Fiendish Eloquence (Ex): Your extensive dealings with By uttering the personal truename of one such being,
fiends has allowed you to attain a great deal of experience in you force the entity to grant you power. The being does not
convincing them to do your bidding. Many such creatures appear before you, but you become suffused with infernal or
fear your power over them. Starting at 3rd level, you gain a demonic power.
bonus on Charisma-based skill checks dealing with evil Using this ability to take power from an archfiend
outsiders equal to 1/2 your class level. carries the risk of annoying or angering that great being, so
Bind Tormented Soul (Sp): The Lower Planes house many fiendbinders curry favor with one such entity to avoid
countless tormented souls, for they are the primordial soup its wrath when using this ability. Still, others use it despite
from which myriad fiends are born. At 5th level, you learn the risk.
the secret of calling one such soul forth and binding its To use this ability, you must have researched the
essence within yourself. Your eyes turn dead black, your personal truename of at least one archfiend (and many
complexion pales, and black veins form beneath your skin fiendbinders research the truenames of more than one). The
until the tormented soul is released or destroyed. The DC of the Knowledge (The Planes) check needed to discover
tormented soul has no alignment or awareness, per se, and such a truename is 40 and 10 successful checks are needed to
cannot be held at bay using magic circle spells or similar uncover the truename.
effects. Activating this ability is a standard action that requires a
Binding a tormented soul is an immediate action that successful DC 50 Truespeak check. This ability is subject to
requires a Truespeak check (DC 20 + your character level). the Law of Resistance and the Law of Sequence. The gift of
If you know your personal truename, you can use that as part the archfiend lasts for ten minutes. Depending on the kind of
of this ability. If the check succeeds, you harness the the archfiend whose truename you speak, you gain one of the
tormented soul's suffering and become inured to pain. You following benefits:
can continue to act normally even when disabled (reduced to Baatezu Traits: If you speak the personal truename of an
0 hit points) or dying (reduced to -1 to -9 hit points). infernal Archduke of the Nine Hells, you gain damage
Additionally, you do not die at -10 hit points or lower. reduction 5/good and silver, darkvision 60 feet, immunity to
Instead, while you are in this condition, you can take a single fire and poison, and resistance to acid 10 and cold 10. In
move or standard action each turn (but not both, nor can you addition, you can see in darkness of any kind (even that
take full-round actions). Although you can take a move created by the deeper darkness spell)
action without further injuring yourself, performing any Tanar'ri Traits: If you speak the personal truename of a
standard action (or any other action the DM deems as Demon Prince of the Abyss, you gain damage reduction
strenuous, including some free actions) deals 1 point of 5/cold iron and good, darkvision 60 feet, immunity to
damage to you after the act is completed. electricity and poison, and resistance to acid 10, cold 10, and
fire 10.
Command the Fiendish Horde (Su): Your skill in
directing your thralls becomes unparalleled. You can now
Class Features
use Command Fiend to give a single command to as many of As you advance as a forgotten, the universe slowly
your fiends as you wish. The base DC for your Truespeak forgets who you are, due to your constant changing of
check is equal to the most powerful (highest CR) fiend in the truenames. As it does so, your connection to others becomes
group you wish to command. For each fiend you wish to hazy, leaving you an indistinct form in their memories and
command beyond the first, the DC of your Truespeak check difficult to affect with their spells.
increases by 2. Hit Dice: d6
Alias (Su): You know how to change your personal
truename on a whim. At 1st level, you can change it with one
Forgotten minute of chanting and a successful Truespeak check (DC 20
+ your character level). This renders your previous personal
"Some people like to be famous. Not me. Famous people truename invalid, so all those who have previously learned
end up dead. I'd rather be forgotten." your personal truename through truename research will find
- Unknown Forgotten your old truename no longer works. You know your new
truename and can teach it to others if you wish, but many
Forgotten are those people who have gone to such forgotten find the idea abhorrent.
extreme lengths to disappear that even the universe begins to At higher levels, the amount of time needed to change
forget about their existence. Some start down this path when your personal truename decreases, although the formula for
they discover the power that their personal truename holds calculating the Truespeak DC remains the same. At 3rd level,
over them. Others are seeking to avoid their pasts. Whatever you can use this ability as a standard action and at 7th level,
their reasons, they abandon who they are to become an you can use this ability as a swift action.
unremembered, faceless figure in history. Infinitely Forgettable (Su): At 2nd level, people
around you begin to forget your name and face as the
universe begins to become confused as to who you've met
Entry Requirements and what you've done. Whenever you change your personal
Skills: Hide 8 ranks, Move Silently 8 ranks, Truespeak 4 truename, everyone who remembers you must make a Will
ranks save (DC 10 + your class level + your Charisma modifier) or
Feats: Obscure Personal Truename forget you ever existed. You are deleted from the memories
Special: Evasion class feature or Mettle class feature. of those who fail as though a modify memory spell were used
Special: Must have been subject to at least one ritual of on the subject to remove all traces of you. The subject's mind
renaming spell. then fills in the gaps, attributing the results of your actions to
circumstances, random chance, the actions of others, or, if
Class Skills nothing else would make sense, to an indistinct, faceless
The Forgotten's class skills are Balance, Bluff, Climb, "someone."
Craft, Disguise, Disable Device, Escape Artist, Forgery, If a creature succeeds on the Will save, his existing
Gather Information, Hide, Jump, Knowledge (Local), Listen, memories of you are forever safe from this effect, but any
Move Silently, Open Lock, Profession, Search, Sense later memories it develops remain fair game for later uses of
Motive, Slight of Hand, Spot, Swim, Tumble, Truespeak, this ability. Creatures that have been in your presence for a
Use Magic Device, and Use Rope. week or more are immune to this effect until they have spent
Skill Points at Each Level: 6 + Int modifier at least a month away from you. This is a mind-affecting
ability.

