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Character Name Alignment Player

Character Level Campaign Homeland

Race Deity Size Gender Age Height Weight Hair Eyes


ability ability bonus or temp modifiers
abilityname score modifier penalty modifier
HP Total DR
SPEED
STR
strength
hit points land ft.
base speed
sq. ft.
with armor
sq.
wounds/current hp
DEX
dexterity ft. ft. ft. ft.
fly maneuverability swim climb burrow
CON
constitution SKILLS
INT
intelligence
nonlethal damage
Total Ability Misc.
Skill Names Bonus Mod. Ranks Mod.
WIS
wisdom Acrobatics =Dex + +
CHA
charisma
INITIATIVE
modifier
= + Appraise =Int + +
TOTAL dex misc
modifier modifier Bluff =cha + +
Climb =Str + +
AC
armor class = 10 + + + + + + + =Int + +
armor shield dex size natural deflection misc
Craft
TOTAL bonus bonus modifier modifier armor modifier modifier
Craft =Int + +
TOUCH
armor class
FLAT-FOOTED
armor class
modifiers
Craft =Int + +
Diplomacy =Cha + +
SAVING THROWS TOTAL base ability magic misc temporary modifiers
save modifier modifier modifier modifier
Disable Device =Int + +
FORTITUDE
(constitition)
= + + + + Disguise =Cha + +
Escape Artist =Dex + +
REFLEX
(dexterity)
= + + + +
=Dex + +
Fly
WILL
(wisdom)
= + + + + Handle Animal =Cha + +
Heal =Wis + +
SPELL Intimidate =Cha + +
BASE ATTACK BONUS RESISTANCE =Int + +
Knowledge (arcana)
modifiers Knowledge (dungeoneering) =Int + +
CMB = + + Knowledge (engineering) =Int + +
base attack strength size
TOTAL bonus modifier modifier Knowledge (geography) =Int + +
Knowledge (history) =Int + +
WEAPON ATTACK BONUS CRITICAl Knowledge (local) =Int + +
Knowledge (nature) =Int + +
TYPE RANGE AMMUNITION DAMAGE Knowledge (nobility) =Int + +
Knowledge (planes) =Int + +
Knowledge (religion) =Int + +
Linguistics =Int + +
WEAPON ATTACK BONUS CRITICAl
Perception =Wis + +
Perform =Cha + +
TYPE RANGE AMMUNITION DAMAGE Profession =Wis + +
Profession =Wis + +
Profession =Wis + +
WEAPON ATTACK BONUS CRITICAl Ride =Dex + +
Sense Motive =Wis + +
Sleight of Hand =Dex + +
TYPE RANGE AMMUNITION DAMAGE
Spellcraft =Dex + +
Stealth =Dex + +
Survival =Wis + +
WEAPON ATTACK BONUS CRITICAl Swim =Dex + +
Use Magic Device =Cha + +
TYPE RANGE AMMUNITION DAMAGE
Conditional Modifiers:

WEAPON ATTACK BONUS CRITICAl


Languages
TYPE RANGE AMMUNITION DAMAGE
Armor Class Gear Bonus Type Check Penalty Spell Failure Weight Properties Spells
SPELLS SPELL LEVEL SPELLS BONUS
KNOWN SAVE DC PER DAY SPELLS

0 0

1st

2nd

3rd

Totals 4th

5th
Gear Feats
ITEM WT. 6th

7th

8th

9th

Conditional Modifiers

Domains/Specialty School
0

1st

Special Abilities

2nd

3rd

4th

Total Weight 5th

Light Lift Over


Load Head
Medium Lift off 6th
Load Ground
Heavy Drag or
Load Push
7th
Money
CP

SP 8th

GP Experience Points Next Level


PP 9th

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