The Forgotten
Level Base Attack Bonus Fort Save Ref Save Will Save Special

1st +0 +0 +2 +2 Alias (1 minute)

2nd +1 +0 +3 +3 Infinitely Forgettable

3rd +2 +1 +3 +3 Alias (standard action)

4th +3 +1 +4 +4 Misplace Danger

5th +3 +1 +4 +4 New Face

6th +4 +2 +5 +5 Hide in Plain Sight

7th +5 +2 +5 +5 Alias (swift action)

8th +6 +2 +6 +6 Lost Location

9th +6 +3 +6 +6 Ageless

10th +7 +3 +7 +7 Nameless
Misplace Danger (Su): Starting at 4th level, the
universe occasionally misplaces harmful effects currently Runeblade
affecting you whenever you change your truename.
Whenever you change your personal truename, you can "Sticks and stones can break my bones, but words will
make a new save against each ongoing spell, spell-like never hurt me."
ability, or supernatural ability affecting you. This save is - unnamed bandit, deceased.
made at the same DC as the original. If you succeed on this
new save, the effect ends immediately. This ability never A runeblade is a warrior who dabbled in using the power
restores lost hit points or ability score damage, but it does of Truespeech to improve his fighting prowess and in doing
eliminate conditions, such as shaken, fatigued, or nauseated, so discovered the nature of runes. A rune is a special form of
that were caused by the spell or effect. written Truespeech, complete in itself and yet capable of
New Face (Ex): Beginning at 5th level, the universe resonating with the a properly spoken word of Truespeech to
starts to forget what you really look like. Whenever you produce even greater power.
change your personal truename, you can also change your
appearance, as though you used a disguise self spell. Unlike Entry Requirements
the spell, however, this change is an actual change. It's Base Attack Bonus: +5
effects are not illusory, so nothing feels or sounds wrong, nor Utterances: Ability to speak 1st level utterances from
can a true seeing spell see through the disguise. This ability the Lexicon of the Crafted Tool
has no effect on any equipment you may be wearing. As with Skills: Truespeak 8 ranks, Craft(Calligraphy) 8 ranks
a disguise self spell, you receive a +10 bonus on the Disguise Special: Proficiency with all martial weapons.
check if you use this ability to create a disguise. Special: Must have researched the personal truename of
You can use this ability to disguise yourself as an a shield, suit of armor, or weapon in his possession.
existing creature, but doing so requires you to change your
personal truename to something similar to the creature's own
personal truename. This requires that you know the Class Skills
creature's personal truename and increases the DC of The Runeblade's class skills are Balance, Climb,
changing your personal truename by 2. Concentration, Craft, Handle Animal, Intimidate, Jump,
Hide in Plain Sight (Su): Starting at 6th level, the Profession, Ride, Survival, Swim, and Truespeak.
universe is really confused about you and this shows in Skill Points at Each Level: 4 + Int modifier
people's memories. People can forget you are there even if
you are standing right in front of them. You can use the Hide
skill even while being observed. This ability does not apply
Class Features
As a Runeblade, you have discovered the use of runes,
against creatures immune to mind-affecting abilities.
Lost Location (Su): At 8th level, the universe has Truespeak sigils that you can use to augment your weapons
and armor with to enhance your power in battle. You also
forgotten where you can actually be found. As such, any
attempt to find you using spells, spell-like abilities, or dabble a little in utterances from the Lexicon of the Evolving
Mind and the Lexicon of the Crafted Tool.
supernatural abilities automatically fail. You leave no tracks
and have no scent, so most forms of mundane tracking Hit Dice: d10
Weapon and Armor Proficiency: A runeblade is
become impossible. Were it possible to be seen, you also
leave no fingerprints. It is as if you have never been proficient with all simple and martial weapons and with
shields (but not with tower shields). A runeblade gains no
anywhere at all.
Ageless (Ex): At 9th level, the universe is too busy additional proficiency with any sort of armor.
Utterances (Sp): At each new level, a runeblade learns
trying to keep track of who you are to bother with such
irrelevancies as your age. You no longer takes ability score one new utterance. This utterance can be of any level the
runeblade can learn but must come from either the Lexicon
penalties for aging and cannot be magically aged. Any
penalties you may have already incurred, however, remain in of the Evolving Mind or the Lexicon of the Crafted Tool.
At 2nd, 6th, and 10th level, the maximum level of utterance
place. Bonuses still accrue, but you can no longer die of old
age. the runeblade can learn from the Lexicon of the Evolving
Mind and from the Lexicon of the Crafted Tool increases by
Nameless (Ex): At 10th level, the universe has finally
forgotten which personal truename is yours. You still have one. If the runeblade has no levels in a class that naturally
learns utterances (such as a runeblade who qualified for this
one, but it no longer has any connection to the being you are.
As such, you can no longer be affected by utterances using class by means of the Least Utterance of the Crafted Tool
feat), they are considered to be able to learn 1st level
your personal truename and all attempts to research your
personal truename automatically fail. Utterances from both the Lexicon of the Evolving Mind and
the Lexicon of the Crafted Tool upon taking their first level
Additionally, you gain Truename Resistance 5.
in this class.
Runes (Sp): A runeblade has been taught or discovered
the use of runes, powerful symbols in the language of
Truespeak that allow the runeblade to combine the spoken
The Runeblade

Level Base Attack Bonus Fort Save Ref Save Will Save Special Utterances Known Runes Known

1st +1 +2 +0 +0 Utterances, Runes 1 1

2nd +2 +3 +0 +0 Increased Maximum Utterance Level 2 2

3rd +3 +3 +1 +1 Engrave Inscription 3 3

4th +4 +4 +1 +1 4 4

5th +5 +4 +1 +1 Bonus Feat 5 5

6th +6 +5 +2 +2 Increased Maximum Utterance Level 6 6

7th +7 +5 +2 +2 7 7

8th +8 +6 +2 +2 8 8

9th +9 +6 +3 +3 Bonus Feat 9 9

10th +10 +7 +3 +3 Increased Maximum Utterance Level, Words of War 10 10

and written forms of Truespeak into potent effects. A


runeblade learns one new rune at each level.
Runes
To use a rune, the rune must first be drawn on some item Rune of Pain
of the runeblade's gear. It can only be drawn upon an item if Type: Sustained
the runeblade knows the item's personal truename. Drawing Passive Benefit: A weapon with a rune of pain drawn upon
a rune requires 15 minutes of work and appropriate ink or it gains a bonus on damage rolls equal to one-third of the
paint. A runeblade can have no more than three runes drawn runeblade's class level (minimum 1).
on any one piece of gear, though a given type of rune can be Activated Benefit: Anyone within 10 feet of the runeblade
duplicated as many times as desired. A rune remains drawn suffers wracking pain. They take a -2 penalty on attack rolls,
until used. saving throws, and skill checks and suffer a -2 penalty to
Once drawn, a rune's passive benefit takes effect their AC. While activated, a rune of pain glows a sickly
immediately, lasting as long as the rune remains drawn. Any green.
bonuses provided by a rune do not stack with runes of the
same kind. By speaking a word of truespeak, a standard Rune of Resonance
action that does not provoke attacks of opportunity and Type: Sustained
requires a successful Truespeak check (DC 20 + your Passive Benefit: The runeblade gains a bonus on Truespeak
character level), a rune can be activated for greater effect, checks equal to one half of his runeblade's class level
though this immediately ends the passive benefit of that (minimum 1) when attempting to name a creature that has
rune. Once the rune's effect ends, the rune burns away. Only been damaged by a weapon bearing his rune of resonance in
runes on items currently in the runeblade's possession can be the last minute.
activated. Activated Benefit: The Save DCs of the runeblade's
Runes come in two types: instantaneous and sustained. utterances are increased by 2. While activated, a rune of
Instantaneous runes immediately cause their effect when resonance glows cobalt blue.
activated and are then expended, while sustained runes
remain in effect for one minute. The activation of runes is
subject to both the Law of Resistance and the Law of Rune of Warding
Sequence. While a rune is active, another rune of the same Type: Sustained
name cannot be activated and each activation of runes with Passive Benefit: When drawing a rune of warding, choose a
that name in the same day suffers a cumulative +2 increase creature type from the list of appropriate ranger favored
to the Truespeak DC needed to activate it. A rune's enemies. A suit of armor or shield provides a higher armor or
equivalent utterance level is equal to one half of the shield bonus (as appropriate) against attacks from creatures
runeblade's class level (round up). of that creature type. The AC bonus is increased by one half
Engrave Inscription: At 3rd level, runeblade gains the the runeblade's class level.
Engrave Inscription feat as a bonus feat. Activated Benefit: Creatures of the chosen creature type
Bonus Feats: At 5th level and again at 9th level, a cannot voluntarily approach within 10 feet. While activated,
runeblade gains a bonus feat. These bonus feats must be a rune of warding glows white.
chosen from either the list of truespeech-related feats or from
the list of fighter bonus feats. Rune of Elements
Words of War (Ex): At 10th level, a runeblade has Type: Sustained
mastered the names of his runes. He is now able to activate a Passive Benefit: An item with a rune of elements drawn
rune as a swift action. He still retains the ability to activate a upon it gains a bonus on saving throws equal to one half of
rune as a standard action. the runeblade's class level (minimum 1) on saves against fire,
cold, electricity, or acid spells and abilities. The rune
provides its bonus only against one type, chosen when the Rune of Thought
rune is drawn. Type: Sustained
Activated Benefit: The runeblade gains energy resistance Passive Benefit: An item with a rune of thought drawn upon
equal to (one half his class level) x5. The type of energy it grants a bonus on saves against mind-affecting spells and
resistance gained is the same as the type of energy damage abilities equal to one-third of the runeblade's class level
the save bonus applied to. While activated, a rune of (minimum 1).
elements flickers between red, green, yellow, and blue. Activated Benefit: The runeblade is immune to mind-
affecting spells and abilities. While activated, a rune of
Rune of Protection thought seems outlined by pale blue mist.
Type: Sustained
Passive Benefit: A shield or suit of armor with a rune of Rune of Deception
protection drawn upon it grants an armor or shield bonus Type: Sustained
higher than normal. The AC bonus is increased by one-third Passive Benefit: A weapon with a rune of deception drawn
of the runeblade's class level (minimum 1). upon it grants a bonus on Bluff checks made to feint with the
Activated Benefit: The runeblade gains DR X/-, where X is weapon equal to one half of the runeblade's class level
the runeblade's class level. While activated, a rune of (minimum 1).
protection glows silver. Activated Benefit: The runeblade appears to be in multiple,
equally valid places within his own square at the same time.
Rune of Motion All attempts to attack the runeblade have a 50% chance to
Type: Sustained target the wrong image and do nothing. While activated, a
Passive Benefit: An item with a rune of motion drawn upon rune of deception glows bright orange.
it increases the runeblade's movement speed by 10 feet.
Activated Benefit: The runeblade does not provoke attacks Rune of Vigilance
of opportunity. While activated, a rune of motion glows sky Type: Sustained
blue. Passive Benefit: An item with a rune of vigilance drawn
upon it grants a bonus on Spot checks equal to one half of
Rune of Shadows the runeblade's class level (minimum 1).
Type: Sustained Activated Benefit: The runeblade can see invisible and
Passive Benefit: An item with a rune of shadows drawn ethereal creatures and ignores all forms of concealment.
upon it grants a bonus on Hide and Move Silently rolls equal While activated, a rune of vigilance glows brown.
to one half of the runeblade's class level (minimum 1).
Activated Benefit: The runeblade is surrounded by a sphere Rune of Force
of darkness that moves with him as he moves. The sphere Type: Instantaneous
reaches out to a 15 ft radius. The darkness provides Passive Benefit: A weapon with a rune of force drawn upon
concealment to everything within it, but the runeblade it grants a bonus on opposed rolls to trip, overrun, or bull
ignores the concealment granted by the darkness. While rush using the weapon equal to one half of the runeblade's
activated, a rune of shadows glows purple. class level (minimum 1).
Activated Benefit: All creatures within 15 feet of the
Rune of Vitality runeblade are hurled 20 feet away from the runeblade and
Type: Instantaneous must make a Reflex save (DC 10 + the runeblade's class
Passive Benefit: An item with a rune of vitality drawn upon level + his Intelligence modifier) or fall prone. If the creature
it grants fast healing equal to one-third of the runeblade's impacts a solid object, it stops at the last valid location it
class level (minimum 1). could occupy. While activated, a rune of force flares with a
Activated Benefit: The runeblade immediately heals 2d6 gray light before burning away.
points of damage per class level. When activated, a rune of
vitality flashes a bright green before burning out. Rune of Distance
Type: Sustained
Rune of Breaking Passive Benefit: A melee weapon with a rune of distance
Type: Sustained drawn upon it becomes a reach weapon. The weapon can
Passive Benefit: A weapon with a rune of breaking drawn also be used to attack creatures in adjacent spaces, even if
upon it grants a bonus on sunder rolls made with the weapon the weapon normally could not. Attacks made outside the
equal to one half of the runeblade's class level (minimum 1). normal threat range of the weapon are delivered by phantom
Activated Benefit: The runeblade ignores the hardness of versions of the weapon.
objects and the damage reduction of creatures. While A ranged weapon with a rune of distance drawn upon it
activated, a rune of breaking crackles with golden static. doubles its range increment.
Activated Benefit: The runeblade can deliver his attacks
from any square within 30 feet of his actual position. Other Entry Requirements
creatures see the a phantom image of the runeblade appear in Skills: Truespeak 8 ranks, Perform(Oratory) or
the chosen square and make the attack. All modifiers to the Perform(Sing) 8 ranks
attack are calculated as though the runeblade was at the Feats: Extend Utterance
chosen location. This does not allow the runeblade to flank Special: Bardic Music class feature.
with himself. While activated, a rune of distance sheds Special: Inspire Competence class feature.
silvery sparks. Utterances: Ability to speak 2nd level utterances from
the Lexicon of the Evolving Mind.
Rune of Sacrifice
Type: Sustained
Passive Benefit: A weapon or shield with a rune of sacrifice
Class Skills
drawn upon it grants a cover bonus to a particular creature, The Truename Chanter's class skills are Appraise,
chosen when the rune was drawn, equal to one-third of the Balance, Bluff, Climb, Concentration, Craft, Decipher
runeblade's class level (minimum 1). The creature only Script, Diplomancy, Gather Information, Jump, Knowledge
receives this bonus whenever standing adjacent to the (All skills taken individually), Listen, Perform(Oratory),
runeblade or in a square the runeblade threatens. Perform(Sing), Profession, Sense Motive, Speak Language,
Activated Benefit: All damage dealt to the chosen creature Spellcraft, Swim, Truespeak, Tumble, and Use Magic
is transferred to the runeblade. While activated, a rune of Device.
sacrifice glows crimson. Skill Points at Each Level: 6 + Int modifier

Rune of Light Class Features


Type: Instantaneous As you advance as a truename chanter, you improve
Passive Benefit: An item with a rune of light drawn upon it both your bardic talents and your ability to speak utterances
sheds bright light out to (runeblade's level x 5) feet and as well as finding new ways to use one to complement the
shadowy illumination out to twice that distance. other.
Activated Benefit: Everyone within the reach of the rune's Hit Dice: d6
light except the runeblade must make a Fortitude save (DC Utterances/Spellcasting: At each level, you gain new
10 + the runeblade's class level + his Intelligence modifier) spells per day and an increase in caster level (and spells
or be blinded for five rounds. When activated, a rune of light known, if applicable) as if you had also gained a level in an
flares with a brilliant while light before burning away. arcane spellcasting class to which you belonged before
becoming a truename chanter. You also add your truename
chanter level to an utterance-using class you belonged to
Truename Chanter before you became a truename chanter for the purposes of
determining the maximum utterance level you can learn from
"Why tell stories of the past when I can speak of the the Lexicon of the Evolving Mind. You do not, however,
present and change the future?" gain any other benefits a character of either of these classes
- Abigail Oncesong, former storyteller. would have gained. If you had more than one utterance-using
or arcane spellcasting class before becoming a truename
Truename Chanters are performers who have applied chanter, you must choose to which class to add each level for
their performing skills to the art of Truespeak. Their vocal the purpose of determining spells per day, caster level, spells
talents allow them to speak utterances more forcefully, affect known, and maximum utterance level known.
a greater audience, and to prolong their effects. You learn one additional utterance from the Lexicon of

The Truename Chanter


Level Base Attack Bonus Fort Save Ref Save Will Save Special Utterances Spellcasting

1st +0 0 +2 +2 Resounding Utterance 1 +1 level of existing arcane spellcasting class

2nd +1 +0 +3 +3 Utterance Harmony 2 +1 level of existing arcane spellcasting class

3rd +2 +1 +3 +3 3 +1 level of existing arcane spellcasting class

4th +3 +1 +4 +4 Accompany Truespeak 4 +1 level of existing arcane spellcasting class

5th +3 +1 +4 +4 5 +1 level of existing arcane spellcasting class

6th +4 +2 +5 +5 Speak Unto The Masses 6 +1 level of existing arcane spellcasting class

7th +5 +2 +5 +5 7 +1 level of existing arcane spellcasting class

8th +6 +2 +6 +6 Personal Performance 8 +1 level of existing arcane spellcasting class

9th +6 +3 +6 +6 9 +1 level of existing arcane spellcasting class

10th +7 +3 +7 +7 Chant Utterance 10 +1 level of existing arcane spellcasting class


the Evolving Mind at each new truename chanter level. a silence spell, or creatures normally incapable of hearing.
If you did not belong to a class that naturally learns You must have at least 17 ranks in a Perform skill to use this
utterances (such as by qualifying for this class by means of ability.
the Lesser Utterance of the Evolving Mind feat), you are Chant Utterance (Su): A truename chanter of 10th
considered to be able to learn 2nd level Utterances from the level has mastered the art of repeating an utterance in an
Lexicon of the Evolving Mind upon taking your first level in exacting cadence in order to maintain its effects. By
this class and at 3rd and 7th level the maximum level of expending a use of your bardic music and concentrating, you
utterance you can learn from the Lexicon of the Evolving can extend the duration of any utterance with a duration
Mind increases by one. other than instantaneous or concentration. As long as you
Bardic Music: Your levels in truename chanter stack concentrate on the utterance, its normal duration does not
with your bard levels in order to determine the number of being to elapse. You can concentrate on the utterance for a
times per day you can use bardic music and the bonuses maximum number of rounds equal to your effective bard
conferred by your Inspire Courage ability. level. You must have at least 19 ranks in a Perform skill to
Resounding Utterance (Su): By expending a use of his use this ability.
bardic music, a truename chanter can increase the save DC
of an utterance he is speaking by 2. You must use this ability
before making the Truespeak roll for the utterance. You must True Scholar
have at least 9 ranks in a Perform skill to use this ability.
Utterance Harmony (Ex): By expending a use of his "It is one thing to know how the universe works. It is
bardic music, a truename chanter of 2nd level or higher can another to get results. I do both."
speak an utterance while continuing to maintain a bardic - Thelonius Argavain, True Scholar
music effect.
Accompany Truespeak (Su): A truename chanter of 4th Anyone who bothers to learn both arcane magic and
level or higher can make use of a special bardic music effect. truename magic knows that the verbal components of arcane
As long as you continue to chant, speak, or sing and for 5 spells are small fragments of Truespeech. True scholars are
rounds thereafter, any ally who can hear you gains a +4 those who study this connection between the two disciplines,
competence bonus to Truespeak checks as your words gradually mastering both arcane magic and truename magic.
reinforce their efforts. You must have at least 13 ranks in a
Perform skill to use this ability. Entry Requirements
Speak Unto the Masses (Su): At 6th level, a truename Feats: Any one inflection feat, any one metamagic feat
chanter learns to affect a number of creatures with a single Skills: Knowledge (Arcana) 9 ranks, Spellcraft 9 ranks,
powerful utterance. By expending a use of your bardic Truespeak 9 ranks
music, you affect all creatures, excluding yourself, within Spellcasting: Ability to cast 2nd level arcane spells
range of the utterance that can hear you speak. The base DC Utterances: Ability to speak 2nd level utterances from
for your Truespeak check is equal to the most powerful the Lexicon of the Evolving Mind
(highest CR) creature in the group. For each creature that Special: Knowledge Focus [Knowledge (Arcana)] class
will also be affected beyond the first, the DC of your feature.
Truespeak check increases by 1. The Law of Resistance still
applies to utterances altered with Speak unto the Masses, but
only counts as one use of that utterance, not once per Class Skills
creature affected. You cannot speak a personal truename The True Scholar's class skills are Concentration, Craft,
while using Speak Unto the Masses, nor can you choose to Decipher Script, Knowledge (all skills taken individually),
exclude any creature other than yourself within range. Profession, Spellcraft, Speak Language, and Truespeak.
Creatures that are deafened, in an area of magical silence, or Skill Points at Each Level: 4 + Int modifier
otherwise unable to hear are unaffected. You must have at
least 15 ranks in a Perform skill to use this ability.
Personal Performance (Su): By speaking a personal
Class Features
truename, a truename chanter of 8th level or higher can As you advance as a true scholar, you learn new ways to
combine arcane magic and truename magic. Eventually, you
extend the effects a bardic music effect to a creature that may
not be present or capable of hearing. When you activate a learn ways to treat one discipline as the other.
Hit Dice: d4
bardic music effect, you may make a Truespeak check (DC
20 + the creature's CR) for each creature you wish to affect Utterances/Spellcasting: At each level, you gain new
spells per day and an increase in caster level (and spells
in addition to those that can hear you. This DC includes the
+2 for speaking a personal truename. If the check succeeds, known, if applicable) as if you had also gained a level in an
arcane spellcasting class to which you belonged before
the named creature immediately can hear your bardic music
effect and can gain its benefits, despite distance, intervening becoming a true scholar. You also gain new utterances
known as though you gained a level in an utterance-using
obstacles, or even being on a different plane of existence.
This even affects deafened creatures, creatures in the area of class you belonged to before you became a true scholar. You
do not, however, gain any other benefits a character of either
The True Scholar
Base Attack Fort Ref Will
Level Bonus Save Save Save Special Utterances/Spellcasting

1st +0 +0 +0 +2 Arcane Utterance (Truespeak Bonus) +1 level of existing utterance-speaking class/ +1 level of existing arcane spellcasting class

2nd +1 +0 +0 +3 Utter Spell (Stilled) +1 level of existing utterance-speaking class/ +1 level of existing arcane spellcasting class

3rd +1 +1 +1 +3 +1 level of existing utterance-speaking class/ +1 level of existing arcane spellcasting class

4th +2 +1 +1 +4 +1 level of existing utterance-speaking class/ +1 level of existing arcane spellcasting class

5th +2 +1 +1 +4 Arcane Utterance (Save DC) +1 level of existing utterance-speaking class/ +1 level of existing arcane spellcasting class

6th +3 +2 +2 +5 Utter Spell (Costly Components) +1 level of existing utterance-speaking class/ +1 level of existing arcane spellcasting class

7th +3 +2 +2 +5 +1 level of existing utterance-speaking class/ +1 level of existing arcane spellcasting class

8th +4 +2 +2 +6 +1 level of existing utterance-speaking class/ +1 level of existing arcane spellcasting class

9th +4 +3 +3 +6 Arcane Utterance (Metamagic) +1 level of existing utterance-speaking class/ +1 level of existing arcane spellcasting class

10th +5 +3 +3 +7 Utter Spell (Inflections) +1 level of existing utterance-speaking class/ +1 level of existing arcane spellcasting class

of these classes would have gained. If you had more than one check by 2 for every 100 gp worth of material components
utterance-using or arcane spellcasting class before becoming you are attempting to ignore. You cannot ignore only part of
a true scholar, you must choose to which class to add each the material components. It must be all or nothing. You
level for the purpose of determining spells per day, caster cannot ignore a focus, only the material components.
level, spells known, and utterances known. At 10th level, you can use the power of Truespeech to
Arcane Utterance (Su): Your mastery of arcane magic enhance your spells. Whenever you use Utter Spell to cast a
allows you to use eldritch force to enhance your utterances in spell, you can apply any inflection feats you know to the
new ways. At 1st level, you can only use magic to make spell, raising the Truespeak DC as though the spell were an
reality easier to affect. You can expend an arcane spell slot as utterance.
part of speaking an utterance to gain a bonus to your
Truespeak check equal to the level of the spell slot expended.
This ability continues to improve as you level. Warden of Silence
At 5th level, you can use magic to enhance the force of
your utterances. By expending an arcane spell slot as you "He didn't speak. All he did was hold up a hand, yet I
speak a spell, you increase the save DC of the utterance by knew that should I attempt to enter the restricted section, he
1/2 the spell slot's level (rounded up). would be forced to kill me."
At 9th level, you can use your knowledge of arcane - A lost visitor to the Great Library
magic to modify the properties of your utterances as though
they were spells. By expending an arcane spell slot, you can The Wardens of Silence are an order of warrior-scholars
add a metamagic feat you know to the utterance as though it dedicated to collecting knowledge, especially about
were a spell. The level of the spell slot expended must be at Truespeak and the nature of the universe. Because so much
least twice the level adjustment of the metamagic feat to be knowledge could cause disaster if it fell into the wrong
applied. hands, members of the order are required to swear an oath of
You can use any of these abilities on any utterance you silence upon their own truenames. To further safeguard their
know, but you must expend a separate spell slot for each one knowledge, the Wardens train in techniques to use against
of them that you use. those that would misuse their research, guarding their Great
Utter Spell (Su): As a true scholar, you understand that Library zealously against truenamers and others after the
somatic and material components are only substitutions for thousands of truenames cataloged within.
the words of truespeak that are the spell's only real
component. As such, starting at 2nd level, you can choose to Entry Requirements
cast any spell as though you possessed the Eschew Materials Base Attack Bonus: +5
feat and the spell was modified with the Still Spell Skills: Listen, Spot, or Sense Motive 4 ranks, Any
metamagic feat. Doing so gives the spell a verbal Knowledge skill or Truespeak 4 ranks
component, even if it previously did not possess one, and Special: Must be proficient with all martial weapons
you must succeed on a Truespeak check (DC 20 + three Special: Must join the order of the Wardens of Silence
times the level of the spell) or the spell fails. You cannot
apply the effects of the Silent Spell feat to spells cast using
Utter Spell. At higher levels, this ability improves. Class Skills
At 6th level, you can use the power of Truespeech to The Warden of Silence's class skills are Balance,
substitute for more costly material components. When you Concentration, Decipher Script, Climb, Craft, Hide, Handle
use Utter Spell to cast a spell, you can choose to ignore the Animal, Intimidate, Jump, Knowledge (all skills, taken
material components and raise the DC of the Truespeak separately), Listen, Move Silently, Ride, Sense Motive,
Speak Language, Survival, Swim, Truespeak and Tumble. concepts, like "Where is the bathroom?" or "Timmy fell
Skill Points at Each Level: 4 + Int modifier down the well!", to others as a standard action. The Warden
must share a language with those he is attempting to
communicate with and the subjects must be able to see him
Class Features to understand him. The Warden can communicate extremely
As a Warden of Silence, you learn esoteric techniques simple ideas, such as "Stop!" or "Attack him!" as a free
for dealing with truenamers and other spellcaster in action.
exchange for your eternal silence. As you progress, you Master Librarian (Ex): At 2nd level, a Warden of
master further techniques that allow you to better counter Silence becomes infinitely familiar with libraries and other
truenamers and also help mitigate the problems of your vow repositories of knowledge, allowing him to find anything he
of silence. wishes to know about quickly. Provided that he has access to
Hit Dice: d10 a sufficiently stocked library, he can take 20 on all
Vow of Silence: A Warden of Silence has taken a vow Knowedge checks, including those to research a personal
never to speak again. If the warden ever speaks even a single truename. Further, taking 20 on a Knowledge check does not
word, whether to speak an utterance, cast a spell with a take the Warden any more time than normal. Finally, when
verbal component, or to shout for help, he loses all Warden researching a personal truename, no creature is considered
of Silence class features until he renews his vow of silence obscure to the Warden of Silence.
and receives an atonement spell. Bonus Feats: At 2nd, 5th, and 8th levels, a Warden of
Scholarly Bent: A Warden of Silence is well versed in Silence gains a bonus feat. This bonus feat may be any feat
all disciplines of academics. All Knowledge skills and the normally allowed as a fighter bonus feat or one of the
Truespeak skill are always class skills for the warden, even following feats: Truename Research, Obscure Personal
when taking a class other than Warden of Silence. If the Truename, Personal Truename Backlash, or Engrave
warden of silence purchased ranks in any of these skills at a Inscription.
cross-class rate, he receives additional ranks in those skills as Perfect Understanding of Gesture (Ex): At 3rd level,
though they had always been class skills. the Warden of Silence acquires an uncanny grasp of body
Silencing Smite (Su): A Warden of Silence can deliver language. As long as the warden can see a creature and is
an attack that renders its victim utterly silent. The warden within 100 feet of it, he can understand every word that
makes a normal melee attack and adds his Intelligence bonus creature speaks just from its body language, no matter what
(if any) to the attack roll. If the attack succeeds, the target is language the creature is speaking. In addition, the warden
rendered utterly silent for one minute. It cannot speak, cast receives a +10 competence bonus on Sense Motive checks.
spells with verbal components, speak utterances (an Utterly Silent (Ex): At 4th level, the Warden of Silence
exception to the normal rule that utterances can still be becomes perfectly silent. He makes no sound as he moves,
spoken while silenced), or make noise of any sort. It fights, or performs any other action. He automatically
automatically succeeds on all Move Silently checks. A succeeds on all Move Silently checks.
Warden of Silence may use this ability up to a number of Catalog of Utterances (Ex): At 5th level, the Warden of
times per day equal to his class level plus his Intelligence Silence has become well versed in all manner of utterances.
modifier. He automatically succeeds on all Truespeak checks to
A Warden of Silence can deliver a Silencing Smite as a identify an utterance. Further, he is treated as though he
melee touch attack that deals no damage. knew every utterance for the purpose of meeting item
Speech Without Words (Ex): Every initiate of the creation prerequisites.
Wardens of Silence is taught a method of communicating Silence Disruption (Su): At 6th level, the Warden of
ideas and information through simple hand gestures. This Silence learns ways to prevent even distant foes from
allows a Warden of Silence to communicate relatively simple

The Warden of Silence


Level Base Attack Bonus Fort Save Ref Save Will Save Special

1st +1 +2 +0 +2 Vow of Silence, Scholarly Bent, Silencing Smite, Speech Without Words

2nd +2 +3 +0 +3 Master Librarian, Bonus Feat

3rd +3 +3 +1 +3 Perfect Understanding of Gesture

4th +4 +4 +1 +4 Utterly Silent

5th +5 +4 +1 +4 Catalog of Utterances, Bonus Feat

6th +6 +5 +2 +5 Silence Disruption

7th +7 +5 +2 +5 Transcendentally Meaningful Gesture

8th +8 +6 +2 +6 Bonus Feat

9th +9 +6 +3 +6 All-Encompassing Awareness

10th +10 +7 +3 +7 Enforce Silence


speaking. By expending two uses of his silencing smite considered sacred to the various deities of the world. When
ability, he can attempt to silence one creature within 60 feet spoken aloud and backed by divine power, these words
as an immediate action. The Warden must succeed on a become potent weapons in the struggle between good and
ranged touch attack against the target, but he adds his evil, order and chaos. A wordspeaker is one who seeks out
Intelligence bonus to the attack roll. If the attack is these words and masters them in the name of her god,
successful, the target is rendered utterly silent, as though dedicated to spreading his worship to the world.
affected by the Warden's silencing smite ability. This effect
lasts for one minute. If the target was in the middle of Entry Requirements
speaking an utterance or casting a spell with a verbal Skills: Knowledge (Religion) 8 ranks, Truespeak 8
component, the utterance or spell fails and is wasted. ranks
Transcendentally Meaningful Gesture (Ex): At 7th Spellcasting: Ability to cast 2nd level divine spells
level, the Warden of Silence learns how to express even his Utterances: Ability to speak 2nd level utterances from
most complex thoughts with but a single gesture. the Lexicon of the Evolving Mind
Communicating in this manner is a free action. Every Special: Knowledge Focus [Knowledge (Religion)]
creature within 100 feet that can see the warden and has an class feature
Intelligence score of 3 or more can understand what the
Warden is trying to communicate, regardless of what
language they normally speak. Class Skills
All-Encompassing Awareness (Ex): At 9th level, the The Wordspeaker's class skills are Concentration, Craft,
Warden of Silence's awareness of his surroundings reaches Diplomacy, Knowledge (arcana), Knowledge (religion),
incredible levels. He gains blindsight out to 30 feet. Knowledge (the planes), Perform (oratory), Profession,
Enforce Silence (Su): At 10th level, the Warden of Spellcraft, Speak Language, and Truespeak.
Silence masters silence itself. By expending two uses of his Skill Points at Each Level: 4 + Int modifier
silencing smite ability, he can create a zone of absolute
silence around himself. This zone of silence is a 30-foot-
radius emanation centered on the Warden and moves with
Class Features
him. Everything within the area of this ability is silenced as As you advance as a wordspeaker, you discover new
though affected by the warden's silencing smite ability. words of Truespeak that give you great power over those
Creatures that leave the area of this effect become able to who do not share your beliefs.
speak and make noise normally and creatures entering the Hit Dice: d6
area become silenced for as long as they remain within the Utterances/Spellcasting: At each level, you gain new
area. This zone of silence lasts for one minute. spells per day and an increase in caster level (and spells
known, if applicable) as if you had also gained a level in a
divine spellcasting class to which you belonged before
Wordspeaker becoming a true scholar. You also gain new utterances
known as though you gained a level in an utterance-using
"Back to the infernal pit whence ye were spawned, class you belonged to before you became a wordspeaker.
fiend! With the word of amarna-kar'ianurius I banish thee!" You do not, however, gain any other benefits a character of
- Selena Whitewind, Wordspeaker and crusader of the either of these classes would have gained. If you had more
High Temple of Heironeous than one utterance using or divine spellcasting class before
becoming a true scholar, you must choose to which class to
There are words in the lexicons of Truespeech that are add each level for the purpose of determining spells per day,
caster level, spells known, and utterances known.

The Wordspeaker
Level Base Attack Bonus Fort Save Ref Save Will Save Special Utterances/Spellcasting

1st +0 +2 +0 +2 Turn or Rebuke Undead +1 level of existing utterance-speaking class/ +1 level of existing divine spellcasting class

2nd +1 +3 +0 +3 Smite the Unbeliever +1 level of existing utterance-speaking class/ +1 level of existing divine spellcasting class

3rd +2 +3 +1 +3 +1 level of existing utterance-speaking class/ +1 level of existing divine spellcasting class

4th +3 +4 +1 +4 Sanctify Ground +1 level of existing utterance-speaking class/ +1 level of existing divine spellcasting class

5th +3 +4 +1 +4 +1 level of existing utterance-speaking class/ +1 level of existing divine spellcasting class

6th +4 +5 +2 +5 Speak Unto the Masses +1 level of existing utterance-speaking class/ +1 level of existing divine spellcasting class

7th +5 +5 +2 +5 +1 level of existing utterance-speaking class/ +1 level of existing divine spellcasting class

8th +6 +6 +2 +6 Sacred Word +1 level of existing utterance-speaking class/ +1 level of existing divine spellcasting class

9th +6 +6 +3 +6 +1 level of existing utterance-speaking class/ +1 level of existing divine spellcasting class

10th +7 +7 +3 +7 Aura of Faith +1 level of existing utterance-speaking class/ +1 level of existing divine spellcasting class
Turn or Rebuke Undead (Su): A wordspeaker who equal to the most powerful (highest CR) creature in the
already has the ability to turn or rebuke undead adds his group. For each creature you wish to affect beyond the first,
wordspeaker level to his effective cleric level for all the DC of your Truespeak check increases by 2. The Law of
purposes related to turning or rebuking undead. Resistance still applies to utterances altered with Speak unto
A wordspeaker who doesn't have the ability to turn or the Masses, but only counts as one use of that utterance, not
rebuke undead from another class gains the ability to turn or once per creature affected. You cannot speak a personal
rebuke undead (as appropriate to his alignment) as a cleric of truename while using Speak Unto the Masses.
his wordspeaker level. As with a cleric, a wordspeaker can Sacred Word (Sp): At 8th level, a wordspeaker learns a
use this ability a number of times per day equal to 3 + his word of Truespeak that sends unbelievers reeling from its
Charisma modifier. divine power. This is a special 4th level utterance from the
Smite the Unbeliever (Sp): At 2nd level, a wordspeaker Lexicon of the Evolving Mind. As part of speaking this
learns a word of Truespeak which burns unbelievers who utterance, you must either expend a use of your turn or
hear it spoken. This is a special 3rd level utterance from the rebuke undead ability or a divine spell slot of at least 6th
Lexicon of the Evolving Mind. As part of speaking this level. The degree by which the targeted creature is harmed
utterance, you must either expend a use of your turn or depends on the difference between its Hit Dice and your
rebuke undead ability or a divine spell slot of at least 3rd divine caster level. The effects of this utterance last 5 rounds.
level. The creature targeted by this utterance takes 1d8 points Hit Dice Effect
of damage per two divine caster levels. If the creature is an Equal to or greater than caster level Deafened
outsider, this damage is doubled. Up to caster level -1 Blinded, Deafened
This utterance only has an effect upon creatures whose Up to caster level -5 Paralyzed, Blinded, Deafened
alignment does not share at least one component with yours. Up to caster level -10 Slain Instantly
For example, a lawful good wordspeaker can use smite the
unbeliever to harm a barbarian (CN), but not a paladin of Further, if the affected creature is an extra-planar
tyranny (LE). creature, it must succeed on a Will save or be instantly
Sanctify Ground (Sp): At 4th level, a wordspeaker banished back to its home plane. Creatures so banished
learns a word of Truespeak which imbues the ground cannot leave their home plane for 24 hours.
beneath his feet with divine power. This is a special 1st level This utterance only has an effect upon creatures whose
utterance from the Lexicon of the Perfected Map. As part of alignment does not share at least one component with yours.
speaking this utterance, you must either expend a use of your For example, a chaotic good wordspeaker can use sacred
turn or rebuke undead ability or a divine spell slot of at least word to harm a devil (LE), but not a demon (CE).
4th level. For one minute, all creatures that share at least one Aura of Faith (Sp): At 10th level, a wordspeaker learns
component of your alignment that are within 30 feet of you a word of Truespeak that protects a faithful creature with
are subject to the following affects: sacred power. This is a special 5th level utterance from the
Affected creatures receive a +2 sacred bonus to AC and Lexicon of the Evolving Mind. As part of speaking this
a +2 sacred bonus to saves. Both of these bonuses only apply utterance, you must either expend a use of your turn or
against attacks made or effects created by creatures which do rebuke undead ability or a divine spell slot of at least 7th
not share at least one component of your alignment. level. For the next 5 rounds, this utterance has the following
Affected creatures that share at least one component of effects upon the chosen creature:
your alignment receive a +4 bonus on all rolls made to turn First, the creature gains a +4 sacred bonus on saving
or rebuke undead. throws and a +4 sacred bonus to Armor Class. This applies to
Affected creatures are protected from mind control as all attacks.
though by a protection from evil spell. Second, the creature gains spell resistance 25 against
Lastly, summoned creatures that do not share at least spells cast by creatures that do not share at least one
one component of your alignment cannot bodily attack component of your alignment.
affected creatures. Lastly, any creature that does not share at least one
For example, a neutral evil wordspeaker can use sanctify component of your alignment who successfully makes a
ground to prevent a summoned celestial dog (LG) from melee attack against the subject must succeed on a Fortitude
attacking his allies, but it cannot prevent a summoned small save or be blinded for one minute.
earth elemental (N) or a summoned chain devil (LE) from As an example, an aura of faith spoken by a true neutral
attacking his allies. wordspeaker could force a paladin (LG), a red dragon (CE),
Speak Unto the Masses (Su): At 6th level, a an erinyes (LE), or a djinni (CG) to save or be blinded, but
wordspeaker learns to affect a number of creatures with a not a red slaad (CN) or an angel (NG).
single powerful utterance. You can only affect creatures of
the same alignment (lawful good or true neutral, for
example) with a single use of this ability, although you could
use it against a different group of a different alignment each
time. No two of the creatures you wish to affect can be more
than 30 ft apart, and the base DC for your Truespeak check is
Chapter Eleven

Monsters
Some creatures are closely attuned to the power of action if it wishes.
truespeak. They may be made from it, caused by it, or simply Instinctive Utterances (Ex): A chatterling's instinctive
have a natural affinity for it, but all draw upon the language understanding of truespeak allows it to use its Wisdom
of the universe in some way and are dangerous to the modifier instead of its Intelligence modifier on Truespeak
unprepared. checks. Saving throws against a chatterling's utterances are
10 + 1/2 the chatterling's hit dice + its Cha modifier.
Skills: A chatterling has a +4 racial bonus on Hide and
CHATTERLING Move Silently checks and a +8 racial bonus on Climb
Small Magical Beast Checks. A chatterling can always choose to take 10 on Climb
Hit Dice: 3d10 (16 hp) checks, even when rushed or threatened. Chatterlings use
Initiative: +7 either their Strength or Dexterity modifier for Climb checks,
Speed: 30 ft. (8 squares), Climb 20 ft. whichever is higher.
Armor Class: 16 (+ 3 Dex, +2 natural, +1 size), touch 14,
flat-footed 13
Base Attack/Grapple: +3/+0
Attack: Claw +5 melee (1d3+1)
Full Attack: 2 claws +5 melee (1d3+1)
Space/Reach: 5ft/5ft
Special Attacks: Utterances
Special Qualities: Chatter, Instinctive Utterances
Saves: Fort +4, Ref +6, Will +4
Abilities: Str 13, Dex 16, Con 13, Int 2, Wis 16, Cha 10
Skills: Climb +11, Hide +7, Listen +3, Move Silently +7,
Spot +3, Truespeak +9
Feats: Improved Initiative, Dodge
Environment: Temperate mountains
Organization: Solitary or pack (2-4)
Challenge Rating: 2
Treasure: 1/10 coins, 50% goods, 50% items

This creature looks like an ant the size of a dog except


for the forelimbs ending in mantis-like scythe claws. Once it
spots you, its mandibles clack together in excitement,
producing an incessant chattering.
Chatterlings are pack-hunting insectoid predators,
usually mottled green or brown in color. Though they are
capable of using truespeak, they do so on instinct rather than
from any particular study. They are incapable of language
and communicate with each other through the chattering
noises they make.

Combat
A lone chatterling attacks from ambush, using reversed
inertia surge only to hold fleeing prey in place while it
closes in to attack. It uses its Dodge feat against the most
threatening physical attacker. Packs of chatterlings hunt
together, surrounding any targets crippled by reversed
inertia surges to gain flanking bonuses.
Utterances (Sp): Lexicon of the Evolving Mind: 1st -
inertia surge
Chatter (Su): A chatterling speaks utterances more
quickly than most creatures find possible. A chatterling can
speak an utterance as a move action instead of a standard

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